Silent Hill 4: The Room Walkthrough :
This walkthrough for Silent Hill 4: The Room [Playstation 2] has been posted at 03 Sep 2010 by Sobig36 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Sobig36 and share this with your freinds. And most important we have 14 other walkthroughs for Silent Hill 4: The Room, read them all!
|
Sobig36 |
Walkthrough - FAQ/Walkthrough####x.### ## -x########= ## #######+ ##= ### ##- ###+ =##; X +# ; ## ## ## , ### =# # ## +# ## ## x# ## ## ##### #X #- ####-; # ##. ## ## =-## ## -# #x -# # # #; #; #X .- ## ## ## # ## ,# = #x ## ## , ##+,# =## ###.#= ##+## ##= # =## .. ### ###, ## ##### ###+#+ ##;= ###### ##+ ##+-##;### =##X## ##x##; #x+## ,##, ##+ . ## # # ## - ## #= ## ### ## ## ## ## ## ####,## ##;# #### # ## ### #x ## # ##,## +. ## ## ## ## # ## ##= # ## ## #= # x# ## =## , x#; ### ####### #X -##. #### +#### ## ##X;# ########= ####,,,xx##### ###=#X##-.Xx#### ###-X+#x==# -X#+##; ###X=##-###x#;####### ,###.+x;#+#+#-#; +####= ###X #=#X-##=x=x ;### ###.####=##X###+ x#### ##=x#xx;#######=####X;# ##X##xX########; -. # ####x#-###x#+=#. # ###XX##X ; ;#X,.#..x -##### .xx-=#### ,X# #####,,=++,, .=#### =### -;+x####=#-#-+ x##-;-=,.+, ;#-.# ###x+=+xX###- ,.X+ #x######; # X##=,.. #;-+++x#= #x =; -+x#x+-, . ##x, +x## # .+,# ,-===-;, . # -# -x# ;####- -+;, ##,##= -#-#+#######x#=,, - ,-. ,,-. ##, ###+=.;+###x+xx#x=,---;.,--.X-x## - - #-##X## - =x##. .,;;-;,--,.- , ++;X+;= #X=,# ##=##+ X#X# . ;. . ,.. .-.+# #+=+ ;##.- ,#-+#.#;- x=.#X=; ,-. .,;-; --.. ,;x + ++ .+x-. ##+=X.#x+-, , ##=+; ==,=x+-++####+.+x ,x x-+x.. .+##, #+-= #, ;-==, #X ; x,+== # == +# ##+.,- -## #; ;;x ,;=+=.;#- =x..+ x#Xx# -++# +#;;.,, -## #+# ; .,,-, xX ,#. -######### xX++####=.# =.,=-. ;## #X# +X= #,-= xx;- = # , ,==. +++=+x### #.x;.--. ;#. #+#; .##;;= -#x-+=.,#,.-==. .++,x -##-X;-x-.-+; .=# #;## ###=x;.-=,- ;=-- ==++;,-, ...##x=,;, X#+X.+X+;+x,;x## #;,#.,x; x;.++,x, #,;+== . ;-. +=+###-,x#=# -x- .+,,-### ##+#- ,.+- #=;.+=+--#x . . .; -=-;;-;;=x##=..; ,+;;; .#= ##X# -,.X=++;# ;-;---;..##X###xxX##+;;;,+..##x- ---;,,;;x ##=##. ,#,;;=--X-;;---=++-=+---+x+==--,+#=.#;##= -..,,-..; #--xX##.,;. Xx-=,----; .,;;==;;-+-;,xxX=# ###x;; . =;, #--=#.;,-- .## -=-=-=+-,-=,-=,--;-;;x--### #xX###=, .-, #-;-# .-;. #--++ -;,----;-==++++=;=;-#-,-## ##==X####; #- ,# .;. +; .x..;;.;-====x-;-,,..,=x+-;-#. #X. ;### ##- -, ,,xx-. #X#X+-===;-----,,.,-+xx+-=## ##x+X###### #-=### . , X+.; .,,---;-==--=+X#++=-=,-+# #XXX+-; Silent Hill 4: The Room (PlayStation 2, Xbox, PC) - FAQ/Walkthrough v1.21 - 2/12/2005 by Dev [devhatesyou(at)gmail(dot)com] --- Game Developer : Konami Computer Entertainment Tokyo Game Publisher : Konami Platform(s) : PlayStation 2, Xbox, PC. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Table of Contents [sh4_01] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ Note: This guide uses a sectioned code search system so you can easily find whatever section you'd like to jump to without scrolling. To find the section "Table of Contents", for example, one would input: [sh4_01] into their wordprocessor or browser's find function for text matching. All of the individual section codes are listed here in the Table of Contents. SECTIONS: [sh4_01] .. .. .. .. .. - Table of Contents - [sh4_02] .. .. .. .. .. - Update History - [sh4_03] .. .. .. .. .. - Controls, Menus, and Options - [sh4_04] .. .. .. .. .. - Frequently Asked Questions - FAQ - [sh4_05] .. .. .. .. .. - Characters - [sh4_06] .. .. .. .. .. - Basic Combat Guide - [sh4_07] .. .. .. .. .. - Walkthrough: Introduction [sh4_08] .. .. .. .. .. - Walkthrough: Room 302, Beginning [sh4_09] .. .. .. .. .. - Walkthrough: Subway World [sh4_10] .. .. .. .. .. - Walkthrough: Forest World [sh4_11] .. .. .. .. .. - Walkthrough: Water Prison World [sh4_12] .. .. .. .. .. - Walkthrough: Building World [sh4_13] .. .. .. .. .. - Walkthrough: Apartment World [sh4_14] .. .. .. .. .. - Walkthrough: Hospital World [sh4_15] .. .. .. .. .. - Walkthrough: Subway World 2nd [sh4_16] .. .. .. .. .. - Walkthrough: Forest World 2nd [sh4_17] .. .. .. .. .. - Walkthrough: Water Prison World 2nd [sh4_18] .. .. .. .. .. - Walkthrough: Building World 2nd [sh4_19] .. .. .. .. .. - Walkthrough: Room 302 of the Past [sh4_20] .. .. .. .. .. - Walkthrough: Outside Room 302 - [sh4_21] .. .. .. .. .. - The Ranking Screen - [sh4_22] .. .. .. .. .. - Endings - [sh4_23] .. .. .. .. .. - Weapons - [sh4_24] .. .. .. .. .. - Items - [sh4_25] .. .. .. .. .. - Enemies - [sh4_26] .. .. .. .. .. - Secrets, and Extras - [sh4_27] .. .. .. .. .. - Memos - [sh4_28] .. .. .. .. .. - Memo Locations - [sh4_29] .. .. .. .. .. - 10-Star Speedwalkthrough: Introduction [sh4_30] .. .. .. .. .. - 10-Star Speedwalkthrough: Room 302, Beginning [sh4_31] .. .. .. .. .. - 10-Star Speedwalkthrough: Subway World [sh4_32] .. .. .. .. .. - 10-Star Speedwalkthrough: Forest World [sh4_33] .. .. .. .. .. - 10-Star Speedwalkthrough: Water Prison World [sh4_34] .. .. .. .. .. - 10-Star Speedwalkthrough: Building World [sh4_35] .. .. .. .. .. - 10-Star Speedwalkthrough: Apartment World [sh4_36] .. .. .. .. .. - 10-Star Speedwalkthrough: Hospital World [sh4_37] .. .. .. .. .. - 10-Star Speedwalkthrough: Subway World 2nd [sh4_38] .. .. .. .. .. - 10-Star Speedwalkthrough: Forest World 2nd [sh4_39] .. .. .. .. .. - 10-Star Speedwalkthrough: Water Prison World 2nd [sh4_40] .. .. .. .. .. - 10-Star Speedwalkthrough: Building World 2nd [sh4_41] .. .. .. .. .. - 10-Star Speedwalkthrough: Room 302 of the Past [sh4_42] .. .. .. .. .. - 10-Star Speedwalkthrough: Outside Room 302 - [sh4_43] .. .. .. .. .. - Contacting the Author - [sh4_44] .. .. .. .. .. - Credits - [sh4_45] .. .. .. .. .. - Copyright/Legal Info ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Update History [sh4_02] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ * v1.21 - Released 2/12/2005. Fifth release. Very minor changes. --- * v1.2 - Released 11/06/2004. Fourth release. Edited the 10-Star Speed walkthrough a bit so that it follows a faster route, and added some extra small bits of info here and there. I don't think there's much more--if anything-- to document. --- * v1.1 - Released 10/20/2004. Third release. Minor updates. --- * v1.0 - Released 10/14/2004. Second release. 10-Star Speedwalkthrough is finished and pretty much everything is covered. Changed some formatting for some sections. Gave it another look over since I'm using metapad instead of notepad to write my FAQs now. Should be very few errors now, but feel free to e-mail me about any serious ones. --- * v0.9 - Released 10/05/2004. Initial release. May be errors! --- * FAQ Creation Date - 09/20/2004. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Controls, Menus, and Options [sh4_03] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ The controls for Silent Hill 4: The Room are a bit different from those in the previous installments to the series. They're not hard to learn, though, and they're pretty responsive. ____ _ _ Controls: _ _ ____ These are the default controls for the North American PlayStation 2 version of Silent Hill 4: The Room. On the Xbox and PC version, things will likely be different, but I'm sure you can manage. _____________ _ _ First Person Mode: _ _ _____________ - D-Pad Item selection. Left+Right scrolls, and in the Storage Box, Up/Down scrolls between items and weapons. - Left Analog Stick Movement. - Right Analog Stick Free-look. - Select Button Item information. It pauses the game but the game clock still ticks. - Start Button Pause the game. Stops the game clock as well. Using the Map/Memos button while paused allows you to access the Options Menu. - L1 Button Sidestep left. - R1 Button Sidestep right. - L2 Button Unused. - R2 Button Bring up life bar, if it's currently hidden. - Triangle Button Memos screen. - Square Button Use selected item. - Circle button Cancel. - X Button Action/Investigate/Confirm. When the eye icon appears when looking at something, press this to check it out. - L1+R1+L2+R2+Select+Start Soft Reset. Yes, it works in this game just like many others. _____________ _ _ Third Person Mode: _ _ _____________ - D-Pad Scrolls between items with left and right. - Left Analog Stick Movement. It's directional depending on the current camera angle. Easy to figure out and get used to, though... - Right Analog Stick Pans the camera in a direction a little bit. Doesn't work in all areas. You can see some cool stuff if you use this in certain areas. - Select Button Item Information. You can also scroll through your item list while the game is paused like this to highlight another item for use, such as a healing item. - Start Button Pause the game. Stops the game clock as well. Using the Map/Memos button while paused allows you to access the Options Menu. - L1 Button Dodges left while in "Pose" mode. - R1 Button Dodges right while in "Pose" mode. - L2 Button Readjusts the camera behind Henry, usually. Not in all areas, though. - R2 Button Enter "Pose" mode, this is basically what Combat mode was in the previous games in the series. You will be in Pose mode as long as it's held down. - L3 Button Dodges in a direction the Left Analog stick is held when in "Pose" mode. - Triangle Button Opens Maps/Memos screen. Press Triangle again to switch between, and use circle to exit. While in the Map screen, zoom in and out with X. - Square Button Use item or equip item depending on what type of item is selected. - Circle Button Cancel button. When held down, it switches your movement mode depending on what your default movement mode is. If it's walk, you'll run. If it's run, you'll walk. Dodges in the direction the Left Analog stick is held when you're in "Pose" mode. - X Button Action/Investigate. Attacks while in "Pose" mode. Hold down while in "Pose" mode to charge for a charge-hit if your weapon supports it. Not all weapons support charge-hits. - L1+R1+L2+R2+Select+Start Soft Reset. Yes, it works in this game just like many others. _____ _ _ Main Menu: _ _ _____ - New Game You start a New Game using this. You can select from Easy, Normal, or Hard modes. Unlike Silent Hill 2 and 3, there's no seperate "Riddle Mode". All of the puzzles are basically the same on all three difficulties, but on Hard, you get more vague clues to some of them. Easy: Enemies are less numerous and easy to knock down. They are slower and not as intelligent. You take less damage. This or Normal are recommended for first-time players. Pistol magazines are 12 bullets on Easy. Normal: Enemies are more numerous than on Easy and harder to knock down. They are much more intelligent than on Easy and hit for more damage than on Easy. This or Easy are recommended for first-time players. Pistol magazines are 10 bullets on Normal. Hard: This is the hardest difficulty. Enemies come in pretty much the same number as normal, but the AI is more brutally aggressive, they take much more damage in a shorter amount of time to knock down, and hit you for even more damage than before. Some puzzles have vaguer clues, but the solutions are still the same. Pistol magazines are 8 bullets on Hard. - Continue This will be available if you die or force a soft reset during gameplay. Lets you continue from the last point the game deems a "checkpoint". Continues count against rank in the ranking screen. - Load Goes to the Load Screen, where you can load savegames. D-Pad up and down scroll up/down 1 file, and D-Pad left and right scroll up and down 10 files. L1/R1/L2/R2 scroll between memory cards. Action button loads the file, Cancel button cancels out of the menu back to the main menu. This is also where you start "Brand New Fear" games by loading cleared save marked "a Brand New Fear". Files with White text color are normal New Game files. Files with Yellow text color are regular mode Brand New Fear files. Files with Red text color are One Weapon Mode / Brand New Fear files. Files with Green text color are All Weapons Mode / Brand New Fear files. You can't delete specific files from this menu, but don't worry. On the PS2 version, the save on the memory card always takes around 780KB no matter how many of these you've filled up. - Options Enters the options menu, described below. ___ _ _ Options: _ _ ___ These are the configurable options for the game. There's 2 pages of things you can play with. Press the L1/R1 buttons to change page. Can also be accessed by pausing during gameplay and hitting the Map/Memos button. Option 1: - Brightness Press action button to enter this submenu. Left and Right select brightness level. Up and down select contrast level. Map/Memo button sets default levels. Action button again exits this menu. - Screen Position Lets you adjust the screen positioning if it isn't perfectly centered on your TV. Use it if that's the case. Left and Right move the X axis, Up and Down move the Y axis. Map/Memo button sets default. Action button again exits. - Language Sets text language for the game. In the North America version, only Japanese and English are available, with English as default. Voice acting is always in English, and this is the norm for the series. - Subtitles Toggles subtitles. On or Off. - Vibration Controller vibration function. On or Off. - Sound Stereo or Monaural. - BGM Volume Sets the level of the Background Music Volume. - SE Volume Sets the level of the Sound Effects Volume. - Exit Exit menu. Option 2: - Button Config Press Action button to enter this menu. There are three submenus in here--- Basic Control: -------------- You can choose from... type A D-Pad = Item Select Left Analog Stick = Move/Evade Select = Item Info Start = Pause L2 = Rear Camera R2 = Pose Triangle Button = Map/Memo Square Button = Use Item, Equip Item Circle Button = Cancel X Button = Select/Investigate (Action) type B D-Pad = Item Select Left Analog Stick = Move/Evade Select = Item Info Start = Pause L2 = Rear Camera R2 = Pose Triangle Button = Map/Memo Square Button = Use Item, Equip Item Circle Button = Select/Investigate (Action) X Button = Cancel type C D-Pad = Item Select Left Analog Stick = Move/Evade Select = Item Info Start = Pause L2 = Rear Camera R2 = Pose Triangle Button = Map/Memo Square Button = Cancel Circle Button = Use Item, Equip Item X Button = Select/Investigate (Action) First Person Movement: ---------------------- Here you can select what the left analog stick does in first person mode. Rotate - Pressing stick forward moves forward, back moves back. Left and right rotate camera left and right. Sideways Movement - Pressing stick forward moves forward, back moves back. Left and Right sidestep left and right. I prefer the latter. First Person Camera: -------------------- Here you can select the type of control the right analog stick free movement is in first person mode. Normal - Up is up, down is down. Up/Down Reverse - Plane style controls. Your choice. That's it for Button Config. --- - Default Control Run or Walk. What your default movement type is. Run is my personal choice. - Noise Effect On or Off. The Silent Hill noise filter effect. I keep it on. - Blood Color Red, Green, or Purple. - Head Motion Sets head bobbing in first person mode. On, Slight, or Off. I prefer Slight. - Hide Gauge Toggles whether the game hides the life bar when inactive or if it is always displayed. On will hide it when inactive. Off will keep it always up. - Hide Icon Toggles whether the game hides the item bar when inactive or if it is always displayed. On will hide it when inactive. Off will keep it always up. - Exit Exit menu. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Frequently Asked Questions - FAQ [sh4_04] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ Q: Do I need to play any other games in the series to "get" this one? A: No, not really. It helps you catch the little references you'll find here and there, but it's not required to understand this game. --- Q: How can I save my game? A: I thought this would be pretty obvious if you checked things around your apartment, but apparently not. In Room 302 where you're in first person mode, look for a red book laying on the table in the main room. It is near the windows. That is the save location; Infact, the only place you can save at all in the entire game. --- Q: How do I get [insert item/weapon here]? A: The Walkthrough, Weapons, or Items sections should tell you where and how to get whatever you're looking for. I made sure to cover all the bases. --- Q: How do I pin ghosts? The game won't use the Sword. A: Answered in other places of the guide, but asked so frequently I might as well answer it here, too. To pin ghosts, you must beat them down until you can stomp them. Using regular attacks that don't force a knockdown that may not be stompable like charge attacks is a good idea. So, use regular attacks and beat the ghost down until it slumps over and you can stomp it. If it gets back up, just continue beating it until it falls over again and repeat until you can stomp it. Then use your Sword of Obedience. Equipping yourself with a Saint Medallion helps quite a bit too, since it weakens them. --- Q: How do I equip Eileen with a weapon? A: I thought this one was a given as well, but anyway... you need to stand near her and use it as an item. She'll pull it out like Henry does as a weapon and in your itembar, it'll have an "E" attached to it, just like when you equip a weapon or Saint Medallion. Remember, you have to be right near her or you'll get a "I can't use this here." error to equip and unequip Eileen's weapons. --- Q: Is there a joke ending? A: As of right now with the initial release of the game, no. Perhaps if they make a revised edition of the game like with Silent Hill 2: Restless Dreams. --- Q: Eileen ends up severaly damaged after the cutscene with the Man with the Coat in the Subway World 2nd time, even though she looked absolutely fine before. What's going on here? A: I believe this a byproduct of playing repeated Brand New Fears using the same file every time. I've tried everything to find a "cause" for it, but nothing logical ever turned up any results. This only seems to happen to those who've completed many, many games saving and reloading using the same file over and over. You can still get the good endings using the Holy Candle heal trick, though, so don't worry. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Characters [sh4_05] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ This section is a list and short description of many characters in the game. ___________ _ _ Henry Townshend: _ _ ___________ Age: 28 years old. Henry Townshend is a pretty average guy living in Room 302 of South Ashfield Heights, an apartment building in South Ashfield. He has lived there for the past two years. Five days ago, however, he couldn't leave Room 302. He's been trapped inside Room 302 ever since. Not much is known about Henry, but it is known that he likes photography and has a habit of keeping little scraps of information. No one seems to hear him yelling for help and his door is sealed and chained shut. When a loud noise is heard from his bathroom, he investigates to find a mysterious hole leading him to strange other worlds. You play as Henry Townshend in Silent Hill 4: The Room. _________ _ _ Eileen Galvin: _ _ _________ Age: Mid 20s. Eileen Galvin is Henry's next door neighbor in South Ashfield Heights -- she lives in Room 303. Henry eventually discovers a small hole in his wall which allows him to see Eileen in her room, but as with the front door... she can't see him or hear him. Henry and Eileen only really know each other's name and face when the game begins, and not much else. ____________ _ _ Frank Sunderland: _ _ ____________ Age: 60s. Frank Sunderland is the superintendent and owner of South Ashfield Heights. He's an old man who has seen and heard some strange things in his days. He can be seen through the peephole of Henry's apartment sometimes. _____________ _ _ Cynthia Velasquez: _ _ _____________ Age: 29 years old. Cynthia is a pretty woman Henry meets upon first entering a strange world through the hole in his apartment's bathroom. She thinks she's dreaming. _______ _ _ Jasper Gein: _ _ _______ Age: Late 20s or early 30s. Jasper Gein is a stuttering skinny white man that Henry meets in another of the strange worlds he visits. Jasper is very interested in supernatural and occult things, and particularly interested in meeting a man he calls "the devil". __________ _ _ Andrew DeSalvo: _ _ __________ Age: 40s or early 50s. Andrew DeSalvo is a fat man that Henry meets in yet another world he visits. Not much is known about him initially. _____________ _ _ Richard Braintree: _ _ _____________ Age: Mid 40s. Richard Braintree is another resident of South Ashfield Heights. He lives in Room 207. He's seen as a tough and dangerous guy, and is the subject of talk of many of the residents of the building. He always carries a real loaded Revolver around with him. __________ _ _ Mysterious Kid: _ _ __________ Age: Unknown. A mysterious child that Henry sees in the other worlds he visits. He does not speak much, but bad things tend to happen when he's around. _____________ _ _ Man with the Coat: _ _ _____________ Age: Unknown. A long-haired man wearing a trenchcoat that has been seen around the South Ashfield Heights apartment building many times in the past. Who is he...? ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Basic Combat Guide [sh4_06] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ The Combat in Silent Hill 4: The Room is somewhat similar to previous games in the series, but has its own refinements and changes. ________________ _ _ The Basics of Combat: _ _ ________________ With a weapon equipped, and in 3rd person mode, you press and hold the "Pose" button to enter Pose, or combat mode. Combat only takes place in third person mode, never in first person mode. Here, you can press your Action button to strike. Depending on the weapon, it may have a multiple hit combo (mash button) and/or be able to perform a charge- hit. Charge-hits will be elaborated on below. While in Pose mode, you can also perform the dodge. See below for more information on it, as well. ________ _ _ The Life Bar: _ _ ________ In Silent Hill 4: The Room, there's a life bar which is always displayed during "Pose" mode, or if you turn it on in the options, always displayed period. It looks somewhat like this... ___ Life Bar, Life Left ___ / (blue/flashing) ////\ Charge Bar ______________________________ ________ |/| \/| with 66% charge. |/| _ ___/ (red) Life Bar, Life Lost ___/ |/|_/ | \___/ The left part is the Life Bar. The right, reddish (ingame, not in this FAQ, knucklehead) area is displayed when you take damage, and is labelled "Life Bar, Life Lost" here. To its left is the blue, or flashing--depending on status-- part of the lifebar, which is labelled "Life Bar, Life Left." In our example, we have a Life Bar with around 75% Life Left. You can take damage from various things, such as enemy hits, harmful aura from certain enemies, hauntings in your apartment room, and so on. Life is restored by returning to Room 302 during the first half of the game, and by using one of the three types of health items: Nutrition Drink, Portable Medical Kit, Ampoule. To the right of the Life Bar is the charge Bar. It's shaped like a letter C and fills up clockwise from the bottom right part of the C to the top right. Only fills up when using weapons which have a charge ability. Let go of the attack button when it's full to unleash the charge attack. There's no Stamina management like in Silent Hill 3, so don't worry about that. _______ _ _ Charge-Hits: _ _ _______ A new part of Silent Hill 4: The Room's combat. Some weapons have the ability to charge up and unleash a charge-hit. These are generally more powerful, and during part of the charge-hit, you are invulnerable to hits which would otherwise harm you. This varies from weapon to weapon. Use it and abuse it, because it's there for that. Many of the more powerful weapons tend to knock regular enemies down to the ground in a single charge-hit, and thus ready them for a stomp. Simply go into Pose mode and hold down the Action button to charge if it is available on your equipped weapon. __________ _ _ The Dodge Move: _ _ __________ New to Silent Hill 4: The Room is the ability to dodge left, right, and back. In "Pose" mode, use buttons corresponding to this feature, and if required, a direction on the analog stick appropriate to the direction you want to dodge. You can avoid some enemies' hits this way. It replaces the "Block" found in Silent Hill 3. __________ _ _ The Stomp Move: _ _ __________ It's here, of course. In Silent Hill 4: The Room, the stomp is once again an instant-killer on downed mortal enemies and a guaranteed temporary knockout on those who cannot be killed. This is a very important part of combat, since many enemies can take a lot of punishment before they die if you don't stomp on them and take them out when they've been knocked down. Simply walk over to a downed enemy and press Action button to perform it. ______________ _ _ Item Use in Combat: _ _ ______________ Since item use is all real-time in this game, you should use the Item Info button, where it pauses the game (Not game clock) and scroll through the menu to highlight an item you want to use. Then return to gameplay and press the Use/Equip button right away if it's urgent. _______ _ _ On Firearms: _ _ _______ Normally I wouldn't write a section detailing them in the basics of combat, but since this game handles them somewhat differently from the other games... I figured it'd be a good idea. Anyway, there are guns in this game, but due to the inventory limitations and general rareness of ammunition, it's a bad idea to become reliant on them. They are somewhat powerful, and they will allow you to knock enemies down from a distance so you can stomp them, but due to inventory limitations and rareness of ammo I recommend you do not become too reliant on them. Use melee weapons more. Besides, many of the good melee weapons are much more powerful than the firearms in the game anyway. _________ _ _ Closing Words: _ _ _________ There's only so much I can tell you. It's best you try out the game and experiment on your own as well. If you need detailed specific enemy strategies, visit the Enemies section. This is it for combat basics. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Walkthrough: Introduction [sh4_07] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ "What... the... hell?" Before playing the game using my Walkthrough, you should read this if it is your first playthrough. - Don't let me spoil the game for you! This Walkthrough will contain spoilers in the interest of being as complete as possible. - Room 302 is the only place you can save in the entire game. The red notebook on a stand near the windows in the main room is that save point. - You may only carry 10 items at once. Supplies such as bullets count as items in single magazines. On Easy, Pistol Bullet magazines are 12 rounds and that counts as 1 item. On Normal, it's 10 rounds. On Hard, 8 rounds. Everything else except for packs of bullets will take 1 item slot per. You can stash any number of items in your storage box which is found near the TV in the main room of 302, so don't worry too much about the limit. - Return to your room often and save. That way if you die, you can load and not lose as much progress as you might have had you used "Continue". - Room 302 will heal you over time just by being there as well, but this will not last the entire game. This is helpful to know since there are not many health items in the early game. You should not use the health items you find before the apartment stops healing you unless it's absolutely needed. - Check your map if lost. Henry automatically draws maps of every area you will visit, and I am giving directions in compass-style. - Tinker with the options to your liking. - Directions as I explain them are compass-style, except in the first-person parts. Use the map when I give compass-style directions. - I'm not going to tell you to examine everything. Only the key things that are necessary for completion or interesting. Examine things if you'd like and if there are no ghost-victims around to hound you. You can catch some cool things that way, and I wouldn't want to ruin some of that for you. This walkthrough covers Normal mode, although puzzle solutions are exactly the same on Easy and Hard. Here are some extra tips: - Guns aren't very effective. Save the ammo for multiple enemies and when you really need to hit something from a distance. Melee weapons are the order of the day in this game, and for good reason. It becomes a pain to carry around the gun and several magazines of ammo due to inventory limitations. Get used to melee weapons, since they're more powerful and most have charge attacks that you can use effectively. - Don't fight everything. Especially once your room stops healing you. Even when you go for a 10-Star rank after finishing the game enough times to be ready for that, you still don't fight everything. Besides, there are some things you just can't kill. When you're ready, select New Game from the Main Menu and then a difficulty level. The game will begin. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Walkthrough: Room 302, Beginning [sh4_08] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ "I wonder if I can get out this way...?" ________________ _ _ Room 302 (Nightmare): _ _ ________________ - Room 302, Bedroom (Nightmare): After the opening cutscenes, you'll awake in first person mode in your bedroom. Things look pretty bad. Take this time to familiarize yourself with the controls for first person mode. You should notice when there's something you can examine, an eye icon appears and you can press your Action button (default: X) to examine it. When you're done looking at things in here, exit via the door to the bedroom by pressing Action button while standing in front of it and looking at it. - Room 302, Main Room (Nightmare): You'll immediately notice some loud noise coming from the main room in here. The bathroom door is non-functioning, as are the laundry room and apartment's exit doors. You can examine everything you'd like in here, but the goal is to walk by and trigger looking at the face on the wall between the couch and cabinet with the lamp on it. After you trigger this, head towards the bedroom again. You'll trigger a cutscene... ____ _ _ Room 302: _ _ ____ - Room 302, Bedroom: After watching the intro credit cutscene which swerves around the room, and Henry awakening from the nightmare he just had and that you experienced, you will awaken in the bedroom, this time appearing normal at daytime. Look around the room, find the phone and examine it, or try to head towards the door to trigger another cutscene involving the phone which has its cord cut... after that, walk to the window in your room and you'll automatically look out and see a woman stretching and walking around near a Subway entrance. She'll go down the stairs after a while. Hit Cancel to drop back into regular window view mode where you can pan the view with your right analog stick. When you're done with this, press Cancel again to return to first person mode in your room. Now, examine all that you'd like in this bedroom, and exit via the door. - Room 302, Main Room: You're free to explore the room opposite your bedroom, the bathroom, but there's nothing to do there right now. Head into the main room and check things out. The first thing to do is check the chained-up door for a cutscene followed by Henry looking out the peephole and seeing his neighbor, Eileen. When she walks away, hit the Cancel button to stop viewing the peephole. By the way, you can check the peephole at anytime and see different things going on out there at times. After the peephole bit, look down at the floor to notice a note slipped under your door. When you're looking at it and the eye icon appears, examine it to find your first memo, Memo: First Letter. Now head into the kitchen near the door here, and check out the things in here. Of particular interest, you want to open the fridge. Inside, there will be two bottles. Examine to get the [Chocolate Milk] and [Wine Bottle], select Yes to taking them both. The Wine Bottle is a weapon, the Chocolate Milk is something for later. You can't equip the bottle--or any weapon for that matter--while in first person mode, so don't worry about that just yet. Next thing you want to do is find the big box next to your TV. When you walk near it, your view should tilt and you should automatically see a comment that says "This chest could hold a lot of stuff." Indeed. It can, and you will be using it quite often. For now, stick the Wine Bottle and Chocolate Milk inside it by pressing Action button once for each item. You can take things out by pressing up and highlighting them inside the stored items list and then pressing Action. Beware, you can only hold 10 items at a time on your person, so don't take too much with you. Use the box to store things you don't absolutely need during the current part of your "adventure"... When you're finished, exit the storage box menu by pressing your Cancel button. You should hear a loud crash and your camera should automatically pan towards your bathroom door. Nevermind that for now. Turn towards the window and walk towards the bookshelf. You should notice a note stuck between the wall and the bookshelf there. Look down and examine it. You'll get the second memo, Memo: Book Scrap. You can press the Map/Memos button to enter a screen to review these in a neat organized menu. Examine the other things on the bookshelf now, in particular, the radio. There may or may not be a news item playing, but if not just turn it off if the loud static annoys you. You can check back and perhaps hear more news items later. Now, check out the other door near the chained-up door, and enter it. - Room 302, Laundry Room: As of right now, there's nothing useful in here, but you can examine things in here if you'd like. Later, this room will have some use to it. For now, just exit this room back to the main room. - Room 302, Main Room: Head towards your bedroom, and take the door opposite the bedroom door. This leads to the bathroom. - Room 302, Bathroom: A cutscene will take place. Apparently, there's a hole in your bathroom wall now. Henry wonders if he can get out this way... After the cutscene, examine the hole. A broken pipe will be hanging there, and you'll be prompted to see if you want to pull it down. Select Yes. You'll get the [Steel Pipe], another weapon which is superior to the Wine Bottle you found. Examine the hole again, and select yes to enter it. Another cutscene with Henry crawling into the hole will take place. After that, you'll have a first person view of a tunnel. Simply press and hold forward here until Henry crawls to the end of this tunnel, into the white light at the very end... ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Walkthrough: Subway World [sh4_09] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ "So you think this is a dream, huh?" ________ _ _ Subway World: _ _ ________ - Subway World, Lynch Street Side Entryway (B1): A cutscene will take place with Henry going down a long escalator. After this, you take control of Henry in 3rd person mode. Take a short while to get familiarized with the 3rd person controls. Select your Pipe with the D-Pad left and right, and equip it by pressing your Equip/Use button. When you're ready, head forward. You'll notice a person way off in the distance. Run towards this person, who, when you get closer will apparently be a woman of some sort. Continue running towards her until you trigger a cutscene. This should be west on the map if you use the Map/Memos button to check the map, which you most definitely should as the directions I'll be giving shall be compass-style. Meet Cynthia. Will she deliver on her promise of a "special favor?" only time will tell! Anyway, after the cutscene, she'll follow you around. Don't worry about her too much, as she'll follow you between areas even if you run too far. You should notice she's the same woman you saw when you looked out your window. Go west until you can go west no further, then head south to enter the next area. - Subway World, Hallway (B1): Continue along south here until you trigger a cutscene where Cynthia feels sick and runs into the women's bathroom. After that, another cutscene will ensue, where Henry is waiting for her. Out of the men's bathroom pops some kind of dead dog, and two more dogs follow it out and begin to devour its corpse. After the cutscene, you take control. Walk away from the dogs and enter "Pose" mode, then walk up and strike one of them by pressing Action button while in Pose mode. The Steel Pipe you have equipped can do a three hit combo, but chances are after two hits you'll be pushing them out of range. You'll likely take some hits in your first battle here, but don't worry. If you manage to knock a dog down, walk up to it while it is squirming on the floor and press action. This will cause Henry to stomp on it, instantly killing it. Practice dodging and charge-hits here. These are called "Sniffer Dogs", and I will call them Sniffers for short. If your health gets below 25% and the enemies are still alive, enter the women's bathroom here that you saw Cynthia go into. Regardless of whether you kill both of these dogs or not, enter that bathroom when you do kill them or become dangerously low on health. - Subway World, Women's Bathroom (B1): There is a Hole here. Check around in here. You'll notice our friend Cynthia is strangely absent. There's not much to do in here but enter the hole near the stalls. Do so. After the hole scene... ____ _ _ Room 302: _ _ ____ - Room 302, Bedroom: You'll wake up in your bed, and another cutscene will take place. After this, exit the bedroom. If you press your Pose mode button, you should notice that your health will be going back up. Take advantage of this from now on. - Room 302, Main Room: Check around in here. You'll see the cabinet with the lamp on it has been moved... examine it. You'll be prompted to straighten it. Select Yes. There is writing on the wall here where the cabinet was, so examine it. Also, you should notice a gun on the floor. Examine it as well and take it to get the [Pistol], your first firearm. When you have that, check the strange marks in the wall to see another cutscene where Henry bends over and checks it out... You'll be looking into the bedroom of your neighbor, Eileen Galvin. After she finds her broom and leaves the room, press cancel to exit this view. You can come by later and check on her later, but she'll never notice you. After you exit viewing this, you'll hear your phone ringing. Head to your bedroom and enter it. - Room 302, Bedroom: Go examine the phone. Cynthia is calling...? Anyway, exit this room unless you want to examine things in here, then exit when you're done that. - Room 302, Main Room: You should hear some sounds. Go check the peephole on your apartment door to see Eileen sweeping to clean up the mess she made when she dropped something earlier. By now you should also notice there are fifteen hand prints on the wall you can see from this peephole... fifteen bloody handprints. Pay close attention to this later. After she leaves, exit the peephole view and examine things in here again. Near your windows, you should notice a red book on a stand. Check it out. You can save here, and only here during the game. I recommend you make a save now. After you've done this, head into the bathroom door. - Room 302, Bathroom: The hole is still here, so enter it. This time, you won't have to hold forward to get through it. ________ _ _ Subway World: _ _ ________ - Subway World, Women's Bathroom (B1): There is a Hole here. First thing you should notice is someone sitting on a toilet in one of the stalls here. Check that out. It's a mannequin with a coin in its hand... Examine it again and select Yes to take the [Lynch Street Line Coin]. Examine it once again and Henry will comment on it. Anyway, exit the bathroom. - Subway World, Hallway (B1): Ignore the men's bathroom as there is nothing in there at all. Continue south to the next area. - Subway World, Turnstiles (B1): Head south in here to encounter a Sniffer. Kill it with the Steel Pipe and make your way south past the turnstiles to your next area. - Subway World, King Street Side Entryway (B1): Head south here. You'll notice a giant worm in the distance and two Sniffers should emerge. Continue along south and kill the Sniffers. Use your Pistol if things get really bad for you, health-wise. The gigantic worm is not killable, nor is it really an enemy. It's called "Greedy Worm". When you come to a dead-end heading south, you can head east or west. Go west past the worm here and up the stairs, which are blocked off. You should however, find something here. Pick up the [Pistol Bullets]. Ammunition takes 1 inventory slot per magazine. If you head up the east way coming back, there's nothing there but some blocked stairs. Head back to the turnstiles by heading north at the intersection here. - Subway World, Turnstiles (B1): If you've still got a good amount of health, check the turnstiles out with Action button to examine them until you find the Lynch Street Line entrance. If not, head back to the Women's Bathroom and back to your apartment to heal, then come back here once you're healed. Anyway, I'll go on the assumption that you're in fine condition. You know what to do otherwise. At that turnstile, use your item: Lynch Street Line Coin. It will not be used up since you can use it an unlimited number of times. - Subway World, Turnstiles - Lynch Street Side (B1): Nothing to do here but head north down the stairs. - Subway World, Passage between Lines (North) (B2): * Victims here: Victim-oldtype, Victim-14. A cutscene will take place where you'll be introduced to your very first ghost-victim. There are actually two different ones here, but trust me, you cannot kill them. At best you can knock them out for a while, and that's just not worth the effort or life lost even when there are items around. Anyway, there are no items in this area, so go down the stairs, and then take the other stairs down to your north-east to the next area, running past the ghost-victims. Remember, ghost-victims are the floating, moaning human-like things with the deadly aura of damage just from being around them. There are many different victims, and you can't really kill any of them. Running is the best solution to dealing with them. - Subway World, Lynch Street Line (East) (B3): * Victims here: Victim-oldtype, Victim-14. Head down the stairs here. The first thing you should notice is that Cynthia is yelling for help and she's stuck in a subway car. Head south along this platform here, past the ghost-victims and look for a door on the subway car when you get as far south as you can get. It should have some red lighting near it, and the camera should change when you get near it. Enter it. - Subway World, Lynch Street Line, Car Operator's Room (B3): Check the red light on a panel in here. It's a button. Select Yes to press it. This opens the car doors. Exit this room via the door you entered, which is to the east. - Subway World, Lynch Street Line (East) (B3): * Victims here: Victim-oldtype, Victim-13, Victim-14. Head north, and Cynthia should be running towards you to rejoin and follow you. Ignore the first open Subway car while heading north, and head into the one you saw Cynthia trapped in near the stairs, which is on the northern side of this platform. Enter that open car. - Subway World, Lynch Street Line, NE/NW Subway Cars (B3): * Victims here: Victim-13. This next area going through Subway cars is kind of maze-like. Anyway, I'll describe it best I can. Head west through the open door on this car to be on an area between cars, and then head south and through the open car door to the east. You'll see a box when you re-enter the subway car, the "toy box with 1000Ø written on it". Pass it and enter the door beyond it to the south to the car south of here. - Subway World, Lynch Street Line, E Subway Car (B3): In this subway car, just head straight south and through the door at the end, which will lead to a car south of here. - Subway World, Lynch Street Line, SE/SW Subway Cars (B3): * Victims here: Victim-13. In this car, head south until you can go south no more, and then head west through the open car door to between cars and through the next west door right after that to be in the SW Car on the west side of Lynch Street Line. When in this car, head north and go through the door at the end of thiscar which leads to a car north of here. - Subway World, Lynch Street Line, W Subway Car (B3): Head north, then east through the open car doors to between the tracks. Here, go north and then west back into the car. Continue north to the end of the car and enter the door to the next car here. - Subway World, Lynch Street Line, NW/NE Subway Cars (B3): * Victims here: Victim-13. Head north until you see an open door to your west which leads off of this subway car. Go through it. - Subway World, Lynch Street Line (West) (B3): * Victims here: Victim-oldtype, Victim-14. Head south here until you see some stairs to your west. Go up those stairs. - Subway World, Blocked Stairway (B2): * Victims here: Victim-oldtype, Victim-14. It's a blocked stairway that should lead to the streets... The real reason I |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Silent Hill 4: The Room Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

