Silent Hill 4: The Room Walkthrough :
This walkthrough for Silent Hill 4: The Room [Playstation 2] has been posted at 11 Apr 2010 by scsiva and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up scsiva and share this with your freinds. And most important we have 14 other walkthroughs for Silent Hill 4: The Room, read them all!
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Walkthrough - FAQ/Walkthrough=========================================================================== ____ _ _ _____ _ _ _______ _ _ _ _ _ __ / ___|| || | | ___|| \ | ||__ __|| | | || || | | | / | | |__ | || | | |___ | \ | | | | | | | || || | | | / | \__ \ | || | | ___|| \| | | | | |__| || || | | | / /| | \ || || | | | | |\ | | | | __ || || | | | / /_| |_ ___/ || || |___ | |___ | | \ | | | | | | || || |___ | |___ |___ _| |____/ |_||_____||_____||_| \_| |_| |_| |_||_||_____||_____| |_| _____ _ _ ____ ____ ____ ____ _ _ |_ _|| | | || __| | \ / __ \ / __ \ | \ / | | | | |__| || |__ | |) || | | || | | || \/ | | | | __ || __| | / | | | || | | || | | | | | | || |__ | |\ \ | |__| || |__| || |\/| | |_| |_| |_||____| |_| \_\ \____/ \____/ |_| |_| =========================================================================== ==---------------------------------------------------------------== || || || S I L E N T H I L L 4 T H E R O O M || || F A Q / W A L K T H R O U G H || || ------------------------------------------------------ || || © C O P Y R I G H T 2 0 0 4 - 2 0 0 6 || || B Y C O N Q U E R E R || || || || This FAQ/Walkthrough is Copyright 2004-2006 by Andrew || || Haffenden, Conquerer. This FAQ may not be published on || || any website or in any magazine without written consent of || || the author. Otherwise, this FAQ is for Personal Use only || || This FAQ may not be altered or used by publishers and || || cannot be sold. This FAQ is ONLY allowed on the following || || web sites: || || || || - http://gamefaqs.com || || - http://faqs.ign.com || || - http://neoseeker.com || || - http://cheatcc.com || || || || I'm only allowing this FAQ on these sites because I'm || || tired of sites with old versions of my FAQs, thus leading || || to tedious e-mails for things I've already answered in || || newer versions. Feel free to link to the FAQ list for || || this game, or to this FAQ from my site, but consult me || || first. If any part of this FAQ is found by anyone on a || || site or magazine without permission, please e-mail me, || || telling me the site name or magazine name and issue || || number. || || || || || ||===============================================================|| || || || || || Silent Hill 4 The Room is a trademark of Konami Computer || || Entertainment Tokyo, Inc. © 1999 2004 Konami Computer || || Entertainment Tokyo. All rights reserved. || || || || || ||====================---------=====---------====================|| || || || Silent Hill 4: The Room || || || || Developer: Konami TYO || || Publisher: Konami || || Platform: PlayStation 2 || || Genre: Adventure || || Origin: Japan || || Number of Players: 1 || || Released Date: 09/07/04 || || ESRB Rating: M for Mature || || || || || ||===============================================================|| || S P O I L E R F O R E W A R N I N G || || || || This FAQ contains many spoilers that may ruin your game || || experience. Read on at your own risk. || || || || || ||====================---------=====---------====================|| || || || E - M A I L P O L I C Y || || || || READ THE FREQUENTLY ASKED QUESTION SECTION FIRST BEFORE || || EMAILING ME || || || || I will accept e-mails from people asking questions or || || making comments on the game or walkthrough. If you expect || || me to read your e-mail, please, put "Silent Hill 4" or || || "SH4" in the subject or it may be deleted. E-mail || || responses will usually take place in a day or less from || || the day the e-mail was received. If not, I may be on || || vacation or I deleted the e-mail because it didn't have a || || relevant subject line. But if you haven't read the || || section you're stuck on and you think you are special and || || you e-mail me before you check it, you are not special || || and you can read that part yourself. || || || || [E-mail:] Conquerer13@hotmail.com || || || || || ||====================---------=====---------====================|| || || || W A N T T O R A T E T H I S F A Q ? || || || || If you feel this FAQ has helped you in any way and you || || want to thank me, please, all I ask is for you to give my || || FAQ a good rating wherever acceptable. But it's your || || decision, I am not forcing you. || ==---------------------------------------------------------------== Some parts of this FAQ may be considered violent or cruel. silent hill 4 T H E R O O M |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| TABLE OF CONTENTS.................................................[SH4_00] -------------------------------------------------------------------------- MAIN 1. INTRODUCTION.................................................[SH4_01] 2. UPDATES......................................................[SH4_02] 3. FAQS.........................................................[SH4_03] 4. PROLOGUE.....................................................[SH4_04] 5. CHARACTERS...................................................[SH4_05] 6. ENEMIES......................................................[SH4_06] 7. WEAPONS AND SUPPLIES.........................................[SH4_07] 8. CONTROLS.....................................................[SH4_08] 9. PLAYING THE GAME.............................................[SH4_09] 10. DIFFICULTY SETTINGS..........................................[SH4_10] 11. WALKTHROUGH..................................................[SH4_11] 12. SPEED WALKTHROUGH............................................[SH4_12] 13. ENDINGS......................................................[SH4_13] 14. RANKING......................................................[SH4_14] 15. HAUNTINGS....................................................[SH4_15] 16. ITEM LIST....................................................[SH4_16] 17. EXTRAS.......................................................[SH4_17] 18. PORTAL LOCATIONS.............................................[SH4_18] 19. MEMOS........................................................[SH4_19] MISCELLANEOUS 20. VICTIM FILES.................................................[SH4_20] 21. SONG LYRICS..................................................[SH4_21] 22. COOL AND SCARY THINGS........................................[SH4_22] 23. MY PERSONAL REVIEW...........................................[SH4_23] CONCLUSION 24. CREDITS......................................................[SH4_24] -------------------------------------------------------------------------- SEARCH - Press Ctrl + F for the Search menu to pop up. Copy the code from the Table of Contents for the section you would like to go to, then click "Find Next". The first use of the code will be found in the Table of Contents, so click "Find Next" again to go to the matching code at the beginning of the selected section. M A I N __________________________________________________________________________ ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ 1. I N T R O D U C T I O N ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ __________________________________________________________________________ INTRODUCTION......................................................[SH4_01] Welcome to my Silent Hill 4: The Room FAQ/Walkthrough! Konami and Team Silent are back with the latest edition of Silent Hill, with almost a completely different style to the game. Although it is argued and sometimes seen very negatively, the game has a great artistic and atmospheric feel to it, however, very different from the previous three entries. Give the game a chance and divulge yourself into its brilliant dream-like atmosphere, and maybe you'll see what the game truly has to offer. Everything you should need to know about Silent Hill 4, and quite a bit more to be honest, can be found within this FAQ. Although the Walkthrough section has been editied, the rest of the FAQ has yet to be edited, so don't be surprised if you find a lot of errors, which will mostly be typos and sentences where I may have drifted off while typing. If you have any questions about the game or walkthrough, feel free to email me. I have FAQ/Walkthroughs for all four Silent Hill games on GameFAQs, so check those out if you enjoy my work and need some help in those games, or are just interested in extras and such. Although this FAQ was originally put online in 2006, quite some time after the release of the game, it was started in late 2004. I entered a rather complicated moment in my FAQ-making career then, and started an overwhelming number of FAQs without actually finishing any of them. Therefore, I have a lot of time and work spread over at least five large FAQ/Walkthroughs that have yet to be put on the internet, and that is the main reason why this FAQ is so late. A few very minor sections have yet to be completed to make this FAQ finally complete, but expect more updates in other sections in the future, including a 10 star ranking segment in the Ranking section. - Conquerer __________________________________________________________________________ ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ 2. U P D A T E S ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ __________________________________________________________________________ UPDATES...........................................................[SH4_02] Most Recent Updates: [03/16/06] - 506 KB Finished the Victim Files section. Also made minor updates in the Memos section. [03/11/06] - 489 KB Major update. Completed the following sections: Endings, Ranking, Hauntings, Item List, Extras, Portal Locations, Memos, Song Lyrics. Edited the whole Walkthrough section and made other updates throughout the whole FAQ. Only three minor sections remain to be completed. [02/07/06] - 365 KB First sent FAQ in. Work has been in progress for over a year but only picked up heavily recently. This is the first version, and the FAQ is not complete. All the essentials are finished, however, the rest is soon to come. Since this is an early version, it has not been edited yet, so many errors including typos can be found within the FAQ. Plently more work to come. __________________________________________________________________________ ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ 3. F A Q S ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ __________________________________________________________________________ FAQS..............................................................[SH4_03] Frequently Asked Questions Q: Is this game first person? A: Only the times when you're in your apartment room. The rest is like classic Silent Hill. Q: I've heard that this game is a disappointment. Is that true? A: I don't think so at all. It is a great game, however, comparing it to the other Silent Hill games, you could probably say it's a bit on the downside. Characters are vague and don't have much feeling, and the atmosphere is quieter, with less scares here and there, and altogether not as disturbing as past Silent Hills. Q: Is this game the sequel to Silent Hill 2? A: No, it has a new storyline, however, there are some minor links and references to Silent Hill 2. Q: I heard the inventory is limited in this game. How many items can you hold at once? A: You can hold up to ten items at once. There is a chest in Henry's apartment for storing items, and has unlimited capacity. Q: There are only two firearms in this game and they're both handguns... What's the best weapon in the game? A: With confidence, I'd say the Rusty Axe. It is very powerful and quick to use; also, its charge up attack has the longest range in the game other than firearms and is very powerful and effective. The Pistol and Revolver are okay weapons, but stacking up ammo can be costly to your inventory, and it's pretty easy to kill with the Axe, anyway. If you have any questions, contact me through email and I will try to answer your questions as quickly and thoroughly as I can. __________________________________________________________________________ ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ 4. P R O L O G U E ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ __________________________________________________________________________ PROLOGUE..........................................................[SH4_04] Two years ago, Henry Townshend moved into Room 302 of South Ashfield Heights, an apartment building in Ashfield, a neighbouring town of Silent Hill. Since then, he has lived a normal life, although there are no signs that he has a job. However, five days ago, Henry began having a recurring dream each night. He could not leave Room 302. The door is chained up and the doors a sealed shut; also, no one is able to hear him from outside even when he screams or makes banging noises. A message written in red on Henry's front door reads, "Don't go out. Walter." Henry begins to find Red Diary editions, who turn up to be from a man by the name of Jospeph Schreiber, a journalist who lived in Room 302 before Henry. On the sixth day, Henry discovers a large hole in his washroom. Could this be the way out? Prologue (in-game): "It was two years ago that Henry Townshend moved into Room 302 of South Ashfield Heights, an apartment building in the medium-sized city of Ashfield. Henry was happy and enjoying his new life. But five days ago, something strange happened. He began to have a recurring dream each night. One other thing... He couldn't leave Room 302..." __________________________________________________________________________ ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ 5. C H A R A C T E R S ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ __________________________________________________________________________ CHARACTERS........................................................[SH4_05] Henry Townshend ___ _ ____ _ __ Age: 28 Not much is known about our hero, Henry Townshend, and he is evidently a quiet person. Henry lives in Room 302 of South Ashfield Heights, and he has short-medium lengthed brown hair and green eyes. Henry's occupation is unknown and nothing indicates that he even has a job. Henry used to visit Silent Hill often when he was younger, and also enjoys photography -- he has some personal photos of Silent Hill in his bedroom, which he comments on. During conversations with other peole, it is revealed that Henry is somewhat of a shy person, but he is a serious guy. Henry is very confused at what's happening to him, and many times, the only thing he can come to say is, "What...the...hell...?". Eileen Galvin _ ___ _ __ _ Age: Mid 20s Eileen is Henry's nextdoor neighbour, the occupant of Room 303 of South Ashfield Heights. Eileen has brown hair and green eyes. Although Eileen is Henry's next door neighbour, she only knows has name and face, and vice versa. They know each other from passing acquaintances, and that's about it. Not much appears to be happening in Eileen's life and she spends most of her time at home in her apartment, watching TV and cleaning. Eileen tends to have bad luck often, and she also doesn't mind going to parties, so there may be a wild side to her. Frank Sunderland ___ _ ____ _ _ Age: 60s Frank is the superintendent and owner of South Ashfield Heights in South Ashfield. He is an old man with white hair, and has heard of and seen some strange things in his times, many of them in Room 302 as superintendent of South Ashfield Heights. Henry remembers one time that Frank told him his son and daughter-in-law went to Silent Hill and haven't been seen since, bot nothing is certain what happened to them. Cynthia Velasquez _ ___ _ _ ___ __ Age: 29 Cynthia is a an attractive woman who can get things done through her beauty. Her name is Spanish and she seems to have a Spanish accent. Henry meets Cynthia in the Subway, and she says she's having a dream. She is a sexy and wild woman who doesn't mind having some fun every once in a while. Henry's award for helping her escape the Subway is a "special favour", but the question is, will he be able to get that favour? Jasper Gein ___ ___ _ Age: Early 30s Jasper is an impediment man whom Henry meets in the Forest. H-he-he seems t-to h-have t-trouble speaking c-c-clearly. Jasper is familiar with Silent Hill and enjoys going there sometimes. He writes in his diary that he tends to get thirsty when he visits cool places like Silent Hill, and he has a preference for chocalate. Jasper is evidently obsessed with occult activity and has interests in Wish House and some large stones in the Silent Hill woods, which seem to have lured him to Silent Hill. Andrew DeSalvo ___ _ ____ __ Age: Early 50s This old man makes an acquaintance in the Water Prison, but is initially found locked up in a cell, screaming to be released. He states that a person by the name of Walter is going to kill him. Andrew is an alcoholic and used to work in the Wish House orphanage, monitoring the kids. Richard Braintree __ ___ _ ___ _ Age: Mid 40s An unfriendly man whom is a resident of South Ashfield Heights, the occupant of Room 207. Richard is almost always in a bad mood and is widely known for his bad temper to the other residents of South Ashfield Heights. In the past, Richard has been involved in a few mishaps, and has been known to teach a few lessons. Little Walter ___ _ _ _ __ Age: Unknown Henry confronts this little boy several times on his journey, and the kid is a bit mysterious. Although his identity is unclear, he resembles a little boy who was always hanging around Room 302 of South Ashfield Heights in the past. The small boy reveals at one time that he doesn't really have a name, but many people call him Walter. Man in the Coat ___ _ ____ ___ Age: Unknown This very strange man is encountered several times throughout Henry's journey and his identity is unknown. He has long blonde hair and wears a blue trenchcoat. Not much is known about this mystery man, however, Frank Sunderland, the superintendent of South Ashfield Heights, noticed that he had been inside Room 302 and moved a few things around. At one point, the man reveals that he met Eileen before and he carries a doll that was apparently obtained from her. Who could this man be, and why has he been seen in South Ashfield Heights several times? Joseph Schreiber ___ _ _ ____ _ Age: Unknown This character is never truly present anywhere in Henry's adventure, but he was the previous occupant of Room 302 of South Ashfield Heights. Henry finds several of his diaries through his journey and learns a lot of information from these diaries. Joseph was a journalist who was known for his investigation in Wish House and 4S, the Silent Hill Smile Society, but it is unknowned what happened to him. Apparently, a while back Joseph locked himself in his room and wouldn't come out. He went missing six months before Henry moved in. Seems like a familiar situation... __________________________________________________________________________ ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ 6. E N E M I E S ___ _ ________ _ ___ _ _______ _ ___________ _ _______ __ _ ________ __________________________________________________________________________ ENEMIES...........................................................[SH4_06] Beware of spoilers near the end of this sections -- the Ghost Victims. You may want to beat the game before reading about them. Sniffer Dog __ _ ____ Location(s): Subway World, Forest World, Building World, Apartment World, Subway World 2nd time, Forest World 2nd time, Building World 2nd time. Appearance: A furry, mutated dog with several bites and wounds on its body, and a long tongue that reaches and drags along the ground. Come in two sexes -- male and female. Males have more of a consistent yellow the them, while females have more visible bites and have a pinkish colour. Males have red tongues and females have purple tongues. Strategy: Sniffer Dogs tend to be extremely annoying creatures and it's very likely that frustration will be within you when fighting them, or simply even moving past them. Most of the time, it's best to run past the, however, they have a lurching attack which makes this difficult. If you run windingly, enough so that it's hard for them to attack you but not too much so it takes forever to get somewhere, they will have trouble attacking you, although sometimes they probably will get you. Other than the lurching attack, which Sniffers will quickly run at you and bite you, Sniffers have a standing bite attack, which can hold you up for a second or two. To attack Sniffers, any weapon like the Steel Pipe will work. Find a Sniffer and smack it. It will shortly jump backwards to avoid a subsequent attack, so before swing again, move towards it and whack it again. Repeat to kick it. The Pistol works pretty nicely as well, and you can take Sniffers out from a decent distance without risking attack. Males are the most common, but are slightly weaker than the females, and females also have more damaging attacks. Suggested Weapon(s): In the early stages of the game, the Steel Pipe will do just fine. It's not very powerful but it stuns Sniffers after each strike anyway, so it's all right. However, later in the game when you find better similar melee weapons, like the Aluminum Bat and Rusty Axe, they work better. Take note of the range of your weapon, because some may be surprising short and you make leave yourself open to attack after swing at the air. The Pistol is the only recommended firearm, since the Revolver is definitely overkill. Wall Man _ __ __ Location(s): Subway World, Water Prison World, Subway World 2nd time, Water Prison 2nd time, Outside Room 302. Appearance: The form of a man half in the wall, half out from the torso. Seems to be covered with a yellowish skin-type substance and has two claw hands. The creature is unable to move from the wall but can somewhat pivot from its torso, and also go back in the wall. Other Wallmen, known as new types, hang from sliding panels with the same skin-type substance stretched around the frame. Strategy: These wall creatures can be severely annoying sometimes, especially in one particular area that you vist and have to go through three times. Wall Men strike you will their claws as you try to move past them, pounding you to the ground. These attack inflicts a lot of damage and should be taken heavy note of. Most of the time you can slip past Wall Men, waiting for them to move back in the wall -- makes you sure you start running past as they move in the wall, because they can come out rather quickly. The thing that makes things difficult however, is which pattern each Wall Man follows, because they can be different and you may be fooled into running straight into an Wall Man's arms. That's where fighting them comes it. The Pistol works quite well, especially since you're a safe distance away, however the Steel Pipe and similar weapons work great. Hold up your preferred rod (no pun intended), and continuously strike the thing as you move up to it. If you're at a particular part, and you'll know when you reach it, just keep smashing the Wall Man as you automatically move up past it. Once a Wall Man is killed, it will hang lifeless and soon go back into the wall. Suggested Weapon(s): Weapons that work best on Wall Men are the Steel Pipe and Rusty Axe, since both have decent range. The Rusty Axe also has the extreme range charge up attack, and that works really well. In terms of firearms, the Pistol is safe to use from far away, and the Revolver works wonderfully, killing Wall Men in one shot. Hummer ___ __ Location(s): Forest World, Water Prison World, Building World, Apartment World, Hospital World, Forest World 2nd time, Water Prison World 2nd time, Building World 2nd time. Appearance: A bat-like creature, small in size and black in colour. Has wings and can fly freely. Has some fur on its general neck area and has a long beak. Quite a misleading name if you're thinking of size. Strategy: Naturally, simply running may first come to your mind here, but a lot more often then not, you'll be stricken by a Hummer, often more than once, by running away. The Hummer's attack is simply flying into you, quickly pecking you as it passes by. It doesn't inflict much damage at all, but it can become annoying very fast. Hummers are extremely weak creatures and one hit with an weapon will kill them, so that's great. Even so, however, the preferral weapon is always the Steel Pipe -- one swing with any weapon knocks them down, so power isn't a factor whatsoever, and it has longer range than the other rod weapons. Using non-rod weapons tends to be difficult because you're often striking at a specific area instead of swinging in a non-specific, short radius. There is Bug Spray in the game which instantly kills Hummers on contact, but it's quite pointless weapon to ahve in your invenory when pretty much any otehr item will do. Both the Pistol and especially the Revolver are overkill, but one shot is enough to send a Hummer to the ground. Always be sure to stomp on each Hummer because they're not dead after falling to the ground, unless at a ridiculous height, and they will get back up and hunt you down. Suggested Weapon(s): The Steel Pipe works the best. Swings are quick and its has long enough range to sufficiently use against Hummers. Similar weapons like gold clubs and the Aluminum Bat work well also, but the Steel Pipe works best. If you want to have a little fun with the pipe, try a 360 degree swing to send a Hummer out of the park. Twin Victim __ _ ____ _ Location(s): Water Prison World, Forest World 2nd time, Water Prison World 2nd time, Outside Room 302. Appearance: A large creature with two very large hands as its feet, wearing a black overcoat/cape, complete with a face of two baby faces stuck together. The creature is actually Victim 07 and 08 molded into one, which are Billy and Miriam Locane, noted as murdered in Silent Hill 2. Instead of taking the form of individual Ghosts, they take the form of one monster, since they were killed together and are brother and sister. The creature tends to point at its own victim before attacking it. Strategy: Twin Victims are large, awful-looking creatures, but looks can be deceiving. Upon finding a Twin Victim, it wil shortly run up to you and try to smack you in a smacking spin attack. If chasing you, they may dive at you, which is quite frightening. Both these attack inflict a decent amount of damage, but not too much. These creatures are somwhat sluggish in a way, so you may just want to run past them. To fight them, however, weapons like the Steel Pipe, Aluminum Bat, and Rusty Axe work great. Be sure to strike quickly and continuously, or you'll probably receive a beating. With firearms, the Pistol works find and the Revolver takes one shot to knock a Twin Victim down -- don't waste a Revolver bullet unless you're close enough to deliver a finishing stomp, however, because it will get right back up within a second or two if not. Suggested Weapon(s): The Rusty Axe works great on Twin Victims, as does it with all enemies. Its charge up attack works great without risking attack from farther away. Similar weapons like the Steel Pipe work nicely, but aren't as powerful. Both the Pistol and Revolver work great, but be sure to stomp the creatures after knocking them down. Toadstool ___ ___ _ Location(s): Water Prison World, Hospital World, Water Prison World 2nd time. Appearance: Basically demon fungi, a stem which grows out of the ground in certain areas. Come grouped, and never is a single fungus plant alone. Each plant has a long, brown stem with a large head at the top, and are generally Henry's height. Strategy: There is no actual strategy for these fungi, since they're not exactly enemies, although considered as so. They flail about from their stems and are never really aware of your presence. If you run into one, you will take damage and it will decompose. Toadstoals always come in groups, very often blocking hallways, so you'll have to clear the wall to get through. You can just walk into them to get rid of them, but you'll take unnecessary and excessive damage doing so. Instead, take out the Steel Pipe or something similar and whack away. Using firearms is completely ridiculous, but if you must, I can't stop you. Suggested Weapon(s): The Steel Pipe is the only preferred weapon here, since it has long range and is easy to use. Other melee weapons work fine, but are generally slower and unnecessary, since power is not a concern. It really doesn't matter what you use, really, because one strike is always enough. Just deal with whatever is in your inventory if you can. Whitestool _ ___ __ _ Location(s): Building World, Building World 2nd time. Appearance: Similarly to Toadstoals, demon fungi that grow from the ground, however, taller, skinnier, and a different colour. Come in a greenish-white colour and are bunched together in larger groups, since each one takes up less space. Instead of having a large head, it has a thin and consistent shape up to its snake-like head. Strategy: Since these creatures are basically the exact same as Toadstoals, they're not quite true enemies and have no offensive attacks. If you run into them, however, you'll take damage. Since Whitestools will block paths in certain areas, you'll need to take them out of the picture to continue on. For that, use the Steel Pipe are a similar weapon to clear the way. Suggested Weapon(s): The most simple weapon to use is the Steel Pipe, since it's quick, has long range, and power isn't a factor. Similar weapons work just as fine, although they may be slightly slower. Tremer __ _ _ Location(s): Water Prison, Water Prison World 2nd time, Building World 2nd time. Appearance: A small, slimy, juicy, slug-like creature, although large for a slug. Come in colours blue and red -- respectively known as Blue Tremer and Red Tremer. Though the same size, the two look different -- the Blue Tremer is somewhat disected into two sides at is center, one side being larger, and the Red Tremer is more consistent, although narrowing at one side. Leave dark trails of slime as they move along walls. Strategy: These little buggers aren't quite enemies, although they are classfied as enemies. They have no offensive attacks although they can fall on you. You will take damage if you walk into one, but it will also die on contact. To kill them, simply stomp them and they will explode, exposing their juices. It's quite fun to see them splatter, so I recommend you have some fun killing a lot of them. Tremers aren't only found on the ground, and they can be found on walls and roofs. On walls, you can strike them with the Steel Pipe or something similar, and they will exploded with a direct hit -- they'll still fall to the ground if you don't hit them directly, though. In area where Tremers are on the roof, they may fall conveniently in front of you (note the sarcasm), possibly causing you to take damage running into them. Since they're never a threat, it's never truly necessary to kill them, but it's always fun. Suggested Weapon(s): When they're on the ground, use your most powerful weapon -- your foot. On the walls, knock them down or splatter them right there with the Steel Pipe or something similar. That is if you really feel like killing them, which you should. It's tempting, isn't it? Gum Head __ _ _ Location(s): Building World, Subway World 2nd time, Forest World 2nd time, Building World 2nd time. Appearance: An ape-like creature, very similar to the Romper in the first Silent Hill, although not quite as active and jumpy. Takes the form of an apeman, with a human-type head and a tail, and sometimes carry weapons. Come in two forms, known as old type and new type. Old types take the general colour of gray and seem to have another head bulging horizontally out of their neck and chest area -- a large adam's apple, one might say. New types are gray as well, with patches of red from scrapes and wounds, but have more of a flat chest Strategy: Although they move slow, Gum Heads will stalk you, so it's wise to kill them most of the time. You can get away with running a lot of the time, but they usually come in groups, so they may team up on you if you don't kill them individually as them come. Gum Heads attack with kicks, bites, and a smack with their weapon, and each of these attack inflicts a lot of damage, so try your best to avoid them. Since Gum Heads are initially met in the Building World, the Aluminum Bat, which is also found there, is probably the most suitable weapon for them. Although it's range may be a bit short, it's quite powerful, and the 360 degree swing works great. The Pistol works fine if you have the ammo, and Revolver works very well, if you stomp them quickly enough after a shot. Be sure to watch out for any Gum Heads carrying golf clubs or other weapons, and also note that they may steal your weapons and use them themselves. Once you kill them, you can get their weapon or your weapon back. Between the two types of Gum Heads, new types are stronger and smarter. Suggested Weapon(s): Any of the powerful melee weapons work great. The Aluminum Bat, Rusty Axe, Spade, all work great. The Steel Pipe works fine and has nice range, but it is a bit down on the stopping power. The two hanguns work fine if you have the ammo to supply them as well. Patient _____ _ Location(s): Hospital World, Outside Room 302. Appearance: A large hospital patient creature in the form of a human, wearing a gown and bearing the dull colour of gray. Well over six feet tall and carries a hatchet. Strategy: Initially encountered halfway through the game, these tall beasts are machine-like enemies and are very consistent in their fighting style. They swing forehand and backhand in a pattern and walk forward at a steady pace towards you while doing so. They never stop their swinging pattern unless you fight pack and hurt them, but they'll continue again afterwards. The Rusty Axe works very well in dealing with Patients, is it inflicts heavy damage and is quick, not to mention its charge up attack. The Paper-Cutting Knife, which is found in the same area Patients are first encountered, also works very well, but not because of its power -- it is so blindingly quick and one hit stuns the creature, anyway, so you can knock down the enemy within a matter of seconds. If you have it with you, the Pistol can deal pretty nicely, but it may be a hassle to stock up enough ammo to actually kill a number of Patients, and it also works nicely when two or more Patients are present, as does the Revolver. Suggested Weapon(s): The Rusty Axe and Paper-Cutting Knife work great. The reason for the Paper-Cutting Knife is not only because it's found where Patients are first met, although that's but of it, but because of its great speed and versatility. With multiple Paitents, the Pistol and Revolver work efficiently. Wheel Chair __ __ ____ Location(s): Hospital World, Building World 2nd time. Appearance: An empty normal wheelchair, with red lining and everything a normal wheelchair would have. Moves on its own, not in any particular pattern. Strategy: Once you get over the fact that empty wheelchairs are able to move by themselves and even throw you to the ground, you should know that Wheel Chairs are indestructible and act as Ghosts, wherein just the presence of them is able to damage you (you can use Saint Medallions to suppress this). You can, however, temporarily put Wheel Chairs offline by giving them a number of decent smacks. Until you leave the area, they will stay at a "dead" state. Although somewhat laughable upon sight, Wheel Chairs are quite the enemies. They have powerful attacks and can be hard to avoid sometimes, since they can wheel themselves right into you after suddenly changing paths. They can turn on a dime and can even open doors! Yes, that's right, they can open doors. Since Wheel Chairs have an attack which throws you to the ground, inflicting considerable damage, you might want to think about putting them offline sometimes. The Rusty Axe works great, and any other weapon like the Steel Pipe works as well. The Pistol and Revolver work, too, if you have the ammo to spare. If you want to have a little fun with Wheel Chairs, deactivate them by attacking, and then push them from behind to wheel them away. Now they at least have someone else controlling them, the bastards. Suggested Weapon(s): If you can, try to run past them. In narrow halls and heavy populated areas, it may be difficult, so attacking them may be necessary. Use any weapon like the Rusty Axe or Steel Pipe, and you'll be fine. Both handguns work fine as well. Bottoms _ __ _ Location(s): Outside Room 302. Appearance: A large and extremely odd-looking creature, very similar to the Twin Victim but without the cape, with two large hands as its feet and a large bulge where the head should be. Its actual head, which looks very human, faces down out of its stomach area; hence the name "Bottoms". Strategy: Bottoms are pretty much stronger Twin Victims that look a bit different, so the strategy for them isn't really different. They share the same two attacks, which are the slash and the dive, and have generally the same characteristical behaviour. Weapons like the Rusty Axe work great for killing Bottoms, and the two handguns work fine as well. You'll almost always encounter Bottoms in groups are at least grouped with Twin Victims, so it may be necessary to use firepower. Also, since Bottoms are noticeably stronger than Twin Victims, there's even more reason to use firearms, and furthermore, the Revolver. Suggested Weapon(s): Bottoms have a lot better defensive power than Twin Victims, so the Pistol and Revolver are ideal. The Rusty Axe and similar items like the Steel Pipe and Aluminum Bat also work quite well. Man in the Coat ____ _ ___ _ _ Location(s): Subway World 2nd time (under Subway World), Forest World 2nd time, Water Prison World 2nd time, Outside Room 302. Appearance: A strange-looking man with long blonde hair, wearing a blue trenchcoat and brown pants with brown shoes. Carries a Pistol, identical to Henry's Compact M1911, although sometimes two Pistols, and sometimes also a Steel Pipe or a Chainsaw. The man laughs almost every time he attacks. Strategy: The first time through the game, you'll most definitely be severely pissed off by this man, because it's really quite ridiculous when he's present. As you encounter him, initially starting past halfway, he'll shoot at you, and whack you with his Steel Pipe or Chainsaw if he gets the chance. It's really quite annoying, but if you run in a windling line, you can usually avoid his bullets. Sometimes it may be better the fight the man, however. There is no way to kill this man during the stages where he follows you through several areas, but you can temporarily put him offline by delivering enough blows to him. Upon this, he'll slowly fall to the ground and you can stomp him, but he won't officially die. He just won't be able to attack you in the current area until he gets up, which will take quite a while. The fight him off, use a melee weapon like the Rusty Axe to beat him until he falls. After every two or so whacks, he'll be stunned for a moment, allowing you to continue attacking. Not after long he'll fall down. You can also use firearms, but they don't tend to work nearly as well and the Man in the Coat will simply shoot back at you. Suggested Weapon(s): You can't kill the Man in the Coat, but you can most certainly beat him to the ground, which is sometimes worth it just to see the bastard fall. If you choose to fight him, the Rusty Axe or Pickaxe of Despair will greatly help you. The Pistol doesn't work too well, so it's not recommended, but the Revolver may find your liking, although it's still not as good as melee weapons. Ghosts _ ___ Location(s): Subway World, Water Prison World, Building World, Apartment World, Subway World 2nd time, Forest World 2nd time, Water Prison World 2nd time, Building World 2nd time, Outside Room 302. Appearance: Take not only the form but appearance of a human -- a dead human -- and furthermore, mostly males. Have very white skin colour (unless not Caucasian), resembling a dead person, of course, and have ragged clothes. Float usually about a foot off the ground as they follow their victims. Some carry weapons. Strategy: Run. That's the only real strategy for Ghosts, since they can't be killed and inflict damage when you're simply near them. Always run past them when you make an acquaintance, and try to go near them in open areas. Equipping Saint Medallions suppresses their damage infliction from their presence, it also makes Ghosts move a lot slower and not nearly as capable of attacking. Holy Candles can do the same suppressing effect when planted near a Ghost, and Swords of Obedience can pin Ghosts down, disallowing them from moving and following you. They still alive when pinned down, however, and they will get back up as normal when the swords are removed. Some Ghosts may be difficult to knock down, and that's where Silver Bullets come in. Put a Silver Bullet in your Pistol and fire at a ghost to put it offline, and then stab a Sword of Obedience into it. If you can, however, try to knock Ghosts down with your normal weapons and then stab a sword into them. Suggested Weapon(s): In terms of beating Ghosts down, almost any weapon will do. The Rusty Axe, Pickaxe of Despair, Aluminum Bat, Spade, and Steel Pipe are all melee candidates, while the Pistol and Revolver are quite all right themselves. In terms of defence, Saint Medallions are your best friends, and Holy Candles aren't bad either. And to offensively protect yourself from Ghosts, Swords of Obedience and Silver Bullets will greatly help you. Victim _ __ _ Location(s): Appearance: All old type Victims, which are Victims 01, 02, 03, 06, and 09. Victims Jimmy Stone, Bobby Randolph, Sein Martin, George Rosten, and William Gregory, respectively. Strategy: These are the weakest Ghosts in the game, and don't deal as much damage from just their presence. Since they don't hurt you much at all, it's not necessary to ever fight them. Just leave them alone and run. Suggested Weapons(s): If you really want to fight one and pin it down with a Sword of Obedience, use normal melee weapons like the Rusty Axe. None of these Ghosts are much of a threat, so it's not worth it to use a sword on them. Victim 04 ___ __ _ Location(s): Appearance: The Ghost of Steve Garland, the pet shop owner. Has very short hair and is somewhat balding from the front. Wears blue suspender trousers, with one side coming off, and carries and trowel as a weapon. Strategy: Victim 04 is one of the very few Ghosts to use a weapon, and he can deal quite a bit of damage with it, so beware. He is a very confident and aggressive attacker, and that's probably because he was murdered in his pet shops with all the animals -- not a great moment. Just run past him and watch out for his weapon. Suggested Weapons(s): Just run past him, but you can use any melee weapon to knock him down. Victim 10 _ __ ____ Location(s): Appearance: The Ghost of Eric Walsh, the bartender of Bar Southfield. Wears a green jacket and green paints, and also has very short hair. Initially found with a Sword of Obedience stuck in him. Strategy: If you leave him alone when you find him, you'll never have to deal with Victim 10. The reason for that is that he is found with a Sword of Obedience conveniently stabbed into him, holding him down. You can take the sword if you really want it, but the Ghost will follow you through both versions of the Building World. You probably won't need the sword, anyway, so it's best to leave it there (better than keeping it in your inventory or storage chest, doing nothing). Suggested Weapons(s): It's recommended that you leave the sword in him, so that you'll never have to deal with Victim 10. Take it if you really want, but prepare to deal with the Ghost. Victim 12 __ _ _ Location(s): Appearance: The Ghost of Peter Walls, a high school student and the first victim of the Sullivan Case Round Two. Wears a black jacket, yellow pants, and a brown beanie hat. Strategy: You only encounter this Victim a few times in the game, and he's never much trouble. Nothign special about him, and not sword worthy. Suggested Weapons(s): Just leave him alone and run past him whenever you encounter him. Victim 13 __ _ __ _ Location(s): Appearance: The Ghost of Sharon Blake, a housewife. Wears a red dress and a woman's hat. Strategy: Victim 13 is one of the weakest Ghosts in the game, and she doesn't inflict much damage by her presence alone. Therefore she is quite easy to beat down, but still not sword worthy. |
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