SOCOM 2 - US Navy SEALS Walkthrough :
This walkthrough for SOCOM 2 - US Navy SEALS [Playstation 2] has been posted at 09 Jun 2010 by skullworthy and is called "Online Play Guide". If walkthrough is usable don't forgot thumbs up skullworthy and share this with your freinds. And most important we have 4 other walkthroughs for SOCOM 2 - US Navy SEALS, read them all!
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Walkthrough - Online Play Guide_______ _____ _____ _____ ___ ___ ___________ /%%%%%%%| /%%%%%\ /%%%%%| /%%%%%\ |%%%\ /%%%| |###########| |%|_____ |%/^\%| |%|^^^ |%/^\%| |%|\%V%/|%| **|%|^|#|** \%%%%%%%| |%| |%| |%| |%| |%| |%| \%/ |%| |#| |#| _____|#| |#| |#| |#| |#| |#| |#| V |#| |%| |%| |#######| |#|_|#| |#|___ |#|_|#| |#| |#| __|%|_|%|__ ******* \#####/ \#####| \#####/ |#| |#| |%%%%%%%%%%%| U.S. Navy SEALs * *********** "I lit him up!"- SOCOM II player, SOCOM II Author:AOLesInfern0 E-mail:Omega6t4@msn.com Version:1.32 Last Updated:10/15/04 Genre:Action Guide Type:Online Play Guide ........................................................................ .Copyright Mike Dietz 2004 do not use this guide on any site without my. .permission. You can ask for permission at smitty416@gmail.com . ........................................................................ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,Please rate my guide at: , ,http://www.gamefaqs.com/features/rate/f.php?id=32202, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ============================================================================= ===(CONTENTS)================================================================ ============================================================================= ***NOTE*** To find anything in this guide quickly follow the following steps: 1.Find a section of this FAQ you want to get to quick (i.e. [60] Credits). 2.Press CRTL+F, which should bring up a box. 3.Type in the code (The code is the 2 numbers before the section, i.e. the "[60]." before credits type in "[60]") 4.Select down. 5.Press "Find." 6.Press "Find" again. [01] Introduction [02] Getting Online, Headsets, and the HDD [03] Making your SOCOM II Name/Account [04] User Agreement Summary [05] Online Menu [06] Briefing Rooms&Servers (Games, Creating them, Joining) [07] Clans&Clan Wars [08] Weapons and Getting Used to Them [09] Ranking System [10] Voting System [11] The SOCOM II Community [12] Surpression Maps [13] Demolition Maps [14] Breach Maps [15] Extraction Maps [16] Escort Maps [17] Mini-Games [18] Other(Version History,Copyright,FAQ ect.) ============================================================================= === [01] (Introduction)====================================================== ============================================================================= SOCOM II is an amazing game and very possibly the best online game out there. SOCOM II has one of the biggest capacities of players in a game than most PS2 Games have and the game play is superior to a lot games. The biggest differ- acne I have seen from other games is the amount of teamwork involved in Playing the game even in single player the game forces you to use your team , But only is 10x better and single player is probably the best single player Around, next to GTA and that's saying a lot. In SOCOM II online you just join a game and play with up to 8 members on each team and with over 22 maps that are completely different. They’re from Single Player, but the only relation is the style of the level for example one map may be in a jungle from a level in single player, but that's where the similarities end because the layout is completely different. Once online you have tons of extra features like clans, friends, downloads, all of which make this game the best online game out there. It's defiantly the best game out there for online play, and all I can say to you if you haven't got it yet is why the hell you don't have it yet. It's a must have kind of game. ============================================================================= === [02] (Getting Online, Headsets, and the HDD)============================= ============================================================================= ---------------------------------------------------------------------------- Getting Online ---------------------------------------------------------------------------- Before one can get online one must buy the necessary equipment to get only which is pretty cheap considering you can use it for every online game for the PS2. Here’s a list of all the things you'll need to get online followed on how to install them: -PS2 ($180-$200) -SOCOM II disk ($50 new) -Network adapter ($30-$40)(Sony NA only) -Broadband Internet (DSL, Cable, ect.)($30 average, depends on type and company) -Ethernet cord ($15-$50 depending on length) (Cat 5e or Cat 6) -Router (Optional) ($30-$70 depending on company) -Extra Ethernet Cord (Optional) ($15-$50 depending on length)(Cat 5e or Cat 6) Okay you bought your network adapter and now you need to install it to get online okay here just follow these steps to get it installed: 1.Remove expansion bay cover in the back of your PS2. 2.Put network adapter in. 3.Use a coin to tighten the screws to the network adapter. 4.Insert Installation disk in your PS2. 5.Install disc. 6.Insert Ethernet Cord. NOTE: Insert the installation disc into your PS2 for an installation movie. Now how to get your Ethernet connection set up so follow these steps: ---------------------------------------------------------------------------- With A Router ---------------------------------------------------------------------------- A Router is just a way of splitting your Ethernet cord so you can play online and go online at your computer at the same time. The more expensive you router the better your connection will be and the less lag you will get on SOCOM II online. 1.Plug 1 Ethernet cord from your Broadband modem into the modem and the router's IN jack. Much like a VCR a router has an IN jack and usually 4 out jacks. 2.Plug 1 Ethernet cord into your router and the other end into your computer. 3.Install router. 4.Plug 1 Ethernet cord in to your router and the other end into your PS2. 5.Go play SOCOM II online. ---------------------------------------------------------------------------- Without A Router ---------------------------------------------------------------------------- An established Ethernet connection is also possibly without a router and just with a direct connection between the Broadband modem and the Network Adapter. It results in less lag, but you'll have to switch your Ethernet cord between your computer and your PS2 every time you'll want to go online. Unless of of course you don't have internet on your computer. 1.Connect 1 Ethernet cord between the network adapter and your modem. 2.Go play SOCOM II online. If you need more help go here: http://db.gamefaqs.com/console/ps2/file/playstation2_online.txt ---------------------------------------------------------------------------- Headsets ---------------------------------------------------------------------------- Headsets are not necessary, but they sure do help and make playing SOCOM II online more fun. A lot more fun. Using headsets you will be able to communicate with your team members and make friends and get accepted into clans. They will also help in single as you can give voice commands to your team. You will have a speaker, which will be on 1 ear and a mic extending to in front of your mouth. There are only 3 major headsets for the PS2 computer headsets will not work with the PS2 unless they say different on the package/manual. These headsets however work with both computer and the PS2. The first Headset is the one with the original SOCOM I game/headset package. It has a small ear phone and mic, is rather flimbsy, but is surprisingly the most durable IMO. You can only buy these with the original SOCOM I though. The second headset is the Sony one I personally never had this one, but from what I heard it's pretty small, and is the second most durable. The third headset is the Logitech headset. It has a rather big ear piece and the mic is pretty stiff were it bends, but it's a good mic. People have problems with these breaking, but I haven't had any yet. There’s a piece with a volume control and a mute button that mutes your voice when talking for future games where you don't have to hold a button to talk. Now headsets can be a pain in the neck if they keep breaking or people can't hear you, but here are some tips: *NEVER leave your headset on the ground this is a very good way to break it. *Careful about twisting the bendy part of the big for this increases ware and tear. *Loose wires usually result in loss of hearing people or talking to people or both. *Don't have the mic too close to your mouth or else it distorts the sound and people can hear your breathing. *Don't have it too far away either or else people will not hear your voice. *Check you’re mute if you have one. *Careful not to drop your headset. ---------------------------------------------------------------------------- THE HDD ---------------------------------------------------------------------------- The HDD is now avaliabale and to enable the downloading of new maps and guns simply go to options and switch HDD from disable to enable and save. Although there are no new maps there supposed to be coming out soon ,but my advice is not to buy the HDD until new maps come out instead of wasting your money unless you like FF. Then, again the HDD also is for NFSU. ============================================================================= === [03] (Making your SOCOM II Name/Account)================================= ============================================================================= Okay your online and you need to make a name in order to play online. Easy. Just go to online in the main menu and login once you connect a screen will come up which looks like this: -Name: Pick a name anything you like, your E-mail adress,your favorite movie, Specter, Jester. Anything you want. -Password: Pick a password for name, your birthdate,birthyear,pet's name, anything you'll remember Save Password: Do you want to save your password so you don't have to enter it every time you log in? Yes, or no. -Hometown: This is optional just enter your hometown. -Gender:Also, optional are you male or female? -Connect: Connect and login to SOCOM II online. You can create up to 3 names and save them to your memory card. If you select save password it will ask which memory card you want to save it to before you login. Then, it will say player name not registered do you want to register? Click Yes. If it does not say that the name is already taken and you will have to think of another name. Be original add numbers the same stuff you do when creating an e-mail adress. There are after all over 900,000+ registered names on SOCOM II online. ---------------------------------------------------------------------------- Putting Color and Symbols in to your name ---------------------------------------------------------------------------- Now the fun part to making your name. You can put color and symbols in your name. Say you have Bludshot as your name so you would make your name red or you want a PS2 button symbol in your name like X. I'm not going to tell you what to do with your name just the codes. Colors Now how to input the codes: 1.Insert:"#C" 2.Insert:The rest of the code. 3.Insert:Your name/message (i.e.#C~! Bludshot would be red) Now the codes: #C(space)Message=Blueish Purple #C~!(space)Message=Red #C!!(space)Message=Dark Gray #C1q(space)Message=Green #Czx(space)Message=Yellow #C1Q(space)Message=Light Blue ============================================================================= === [04] (User Agreement Summary)============================================ ============================================================================= Remember that never-ending accept or decline agreement everyone select accept before they read in order to get online? Of course you do. Just thought you might want to know what you’re agreeing to in a nice short bulleted way. So I've painstakingly went though and summarized the agreements major points, but you'd better go though it toughly(*Holds little hope on that*)If you can understand it. -Declining in 1st 30 days results in a refund -Accepted by only people 18+ years old, under 18 must have a guardian accept -No putting product out for rent -No modifying product -Downloading content for anything other than game play -Uses DNAS -Game name may be used on tournament sites w/o permission -Have an alias name for online -No harassing players -No inappropriate language -No advertising commercial products or companies -No game names that are other people's name or companies -No disrupting chat -No false SCEA reports(i.e. reporting someone for cheating that was not) -No breaking laws online -NO CHEATING -90 warranties -People being brought to court will be tried at San Mateo Country California -Agreement may be changed to be more enforceable So who's never broken the agreement they agreed to? ============================================================================= === [05] (Online Menu)======================================================= ============================================================================= ---------------------------------------------------------------------------- Messages ---------------------------------------------------------------------------- This is where the SOCOM II messages are displayed. Sever maintenance news is displayed at the top which usually says the following: "Welcome to SOCOM II Online! SOCOM II standard maintenance window is between 5am and 7am PST, every Monday and Thursday. The SOCOM II servers may not be available at that time." Below however is your wonderful clan's news. Unless you don't have a clan, in that case you won't have clan news, or if your clan leader didn't put any clan news up. ---------------------------------------------------------------------------- Player Ranking ---------------------------------------------------------------------------- This will show you how you stack up against other players. It’s shows your rank in numbers and the ranks of the people around you.L1 and L2 can be used to scroll the ranking list. Not much more to say. ---------------------------------------------------------------------------- Clan Ranking ---------------------------------------------------------------------------- Clan ranking is decided on basically 2 things the number of people that are in your clan and their rankings. For example 8 captains are better than 6 ensigns or even 10 ensigns since captains rank a lot higher than ensigns. Again not much more to say. ---------------------------------------------------------------------------- Invitations ---------------------------------------------------------------------------- Check and see if you got that invite from the clan you tried out for yesterday. Accept to join that clan. Hooray you finally have a clan. Without this options what would SOCOM do? ---------------------------------------------------------------------------- Refresh List ---------------------------------------------------------------------------- Just click this and it searches for the number of people in each briefing room ,and refreshes how many briefing rooms their are. Once a briefing room gets almost full another appears. ---------------------------------------------------------------------------- Options ---------------------------------------------------------------------------- Options is where customize your personality through taunts,messages,and descriptions. Here is also where you can enable the HDD. ---------------------------------------------------------------------------- Option's options ---------------------------------------------------------------------------- Player description is first. This is where you can enter a 2 line,no,no wait 1 1/2 line player description. Who knows what this short paragraph can imply on your leader as he checks your stats and sees what you have as a description. I wonder if any one actually writes their description? Messages next, and these are seemingly useless ,but can be useful to communicating to your dead teammates like "I think I'm going to die" or "Vote me if they are in the base" for a more practical use of messages. I personal have my messages as "You have 1 votes against you, you have 2 votes against you" ect.,and then my favorite: "Your account will be terminated in 10 min. "You'd really be surprised at how gullible people can be. Then, come taunts. Taunt your team members as you play. You can customize 5 of your works of art to use against your opponent that are common among all characters, but each character has 5 more taunts created by the programmers that are unique to each and every character. There are a few more options that are pretty self-explanatory like "Teammate Names on/off, but I've covered all the major ones ,but saving the game is a must if you want to keep your taunts and messages. ---------------------------------------------------------------------------- Friends List ---------------------------------------------------------------------------- I know this guy that I became friends with on SOCOM and I invited him to my friends list and now I KNOW WHERE HE IS all the time. So the friends system works like this, you join a game and find someone you get along with so you ask to be friends with him and he says yes. So now you invite him to be on your friends list and he accepts. This causes him to be on your friends list ,and you to be on his friends list. Now you both know where each other are all the time and can bond even more. This is also useful for knowing if the people on your clans 2nd roster are on. ---------------------------------------------------------------------------- Ignore List ---------------------------------------------------------------------------- "I'm like 'LEAVE ME THE HELL ALONE!!!' and I put him on my ignore list." The marvels of SOCOM II like automatic muting. Just enter the person's name you want to be on your ignore list ,and he will be muted every time you play on the same team as him/her. Although I must say the chances of you running into a person twice are slim unless of course you both play Fish Hook or something constantly. In that case this this comes in very useful, and if your getting stalked. ============================================================================= === [06] (Briefing Rooms&Servers)============================================ ============================================================================= ---------------------------------------------------------------------------- Joining Games ---------------------------------------------------------------------------- This is where the gaming begins, click briefing rooms and select from one of 11 types of rooms: Ensigns only, Lieutenants only, Lt Commanders only, and Captains only, US East, US Central, US West, Canada East, Canada West, Clan games or E-seals. All of which have at least 5 of their kind especially US East which 45-50 in prime time(10pm-1am).Some rooms is available to people of that rank only which are Ensigns only, Lieutenants only, Lt Commanders only, and Captains only. The rest are available to everyone. The US and Canada ones are for people in those sections of the countries although you could go to west if you lived in East. Clan games are for Clan wars(More on that in section [08] ),and E-seals I'm not really sure what this is for ,but there sure are a lot R^ rooms and GNK rooms. It’s a bad place to be people will start talking about you if you get caught there, no just kidding go there if you want. I heard they really give a challenge in E-seals though. So once you've picked a briefing room it's time to pick a room. There’s plenty of rooms: Breach Medlies,Medlies,Extraction Medlies,Escort Medlies, Demolition Medlies and Suppression Medlies,as well as a game for every map in the game that plays that map over and over again which is a good way to get good at a map. There are also rooms that are created by users at the end of the list that are in alphabetical order. To join a room just pick it and click join game, and then click armory to pick your weapons and click ready, or click switch teams, which needless to say put you on the opposite team. To watch a game click watch game and select a game to watch ,but some games do not allow people to watch. Once you've found the game you want to watch click it and then click ready to become a spectator. Use up and down to change views and left and right to change between players you’re watching. Left and right analog sticks are for controlling the screen freely. The player list shows all the players in the briefing room(256 max) and what game they are in. Refresh list refreshes the list of games and searches for new games just made. If you want to create a game click create game. You will have a large variety of options for your game to choose from. Here’s what they are and what they do: -Game Name: Choose a name for your just like you would for your SOCOM II name. Password: Do you want to have a password for your game, and if so what do you want it to be. -Players: Select the number of players 2,4,6,8,10,12,14, or 16. -Round Count: Select round count 1,3,5,7,9,11. -Round Time: Select round time 4-10 minutes. -Friendly Fire: Select friendly to be on or off. On will allow you to hurt your team. -Equipment: Select the type of equipment no limitations, no bombs, snipers only,pistols only, shotguns only. -Spectators: Do you want to allow people to watch the game? Restore Defualts:Restore options to what they were. -Resprawn: Do you want resprawn on? This will turn round count to 1 and round time to 20 minutes. -Rank Restrictions: What ranks do you want to be allowed in your game. -Clan Options: What team do you want your clan on Terrorist, Seals or either. -Choose Games: What maps do you want your game to have. Then, click square to create the game. ============================================================================= === [07] (Clans&Clan Wars)=================================================== ============================================================================= ---------------------------------------------------------------------------- Clans ---------------------------------------------------------------------------- Clans are one of the funniest parts of SOCOM II. There are basically...teams you join. The clan leader creates the clan and recruits players for the clan. He can hold tryouts in which people will tryout for that clan and if he thinks they are good enough for the clan he sends them an invite and they can either accept or decline it. If they accept the invite they join the clan and the clan button will show who is in the clan and who is on at the time. A clan can have up to 16 players in it and many people make 2nd rosters which is just another clan with a similar name maybe like Bravo clan 2 to allow more in the clan. The leader of the clan can also make a clan tag which is a 3 letter tag that exists before the all the people in that clan's name. For example, [ER]Bravo12 ,and unlike clan names clan tags can be the same as other clan tags ,but that is rare that you'll see someone with a clan tag the same as yours ,but is not in your clan. In order create a clan you must first not be in a clan and select the clan option and enter the clan name and your down providing the clan name isn't already taken in which case you'll have to make a different one. ---------------------------------------------------------------------------- Clan Wars ---------------------------------------------------------------------------- Okay you've got a good clan now and your ready for a clan war. Go to Clan Games whatever and make a room called: (Your clan tag)wants #v#.#'s being the number of people in the war in your team. So a game might be like this:[R91]wants 3v3 or [jkl] wants 7v7.Once someone comes you will pick maps. Each clan picks 1 map each ,and both decide the tiebreaker map. Another way to find a clan war is to just look for a room like [iop]wants 5v5 and join it if you have the right amount of players. Game battles is another great way to find clan wars. It’s one of the best SOCOM II sites around. www.gamebattles.com ============================================================================= === [08] (Weapons and Getting Used to Them)================================== ============================================================================= ---------------------------------------------------------------------------- Sniping ---------------------------------------------------------------------------- This is what most people have trouble with, at least from what I heard. This is the art of taking someone out from a long distance. I’d suggest starting out with the .50 cal sniper rifles(M87ELR and M8281A).Practice in resprawn rooms at first and then move into regular games like in Foxhunt and Blizzard at first ,but keep practicing in resprawn from time to time. Aim for the chest for a 1 shot kill ,and use the thermal scope in shadow falls and sandstorm at first, but don't be afraid to use it in other maps if your having trouble with it. Keep this in mind though: You CAN see farther without the Thermal Scope. Once your confident with your sniping skills move on to the M40A1 in Sniper only rooms, and try using the SR-25 and SASR in regular games and resprawn. Finally, when you've mastered the SASR and SR-25 move on to the M40A1 although for terrorist you can use the M40A1 instead of the SASR at first. If you need some expert help try this link: http://db.gamefaqs.com/console/ps2/file/socom_ii_sniper.txt ---------------------------------------------------------------------------- Pistols ---------------------------------------------------------------------------- Pistols are mostly for snipers and pistol only games. Rarely will you see someone using a pistol because they ran out ammo. Pistols are weak compared to other guns ,but that’s sparing the Desert Eagle which is perhaps the best terrorist gun. Most pistols are single shot and have very little recoil. I find it very strange how some pistols like the Mark 23 and SP-10 can easily take someone down with an assault rifle. Generaly,people aim for the chest with pistols although headshots are obviously preferred there pretty hard to get with some of the less accurate pistols. So aim for the chest with pistols with less than 13 rounds in a mag. If any more rounds the pistols is a bit too weak for chest shots, with the exception of the SP-10, which is extremely powerful for the clip size. That covers most pistols ,but with the DE .50 and Model 18.The DE .50 is very inaccurate so your going to have to aim for the chest ,but it's a 2 shot kill. The model can be full auto so switch to that and aim for the chest at which point you will let the recoil ride up to their head for a headshot. Pistol only rooms and resprawn can really help your pistols skills, and regular games obviously too. ---------------------------------------------------------------------------- Assualt Rifles&Rifles ---------------------------------------------------------------------------- Now assault rifles&Rifles might as well combine them there really similar in the game. With these you'll want to aim for the chest, and usually 4-7 bullets depending on the gun will take the other person down. Silanced guns will take a bit longer to kill ,but not much at all. Genrally, you'll want your gun on full auto ,but with the M16A2 there is no full auto. So you'll have to use 3 shot burst. Press the fire button fast and you'll have almost a full auto ,but you'll hear the distinct bursts by far. These guns are really easy to use don't need much explaining to use. There also the most common guns in SOCOM II. ---------------------------------------------------------------------------- Sub-Machine Guns ---------------------------------------------------------------------------- The forgotten power of SOCOM some say these guns are awful ,but most of the time they never even tried or just started the game. These guns ARE NOT NEW USER FRIENDLY. They are hard to use ,but are really effective. With everything ,but the HK5K you'll have to aim for the upper chest and get a neck or head- shot, which really isn't too hard with their fire rate. Hell, they could beat an IW in cqb if you know how to use them. The HK5K just aim for the chest, and you'll be able to take them down. If you’re a veteran just go right to regular games and use these and you should be O.K. your new to the game don't try and use these just yet. ---------------------------------------------------------------------------- Machine Guns ---------------------------------------------------------------------------- These are what you'll find most new users using when they first start the game. Long clips and almost no reloading and big powerful bullets that take someone down easily if you aim for the chest.M63A and M60E are the 2 machine guns and both sides have both. Try and stop using these and recognize the power of other guns ASAP. ---------------------------------------------------------------------------- Grenades ---------------------------------------------------------------------------- 4 grenades:M67,HE,Smoke,and Flashbang. First, 2 are lethal ,and the latter 2 are not. Standing and throwing the grenades make them go the farthest. Remember that the harder you hold the fire button the farther they get thrown. M67 have the biggest spread of the damage ,but the HE has less range and more power. Smoke can provide cover and really messes up thermal scopes, and flash bangs blind people and deafen them for a period of time. Boncing grenades off walls and through doors can prevent exposing yourself. ---------------------------------------------------------------------------- Mines ---------------------------------------------------------------------------- There are 2 kinds of mines in the game claymores for SEALs and mines for terrorist. Mines are basic landmines, you step on them you step on them you die and claymores are remotely detonated. Landmines are small and hard to see especially in grass. Call out every mine you place to your team and place them in hard to see places and heavily traveled routes. Claymores are a different story. Place them in tight place and hide. When someone comes by detonate them ,and they'll go flying. There very visible though so someone may throw a grenade to blow them up. They may also be used as a delay tactic. ============================================================================= === [09] (Ranking System)==================================================== ============================================================================= Now comes the part where I explain to you the messed up and complicated ranking system of SOCOM II. It's simple really you win you go you up you lose down, but there's also a lot more to it than that. Although basics may be common sense the details are not. First,the teams come into play. If your on the team with less players your get more points if you win ,but If the other team wins and they have more players they will get less points than a regular win(Even Teams,8v8).Besides the number of players on the team their ranks also come in to effect. For example if 4 ensigns beat 4 captains they'd get a huge amount of points for winning since captains are ranked higher than ensigns, but if the captains won they wouldn’t get many points for winning against ensigns. So keep this in mind: winning GAMES not rounds raises your rank so you'll have to play the whole game until the lobby. The number of rounds you win by also comes in to play. A shut out(6-0) for example would be better than winning by 1(6-5). Who you kill is also ranked. If you killed a Lt Commander and you’re an Ensign you'll get more points than is you killed another ensign. So you'll get more points playing in rooms available to all ranks like US East than playing in a LT Commanders only room. Finally, bonus points also come in to effect when gaining rank. Bonus points are like putting C4 on stuff, calling air strikes, and planting bombs is a big one,ECT. When you get a rating at the end of rounds and games this is not your points ,but a mere rating on how you did. Also, every time you join a game you get 15 or so points taken away and you get it back at the end of the round with the other points you've earned in the game too. Like poker. Now the ranks are as follow from highest to lowest. Rank #Rank Nickname Symbols Percent Admiral 10-Best Player None Silver Star None Captain 50,000-11 Wings Silver Eagle Top 5% Lt Commander 285,000-50,000 Cookie Gold Star Next 25% Lieutenants 850,000-350,000 Chopsticks 2 Silver Bars Next 55% Ensign Worst Player-850,000 Butter Stick 1 Gold Bar Worst 15% Unranked 0 None None None ============================================================================= === [10] (Voting System)===================================================== ============================================================================= Unlike the brutal monarchy of other games SOCOM is a demoacracy. Instead of the host of the game being able to kick people out of the game, SOCOM requires at least 4.8 votes or 60%(8 divided by 60%)of the people on the team to vote against the person assuming there are 8 people on the team. So if there’s ever a cheater or annoying player on your team vote him and most likely the other team members will be happy to do the same. Although votes are also used for some more practical use like telling a player to check his six because there’s an opposing team member trailing him. # of people Votes Percent 8 5 60% 7 4 60% 6 4 60% 5 3 60% 4 3 60% 3 2 66% 2 0 00% 1 0 00% ============================================================================= === [11] (SOCOM II Community)================================================ ============================================================================= The SOCOM II Community is made up of 900,000+ people of all different accents and voices. You’ll find all kinds of people from all over New York, California ,Colorado, Canada all with their own style and rank. You can expect to find people like the people you find in really life even people with disagreeing personalities said in a polite way. So expect the unexpected as you travel in the world of SOCOM II.Welcome to SOCOM II. ----------------------------------------------------------------------------- NOTE: Before we start I'd like to thank the Sea Snipers clan and Generator Studios for making their SOCOM II maps for people to use that are included in this FAQ. Please visit their website at; www.seasnipers.net ----------------------------------------------------------------------------- ============================================================================= === [12] (Suppression Maps)================================================== ============================================================================= OK suppression is a basic team deathwatch that includes 6 levels in which you will have to "Surprises" the enemy. No special objectives just you and the other team competing to see whose the better man. Surpression maps are pretty even compared to other game modes or at least IMO. Sometimes the maps may have some neat features to make up for a being a bit plain. These maps are also the only maps you can have resprawn games in. Although non-resprawn is still pretty strategic. Objective: 1.Eliminate other team. Maps: [27]Vigilance [28]Chain Reaction [29]Frostfire [30]Rat's Nest [31]Shadow Falls [32]Abandoned ---------------------------------------------------------------------------- [27] (Vigilance) ---------------------------------------------------------------------------- Vigilance is a good sized map with many sniping positions and is set in a Residential area in Albania. Here snipers prosper ,and draws are often. Searching the place for 1 terrorist can be a pain ,but it helps if you know the map. Map at: None Yet SEALs------------------------------------------------------------------------ Route 1: Start off by going left and watch for grenades and in to the canal and out the other side. Watch for terrorist in the top of the building ahead of you and by the turrent,as well as around the corner. Rush across the street once you turn the corner and get in to the building left of you. Clear it out and go down the stairs. Now check the area before going straight around and behind house in front of you. Check the houses as you travel along the path when you get to the stairs got through the building at the end of them and out the other end. Now just go back to your base following the left side of the map clearing out houses as you go along. Route 2: Go the right way and breach the breach when you get to it. Check the house to your left and the other one ahead of that one. Now go along the right side and clear the church when you get to it and jump in the canal. Proceed along the canal and get out when you get the stairs on the right side near the tunnels. Clear out the alleyways between the houses there and then check the rooftops of the houses. Sniper: Sniping spots in this map include church on the left side you breach with C4 ,and the roof right in front of the SEAL sprawn. You may also want to continue along down the main street and get on the rooftops near the middle houses. Terrorists------------------------------------------------------------------- Route 1: Start off by placing some mines on the stairs on the left side and go through the building there and jump off the ridge to your right. Go straight across the bridge and then follow the street until it ends and go right all the way to the breach. If it's not already breached wait for SEALs to breach it ,but if no one breaches it soon go in to the building near it and go in the room to your left and jump out the window. Now go to the SEAL spawn watching the corners and checking the buildings. Route 2: Go to the right following the edge of the map and go up the stairs once in the building near the wooden ridge. Go through the other door and dash across the street and in to the ally. Go prone near the turret around the corner and ambush any SEALs you see coming. Then, Jump in to the canal and follow it to the stairs down near the tunnels. Go up the stairs and to the SEAL base clearing out buildings as you go along. Sniper: Here you may want to start out by placing mines on top of the climbable wall near your sprawn. You first should snipe the middle rooftops between the building with 3 windows and the one right of it. You can also snipe in the building with 3 windows. Next you can snipe on the right side in some bushes. Finally you could follow the right side until you get to the street and snipe behind the bicycle. ---------------------------------------------------------------------------- [28] (Chain Reaction) ---------------------------------------------------------------------------- Chain Reaction is set in Russia in a submarine dry docks area. It’s in the shape of a long skinny rectangle and has 4 floors. You can even go in parts of the submarine as well as on top of it. There's really not much to describe except Rushing and Sniping since both sides are identical. Map at: None yet SEALs------------------------------------------------------------------------ Rushing: Go down the ladders for speed and the stairs for safety. Once you down off the roof continues down the catwalks watching the floors below and on top of you. Check any rooms you come across carefully and dash from cover to cover to avoid snipers. As you go down a catwalk make sure there aren't any snipers at the end of it. Once you get to the end of a catwalk go the the other side and clear out another once. Repeat until you've won. Sniper: Sniping from the widows looking down in to the area below isn't a bad idea. Otherwise you could choose to sniper from a catwalk either on it or across. Also try sniping on the oil tanks. Terrorists------------------------------------------------------------------- Rushing: Go up the stairs quick before you get sniped and go down a catwalk watching the floors below and on top of you. Check any rooms you come across carefully and dash from cover to cover to avoid snipers. As you go down a catwalk make sure there aren't any snipers at the end of it. Once you get to the end of a catwalk goes the other side and clear out another one. Repeat a until you've won. Sniper: Get up to a high catwalk and take position. Snipe anyone across from the catwalk and down it. You may also want to take up a position to snipe the ladders on the left and right sides of the SEAL side. ---------------------------------------------------------------------------- [29] (Frostfire) ---------------------------------------------------------------------------- Frostfire(aka FF) is a common paintball room ,but we'll talk about that later. Now we talk about Frostfire. It's a very small map and you can rush the enemy in less than 10 seconds so act quick. It’s set on the oil rig from the third mission of SOCOM I. People here may suffer from shell shock often from the grenades exploding everywhere. Be quick into the tunnels now. Map at: http://www.generatorstudios.com/ss/FROSTFIRE2_SS.jpg SEALs------------------------------------------------------------------------ Route 1: OK start off by throwing a few grenades at the terrorist side. Stand and throw trying to get them over the building to the terrorist platform. Now go right to the tankers. Hide in the shadow in prone and see if there are any terrorists around. Most likely there are so throw a few grenades over near the terrorists ,and then rush them with a few teammates try and stay under cover and spread out if there are any grenades. Work your way towards the terrorist Platform. Once you've fought your way there make sure there aren’t any terrorists hiding there. Now go into the doorway to the computer room. Check for mines and use 3rd person to your advantage as you look around corners. Once you've cleared the computer room. Go to the porch thing through the back door. Check the SEAL spawn and proceed to the tunnels. Go down the middle and go through the entrance near the pipe. Go down and go forward to meet a winding maze of corners. Watch for mines and go through it. You may want to place a few claymores if you have them to slow down any terrorists sneaking up on you. Once you come to a split in the road go left to emerge under the terrorist sprawn. Route 2: This time you'll go left. So start going left around the left side of the warehouse. Run from behind box to box as you watch for terrorists going around the corner. Once you reach the corner wait for any grenade throwing to die down ,and get up and clear out the terrorist base. If no ones there go back and check the warehouse before proceeding to the tunnels, but be careful of any mines the terrorists may have placed their or any terrorists hiding behind the boxes. Take the warehouse entrance in to the tunnels ,and watch the corners for terrorists that are ready to ambush you and mines especially near the entrance. Once you get to a split in the tunnels go left and watch yourself around the turns for mines. Once you get to yet another fork in the road go straight this time and work your way to the end watching the corners and mines. You should emerge on the right side. Route 3: This way is a bit more dangerous than the last. Firstly, hide and wait for any grenades to die down near the middle. Rush straight up the middles. Moe down any terrorist and throw a grenade to your left and check the terrorist platform. Afterwards,go down the other side of the terrorist platform and check the right side(SEALs right,T's left).Finally, proceed to check the tunnels. Enter through the right side entrance, and watch for mines and terrorists around the corner. Once you've cleared that go down the hall ,and be ready to face any terrorists jumping out at you. Through grenades around corners and watch for mines. Once you get to the fork in the tunnel go straghit,but check you right too. Now especially watch for mines around corners and throw grenades down the tunnel. Once you've gotten past all the turns and cone to another fork in the road take the right way. Work your way to the end of the tunnel watching mines and terrorists ,and using 3rd person to peek around corners before emerging at the warehouse. Sniper: Yall sure you want to snipe in this map? Really? OK the crane and boxes are your best bets. Snipe the right side for any terrorists emerging from the tunnels and around the right side. Terrorists------------------------------------------------------------------- Route 1: Jump right down from the platform and go in to the tunnel. Take the left way and follow the tunnel until you come up on the right side. Watch for SEALs as you get up and rush there base. If you find nothing go around the left side of the warehouse and in to the tunnels. Proceed down and place a mine or 2 around corners. Check the tunnels until you come to a split go forward and then right to emerge out of the tunnels. Route 2: Throw a few grenades towards the SEAL spawn down the middle. Then jump off the platform and dash across to the warehouse. Go in the door ,but watch for SEALs around boxes and traps. After the warehouse, check the SEAL base, and go down the middle entrance to the tunnels. Continue forward when you get a fork in the road ,and then turn go up a ladder to you right further down the tunnel. Once up the ladder check the right side from your vantage point and, then go to check the SEAL base and oil tanks. Route 3: Quickly, jump off the platform and to the right side. Check the corner around the warehouse and go directly in to the tunnels through the nearby entrance. Go forward and kill any SEALs you see. Then, when you come to a split in the road go left and plant a bunch of mines. Now go forward and go left and when you reach another split. You should emerge below your base. Check your base then clear out the right side. Sniper: Yall really really sure yall want to to snipe? OK right from your platform. Watch the left of right sides. ---------------------------------------------------------------------------- [30] (Rat's Nest) ---------------------------------------------------------------------------- Rat's Nest is a small crammed together map hence the name. It’s set in the 2nd last mission of S1 in a terrorist's base in a cave system in Turkmenistan in the Middle East. Here you'll want to rush most likely rather then snipe. Converted to night since SOCOM I makes this map look a lot cooler. Map at: http://www.generatorstudios.com/ss/RATSNEST2_SS.jpg SEALs------------------------------------------------------------------------ Route 1: Go left following along the wall. Once you get to a part where there are wooden stairs jump down to them and go to the top, and keep going forward, and when you get to where the path is blocked off jump right through the hole ,but watch for mines on the other side and terrorists at the back of the rock ahead. Now you may want to put on your night vision goggles and proceed forward up the hill to your left and to the terrorist spawn watching for mines. Now go right through the terrorist spawn and out the exit on the other side. Now go down and when you can go left or right go left. Go along this cave and when you get to a rock you can climb to a tunnel get on it and clear out the tunnel and and the open area below the end of the tunnel. Route 2: Go right this time and when you get to a fork in the road go right and down to the room with all the boxes, and clear it out. Then go out through the entrance farthest from the bridge and turn left when you get the chance ,but watch for mines now. Work your way up to the terrorist base and check for terrorists. Go out the other end and just follow this along back to your base after taking the box room bridge across. Route 3: Go right and go up the ladder when you come across it. Now check the other end of the bridge ahead of you for terrorists and proceed across. When you get to |
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