SOCOM 3: U.S. Navy SEALs Walkthrough :
This walkthrough for SOCOM 3: U.S. Navy SEALs [Playstation 2] has been posted at 22 Mar 2010 by THOMAS69 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up THOMAS69 and share this with your freinds. And most important we have 4 other walkthroughs for SOCOM 3: U.S. Navy SEALs, read them all!
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Walkthrough - FAQ/WalkthroughAvailable Balance * £83.69 Balance £87.77 Will update this week. Will spell check last, so do not report these for now. SOCOM 3: US Navy SEALs Walkthrough guide v2.0.1 By: Spark911 (European Player - Plays US SOCOM3 too) NTSC (US/Canadia) SOCOM 3 Name: Spark911 PAL (European) SOCOM 3 Name: Spark ====================== SOCOM 3 WALKTHROUGH ====================== THIS GUIDE IS FOR THE *COMMANDER* DIFFICULTY (RANK). THE MISSIONS *ARE* DIFFERENT FOR EACH RANK. I SUGGEST YOU CHANGE YOUR DIFFICULTY TO THIS BY SELECTING 'NEW CAMPAIGN' AND THEN THE COMMANDER OPTION. THIS WILL ALSO MEAN YOU WILL GET MORE UNLOCKABLES AND QUICKER. ############################ CONTENTS ############################ 1.0 Introduction 2.0 How to use this guide 3.0 General Information 4.0 AFRICA MISSIONS 4.1 - Africa mission 1 (Deep strike) 4.1.a - Default weapons 4.1.b - Weapon changes 4.1.c - Mission objectives 4.1.d - Other/Bonus objectives 4.1.e - Walkthrough 4.2 - Africa mission 2 (Escalation) 4.2.a - Default weapons 4.2.b - Weapon changes 4.2.c - Mission objectives 4.2.d - Other/Bonus objectives 4.2.e - Walkthrough 4.3 - Africa mission 3 (Riposte's Primer) 4.3.a - Default weapons 4.3.b - Weapon changes 4.3.c - Mission objectives 4.3.d - Other/Bonus objectives 4.3.e - Walkthrough 4.4 - Africa mission 4 (In the balance) 4.4.a - Default weapons 4.4.b - Weapon changes 4.4.c - Mission objectives 4.4.d - Other/Bonus objectives 4.4.e - Walkthrough 4.5 - Africa mission 5 (Day of reckoning) 4.5.a - Default weapons 4.5.b - Weapon changes 4.5.c - Mission objectives 4.5.d - Other/Bonus objectives 4.5.e - Walkthrough 4.6 - Africa mission 6 (Wake of the falling) 4.6.a - Default weapons 4.6.b - Weapon changes 4.6.c - Mission objectives 4.6.d - Other/Bonus objectives 4.6.e - Walkthrough 5.0 ASIA MISSIONS 5.1 - Asia mission 1 (Nautical Salvage) 5.1.a - Default weapons 5.1.b - Weapon changes 5.1.c - Mission objectives 5.1.d - Other/Bonus objectives 5.1.e - Walkthrough 5.2 - Asia mission 2 (Friend or foe) 5.2.a - Default weapons 5.2.b - Weapon changes 5.2.c - Mission objectives 5.2.d - Other/Bonus objectives 5.2.e - Walkthrough 5.3 - Asia mission 3 (Heart of the fist) 5.3.a - Default weapons 5.3.b - Weapon changes 5.3.c - Mission objectives 5.3.d - Other/Bonus objectives 5.3.e - Walkthrough 6.0 POLAND MISSIONS 6.1 - Poland mission 1 (Nightcrawler) 6.1.a - Default weapons 6.1.b - Weapon changes 6.1.c - Mission objectives 6.1.d - Other/Bonus objectives 6.1.e - Walkthrough 6.2 - Polald mission 2 (State security) 6.2.a - Default weapons 6.2.b - Weapon changes 6.2.c - Mission objectives 6.2.d - Other/Bonus objectives 6.2.e - Walkthrough 6.3 - Poland mission 3 (Retribution) 6.3.a - Default weapons 6.3.b - Weapon changes 6.3.c - Mission objectives 6.3.d - Other/Bonus objectives 6.3.e - Walkthrough 6.4 - Poland mission 4 (Waterlogged) 6.4.a - Default weapons 6.4.b - Weapon changes 6.4.c - Mission objectives 6.4.d - Other/Bonus objectives 6.4.e - Walkthrough 6.5 - Poland mission 5 (Brewed Chaos) 6.5.a - Default weapons 6.5.b - Weapon changes 6.5.c - Mission objectives 6.5.d - Other/Bonus objectives 6.5.e - Walkthrough 7.0 OTHER UNLOCKABLES 8.0 Contact Details Please report any errors, things i've missed, etc.. to my email. 9.0 Update Log 10.0 Credits 11.0 Usage Conditions ######################################################## 1.0 Introduction ######################################################## Finally, SOCOM 3 is here! I've decided to make a walkthrough for SOCOM 3 Offline. It's quite easy, especially with the new checkpoints, but here is the walkthrough anyway! ######################################################## 2.0 How to use this guide ######################################################## You can search this guide by pressing CTRL + F and searching what is in the contents. For example, to jump to this section search "2.0 How to use this guide" to jump down to it, and then you can scroll back up the top! Each set of maps (e.g: Asia missions) has it's own header "5.0 ASIA MISSIONS" in this case, with a longer line of ###'s, so you should be able to navigate quickly throught he guide. Each new mission also has the same length of ###'s, so you can scroll quickly through this guide and find what you want. Each mission is split into the following sections: (1) Default Weapons - These are the weapons that are given to you as default, just so you can see what you will get. (2) Weapon Changes - These are suggested weapon changes. In all cases the weapons listed are the weapons that I used to complete the mission, so it's possible to complete the game with these weapons - as I did! (3) Mission objectives - These are general objectives, as viewed in the set of screens before you launch the mission. These are things like "Gather intel", but while you are in the mission you may have more specific objectives such as "Gather map", "Gather blueprints" and "Talk to villagers" which all help complete the overall "Gather intel" objective. (4) Bonus/Other objectives - These are secondary, bonus and any other objectives found - I've likely missed some, but if you're just here for the unlockables you'll do fine! (5) Walkthrough - A detailed walkthrough of the whole mission! Finally, at times I will list all of the locations of terrorists, because in this game you often get swarmed by a group of terrorists and if you're protecting a hostage it's useful to know where you're about to be shot from! These will be listed as: [a] terrorist 1 location [b] terrorist 2 location [c] terrorist 3 location ...etc... ######################################################## 3.0 General Information ######################################################## Why do offline? Well, it helps you VERY much with online. Like SOCOM 1 & 2 the online maps are based on the offline missions. However, this time, a lot are exactly the same maps for both. And, at least while you're playing by yourself you can easily take a detour to look at what extra hiding places and things are available, which you can then use online to your advantage. As, lets face it, it's hard to explore the online maps with 16 people wanting to take you out. Oh, yeah, unlockables too. Weapon wise, you can do a majority of the game with M4A1-SD. I would also recommend not altering the extra stuff such as RPG and Grenades, as you are generally being given these for an important reason, so you'll want to keep them. There are new things in this game, so here are how to nuke them: [People] - Okay, not new, but incase you didn't look at the label and never played SOCOM before - this is a shooting game, so aim and shoot at their head. Now, you're not playing SOCOM 2, and yes it feels like you are offline because the amount of bullets the offline characters take is quite unreal. This is due to two things, aim and their new AI. I'd suggest you shoot from afar, and stand still and crouch where possible to get a better AIM. These characters will also dive to the floor when you shoot, and this makes it very hard to pick them off, so you'll probably have to go closer to take them out up front and in person! [Cars/Boats] - Occasionally you will be asked to take out cars and boats. So far, all of the times i've seen when you need to take out a car (or at least it's adviseable to do so) you've either got a pre-set RPG on your back, or your right next to a gun turret (that's right, hop on). As for boats, I've only seen speed boats that warrant destruction from you, and shooting them from afar for a while is usually enough to make them explode. [Tanks] - The usual way to destroy these is to use the designator aim at if when the crosshair is red for 4 seconds, then wait around another 4 as a jet plane flies over and nukes it (so it's adviseable to get the hell away from there). Another way, on another mission, is to use a RPG-like weapon that's attached to your vehicle. You should also be aware that it is almost impossible in some missions to go through them with one primary weapon, as you will run out of ammo. Usually, and maybe due to my rambo approach, I switch between 2-5 guns throughout the mission. To do this, go to a dead body and press X on 'Pick up primary', if you can't do this hold down X and press < and > until you see it. However, bear in the mind that at each checkpoint you get a boost of health and ammo - so if you're near one it may be worth using your team to shoot everyone, and you can use a handgun, until you get to the checkpoint for more ammo. Also, the reload procedure has changed. It's still on R3 (press down right analogue), but you need to HOLD it, rather than just pressing it. Finally, the default difficulty is Lieutenant. I'd recommend you go to Commander if you're after the online locked weapons/characters, and want to use this guide - as this is based on the Commander rank. Anyway, lets get going! ########################################################################### 4.0 AFRICA MISSIONS ########################################################################### These are based on the online maps: Character Unlockables: *KILLJOY Character (Seal) *Desert suit (Seal) *Desert suit (Terrorists) Weapon Unlockables: NONE ########################################################################### 4.1 - Africa mission 1 ########################################################################### ############################ 4.1.a - Default weapons ############################ *Specter (You) [M4A1]+[RED DOT]+[EMPTY] [MARK 23]+[SUPRESSOR] [SATCHEL]+[AT-4] *Jester (Team mate) [M4A1]+[RED DOT]+[EMPTY] [MARK 23]+[EMPTY] [M67]+[AT-4] *Killjoy [M4A1]+[RED DOT]+[EMPTY] [MARK 23]+[EMPTY] [M67]+[AT-4] *Simple [MK. 48]+[BIPOD 1]+[EMPTY] [MARK 23]+[EMPTY] [M67]+[EMPTY] ############################ 4.1.b - Weapon changes ############################ Specter: Add a supressor the empty spot for your primary weapon (doesnt matter which one) Jester: Do the same Killjoy: Do the same Simple: Change to M4A1, add a supressor, add a scope! ############################ 4.1.c - Mission objectives ############################ 1. Rendezvous with Resistance. 2. Ambush with convoy. 4. Secure fortified well. 4. Destroy NAPF radio transmitter. 5. Rendezvous with the Resistance Leader. ############################ 4.1.d - Other/Bonus objectives ############################ 1. Defeat enemy vehicles 2. Stop runaway vehicles ############################ 4.1.e - Walkthrough ############################ Okay, set up as outlined above - and we're a go! Hop in! (left side for any British people out there. Don't worry, you'll eventually get used to it - hopefully not too used to it that you end up doing it in real life). First of all press O (circle) > fireteam > fire at will. Now drive to CHARLIE (simply go towards the arrow on the map - which is basically what most of this game is about). Use R1 to accelerate. L1 to reverse. Left analogue to control the car. Right analogue to rotate a camera around the car. Push in the right analogue to reset camera. An enemy will come from the NorthWest (yes, long gone are the 3:45 o'clock, tango high - which I think was more useful, you're going to have to look at the radar to see where they are coming from). Simply drive around the enemy on the right and circle him so that you're team takes him out). If the guy gets out, run him over! Same again, someone will come from the same direction (infront and left of you when travelling towards CHARLIE). **Bonus objective complete: Defeat enemy vehicles** (Only required you to kill the people in it). Keep driving! At around 50 meters you can no longer continue in your wheels, so get out and go up there. Resist shooting the head you see above the rocks, or the other guy when you get up there, these are about to help you save the day! Walk into the arrow to get a cinematic. **Checkpoint saved** Run to DELTA (you can follow them or go the other way as the map tries to make you go - but it makes no difference). Go to the rock just after DELTA, and pull out your AT-4 (press R2, go down to AT-4 and press X) I'd move to the left of this rock if you aren't already. Watch for a car that will come, and fire at the first one. BOOM HEADSHOT. Press L1, back to guns, and wait for the two trucks with around 8 terrorists to arrive. Take them down! One or more of them may surrender, so if you point and your crosshairs go green, go behind him and restrain him. Watch out, more terrorists arriving on wheels from the same direction. Shoot it until smoke comes out of it for a bonus objective, it's also adviseable to shoot at the people inside (shoot at the windows as it comes up the road - but don't stand in it's way, and then shoot in the back) **Bonus objective complete: Stop runaway vehicles** Continue to ECHO. Get in one of the two vehicles (not the runaway vehicles - as it'll be damaged), and drive to ECHO. When you get in the vehicle: wait, don't try and move to your team, as you'll likely crush one and fail the mission. When you get to ECHO get out, and hop into the water and swim around to the other side. Watch out here, because you'll need to do this quickly and with stealth - else you'll fail to silence the well radio. For this reason DONT SHOOT ANYONE just yet. When you're on the far side look at the stepped enterance and tell BRAVO > 'Cover targer' If you've been spotted it's too late, and you've got about 12 extra terrorists to take out and will fail to silence the well radio (I got an A after failing to take out the radio so don't restart the mission just because of this, it's not too important if you fail it). For now, whatever then outcome, get inside the complex. Leave bravo outside and tell them to cover target (at the wall) to prevent anyone escaping. The radio you want is in the left house inside, go in and shoot it before shooting the terrorist in there, and then shoot the terrorist. **Objective complete: Silence well radio** Now, to take out these guys. Climb up the ladder in the building (opposite radio) and get on top. Head right and run around shooting anyone up top, and then below.If you have failed to silence the well radio, you'll also have excessive gun fire from the EAST (the way you arrived in the vehicle). Look at your ammo and if you need a new gun, pick one up - you'll likely need to run over the body to get the ammo seperately. If you run out of ammo mid-battle, you can use your handgun which is pretty powerful to take someone out and pick up a gun. Take shelter in the rock outposts around the top as you run, and continue to take everyone out. If you haven't secured the well yet, then look around (in tents and outside) for the remaining terrorists to kill. For me the last guy was near the water hiding in the grass, so check there too. **Objective complete: Secure fortified well** / **Checkpoint saved** Tell your team to follow, to get Team Bravo who are waiting at the back to re-join you. Head SOUTH EAST to get in a vehicle. Now drive to INDIA. If you failed to silence the well radio, you'll probably have a few cars collected here, sometimes there is one or two terrorists left who may jump out and kill you - so run them over or shoot them. Continue to JULIET. At around 200m away from here you'll turn into a group of terrorists, steer right to run over a few and the rest should be shot by your gun turret. Hop out, and go on foot to LIMA. When you come to a Y in the road, go RIGHT (up the alley rather than the road) for a safer approach. Shoot a guy infront of you through the gate, he's on the far side of the building onfront of you on the left. Dont go through the gate, head right and shoot a guy through the fence. Now head in through the gate, point at the radio towers general direction, press O (circle) and then go to fireteam, and then select 'Clear area' so that they search for other terroists. In the mean while you should go left into this building and take any terrorists out (head around the back). Then move your way around to the back of the base from the left. When the gunfire stops, or they say clear, then press O (circle) and press fireteam then follow. Go to the tower (a gap in the fence by the small power building near it). Go to it, look down, and plant satchel charge. Head out the way you didn't come in (west), shooting any terrorists on the way, watch out as the last soldier may surrender after two or three bullets). **Objective complete: Destory radio tower** / **Checkpoint saved** Continue down the mountain, and go right (dont walk straight to ROMEO) and get back in the vehicle. An armed car will approach, your gun turrent guy should take them out. Drive to ROMEO, and then to VICTOR. And then to WISKEY... exciting! As you turn a corner and see a truck come around, do a 180o turn around and head back, as you've got terrorists behind you, take them out, turn around, continue to WISKEY. Now, head to X-RAY. Dont shoot this guy here, another good guy. **Objective complete: Meet with resistance leader** **MISSION COMPLETE** Save the game and profile. ########################################################################### 4.2 - Africa mission 2 (Escalation) ########################################################################### ############################ 4.2.a - Default weapons ############################ *Specter (You) [M4A1]+[M203 FRAG]+[4x Scope] [MARK 23]+[SUPRESSOR] [Designator]+[Satchel] *Jester (Team mate) [M4A1]+[RED DOT]+[EMPTY] [MARK 23]+[EMPTY] [Ammo]+[Satchel] *Killjoy [MK. 48]+[4x Scope]+[EMPTY] [MARK 23]+[EMPTY] [Flashbang]+[Empty] *Simple [L96AW]+[Low Scope]+[EMPTY] [MARK 23]+[EMPTY] [M67]+[AT-4] ############################ 4.2.b Weapon changes ############################ Specter: None Jester: Add supressor Killjoy: Add bipod or rifle laser, add ammo as an extra. Simple: Add bipod. ############################ 4.2.c - Mission objectives ############################ 1. Destroy bridge. 2. Secure main gate. 4. Demolish supply depot. ############################ 4.2.d - Other/Bonus objectives ############################ 1. Rescue downed pilot 2. Rescue allied soldiers 3. Intel: Troops Manifest, Delivery Leger 1, Delivery Leger 2 ############################ 4.2.e - Walkthrough ############################ Get ready, the start of this is action packed full of terrorists. Set fireteam to fire at will and follow. See that helicopter? Ah okay, I wont spoil the story. Move out to CHARLIE! Take out the two terrorists infront of you. Tip: Head into the water and go around to the back of the rock on your right. Oh oo!! BLACKHAWK DOWN!!!! **New objective: rescue pilot** Infront of the rock you just went around is two terrorists, on the left, kill them. The smoke infront of you and to the right is the crash site, head there. If you are wondering why some terrorists aren't shooting back, it's because they're all running to the pilot to kill him. Carry on up the right, switch to grenade launcher (hold down the left analogue) and get on the rock infront of you and look into the grass and do fireteam > clear area. Shoot a grenade into the middle of the grass, and then about two towards the water when you see terrorists. Walk towards the smoke to rescure the pilot. Now, tell your team to follow you again and head to DELTA. **Secondary objective complete: rescure downed pilot** Continue north, and watch out for the gun turret on your right (on the mountain) with two terrorists near by. If you have a spare GL shoot one up there, if not you can shoot them later. Head past the next rock, and scope the guy running for the turret. Watch out, a second guy will come there too, so run to the next rock (dont go past it) to trigger him, and turn and shoot him off. A third guy will also try and run up to it (from a far distance, so you can shoot him as he runs up). Now, there will be 2 terrorists that will come around the rock on the right, so shoot them. Press R2 and get your DESIGNATOR out, and scope towards the tank (press up twice) and then hold R1 on it until the clock counts down). As soon as you hear the planes, then you can stop. Tank destroyed. A terrorist is near the water (shoot him) and a few near another gun turret which is over the bridge and behind the tank on the other side of the river. If a terrorist gets on the turret don't play scope wars, as you'll die. Run left, and along this rock to the water (dont fall in) and scope him and shoot him from here, which is easier. Go to ECHO (on the bridge). Press O (circle). Fire team > deploy > satchel. Run off the bridge (the way you came) and towards that fortress you can see. **Objective complete: destory bridge** / **Checkpoint saved** Head to FOXTROT around the left of the fortress and shoot the enemies (watch out, we have friendlies in the area which look similar). Stick to the right wall and you will emerge by a group of 4 terrorists. Tip: After a checkpoint you get more health and ammo, meaning Mr. Grenade Launcher is back. Lock and load (or do it the hard way with a gun). Take them all out. **Objective complete: Secure main gate** [a] Head to INDIA (Through the opening in the fortress). [b] Head in, go left, watch out for two terrorists as you go through. [c] Head right, two terrorists again. [d] Go up the stairs on the right, one terrorist infront of you. [e] Continue forward, turn right. Terrorist on the corner down the stairs. [f] Carry on following around, and as you go through an opening into an open area you will have a handful of terrorists shooting at you. Tell fireteam to clear area. Or, if you have spare GLs and haven't used them, you may want to now. Kill them all. Optional: Run forward and through the gap infront of you, turn left. WATCH YOUR FIRE. Two terrorists and TWO CIVILIANS (dont kill them). Incase you felt heroic. [g] Go back to the opening, or if you didn't do the optional part, turn right after the big red radio radio toward and the cart with barrels on. Follow around to INDIA. [h] When you get to the point where the INDIA check point is right infront of you, you'll have 2 terrorist to kill. AND two civilians. Watch your fire. Generally the 2 terrorists are on the right. **Bonus objective complete: Rescue allied soldiers** Continue to JULIET. You'll have about 1 terrorist trying to stop you. Head to the yard. **Check point saved** (for a good reason too). Inside are lots of terrorists and gun turrets. Still got the M4A1? Now may be a good time to use GLs that you've once again recieved from the check point! If, like me, you've long swapped your primary weapon, unlucky. Read this before you do it all: [a] Head inside the yard and turn left, and press O (circle) > fireteam > clear area. [b] Run up the right side to take shelter and get behind terrorists to shoot them. [c] If it moves, shoot it. This is carnage! As long as you stay right, and take shelter and shoot the turret terrorists quickly, you should finish easily! Tell fireteam to follow if you told them to clear the area. Head to JULIET inside the building. It's easier to go in through the southern door, so do it! [a] Go up the stairs, and at the top on the left is a terrorist, shoot him. [b] From the door shoot over to a terrorist on the far side on the same mission as you. [c] Aim down out the door to a terrorist on the bottom and to the left. [d] Another guy will run up the stairs on the far side infront of you, and try to come up to the room your in, so take him out too. That's them all! [BONUS STUFF] (1) "The troops manifest is a small booklet in the supply depot. If you enter the depot itself(the larger building where you place the satchel) from the front, head left and into the room. There will be a large, dark green box, on your right and stairs to the left. Sitting on the box is the Troops Manifest." (2) Delivery Leger 1 should be where [a] is above, or the joining room. (3) Delivery Leger 2 is in a small shed next to depot - with a truck in it, it's on a table infront of the tuck. [Thanks to credit#6 for all) Head into the room you've been shooting into, and get down the bottom to plant a satchel. You may have to tell your team to deploy one (circle > fireteam > deploy > satchel), but if you did that for the bridge then you can plant one yourself. Look at the light green boxes in the middle to get the plant satchel icon. Plant. Run! Head NORTH EAST to a door on this mission to get out quickly. Run to the gate infront of the van. **Objective complete: Demolish supply depo** **MISSION COMPLETE* Save your progress! ########################################################################### 4.3 - Africa MISSION 3 (Riposte's Primer) ########################################################################### ############################ 4.3.a - Default weapons ############################ *Specter (You) [M4A1]+[Supressor 2]+[Red dot] [MARK 23]+[SUPRESSOR] [AT-4]+[C4] *Jester (Team mate) [[M4A1]+[Supressor 2]+[Red dot] [MARK 23]+[SUPRESSOR] [M67]+[Flashbang] *Killjoy [HK5]+[Supressor 2]+[Rifle Laser] [MARK 23]+[Supressor] [M67]+[Smoke] *Simple [HK5]+[Supressor 2]+[Rifle Laser] [MARK 23]+[Supressor] [M67]+[Smoke] ############################ 4.3.b - Weapon changes ############################ NONE. Keep them as they are. ############################ 4.3.c - Mission objectives ############################ 1. Destroy missile sites. ############################ 4.3.d - Other/Bonus objectives ############################ 1. Destroy ZSU ############################ 4.3.e - Walkthrough ############################ Basically this is a case of going to some bases, blowing up some rockets, and saving the day! It's up to you. You can do it stealthy as not to alert the enemy, although it's not required. If you have patience, go ahead and scope and slowly go through this mission. But i'll be runnin' and gunnin'. Continue to head for CHARLIE taking out the two terrorists infront of you. As you go through the gate, there is a terrorist on the right. Shoot him. Continue forward to the terrorist base #1. It is wise to note that the building on the right of the main gate (inside the base) has a radio in it. To continue with a stealthy approach you will need to get in here quick and shoot the radio. After that, any gunfire wont matter as they cant radio out (make sure no one escapes though). [a] A terrorist is on the right, shoot from afar through the fence. [b] A terrorist in on the main gate outpost (right). [c] A terrorist is on the main gate - and will sometimes run out. *A good time to shoot that radio* [d] Another terrorist is now on the right, shoot through the fence again. [e] Head to the outpost, look forward to a vehicle, a terrorist is to the left of this. [f] Two terrorists to the left of the output your on, with loud guns, so if your going for stealth - shoot quickly. [g] Another terrorist left of the vehicle in E. [h] Another terrorist right of the vehicle in E. [i] A terrorist is on top of the barrel (left one) on the right of the vehicle. [j] A terrorist is inbetween the buildings on the left, just forward of the vehicle in E. Head to the big rocket in the middle, on the right side find the contol panel (red and green lights). Put a C4 on it. Run back! **Objective complete: Disable launcher site 1** On the right of the thing you just blew up is a war head, go to it and open it up (you can walk through the fire). **Secondary objective complete: Check missile warheads** Turn around, run to ECHO. **New objective: Destroy ZSU* [a] 2 Terrorists infront of you on the road. [b] Another 2 terrorists further back on the road. [c] A terrorist on the left of the ZSU (North - red dot on radar) Note: A radio is near where terrorist D and E is, so you'll want to take that out quickly. If going for a stealth approach do this before the ZSU. [d] A terrorist further down from the ZSU near the wooden building (LEFT of the ZSU as you look at it against the cliffs) [e] Another terrorsit is around this building where D was. To destroy the ZSU use the AT-4 on your back! (Stay well clear, dont go near it at all). So if your near the radio area, head onto the raised area of rock and shoot from up there to destroy it without hurting yourself!) **Objective complete: Destroy ZSU** Continue to INDIA, the base is on the right of the road your running down. Note: A radio is near where terrorist B is, so you may want to take this out quickly. Note2: This rocket will launch quickly, as long as you get the radio, you can just run in and C4 the rocket and make any noise, and you still wont alert them. My rocket went off, and I quickly C4'ed the rocket base, and it was fine. So if yours does set off, then go ahead and C4 it still quickly. But remember to C4 it quickly anyway. You can use your team to cover the area while you do this. [a] 2 Terrorists outside the base enterance futhest away from where you came. [b] Possibly another inside and on the right (go in this building and destroy the radio) [c] A terrorist left of the rocket [d] A terrorist infront of the rocket and to the left slightly [e] A terrorist on the right and infront of the rocket (near the control panel) - kill him then plant the C4 **Objective complete: Disable launcher site 2** [f] A terrorist on the right of the rocket (at the back). [g] A terrorist far east by the building on the left (with the car infront of it) [h] A terrorist behind the crates outside the building right of the one in G [i] A terrorist north (will run in from the base fences here) Continue out to KILO. Once you go outside the fences of this base you should note a vehicle infront of you. [a] Scope the guy ontop from afar [b] Kill the guy behind the car Get in the car! Go forward and you'll have about 4 terrorists after the gap in the rock, which your gun turret guy should take out. If you're going for stealth get out just before LIMA. Head towards this base. [a] A terrorist outside the base by the outpost. [b] A terrorist inside the base on the right Note: The radio is in this building on the right too, take it out. Turn around, go back outside, and head for the rocket to C4 it. It's located to the right of the base. (South east). Get there quickly again. **Objective complete: Disable launcher site 3** [c] A Terrorist on the left of the rocket. [d] A terrorist on the right, just behind the rocket and building on the right. [e] A Terrorist in the distance behind the rocket on the left (running) [f] A terrorist in the in the distance behind the rocket on the right (running) [g] A terrorist at the back of the building on the right. Note: ANOTHER radio in here, take it out. [h] A terrorist infront of the building in the middle (front meaning nearest the rocket side), usualy behind the war head [i] A terrorist on the roof of the building in the middle CAUTION: Shotgunner, don't get too close to him if you go up there to kill him. (You get up there by going into the middle of the building, up the stairs, forward, right, up two ladders, and he's on top - on the left) [j] A terrorist north near the square of fences. [h] My team told me there was a terrorist NORTH EAST, and there was on a mountain, but I just left him, he was too far away. Continue to PAPA into the tunnels. At around 45m away from ROMEO you will run into a terrorist, shoot him or rifel butt him. Head to ROMEO into the clearing. [a] A terrorist opposite the clearing on the wooden pier with the barrels. [b] There may be one in the bottom of the clearing too. [c] Two terrorists on the left, run around to the left of the caves. (Note: the last one surrendered for me). Continue to VICTOR. As you go through into the next bit: [a] Terrorist on the left corner straight away [b] Terrorist top left towards WISKEY. Two terrorists past B: [c] Go far right, shoot him. [d] This guys harder, you'll have to go around the left to get a good shot. [e] As you continue to X-RAY, terrorist on the right will jump out just after D (after the crates) [f] Another on the right, but a bit more towards X-RAY (You may hear him scream, in which case he's behind you) You should now be at X-RAY at another clearing with lots of black wood/fences. [a] Terrorist on the left [b] Terrorist on the left [c] Terrorist infront of you over the wodden bridge type structure. Don't go forward, look at the radar for the star (on the right - maybe behind you now) and go to YANKEE. Head out to ZULU. This is your last rocket. [a] Terrorist outside in the clearing on the left [b] Terrorist infront of the rocket, on the left (by the control panel). Kill > plant C4. (Move away from it) **Objective complete: Disable launcher site 4** [c] A terrorist behind on the building on your left [d] A terrorist in the building north of the rocket. [e] A terrorist on the mountain up the left **MISSION COMPLETE** Pst.. save it! ########################################################################### 4.4 - Africa MISSION 4 (In the balance) ########################################################################### ############################ 4.4.a - Default weapons ############################ *Specter (You) [M8]+[4x Scope]+[ZX25 Airburst] [MARK 23]+[EMPTY] [EMPTY]+[Designator] *Jester (Team mate) [M16A2]+[4X Scope]+[EMPTY] [MARK 23]+[EMPTY] [Ammo]+[AT-4] *Killjoy [MK. 48]+[Bipod 1]+[EMPTY] [MARK 23]+[EMPTY] [Smoke]+[Ammo] *Simple = [M16A2]+[4X Scope]+[EMPTY] [MARK 23]+[EMPTY] [Ammo]+[AT-4] ############################ 4.4.b - Weapon changes ############################ Specter: Add M67 Grenades Jester: Add rifle laser Killjoy: Add low scope. Change Smoke to M67 grenades. Simple: Add rifle laser ############################ 4.4.c - Mission objectives ############################ 1. Defend CHA positions. ############################ 4.4.d - Other/Bonus objectives ############################ 1. No positions overrun ############################ 4.4.e - Walkthrough ############################ This is a great mission to get rid of any stress, it's basically a case of shooting everything that moves to help defend check points! IMPORTANT: Pay attention to your radat at all times. The red dots are terrorists, use the radar to find their location/direction. Set fireteam to 'fire at will' and then head to CHARLIE. Ignore the explosions infront of you, as far as I am aware they never hit you! Head and get on the left gun turret (NOTE: As your team is following you, sometimes they walk infront of the turret, check your fire before you shoot. If you kill one, it's mission over). Get ready! Here goes (basically shoot them all). Note: If at any time you seem to be waiting around for nothing, there is probably a terrorist alive somewhere. Usually this happens on the left, so check around there if your waiting around and nothings happening. Once you kill him, it should continue. [a] A Terrorist will run from infront of you in the distance, to come around on the the right [b] Two terrorists will come infront of you in the distance, to come around on the left. [c] Other terrorists will have made it up to your mission now, get off the turret and shoot any close by. [d] A group of 2-3 terrorists will come and shoot from the left [e] (READ ALTERNATIVE TOO FIRSt) A massive swarm (including a vehicle) will come from the NORTH EAST (infront of the gun turrets) - so get on one, and shoot at the vehicle until it blows up, and kill the rest of the terrorists! If you fail to shoot the vehicle, your going to have a fast moving turret shooting at you (not good!) ALTERNATIVE: I had a suggestion (from credit#8) that you could instead just shoot the turret man, the car will go past, and the driver will get out - and you can simply shoot him, then use the car and turret yourself to shoot and defend the positions without using much of your own ammo or getting killed (sounds good idea!) [f] More terrorists will start shooting from the left [g] You will be told there are lots of terrorists coming from the east. Switch to your airburst, go east and wait at the top. Look exactly east and down, the rock on the right is what you're looking out for. About 6 terrorists will run out of there. AND some will come from the far right and far left. Airburst the 6 coming from the rock. Shoot the rest when your all out of airbursts. Note: I ran out of ammo around now, but I wanted to keep the gun for the airburst later on. It's really up to you. If you want to keep it, get out your handgun and tell your fireteam to 'cover target' by aiming down at the area with all the terrorists, pressing circle, fireteam then cover target. They should shoot most of them! I'd suggest picking up a gun if you have low life, as you may need to defend yourself. [h] More coming from the north infront of the gun turrets. Another vehicle will come too, so get on a turret. [g] More and more! From infront of you, and some from the left too. You'll need to get the designator out to take out the tank, so tell your team to cover target infront of you to give you some protective fire. Hold down the designator for a while, until the clocks finished. Carry on shooting! **Objective complete: Defend north position** / *Checkpoint saved* (And now if you kept the gun you've got some more useful airbursts!) If it hasn't said objective complete, you'll need to find the last terrorists (search left, and the rocks on the right). Onward to DELTA (Run back the way you came, not to the left of the rocks). Once you get there, no time to setup, it's a go! [a] Left, middle, center. Kill! Use the turret on the right (as someone will be on the other). Also, you may wish to fire a few airbursts just to get it over with and give yourself chance to setup position. [b] About.. well I didn't count, 10 - 15 terrorists will come from the gap in the fortress infront of you (where the road goes). An airburst sorts these out well, or you can tell your team to cover target, and start scoping them as they come out. [c] More will come out of the same place AND a vehicle. So use of the turret here is advised. If you allow the vehicle to get past, you'll have 2 - 3 terrorists behind you. [d] More terrorists on the left. **Objective complete: Defend center position** *Checkpoint saved* (More airbursts for some!) If it hasn't said this, check the middle (scope it to save running, sometimes there are one or two terroirst proning to kill) also check the area on the LEFT as one may still be here. Run to ECHO! Make sure your team is following, and not still covering a target. As tempting as it may be to get in a near by vehicle, dont. This is very close quarter combat, and if you take one you'll likely end up having a vehicle explode behind you which will either kill you, or severly injure yourself and your team! Note: Sometimes, you'll end up having A + B occuring when you get there, in this case just shoot the guys on the left as you run to ECHO and continue forward and shoot some people further forward near the turrets (watch out for allies - wearing socom2 VIP costumes) [a] No time to setup again, get to ECHO and then pay attention to the left, a handful of terrorists will run over to here and begin shooting you. [b] If you haven't already, you've been ambushed from behind by 3 terrorists. [c] Get on the left turret, a terrorist will run over the dunes on the left. [d] Two vehicles will now come towards you, so tell your team to cover target infront of the turrets, and you yourself get on the RIGHT turret to shoot at the vehicles. Shoot the RIGHT vehicle first, as the left one will stop, but the right one will try to get behind you. Try and take out the people on the turrets rather than the driver, as you can take them out easily later. If one gets by on the right, get out and shoot the turret guy. Generally just shoot at the vehicle from the turret as they dont take too many bullets before they blow up. Finish off any terrorists that are left. [e] Another guy on the left, where C was. Note: Set your designator to quick fire, press R2, go to the designator (highlight it) and press L1 so that a circle appears by it. [f] One terrorist infront of you, two on the right. (Use the right turret) [g] Get the designator out, scope the tank, and wait (quite a while) for the air strike to come. // Tip: prone for protection. **Objective complete: Defend south position** **Objective complete: Defend CHA positions** **Bonus objective complete: No positions overrun** Make sure your team are following and then run to INDIA. **Objective complete: Move to rendezvous** Objective: Guide a vehicle through this fortress, you'll need to go into the fortress and shoot all the terrorists. [a] Terrorist on the left on the platform (jump up) [b] Go back, terrorist on the right platform (may need to jump up) [c] Go up the far right platform, go forward to the next section and then turn left and another terrorist will be infront of you. [d] Another infront of you on the bridge (past the fire) [e] Continue moving forward on the right, a terrorist in the left area where the bridge joins the platform. [f] Continue right, another terrorist is in this open area. [g] Walk over the bridge, jump down on the right, a terrorist on the platform. [h] Continue left another terrorist in the opening [i] Continue left, another terrorist (with RPG) infront of you, kill quickly. [j] Another terrorist, further up from [i], take him out! Infront of the vehicle is an opening in the fortress, tell your team to cover this area. Get out your designator and aim and hold for 4seconds at the tank to call in an airstrike. Tell your team to follow you, and get back from the tank! NOTE: Sometimes you need to designate twice, I'd advise you to do so just incase, hide behind your own vehicle and do it by looking out on the right. [k] Shoot at terrorist behind the rank (left and right of it) a grenade or grenade launcher is good here. Also good to fire them at the tank to damage it a bit if you have any left. **MISSION COMPLETE** Note: If you don't get this message, walk out of the fortress and shoot any terrorists outside (usually one on the left or right corner outside) Save! ########################################################################### 4.5 - Africa MISSION 5 (Day of reckoning) ########################################################################### ############################ 4.5.a Default weapons ############################ *Specter (You) [HK36]+[Thermal]+[Empty] [MARK 23]+[Supressor] [Designator]+[Flashbang] *Jester (Team mate) [Mk. 48]+[Red Dot]+[EMPTY] [MARK 23]+[EMPTY] [M67]+[Empty] *Killjoy = [HK36]+[Red dot]+[EMPTY] [MARK 23]+[Supressor] [M67]+[Flashbang] *Simple = [HK5]+[Red Dot]+[EMPTY] [MARK 23]+[EMPTY] [M67]+[Flashbang] ############################ 4.5.b - Weapon changes ############################ NOTE: On Specter you MAY want to keep the flashbangs, this makes capturing a terrorist later on much easier than injuring him. Specter: Change flashbangs to AMMO. And, if you wish to, alter the gun to M4A1 and add a supressor and thermal. Jester: Add bipod 1 and AMMO. Killjoy: Change flashbangs to AMMO. Add a supressor. Simple: Change flashbangs to AMMO. Add a supressor. ############################ 4.5.c - Mission objectives ############################ 1. Rescue US civilian. 2. Recapture General Mahmood ############################ 4.5.d - Other/Bonus objectives ############################ 1. Bonus Intel Objectives ############################ 4.5.e - Walkthrough ############################ Fireteam > Fire at will! Okay, over the water and where the right enterance to the fort is, there are two terrorists, take them out (you can walk up to them). In the enterance by where the two terrorists were is another, kill him. Carry on through to delta until you get to a metal gate, simply open it. Go through. [a] Terrorist on the right corner (by where the smokes coming out the window) [b] Another further right of him (out in the open) [c] A terrorist left, right where it says ECHO on the left behind a bit of wall. Follow it around to echo, as you go through a doorway with some steps behind it, another terrorist is sitting in the way. Kindly ask him to move, or shoot him. ECHO should now be on your left, go in get the hostage, restrain her, and tell her to follow you. **Objective complete: Find Marcy in the madersa** Face where you just came in, and tell your fireteam to cover target as some terrorists will come for you, you'll likely need to shoot them yourself though. After 3-4 terrorists have tried to run in, tell your fireteam (while pointing outside) to clear area, and they'll finish the last few off. [a] Head to FOXTROT (Extraction). As you go through a doorway with stairs infront of it, watch out for the terrorist that runs down them. [b] Turn right towards FOXTROT and there will be 2 terrorists in this open area. [c] As you get close to FOXTROT two more terrorists will appear, put them down. She should now just run to the extraction door on the right. **Objective complete: Escort Marcy to safety** Head to INDIA. Just as you get there, for those who have good eyes, you will see a terrorist in the house up the top, go up the stairs and kill him. Go back down the stairs, and kill the other terrorist sitting there. Head to JULIET. When you get near to JULIET and can go left or right, head left. Poke your head arond the corner, look in the middle, press O (Circle) and go fireteam > clear area. [a] Head back behind the wall for cover. Aim towards KILO, there is a terrorist on the stairs about half way down - take him out yourself. [b] Turn around, a terrorist should come from behind, shoot him. [c] Turn around, back to the stairs where [A] was, another guy is there. [d] Run into the market yourself now to take out anyone left behind. Usually in the top left (south) behind a market stall there will be a terrorist. [e] Turn around, look up high, another terrorist. Walk up the stairs, take him out, and his friend! Go back down the stairs, turn left through the door, make your way to KILO. Make sure your team is following you. [a] When you go through a door into a room with crates, run against the crates on the right, and you'll be above a terrorist when he runs in. Shoot him. [b] Get down, go through the door and turn right. A terrorist will be infront of you on the stairs. Go up the stairs, and open the red door. Look at the handle on the left to get the 'open door' action. **Checkpoint saved** [a] Go right, and right again to KILO! Head up the stairs on your left, when at the top look down to see a tank. Use your designator to take it out! [b] Look to the left, on the same height as you by some crates (on the right) shoot him! (There is another too, but unless you can see him just leave him). [c] Depending on how long it took you to blow up the tank there may be another guy around the tank. Turn around, go back down the stairs and head to LIMA. [a] Terrorist to the right (by the cart) [b] Terrorist infront of you [c] Terrorist to the left by the crates on the corner Go up the steps on the left. And head towards PAPA after LIMA. As you go into a building there is a terrorist on the right, and another in the next room. Follow it round to the right, and you will now be heading for ROMEO. NOTE: Before you do in the room, when you do get in make sure you look around the room in the middle (on the tables) apprently there is some intel lying around there - 2 bits (thanks credit#5) Open the door! [a] Terrorist right behind it! [b] Go in, and turn right, terrorist infront of you. Now concentrate on the guy in the middle. This is chaotic and hard to explain, basically chase the guy in the middle, but DONT KILL HIM. Shoot him little bits and he should surrender. There are also 3-4 other terrorists on the right in this building, so watch your back. I did this after B: 1. Ran in the corridor, shot a guy who appeared on the right 2. Ran right and shot 2/3 other terrorists who had appeared 3. Ran into the middle and shot him once or twice, and a few at his feet 4. He ran off, I chased (very closely) with my gun at his back |
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