SOCOM 3: U.S. Navy SEALs Walkthrough :
This walkthrough for SOCOM 3: U.S. Navy SEALs [Playstation 2] has been posted at 04 Jul 2010 by king123321xx and is called "Multiplayer FAQ". If walkthrough is usable don't forgot thumbs up king123321xx and share this with your freinds. And most important we have 4 other walkthroughs for SOCOM 3: U.S. Navy SEALs, read them all!
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Walkthrough - Multiplayer FAQ######### ######## ######### ######### ##### ##### ######### ########## ########## ########## #### ##### ###### ###### #### #### ###### #### #### #### #### #### ############# ##### ##### #### #### #### #### #### ######### ### #### ### #### #### #### #### #### #### #### #### #### ### ### #### ########## ########## ########## ########## #### ### ### ######## ######### ######## ######## ######## ### ## ### ##### U S N A V Y S E A L S S O C O M 3 US NAVY SEALS Platform: PS2 By: J.Diaz (aka XShutTheHellUpX) (aka NeoZeroX) Email: TheLastNeo(at)gmail(dot)com Socom 3 Name: -NEO-X- CLAN: Last 0nes Standing =LOS= ( C) COPYRIGHT 2005 #####=X#,## #X.X+-# ## # ,x.##### -####, = ###########, =### ######x###########. -#x;x# =## ##x.#X=### ##,.###-## X######+,+####### #####,;. . .+#-+=,-;-## ###+X#x--x++xxx+# =x-;-##=. ., --+=x x,#+x#XXX#XXx#=+=# -x## ######; #= ##.+#,.;;, =##Xx+- ;#-## #-+++#######X=##;#X;-x.,-xxX#### .=-,#-###=+# ##=;;=+#XX####++. =x##+++--+-+=.,;+##+-#x;x,=x# #x======-+#X++X###===;+###- =##++=x+=#x+#X+x=,## #+===-,..,-;-+=;-=###### ####X-#===.+#x=###XxX### ##########-#+-X#####=-=+# X=+--x+.,X--#XX#xxxX##+## ### #x#++; X#--; -X#x++X#####x=#=##-.#####--,=x### #-=x=,#X-=+xX=x####x,--#x;=+==-#+==# ###Xx++=# ### XX;+-++xxx++-- #####==X##-;,x,xX# +#####+=#x #X#,-######--+xxx##+#X +xxx##Xx#+#;=,# ,##= ;=x#= ##+####x## ###+##X##x+######+; ##.#x--####-;x##;=#X =#x###### , ###############=X#=##xx####+-==,;#+=## ###### ##x====,. ## =X++==+=xX+#;X####x-#### ##---=;,.,## ###X#xx++x=+= x=; x####. +########X####X+xxxx+++x+#xx-=#### ##x+xx+--+;,;-+#######XXX+#;X##x # - .-Xx######x;,Xx#########x# ,x,===+==,###x#x..-X=----,=#Xx-+# ## x=-=++=##XX#X- -x;;X-+- ##+-=## #X.=+=;--+X-+xx=-.==..#=X- ###### ##X#X######+##X####X#X#x#Xx+X#### +##+xxx+xX=+X#++#xX==+===X+xx##; ####xxx#Xx###=###########=### ##-+##x#xxxx.x=-######X-. x# #==#+#+xXX=,x#-.=# ,- +=,,x= #+ #- x##-,..#+x#++#- -+=x+#=x#.##x+, ,## .-.+#xxX#Xx##x##=x###x;#, +### -####X##X##XX#X##-##x## # ;# ,++## =#+#######X###### #+=#;xXx#X##, --=#. ####+==x##xxx### ###X##+++xx## -+x## ####+=-=+#x#. ###x##X-x,,#x#+=## ########XXX#. ,#=== # .##+#### .#xxX#####XX# ##x#x#+#--x+## #x=x=,=X####. .#X+#; +++X+;# x##X##===,;=# ##x########-#, #;.-x#####X##; ###=##. # #-.. =#-+xX## ###x= --#x #xx+xx###x# ###=x##xX## ###XX+=++##; +#+##XX+++#, ####XX-=x+#- #x###XXX### ###Xx=+,=## ##x######++ #####X#xx## #Xx####++# #++X+=xX=,#= ##+##x=xxx## #+XXxXXx#+## #+x-+-++-=## ##x=X+==### ###xXxx+--## ;###X###### ###x+-xX=#,# ##X-=-### ####+x#x#+## ###### ###x#- .##x #=X#=# ######## ####.## #XX-# #####X# ##.=# ####+.X#= #####X ###x###+## ###X## ####-#= #### ##Xx## ####### ###+ ####x## #####X#### # ;X-;# #######+ #######. ;###X#### .###X#### ####### =###x ******************************************************************************* This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This document may not be altered in anyway, and is to be hosted on only the following sites: Gamefaqs.com, NeoSeeker.com, Gamerhelp.com, Supercheats.com, Faqs.ign.com All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. *************** VERSION HISTORY *************** v.1 - Well folks here it is, the Multiplayer FAQ. Many of the sections are complete, however a few minor sections are still unfinished. These will be updated within the next week or so. v.1.2 - Completed Game Modes Section & Controller Presets v.1.5 - Added Maps Section & Images, Fixed a few typos v.1.7 - I must have done a ton of minor updates between 1.5 and 1.7 but didnt deem it necessary to give it a version update. With that said I've made adjustments mostly to grammar, and typos inbetween these 2 versions. The Major update comes thanks to me finally taking time to add some additional info to the Sec. 007 (Finding Your Specialty) v.2.0 - Added COMMUNICATION, SQUADS. Fixed navigation error with Section 1 an 2, they were mixed up. v.2.1 - Added ASCII Art IMPORTANT NOTE: This guide assumes that you have verified your Socom 3 username. For information regarding credit card verification feel free to go to Hyperdude2's faq on the Socom 3 Message board http://boards.gamefaqs.com/gfaqs/genmessage.php?board=926538&topic=24040641 TABLE OF CONTENTS *Note* To jump a section of this faq simply hold down CTRL+F then type in the corresponding code to jump to that section (i.e. 001 or 3a) Introduction 001 Getting started 1a Briefing 1b Autoplay 1c Community 1d Clan Info 1e Options 1f My Settings 002 Online Play 2a Joining a Game 2b Teamwork 2c Sportsmanship 2d General Stragegies 2e Vehicle Strategies 2f Communication 2g Squads 003 Weapons 3a Assault Rifles 3b Sub Machine Guns 3c Sniper Rifles 3d Shotguns 3e Pistols 3f Misc Weapons 3g Accessories/Attachments 3h Explosives 004 Game Modes 4a Suppression 4b Demolition 4c Extraction 4d Escort 4e Breach 4f Convoy 4g Control 005 Ranking 5a Enlisted Ranks 5b Officer Ranks 5c Scoring 5d Online Stats 006 Clan Management 007 Finding your specialty 7a Sniper 7b Rifleman 7c Escort 7d Recon 7e Support 7f Demolitionists 7g Close Quarters Combat 008 Maps 8a Antenora 8b Blackwoods 8c Boneyard 8d Citadel 8e Crucible 8f Devils Road 8g Fault 8h Harvester 8i Killing Fields 8j Storm Front 8k Tidal Fury 8l Waterworks 009 Credits ============================================================================== Introduction ============================================================================== Let me start off by saying that I'm a huge fan of Socom. Although I didnt play Socom 1 online, I did play socom 2 extensively. Socom 3 is definetly a very impressive game with significant improvements over Socom 2. The most noticable changes are the Map sizes and the total player count. Zipper bumped up the player size to 32 total players. Along with that they increased the map sizes to the point where you can and will get lost! In this guide I'll go over many of the Online features along with a few tips for success. ============================================================================== 001 GETTING STARTED ============================================================================== ## .,;x#####;,##. ## -#--, ==## ## . = ## x x# .x,,,#= ..##x####++X-+x x.;;=,,,xx+;=x =X . .=;+-+#############x#####= ,+==-; - +=, =##;##=##+##X+- ., ; . ..,,,-+ ##############x# #- . .=;=x=====++x++#--=-xx==xxX###X####x###X##+#x ##- ,;;;-;;,;,.=x##x.. . .+= ;; ; -.;= ;.;;-;+- x; ##x############; -==#++xx###;-;.;,-.=###x## x;;####Xx+=-;,;#- = #.+-;,x ; . X. ;.;==####=x ,.;#= X#-.+- XXX++-# -### #;,## +;# -,# xx,,#x Xx=..-# #;,,# +# = X# #-==## --# x #- ;###= X#=,-X# +X# #.#x +###### Getting online with Socom 3 is significantly easier than its predecessors. Zipper provided a "Fast Login" choice right from the main menu that will go automate many of the steps required to get online with Socom 3. From the main menu you simply would push "Circle" on your PS2 Controller. This will then choose your default network settings, will select your username, and bring you directly to the User Agreement. *NOTE: Fast Login will be enabled on the menu after you successfully login manually to Socom 3. (i.e. Choose which network settings you would like to use, along with the Username you want to login as.) After successfully logging into Socom 3 you will be at the Main Menu. From here, you can choose from several different tabs. *********** 1a Briefing The briefing menu of Socom 3 is similar to Socom 2 in the sense *********** of what its used for, however visually it is quite different. The submenus for the Briefing are as follows: Briefing - Choose what server you want to Join (i.e. US East 1) Join Game - Join a room in a particular server (i.e. Crucible Demo) Create Game - Allows you to create a room on a server Spectate - Allows you to go into a room and watch Filters - *********** 1b Autoplay Auto play on Socom 3 actually works! It allow you to join a room *********** based on certain perameters that you choose. The submenus for the Autoplay are as follows: Map Name - Choose which map you would like to play (i.e. Harvester) Game Type - Which game mode you want (i.e. demo, suppression, etc) Score Type - Play in a Rank or Unranked Game (more on this later) # of Players - How many players Advanced Options - Reset - Resets your filters to the System Default Search for Games - Choose this to search for a game based on your filters. ************ 1c Community The community Menu is an new addition to Socom. It is a central ************ point for many of the features of Socom 3. The submenus for the Community Tab are as follows: Socom 3 Daily - Polls, News, and Surveys about Socom Leaderboards - Here you can see who the players of Socom 3 are featuring different lists, individual weekly and monthly Clan Ladders - This tab is very important if you are part of a clan. From here you can see all the different clan ladders. Message Boards - Message boards for Socom 3 users. Boards included here are General Discussion, Clans, Gameplay, Weapons, Vehicles, Issues/Exploits, and Tech Support Personal - Here you can manage your account, you can email other players, edit your profile, Feedback - This is where you would go to send feedback to Zipper regarding the game. Help - Here you can view the online manual and other FAQ's ************ 1d Clan Info Clans are a group of players who have decided to become a team. ************ Clans are essentially the heartbeat of Socom. The sub menus for Clan info are as follows: Clan name - Name your clan here, once you choose your name you cannot change it Clan tag - Here you can choose the 3 letters the will represent your clan. This you can change whenever you'd like. Manage clan - Here you can work with your clan options which are: Appoint new leader - Used to apoint a new clan leader in the event that you no longer want to manage it Leave clan - You can only leave a clan if you after having assigned a new clan Leader Disband clan - When all else fails, use this to break up and leave your clan. This will also leave any current clan members "Clan-less" Remove player - If you want to get rid of a particular player use this to get rid of Him Change clan tag - If you get bored of your clan tag you can change it here One of the greatest improvements to Socom 3 has been the addition of the community feature. For clans, what this means is that you no longer have to search for a Clan Battle or "War". Essentially all you have to do is join a particular ladder (which is mentioned above under community). Only the clan leader can join ladders. (You can only be a member of 2 ladders at a time. For ex. My clan belongs to the Weekend and the Evening Ladders) Once your clan becomes a member of a ladder you can then challenge a clan to a battle, or be challenged by another clan on the ladder you belong to. The community screen will will feature the Join/Edit option in addition to the other options referenced just above this section. *********** 1e Options Here you can change your Socom 3 Settings both online and offline *********** MP Options - Under this menu you will find options specific to Socom 3 Online (Multiplayer) MP Teamate names On/Off Receive Ingame Messages On/Off Whispter Messages On/Off Enable Fast Login On/Off *Note all options under the MP Options menu are set to On by default. Options - Under this menu you'll find general Socom 3 options. (General) Audio - Sound Output - Dolby Pro II, Stereo, Mono Music Volume - Adjust ingame music Sound Volume - Adjust ingame sound effects Dialog Volume - Adjust volume of character speech Headset Volume - Adjust volume of your headst Movie Volume - Cut scene volume (doesnt apply to MP) Video - Brightness - Adjust brightness Video - Progressive Scan 480p or Interlaced Display Mode - Full Screen or Widescreen Headbob - Realistic Head movements on/off Screen Position - Adjust Picture horizontal/vertical Control - Vibrate - Turn on/off controller vibration Aim Assist - does not apply to MP Pitch - Change the up/down pitch. Presets - Presets for Look speed, acceleration, and dead zone Look Speed - How quickly your character will turn Acceleration - How quick your character reacts to a button press Dead Zone - How far you move the analog sticks before movement. Restore Defaults - Resets all settings back to default Control Schemes - These are controller preset settings that will determine which buttons do what. Presicion Shooter --------- Dpad - L/R Lean Up/down zoom in and out/nightvision on off X - Confirm selection/ special action Triangle - Change stance/drop equipment in inventory circle - Tap for TCM hold for voice chat Square - Jump Start - Pause Select - Tac Map R1 - Fire R2 - Inventory R3 - Force reload L1 - weapon quickswap L2 - Tap: Teamcommand Action/ Hold: TCA Follow/Get down L3 - Change fire mode Left Analog - Move up down/ Strafe left right Right Analog - Rotate left right /aim weapon Commando --------- D-Pad - L/R Lean Up/down zoom in and out/nightvision on off X - Confirm Selection/ Special Action Trianle - Cancel Selection/Change Stance Up/Drop inv. Circle - Change stance down Square - Hold: Inventory /Tap: Change Fire Mode Start - Pause Select - Tac map R1 - Fire R2 - Tap: Team command action/Hold: TCA Follow/Get down R3 - Force Reload L1 - Quick Swap L2 - Hold: Voice Chat/ Tap: TCM L3 - Jump Left Analog - Strafe left right/updown Right Analog - Rotate left/right /aim weapon Frogman --------- D-Pad - L/R Lean Up/down zoom in and out/nightvision on off X - Confirm selection/ special action Trianle - Change stance/ drop equip Circle - Tap change fire mode/hold for inventory Square - Jump Start - Pause Select - Tac map R1 - Fire R2 - Team command action/hold tca follow/get down R3 - Force Reload L1 - Quick Swap L2 - Tap: TCM/ Hold: Voice Chat L3 - N/A Left Analog - Up/down strafe left right Right Analog - Aim weapon rotate left/right Scout ------- Dpad - L/R Lean Up/down zoom in and out/nightvision on off X - Confirm selection/ special action Triangle - Change stance/drop equipment in inventory Circle - Tap for TCM hold for voice chat Square - Jump Start - Pause Select - Tac map R1 - Fire R2 - Inventory R3 - Force reload L1 - Quickswap L2 - Tap: Team command Action/ Hold: TCA follow/get down L3 - Change Fire Mode Left Analog - Move up/down rotate left and right Right Analog - Strafe left and right/ Aim weapon ************** 1f My Settings This tab allows for management of your friends list, ignore ************** list, taunts, invites. The submenus for the Settings are as follows: Friends - View friends, and send invitations to new friends Ignore - Your ignored players will appear here Taunts - Set your MP taunts here Invitations - Receive Friend, and Clan invites here =========================================================================== 002 ONLINE GAME PLAY =========================================================================== . +#. ;;--, ++x#####################x#- .=####; #######X###x##############XXxx==-;,.. ,+++#####-;-=###. =########################x=-;;=##########x################# #XX###.##.+++###= .=xx#### ,X-,x =#########x=-===+=# X####, ,= ######x++=# -==+#. =###### . ***************** 2a Joining a Room ***************** Once you join a room you'll notice you have several tabs which are: Team View This view allows you to view the players that are currently in the room. (note if you just joined the room, the player list will take a moment to load) Spawn Point This tab allows you to choose which spawn point you would like to start at. This is especially important in the Larger maps (i.e. Killing Fields) Armory Armory doesnt require much of an explanation. In this view you choose which weapons you wouldlike your character to spawn with, along with which character skin you want to have Map This tab shows you what map you will be playing, the type of game, weapon restrictions, day/night, etc. *********** 2b Teamwork *********** Teamwork in Socom 3 is 2x's if not 3x's more important that the previous 2 versions. With the maps being so huge and the inclusion of vehicles, teamwork becomes a key component of gameplay during online play. Here are some things to remember while playing online. 1. Dont go at it alone. Trying to be a one man team will pretty much guarantee your demise. Make sure that if you're traveling somewhere, try to have 1 or more additional players with you. Keep in mind distance however.. make sure you have ample room betweem you and the person/s you are traveling with. This way should you encounter an enemy you will not be line of sight of your teammates and vice-a-versa 2. Call out your mines, the last thing you want to do is start off a round with a team kill because you didnt call out your mines. Mines in Socom 3 are no where near as deadly on the larger maps, however you should still look out for these in close quarters maps. (i.e. Citadel, Fault) 3.Leap Frog - When going into rooms and turning tight corners, the leap frog process helps in sharing the load. In this process 1 person goes into a room/ turns corner first, then the others follow behind. Then the 2nd person in the line formation then takes the lead into the following room, then the 3rd, so on and so forth. 4. Use the mic!! The mic is there for reasons other than talking about what you ate for dinner. It is a vital piece of gameplay. Make sure you tell your teammates what you're currently doing. For ex. If you're playing a game of "Control" then call out which Nav Point your heading to. Or, if you are getting shot at, call out your location, and indicate which direction you think the shots were coming from. That way if you die your teammates will have an area to search vs the entire map. 5. Find out who is playing what position, and stick to it. If you're going to run and gun, then stick to it, if you're going to snipe then stick to that. There is nothing worse then to have an entire seal team of snipers. Mix it up. Play your position with pride. 6. Keep your eye on the Compass. In Socom 3 the player names of your teammates do not always show up so there is a good chance that you'll get some team kills the first few times you play. In the compass your teammates show up as blue dots, that way you know someone friendly is around. Also, if someone on your team is in a vehicle, it will show up as a blue box. If an enemy is in a vehicle, then it will show up as red box. 7. Check your Player list periodically to see who's still alive. This way you can determine your plan of attack such as whether or not to camp, or go out with gunz blazin'. 8. Socom 3 allows for 16 vs 16 Battle. This allows for many different possibilities of strategies. You can split up your team in to 4 groups of 4. Or you can to 2 groups of 8. You get the idea, the point is. Make sure that your team decides on a strategy. Having everyone going everywhere alone defeats the purpose of teamwork. It works in your interest to have a game plan, this way you can work tactically vs stupidly. **************** 2c Sportsmanship **************** Folks lets get one thing straight...Socom is a game if you got killed, dont get on the mic and start saying.. "He's Glitching... or "What a noob, using that Airburst". Just take it like a man, you'll have all of the next round to get your revenge. Also, Socom hasnt been exploited that bad (as of now) in terms of glitching. Im sure this will change in the coming months. Dont always point the finger and accuse that person of glitching. If its blatantly obvious that the person is glitching, that is what the voting system is for. There is also, the feedback system under community to inform Zipper of these exploits. ********************* 2d General Strategies ********************* 1. Make sure you have a controller preset that you are most comfortable with. The default settings is precision shooter, however you can change it in the Socom 3 Options menu. I used this setting for all of Socom 2, but have change my setting for Socom 3, Since I prefer to have my Mic button set to L2. Which ever you choice, make sure that you are comfortable with it. Changing your Deadzone and and Lookspeed have a significant impact on your gameplay. Turning them to high may make it difficult to manage; too low and your character will turn like a snail. 2. When moving from one place to another, make sure you use cover to your advantage. Many of the maps have wide open areas which are a snipers dream. Never run in a straight line, Jump around like an idiot if you have to. Do what ever it takes not to be stationary. Also, use 3rd person view to your advantage to "Preview" what is behind a wall. 3. Before starting a game choose a weapon that will be the most appropriate for the map. If you're going to be playing in a Small map, then there is rarely a reason to equip an AT-4 or RPG (although some people do this). Pick a weapon that has a high firerate. Personally I tend to stick with assault rifles vs SMG's for the fact that they are ALOT more accurate. If you're sniping, then make sure you equip a good scope (High Scope is the most versitile scope). 4. When you're face to face with the opposing team ... Start shooting. If you have any experience with the previous version of Socom you know that the one thing you never do is just stand there and shoot. Move around, never stay still. Strafing is one of the best tactics that you can do. Also, keep in mind your weapon choice. Dont try shooting at someone who is far away if you have a 9mm Sub or a Shot Gun as your bullets will never reach them. 5. Stealth. Enough Said. Zipper has included Ghuille Suites for online play. Having this suit on along with a silenced weapon will make you practically invinsible. If you're hiding somewhere, try not to make sudden movements as this give away your position. Having a silenced weapon greatly increases your chances of survival by concealing where you are shooting from. Pick your position well, also try to grab a spot that has your rear covered i.e have your back to a wall. Keep in mind when you hiding/camping others may have a thermal scope equiped, and may have a clear sight of you. So, dont get to comfortable in one spot. 6. If you see someone coming at you, but he/she doesnt see you .. be patient. Dont just start shooting. Taking a premature shot, will usually result in wasting bullets and giving away your position. 7. If you encounter an enemy and manage to kill him/her chances are that you went through several bullets. Make sure that you manually reload so you have a fresh clip when you encounter the next bad guy. 8. Grenades arent as frequent as say Frost Fire or Desert Glory on Socom 2. However, they are just as deadly. Use these when you want to clear a room, flush bad guys out of a camping spot, or to take break up a group of enemys. Keep in mind the distance and the arc though. If you through the frag too high, then it will just explode in the air doing no damage. Lucky grenade kills are pretty much non existant in Socom 3, although they do still occur. Remember, you may get some extra distance or height if you bounce it off of something, i.e. rock, ceiling, window, etc. 9. If you're sniping make sure you have your rear covered with some mines or claymores. It may also be a good idea to have a spotter with an assault rifle with you to take out enemys that may come close. 10. Socom 3 now gives you the ability to swim across water. In addition you can go underwater while swimming. This is pretty important since if you are in deeper water you're pretty much a sitting duck. Dont get me wrong you can still be seen however, you are less visible to your enemy. Also, when in knee deep water you can crouch. This will submerge your player underwater while still giving you the opportunity to quicky move and attack. While crouching you can also hold the d-pad left/right which will hide your character a bit more beneath the surface of the water. ********************* 2e Vehicle Strategies ********************* . . = = , .. ; + ,, # .- # = ##### # + X# +###### # x , X######## # # # ######x # ,x #######X- x. X. ,+############# ;= ;;;. ##Xx=. x x #. . X# #,;;. ######## ######## ## .;= ##xX x# . ;######## ######## ## .+## -# - +X#X ##;-+-; ;##+x=#### ####X### -#- -## x#X####+-.,;-;... = x. ####;x-x##= =+xXXX## =##. =+--. , ; .-, # #####+ ##X+x# =#+X#####=- x+# .,.. #=#######x, ,, .# ##=+ ;# ,###X### #==-;--X.-= .x####= -x#### #-; ## ###+X## #x####### # .=.;--===,, ,. -X+X,;#### # #X#= ## +###x;# #-##Xxx## =# ..-+=. =# ###+= ###+ ## .+.=x=# ##X-+#### ,, = x+, +##.#x##;##= ##=,### .-xXX+--=xx##### ,; ######### # .#.#=# #+;++##+ ##### ;xx+,;. =#.;- ####X x,####+.#-#;,+# #xx=x## -x++=;-. ####;. ;-;##- ############ .x####; # .xX+; ,=x#####; x#,+x; # #-==++..# =# #-X=##X=# xx## +#x==++-#.,++# +#xx+xx= x### ##X+-;###x =xx, 1. Vehicles are a new addition to Socom. These are especially essential on the larger Maps (Harvester, Crucible). When your driving, dont drive like an ass, unless your alone. If you have teammates with you, and you dont know the map, then have someone else drive. It is very aggravating to have someone drive around in circles because they dont know the map. Also, you put yourself and your teammates in jeopardy by doing so. 2. When driving it is in your interest to have a gunner with you. Also make sure you look around for people who may want a ride. That individual may be trying to get the mic, but cant due to others speaking, etc. 3. Do NOT Drive in a Straight line. By now, many Socom snipers have learned to snipe a moving vehicle. The theory is the same as not Walking in a straight line. The last thing you want to do is serve yourself on a plate for a sniper to have a clean shot at you. All a sniper has to do is lead his target and shoot at where you will be, not where you are. Keep swerving the vehicle from side to side but refrain from a pattern. Make sporattic movements to keep the snipers guessing at your next move. 4. If your traveling with a full ride and you encounter resistance, have at least 1 or 2 guys get off the vehicle and attack the enemy. 9 out of 10 times your enemy will remained focused on the vehicle vs the players who dismounted. This will give you an opportunity to take out your enemy without him /her even realizing that you got dismounted. 5. You can run people over with your vehicle, however keep in mind your speed. I cant tell you how many times I've driven right over someone, but I was going to fast that the vehicle essentially goes right through the enemy. On the other side of the scale, I've killed my own teammate infront of me by accidentally tapping the gas.. which is like 1 MPH. So, just go at a moderate speed. 6. If your on a Vehicle mounted Turret, you're a sitting duck for a sniper. So, If there is room in the Vehicle, then you might want to be sitting inside while traveling and only mount the turrent when you encounter opposition. 7. You can use vehicles as roadblocks. For Ex. If you are playing a game of convoy and you are a seal, you can use your vehicles to block the path to the drop zone. 8. The Water based vehicles are pretty awesome. However, you are totally vulnerable to snipers, and enemy fire since there really isnt any armor. The SOC-R (Boat with 2 front turrents, and 1 rear Rocket Launcher) is the most effective water vehicle. It has great speed, and can carry 6 players (including yourself). Other water vehicles work well, but none as powerful as this. **************** 2f Communication **************** Let me preface this section with a few points. First, not everyone wants to play Socom in an organized manner. Most of the people that you'll run into online just want to have a good time, and play the game. Thats fine.. I do that all the time. However, when you want to play tactically, it is in your best interest to get everyone on board, and play as a team and not as individuals. With that said Below are some Heads 1. Get this is your head. The Mic is your life line, treat it that way. I cant tell you how many times I want to get the mic, and someone is just speaking garbage. This especially true if you are in a clan battle. Only use the Mic for battle talk. 2. If in a clan, schedule a few days to map out certain locations on each map. Give them names and make sure everyone knows the names of these locations. This way when your getting shot at, you can say " I got one over by the Hut" instead of saying "Im getting hit" and no one knows where you are. If your not in a clan, then try and be as detailed as possible about your location when giving out a call for help. 3. If you need to have the mic for an extended period of time, then simply request "HOLD THE MIC". THis is a common phrase used to ask everyone who is listening to hold all conversation while you speak, so as to not be interuppted. If you requested this, please dont be an ass and talk about random stuff. Try to use this only when needed such as trying to describe a complex tactic. ********* 2g Squads ********* Squads have now become a vital component of battle in Socom 3. During Socom 2 squads were somewhat common, however Squads have now graduated into the core of Socom 3. 1. Running with a squad of any number will greatly increase your chances of survical and success. 2. Keep a close eye on the members in your squad, and stay in contant communication with them, and never stray more than a few feet from another squad member. Its very easy to lose someone who's right next to you. With this said, always look on your radar to double check your location relative to theirs. 3. Make sure that your squad is equipped properly. Spread the load of weaponry amongst all members whether your squad is 2, 4, or 6, etc. Bottom line, dont walk around with 4 guys who are all packing sniper rifles. That is uneffective, although some would argure this point. 4. Certain Map types may merit a rearranging of your squad. For Ex, you may want to have a larger squad if your going to play a game of Convoy. You can send the larger squad to One load zone as a diversion, while a smaller group is sent to the other load point. 5. While moving from point A to point B, Make sure that you have 360 degree coverage. 1 or 2 individuals on point , 2 covering the left and right flanks, and 1 or 2 covering your six (rear). ============================================================================== 003 WEAPONS ============================================================================== #-x######Xx; . ### X =## , #; ;X==x+=-. ########x#x==+;+-., . # # ##############################+X-X=x########################################## ##xxxxxxxxxX===X#######; . x=++xX###########################x # ##xxxxxxx########-; #+######+;-x= - x#+x########; #;# ###### ;###### -###; . # ; # # ####. -+. # #### # ,X- #-.;#, ##++ Socom 3 Includes many of our favorite weapons from Socom 2, along with a few additions to arsenal. Below is a breakdown of each weapon by category. Each weapon will have its own individual specs using a 1-5 rating system. Keep in mind this section is only being included for reference. It is not an indepth Weapon Faq. For more information on the Socom 3 Weapons check out ZERO EXE's faq by going to this link http://db.gamefaqs.com/console/ps2/file/socom_3_weapons.txt LOAD: 1=LIGHTEST 5=HEAVIEST FIREMODES: 1=SINGLE 2=DOUBLE 3=BURST 4=FULL AUTO FIRERATE: 1-SLOW 5= FASTEST ACCURACY: 1=LEAST ACCURATE 5 MOST ACCURATE VOLUME: 1 QUIET 5 VERY LOUD FIRE RANGE: 1 LOW RANGE 5 MOST RANGE T= Terrorist Weapon S= Seals Weapon One of the most important things to keep in mind is Player Load. Your character will become increasingly slow as you add accessories. It can totally change your way of playing, so if your a sniper.. your wont be moving that fast so you can put on a high scope, and a bipod with some mines and it wont matter. On the flip side if your going to "Run and Gun" then you want to lighten up on equipment. ***************** 3a Assault Rifles ***************** #-x######Xx; . ### X =## , #; ;X==x+=-. ########x#x==+;+-., . # # ##############################+X-X=x########################################## ##xxxxxxxxxX===X#######; . x=++xX###########################x # ##xxxxxxx########-; #+######+;-x= - x#+x########; #;# ###### ;###### -###; . # ; # # ####. -+. # #### # ,X- #-.;#, ##++ AG-94 (T) ------ Load: 4 Firemodes: 1/2/4 Fire rate: 3 Accuracy: 3 Volume: 3 Fire Range: 2.5 AK-47 (T) ------ Load: 3 Firemodes: 1/4 Fire rate: 3 Accuracy: 3 Volume: 3 Fire Range: 2.5 Ammo: 30 Round Clip IW-80 A2 (S) ------ Load: 3 Firemodes: 1/4 Fire rate: 4 Accuracy: 3 Volume: 3 Fire Range: 3 Ammo: 30 Round Clip M14 (S) ------ Load: 3 Firemodes: 1/4 Fire rate: 4 Accuracy: 3 Volume: 3 Fire Range: 3 Ammo: 30 Round Clip M16A2 (T/S) ------ Load: 3 Firemodes: 1/3 Fire rate: 4.5 Accuracy: 3 Volume: 3 Fire Range: 2.5 Ammo: 30 Round Clip M4A1 (S) ------ Load: 3 Firemodes: 1/4 Fire rate: 4 Accuracy: 2.5 Volume: 3 Fire Range: 2.5 Ammo: 30 Round Clip M8 (S) ------ Load: 3 Firemodes: 1/4 Fire rate: 4.5 Accuracy: 3 Volume: 3 Fire Range: 2.5 Ammo: 30 Round Clip Mk .48 (S) ------ Load: 4.5 Firemodes: 4 Fire rate: 4 Accuracy: 2 Volume: 4 Fire Range: 2.5 Ammo: 100 Round Clip STG 77 (T) ------ Load: 2.5 Firemodes: 1/4 Fire rate: 4 Accuracy: 2.5 Volume: 2.5 Fire Range: 2.5 Ammo: 30 Round Clip RA-14 (T) ------ Load: 4 Firemodes: 1/4 Fire rate: 4.5 Accuracy: 3 Volume: 3 Fire Range: 2.5 Ammo: 30 Round Clip ******************* 3b Sub Machine Guns ******************* x, ### X###### ##+.XXx####X#X# ##### #########Xxx+++x#####################x#######; =### x+=--------------;-x+xxxxxxxxxxxx++x++xxX## ############################XxxXXxxXxx##########++=++++=++==+x+-=+x=xx#. .XXx ##x ##x+xxxXXx##+=x ;-;xxx################=Xx########## ##x ###########+==.X#xx##+XXX##,;----- =#####-=# ##X ++========,##xXX=X# # #x## .##- #+++=##-x#=+=# #### +#++++#x #=+# #Xxx++#= #xX# #xx++=#+ #xX# #+x+++#= #xX# #######x #### ,,,...-X # 552 (T) ------ Load: 4 Firemodes: 1/3/4 Fire rate: 4.5 Accuracy: 3 Volume: 3 Fire Range: 2.5 Ammo: 30 Round Clip 9mm Sub (T) ------ Load: 1 Firemodes: 1/4 Fire rate: 4.5 Accuracy: 2.5 Volume: 3 Fire Range: .5 Ammo: 30 Round Clip F90 (T) ------ Load: 2.5 Firemodes: 1/4 Fire rate: 4.5 Accuracy: 2.5 Volume: 2.5 Fire Range: 2 Ammo: 50 Round Clip HK5 (S) ------ Load: 2 Firemodes: 1/3/4 Fire rate: 4.5 Accuracy: 2.5 Volume: 3 Fire Range: .5 Ammo: 30 Round Clip HK7 (S) ------ Load: 1 Firemodes: 1/4 Fire rate: 4.5 Accuracy: 2.5 Volume: 3 Fire Range: 1 Ammo: 20 Round Clip HK36 (S) ------ Load: 4 Firemodes: 1/2/4 Fire rate: 4.5 Accuracy: 3 Volume: 3 Fire Range: 2.5 Ammo: 30 Round Clip M60E3 (S) ------ Load: 4 Firemodes: 4 Fire rate: 3 Accuracy: 2 Volume: 5 Fire Range: 2.5 Ammo: 100 Round Clip RTK-74 (T) ------ Load: 4 Firemodes: 1/4 Fire rate: 4 Accuracy: 2 Volume: 4.5 Fire Range: 2.5 Ammo: 45 Round Clip **************** 3c Sniper Rifles **************** ;### +######- . .x######, |
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