Spectral Souls 2 Walkthrough :
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Walkthrough - FAQ
Shinki Gensou: Spectral Souls II FAQ Version 4.1 11/8/2005 email@example.com Just a quick intro. This FAQ will cover the basics, along with a rough outline of how to get every character, along with some hints and secrets. I am going to assume everyone playing has at least basic Japanese knowledge. For reference in the FAQ, when I say Shinsei, I mean the New Shimba Imperial army, led by Naiz. When I say Neverland, I mean the Neverland Imperial army led by Rose and Hiro, and when I say Roses, I mean the Roses Liberation Army, led by Mue. I. World Map Screen II. Towns and Shops III. Status Menu IV. Historical Point V. Battle VI. True Ending Route VII. Tips and secrets VIII. Credits I. World Map Screen As the name may suggest, this is the screen you see when you are on the world map. Pressing triangle will bring up the menu options. Move. Self explanatory, pick where you want to go. You can also do this manually by moving the cursor. Status. This will bring you to the screen where you can manage your characters. More on this later. Change Power. This lets you switch between the 3 kingdoms. Help. Self explnatory, use the tutorials if you need to. Hold attack notes. In shops you can buy notes that reveal different hold and charge attacks. You are able to look at them with this choice. Titles. Completing certain tasks will net you a new title and an item. Check with this often to see if you fulfilled anything. Combination notes. Same as hold attack, just for combination. Item Book. This keeps track of all the items you have found throughout the game. Completing it will net you a title and item. Rumor has it fully completing every page will make EVERYTHING in the game available for sale, including things like level 5 skills/spells and character original skills. History. This shows the game timeline, will changes as you play and pick different routes. Options. Set your game settings. File. Save and load. View character profiles, and look at gallery photos. II. Towns and Shops. Over the course of the game, you will have access to different towns and such. Each is identical in that they feature an item shop, guild, combination house, and a person standing outside to welcome you and sometimes give info on hidden areas. Item shop. Self explanatory, simply buy and sell. Guild. 3 options: Search, Class Change, Party Point Distribute. Search lets you scan areas for hidden areas and items. Each character has their own proficiency, so better characters will yield a bigger search circle. There are tons of things to be found with this option, hidden dungeons, items, and characters. Class Change will become available for characters when they hit level 25 and 40. The only character without 2 changes is Audried. The first change at 25 costs 3000 gold and will put the characterin a 1 on 1 battle with a random enemy, and is usually pretty easy. The second change costs 10000 and will pit them against a level 50 doppelganger of themself, and can be hard. Party Point Distribute. This allows you to level up stats with bonus points obtained after completing battles. Combination Shop. 5 options here. Combine, Allot EP, Upgrade, Skill Create, and add to shop. Combine is self explanatory. The only thing of note is combining items that don't have a natural recipe together will make a random item. This isn't always bad, as you can get some really great equipment from random synthing. Allot EP applies EP gained in battle to weapons, to rank them up. Weapons cap at rank 5, and of course the stronger they are, the more EP it takes. You can also use this to rank up auto-skills and make their effect better. Upgrade. Once a piece of equipment is rank 5, sometimes it can be upgraded to the next level. Example: A rank 5 Silver Sword can be upgraded to a Platina Sword. You can check and see what an item turns into by unequipping it and checking this option. Skill Create. Very important here, as this allows you to create new spells and skills. You can check to see what ingredients are needed for each even if you can't make them so be sure to do that. They follow this pattern: 1-31 are elemental spells, in this order: Attack ->Level 2->Level 3->Level 4. The only exception is the Nothingness element, that has no attack. 32-58 are weapon skills. Level 2->3->4. Level 3 is usually a weak area attack. Personally speaking, Sonic Edge for sword and Trick Dagger for dagger are the only ones worth it. Level 1 skills are purchased in shops. 59-66 are recovery spells 67-73 are stat up spells, such as Speed Shell. 74-82 are negative status and other oddball skills like steal and Rua. 83-88 are attack skills and self status boosts like Perception and Move Charge. Add to Shop. Some items when they become rank 5 can be added to shop inventories. This can save you EP in the long run for items you will repeatedly have to make, such as Magicians Rod and Silver Sword. For the most part you may not use this so much. III. Status Menu Choosing status will bring up your party menu. Here you can micromanage you characters. Press triangle to bring up the menu. First option is Item. This lets you equip them or use items that boost stats. The bottom choice shows your entire inventory. Hit start to organize them either automatically or manually. Second option lets you set weapon skills and spells. The icons of course will denote what can be equipped there. 3rd option sets Auto Skills, such as Move+1 or poison resistance. These can be equipped as long as you have an empty slot. To remove an auto-skill from a piece of armor, simply equip it on any character, then remove it. This will take the auto-skill off and allow it to be equipped on anyone and any armor. 4th option lets you organize your characters, by Number, Level, or manual. IV. Historical Point. One of the focal points of the game, Historical Points (or HPs), let you play out this edition of Neverland War from whichever perspective you wish. This will alter history and your ending. Once the HP message pops up and you enter the HP, the next move you make will play out in that armies' POV. Early on, for example, if you advance as the Shinsei army, you will be attacking a castle, while if you play as Neverland, you will be defending it. Along with the other branching paths the game offers, you can make every playthrough unique. V. Battle. Obviously the bread and butter of the game. Every action requires AP to execute. First option is move. Which ...allows you to move. This will always take up 6 AP regardless of how far or not so far you are moving. Be careful which direction you end up facing, because being attacked from behind or from the side will greatly increase damage given. Use this to your advantage, too. Since every movement is 6 AP, always move to the enemy side or rear, if possible. Second option is your skill pool. You can do them on their own, or use a "Hold". Hold is essential, and new to this edition of the game. Hold lets you chain multiple skills together in one turn, sometimes making stronger skills. Early on you will learn that using hold with 2 Slash skills will make Triple Slash. There are tons of combos to be found, so experiment. The general rule is, 2 level 1 skills will make a level 2, 2 level 2s will make a 4. Combine a 1, 2, and 4 to make a level 5. There are also skills that come out when combining elemental spells with attack, among other things. Experiment and have fun. 3rd option is Charge. This brings you back to the skill menu, where you can choose normally. This will "charge" the action so the next time your target is attacked, the action will trigger with a damage bonus. You can use this to make combos between 2 characters or just add a damage boost. Manipulating chargeand hold is the key to successful battles. Example: Naiz charges Slash on Enemy A. Duelers' turn comes up next, and he uses Slash on Enemy A. This triggers Naiz' Slash, and will make a 2 person Triple Slash. 4th option lets you use items. Unlike SS1, this game uses a "party bag" system, so every character has full access to all your items, instead of having to carry their own. 5th option is the status screen, which shows you stats and such for both your characters and enemies. Use it to check weaknesses and what weapons certain strong enemies might drop for you. 6th option ends a characters turn. VI. True Ending Route This path will get you every single character, and the best ending. I don't mention Ikai no Mon or Battle Points, but I do recommend clearing them to the highest possible level in between each HP. This the is the path I took, and I got the true ending. Opening After the opening, choose Neverland, and choose to go to Golden area. Clear the battle in Milabero in under 75 turns. Switch to Shinsei. With Shinsei choose to fight at the fort. Win in under 99 turns. Finish up with Neverland. Clear the HP1 with Shinsei Start with Neverland, and do all of their battles. Take the forest route with Shinsei. Recruit Himika. Clear the forest stage in under 100 turns. Continue to Mazina, and defeat Hiro in the battle, don't win by the other condition. Choose Neverland for HP2 With Neverland choose the rebel suppression route. Advance to Lithanit, then recruit Curme. Switch to the Roses, choose to meet Cuo, and advance to South-West. Switch to Shinsei and choose the detour route. Clear Rapis Beach in under 75 turns. Clear the 2 Maldar Fort battles in under 150 and 200 turns, respectively. Recruit Yam-Ku. Following the above, you will be able to select the Roses for HP3, do so to recruit Arsas. Start off as Neverland, choose the sea route. In the first battle, keep Levy alive, so she will join. Advance all the way through their story battles. In the last battle in Varanoir, don't kill Reinmilan. Change to the Roses. In the first battle in Neibos, make sure at least 3 civilians survive, and last the whole 150 turns. Finish up all their battles, winning in Dupan in under 150 turns. Finish up with Shinsei, choose the camouflage route. Choose the Roses or Shinsei for HP4. With Shinsei make sure to kill Iraena. Start as Shinsei, play the first battle with the Ikai characters. When prompted, choose the sea route. Change to Neverland, choose the detour route. Recruit Roseblod and Nail. Advance all the way through their story. (If you go back into the desert right after clearing it and before going to the castle, you can fight a bonus battle). Clear Shinsei, then the Roses. Beat HP5 with Neverland. Start with Shinsei. Take the Gaugabul route, finish all their battles. Switch over to the Roses, clear all the way through. Choose "shingari". Finish up with Neverland. Beat HP6 with Neverland in Almana fort. Beat the Roses battles in the order of: Ferias->Ashiria->Gatzo->Beminapa. Play through Neverland, choosing the Ferias route. With Shinsei take the Shirineeg route. HP7 with Neverland. Start as Shinsei in the last group stage. Clear completely in the order Shinsei->Neverland->Roses. Make sure to recruit Shell. HP8 will be compulsive Roses. After the armies integrate, See the events in Kingszolfin, then finish the Ikai no Mon to floor 25. Find and clear the Temple with no Name before proceeding to Elentz Port to recruit Shiro. If you fight 7 battles instead of 6, you will get the true route and ending. VII. Tips and Secrets. --Best skills: Thousand Kill - QAttack x6 This can get as high as 120 chain. Highest damage I have seen from it is 450K. Obviously this is your boss killer. Quintuple Attack - QAttack + Triple Attack + Double Attack Single character version of Thousand Kill. Does around 12 hits. Good for eliminating small enemies quickly without srtting up eleborate charge chains. Inviga - Sparkshot + Glacier 12 hit spell. Probably the best single target attack for most of the game. Tempest - Sparkshot + Glacier + Tempera Inviga to multiple enemies, essentially. Mick has the ability to do this using only his innate slots, making him the best mage in the game. Rotten Breath - Monster Skill, learned from Dragon Zombie 6 hits, 3 physical and 3 magical. It also has a high occuring poison property. Great for Shiro and his high AP. You can fight Dragon Zombies in the last Roses battle point. --Hidden characters: -Himika Before HP3 ends. Clear Ikai no Mon through level 3 as Shinsei and Neverland. This will open a Forest Outskirts battlefield in the Garena regions. Clear as Shinsei, then go to Lit. Himika rules. -Yam-Ku Clear Shinsei Battle Point 1, which will open a battle field in the Golden Area. Clear to that with Shinsei to get the Super Ape man, Yam-Ku -Curme Clear Ikai no Mon through floor 6, then Neverland Battle Point 1. Search for and clear Bruck Valley, making sure Curme lives. The winged spearman will be yours. -Arsas Clear HP3 with the Roses. This may conflict with the true ending route, because you probably have to choose to not meet Cuo with the Roses in order to get the option to play HP3 with them. He is outclassed by Nagi in every way, so don't worry too much about missing him. -Levy With Neverland after clearing HP3, choose the sea route and make sure she survives. Best mage Neverland gets. -Roseblod and Nail After HP4 and the Neverland story has been started. Clear the Ikai no Mon up to floor 12, then search for and clear the Rotted Ruins. Both should get spots in your permanent party. -Jade With Shinsei after clearing HP4. Choose the sea route. He will join after the last fight in the series. Shirtless pirate gunman. -Shell If you are on the true route or the Roses route, you can recruit the ditzy angel. After HP7, when you get back to the Roses, after the event on the nameless hill, search the Eulid area, on the little peninsula south of the lake. This will open up her battle field. --Hidden areas In addition to the 2 areas that get you hidden characters, there are also a few other hidden battlefields that can be foudn with search. The timing and requirements to find them can be infuriating and random at times, so if you miss one or simply can't find one despite fulfilling the requirements, blame the game. (One of my few problems with the game is this). One tip I can give, is even if it isn't listed as a requirement, try clearing the most recent battle point and the Ikai no Mon as far as you can. The exp and EP isn't going to hurt you. Forgotten Cave (Shinsei): Timing: After clearing HP2, before clearing HP3 When given the option, choose the detour route. Clear the Ikai no Mon through floor 6, and also clear Shinsei BP1 (you would do this to recruit Yam-Ku anyway). In the first battle (Lavis Beach), there is a breakable rock at the highest point. Break it. Go to Niva, and you will hear some info about it. Go to the guild and search, it is in the Garena area, to the right of Maldar. The battle contains 3 Clear Doll enemies worth 100EP, and the breakable rock has an item required to make the spell Stardust. Make sure you have Status Clear, or a lot of status cures, because the Dolls have a full array of status+ spells, and a ton of AP to use them. Bruck Valley (Neverland): Timing: After HP2, before HP3 Clear Ikai no Mon 6, and Neverland BP1. Talk in Niva to get info (do this before or after doing the Forgotten Cave with Shinsei). The search area is a bit to the north of Niva, right before the northern border comes to a point. Curme will join on this battlefield, and it can be hard depending on your enemy allotment. You will get 1-3 Warlocks, who will spam Atomic Hole, sometimes at Curme. If he dies, you lose him for good. Once the spellcasters are out of the way, it's easy, just watch Curme, since he is pretty reckless. Nothing too spectacular in the breakables. Spectacular Rocks (Roses): Timing: Right after Mick joins the Roses. In part 1 of the 2 part battle in Neibos, stall for 120 turns (bring the enemy ranks down to 1, and just surround him). After Mick joins, go to Lit with them to get info. 3 Clear Dolls here, 100EP a pop. Nothing special in the breakable in my go through. Rotted Ruins (Neverland) Timing: After HP4 Start the story rolling with Neverland, and open up the first battlefield. Go through floor 12 in the Ikai no Mon (3 level 40 Dragons, it can be tough at this stage of the game). Now go to Hellphanepool to get the info. Search the Valhalla area to the north, in the snowfield. There are to patches of brown with seem to point to the spot in the middle, it's around there. Battle is nothing special, but you can get 2 good daggers in the crates. Great for the incoming Roseblod, who will join you, along with Nail, after you win. Cave of Grief (Shinsei) Timing: After clearing Shinsei BP4, and Jade is in the party. Info is obtained in Marichik. Location is just to the right of Aspern Fort, in Shurak Sea area. After you whittle the enemies down to 2 or 3, 3 Clear Dolls will spawn, again 100EP each. Breakable had a fist weapon. Beminapa Forest Interior (Roses) Timing: Shortly after clearing Beminapa Forest proper. Get the info in Noishulan, then search a little to the right of the actual forest, near the triangle border. You will fight a boss in here (Titan), who drops the item to make Earthquake. The crate is usually nothing good. Eastern Dark Marsh (Neverland) Timing: Opens between HP6 and 7, but requires unknown triggers, Dialgo area. Search the right side of the black area after hearing about it in Noishulan. You fight a Vampire here, who will drop the item to make Grand Cross. I don't remember breakables. This is only available in the Neverland route. Forest of Light Outskirts (Shinsei) Timing: After clearing the Forest of Light. Info is obtained in Noishulan (if you triggered the Eastern Dark Marsh you will have to find and clear it first). Search a little to the upper right of the forest. Depending on which route you take, you may not have the option to clear the Forest of Light, hence making this area inaccessible. Dragon's Mouth (Roses) Timing: After clearing the Forest of Light outskirts. This appears normally as an HP area for the Roses, so memorize it's location. Info can be obtained in Noishulan after clearing the Forest of Light Outskirts. The battle contains 4-6 level 70 Dragons, who will probably stomp you into the ground if you attempt it as soon as you can. It will be game over...so my advice is to just open it, and not go there until after you beat the game. If you clear with the Roses ending, you can come back here and level for the post-clear madness. You can't fight here if you didn't choice the HP battle for the Roses that takes place here. Lake Town Mare. Timing: After HP7, after the event on the Nameless Hill but before doing anything else with the Roses. The only way to open this area is to be finishing on the Roses route (best ending). Before going on to fight the Roses series in Grana Church, search just south of Yulid Lake in the Eiks area (on the little peninsula or thereabouts). Shell will join in this battle...but will be level 1. Fontinoa Timing: Anytime after all the armies integrate. Search the lower middle portion of the newly opened Hellphanepool area. Look for the area where the forest and plains start to meet. The breakables will yield one Tri-Guard apiece, which has the Counter auto-skill. Namless Temple Timing: After integration. You can only find this area if you are getting the Roses ending. It's somewhere in the Kaizelorn area, which was only accessible during their portion of the game. If you are getting the true route ending, Shiro will join from here. He is also level 1. --Post Clear Activites After your ending finishes, you will get the option to save. Do so in an empty slot, if possible. If you choose to load this save, you get 3 options. First option is to start a new game. If you do this, you will play a new game from the beginning. Once you get past the opening battles, and can freely move, you will notice that you have 1200 or so EP, between 300 and 500 PP, and a random allotment of the items you had at the end of your last play. They will be divided among the 3 armies, randomly. The distribution is set when the clear file is made, so if you don't like the hand you were dealt, you will have to beat the game again to mix it up. With the exception of Hiro and the breaker users, odds are you won't get too shafted, equipment wise. Obviously this makes this playthrough much easier. You should take 1 damage from everything until HP6 at the earliest. If you are planning on tackling the post clear battles, save ALL your PP and as much EP as you can. If you choose to just outright Load your clear file, you will be back on the world map with your party. You will notice right away you have access to every area in the game, in addition to 1 new one, the Spectral Tower (you can't enter there yet...). There are several things to do here. First thing you have access to, are floors 25-50 in the Ikai no Mon. Difficulty ramps up pretty high starting on floor 25, so be prepared. (My end game party was destroyed by gremlins who spammed multiple Grand Cross on every turn). There are a myriad of bosses and strong enemies, culminating with Double X at the end. Up to 45, the same pattern applies, and you can escape on all non-boss floors. Starting with 46, you will take them one floor at a time, fighting a boss on each one. Every boss you beat will yield you a title, so after each of these 5 battles, check for it. Here is a rundown of what you will be facing: Floor 44 - Cursed Sword Don't worry about this fight, it is cake compared to what is to come. Floor 45 - Strengthened Draconian + Draconian x2~3 If you are using Naiz, just stick him up front to tank and you will not have many problems. Runelba works fine in this role too. The boss drops a Dragon Heart, which you can use to make a Dragon Wing breaker. Floor 46 - Ambrosia + 2x White Ark, 2x Black Dragon The normal dragons are no trouble. Ambrosia can be difficult to actually attack with your entire party, depending on your set up. Just keep your party spread out so when he starts using breath attacks he isn't taking out everyone. Have SPs or Mick on Acceleration when he gets low to take him out. Floor 47 - Rune Blade + 8x Angel Knight Don't advance too far onto the field, you will want to keep some of the Angels idle while you lower their numbers. The Rune Blade has 2 extremely dangerous SPs. Dancing Sword does tremendous HP damage, and it's other one causes instant death with high probability. SPs and Magic are needed to take it out. Floor 48 Vermillion + Left and Right Arm No small fish enemies here. Focus on the arms first. One is physical and the other is magic. Take the magic arm out first if possible, since it has a lot of status attacks and can High Heal for 34K per cast. Vermillions' main SP does high damage to low VIT characters, so be prepared with Grooming or God Breath to protect yourself. After this fight you will have all the ingredients to make a Matrix armour, which is by far the best for mages. Make is ASAP. Floor 49 Sataniel + 6x Dark Angel This is mostly magic based opposition, so get your resists up. The boss itself is quite easy (I took her down in 2 Thousand Kills), so don't worry too much here. Floor 50 Double X Depending on your set up, this is going to be super easy, or 400 turns + constant death. He has insane HP, somewhere up over a million or so. As with all dragons, keep your party spread so one breath attack can't wipe you out. Be sure to break the chest to get the armor inside. After clearing that, regroup and restock up on items, and re-enter floor 48. You have to do these consecutive style, so no leaving in between. Floor 48 Vermillion + Arms 3x Yeah, I know. Try and get 1 down at a time and you shouldn't have much problem. Remember, you did it once before. All the parts drop rusty equipment, which is important if you are going after Hiros' GOH. Have a few characters with maxed out Item Drop auto skills. Nashi will spawn on turn 250 or so, so be prepared. Floor 49 Sataniel, Strengthened Draconian. Rune Blade 2x The 2x is misleading. After killing one pair, a second pair will pop. In reality you are going to be killing 4 of each. I didn't find it to be too hard, but it is a very long fight. Floor 50 Double X 2x, Ambrosia 2x Keep in mind that these things can't move, so you will only ever have 1 attacking you. Take out the Ambrosias' first since they will be a joke by now. The tricky part of this fight is that the Double Xs' can now use Hellgazer. It's instant death probability is pretty high, which can be infuriating if you have 1 dragon left with low HP..... The following fights can be done in any order, and can only be done once. They are all series style, so have the appropriate supplies. All the battles that feature regular soldiers will have 1 or 2 waves of them that appear when you kill the first batch. -Walans Fort- 1 - vs. Bazgel, Falzen, Hainel + Soldiers Hainel has Acceleration. This is very easy. 2 - vs. Guineviera, Jeck, Gastol + Soldiers Jeck is by far the most dangerous. Usually he will just snipe you from his start position with Hold Break and Prison Dead while you break down the lines. 3 - vs. Minald, Kuroits, Aul Fauron Minald has acceleration and Aul Fauron is very strong. Try and lure one down at a time. When Aul Fauron joins the fight, keep your healers and revivers out of the path so his Outrage SP doesn't murder them. Killing Minald and Kuroits will spawn 2 Nashi enemies, but they are nowhere near the threat they once were. -Granas Church- 1 - vs. Audried, Corlia Soldiers Audried has Acceleration, so don't go after him until you have whittled down some of the mages. This is a very hard fight because of the shear number of enemies. 2 - vs. Dueler, Corlia Soldiers His SPs are very strong, so spread out when his turn is coming. 3 - vs. Lindstrum, Audried, Dueler Audried and Dueler are identical to their prior versions. Lindstrum is dangerous but pretty slow. This isn't as hard as it you would think because there are no mages to deal with. -Meikei- 1 - vs. Purple, Violet, Yellow, Schwartz All but Schwartz have Accleration. Violet and Purple can be taken down in 2 turns and aren't very strong, so don't worry too much here. You don't have to deal with any other enemies here, making it easy. 2 - vs. Sigried, Ifu, Bayard Ifu should be your main target here, since he has Acceleration AND his normal attacks can cause death instantly. The battlefield actually is your advantage here, as you only have to deal with 1 at a time, and can keep them away from your back ranks. 3. vs. Janess, Cassius, Hiro2, Jadou Redux of the final battle. Killing Cassius, Hiro2 and Jadou will spawn a pair of Nashi each. Janess won't use Hellgazer as much as the first time, so don't worry too much. After clearing all of the above, you have one last series to try. -Spectral Tower- 1 - vs. Sataniel, Rune Blade, Strengthened Draconian Similar to the Ikai no Mon fight, only 1 pair of each. Stupid easy by this point. 2 - vs. Lestol, Li Feion, Ralion Ok, the most important piece of advice in the game I can give is for this fight. DO NOT KILL RALION FIRST. For every turn that ends after killing her before the other 2, 2x Nashi will pop. Otherwise, Lestol has Acceleration and will spam Spread Spider which does high damage and Don't Move/Don't Act. His Soul Crash will do over 200,000 damage if he gets to do it, so take him down first. Li Feion is easy, and Ralions' defense is so low you can kill her in 1 combo. 3 - vs. Wave Wave is the father of Scarface, and one of the 2 most powerful beings in the Neverland universe. The bright side is he doesn't have Acceleration. He has monster HP, but otherwise if you keep him focused on your tank he shouldn't be too dangerous. I recommend a minimum of 3 playthroughs before you even attempt this, since you will need the extra PP to max out stats. Multiple copies of the better armor and auto skills will also be invaluable. Level 5 HP Up+, All Rounder+, Evasion Up are musts on ALL characters. I used Hiro, Max, Naiz, Cuo, Shiro, and Mick for these. Use whoever you like, but don't waste your PP until you have a party you are totally comfortable with. Beat all this and you will surely be a Spectral Souls 2 master! Now that I have beaten every battle, this is probably the last revision unless I feel really ambitious and start doing lists. VI. Disclaimers, revisions and credits/thanks This FAQ was created by me, Jae Church. Do not post it, reproduce it, or steal bits of it without permission. Odds are if you ask, I will so yes, so have some manners. Idea Factory for continuing to make wonderful Neverland games. Gamefaqs for posting this New Wind of Kotaro and their BBS for helping unravel the many secrets http://homepage3.nifty.com/new_wind_of_kontaro/spectoralsouls2-capture-top.htm Everyone on the Surpara BBS, Gamefaqs board and 2ch, for the same reasons as stated above. This is version 4.1, 11/10/2005.