SpongeBob SquarePants: Revenge of the Flying Dutchman Walkthrough :
This walkthrough for SpongeBob SquarePants: Revenge of the Flying Dutchman [Playstation 2] has been posted at 25 Sep 2010 by fro01 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up fro01 and share this with your freinds. And most important we have 1 other walkthroughs for SpongeBob SquarePants: Revenge of the Flying Dutchman, read them all!
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Walkthrough - FAQ/Walkthrough+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | S P O N G E B O B S Q U A R E P A N T S | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | R E V E N G E O F T H E F L Y I N G D U T C H M A N | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: SPONGEBOB SQUAREPANTS: REVENGE OF THE FLYING DUTCHMAN PLATFORM: PLAYSTATION2 GENRE: ACTION/ADVENTURE CREATOR: THQ Copyright 2002 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.01 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Areas UNIT III: PLAYING THE GAME 7. Getting Started 8. Taking Control 8.1 The Controls 8.2 The Status Screen UNIT IV: STRATEGIES 9. General Strategies 10. Specific Strategies 10.1 Bikini Bottom 10.2 Downtown 10.3 Tree Dome 10.4 Jellyfish Fields 10.5 Chum World 10.6 Goo Lagoon 10.7 Dutchman's Graveyard 10.8 Dutchman's Ship 10.9 Final Showdown 11. Quick Overview of Going Through the Areas UNIT V: APPENDIX 12. You are Here, and Lost 12.1 Downtown 12.2 Jellyfish Fields 12.3 Jellyfish Cliffs 12.4 Jellyfish Clams 12.5 Goo Lagoon 13. Items and Wildlife 13.1 Items 13.2 Wildlife UNIT VI: CONCLUSION 14. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com www.wonderdogsoftware.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have SBSP: ROTFD as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 8/10/03: A guide is born. Version 1.01 12/10/04: Added www.wonderdogsoftware.com to the allowed list. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) THQ for making a great action/adventure game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for SpongeBob Squarepants: Revenge of the Flying Dutchman (or SBSP: ROTFD for short). Since this is an action/adventure game, there is no walkthrough per se. Instead, this FAQ is broken up into parts. First you will be given an explanation of choices you have for playing the game. Next, you will be given all the possible commands you can give with a brief de- scription of what those commands are. The last part is dedicated to strategy. This strategy will give you an idea on how to fulfill the requirements for getting the various items or doing the various tasks required to complete each area. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put SBSP: ROTFD in the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ "Are you ready kids?". With this sentence, we begin another episode of Sponge- Bob Squarepants. The popular character from the Nickelodeon channel. Sponge- Bob is the hopeless optimist who can take any bad situation and turn it toward his favor. Of course, everyone around him suffers when he usually tries to make lemonade out of lemons. With the usual cast of the tightwad Mr. Krabs, the hopeless pessimist Squidward, the loveable and tough talking Sandy, his goofy neighbor Patrick, the evil plotting Plankton, and his ever suffering pet snail Gary, SpongeBob creates mischief and downright silliness throughout Bikini Bottom. For mindless fun and hours of entertainment, help SpongeBob defeat evil spirits, get loads of money, and still maintain his dignity. Good luck in rescuing your friends and sending that evil spirit right back to the bottle where he belongs. *************** ******************************** U N I T II ********************************** *************** +===============+ | 6. THE AREAS |============================================================== +===============+ SBSP: ROTFD will require you to go through nine areas under the sea. You may have to revisit areas in order to complete certain taskings or to get the all important letter tile. The strategies for completing these areas are in Chapter 10. Each area, in itself, also requires certain things to be accomplished before you can unlock the way into other areas. The areas are (in alphabetical order) listed below: Bikini Bottom (Where you will start out at) Chum World Downtown Dutchman's Graveyard Dutchman's Ship Final Showdown Goo Lagoon Jellyfish Fields Tree Dome **************** ******************************** U N I T III ********************************* **************** +=====================+ | 7. GETTING STARTED |======================================================== +=====================+ Once the game has loaded, you will be presented with a picture of SpongeBob in the kitchen of the Krusty Krab. On the floor are four flower-like objects. When you stand in each of them, you can access different areas of the game. The different flower-like colors are for: +------+ | PINK | +------+ Takes you to the options screen. The options screen has the following choices: Sound Volume: This turns the volume of the sound effects up and down. Music Volume: This turns the volume of the music up and down. Sound: Whether you want to listen to sounds and music in stereo or mono. Vibration: Turn the vibration on and off on the controller. +-------+ | GREEN | +-------+ There are several choices of extras you can choose from here. They are: DVD Trailer: Preview of new and upcoming DVD's of SpongeBob. Theme Song: The song that starts out every episode of SpongeBob Squarepants. Hints and Tips: A couple of hints to help you in your treasure hunting endeavors. Still Gallery: View artwork that was used, and not used, in creating the series. Credits: Who contributed to making this game. +-----+ | RED | +-----+ Start a new game. +--------+ | YELLOW | +--------+ Load a game already in progress. +====================+ | 8. TAKING CONTROL |========================================================= +====================+ ____________________ / 8.1 The Controls /__________________________________________________________ -------------------- The controls for this game are pretty easy. It just takes a little practice to become proficient. The controls are: +---------------------+-------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+-------------------------+ +---------------------+-------------------------+ | LEFT ANALOG STICK | | | OR | WALK/RUN, MOVE CANNON | | DIRECTIONAL KEYPAD | BARREL AROUND | +---------------------+-------------------------+ | RIGHT ANALOG STICK | CHANGE CAMERA VIEW | +---------------------+-------------------------+ | SQUARE | ACTION, FIRE CANNON | +---------------------+-------------------------+ | X | JUMP | +---------------------+-------------------------+ | X (PRESS DOWN AFTER | | | JUMP OR POWER- | GLIDE | | JUMP) | | +---------------------+-------------------------+ | CIRCLE (AFTER | | | JUMPING) | BELLY SLAM | +---------------------+-------------------------+ | R1 | DUCK | +---------------------+-------------------------+ | R1 (WHEN RUNNING) | ROLL | +---------------------+-------------------------+ | R1 + X | POWER JUMP | +---------------------+-------------------------+ | R3 (PRESS) | LOOK | +---------------------+-------------------------+ | L1 (WHEN WALKING) | SNEAK | +---------------------+-------------------------+ | START | PAUSE GAME, VIEW TO DO | | | LIST, VIEW OPTIONS | +---------------------+-------------------------+ | SELECT | DISPLAY STATUS | +-----------------------------------------------+ _________________________ / 8.2 The Status Screen /_____________________________________________________ ------------------------- Whenever you press the START button, the following screen will come up: +=======================================================================+ | | \_____ ___ ______________ | | __ / ______ / \ / HEALTH _\_ | |/ \/ ________/ \___/ [ ] 5 / \ | | \____________/ \ | | Game Totals \ | | \ | | ( ) 00200 (__) 013 [ ] 005 | | | /\ | | | COINS JELLYFISH SAND DOLLARS | | | | | | > To Do List | | | > Options | | | | | | | | | | | | __________________ | | | / \ _____________________ | | | / /\ Back \ / \ / | | / X Select \/ \__________/ | | \_____________________/ | | | +=======================================================================+ +--------+ | HEALTH | +--------+ What your current health is. You start out with 5 health and one gets de- creased anytime SpongeBob does things detrimental to his health such as getting hit by jellyfish, bullies, or spirits. +-------------+ | GAME TOTALS | +-------------+ These are the total coins, jellyfish, and sandbucks you have acquired during your game. +------------+ | TO DO LIST | +------------+ This will tell you what you need to do to get the letter tiles. In addition, there will sometimes be checkboxes after the letter tiles to indicate additional things you must do to either get ready for another area or to complete the area that you are now in. Also, in the upper right corner is a percentage indicator to show what percentage of coins, jellyfish, and sand dollars you have acquired from a particular area. +---------+ | OPTIONS | +---------+ Takes you to the options screen. The options screen has the following choices: Save Game: Save a game in progress. You have a choice of three save game slots. Load Game: Load up a game. Exit Game: Get out of the game you are playing: Game Settings: Set up the game settings or readjust the game settings. Your choices are: Sound Volume: This turns the volume of the sound effects up and down. Music Volume: This turns the volume of the music up and down. Sound: Whether you want to listen to sounds and music in stereo or mono. Vibration: Turn the vibration on and off on the controller. *************** ******************************** U N I T IV ********************************** *************** +========================+ | 9. GENERAL STRATEGIES |===================================================== +========================+ These are general strategies to make your journey through the different areas more enjoyable (or tolerable at least). These also can be used when you don't want to look at the specific strategies and want to solve things on your own. Again, these are not all-encompassing and I know there are other general strategies to use. These are, though, the best I have found to work for me. - Use your SAVE liberally. Especially every time you do something important like get a letter tile, complete a checkbox, or find a new area. Nothing is more frustrating then playing a couple of hours on a game only to have the power go out and you having to start over. - Learn to use the controls with proficiency. I know, this sounds so basic but you would be surprised at how many people complain about not being able to do certain things because they don't know how to use the controls. There are quite a few tight areas, narrow ledges, killer jumps, etc. that Sponge- Bob will be required to perform. If you don't know how to use your controls, then you better be prepared for either a long game or quitting due to frustration. - When you are jumping, use this trick. Sometimes you will have to jump on very small ledges or very thin surfaces. Use your shadow for guidance. If SpongeBob's shadow is over the area you want to land, then it is safe to land. You must also take into account if what you are jumping onto a moving object. - Make sure you constantly refer back to your "To Do List". It will tell you exactly what you need to do or where to go to get the letter tiles and to make sure the checkboxes are complete. Keep in mind, you may not be able to complete an area until you go to another area and do certain things. This means you may end up running between a couple of areas so that you can complete them. There is more about that in Chapters 10 and 11 where I map out the progressions of each area. - Never get just the minimum required for a level. What I mean by this is if an area requires you to get 75 dubloons and 8 jellyfish, take everything you can out of that area above and beyond what is expected. This will pay un- told dividends down the road when you need to get through an area quicker. - Some areas have more then one part. What I mean by this is that you may have to scale cliffs or go through caves to get through those other parts. The "To Do List" will reflect everything you must do for an entire area. This, however, could be misleading since you may have to travel to different subareas within an area to fulfill the lists requirements. - Learn to use the camera controls. Nothing is more frustrating then trying to do a specific task and the camera angle only adds to the difficulty. If the camera refuses to rotate in one direction, go the other direction to ensure that you have the best possible angle to accomplish your task. There are a few mini-games, though, that you aren't allowed to use the camera on. You will see a small SpongeBob in an area and your task is to accomplish whatever the objectives of that area are. A couple of places this happens are at the Goo Lagoon and the Final Showdown. - When you make it to a puzzle stage, there is really only one key thing to remember. Look for the frame of the picture in the piece. If you can line up the frame parts for the picture, then you will easily have put the pieces together. Pretty nifty huh? - When you are out and about with the treasure hunting stick, make sure you know what the vibration means. The faster and higher pitched it seems means you are closer to the treasure. Sometimes it will vibrate like crazy when you have to go to another subarea. After you enter that subarea, the vibration either stops or is faint. Just aim at where the vibration occurs and head that direction. After a while, you will get a feel for when you are getting close to the treasure. - Keep in mind that when you are carrying objects, you cannot power jump. You can glide, to a degree, but you cannot power jump. This means you will have to find ledges (if you must climb) that are accessible with just a regular jump. - Also note that every time you find a part of the Dutchman's treasure, you will be returned to SpongeBob's house again. - Of course, when all else fails, consult the specific strategy section to get yourself out of a bind. +==========================+ | 10. SPECIFIC STRATEGIES |=================================================== +==========================+ When I was making this section, I had to decide on the best way to present the material in an easy to read, logical format. After some thinking on this, I decided to present it according to the "To Do List" way. This means that each area will have "SPONGEBOB" as headers and under that will be the "CHECKBOX" objectives. You do not have to collect the letter tiles in any particular order. All that matters is that you collect all of them to spell "SPONGEBOB". Once you have accomplished this, you will then go to the puzzle screen to de- termine where the treasure chest is located at. Keep in mind, that you might not be able to complete an area fully until you do certain tasks in other areas. Where this situation exists, I will note it under the letter or check- box. In addition, I will list the areas as they become available in the game, not in alphabetical order. That way, it will be easier to follow along. So, in review, this is how I will set up each area: _______________ / NAME OF AREA /_______________________________________________________________ --------------- Degree of difficulty: The subjective rating of Easy, Medium, and Hard. Subareas (if any): I define a subarea as somewhere where the machine has to load in the new area and it gives it a name other then the area you came from. Getting to subareas: A description of how to get into the subarea or subareas in question. Brief outline of the level and anything special that you need to be aware of. +--------------+ | LETTER TILES | +--------------+ The letter tiles as headers spelling out "SPONGEBOB" with what the task re- quired is and how to accomplish that task. Make a big NOTE for this point, the only two letters I will not explain are the ones involving getting coins or jellyfish. There are plenty of coins, jellyfish, and sand dollars to be gotten in each area. If you are unsure whether you have cleaned the area out, go to your "To Do List". I will also put the tasking after the letter tile. +------------+ | CHECKBOXES | +------------+ Not all of these will appear at once but I have listed all of them that apply to that area. As you complete certain tasks, more checkboxes may appear. Again, you may not see all of them when you start. I think that will work the best for our purposes. Now, onward with the strategies: _______________________________________________________________________________ Before we start the strategies, let us set the stage as to why SpongeBob is in the trouble that he is. After waking up, he gets ready for work. Seeing Gary in the living room, you guide SpongeBob to the kitchen to get Gary's stick so that he can play fetch. Instead of bringing back the stick, he brings back a treasure chest. Being the ever curious, SpongeBob opens the chest and dubloons spill everywhere. In addition, he finds an old bottle. Almost immediately, the Flying Dutchman emerges from the bottle and states that whoever got the treasure must serve on his crew. Being the brave soul he is, SpongeBob blames Gary and now must find a way to get the Flying Dutchman back into the bottle. ______________________ / 10.1 Bikini Bottom /________________________________________________________ ---------------------- Degree of difficulty: Easy Subareas: 1. Your House 2. Krusty Krab Getting to subareas: 1. Go into Your House 2. Go into the Krusty Krab This is your introductory level for you to get familiar with the controls and the game mechanics. It will also give you a brief tutorial of how to interact with things in this game. You will be able to collect all the letter tiles in this area. Also, you should be able to collect all the dubloons and jellyfish without too much trouble. +---------------------+ | 10.1.1 Letter Tiles | +---------------------+ +----------------------------+ | S: Jump up to vista point | +----------------------------+ - Go across the street, you will see a cliff. Jump on the little rock in front of the cliff. - Jump up on the cliff and collect the dubloons. - Look to your right and you will see another ledge, just do a normal jump over to it and collect more dubloons. - In front of you is another ledge with the letter tile on it. What you need to do is a gliding power-jump to reach that ledge. Once there, collect the letter. +-----------------------------------+ | P: Get onto the Krusty Krab sign | +-----------------------------------+ - Look to the left of the Krusty Krab sign as you are facing it, there will be a clam snoozing there. - Get on the clam and you will be vaulted into the air. - Glide over to the sign for an easy letter grab. +----------------------------------------+ | O: Search through Krusty Krab storage | +----------------------------------------+ - Go up into the storage area in the Krusty Krab. You will have to get into the boat and do a power-jump up. - There is a pink jellyfish swimming in circles up here. You may want to catch it first so it doesn't do a surprise sting on you. - Just get up on the crates to get the letter and add it to your collection. +-------------------------------------+ | N: Play hooky on the fishing hooks | +-------------------------------------+ - When you go along the road past Squidward's and Patrick's houses, the screen will change. You will see fish hooks to your right. You must first get the fishing gear. - First, look for the target to the right of the Krusty Krab. - To activate the target, you must do a belly slam on it. Once you have done that, a costume changing tent will emerge from the ground. This also fulfills a checkbox. - Go into the tent and press X to get into the fishing gear. - Remember those hooks? Well, you are now going to ride the hooks up. Just jump up and use the SQUARE button to snag the first hook. It will deposit you on a ledge. - For the next hook, you have to jump slightly forward and press the SQUARE button to latch onto the hook. It will put you on a very high ledge. - Just run along the ledge collecting the dubloons. At the end of the ledge you can collect the letter. +--------------------------------------------+ | G: Get rid of the thug in the Krusty Krab | +--------------------------------------------+ - You will have to go into the Krusty Krab for this one. When you enter, you will see a large shark causing trouble. Your task is to help him out of the Krusty Krab. - Get next to him but not too close or he will bite you. You can either punch or belly slam him. Regardless of the method, it takes two hits to make that shark turn and run. - Your reward for evicting the shark is a letter. +-------------------------------------+ | E: Power jump near the Chum Bucket | +-------------------------------------+ - Go over to the Chum Bucket. As you are facing the Chum Bucket, look to the right. There is a high ledge with a letter floating above it. - Go over to the ledge and power-jump onto the ledge. Letter retrieved. +---------------------------+ | B: Fix Patrick's antenna | +---------------------------+ - Go over to Patrick's and chat with him. Apparently he is getting poor re- ception because his antenna is damaged. He asks SpongeBob to fix it. - When you look up, you will notice that a barrel is resting on top of the antenna. - Do a power-jump upon Patrick's roof. Then use the SQUARE button to karate chop the barrel, thus repairing the antenna. - Patrick states he will be heading Downtown and to meet him there. This creates another checkbox. When Patrick departs, he leaves the letter behind for you to collect. +-----------------------------------------+ | O: Gather 50 dubloons in Bikini Bottom | +-----------------------------------------+ Self-explanatory. +----------------------------------------+ | B: Catch 8 jellyfish in Bikini Bottom | +----------------------------------------+ Self-explanatory. +--------------------+ | 10.1.2 Checkboxes | +--------------------+ /==========================\ | Find Dutchman's Treasure | \==========================/ - First, you must complete the puzzle level after you have found all the letter tiles. - The picture shows the treasure chest to the left of Patrick's house (as you are facing it). - Take your trusty treasure finding stick and head over to that area. - When you open the treasure chest, your reward is an Old Sock. - After you find the treasure, a cutscene will occur showing the Flying Dutchman hypnotizing Gary and making him part of his ghostly crew. /================\ | Leave for work | \================/ Just leave your house. /==============================\ | Slam button near Krusty Krab | \==============================/ You did this when you got the letter "N" /===============================\ | Race Squidward to Krusty Krab | \===============================/ - After you find the treasure and go outside, Squidward states that Mr. Krabs wants to see SpongeBob and Squidward. - After that exchange, there will be a caption to race Squidward. Of course, all you have to do is head down the right-side road and you will beat him without any trouble. - Mr. Krabs will then explain that business is off and that he will have to close the Krusty Krab for a while. After this announcement, Squidward leaves. /====================\ | Cheer up Mr. Krabs | \====================/ - Go through the door into the kitchen and you will see Mr. Krabs busy slaving over the hot grill. He explains that business is off and he restates he will have to close the Krusty Krab. - SpongeBob suggests moving to another location to sell food. Mr. Krabs thinks this is a brilliant idea. He tells SpongeBob to meet him Downtown and leaves a bus ticket for SpongeBob. This opens up the Downtown area. /==========================\ | Find Patrick in Downtown | \==========================/ - After you successfully make your three deliveries for Mr. Krabs, he will tell you to meet him in the Construction subarea. - When you go into the Construction subarea, and look to your left, you will see a blue lobster busy jackhammering. Get by the lobster (don't get too close or he will hit you) and look straight ahead, you should see a changing tent. - Right next to the changing tent is Patrick. /=============================================\ | Catch the jellyfish that has the bus ticket | \=============================================/ - Look in the area that you got the treasure. You should see a pink jellyfish moving in circles. Attached to the jellyfish is a ticket. - Snag the jellyfish with your trusty net and you have the Jellyfish Fields ticket. Go to the bus stop across from SpongeBob's house to go to Jellyfish Fields. /==================================\ | Ride the bus to Jellyfish Fields | \==================================/ Just go to the bus stop across from SpongeBob's house and you are on your way. /=========================\ | Visit Squidward at home | \=========================/ - When you visit Squidward at home, you notice he has a lot of stuff out on the front lawn. - Squidward basically tells SpongeBob that he needs to raise money so that he won't starve and can pay the bills. - Look around at the front of the stuff he is selling. You will see a glass- encased object. When SpongeBob gets close to it, he will comment that it would make a nice gift for Sandy. Squidward will tell him that would make a good gift for the low price of 200 sand dollars. - When SpongeBob goes up to Squidward again, he will notice that Squidward is reading a book about banishing evil spirits. SpongeBob asks if he can borrow the book and Squidward tells him he can after he is finished with it. /=========================\ | Borrow Squidward's Book | \=========================/ - You will have to wait until Squidward starts to nap before you can get the book. You will know when he is asleep when you see the book spinning above the table next to him. - Sneak over to the table and another cutscene will occur. SpongeBob will read about the Flying Dutchman in Chapter 8. It will basically state that the only way to defeat the Dutchman is to collect all of his treasures he had in this life. It also states that whomever possesses the treasures will be immune from the Dutchman's influence or attacks. - After SpongeBob finishes reading, Sandy will bust through the boulders leading to Tree Dome. Go over and talk to her. She offers SpongeBob a challenge to do some karate with her. /=====================================\ | Bring 200 Sand Dollars to Squidward | \=====================================/ - Use the tip money received from Downtown and purchase the acorn. - Now you have a gift to bring to Sandy which will enable you to finish the Tree Dome area. /=====================\ | Take acorn to Sandy | \=====================/ - After Sandy states that she wants to make her tree look better, have Sponge- Bob hand Sandy the acorn. - Of course, Sandy comes back down to tell SpongeBob that it isn't an acorn, but a hornet's nest. This allows access to the top branches of the tree in Tree Dome. /=================================\ | Follow Patrick in Bikini Bottom | \=================================/ After you finish up your food deliveries Downtown, your realize that Patrick is competing with SpongeBob. Now it's time to get to the bottom of this mystery. - You will find Patrick hanging out by the Krusty Krab. Your goal is to follow him, but not too closely. If you get too close, Patrick will say "Hi SpongeBob" and you will have to start again. - You will follow Patrick to the Chum Bucket. There, a robo-Mr. Krabs will appear. Thinking something funny is going on, Patrick and SpongeBob engage in a debate. The robot explodes and Plankton steps out. Plankton states he will put Krusty Krab out of business with his new amusement park Chum World. /===========================================\ | Get Chum World Pass from Jellyfish Fields | \===========================================/ See Chapter 10.4.2 /============================\ | Meet Larry at the bus stop | \============================/ - Go out your front door and make a right. Larry is standing next to the Goo Lagoon bus stop (right next to the changing tent. - SpongeBob tries to convince Larry he needs the extra Goo Lagoon bus ticket but Larry won't budge unless he gets 50 jellyfish from SpongeBob. /=============================\ | Bring 50 jellyfish to Larry | \=============================/ - After gathering 50 jellyfish (game total), Larry will give SpongeBob the extra Goo Lagoon bus ticket. _____________________________________ / 10.2 Downtown (Business District) /_________________________________________ ------------------------------------- Degree of Difficulty: Medium Subareas: 1. Construction Site 2. High Rise Apartments Getting to subareas (also look at the map in Chapter 12.1): 1. Go straight up road (as you are facing Mr. Krabs cooker) and look to your left. There will be some hazard markers outlining the entrance. 2. Either go through the Construction Site or make a right from the bus stop (as you are facing Mr. Krabs cooker). Make another right at the inter- section. After you go around the left curve, the entrance is half-way down the road on the right side. There is money to made in this area and subareas. I would recommend getting all the letter tiles in one area or subarea before doing food deliveries. The reason is that there are certain things available (like the jellyfish elevators in the High Rise Apartments) that will make your task easier. I would also recommend clearing out the area and subareas of coins and jellyfish before doing your food deliveries for the same reason. The only real problems on this level are the sharks and snails. Both have a nasty bite. +----------------------+ | 10.2.1 Letter Tiles | +----------------------+ +-------------------------+ | S: Up, up and alleyway | +-------------------------+ To get to this letter, do the following (use the map for a visual): - At the bus stop (facing Mr. Krabs cooker), make a right. - At the intersection, make another right. - Follow this road around. It will curve left and curve left again. - At the end, the road splits to the left and right. If you look to the right, you will see a changing tent. - Go to the left and jump on the newsstand. - Look right and jump on the ledge and collect the coins. - Look left and you will see the spinning letter. Jump to the ledge and collect it. +----------------------------------------+ | P: Shoot the bolts to cross the chasm | +----------------------------------------+ Construction subarea - Go into the changing tent and change into Mermaid Man. - Now look at the area directly behind the changing tent. You will see a corridor with drills going in and out of the walls. This is where you have to head. - Avoid the first drill, cross the wall, go onto the wall on the right. - Again, avoid the drill to the left and power jump on the platform to the right. You will see a foreman at the end of this platform. - Now, look at the wall opposite of where the water is and you will see a red hot rivet. - Fire a water ball at the rivet and it will drop a girder. - Get on the girder and you will see another rivet. Hit it with a water ball to drop another girder. - Get on this girder and hit the rivet again with a water ball. - Now, get on this girder and go to the end so that you are over the pool of water below. Look across and you will see the last rivet. This will take a couple of shots to get a shot in accurately. - Once you hit that rivet, the last girder needed will drop. When you climb on it, you will notice a blue lobster jackhammering. Take him out with two water balls. - Go past where the lobster was and the letter is your reward. +--------------------------------+ | O: Pile on the pressure plate | +--------------------------------+ Construction subarea - When you enter the Construction subarea, you will notice a blue lobster jackhammering in front of SpongeBob. - Go past him and you will see a sunken target with a bunch of bolts around the edge. Your goal is to put all of these bolts into the target pit. - Once you do this, the four steel columns will rise to varying heights. Starting at the short column, jump to the highest column. Be sure to watch out for the steel wrecking ball since it will knock SpongeBob off the column and take away one health. - You will see the letter "O" spinning above the highest column...get it. +---------------------------------+ | N: To the top of the High Rise | +---------------------------------+ High Rise Apartments subarea. Make sure you have the Fishing Gear on. - Get on the jellyfish to the right of Mr. Krabs cooker. - Get off the jellyfish at apartment 8 and look to your left. You will see a ramp going up and another ramp going up and down. You need to get on the ramp going up and down. - Go to the very right edge of the ramp going up and down. When that ramp is at its highest point, power jump to the balcony to the right. Watch out for the swinging brown pendulum. - After you are on that balcony, jump up on the pendulum. You will notice a fish hook in front of SpongeBob. Jump and snag that hook. - The fish hook will stop opposite of a large cylinder with the right side down. Jump off to the left to get on that side that's down. Then jump up onto the pipe itself until you see three steam vents. - Jump on the steam pipes until you see a balcony to SpongeBob's right. This will be apartment 10. - From the balcony of apartment 10, jump to the clock that is to the right. You will notice a large gear right behind the clock with coins on it. - Now, this will require some quick action. Jump on the leftmost gear and ower jump onto the ledge above and on the left side. - Once you are on the ledge, you will see a snail drifting around right under the letter. Power jump and snag the letter. +----------------------------------+ | G: Check the High Rise plumbing | +----------------------------------+ High Rise Apartments subarea. Make sure you have the Fishing Gear on. - Go left from the Construction subarea tunnel and go across the rickety bridge. - You will arrive at another exit tunnel to Downtown. On the left and right of this tunnel are two vents blowing out fire. Wait until the fire dies down (either one) and jump up on the tunnel. Be careful because the top of the tunnel is rotating left to right. - You can also ride the jellyfish up to apartment 3 but it is a tricky jump to the left. - Jump up to the vent that looks like a pipe in the billboard to get to the next ledge. Head over to apartment 3 on the right. - From the balcony of apartment 3, look to your left and you will see a ramp going up. Be careful because sometimes flower pots roll down this ramp. When you make it to the top of this ramp, you will be on the balcony of apartment 4. - Now, look at the wall and you will see a fish hook against it. Jump and snag your net on this fish hook. Turn around and you will see an elevator going up and down. Get on it. - When it reaches its highest point, you will see a series of pipes in front of SpongeBob. Jump on the leftmost pipes against the wall. - Unless you are really good at running along narrow pathways, I would recommend sneaking along the pipe as it wraps around the wall. - Eventually, you will see a steam vent off to the right, jump on it. - From that steam vent, you will see another pipe slightly left of the steam vent. At the end of the pipe is the letter you are questing for. Jump toward the wall to land on the pipe and walk over to collect your letter. +----------------------------------+ | E: Complete all food deliveries | +----------------------------------+ These are where the food deliveries are. They will be in the order you have to do them. All directions are relative from the bus stop, as you are facing Mr. Krabs and his cooker, or entrances in the subareas (see map of Downtown for locations): /==========\ | Downtown | \==========/ 17 Seashell Street: - Turn right at bus stop and head down that road. - Continue to follow this road. It will curve left, then right, then left again. - At that intersection, make a right turn and head down to where the road curves right. Go down just a little way. - You should see the 17 on an apartment on the left side. /======================\ | Construction Subarea | \======================/ Construction Foreman: - Go the exact same way you did when you got the letter "P". The foreman is at the end of the platform. Other Construction Foreman: - Look to the right and you see a path heading toward the entrance to the High Rise Apartments subarea. The blue lobster jackhammering and your changing tent should be on your left side. - After you pass a wall to your left, look to your left and you will see a bridge across the water. On that platform is the other foreman. - Remember this area since you will be back this way again. /=============================\ | High Rise Apartment Subarea | \=============================/ Apartment 9: - From the entrance, get on the jellyfish to the right. Ride it to the top. - Get off and you are at apartment 9. Apartment 4: - Go the exact same way you did when you got the letter "G" and you will be at apartment 4. Apartment 1: - Go left across the rickety bridge and get on that jellyfish to the right. Ride it all the way to the top. The jellyfish will then descend to another balcony. Get off on the left and you are at apartment 1. /==========\ | Downtown | \==========/ You will have 250 seconds to complete these four deliveries. 88 Albatross Avenue: - Go straight from the bus stop. You will pass the Construction subarea entrance on your left. - The road will curve right, then left and you will pass the alley on your right. The road curves again to the right. - About a third of the way down, look to your right and you should see house 88. 24 Seashell Street: - Go the same way you did for 17 Seashell Street. - Right when the road curves, look to your right. You will see two door next to each other. 24 is the door on the right side. 10 Stormy Way: - Make a right from the bus stop and head up the road. Go past the inter- section without turning right. - As the road curves to the left, start looking for the door with 10 on it at the end of the left curve. 11 Seashell Street: - Turn right at the bus stop, then turn right at the intersection. The road will curve left. - Head down the road and you will see the theater at the next left curve. You will also see Patrick in front of apartment 11. - Congratulations, you have completed all the food deliveries. As a reward, you get lots of sand dollars and the letter "E" as a reward. +-------------------------------+ | B: Help Sandy clean up trash | +-------------------------------+ You must have gotten the Leaf Blower from Jellyfish Fields before you can complete this part. - Go to the changing tent and put on the Reef Blower costume. - Turn left from the tent and follow the road around. After you see apartment 21, Sandy should be on the right side. She will tell you she is part of a campaign to clean the city so she needs SpongeBob's help. SpongeBob will be responsible for blowing six bags of trash into the sewers. - Remember, a sewer can only hold one bag of trash. Also watch out for the sharks since they seem to concentrate near the sewers or bags of trash. - Once you have completed your assignment, report back to Sandy to receive your letter. +------------------------------------+ | O: Catch 10 jellyfish in Downtown | +------------------------------------+ Self-explanatory. +------------------------------------+ | B: Gather 75 dubloons in Downtown | +------------------------------------+ Self-explanatory. +--------------------+ | 10.2.2 Checkboxes | +--------------------+ /==========================\ | Find Dutchman's Treasure | \==========================/ - First, you must complete the puzzle level after you have found all the letter tiles. - The picture shows the treasure chest in the area you delivered food to the other Construction Foreman. - Take your trusty treasure finding stick and head over to that area. Before you cross the bridge, look to your left and there's the chest. - When you open the treasure chest, your reward is a Wig. - After you find the treasure, a cutscene will occur showing the Flying Dutchman hypnotizing Sandy and making her part of his ghostly crew. /====================================\ | Deliver food to 17 Seashell Street | \====================================/ - See "E" in Chapter 10.1.1. /=========================================\ | Meet Mr. Krabs at the Construction Site | \=========================================/ - The Construction subarea is now opened up. From the bus stop, go straight and you should see the entrance on the left side. /======================================\ | Deliver food to Construction foreman | \======================================/ - See "E" in Chapter 10.1.1. /============================================\ | Deliver food to other Construction foreman | \============================================/ - See "E" in Chapter 10.1.1. /============================================\ | Meet Mr. Krabs at the High Rise Apartments | \============================================/ - The High Rise Apartments subarea is now opened up. Just go the same direction you did when you delivered food to the other Construction foreman. Instead of turning left onto the bridge, go straight through the gate. /=============================\ | Deliver food to apartment 9 | \=============================/ - See "E" in Chapter 10.1.1. /=============================\ | Deliver food to apartment 4 | \=============================/ - See "E" in Chapter 10.1.1. /=============================\ | Deliver food to apartment 1 | \=============================/ |
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Another SpongeBob SquarePants: Revenge of the Flying Dutchman Walkthrough :
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