Spyro: Enter the Dragonfly Walkthrough :
This walkthrough for Spyro: Enter the Dragonfly [Playstation 2] has been posted at 11 May 2010 by thedarkway_2021 and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up thedarkway_2021 and share this with your freinds. And most important we have 3 other walkthroughs for Spyro: Enter the Dragonfly, read them all!
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Walkthrough - FAQ/Walkthrough Final___ ,' `..------. ,-'\ /\ ______ ___ / /| _ \\ \/ \| \ ,' `. | ,./ | | \ | \ ,'| .-. | ,' `. \ \ | '-' / \ / | '-' / / ,-. \ \ \ | .--' | | | ,' | | | | ,._.-.___.--. \ | | | | | | | `._\ `-' / .--.___.-._,. /___ * ,' |\_) / | | / | | |`. /`. ,' `. * ___\ ____)__/\ `. `.__,' |___| /___| |___| `./ `.___,' ,' /\__(____ '.--' _/ /____________________________________________________\ \_ `--.' / __ ___ _ _ ___ _ _ _ _ _ _ _ \ | |_ |\| | |_ |_) | |_||_ | \ |_) /_\ / _ / \ |\| |_ | \/ | \ |__| | | |_ | \ | | ||_ |_/ | \ | | \_/ \_/ | | | |_ / / `._____________________________________________________________,' =============================================================================== Author: TrulyDexterous Last Updated: 29/02/08 Version: Final ============================================================================== =============================================================================== + + + + + TABLE OF CONTENTS + + + + + =============================================================================== .............................Revision History [RVHI] ..................................Legal Stuff [LGST] .................................Introduction [INRD] .............................The Story So Far [STOY] ..................................Game Basics [GAMC] ......................Non-Playable Characters [NPCR] ..............................The Walkthrough [TWTH] ...............................Dragon Realms [DRRM] ..............................Dragonfly Dojo [DRDJ] .........................Crop Circle Country [CRCC] .................................Laua Island [LAIS] .....................................Cloud 9 [CLO9] ............................Monkey Monastery [MOMO] .................................Honey Marsh [HOMS] .................................Thieves Den [TVDN] .............................Jurassic Jungle [JUJU] .....................................Ripto 1 [RPON] .....................................Ripto 2 [RPTW] .....................................Ripto 3 [RPTR] ........................Breath Rune Locations [BRRL] ................................Enemies Guide [NMEG] ........................Extra Life Locations [EXLL] ....................................Glitches [GLCH] ..................Frequently Asked Questions [FRAQ] .....................................Credits [CDTS] ........................Contact Inforomation [CNNO] Press Ctrl+F together and input the code that's in [brackets] next to the section you want. Then press enter twice and you will be taken to the section you want. i.e. Input FRAQ and press enter twice to be taken to the Frequently Asked Questions section. =============================================================================== + + + + + REVISION HISTORY + + + + + [RVHI] =============================================================================== 0.5- 11/5/03- Well I've done most of the walkthrough, now all I need to do is type it up. 1.0- 19/5/03- It's finished! Although I posted it before I finished the revision history section. 2.0- 27/01/04- Complete overhaul, boss guide, enemies guide, extra life locations, breath rune locations and new FAQs added. Also I added the codes to find the sections. 2.1- 09/02/04- Put the Enemies Guide into tables, thus a better format. 2.2- 10/02/04- Converged the 'Health', 'Atlas', 'Game Controls', 'How Do I Catch Dragonflies?' and 'Spyro's Breath Abilities', under the title 'Game Basics'. Again, creating a better format. 2.3- 11/02/04- Changed the position of 'The Story So Far' section in the FAQ. 2.4- 13/02/04- Added IGN to the sites who can host this FAQ. 2.5- 15/02/04- Added Cheat Happens to the sites who can host this FAQ. 2.6- 18/02/04- Re-arranged the Table of Contents to it's current state. 2.7- 28/02/04- Centralised the Game Basic section. 2.8- 01/03/04- Changed the ASCII at the top to match the actual style of the game. 3.0- 26/02/05- Nearly a year since I updated this guide. Fixed to missing names and added some frequently asked questions. 3.5- 15/12/06- I have done a little bit of formatting to improve the look of the guide. I've chopped and changed a couple on sentences, but that's about it. I hesitate to call any version 'Final' but I no longer have the game and any chance of an update seems remote. Final- 29/02/08- This is definitely the final update. Changed the Closing Words section for a more useful Contact Information section. A lot more formatting so the guide is a lot easier to read. Renumbered the sections. I've also added the Gamecube controls. I am no longer accepting contributions so this is it! File size is around 129kb. =============================================================================== + + + + + LEGAL STUFF + + + + + [LGST] =============================================================================== This guide can only be viewed on the following sites- GameFAQs - http://www.gamefaqs.com GameSpot - http://www.gamespot.com IGN - http://www.ign.com NEOSEEKER - http://www.neoseeker.com SUPER CHEATS - http://www.supercheats.com Please do not ask to host this guide. UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT. This guide is the and everything included herein is the sole property of D Makey. It may not be used for profitable purposes (whether money is involved or not) or for promotional purposes. It may not be used for any reason other than to provide help on a free to view website. Printing of this document is allowed, but only for personal use. It may not be displayed or offered publicly. =============================================================================== + + + + + INTRODUCTION + + + + + [INRD] =============================================================================== Well, welcome to my Spyro The Dragon Enter the Dragonfly Guide. Please note that this is a Dragonflies Guide and only deals with the Names, Colours, Descriptions and Locations of EVERY dragonfly. The first guide on GameFAQS that has a detailed directions to each dragonfly. Well this is now, my 3rd guide and I'm now getting the hang of it so I hope all goes well. By the way the dragonflies are listed in the order which I found them rather that where they appear in the atlas. Maybe later I'll list them in the order which they appear in the level. Maybe. I'd like you to note that I'm English, so I haven't spelt colour wrong all the way down as I know the US spelling is color. And don't give me any of your stereotype crap. If you would like to contact me please consult the Contact Information section. =============================================================================== + + + + + STORY SO FAR + + + + + [STOY] =============================================================================== Here I will tell the story of Spyro The Dragon so far, from the first to the latest game. I would like to give thanks to nosnibor28 who provided me with the story from the first 3 games. ================== SPYRO THE DRAGON ================== In the beginning, the five dragon families lived in their five dragon worlds in harmony. Their lives were happy and peaceful... until the day a Gnorc broke the rules! Gnasty Gnorc was an unpleasant creature from the bottom of his dirty boots to the top of his unwashed head. He wasn't pretty, and his personality combined the short temper of a gnome with the bad attitude of a orc! Gnasty resented the happy dragon families. More than anything, he detested their beautiful shiny jewels, which were not only nice to look at, but showed him reflections of his own ugly mug every time he did so. Gnasty became such a problem that he was banished to the dragon junkyard. This was a world the Dragons weren't fond of, though it suited Gnasty just fine. He renamed it Gnasty's World as soon as he got there. Gnasty began to fool around with magic spells. After a while, he hit on the two he wanted: a giant spell to trap all the Dragons in crystal, and a potion to animate those radiant gems and turn them into Gnorc soldiers. On a nice sunny day, Gnasty crystallized all the Dragons the turned all the gems he could find into his willing minions. He even began turning the Dragon Worlds into Gnorc Worlds! But the one little detail he didn't count on was Spyro The Dragon. Spyro just happened to be playing hooky -again- and missed getting crystallized by Gnasty's spell. Now Spyro, the only unfrozen Dragon, must travel to the six worlds- including Gnasty's industrial world- releasing all the dragons and collecting their stolen treasure. In the meantime, Gnasty's minions are doing their best to stop him. Not that Spyro is without friends...the Dragons he releases give him hints, and all along the way he is accompanied by Sparx the Dragonfly, his best friend. ==================== GATEWAY TO GLIMMER ==================== Spyro the Dragon and Sparx the Dragonfly are looking forward to a relaxing vacation at Dragon Shores. They're going to rest up from their victory over Gnasty Gnorc in their first adventure. But fate is about to give their travel plans a big ugly tweak. In the worlds of Avalar, a dinosaur-riding trouble-maker named Ripto is making life miserable with his magical spells. Statues are coming to life and attacking their makers. Monsters are messing up electrical systems. Eskimos are being turned into ice cubes and fish are running out of water! The folks in Avalar have to come up with a plan, quick! They decide that a dragon is what they need to defeat Ripto and his gang. One of the defenders, the Professor, has created magical orbs that will snatch a dragon out of another world and shoot it through a portal to Avalar. Just as Spyro and Sparx leave for their trip, the Professor revs up the orbs. In the blink of a gnorc's eye, it's "Good-bye, Dragon Shores," and "Hello, Avalar!" as Spyro and Sparx tumble through a portal and into an alien universe. If they ever want to take their beach vacation, Spyro and Sparx have to help get rid of this raging Ripto. It's enough to make a dragon spit fire! Spyro never passes up a challenge or the chance to toast a few enemies - and here. mountains, bubbling lava flows and gem-filled lakes. The local folks seem pretty nice too... weird - but nice. But some of the scariest creatures ever seen live here and that's by dragon standards! Will Spyro ever get back to his world? It's a snap if you're a dragon. So fire up the breath burners and rev up your headbash. Ripto is about to see what happens when a dragon leads the attack. ==================== YEAR OF THE DRAGON ==================== Every twelve years, the Dragon Kingdom celebrates its most important event: the "Year of the Dragon" Festival. Fairies deliver a new batch of dragon eggs and dragons come from all around to dance and feast until everyone drops from... eggshaustion. The Year of the Dragon is upon us again and the fairies have brought 150 eggs to the Dragon Worlds. However, unbeknownst to the celebrating dragons, a sinister plot is about to unfold... Far away - on the opposite side of the world - lies a kingdom long since forgotten by dragonkind. So forgotten, in fact, that even the legends about these "Forgotten Worlds" have now been forgotten. This kingdom is ruled by a mean and spiteful Sorceress who has frankly become quite fed up with being forgotten. As she sits on her forgotten throne, the Sorceress has hatched a fiendishly evil plan. A plan to restore the fading magic to her forgotten realm. A plan to conquer the dragons once and for all. All she needs is a little help from her army of horn-nosed 'rhynocs', the cooperation of her mysterious disciple Bianca and of course, those 150 magical dragon eggs. ===================== ENTER THE DRAGONFLY ===================== At the conclusion of the Year Of The Dragon festival, young dragons from all over Dragon Realms receive their very own "dragonfly," a momentous event in the life of every dragon. Dragonflies, each with a unique personality and a kazoo-like voice, fly in from all over Dragon Realms to be with their own dragon. Citizens from near and far come to witness this important event. With piece finally restored to the realms, the festival gets underway. Grand parade floats hover in the air, and the dragons celebrate as they await the arrival of the dragonflies. However, unbeknownst to the dragons, a sinister plot is about to unfold… The enemy from Spyro's past has arisen and has scattered all of the dragonflies across the continent. And who is this I hear you ask? Why it's Ripto who Spyro fought in 'Gateway to Glimmer'. So it's up to you Spyro, yet a again to come to the rescue of Dragon Realms. =============================================================================== + + + + + GAME BASICS + + + + + [GAMC] =============================================================================== =================== PS2 GAME CONTROLS =================== =~=~=~= SPYRO =~=~=~= Up....................................Move forwards Down.................................Move backwards Right....................................Move right Left......................................Move Left Triangle............................Hover, converse X............................Jump,paddle underwater Square.............................Charge/Ram, Dive O..................Flame/Ice/Bubble/Electric breath L1....................................Change breath R1...................................Show inventory X+X...........................................Glide X+X+triangle.....................Glide, hover, land X+triangle................................Head bash L2+R2 together..........................Wing Shield =~=~=~ TANK ~=~=~= Up....................................Move forwards Down....................................Turn around Right....................................Move right Left......................................Move left X.........................................Lower gun Square....................................Raise gun O........................................Fire round Triangle.........................Look around/target L2...............................Rotate turret left R2..............................Rotate turret right R1.................................Re-centre turret =~=~=~= PLANE =~=~=~= Up.........................................Fly down Down.........................................Fly up Right....................................Move right Left......................................Move left X.....................................Fire missiles O.........................................Fire guns Square...................................Accelerate L2........................................Bank left R2.......................................Bank right =~=~= UFO =~=~= Up........................................Fly down Down........................................Fly up Left.....................................Move left Right...................................Move right X.....................................Tractor beam Square....................................Speed Up O...............................Fire energy blasts =~=~=~=~=~ MANTARAY ~=~=~=~=~= Up.......................................Swim down Down.......................................Swim up Right...................................Swim right Left.....................................Swim left O......................................Breathe net Square....................................Speed up ======================== GAMECUBE GAME CONTROLS ======================== =~=~=~= SPYRO =~=~=~= Up....................................Move forwards Down.................................Move backwards Right....................................Move right Left......................................Move Left Y...................................Hover, converse A...........................Jump, paddle underwater B..................................Charge/Ram, Dive X..................Flame/Ice/Bubble/Electric breath L.....................................Change breath R....................................Show inventory A+A...........................................Glide A+A+Y............................Glide, hover, land A+Y.......................................Head bash L+R together............................Wing Shield =~=~=~ TANK ~=~=~= Up....................................Move forwards Down....................................Turn around Right....................................Move right Left......................................Move left A.........................................Lower gun B.........................................Raise gun X........................................Fire round Y................................Look around/target L................................Rotate turret left R...............................Rotate turret right =~=~=~= PLANE =~=~=~= Up.........................................Fly down Down.........................................Fly up Right....................................Move right Left......................................Move left A.....................................Fire missiles B.........................................Fire guns L2........................................Bank left R2.......................................Bank right =~=~= UFO =~=~= Up........................................Fly down Down........................................Fly up Left.....................................Move left Right...................................Move right A.....................................Tractor beam B.........................................Speed Up X...............................Fire energy blasts =~=~=~=~=~ MANTARAY ~=~=~=~=~= Up.......................................Swim down Down.......................................Swim up Right...................................Swim right Left.....................................Swim left X......................................Breathe net B.........................................Speed up ======== HEALTH ======== Spyro's best and most reliable friend is also Spyro's health meter... there's gratitude for you. Here are the 3 different colours signalling your health- Gold- Good Times- 4 hits from death. Blue- I feel ok- 3 hits from death. Green- Help! need health- 2 hits from death Gone- Oh dear 1 hit from death Sparx also drops helpful hints through the game. To gain health simply kill- ducks, frogs, sheep, bunnies, pigs and other such animals. They will take your health up 1 colour. If you eat 8 of these you will we awarded with an extra life. Another way of gaining extra lives is to smash a bottle with a butterfly in, when you do this your health will be taken up to full and you will gain a life. ======= ATLAS ======= You can use the atlas for a number of things- *You can keep track of your dragonfly and gem count for the entire game or for a single level. *You can see % completion for a single level or the entire game. * See which special tasks you have done in each realm. =============================== HOW DO CATCH THE DRAGONFLIES? =============================== The main way to capture dragonflies is to use your bubble-breath. To use bubble breath select it (L1)and press O. The dragonflies are harder to catch than you might think, as they fly away. But if you are quick then you can catch them early, before your chasing them around hopelessly. ========================== SPYRO'S BREATH ABILITIES ========================== =~=~=~=~=~=~=~ FLAME-BREATH ~=~=~=~=~=~=~= This has always been Spyro's main attack, ever since the first Spyro. Does the obvious, sets things on fire, torches enemies to death... =~=~=~=~=~=~ ICE-BREATH ~=~=~=~=~=~= We had the first glimpse of this breath in 'Year Of The Dragon'. Freezes enemies in an ice prison, which can be used for the hard-the-reach places. =~=~=~=~=~=~=~=~= ELECTRIC-BREATH =~=~=~=~=~=~=~=~= This is the first time we have come across this breath. Can be used to power up things like machines and also it frazzles enemies to death. =~=~=~=~=~=~=~= BUBBLE-BREATH =~=~=~=~=~=~=~= Mentioned above also- this is the first time we've seen this breath as well. Used to capture the dragonflies. =============================================================================== + + + + + CHARACTERS + + + + + [NPCR] =============================================================================== ======= SPYRO ======= The star of the show. If you don't know about him read through The Story So Far section. ======= SPARX ======= Sparx is Spyro's dragonfly best friend. As well as providing hints and pointing to treasure Sparx will indicate how much health Spyro has. ======== HUNTER ======== Spyro's slowpoke personal trainer, has been with Spyro since the beginning. Has become a little lazy since his romance with Bianca. ======== BIANCA ======== Bianca was Spyro's enemy in 'Year of The Dragon'. But when she discovered the sorceresses evil plans she sided with Spyro. She is also a powerful sorceress herself. =========== MONEYBAGS =========== All this bear is interested in is taking gems from Spyro. Though the gems are worth giving away for the different passages which Moneybags opens. He features a lot less in Enter the Dragonfly than in previous Spyro games...for which we are thankful for. ===== ZOE ===== Has also been with Spyro since the start. Whenever you meet her she'll be sure to save your progress. *Please note that the only playable character in the game is Spyro. =============================================================================== + + + + + THE WALKTHROUGH + + + + + [TWTH] =============================================================================== The format of this guide is shown in the example below. NAME: Bubbles COLOUR: Blue ATLAS DESCRIPTION: Hunters Lesson HOW DO I GET IT?: From the Dragon Spirit, go behind you and to your left. You will find Hunter up some steps. Follow him onto the platforms on which he jumps and you will receive Bubbles. If you are stuck follow the game hints. ALTERNATIVE EXPLAINATION: To find Hunter- he is on a platform to the right of the castle. There are 10 dragonflies per area and a total of 90 on the game this guide covers all 90 of these dragonflies. =============================================================================== + + + + + DRAGON REALMS + + + + + [DRRM] =============================================================================== Dragon Realms is where you begin your game and it is also Spyro's home. Many dragons reside here, but I'm not too sure why you don't see any here when the game starts. Dragon Realms is 'home' and this is where you find portals that take you to other worlds. Also there are dragonflies and gems in this area. HOW DO I GET HERE? You are here to begin with. HOW MANY DRAGONFLIES REQUIRED?: None as you are already here. ===================== DRAGONFLY 1 - TOONS ===================== COLOUR: Green ATLAS DESCRIPTION: Front of castle. HOW DO I GET IT?: From the Dragon Spirit, go behind you and to the right is Toons- the first one! ALTERNATIVE EXPLAINATION: From where you start turn around and Toons is in front of the castle. ======================= DRAGONFLY 2 - BUBBLES ======================= COLOUR: Blue ATLAS DESCRIPTION: Hunters Lesson HOW DO I GET IT?: From the Dragon Spirit, go behind you and to your left. You will find Hunter up some steps. Follow him onto the platforms on which he jumps and you will receive Bubbles. If you are stuck follow the game hints. ALTERNATIVE EXPLAINATION: To find Hunter- he is on a platform to the right of the castle. ==================== DRAGONFLY 3 - JEET ==================== COLOUR: Blue ATLAS DESCRIPTION: Flame Challenge HOW DO I GET IT?: From where you received Bubbles, to your right is a Flame Challenge portal. You must complete the challenge to free Jeet. The locations of the targets (scarecrows) are- * Drop down from the platform and torch the target. * From the last target move left to find next target, which is in front of a path through the rocks. * From the previous target move towards the nearby waterfall. On the near bank is a target. * Move over to the far bank of the river and the next target is there. * Now up on the next level- there's on behind the Dragon Spirit. * Further up from the Dragon Spirit is a target surrounded by baskets, in a gap in the wall. * Exit this gap and hang a left, there's one here. * Now, run past the waterfall, past the castle and the final one is on the steps which lead to the start of Hunter's Lesson. Once you have done the last one Sparx will tell you that that Jeet is free. I suggest that you torch these targets in the order which I have listed them, as it is the easiest way. *In the south of Dragon Realms there is a path (near the portal thingy in the ground) that will lead you to a locked gate. Use Electric-Breath to unlock it. ======================= DRAGONFLY 4 - KENICHI ======================= COLOUR: Green ATLAS DESCRIPTION: Buzzing cold HOW DO I GET IT?: As soon as you walk through the 'Electric Gate' Kenichi is straight in front of you, next to a fence. ==================== DRAGONFLY 5 - ALEX ==================== NAME: Alex COLOUR: Blue ATLAS DESCRIPTION: Lightning Challenge HOW DO I GET IT?: To the left of Kenichi is the Electric Challenge Portal. Again you must blast 8 targets- this time with Electric-Breath. The targets are located- * The first 2 are on two hay bails to your right. * To get the next 1 go straight past the Challenge Portaland go up the opening on your right. * Go back down this opening and head right. The target is next to a tree and some baskets. * There is an opening on your left. Take the bottom route and get the target. * Turn back and go the top route, here you will get another target. *Carry on along the top route and you will come out at a beach. Take the target next to the jetty. *At the far side of the beach is the final target. After you have done the final target, Sparx will tell you that Alex has been freed. I suggest that you torch these targets in the order which I have listed them, as it is the easiest way. ==================== DRAGONFLY 6 - AMIE ==================== COLOUR: Green ATLAS DESCRIPTION: Down by the bay. HOW DO I GET IT?: A little further up the beach from the final target is Amie. ALTERNATIVE EXPLAINATION: On the beach near the boat to Laua Island. ============== THE ICE GATE ============== *If you go onto the stairs/ledge on which you gained access to Cloud 9 and instead of going to Cloud 9, head left. Here there is a path and it will take you to the 'Ice Gate'. You will need Ice-Breath to gain access though. ==================== DRAGONFLY 7 - MASA ==================== COLOUR: Green ATLAS DESCRIPTION: Beyond the gate. HOW DO I GET IT?: As you come out of the passage after the 'Ice Gate', turn right up some stairs. Once in this new area go forward to get Masa. ALTERNATIVE EXPLAINATION: Near the Ice Challenge Portal and the entrance to 'Thieves Den'. ===================== DRAGONFLY 8 - HOWIE ===================== COLOUR: Blue ATLAS DESCRIPTION: Ice Challenge HOW DO I GET IT?: Next to Masa you will notice the Ice Challenge Portal. This time you must put out 8 fires. They are situated- * In the entrance to where the Thief is- right next to where you start. * Now come out of there and turn right and there are two more here. * Next you must go out the way you entered this area – there is one on the way out. * Then as you leave this area and come out into and opening there are two fires. Take the left hand on first and then take the one on your right. * Now enter the area next to the right-hand fire and there are two on either side of the huge temple. Finito! After you have done the final target, Sparx will tell you that Howie has been freed. I suggest that you torch these targets in the order which I have listed them, as it is the easiest way. ====================== DRAGONFLY 9 - FLUFFY ====================== COLOUR: Green ATLAS DESCRIPTION: Buzzing heat HOW DO I GET IT?: Where you finish the previous challenge is where you'll find Fluffy- in front of the temple. ALTERNATIVE EXPLAINATION: When you have passed through the 'Ice Gate' follow the path and go into the area ahead of you, Fluffy is in front of the temple. ======================= DRAGONFLY 10 - SANDRA ======================= COLOUR: Green ATLAS DESCRIPTION: Balloons Shadow. HOW DO I GET IT?: Behind the balloon that takes you to the level "Monkey Monastery". ALTERNATIVE EXPLAINATION: In the 'balloon's shadow' so to speak. =============================================================================== + + + + + DRAGONFLY DOJO + + + + + [DRDJ] =============================================================================== Dragonfly Dojo, I find this a strange name as the dragonflies don't do anything it's all left to the dragons. In this level you will have your only unfortunate meeting with Moneybags and some originally named dragons. HOW DO I GET HERE?: To the right of the Dragon Spirit, up some steps, through a doorway. There is a dragon stood next to a flat stone. When you stand on this stone you will be taken to the dragonfly dojo. HOW MANY DRAGONFLIES REQUIRED?: 0 ======================= DRAGONFLY 11 - STEFFI ======================= COLOUR: Orange ATLAS DESCRIPTION: On the loose HOW DO I GET IT?: From the start, jump off the platform and move forward here is Steffi hmm…that was hard. ========================================== DRAGONFLY 12 + 13 - RASHOMON AND YOIJMBO ========================================== COLOURS: Blue ATLAS DESCRIPTIONS: Dojo Time Trial + Dojo Race HOW DO I GET IT?: Go through the gate which the first dragon which you unfroze opened. Now follow the tunnel until you come out into the open. Go up the platform and unfreeze the 2nd dragon. From this platform glide on to the platform on your right. Follow the platforms round until you reach a portal… go in. You are now in a Speedway. Here there are two options- Time Attack and Race The Riptocs. You will collect a dragonfly for completing each. =~=~=~=~=~=~= TIME ATTACK =~=~=~=~=~=~= You should fly though the 10 rings easily. At the end of these rings should be the first lantern on the right-hand side. As you fly through each lantern make sure you flame it as you go through- this will light it. Once you have done all 10 of these, drop down to the ground and charge and break all of the rickshaws. Make sure that you charge in the opposite direction to save time. Once you have done all rickshaws, take flight and the Riptocs should be flying around a rock. Again fly in the opposite direction to them to save time. This is the completion of Time Attack mode and you will receive the dragonfly- Rashomon. =~=~=~=~=~=~=~=~=~ RACE THE RIPTOCS ~=~=~=~=~=~=~=~=~= Here you must fly through EVERY ring, completing 3/3 laps. By the end of these laps if you are in first place then you will receive the dragonfly Yoijmbo. I will take you through a lap of the course. Repeat this lap another twice and you should win the race- Take the first ring and then nose-dive under the canopy,- fly through the star and get a speed boost. Now quickly rise and head towards the next ring. After you take this ring hang a sharp left. Under this canopy is a star. Now rise and take the next few rings. This is the end of the lap. If you miss a ring you will have to start again. ======================== DRAGONFLY 14 - SHEILAC ======================== COLOUR: Green ATLAS DESCRIPTION: In the mists HOW DO I GET IT?: Drop from the platform as you leave the portal in the previous description- Shielac is in front of you. ALTERNATIVE EXPLAINATION: To the right of where you release the 2nd dragon, Sheilac is near the bottom of some platforms. ===================== DRAGONFLY 15 - DAWN ===================== COLOUR: Green ATLAS DESCRIPTION: Lonely Island HOW DO I GET IT?: After releasing the fourth dragon, on your left is a large ledge. Use glide and hover to reach this ledge. Dawn is on here. ======================= DRAGONFLY 16 - CINDER ======================= COLOUR: Orange ATLAS DESCRIPTION: In the corridor HOW DO I GET IT?: After releasing the forth dragon go over the bridge on your right. In the entrance to the building will be Cinder. ==================== DRAGONFLY 17 - CUB ==================== COLOUR: Blue ATLAS DESCRIPTION: Tank Mini-Game HOW DO I GET IT?: From where you found Cinder go a little way along the corridor you will see a portal- go in.Here you must destroy 21 tanks before they destroy you. To gain life run over the fluffy little bunnies- Yay! Destroy the pile of rock and the cover in front of you. Behind the second pile of rock is a tank- search and destroy. Follow path and destroy tank in front of the targets. Then shoot both targets and the shutter will open. In this area there are 4 tanks, destroy them and move to the next area (behind 3 rock piles in a line). Now there will be a tank behind a covering. By now you should have destroyed 7/21. Now follow path and destroy 2 tanks. Now behind the 2 covers are 2 targets, hit them to lift the shutter. By the end of this section you should have 15/21 destroyed tanks. Head into the final area and finish off the rest of them. When you have 21/21 you will receive Cub. ======================= DRAGONFLY 18 - CLOUDY ======================= NAME: Cloudy COLOUR: Orange ATLAS DESCRIPTION: Climbing Steps. HOW DO I GET IT?: From the Tank Mini-Game portal, follow the path round. Glide over the canyon, and Cloudy is on the other side. ====================== DRAGONFLY 19 - ROXIE ====================== COLOUR: Blue ATLAS DESCRIPTION: Elder Dragons HOW DO I GET IT?: Free all 5 frozen dragons using Flame-Breath. ====================== DRAGONFLY 20 - MOONY ====================== COLOUR: Blue ATLAS DESCRIPTION: Baby Dragons HOW DO I GET IT?: To get Moony you must get 3 kites down from 3 trees for 3 baby dragons- simple. The easiest way to get these is to have the Ice-breath ability, and to freeze the baby dragons and use them as a platform to get to the kites. * The first one is next to where you unfreeze the second dragon. Near where you found the electric-breath rune. * The second one is on the 'Lonely Island', on the island where you found Dawn. * The final one is where you unfreeze the final dragon. Look down over the cliff and you should see a ledge, with trees on it- and the kite. For getting all 3 you will be rewarded with Moony. ALTERNATIVE EXPLAINATION: There are ledges near each of the kites. If you take a large enough run up and execute a perfect glide and hover, you should be able to reach each kite, without using Ice-breath. By the second kite there is no ledge, but there is a swirly which you could use. =============================================================================== + + + + + CROP CIRCLE COUNTRY + + + + + [CRCC] =============================================================================== I don't see why space Riptocs would fit a hapless farm into their busy schedule, but oh well. Here you will meet the brains that are Farmer Dill, Farmer Dean and other farmers with the IQ of a sausage. HOW DO I GET HERE?: Go through the 'electric gate' and up the hay bails in front of the barn ahead of you. Here is a flying saucer in a gap in the barn. The UFO will take you to Crop Circle Country. HOW MANY DRAGONFLIES REQUIRED?: 5 ====================== DRAGONFLY 21 - AKIRA ====================== COLOUR: Green ATLAS DESCRIPTION: In the pastures HOW DO I GET IT?: From the start head right/forward and you will come to some steps. At the bottom will be Akira. ALTERNATIVE EXPLAINATION: To the right hand side, under the first broken bridge. ======================== DRAGONFLY 22 - MITNICK ======================== COLOUR: Yellow ATLAS DESCRIPTION: On the loose. HOW DO I GET IT?: Speak to farmer Dean. In the background you will see some hay bails. Next to one of these is Mitnick. ALTERNATIVE EXPLAINATION: Just before you come to the second barn, Mitnick is next to some tall hay bails. ====================== DRAGONFLY 23 - TETSU ====================== COLOUR: Blue ATLAS DESCRIPTION: Super Flame Challenge HOW DO I GET IT?: After a good while you will come to a barn with access into it blocked by hay bails. Behind the barn is the Super Flame Challenge. Destroy all of the scarecrows within a short range (no further than the barn). Tetsu will be your reward. ====================== DRAGONFLY 24 - FIONA ====================== COLOUR: Blue ATLAS DESCRIPTION: Free the cows. HOW DO I GET IT?: Follow the path round and in the next barn is farmer Bill. Set off the explosives (using flame-breath) which he wired and he will give you Fiona as a reward. ======================= DRAGONFLY 25 - FLAVIE ======================= COLOUR: Red ATLAS DESCRIPTION: UFO Attack HOW DO I GET IT?: From Fiona go through this barn and you will realise that you are back at the beginning. Talk to farmer Dill again and you will be set a challenge…You must electric-breath the cannons to shoot at the UFO. By the way the cannons are the great big grey things. The first cannon is situated to your right as soon as you start. The next one you must go through the broken barn- it will be next to the hay bails from earlier. Keep following the path and you should come to a cannon near a climbable grain dispenser. When you hit it this time it will drop the dragonfly Flavie. Flavie will be dropped at the other side of the barn. * Climb the climbable grain dispenser as mentioned before. Now glide into the barn where there is a portal. ALTERNATIVE EXPLAINATION: You can set off the cannons in any order. ======================== DRAGONFLY 26 - JINGLES ======================== COLOUR: Blue ATLAS DESCRIPTION: Cow Abduction 1 HOW DO I GET IT?: Here, you need to stop the UFO abducting cows by shooting it (O). Then you must carry the cow (hold X) to the pen. *Note when the cow reaches your UFO you can let go of X. Use square to get a speed boost. Once you have all 6 in the pen (which is next to the barn) you will be awarded with Jingles. ====================== DRAGONFLY 27 - JDUBS ====================== COLOUR: Blue ATLAS DESCRIPTION: Cow Abduction 2 HOW DO I GET IT?: You have to do the same again, but this time there are more UFO's- but you can destroy the small yellow ones and it's only the big one that can abduct the cows. Though the yellow do fire at you- which can be a real pain in the ass. ========================= DRAGONFLY 28- RICKSHAW ========================= NAME: Rickshaw COLOUR: Blue ATLAS DESCRIPTION: Platform Panic HOW DO I GET IT?: Go to the second broken bridge stand on the very edge and look right see the portal? Glide there. This is hard! Go down the steps and you will see two blue platforms moving at your height. You must jump on each and head bash (X,triangle) the buttons on the ledges which it takes you to. Doing this will bring the pink platforms down to your height. Now you must electric-breath every white stick on the pinks. This will bring down the greens. Do the same to the greens. Now you can jump into the middle, kill the Riptoc and claim the dragonfly! ======================== DRAGONFLY 29 - LAURENT ======================== COLOUR: Green ATLAS DESCRIPTION: Up the broken bridge. HOW DO I GET IT?: Go to the second broken bridge and drop down the hole. On the far side is a ladder going up the bridge. Up this ladder is Laurent. ALTERNATIVE EXPLAINATION: When you exit the Platform Panic portal, drop down the ledge and on the right-hand snapped part of the barn is a ladder at the top is Laurent. ======================= DRAGONFLY 30 - CEDRIC ======================= NAME: Cedric COLOUR: Blue ATLAS DESCRIPTION: Cow herding! HOW DO I GET IT?: Once you have freed the cows, go and talk to farmer Dean. He wants you to round up the cows which you just released…it's nice to know your doing something for a purpose isn't it? All you have to do is charge or flame/electric breath them and they will go running to farmer Dean. When all 5 have been rounded up, talk to Dean and he will present you with Cedric. By the way farmer Dean is found just after the 1st broken bridge. =============================================================================== + + + + + LAUA ISLAND + + + + + [LAIS] =============================================================================== A bunch of pigs, riptocs, dragonflies and natives all on a paradise island... sounds like fun. By the way the extent of the colour on this level may hurt your eyes. HOW DO I GET HERE?: Go through the Electric Gate and down the passage on your right hand side. A boat is on the end of a wooden jetty, this boat will take you to Laua Island. HOW MANY DRAGONFLIES REQUIRED?: 15 ===================== DRAGONFLY 31 - GARY ===================== NAME: Gary COLOUR: Green ATLAS DESCRIPTION: On the loose HOW DO I GET IT?: At the start go forward over the mini-gulf and collect Gary. ========= PORKINS ========= Free Porkins by charging the button behind the dragon thingy. Go down passage and dive under the water, in the near wall should be a tunnel, go right through it and emerge at the other end. Climb the ladder and free Hammy by smashing the button by 2 Riptocs. ========================= DRAGONFLY 32 - SOCRATES ========================= NAME: Socrates COLOUR: Orange ATLAS DESCRIPTION: In the hoosegow HOW DO I GET IT?: Go down the tunnel, head bash the button at the other end to free Hamlet. Look to your right and glide along the platforms here. Smash the button and drop of this ledge to receive Socrates. ====================== DRAGONFLY 33 - HOMER ====================== COLOUR: Green ATLAS DESCRIPTION: Tiki Fire Breath. HOW DO I GET IT?: Return to the place above Socrates' prison and scale the wall. Now you must do the Super Flame Challenge. You must target (triangle) and shoot 4 idols with targets on them, in the allowed time. Then platforms will be raised from the water to Homer. ============================= DRAGONFLY 34 - KRISHNAMURTI ============================= NAME: Krishnamurti COLOUR: Blue ATLAS DESCRIPTION: Mantaray HOW DO I GET IT?: Go through the tunnel of which you freed Hamlet. At the other side of the lake is a portal. Well what are you waiting for? You must capture more baby mantaray (pink, flat fish) in the time limit than Hunter. O is fire the net. Square gives a speed boost. ====================== DRAGONFLY 35 - DAISY ====================== COLOUR: Yellow ATLAS DESCRIPTION: Behind the statue. HOW DO I GET IT?: Start at the entrance to this area(where the above portal is), swim right, jump onto a platform and climb a series of ladders until you reach a summit. Now look down and to the left and glide down to the platform. (it will have one of those green dragon things on it). On here is Daisy. ===================== DRAGONFLY 36 - DILL ===================== COLOUR: Blue ATLAS DESCRIPTION: Chill the pig HOW DO I GET IT?: From the above area swim underwater and you will find a tunnel. You will emerge next to where a boat is docked. Climb up the right hand wall and reach the top. Free Chill by head bashing the button in front of him. He will give you Dill as a reward. ============================ DRAGONFLY 37 - SCUTTLEBUTT ============================ COLOUR: Green ATLAS DESCRIPTION: Mountain top. HOW DO I GET IT?: On the platform on the right-hand side of where you freed Chili is Scuttlebutt. ====================== DRAGONFLY 38 - PLATO ====================== COLOUR: Yellow ATLAS DESCRIPTION: Landslide. HOW DO I GET IT?: Carry on along these platforms and fire the cannon from the ship. In the cave that is revealed is Plato. ======================= DRAGONFLY 39 - TERRAL ======================= NAME: Terral COLOUR: Blue ATLAS DESCRIPTION: Drum song 1. HOW DO I GET IT?: Go through the tunnel from which you freed Chili. You will find the exit. But if you carry on past the exit and along some platforms you will come to a portal. A native called Rodtikiney wants you to play the drums. So that's exactly what you do. Just copy the movements of the other drummers using square,O,triangle,X. ========================= DRAGONFLY 40 - MAVERICK ========================= |
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