Spyro: Enter the Dragonfly Walkthrough :
This walkthrough for Spyro: Enter the Dragonfly [Playstation 2] has been posted at 13 Mar 2010 by sterling666 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up sterling666 and share this with your freinds. And most important we have 3 other walkthroughs for Spyro: Enter the Dragonfly, read them all!
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'| ,' _ ___ _ _ _ _ _ _ _ _ _ _ ', \-' / |_ |\| | |_ |_| ||-||- | \|_|/_\/ _/ \|\||_ | \| \ |_ |_ | | | |_ | \ ¯ |_/| \| |\_|\_/| || |_ / _| \ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, / ','','''' ',, ''',,,,, ,,,,,''' ,,' '''',,,',' '',, ''' ,,,'' '''''''''''' ,---------------, | WALKTHROUGH | ,-------------------------------------------------------, |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~| |---------------------------------------------------------| | 1 - Introduction.............................[010000] | | i - Introduction.........................[010100] | | ii - Controls............................[010200] | | iii - Gems...............................[010300] | | iv - Health..............................[010400] | | v - Breath...............................[010500] | | vi - Saving..............................[010600] | | 2 - Walkthrough..............................[020000] | | i - Dragon Realms........................[020100] | | ii - Dragonfly Dojo......................[020200] | | a - Banzai Speedway..................[020201] | | b - Tank Training Arena..............[020202] | | iii - Dragon Realms......................[020300] | | iv - Crop Circle Country.................[020400] | | a - Platform Panic...................[020401] | | b - Cow Abduction....................[020402] | | v - Luau Island..........................[020500] | | a - Mantaray Farm....................[020501] | | b - Drum Song........................[020502] | | vi - Dragon Realms.......................[020600] | | vii - Cloud 9............................[020700] | | a - Rainbow Speedway.................[020701] | | b - Puffy Palace.....................[020702] | | viii - Dragon Realms.....................[020800] | | ix - Dragonfly Dojo......................[020900] | | x - Monkey Monastery.....................[021000] | | a - Turret Factories.................[021001] | | b - Ice Slide........................[021002] | | xi - Honey Marsh.........................[021100] | | a - Sticky Swamp Shootout............[021101] | | b - Honey Swamp......................[021102] | | xii - Ripto's Lair: Round 1..............[021200] | | xiii - Thieves Den.......................[021300] | | a - Wizard's Platform Maze...........[021301] | | b - Oasis Speedway...................[021302] | | xiv - Ripto's Lair: Round 2..............[021400] | | xv - Jurassic Jungle.....................[021500] | | a - Volcano Slide....................[021501] | | b - Tower of Heights.................[021502] | | xvi - Ripto's Lair: Final Round..........[021600] | | 3 - Dragonflies..............................[030000] | | i - Dragon Realms........................[030100] | | ii - Dragonfly Dojo......................[030200] | | iii - Crop Circle Country................[030300] | | iv - Luau Island.........................[030400] | | v - Cloud 9..............................[030500] | | vi - Monkey Monastery....................[030600] | | vii - Honey Marsh........................[030700] | | viii - Thieves Den.......................[030800] | | ix - Jurassic Jungle.....................[030900] | | 4 - Frequently Asked Questions...............[040000] | | 5 - Updates..................................[050000] | | 6 - Contact..................................[060000] | | 7 - Copyright................................[070000] | |_________________________________________________________| | | | Author: dark52 | | Version: 1.0 | | Start Date: 06/03/08 | | Last Updated: 21/03/08 | | Website: http://www.darkspyro.net/ | | Email: darkgta(at)gmail(dot)com | |____________________________________| ,-----------------------------------------------------------------------------, |~-[010000]~-~-~-~-~-~-~-~-~-~-~-INTRODUCTION~-~-~-~-~-~-~-~-~-~-~-~[010000]-~| '-----------------------------------------------------------------------------' ,----------------------------------------, | [010100] Introduction [010100] | '----------------------------------------' Welcome to my belated FAQ/Walkthrough to the 2002 smash hit, Spyro: Enter the Dragonfly on Sony PlayStation 2 and Nintendo GameCube. I would have written this sooner but I don't think all that highly about this game. Regardless of my personal opinion on the game, this walkthrough should be able to help anybody who's stuck anywhere in the game (excluding being stuck via glitch) and to reach that mythical percentage of 100. This is not just a rewritten version of my Dragonfly Guide but instead a totally new and seperate creation written from scratch that covers more than just where to find the 90 Baby Dragonflies in the game. ,------------------------------------, | [010200] Controls [010200] | '------------------------------------' o------------------o | Spyro the Dragon | o---------------------------------------------------------o | Function | PS2 | GameCube | |---------------------------------------------------------o | Move | D-Pad | D-Pad | | Move | Left Analog Stick | Control Stick | | Jump | X | A | | Charge/Ram Ability | Square | B | | Breath | O | X | | Change Breath | L1 | L | | Show Inventory | R1 | R | | Glide | X + X | A + A | | Glide and Hover | X + X + Triangle | A + A + Y | | Head Bash | X + Triangle | A + Y | | Wing Shield | Hold L2 + R2 | Hold L + R | | Look Around | Triangle | Y | o---------------------------------------------------------o o------o | Tank | o---------------------------------------------------------o | Function | PS2 | GameCube | o---------------------------------------------------------o | Move | D-Pad | D-Pad | | Move | Left Analog Stick | Control Stick | | Lower Gun | X | A | | Raise Gun | Square | B | | Fire Round | O | X | | Rotate Turret Left | L2 | L | | Rotate Turret Right | R2 | R | | Look Around | Triangle | Y | o---------------------------------------------------------o o-------o | Plane | o---------------------------------------------------------o | Function | PS2 | GameCube | o---------------------------------------------------------o | Move | D-Pad | D-Pad | | Move | Left Analog Stick | Control Stick | | Fire Missiles | X | A | | Fire Guns | O | B | | Accelerate | Square | X? | | Bank Left | L2 | L | | Bank Right | R2 | R | o---------------------------------------------------------o o-----o | UFO | o---------------------------------------------------------o | Function | PS2 | GameCube | o---------------------------------------------------------o | Move | D-Pad | D-Pad | | Move | Left Analog Stick | Control Stick | | Tractor Beam | X | A | | Speed Up | Square | B | | Fire Energy Blasts | O | X | o---------------------------------------------------------o o-----------o | Manta Ray | o---------------------------------------------------------o | Function | PS2 | GameCube | o---------------------------------------------------------o | Move | D-Pad | D-Pad | | Move | Left Analog Stick | Control Stick | | Speed Up | Square | B | | Breath Net | O | X | o---------------------------------------------------------o ,--------------------------------, | [010300] Gems [010300] | '--------------------------------' If you've played the previous Spyro games you'll know what gems are for. For collecting and for paying Moneybags off with. Each level has a finite number of gems within all laid out in certain places. You'll find them lying on the ground, inside baskets, inside vases, and inside Riptocs. Red Gems are worth 1. Green Gems are worth 2. Purple Gems are worth 5. Yellow Gems are worth either 10 or 25 depending on how they're feeling. Oddly the creators of the game forgot to differentiate between 10 and 25 and instead used the same Yellow Gem for both. Later on in the game, after defeating Ripto for the first time, you will gain the Gem Finder ability which when you press L3 + R3 (PS2) or L + R + D-Pad Up (GCN) Sparx will turn towards the direction of the nearest gem. Handy for finding those last missing bits of treasure. ,----------------------------------, | [010400] Health [010400] | '----------------------------------' At full health Sparx is Yellow. Take one hit and he'll turn Blue. Another and he'll become Green. One more and he'll disappear altogether. And one final hit and you die, losing a life and returning to the last place you were zapped by Zoe, or failing that the last place you entered the level. To regain Sparx's colour you need to feed him butterflies. You can find these all over the place, simply kill the small Fodder animals and a butterfly should pop out all ready for eating. Each level has a different creature for Fodder but you should easily spot them as they're the smallest creatures in the game. ,----------------------------------, | [010500] Breath [010500] | '----------------------------------' One of a very short list of new features that the game has is that of multiple breaths. At the start of the game Bianca casts a spell that allows Spyro to gain extra breaths by bringing a Magic Rune to the Spirit Dragon in Dragon Realms. There are only three runes to do with breaths, the fourth is for Wing Shield. Fire Breath you'll have from the very start. This is useful in defeating enemies of all shapes and sizes as long as they don't have armour. Bubble Breath you'll gain almost straight away, the rune is directly ahead from where you first begin the game. It is used solely for capturing the missing dragonflies. Remember to switch to a useful breath afterwards, breathing bubbles at that Ninja won't do you much good. The rune for Electric Breath / Lightning Breath (the game doesn't seem to be able to decide which) is found in the Dragonfly Dojo. This is used in much the same instances as Fire Breath, it can also be used to power machinery and kill some specific enemies. Ice Breath is the last one that you find, the rune for it is in Cloud 9. Ice Breath freezes enemies on the spot allowing you to smash them into tiny pieces by charging at them. It is also useful for specific enemies. ,----------------------------------, | [010600] Saving [010600] | '----------------------------------' The game will autosave when you go into a loading screen of any kind. You can also manually save from within the Options menu. Zoe's zap doesn't constitute an actual save but it brings you back to that location if you happen die so that you don't have to go back to the start of the level again. ,-----------------------------------------------------------------------------, |~-[020000]~-~-~-~-~-~-~-~-~-~-~-WALKTHROUGH~-~-~-~-~-~-~-~-~-~-~-~-[020000]-~| '-----------------------------------------------------------------------------' For the most part this walkthrough will ignore gems, leaving you to wander the levels gathering them. Occasionally there are parts where there are gems that are often and easily missed so I may mention those. ,-----------------------------------------, | [020100] Dragon Realms [020100] | '-----------------------------------------' | 800 Gems | | 10 Dragonflies | 12% ---------- ---------------- Take your first steps in the game forwards towards the green hexagonal object on the ground directly ahead of you. This should trigger the appearance of Bianca who will tell you to take the Dragon Rune over to the Dragon Spirit. It's good advice really, continue on a course straight forwards, pick up the rune, and then walk over to the large green dragon statue. This Dragon Spirit will bestow upon you the power of Bubble Breath. This is key to collecting all of the dragonflies around the realm. The level at the moment is fairly restricted and kind of directionless. First things first, your first dragonfly. About turn and look to the left of the large door (which does nothing!) and you should see a green thing moving about a bit. Run over to it and Sparx will tell you all about Bubble Breath. This Dragonfly is one of the annoying ones, ones that you need to capture yourself. Simply get close enough for Bubble Breath to capture it, this means charging towards it and breathing bubbles in the hope that you manage to get it. You might need to run around after it for a little while before you manage to capture it. ____ | |----------------------------o | 01 | Title: Front of the Castle | |____| Name: Toons | o----------------------------o Next on the agenda around here is to go back to the large door where you started the game and continue past towards the river. At the edge turn left and go up the platform and towards the yellow cheetah standing at the end. Hunter will begin your gliding training as always. Follow him by gliding over the river and then up the slope where he's waiting. If you fall off just go down the river to where you can jump back up onto shore and get back up to where Hunter was. Once you succeed in following him he'll ask you to jump, glide and hover next. Once you make it approach Hunter again and he'll give you Bubbles, you don't even need to chase it down or anything. ____ | |------------------------o | 02 | Title: Hunter's Lesson | |____| Name: Bubbles | o------------------------o Just to the right now you'll find a Challenge Portal. Your task here is to flame eight scarecrows that are dotted around the level before the meter on the right of the screen becomes empty. The first scarecrow is directly beneath you, so drop down and flame it. Charge forwards now along the left and past a passageway (it leads to the Electric Gate) and you should spot the second scarecrow directly ahead. Continue hugging the wall around to the right and right next to the river is number three. Cross the river for the fourth, then charge along to the right and up to where you met Hunter before. The fifth scarecrow is up here, turn around and run back past the large door you started the game at, all the way past a waterfall to the sixth. Go left hugging the wall and then down a small indentation in the rocks to where the seventh is. And finally the eighth scarecrow is further along next to the Spirit Dragon statue. If you don't quite make it then just go back to the Challenge Portal and try again until you do rescue Jeet. Once you've beaten it the Challenge Portal vanishes. ____ | |------------------------o | 03 | Title: Flame Challenge | |____| Name: Jeet | o------------------------o Well, that's about all you can do in Dragon Realms for now. Finish collecting any gems you can find around the place (I believe 224 is the total you should be able to get, but it isn't of any real importance right now) and then head towards the Spirit Dragon. Jump up the platforms behind him to the right and talk to the tall dragon, Miyagi. Provided you've rescued at least one dragonfly you will be able to go to the Dragonfly Dojo, simply step on the circle next to Miyagi and wait for the level to load. ,------------------------------------------, | [020200] Dragonfly Dojo [020200] | '------------------------------------------' | 700 Gems | | 10 Dragonflies | 11% ---------- ---------------- Straight away Zoe will inform you of your main challenge here, it's to unfreeze all the Dragon Masters. Directly ahead from where you start you should be able to see a red dragonfly flying about. ____ | |---------------------o | 04 | Title: On the loose | |____| Name: Steffi | o---------------------o Once you've captured her with Bubble Breath turn your attention towards where Zoe directed you, the first of the Dragon Senseis. You'll find him in an ice cube over on the pavilion directly ahead from the start of the level. Use your Fire Breath to thaw out Bruce and he'll open up a door ahead in the level for you in thanks. That's one out of five done. It's pretty much now going over the bridge, through that door and down the corridor now. Approaching the Polestaff Raptor in here will trigger Sparx to teach you that you can't charge the larger Riptocs, instead you'll need to flame it. Continue along the corridor (there are a lot of corridors in this game, to do with loading I assume, well, either that or the level designers really liked bendy corridors). At the end of it you'll find Zoe, and since this is the first time you've met a progress saving fairy, Sparx will tell you all about it himself. The area here is quite open, first go up to the pavilion and free the second Dragon Master, Jackie. He'll open some sliding doors ahead for you before vanishing. Before going through those doors though there are a couple of things to do. Go to the left side of the pavilion and glide onto the stepped platforms on the side, they should have a bit of water and some reeds in. On the top step you'll find the Electric Rune. Next, jump down to ground level and head over to the far side of the pavilion. You should spot the little green dragonfly sitting around here. Chase it down and capture it. ____ | |---------------------o | 05 | Title: In the Mists | |____| Name: Shellac | o---------------------o One more thing to do here, (aside from talking to Rusty as you can't get legitimately his kite just yet), go back up to where you freed Jackie and go to the right. Jump onto the platform with the Ninja Riptoc on it and then along the other platforms all leading towards a portal. ,-----------------, [020201] Banzai Speedway [020201] '-----------------' If you've played the previous Spyro games you'll know what to expect in a Speedway. A race to get all of a certain type of item in a certain time, or a race against some local creatures. First it's the Time Attack. Sparx will helpfully inform you of a way to complete the speedway. Rings, Lanterns, Rickshaws, and finally Hang Gliding Ninja Riptocs. It's a half decent path, go through the rings and to the left at the end. You should be able to see the first of the lanterns just past a pavilion. Fly through it and flame to light it. Keep going through the eight lanterns and then land on the path below. Turn around and charge into each of the eight Rickshaws. Once they're done you should be at a point where you can just fly upwards and you'll be where the Hang Gliding Riptocs are, simply fly into them breathing fire, following their path in reverse. Job done. Make sure to select No at the results screen, the game seems intent on tricking you into going again. ____ | |------------------------o | 06 | Title: Dojo Time Trial | |____| Name: Rashomon | o------------------------o Next is the race. While it says to follow the red dots, that's not always the best thing to do if you want to win, though you do need to fly through the green rings or you fail. After the first ring dive downwards and into the pavilion, you'll see a blue star which will speed you up temporarily. Fly through it and go through the next ring up a bit. Go down to the left off the shown course again and you'll see another star sitting down there. Fly through it. Three rings later take a sharp left underneath a pavailion and through the star in there. Cut the corner of the next ring and then one more will be the lap. Repeat the same process and you should make it in first place. You will lap several Riptocs so don't be confused when you don't go up a place when overtaking sometimes. You will need to be as fast as you can be to actually get first place in this mini-game. Failing to get first place will result in the game adding fireworks to the course, you can pick these up and fire them at your opponents to try and slow them down a bit. ____ | |------------------o | 07 | Title: Dojo Race | |____| Name: Yojimbo | o------------------o And that's it for the speedway, exit the area and get back into the Dojo. ----- Now you can go through those sliding doors that Jackie opened for you earlier. Go down the bendy corridor and you'll emerge in another large open area again. Jump over to where you can see the third Dragon Master to free him. Jet will do absolutely nothing for you, he must have been paid off by that bear over there. Yes, it's Moneybags. Fresh from his time in Spooky Swamp he's still quite happy to take 200 gems in exchange for creating a bridge to get you across the chasm. Use the stones to get across and up to where the fourth Dragon Master, Toshiro, is frozen. He'll open up a gate ahead for you. Go to the left now and glide across to the large platform with a few bonsai trees on. Right where you should land is where you'll spot a green dragonfly. ____ | |----------------------o | 08 | Title: Lonely Island | |____| Name: Dawn | o----------------------o You can talk to RJ there if you want but you can't legitimately get the kite free just yet. Instead go towards the far end of the platform where there's a vortex which will take you back to where Moneybags was. Go up his bridge and now through the gate that Toshiro opened. You'll notice the red dragonfly running about there of course. ____ | |------------------------o | 09 | Title: In the Corridor | |____| Name: Cinder | o------------------------o Continue down the corridor and you'll reach the tank minigame. ,---------------------, [020202] Tank Training Arena [020202] '---------------------' With no time limit and plenty of fodder around this challenge is just quite lengthy. There are 21 enemy tanks to destroy, they're dotted around the course usually hiding behind a wall or pile of rocks. Move forwards shooting the pile of rocks and then the fence ahead, stop once you reach where that fence was. Go into aiming mode and destroy the rocks up ahead, quickly shoot again and you should hit the tank hiding behind it. Make sure not to be aiming over the bunnies as they'll draw your fire but won't be killed (you need to run them over to get the butterflies if your health bar at the top is depleted). Round the corner and make your way further along. As you reach the next corner stop and take a quick glance with the camera to spot where the next tank is. Wait for it to fire at the wall between you, then drive forwards a little turn towards it and quickly fire. Your counter should go up to two. To continue on simply shoot at the two targets on either side of the door, then fire through the opening at the tank in the middle there. That's three. Move into the doorway and destroy all of the large rocks using your aim mode, then shoot the three tanks that will be just sitting around minding their own business, you might have to move a bit to shoot past the bunny. Head to the left side of the area and go down the path towards a fence. Stop at the entrance to that path and shoot the fence and the tank sitting behind it. Seven. Now you can go down there. Shoot the rocks and stop where they are, turn to the left and shoot the next big pile of rocks and the tank on the other side of them. There's a second tank there too, so get a little further ahead, wait for it to shoot at you then move so that you can shoot it. Destroy the fences on either side of the gate and then the targets. Move up to the gate and shoot all of the rocks and fences that you can from there, you should be able to hit four of the five tanks in the line from where you're sitting, the other is blocked by bunnies so move forwards and into a position so they're not in the way to shoot it. From there you should be able to take out a few more blockages and a couple more tanks hiding behind them upahead. Sixteen is the magic number. Advance towards the pink trees and shoot the rocks+tank combo directly ahead. Move on down that path and into the final area of the arena. Shoot the piles of rocks from afar and the three tanks hiding behind them. The last one is behind those fences, smash them and finish the job. ____ | |-----------------------o | 10 | Title: Tank Mini-game | |____| Name: Cub | o-----------------------o ----- Continue down the rest of the corridor and outside. Glide over the gap and you'll bump into a red dragonfly. ____ | |-----------------------o | 11 | Title: Climbing Steps | |____| Name: Cloudy | o-----------------------o Go up the 'steps' (slope) to the top where you'll find the final Dragon Master/Sensei/Elder, Chow. ____ | |----------------------o | 12 | Title: Elder Dragons | |____| Name: Roxie | o----------------------o To the left of Chow you can glide down to where the third and final young dragon with a kite is, Dougy, (landing on the tree will rescue the kite for him but if you haven't got the others yet there's not much point) as well as a few gems. Jump back onto the very bottom of the previous platform and make your way back up to where Chow was again. Now glide towards the clear shimmering portal ahead which is the end of level portal, it'll take you back to the Dragon Realms. It's entirely possible to get all of the gems in this level, a few are along the path between the end of level portal and the start of the level, so you might want to try and get all 700 before leaving. You'll be back so it isn't entirely necessary. ,-----------------------------------------, | [020300] Dragon Realms [020300] | '-----------------------------------------' | 800 Gems | | 10 Dragonflies | 12% ---------- ---------------- Back in the Dragon Realms your first visit should be to the Spirit Dragon to earn the Electric Breath. Now you should head towards the left end of the level and go down towards the Lightning Breath Gate (they seem confused with their naming). Give the lock a good zap with your new Electric Breath and the gates will swing open. Continue down the corridor and Sparx will teach you how to look around. Sitting in the middle of this open area is a green dragonfly. ____ | |---------------------o | 13 | Title: Buzzing Cold | |____| Name: Kenichi | o---------------------o There's also a Lightning Breath Challenge Portal 'round the fence to do. Switch to Electric Breath and go through it. The first two poles are over to the left on top of some bales of hay. Instead of wasting time jumping up them you can just zap the bottom of the bales and it'll get the pole on top. Once both are done go to the right and into the alcove where an alligator (named Jimmy-Bob) is. Run in there, zap the pole and dash back out. The next is just past the tree on the right of the entrance to the whole area. Keep to the right and drop down into the lower of the two paths to the water. Zap the pole and then go back and jump up to the higher path, run around it and the sixth pole is in the middle up here. Drop down and go right to the seventh, into the water and across onto the island for the last one. ____ | |----------------------------o | 14 | Title: Ligntning Challenge | |____| Name: Alex | o----------------------------o Typo. Now that you're in the bay area you should look for the green dragonfly running about on shore. ____ | |------------------------o | 15 | Title: Down by the Bay | |____| Name: Amie | o------------------------o That's all of the dragonflies that you can catch for now. Gather any remaining gems you want to bother with and head to the ladder near where the Lightning Breath Challenge Portal was, climb it and talk to Farmer Bill. Seeing as you have enough dragonflies (six) you can jump onto the UFO and enter Crop Circle Country. If I've managed to get it right you should be able to have 554/700 gems by this point. ,-----------------------------------------------, | [020400] Crop Circle Country [020400] | '-----------------------------------------------' | 800 Gems | | 10 Dragonflies | 11% ---------- ---------------- Farmer Dill will tell you all about the invasion of Space Riptocs you're going to have to deal with. Once that conversation is over go forwards and you'll see some Riptocs teleport in ahead of you. The larger orange ones need a flame or a zap to kill, the smaller green ones you can just charge. Go onto the bridge and stop at the gap in the middle, then jump down it. Down here over on the right you should find a wild green dragonfly. ____ | |------------------------o | 16 | Title: In the Pastures | |____| Name: Akira | o------------------------o Go up the steps to the right and then back over the bridge for real this time. Follow the path to Farmer Dean and go past him, and past some stepped platforms keeping to the right. You should spot the yellow dragonfly. ____ | |---------------------o | 17 | Title: On the loose | |____| Name: Mitnick | o---------------------o Now go jump up those platforms you just passed by to the top, zap the pole and a large flying saucer should descend in front of you. Jump onto it and then onto the second level of the barn. Go through the barn and glide to where Zoe is (don't forget the gems on the platforms to the left though). At the bridge ahead, drop down into the area below and climb the ladder on the righthand strut of the other side of the bridge. ____ | |-----------------------------o | 18 | Title: Up the Broken Bridge | |____| Name: Laurent | o-----------------------------o Turn around and you might be able see a portal in the wall to the right of the bridge. Anyway, glide down into the gap in the wall and then into the portal there. ,----------------, [020401] Platform Panic [020401] '----------------' Farmer John will inform you of the predicament. First up you'll want to get on one of the blue platforms nearest to the edge. Once you're on wait for it to get to a piece of solid land either on the left or right of the start and jump off. Head Bash the green button there and then jump back onto a blue platform to take you back to the start. Wait there for the other blue platform to take you to the second green switch to Head Bash. This will bring a layer of pink platforms down to where you can reach them. Jump onto the blue platform near you and then onto one of the pink platforms. Use your Electric Breath on the pole there, move onto the next pink platform and repeat all the way around. Once all five are done the poles will appear connected by a beam and the green layer will descend. Simply stay where you are and zap the poles on the green platforms as they go past. Once all five of those are done, jump onto a green platform and then into the middle through a gap. Just quickly zap the Big Fat Raygun Riptoc and you're done. ____ | |-----------------------o | 19 | Title: Platform Panic | |____| Name: Rickshaw | o-----------------------o There's only one dragonfly in here so exit the area now. ----- Cross the bridge now and follow the path along and you'll get to another barn. Jump up the platforms before it and zap the pole. Use the UFO to get into the upper section of the barn and across to a platform with some gems on. Once you've got them jump down again and continue following the path to Zoe. You'll meet some Space Cows, they're just about the same as the Fraidy Cat Space Riptocs but they won't cower at all and they can use the laser of the Big Fat Raygun Riptocs. Continue on past Zoe to yet another barn. This one's quite important though so climb the ladder on the silo next to it and glide into the top part. Walk into the portal. ,---------------, [020402] Cow Abduction [020402] '---------------' It's time to save some cows! Move towards the first cow ahead to the right and a UFO will probably start trying to abduct it. There's plenty of time to react so shoot it to stop it pulling the cow up. You'll probably need to shoot it again before you get there so that you can grab the cow yourself. Take it over to the corral in the middle where it's safe. The UFO will start abducting the next cow quite quickly so make sure to drop it and turn around as fast as you can, shooting from a distance. Just keep repeating this process until all of the cows are in the corral. ____ | |------------------------o | 20 | Title: Cow Abduction 1 | |____| Name: Jingles | o------------------------o With the addition of gold UFOs the second round is a little more difficult. You don't have a life bar so you can get shot as many times as you like but getting shot will stun you and cause you to drop a cow if you're carrying one. For each approach of a cow make sure to rid the skies of gold UFOs before trying to use the tractor beam on it otherwise you're just going to drop it anyway. Same hit and run tactics as before otherwise. ____ | |------------------------o | 21 | Title: Cow Abduction 2 | |____| Name: Jdubs | o------------------------o And that's that. ----- Drop down from the barn and continue on with the path. Your next task is up ahead, a Super Flame Challenge Portal. First you'll want to clear the enemies from the field though. Using your aim the first four scarecrows are to the right of the challenge, the fifth is directly ahead between you and Zoe, sixth and seventh are to the left of the challenge, and the eighth is behind the tree behind you. ____ | |------------------------------o | 22 | Title: Super Flame Challenge | |____| Name: Tetsu | o------------------------------o Once you've freed that dragonfly it's path time. Continue up on past Zoe (again don't forget the gems on the left) and finally into the barn and Farmer Bill. Once you've talked to him use your Fire Breath on the Acme TNT in the middle of the cows and the door will open. Talk to Farmer Bill again and he'll reward you. ____ | |----------------------o | 23 | Title: Free the Cows | |____| Name: Fiona | o----------------------o With that done continue on through the doors you just opened, ignore the end of level portal. There are two things left in the level (you should be able to have gathered all of the gems by now). First go talk to Farmer Dill back at the start. You'll notice a new large blueish thing over to the right, this is one of the cannons he was talking about. Run over to it and zap it with your Electric Breath. Continue on with the level through to Farmer Dean, he has a task for you now that you've freed the cows. Use your Electric Breath on the five cows dotted around him to get them right up close to him, talk to Dean again and you'll get the dragonfly. If he says that he's missing some cows make sure that all five are in a sitting position, if they're not zap the ones standing and they should move a little closer. ____ | |---------------------o | 24 | Title: Cow Herding! | |____| Name: Cedric | o---------------------o Go over to the second cannon in the corner and zap it. On through the level again, the next cannon is by the next barn. At the barn where you went to meet Hunter you'll find the fourth and final cannon. Go to where the UFO crash landed on the other side of the barn and you'll find a red dragonfly. ____ | |---------------------o | 25 | Title: UFOs Attack! | |____| Name: Flavie | o---------------------o With that last dragonfly you should have 100% fully completed this level, there's no reason to come back ever again. Exit back to Dragon Realms. There's nothing new to do here just yet so go over to the water area of the level and take the boat to Luau Island, provided of course that you have enough dragonflies for Porkins to be happy (15). ,---------------------------------------, | [020500] Luau Island [020500] | '---------------------------------------' | 900 Gems | | 10 Dragonflies | 11% ---------- ---------------- Jump off the jetty and go across the water to dry land. Here on the beach you should spot the first dragonfly of the level already. ____ | |---------------------o | 26 | Title: On the loose | |____| Name: Gary | o---------------------o To the right you'll find in the middle of the beach a small hexagonal item, the Wing Shield Dragon Rune. Not the most useful of moves, but whatever. Just ahead of where you found Gary you should spot a button on the wall behind a green Tourist T-Rex. You should probably talk to Porkins behind the door first but it hardly matters, kill the T-Rex and flame the button. Go down the newly opened tunnel to the right and past Porkins. After you've got through that corridor, dive into the water and go left, you should find an underwater tunnel down there to go through. Follow it all the way to the other end and out the top. Here climb the ladder on the side and chat with Hammy there. Turn around and glide over to the T-Rexes, kill them both and Head Bash the switch. Go through the short corridor and out to where Zoe is. Head Bash the switch here (it'll open the gate directly ahead of you) and then go right, along the platforms sticking out of the wall to where there's another switch to Head Bash. This one opens the door below you but don't jump down just yet. Kill the Tikis here and then climb the ladder. You'll be confronted with what looks like a Challenge Portal. As soon as you step through it several masks with targets on their foreheads will appear around the area. Go into aiming mode and shoot all four of them. This will cause some platforms to rise up in the middle of the area and allow you to reach a green dragonfly that was flying about in the middle. First you might want to go down to the right where there are some gems and then climb back up the ladder there. ____ | |-------------------------o | 27 | Title: Tiki Fire Breath | |____| Name: Homer | o-------------------------o Personally I had some trouble landing on those platforms, they seem to have a tendancy to make you land oddly and continue flying over it. You might also need to jump to capture Homer with Bubble Breath. Anyway, drop down into the water and head over to the corner with the red dragonfly that you freed with the previous Head Bash button. ____ | |------------------------o | 28 | Title: In the Hoosegow | |____| Name: Socrates | o------------------------o With that this area is complete. Head over to the pig you freed with the button next to Zoe, Hamlet, and down yet another corridor. Emerging out into another large open area your first port of call here will be to head over to the right, swim across the water and onto the land there. Climb the ladder just around the corner and go up. Go up the next ladder, kill the T-Rex and then glide into the ladder across from you next to the waterfall. Climb this and you're at the top. Glide down towards the large island in the middle of the area now. ____ | |--------------------o | 29 | Title: Mountaintop | |____| Name: Daisy | o--------------------o Next you'll want to go into the portal towards the far end of the area. ,---------------, [020501] Mantaray Farm [020501] '---------------' It's a classic race against Hunter to do something. It's fairly simple, just go about pointing your Mantaray in the direction of the baby Mantarays and shoot the net. The reload time is a bit slow so try and make sure to aim at least half decently. Hunter is pretty useless at this task so it shouldn't take much to beat him. Oh, and avoid the octopus enemies as you do have a health meter. The game either takes 3 minutes or it ends if you get 11. ____ | |---------------------o | 30 | Title: Mantaray | |____| Name: Krishnamurti | o---------------------o Head on back to Luau Island again. ----- Dive into the water and go down through the tunnel to the left. Swim through the gaps in the net blocking the corridor to get through to yet another large open area. Swim to the other side of the area and out onto land. Go to the right and up the ladder and up to where you'll find another pig trapped. Head Bash the switch next to the gate to open it. Talk to Chili again to get your reward. ____ | |----------------------o | 31 | Title: Chili the Pig | |____| Name: Dill | o----------------------o Ignore the corridor behind him for now and keep on along the top here going right. Glide to the wooden platforms sticking out of the wall. Here you'll find a green dragonfly. ____ | |--------------------------o | 32 | Title: Behind the Statue | |____| Name: Scuttlebutt | o--------------------------o What statue? Keep going along to the end where you can safely glide down onto the large version of the boat you came to Luau Island on. Flame the cannon and it will smash a large pile of rocks, go into that opening and you'll find a yellow dragonfly. ____ | |------------------o | 33 | Title: Landslide | |____| Name: Plato | o------------------o Head back up to Chili and go down the corridor behind him, past the Return Home portal and you'll emerge back at the start, but higher up. Keep along up here (if you fall there's a new vortex at the near end to let you get back up quickly) and into the portal at the other end. You can have all the gems in the level at this point by the way. ,-----------, [020502] Drum Song [020502] '-----------' Two rounds of a nice simple memory game. The first time has fewer parts to the song of course. Luckily the drum players are laid out in the positions of the buttons on the controller so it'll make it easier than remembering which does what. Simply repeat the one move, then they add another to that first one, then another to those two and so on. The first round has you hit the drums six times, you don't need to keep the same rhythm as the drummers so no need to worry about that. ____ | |--------------------o | 34 | Title: Drum Song 1 | |____| Name: Terral | o--------------------o And the second round consists of nine drum hits. ____ | |--------------------o | 35 | Title: Drum Song 2 | |____| Name: Maverick | o--------------------o If you're really having trouble remembering that many in a row then you can just keep pausing the game and write down the pattern as they play it. With that dragonfly caught you've completed Luau Island. ----- Head back to Dragon Realms now. ,-----------------------------------------, | [020600] Dragon Realms [020600] | '-----------------------------------------' | 800 Gems | | 10 Dragonflies | 12% ---------- ---------------- Just another quick stop, make sure to go to the Spirit Dragon and gain the Wing Shield ability from the Dragon Rune you picked up in Luau Island. Then go talk to Pudgy nearby up on the platform behind you. Step into the vortex and you're off to Cloud 9. ,-----------------------------------, | [020700] Cloud 9 [020700] | '-----------------------------------' | 800 Gems | | 10 Dragonflies | 11% ---------- ---------------- Talk to Powder up ahead to get the lowdown on Cloud 9, your task here is to fix some machines powering an hourglass. Proceed down the ramp, kill the Large Angel Riptoc and pick up the Ice Breath Dragon Rune just to the left a little. Next glide across the gap directly infront. You will need to hover to get onto the platform, step into the whirlwind and once you get to the top turn quite far to the right and glide over to the platform with four unjoined pillars at each corner. Continue on to the other side of the platform and glide down to the next one, it's got a large machine on top, not unlike the cannons in Crop Circle Country. |
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Another Spyro: Enter the Dragonfly Walkthrough :
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