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Star Wars Battlefront
Started: March 26, 2006
Finished: May 2, 2006
Author: Andy_Ding
Copyright 2006 Andy_Ding
I. Version History
II. Legal Disclaimer/Copyright
III. Default Controls
1. Weapons
2. Accessories
3. Factions and Units
3A. Rebels
3B. Empire
3C. Republic
3D. CIS
3E. Native Factions
4. Vehicles
4A. Rebels
4B. Republic
4C. Empire
4D. CIS
4E. All Factions
4F. My Suggestions
5. Sniping
6. Command Posts
7. Single Player
7A. Historical Campaign
7AA. Clone Wars
a. Naboo-Plains: The Battle of Naboo
b. Naboo-Theed: Rebellion on Theed
c. Kashyyyk-Islands: Aggressive Negotiations
d. Geonosis-Spire: Battle of Geonosis
e. Kamino-Tipoca City: The Assault on Kamino
f. Rhen Var-Harbor: Mountaintop Defenses
g. Kashyyyk-Docks: The Battle of Kashyyyk
7AB. Galactic Civil War
a. Tatooine-Dune Sea: Desert Extermination
b. Tatooine-Mos Eisely: Siege of Mos Eisley
c. Rhen Var-Citadel: Sabotage at Rhen Var
d. Yavin 4-Arena: Assault on Yavin 4
e. Yavin 4-Temple: The Fall of Yavin 4
f. Hoth-Echo Base: The Battle of Hoth
g. Bespin-Cloud City: The Liberation of Cloud City
h. Bespin-Platforms: Battle in the Clouds
i. Endor-Bunker: The Battle of Endor
7B. Galactic Conquest
7Ba. The Birth of the Rebellion
7Bb. The Dark Side Rising
7Bc. Attack of the Clones
7Bd. Revenge of the Sith
7Be. Galactic Civil War
7Bf. A Galaxy Divided
7Bg. The Clone Wars
7Bh. The Balance of the Force
7C. Instant Action
8. Hints and Strategies
9. Crucial Killing Tips
10. Animals and Turrets
11. Frequently Asked Questions
12. Email
13. Thanks To
~----------------------------------------------------------------~
| I. Version History |
~----------------------------------------------------------------~
0.55
Finished Kashyyyk Islands. I think it's coming along pretty well!
32.2 KB
0.65
Finished Clone Wars section (7AA) and started on Galactic Civil War
section (7AB).
38.594 KB
0.7
Finished Galactic Civil War section (7AB).
41.6 KB
0.8
Finished Instant Action section (7C).
54.5 KB
0.9
Finished Frequently Asked Questions section (10).
61.1 KB
1.0
Finished Thanks To section (12).
62.7 KB
1.4
Added Killing Rate, Usefulness, and Native Factions on the Factions
and Units (3) section.
74.1 KB
1.8
Major change on the Vehicles (4) section.
75.2 KB
1.85
Revised entire guide.
75.4
2.0
Added Crucial Killing Tips (9).
~----------------------------------------------------------------~
| II. Legal Disclaimer/Copyright |
~----------------------------------------------------------------~
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
This is a list of websites I allow my guide on besides GameFAQs:
IGN
Neoseeker
Supercheats
Gametrailers
GameSpot
If it isn't one of those sites, email me at KeybladeSephi@netscape.net
I will take a look at your site. If it's good, I'll let you, but if
it's not, I won't.
~----------------------------------------------------------------~
| III. Default Controls |
~----------------------------------------------------------------~
1. Infantry Controls
Left Analog Stick: Run Forward/Backward
Strafe Left/Right
Right Analog Stick: Free look/Aim
Press in to Zoom
X Button: Jump
Circle Button: Crouch
Triangle Button: Action/Enter Vehicle
Square Button: Reload
L1 Button: Fire Secondary Weapon
L2 Button: Switch Secondary Weapon
R1 Button: Fire Primary Weapon
R2 Button: Switch Primary Weapon
Select Button: Toggle Map Modes
Start Button: Pause
D-Pad Up: Move Out (Cancels Hold Position)
D-Pad Left: At Ease (Disregard Previous Order)
D-Pad Right: Follow Me (Units Will Follow You)
D-Pad Down: Hold Position (Units Will Stay in the Area)
Combinations
X+X: Jetpack (For Dar and Jet Troopers)
Strafe Sideways +X: Roll
Circle+Circle: Prone
-------------------------------------------------------------------
2. Vehicle/Transport Controls
Left Analog Stick: Throttle
Strafe Left/Right
Right Analog Stick: Pitch/Turn
Press Down to Zoom
X Button: Take Off/Land for Gunship and MAF
Circle Button: No Function
Triangle Button: Exit Vehicle
Square Button: No Function
L1 Button: Secondary Fire
L2 Button: No Function
R1 Button: Primary Weapon
R2 Button: Switch Positions (Inside Vehicle)
Select Button: Toggle Map Modes
Start Button: Pause
D-Pad Up: Let's Go (Cancels Hold Position)
D-Pad Left: Everyone Out (Troops Disembark From Vehicle)
D-Pad Right: Pile In (Nearby Troops Get In Open Positions in
Vehicle)
D-Pad Down: Hold Position (Units Will Stay in the Area)
Aircraft Controls:
Left Analog Stick: Pitch/Turn
Right Analog Stick: Throttle
X Button: Land/Take Off
Circle Button: No Function
Triangle Button: Exit Vehicle
Square Button: No Function
L1 Button: Secondary Weapon
L2 Button: No Function
R1 Button: Primary Weapon
R2 Button: Switch Positions
Select Button: Toggle Map Modes
Start Button: Pause
D-Pad Up: Let's Go (Cancels Hold Position)
D-Pad Left: Everyone Out (Troops Disembark From Vehicle)
D-Pad Right: Pile In (Nearby Troops Get In Open Positions in
Vehicle)
D-Pad Down: Hold Position (Units Will Stay in the Area)
~----------------------------------------------------------------~
| 1. Weapons |
~----------------------------------------------------------------~
REB=Rebels
E=Empire
REP=Republic
CIS=CIS
NF= Native Factions
1. Blaster Rifle
This high-powered, constant firing weapon is among one of the deadliest
weapons in the game.
Range: Mid-Far
Damage: Medium-High
REB
Total Bullets: 300
Bullets Per Clip: 50
Used By: Rebel Soldier
E
Total Bullets: 275
Bullets Per Clip: 55
Used By: Stormtrooper
REP
Total Bullets: 240
Bullets Per Clip: 60
Used By: Clone Trooper
CIS
Total bullets: 250
Bullets Per Clip: 50
Used by: Battle Droid
NF
Total bullets: ?
Bullets Per Clip: ?
Used by: Royal Palace Guard and Tusken Raider
-------------------------------------------------------------------
2. Blaster Pistol
This low-powered, slow version of the Blaster Rifle is used as a
secondary weapon for all factions (except for Super Battle Droids,
Wookie Smugglers, Droidekas) and is used for precision and skill.
Range: Mid-Far
Damage: Medium
REB
Total Bullets: Infinite
Bullets Per Clip: Infinite
Used By: All (Except for Wookiee Smugglers)
E
Total Bullets: Infinite
Bullets Per Clip: Infinite
Used By: All
REP
Total Bullets: Infinite
Bullets Per Clip: Infinite
Used By: All (Except for Jet Troopers)
CIS
Total Bullets: Infinite
Bullets Per Clip: Infinite
Used By: All (Except for Super Battle Droids and Droidekas)
MF
Total bullets: Infinite
Bullets Per Clip: Infinite
Used by: Royal Palace Guards and Tusken Raiders
-------------------------------------------------------------------
3. Commando Pistol
This gun is like a ¡°modification¡± to the Blaster Pistol; it
shoots faster, it¡¯s more powerful, and it also shoots more
bullets before it over heats.
Range: Close-Far
Damage: Mid-High
REB
N/A
E
N/A
REP
Total Bullets: Infinite
Bullets Per Clip: Infinite
Used by: Jet Trooper
CIS
N/A
NF
N/A
-------------------------------------------------------------------
4. Missile Launcher
These heavy assault weapons can destroy groups of enemies quickly and
can lock on to vehicles.
Range: Close-Far
Damage: Mid-High
REB
Total Ammo: 10
Ammo Per Clip: 2
Used By: Rebel Vanguard
E
Total Ammo: 7
Ammo Per Clip: 1
Used By: Shock Trooper
REP
Total Ammo: 8
Ammo Per Clip: 2
Used By: Arc Trooper
CIS
Total Ammo: 7
Ammo Per Clip: 1
Used By: Assault Droid
NF
Total Ammo: ?
Ammo Per Clip: ?
Used By: Royal Palace Guard and Wookiee
-------------------------------------------------------------------
5. Sniper Rifle
This long-ranged weapon allows the holder to kill opponents without
getting themselves killed. One shot to the head can instantly kill
a normal opponent.
Range: Far
Damage: Medium-Instant Kill
REB
Total Bullets: 40
Bullets Per Clip: 4
Used By: Rebel Marksman
E
Total Bullets: 42
Bullets Per Clip: 6
Used By: Scout Trooper
REP
Total Bullets: 42
Bullets Per Clip: 6
Used By: Clone Sharpshooter
CIS
Total Bullets: 40
Bullets Per Clip: 4
Used By: Droid Sniper
NF
Total Bullets: ?
Bullets Per Clip: ?
Used By: Tusken Raider
-------------------------------------------------------------------
6. Radiation Launcher
This weapon launches a small bomb that explodes in about a second.
If you charge this weapon, the bomb gets shot farther.
Range: Close-Far
Damage: High
REB
N/A
E
N/A
REP
N/A
CIS
Total Ammo: 15
Ammo Per Clip: 5
Used By: Droid Pilot
NF
N/A
-------------------------------------------------------------------
7. Grenade Launcher
This weapon is almost completely like the Radiation Launcher, but there
is no charge.
Range: Close-Mid
Damage: High
REB
Total Ammo: 15
Ammo Per Clip: 5
Used By: Wookiee Smuggler
E
N/A
REP
N/A
CIS
N/A
NF
Total Ammo: ?
Ammo Per Clip: ?
Used By: Wookiee
-------------------------------------------------------------------
8. EMP Launcher
This weapon delivers high-powered EMP missiles similar to the Grenade
Launcher.
Range: Close-Far
Damage: Mid-Instant Kill
REB
N/A
E
N/A
REP
Total Ammo: 8
Ammo Per Clip: 2
Used By: Jet Trooper
CIS
N/A
NF
N/A
-------------------------------------------------------------------
9. Mortar Launcher
This High-powered weapon launches bombs similar to the Radiation
Launcher, but explodes instantly when not charged. If charged, the
bomb goes farther, but explodes slower.
Range: Close-Mid
Damage: High
REB
N/A
E
Total Ammo: 15
Ammo Per Clip: 5
Used By: Imperial Pilot
REP
N/A
CIS
N/A
NF
N/A
-------------------------------------------------------------------
10. Blaster Cannon/Blast Cannon
This small pistol shoots a barrage of 5 slow, inaccurate bullets.
Although inaccurate, one bullet is almost guaranteed to hit an opponent.
Range: Close-Mid
Damage: Medium-High
REB
Total Bullets: 120
Bullets Per Clip: 30
Used By: Rebel Pilot
E
Total Bullets: 210
Bullets Per Clip: 30
Used By: Dark Trooper
REP
N/A
CIS
N/A
NF
N/A
-------------------------------------------------------------------
11. DN Bolt Caster
This highly powerful weapon unleashes bolts of electricity to destroy
your opponents. If charged, it will instantly destroy a normal unit.
Range: Close
Damage: Minimal-Instant Kill
REB
N/A
E
N/A
REP
Total Ammo: Infinite
Ammo Per Clip: Infinite
Used By: Clone Pilot
CIS
N/A
NF
N/A
-------------------------------------------------------------------
12. Tri Shot
Like the Blaster/Blast Cannon, the Tri Shot shoots a barrage of bullets,
but instead of 5 bullets being shot, there are 3 bullets being shot out
of a Tri Shot.
Range: Close-Medium
Damage: Mid-High
REB
N/A
E
N/A
REP
N/A
CIS
Total Ammo: Infinite
Ammo Per Clip: Infinite
Used By: Super Battle Droid
NF
N/A
-------------------------------------------------------------------
13. Repeating Blasters
This extremely powerful weapon shoots bullets faster than any other
weapon. The blasters can kill enemies in seconds.
Range: Close-Far
Damage: High
REB
N/A
E
N/A
REP
N/A
CIS
Total Ammo: Infinite
Ammo Per Clip: Infinite
Used By: Droideka
NF
N/A
-------------------------------------------------------------------
14. Bowcaster
This weapon can shoot laser bullets. If you charge it, you can shoot
up to 7 laser bullets.
Range: Close-Mid
Damage: Low-Instant Kill
REB
Total Ammo: 210
Ammo Per clip: 35
Used By: Wookiee Smuggler
E
N/A
REP
N/A
CIS
N/A
NF
Total Ammo: ?
Ammo Per clip: ?
Used By: Wookiee
-------------------------------------------------------------------
15. Wrist Blaster
This weapon is very similar to the Blaster Rifle and has the same
effect.
Range: Mid-Far
Damage: Medium-High
REB
N/A
E
N/A
REP
N/A
CIS
Total Ammo: 275
Ammo Per Clip: 55
Used By: Super Battle Droid
NF
N/A
-------------------------------------------------------------------
16. Thermal Detonator
This explosive is very deadly and can kill you instantly if you are
close enough.
Range: Close-Mid
Damage: High
REB
Total Ammo: 3
Ammo Per Clip: 3
Used By: Rebel Soldier, Rebel Marksman, Rebel Vanguard
E
Total Ammo: Respectively: 4, 4, 3, and 3
Ammo Per clip: Respectively: 4, 4, 3, and 3
Used By: Respectively: Stormtrooper, Shock Trooper, Scout Trooper,
Dark Trooper
REP
Total Ammo: Respectively: 6, 3, and 3
Ammo Per Clip: Respectively: 6, 3, and 3
Used By: Respectively: Jet Trooper, Clone Sharpshooter, and Arc Trooper
CIS
Total Ammo: 3
Ammo Per Clip: 3
Used By: Battle Droid, Assault Droid, Droid Sniper
NF
Total Ammo: ?
Ammo Per Clip: ?
Used By: Royal Palace Guard, Tusken Raider
-------------------------------------------------------------------
17. Concussion Grenade
This grenade knocks your opponents to the ground, but does low damage.
Range: Close-Far
Damage: Low-Mid
REB:
Total Ammo: 3
Ammo Per Clip: 3
Used By: Rebel Soldier
E
Total Ammo: 2
Ammo Per Clip: 2
Used By: Stormtrooper
REP
Total Ammo: 2
Ammo Per Clip: 2
Used By: Clone Trooper
CIS
Total Ammo: 2
Ammo Per Clip: 2
Used By: Battle Droid
NF
Total Ammo: ?
Ammo Per Clip: ?
Used By: Royal Palace Guard, Tusken Raider
-------------------------------------------------------------------
18. Mine Dispenser
This mine is highly dangerous to many heavy assault vehicles.
Range: Very Close-Close
Damage: Medium to vehicles
REB
Total Ammo: 4
Ammo Per Clip: 4
Used By: Rebel Vanguard
E
Total Ammo: 4
Ammo Per Clip: 4
Used By: Shock Trooper
REP
Total Ammo: 4
Ammo Per Clip: 4
Used By: Arc Trooper
CIS
Total Ammo: 4
Ammo Per Clip: 4
Used By: Assault Droid
NF
Total Ammo: ?
Ammo Per Clip: ?
Used By: Royal Palace Guard, Wookiee
-------------------------------------------------------------------
19. EMP Grenade/Boomer
This grenade is pretty much just like the Thermal Detonator, but with
a different explosion.
Range: Close-Mid
Damage: High
REB
N/A
E
N/A
REP
Total Ammo: 3
Ammo Per Clip: 3
Used By: Clone Trooper
CIS
N/A
NF
Total Ammo: ?
Ammo Per Clip: ?
Used By: Gungan
-------------------------------------------------------------------
20. Time Bomb
This type of mine can stick onto things and are better for vehicles.
The time bomb will beep and send out a beam of light to let others
know about the bomb. After 10 seconds, the bomb will explode.
Range: Right In Front Of
Damage: High
REB
Total Ammo: 3
Ammo Per Clip: 3
Used By: Wookiee Smuggler
E
N/A
REP
N/A
CIS
N/A
NF
Total Ammo: ?
Ammo Per Clip: ?
Used By: Wookiee
-------------------------------------------------------------------
21. Wrist Rocket
This highly-powerful rocket can blow up groups of enemies and can
kill them instantly.
Range: Close-Mid
Damage: Instant Kill
REB
N/A
E
N/A
REP
N/A
CIS
Total Ammo: 3
Ammo Per Clip: 3
Used By: Super Battle Droid
NF
N/A
-------------------------------------------------------------------
22. Recon Droid
This droid has limited power, so use him wisely. Its primary fire
is shooting lasers. h=his secondary fire will make it call in an
artillery strike. The Recon Droid will be destroyed if it gets shot
once.
Damage: Low-High
REB
Total Droids: 1
Droids Per Clip: 1
Used By: Rebel Marksman
E
Total Droids: 1
Droids Per Clip: 1
Used By: Scout Trooper
REP
Total Droids: 1
Droids Per Clip: 1
Used By: Clone Sharpshooter
CIS
Total Droids: 1
Droids Per Clip: 1
Used By: Droid Sniper
NF
Total Droids: ?
Droids Per Clip: ?
Used By: Tusken Raider
-------------------------------------------------------------------
23. Tentacles
This "weapon" cannot be used and is only found on Tatooine-Dune Sea.
Damage: Instant Kill
REB
N/A
E
N/A
REP
N/A
CIS
N/A
NF
Used By: Sarlaac
-------------------------------------------------------------------
24. Sonic Blaster
This weapon is only found on Geonosis-Spire.
Damage: Very Low-Low
REB
N/A
E
N/A
REP
N/A
CIS
N/A
NF
Used By: Geonosian
-------------------------------------------------------------------
25. Spears and Rocks
These weapons are only used in Endor-Bunker.
REB
N/A
E
N/A
REP
N/A
CIS
N/A
NF
Used By: Ewok
-------------------------------------------------------------------
26. Lightsaber
This is the deadliest weapon in Star Wars Battlefront. The Lightsaber's
blade can slice through enemies like they were made of butter. It
only takes one hit from the Lightsaber to kill instantly.
REB
N/A
E
N/A
REP
N/A
CIS
N/A
NF
Used By: Count Dooku, Mace Windu, Darth Vader, Luke Skywalker
~----------------------------------------------------------------~
| 2. Accessories |
~----------------------------------------------------------------~
1. Fusion Cutter
This tool is to help repair tanks, vehicles, and ammo and health vendors.
REB
Used By: Rebel Pilot
E
Used By: Imperial Pilot
REP
Used By: Clone Pilot
CIS
Used By: Pilot Droid
NF
Used By: Royal Palace Guard, Wookiee, Jawa
-------------------------------------------------------------------
2. Health/Ammo Dispenser
This device will give out health and ammo packs to others and
yourself.
REB
Total Packs: 5
Used By: Rebel Pilot
E
Total Packs: 5
Used By: Imperial Pilot
REP
Total Packs: 5
Used By: Clone Pilot
CIS
Total Packs: 5
Used By: Pilot Droid
NF
Total Packs: ?
Used By: Royal Palace Guard, Wookiee
-------------------------------------------------------------------
3. Shield Emitter
This shield is very durable and can withstand plenty of fire to take
out your enemies.
REB
N/A
E
N/A
REP
N/A
CIS
Used By: Droideka
NF
N/A
~----------------------------------------------------------------~
| 3. Units |
~----------------------------------------------------------------~
Kill Rate: Scale of * - * * * * * * * * * *
Usefulness: Scale of * - * * * * * * * * * *
Toughness: Scale of * - * * * * * * * * * *
Note: the *s represent the rate of kills and how they affect the
battle.
Note: If the unit has * * * * * * * * * * +++++++++++++, that means
that they can kill you instantly or that they are unbeatable.
Note: If the unit has * * * * * * * * * * +++++++, that means that
the unit is beatable, but it is very hard.
-------------------------------------------------------------------
3A. Rebels
The REBEL HERO is LUKE SKYWALKER
-Rebel Soldier
Kill Rate: * * * * * * * * * *
Usefulness: * * * * * * * * *
Primary Weapons: Blaster Rifle and Blaster Pistol
Secondary Weapons: Thermal Detonators and Concussion Grenades
* The Blaster Rifle can rip through enemies with its rapid firing rate.
-Rebel Vanguard
Kill Rate: * * * * * * *
Usefulness: * * * * * * * *
Primary Weapons: Missile Launcher and Blaster Pistol
Secondary Weapons: Thermal Detonators and Mine Dispenser
* The Missile Launcher can lock onto vehicles automatically.
-Rebel Pilot
Kill Rate: * * * * * * *
Usefulness: * * * * * * * * * *
Primary Weapons: Blaster Cannon and Blaster Pistol
Secondary Weapons: Fusioncutter and Health/Ammo Dispenser
* The Blaster Cannon does major damage when up close.
* The Fusioncutter helps repair vehicles, turrets, and destroyable
command posts.
* When a Rebel Pilot is in a vehicle, he can repair it automatically.
-Wookiee Smuggler
Kill Rate: * * * * * * * * *
Usefulness: * * * * * * * *
Primary Weapons: Bowcaster and Grenade Launcher
Secondary Weapons: Time Bombs
* Charge the Bowcaster for a spread shot.
* Use Time Bombs on vehicles and turrets.
-Rebel Marksman
Kill Rate: * * * * * * * *
Usefulness: * * * * * * * * *
Primary Weapons: Sniper Rifle and Blaster Pistol
Secondary Weapons: Thermal Detonators and Recon Droid
* Head shots with a Sniper Rifle can kill most units in one shot.
* Use Recon Droids on vehicles or clusters of enemies.
* The Rebel Marksman's Sniper Rifle has a second zoom.
-------------------------------------------------------------------
3B. Empire
The EMPIRE hero is DARTH VADER
-Stormtroopers
Kill Rate: * * * * * * * * * *
Usefulness: * * * * * * * * *
Primary Weapons: Blaster Rifle and Blaster Pistol
Secondary Weapons: Thermal Detonators and Concussion Grenades
* The Blaster Rifle can rip through enemies with its rapid firing rate.
-Shock Troopers
Kill Rate: * * * * * * *
Usefulness: * * * * * * * *
Primary Weapons: Missile Launcher and Blaster Pistol
Secondary Weapons: Thermal Detonators and Mine Dispenser
* The Missile Launcher can lock onto vehicles automatically.
-Imperial Pilot
Kill Rate: * * * * * *
Usefulness: * * * * * * * * * *
Primary Weapons: Mortar Launcher and Blaster Pistol
Secondary Weapons: Fusioncutter and Health/Ammo Dispenser
* Charge the Mortar Launcher for a longer shot.
* The Fusioncutter helps repair vehicles, turrets, and destroyable
command posts.
* When an Imperial Pilot is in a vehicle, he can repair it automatically.
-Scout Trooper
Kill rate: * * * * * * * *
Usefulness: * * * * * * * * *
Primary Weapons: Sniper Rifle and Blaster Pistol
Secondary Weapons: Thermal Detonators and Recon Droid.
* Head shots with a Sniper Rifle can kill most units in one shot.
* Use Recon Droids on vehicles or clusters of enemies.
-Dark Trooper:
Kill Rate: * * * * * * *
Usefulness: * * * * * *
Primary Weapons: Blaster Cannon and Blaster Pistol
Secondary Weapons: Thermal Detonators
* The Blaster Cannon does major damage when up close.
* The Dark Trooper's jet pack makes him hard to hit.
-------------------------------------------------------------------
3C. Republic
The REPUBLIC hero is MACE WINDU
-Clone Trooper
Kill Rate: * * * * * * * * * *
Usefulness: * * * * * * * * *
Primary Weapons: Blaster Rifle and Blaster Pistol
Secondary Weapons: EMP Grenades and Concussion Grenades
* The Blaster Rifle rips through enemies with its rapid firing rate.
-Arc Trooper
Kill Rate: * * * * * * *
Usefulness: * * * * * * * *
Primary Weapons: Missile Launcher and Blaster Pistol
Secondary Weapons: Thermal Detonators and Mine Dispenser
* The Missile Launcher can lock onto vehicles automatically.
-Clone Pilot
Kill Rate: * * * * * *
Usefulness: * * * * * * * * * *
Primary Weapons: DN Bolt Caster and Blaster Rifle
Secondary Weapons: Fusioncutter and Health/Ammo Dispenser
* Charge the DN Bolt Caster for an instant kill on units.
* The Fusioncutter helps repair vehicles, turrets, and destroyable
command posts.
* When a Clone Pilot is in a vehicle, he can repair it automatically.
-Clone Sharpshooter
Kill Rate: * * * * * * * *
Usefulness: * * * * * * * * *
Primary Weapons: Sniper Rifle and Blaster Pistol
Secondary Weapons: Thermal Detonators and Recon Droid
* Head shots with a Sniper Rifle can kill most units in one shot.
* Use Recon Droids on vehicles or clusters of enemies.
-Jet Trooper
Kill Rate: * * * * * *
Usefulness: * * * * * * *
Primary Weapons: EMP Launcher and Commando Pistol
Secondary Weapons: Thermal Detonators
* The EMP Launcher can kill Droidekas fast.
* The Jet Trooper's jet pack isn't as fast as the Dark Trooper's, but
it's still a lot faster than walking.
-------------------------------------------------------------------
3D. CIS
The CIS hero is COUNT DOOKU
-Battle Droid
Kill Rate: * * * * * * * * * *
Usefulness: * * * * * * * * *
Primary Weapons: Blaster Rifle and Blaster Pistol
Secondary Weapons: Thermal Detonators and Concussion Grenades
* The Blaster Rifle can rip through enemies with its rapid firing rate.
-Super Battle Droid
Kill Rate: * * * * * * * * * *
Usefulness: * * * * * * * * *
Primary Weapons: Wrist Blaster and Tri Shot
Secondary Weapons: Wrist Rockets
* The Wrist Blaster can rip through enemies with its rapid firing
rate.
* The Tri Shot is a very good secondary weapon because, usually,
2/3 of the bullets will hit your target.
-Assault Droid
Kill Rate: * * * * * * *
Usefulness: * * * * * * * *
Primary Weapons: Missile Launcher and Blaster Pistol
Secondary Weapons: Thermal Detonators and Mine Dispenser
* The Missile Launcher can lock onto vehicles automatically.
-Droid Pilot
Kill Rate: * * * * * *
Usefulness: * * * * * * * * * *
Primary Weapons: Radiation Launcher and Blaster Pistol
Secondary Weapons: Fusioncutter and Health/Ammo Dispenser
* Charge the Radiation Launcher for a longer shot.
* The Fusioncutter helps repair vehicles, turrets, and destroyable
command posts.
* When a Clone Pilot is in a vehicle, he can repair it automatically.
-Droid Sniper
Kill Rate: * * * * * * * *
Usefulness: * * * * * * * * *
Primary Weapons: Sniper Rifle and Blaster Pistol
Secondary Weapons: Thermal Detonators and Recon Droid
* Head shots with a Sniper Rifle can kill most units in one shot.
* Use Recon Droids on vehicles or clusters of enemies.
* The Droid Sniper's Sniper Rifle has a second zoom.
-Droideka
Kill Rate: * * * * * * * * * *
Usefulness: * * * * * * * * * *
Primary Weapons: Repeating Blasters
Secondary Weapon: Shield Emitter
* The Repeating Blasters deplete enemy forces like crazy!
* The Shield Emitter makes the Droideka even more deadly.
* Using triangle makes the Droideka roll up into a ball.
Use the Left Analog stick to roll around.
-------------------------------------------------------------------
3E. Native Factions
-Gungans
Kill Rate: * * * * *
Toughness: * * * * * * *
Weapons: Boomer
Accessories: N/A
Map: Naboo-Plains
Alliance: Republic
-Royal Palace Guards
Kill Rate: * * * * * * * *
Toughness: * * * * * * *
Weapons: Blaster Rifle, Blaster Pistol, Missile Launcher, Thermal
Detonators, Concussion Grenades, Mine Dispenser
Accessories: Fusioncutter, Health/Ammo Packs
Map: Naboo-Theed
Alliance: Republic
-Wookiees
Kill Rate: * * * * * * *
Toughness: * * * * * * *
Weapons: Blaster Rifle, Blaster Pistol, Missile Launcher, Thermal
Detonators, Concussion Grenades, Mine Dispenser, Time Bomb, Grenade
Launcher
Accessories: Fusioncutter, Health/Ammo Packs
Map: Kashyyyk-Islands, Kashyyyk-Docks
Alliance: Rebels/Republic
-Geonosians
Kill Rate: * * *
Toughness: * * * * *
Weapons: Sonic Blaster
Accessories: N/A
Map: Geonosis-Spire
Alliance: CIS
-Tusken Raiders
Kill Rate: * * * * * * * * *
Toughness: * * * * * * * *
Weapons: Blaster Rifle, Blaster Pistol, Sniper Rifle, Recon Droid,
Thermal Detonators, Concussion Grenades.
Accessories: N/A
Map: Tatooine: Dune Sea
Alliance: None
-Sarlaac
Kill Rate: * * * * * * * * * * +++++++++++++
Toughness: * * * * * * * * * * +++++++++++++
Accessories: N/A
Weapons: Tentacles
Map: Tatooine: Dune Sea
Alliance: None
-Jawas
Kill Rate: N/A
Toughness: N/A
Weapons: N/A
Accessories: Fusioncutter
Map: Tatooine: Mos Eisley
Alliance: Both
-Ewoks
Kill Rate: *
Toughness: * *
Weapons: Spears and rocks
Accessories: N/A
Map: Endor: Bunker
Alliance: Rebels
-Jedi
Kill Rate: * * * * * * * * * * +++++++++++++
Toughness: * * * * * * * * * * +++++++
Weapons: Lightsaber
Accessories: N/A
Map: Count Dooku: Kashyyyk-Islands, Mace Windu: Geonosis-Spire,
Darth Vader: Tatooine-Mos Eisley, Luke Skywalker: Hoth-Echo Base
Alliance: Count Dooku: CIS, Mace Windu: Republic, Darth Vader: Empire,
Luke Skywalker: Rebels
~----------------------------------------------------------------~
| 4. Vehicles |
~----------------------------------------------------------------~
Toughness: Scale of * - * * * * * * * * * *
Kill Rate: Scale of * - * * * * * * * * * *
Speed: * * * * * * * * *
Slow Average Fast Very Fast Exceedingly Fast
Note: If the vehicle has * * * * * * * * * * +++++++++++++, that
means that it is, by far, the best vehicle for kills, toughness,
or speed.
-------------------------------------------------------------------
4A. Rebels
-Combat Landspeeder
Kill Rate: * * * *
Toughness: * * * * *
Speed: * * * *
Weapons: 2 Blaster Cannons, Missiles, 1 Blaster Cannon Turret
Crew: Pilot
This vehicle is fast and is pretty useful against ground units.
-Y-Wing
Kill Rate: * * * * * * * *
Toughness: * * * * * * *
Speed: * * * * * * 1/2
Weapons: 2 Laser Cannons, Proton Bombs, and 1 Laser Cannon Turret
Crew: Pilot, Co-Pilot
These Starfighters are amazingly fast and strong. They should be
used wisely, though, because they tend to be destroyed faster
than other Starfighters.
-X-Wing
Kill Rate: * * * * * * * *
Toughness: * * * * * * *
Speed: * * * * * * 1/2
Weapons: 4 Laser Cannons and Proton Torpedoes
Crew: Pilot
These Starfighters are amazingly fast and strong. They should be
used wisely, though, because they tend to be destroyed faster
than other Starfighters.
T-47 Airspeeder/Snowspeeder
Kill Rate: * * * * * * *
Toughness: * * * * * * * *
Speed: * * * * * * *
Weapons: 2 Laser Cannons, 1 Cable Gun
Crew: Pilot, Co-Pilot
These vehicles are a very great threat to the AT-ATs. They are also
used for destroying vehicles and units, too.
-------------------------------------------------------------------
4B. Republic
TX-130S Fighter Tank
Kill Rate: * * * * * * * *
Toughness: * * * * * * * *
Speed: * *
Weapons: 2 Blaster Cannons, Missiles, 1 Beam Cannon
Crew: Pilot, Main Gunner
Watch out for these destroying monsters. they pack a powerful punch
and are very useful. These are very similar to the TX-130T from the
Empire.
AT-TE
Kill Rate: * * * * * * * * *
Toughness: * * * * * * * * *
Speed: *
Weapons: 4 Laser Cannons, 2 Laser Cannons, 1 Projectile Cannon
Crew: Pilot, Co-Pilot, Main gunner
You do not want to be an enemy of one of these. AT-TEs and very
powerful and cannot easily be destroyed. They are the key to winning
Geonosis-Spire and Rhen Var-Harbor
Jedi Starfighter
Kill Rate: * * * * * * *
Toughness: * * * * * * 1/2
Speed: * * * * * * * *
Weapons: 2 Laser Cannons, Missiles
Crew: Pilot
These are, in my opinion, the best Starfighters in the game. Watch
out for these.
Republic Gunship
Kill Rate: * * * * * * * * * * +++++++++++++
Toughness: * * * * * * * * *
Speed: * * * * 1/2
Weapons: 2 Laser Cannons, Rockets, 2 Wing Lasers, 2 Beam Cannon
Turrets
Crew: Pilot, Co-Pilot, 2 Turret Gunners, 1 Transport Position
These are the ultimate killing machines! You can get unimaginable
kill points without any deaths!
Gian Speeder
Kill Rate: * * * * * * *
Toughness: * * * * * * * *
Speed: * *
Weapons: 2 Gian Blasters, 1 Laser
Crew: Pilot, Main Gunner
These are the blue tanks that only appear in Historical Campaign in
Naboo-Theed.
-------------------------------------------------------------------
4C. Empire
TX-130T Fighter Tank
Kill Rate: * * * * * * * *
Toughness: * * * * * * * *
Speed: * *
Weapons: 2 Blaster Cannons, Missiles, 1 Beam Cannon
Crew: Pilot, Main Gunner
Watch out for these destroying monsters. they pack a powerful punch
and are very useful. These are very similar to the TX-130S from the
Republic.
AT-ST
Kill Rate: * * * * * * * * *
Toughness: * * * * * * *
Speed: * 1/2
Weapons: 2 Blaster Cannons, 2 Light Blaster Turrets
Crew: Pilot, Co-Pilot
These are pretty good at destroying ground units and are particularly
good at destroying turrets.
AT-AT
Kill Rate: * * * * * * * * * 1/2
Toughness: * * * * * * * * * *
Speed: *
Weapons: 2 Heavy Lasers, 2 Blaster Turrets
Crew: Pilot, Co-Pilot
Although these are just as powerful as the AT-TEs, they can be
tripped and they can't shoot in all directions.
TIE Fighter
Kill Rate: * * * * * * * *
Toughness: * * * * * * *
Speed: * * * * * * * *
Weapons: 2 Laser Cannons
Crew: Pilot
Top Speed: 1,200 KPH
These are fast and perfect for destroying X-Wings.
TIE Bomber
Kill Rate: * * * * * * * * 1/2
Toughness: * * * * * * *
Speed: * * * * *
Weapons: 2 Laser Cannons, Proton Torpedoes, Proton Bombs
Crew: Pilot, Co-pilot
Although they are slow, these bombers can destroy units as equally
as they can destroy vehicles.
-------------------------------------------------------------------
4D. CIS
STAP
Kill Rate: * *
Toughness: * 1/2
Speed: * * * *
Weapons: 2 Blaster Cannons
Crew: Pilot
STAPs are only good for getting somewhere fast.
AAT
Kill Rate: * * * * * * * 1/2
Toughness: * * * * * * *
Speed: *
Weapons: 2 Laser Cannons, 1 Laser Blaster
Crew: Pilot, Main Gunner
AATs can seriously hurt your reinforcements as well as your vehicles.
Hailfire Droid
Kill Rate: * * * * * *
Toughness: * * * * *
Speed: * * *
Weapons: Laser Missiles, Laser Torpedoes
Crew: Pilot
These vehicles are fast against AT-TEs and can easily destroy ground
units.
Spider Droid
Kill Rate: * * * * * * * *
Toughness: * * * * * * * *
Speed: * 1/2
Weapons: 1 Beam Cannon, 1 Laser Cannon
Crew: Pilot
Spider Droids are very good against Geonosian Laser Plasters.
Geonosian Starfighter
Kill Rate: * * *
Toughness: * * * *
Speed: * * * * * * 1/2
Weapons: 1 Laser Cannon
Crew: Pilot
They are supposed to destroy the AT-TEs, but they just annoy them.
Droid Starfighter
Kill Rate: * * * * * *
Toughness: * * * * * * *
Speed: * * * * * * * *
Weapons: 2 Blaster Cannons
Crew: Pilot
These are basic fighter crafts and are faster than the X-wings and
the Y-wings.
MAF
Kill Rate: * * * * * * *
Toughness: * * * * * * * *
Speed: * * * * * *
Weapons: Rockets, 2 Beam Cannons, 1 Cannon Turret
Crew: Pilot, Co-Pilot, Turret gunner
These are slow, but powerful to both reinforcements and vehicles.
-------------------------------------------------------------------
3E. All Factions
Speeder Bike
Kill Rate: * *
Toughness: * *
Speed: * * * *
Weapons: 1 Laser Cannon
Crew: Pilot
Although I said all factions, somehow, the CIS doesn't have one.
Sand Skiff
Kill Rate: * * * * *
Toughness: * * * *
Speed: * * *
Weapons: 3 Heavy Gun Turrets
Crew: Pilot, Three Gunners
You can ride in one of these for transportation and kill units on
the way.
Cloud Car
Kill Rate: * * * * *
Toughness: * * * * * *
Speed: * * * * * * * * * * +++++++++++++
Weapons: 2 Laser Cannons, Rockets
Crew: Pilot, Co-Pilot
It is not the greatest Starfighter, but it is the fastest vehicle
in the game.
-------------------------------------------------------------------
3F. My Suggestions
In order of rank:
1. Republic Gunship
Reason: On Geonosis, you can get 140 kills without dying.
2. AT-TE
Reason: The AT-TE cannot get tripped and its firepower is amazing.
3. Spider Droid
Reason: Its rockets are pretty good, and its laser beam is very
powerful.
4. AT-AT
Reason: The AT-AT can get tripped and it's slow.
~----------------------------------------------------------------~
| 5. Sniping |
~----------------------------------------------------------------~
"One shot, one kill" is the sniper's motto. In Star Wars Battlefront,
the sniper must be swift, silent, and deadly. Here are the 10 rules
that ensure your survival on the battlefield and how to rack up those
kills.
-1. Location: In order to kill, you must find a suitable position
to eliminate targets. Not all areas are ideal for a proficient
sniper. The Rebel Alliance cameo almost always match their
surroundings. Choose a place with cover (i.e. grass, boulder,
structure) that overlooks a chokepoint. Favorable points would be
command centers or bridges. Camp a high location that overlooks the
main battlefield with a difficult approach from behind.
-2. Defend: To make sure that you don't get caught off guard, try to
have a friend be a soldier and become your "spotter". If things get
out of control, you can count on your friend to eliminate any close-
quarter threat. Another good idea is to have a heavy trooper (Vanguard,
Arc Trooper etc.) plant several mines at a distance behind you to
prevent someone sneaking up on you.
-3. Patience: Take your time to approach the target, preferably from
side or back, and stake out the location before taking anyone out. If
you get caught, try again, but with more caution to avoid anymore
encounters.
-4. Marksmanship: Eliminate with one shot, never two. This may prove
difficult when your target is moving. A good idea is to play the 1st
Bespin level which requires excellent marksmanship due to the enormous
environment. Practice against bots to perfect your aim. Headshots are
essential to the one hit one kill rule. A sniper will often find himself/
herself in a tight situation when three enemy soldiers rush towards them.
Keep your cool and throw a grenade or take each out with a
headshot.
-5. Re-locate: To keep players guessing, relocate to a different spot.
Use crouch or prone to get to a different area so you do not expose
yourself. Timing is crucial in order to stay alive. Try to move out
when there is general mayhem around you. Also, watch your step when
leaving, as many players love to leave mines on the battlefield.
-6. Recon Droid: One of the most crucial elements for a sniper in
the game. Only snipers get this piece of equipment. Select it and
you assume control of it. One piece of advice: hide your actual
soldier body before using the droid, because you can't control the
body once you get the droid. Your droid is dual purpose: scout and
call in air strikes. Your primary fire is virtually useless, as they
do little damage. Take your time to maneuver them into an open command
center and hit secondary fire. Wait four seconds and an orbital strike
will commence its attack. Note: The orbital strikes the location of the
droid, not its crosshairs.
-7. Support: As a sniper, you always need help at one point or another.
Problems could be ammo, health or armored vehicles. It's very handy
to have a pilot around at all times. He/she can give you ammo and
health when you need it most. Another way to counter this problem is
to choose a high location by a command center. There will be vendors
here that automatically dispense ammo and health for your survival.
As for armored vehicles, call in an artillery strike with your Recon
Droid.
-8. Chokepoints: When camping an area, take notice of the general
area in front of you. A good location would allow you to see a
chokepoint and most of the general battlefield. A chokepoint is an
area which many troops clutter due to a small opening. These could
be caves, bridges, or river crossings. Use this to your advantage
to take out as many units as possible. It is also a good idea to
eliminate in order of threat level. A rival marksman is probably
one of the highest threats to you. Then would probably be the
soldier, special unit (i.e. Smuggler, jet Trooper etc), pilot then
demolitions (Missile Launchers). Also, watch your fire as your buddies
will also attempt to engage these hostiles. Your job is to disrupt the
infantry and allow your team members to clear up what's left of your
handy work.
-9. Gunner positions: When enemy units jump into a vehicle or
stationary turret, their torso is often exposed. Use this to your
advantage to take them out with easy headshots. If teammates are
attempting to capture a command point, and are pinned down by fire
from a turret, try to take out the gunner to give your mates some
breathing room. Same for the vehicles. When several demolition
players are trying to take out a speeder, the gunner can be easily
picked off, and your team mates will have an easier time taking out
the vehicle.
-10. Elevation: Use the terrain to your advantage. When you are on a
higher area, you are less exposed, and you get a better view of the
battlefield. In Endor, it is a good idea to hang by the Ewok villages
and snipe from the platforms. With the mayhem on the ground, take your
time to pick off camping infantries. Also, watch other elevated areas
for your next re-location and to see where other enemy snipers are
headed.
Special Thanks to Hypadash
~----------------------------------------------------------------~
| 6. Command Posts |
~----------------------------------------------------------------~
In Battlefront, you really only have two objectives. One: kill until
your enemy¡¯s reinforcement meter is gone. The meter is the counter
that is at the top of your screen. The second one is to command every
command post.
Basically, on your map, you'll see some circles. White means that it
is an uncontrolled base, yellow means they are the natives' units
(e.g. Gungans on Naboo) base, red means they are the enemy¡¯s, and
green represents your bases. When you die, you can respawn from any
green base. The more command posts a side gets, the more points get
taken away from the enemy¡¯s meter. Usually when you kill someone,
1 point gets taken away. If you have most of the command posts it
takes away points automatically from the other team. If your team
can control all of the command posts, a victory timer will countdown.
If time ends and you haven't taken over at least one command post,
the other team automatically wins. If you¡¯re in a vehicle, you cannot
turn a command post to your side. Some command posts such as Hoth¡¯s
Shield Generator are Destructible Command Posts and cannot be taken over,
but can only be destroyed. These will show up as a square with a dot in
them. There are also mobile command posts that are vehicles. Look on your
maps for an AT-AT looking icon on Hoth as an example. You can spawn from
it wherever it is if it¡¯s your team¡¯s. This can be destroyed, too,
but
will regenerate after a certain amount of time. You should always go for
the "destroyable only" command posts because the enemy gradually loses
units if they don't have them.
~----------------------------------------------------------------~
| 7. Single Player |
~----------------------------------------------------------------~
7A-Historical Campaign (*)=Suggested Strategy
Difficulty: Scale of * - * * * * *
The Historical Campaign allows you to experience battles from either
the Clone Wars of the Galactic Civil War. You begin by choosing
which era, and then work your way through missions in chronological
order. This mode also unlocks bonus items as you progress through it.
-------------------------------------------------------------------
7AA-Clone Wars
If you want more strategies, go to IGN.
a. Naboo-Plains: The Battle of Naboo
Difficulty: *
Default Faction: CIS
Command Posts: The Redoubt, The Command The Center The Pillars, The
Heads
-Destroy the Mobile Shield Generators by eliminating all the Fambaas.
-Wipe out the entire Gungan Grand Army.
First, choose the Battle Droid and spawn at the Command. Hop into an
AAT, go to The Center (uncontrolled base) and capture it. Then,
go directly to the shield. There will be 2 mobile Shield Generators
called Fambaas. Go into the shield and shoot the first Fambaa until
it dies. After you kill it, the shield will be lifted. Stay in your
vehicle and kill every Gungan you see. You might need to get some of
your allies to get in, but don't worry about the command posts. Just
keep killing. If you die, respawn at The Center and kill everyone.
-------------------------------------------------------------------
b. Naboo-Theed: Rebellion on Theed
Difficulty: *
Default Faction: CIS
Command Posts: The Office, The Palace, The Guard, The Embassy, The
Rotunda, The Plaza
-Hold the city at all costs.
-Use the AATs to your advantage.
Spawn as a Battle Droid and spawn at The Embassy. Go up to the closest
enemy command post, The Guard. Don't go all the way to the command post,
because many Royal Guards spawn there. Wait 10 seconds then go to the
base and kill the remaining Royal Guards. There will be a huge battle
going on close to the Guard. Go into the battle and kill As many people
as you can. If you don't succeed (you rarely will), respawn at the Guard
as a Droid Sniper and go up the ramp to your right. This balcony is a
perfect place to snipe the remaining guards. When you kill everyone
there, go down again and capture the Palace.
-------------------------------------------------------------------
c. Kashyyyk-Islands: Aggressive Negotiations
Difficulty: * 1\2
Default Faction: CIS
Command Posts: West Harbor, East Harbor, North Village, Village Center,
South Village, Landing Zone
-Destroy the Wookiee trade settlement on Kashyyyk.
-Our new Super Battle Droids are now available.
-Count Dooku will assist you.
Spawn as a Droideka and roll down to the closest base, the North
Village, and capture it. There will be a big battle (just like the
one on Naboo) where the Village Center is. Go right by the base,
turn on your shield, and destroy every Wookiee you see. Their Bowcasters
and Grenade Launchers can't do squat to your shield. Just stay there