Star Wars Battlefront II Walkthrough :
This walkthrough for Star Wars Battlefront II [Playstation 2] has been posted at 30 May 2010 by smallandbeutyful and is called "Star Wars Battlefront II FAQ 2". If walkthrough is usable don't forgot thumbs up smallandbeutyful and share this with your freinds. And most important we have 12 other walkthroughs for Star Wars Battlefront II, read them all!
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Walkthrough - Star Wars Battlefront II FAQ 2Star Wars Battlefront II Guide/Walkthrough _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_||_|_|_|_|_||_|_|_|_||_|_|_|_| |_| |_| |_||_|_|_|_||_|_|_|_| |_|_|_|_| |_| |_| |_| |_||_| |_| |_| |_| |_||_| |_||_| |_| |_| |_|_ _ _ |_| |_|_ _|_||_|_ _|_| |_| |_| |_||_|_ _|_||_|_ _|_| |_|_ _ _ |_|_|_|_| |_| |_|_|_|_||_|_|_|_ |_| |_| |_||_|_|_|_||_|_|_|_ |_|_|_|_| _ _ _|_| |_| |_| |_||_| |_| |_|_|_|_|_||_| |_||_| |_| _ _ _|_| |_|_|_|_| |_| |_| |_||_| |_| |_|_|_|_|_||_| |_||_| |_||_|_|_|_| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_||_|_|_|_||_|_|_|_|_||_|_|_|_|_||_| |_|_|_|_| |_| |_||_| |_| |_| |_| |_| |_| |_|_ _|_||_|_ _|_| |_| |_| |_| |_|_ _ _ |_|_|_|_ |_|_|_|_| |_| |_| |_| |_|_|_|_| |_|_ _|_||_| |_| |_| |_| |_|_ _ _ |_|_ _ _ |_|_|_|_||_| |_| |_| |_| |_|_|_|_||_|_|_|_| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_||_|_|_|_| |_|_|_|_||_|_|_ |_||_|_|_|_|_| |_| |_| |_| |_| |_||_| |_| |_| |_| |_|_ _ _ |_|_ _|_| |_| |_||_| |_| |_| |_| |_|_|_|_||_|_|_|_ |_| |_||_| |_| |_| |_| |_| |_| |_| |_|_ _|_||_| |_|_|_| |_| |_| |_| |_||_|_|_|_||_| |_|_| |_| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_| |_|_|_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| _|_|_|_ _|_|_|_ _ _ _|_|_|_|_|_ _ _ _ _ _|_|_|_|_|_ _ _ |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| +----------------------------------+ Websites with permission to post this: | Author: Neil Stump | -NBox Gamer (www.nboxgamer.com) | E-Mail: Neil.Stump@gmail.com | -GameFAQs (www.gamefaqs.com) | Version: 1.0 | -Gamer Help (www.gamerhelp.com) | Date: 1 January 2006 | | Copyright 2005 Neil Stump | +----------------------------------+ +----------------------------------+ +----------------------------------------+ | | | Teen | | Title: Star Wars Battlefront II | | Mild Language | | Platform: Xbox | | Violence | | ESRB Rating: T (Teen) | | by the ESRB. | | Players: 1-4 Players | | ESRB Content Rating www.esrb.org | | Xbox Live Cabaple: Yes | | Game experience may change | | | | during online play. | +----------------------------------+ +----------------------------------------+ +-------------------+ | Table of Contents | Guide is based off of the North American Version. +-------------------+ 1) Version History (1VHY) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ 2) Controls (2CTRL) | Looking for something specific? | 3) Heads Up Display [HUD] (3HUD) | Use the numbers to the right of | 4) Basic Information (4BIN) | each section. These figures are | 4.1) Map (4.1MAP) | used only one time so copy them | 4.2) Command Posts (4.2CPO) | press Crtl+F, paste the code in | 4.3) Reinforcements (4.3REI) | the menu brought up press enter | 4.4) Medals and Awards (4.4MAA) | and get the information needed. | 4.5) Single Player (4.5 SPL) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ 5) Units (5UNT) 5.1) Rebel Alliance (5.1RAL) 5.2) Galactic Empire (5.2GEM) 5.3) Republic (5.3REP) 5.4) CIS (5.4CIS) 5.5) Heroes (5.5HER) 5.5.1) Hero Data (5.5.1HDA) 5.5.2) Description of Hero Attacks (5.5.2DFP) 6) Vehicles (6VEH) 7) Weapons (7WPN) 8) Walkthrough (8WLK) 8.1) Rise of the Empire (8.1ROTE) 8.1.1) Attack of the Clones [Training Mission] (8.1.1AOTC) 8.1.2) Mygeeto: Amongst the Ruins [Mission Number 1] (8.1.2ATR) 8.1.3) Coruscant: A Desperate Rescue [Space] [Mission Number 2] (8.1.3ADR) 8.1.4) Felucia: Heart of Darkness [Mission Number 3] (8.1.4HOD) 8.1.5) Kashyyyk: First Line of Defense [Space] [Mission Number 4] (8.1.5FD) 8.1.6) Kashyyyk: A Line in the Sand [Mission Number 5] (8.1.6ALS) 8.1.7) Utapau: Underground Ambush [Mission Number 6] (8.1.7UUA) 8.1.8) Coruscant: Knightfall [Mission Number 7] (8.1.8CKF) 8.1.9) Naboo: Imperial Diplomacy [Mission Number 8] (8.1.9IDY) 8.1.10) Mustafar: Preventative Measures [Space] [Mission Number 9] (8.1.10) 8.1.11) Mustafar: Tying up Loose Ends [Mission Number 10] (8.1.11TLE) 8.1.12) Kamino: Changing of the Guard [Mission Number 11] (8.1.12COG) 8.1.13) Death Star: Prison Break [Mission Number 12] (8.1.13DSPB) 8.1.14) Polis Massa: Birth of the Rebellion [Mission Number 13] (8.1.14BOR) 8.1.15) Tantive IV: Recovering the Plans [Mission Number 14] (8.1.15RTP) 8.1.16) Yavin 4: Vader's Fist Strikes Back [Space] [Mission Number 15] (VF) 8.1.17) Yavin 4: Revenge of the Empire [Mission Number 16] (8.1.17ROE) 8.1.18) Hoth: Our Finest Hour [Mission Number 17] (8.1.18OFH) 8.2) Galactic Conquest (8.2GCO) 8.3) Instant Action Tips and Tricks (8.3IAC) 8.3.1) Ground Missions (8.3.1GRM) 8.3.2) Space Missions (8.3.2SPM) 9) Thanks (9TKS) +=============================================================================+ | 1) Version History (1VHY) | +=============================================================================+ Version 1.0: Initial Release, all core materials are completed, further updates will come if needed. 1 January 2006 +=============================================================================+ | 2) Controls (2CTRL) | +=============================================================================+ IFNANTRY/JEDI: Left Thumbstick - Move/Strafe (click and hold to sprint) Right Thubmstick - Freelook/Click to Zoom A Button - Jump (press again in the air to activate Jet Pack or Force Jump) B Button - Single Tap to Crouch (tap while running to Roll) Y Button - Action/Enter Vehicle X Button - Track Target Left Trigger - Secondary Attack Black Button - Secondary Next Right Trigger - Primary Attack White Button - Primary Next/Saber Block (Jedi) Back Button - Toggle Map Modes Start Button - Pause Menu Down D-Pad - Reload (not applicable for Jedi) Up D-Pad - Squad Command (not applicable for Jedi) VEHICLE/TRANSPORT: Left Thumbstick - Throttle/Strafe (click and hold to Boost) Right Thubmstick - Pitch/Turn (click to zoom) A Button - Jump in Vehicle B Button - Evasive Maneuver Y Button - Exit Vehicle X Button - Track Target Left Trigger - Secondary Attack Right Trigger - Primary Attack Black Button - Switch Position (inside vehicle) Back Button - Toggle Map Modes Start Button - Pause Menu Up D-Pad - Squad Commands STARFIGHTER: Left Thumbstick - Pitch/Turn; press in Thumbstick to zoom Right Thubmstick - Throttle/Roll; press and hold Thumbstick to boost A Button - Land/Take Off B Button - Evasive Maneuver Y Button - Exit Vehicle Left Trigger - Secondary Weapon Right Trigger - Primary Weapon Black Button - Switch Position (inside vehicle) Back Button - Toggle Map Modes Start Button - Pause Up D-Pad - Squad Commands TURRET: Left Thumbstick - Freelook/Aim (click to zoom) Right Thubmstick - Zoom Adjust (click to zoom) Y Button - Exit Turret Right Trigger - Primary Attack X Button - Track Target White Button - Not Used Down D-Pad - Not Used +=============================================================================+ | 3) Heads Up Display [HUD] (3HUD) | +=============================================================================+ (Below Information is from the Game Instruction Manual) --------------------------------------------- 1) Target Information: The name | | of your currently highlighted | 1 | target will appear along with a | 8 9 | health bar. Friendly targets | | appear blue, enemies appear red, | 3(may appear in any direction) | and mission objectives and native | | factions will appear yellow. | | | 2 | 2) Target Reticle: When the | | reticle is over a friendly unit | | it will turn Blue; if it is | | pointed at an enemy it will turn | 5 | Blue; if it is pointed at an | 4 | enemy it will turn Red. Tick | 6 | marks around the interior of the | 7 | reticle indicate the ammo --------------------------------------------- remaining in your current clip. Some weapons generate heat, which will appear as a circular bar within the reticle. If a weapon overheats you must wait until it cools to fire again. Reload/Recharge time is indicated by five dots at the bottom, or around the edges of the reticle. 3) Objective Indicator: This indicates the next objective in order to complete the mission. 4) Primary Weapon: The icon on the left shows the weapon equipped. Scrolling using the Black and White Buttons, you can scroll through your primary and secondary weapons. The numbers represent the total amount of ammo remaining. 5)Secondary Weapon/Ammo: The icon on the left shows the weapon equipped. Scrolling using the Black and White Buttons, you can scroll through your primary and secondary weapons. The numbers represent the total amount of ammo remaining. 6) Health: Represent how much damage you can take before you become another statistic in the Galactic Database. 7) Power Meter: This bar is depleted by sprinting, rolling, or jumping and recharges over time. Vehicles can use this power for speed boosts and evasive maneuvers. Jedi Force Powers also draw from this bar. 8) Reinforcement Meter: The numbers represent the reinforcements remaining for each faction. The player's faction appears Blue and the enemy is Red. During Capture the Flag games, this meter is replaced by a score keeper. 9) Mini-Map: Shows locations of enemy troops, friendly troops, vehicles, geography, obstacles, objectives and more. +=============================================================================+ | 4) Basic Information (4BIN) | +=============================================================================+ This section holds the basic information needed to be successful in Star Wars Battlefront II. If you are new to the Star Wars Battlefront series be sure to read over this section to grasp the basics of gameplay, and game modes. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 4.1) Map (4.1MAP) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ (Below Information is from the Game Instruction Manual) This displays your location relative to the environment. The white triangle designates your position and facing, while blue triangles indicate friendly units and red triangles indicate enemies. Yellow triangles represent native species, which may or may not be hostile depending on your faction. The triangles represending units will flash when they are firing their weapons. Command Posts appear as ringed dots, colored blue for friendly, red for enemy, and white for neutral. Objects that can be used as cover appear light grey. Turrets appear as white dots with a line indicating facing. Unoccupied vehicles appear as white silhouettes; occupied vehicles are silhouettes with the appropriate color. The map spins to orient a position relative to the direction that the player is facing when in teh default mode. There will always be a white triangle just beyond the edge of the map indicating north. When the map is enlarged (by pressing the BACK button), it remains static regardless of the player's facing. Command Posts and Objctives are always displayed even if they are beyond the radius of the map. They will appear at the edge of the map indicating the direction the player will need to travel to get to them. By pressing the BACK button, the map will expand to full screen to show the entire battlefield and all Command Posts. This will also display your mission objectives. Pressing the BACK button again will restore the map to its default position. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 4.2) Command Posts (4.2CPO) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ (Below Information is from the Game Instruction Manual) Each battlefield contains tactical positions in key locations across the map known as Command Posts, which are vital because: < Reinforcements are deployed at them. Whenever a player dies, any friendly Command Post is available to deploy at. If a team has no command posts under its control, it cannot deploy reinforcements until a Command Post is recaptured. < If a team controls the majority of the Command Posts on the map, the opposing team will begin losing reinforcements automatically. If a team controls all of the Command Posts on a map, a victory timer will start counting down. < Units can change their class at any Command Post, allowing adaptability to battle conditions. Press the Y button while facing a friendly Command Post to change classes. There is a small penalty for switching classes; your ammo will not be completely rplenished. COMMAND POST OWNERSHIP To capture an enemy or neutral Command Post, you must stand within its capture radius. An icon will appear on screen if you are close enough. If there are no enemy units nearby, the capture icon will lowly change color from red to white to blue. when the capture icon is completely blue, the Command Post will now belong to your team. The rate of capture increases if additional friendly units are nearby. If enemy units approach, the capture icon will alternate between blue and red until one side is driven off. You cannot capture a Command Post while in a vehicle. Some Command Posts are permanetly owned and cannot be captured by the opposing team. Some of these can be destroyed. Only human players can repair these destructable Command Posts. Destructible Command Posts appear on the map as diamonds instead of dots. Certain vehicles, such as the Imperial AT-AT, are Mobile Command Posts. Mobile Command Posts cannot be captured, but can be destroyed, in which case they will reappear after a set amount of time. In other game modes like CTF, and Assault, there are Command Posts that allow switching out of character classes but are not capturable. These are indicated by two arrows circling themselves. They will still be colored appropriately so only friendly team members can switch out classes. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 4.3) Reinforcements (4.3REI) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ (Below Information is from the Game Instruction Manual) Reinforcement Points represent the number of reinforcements that each team can field. They are displayed in the reinforcement meter near the mini-map. The blue and red numbers represent friendly and enemy reinforcements respectively. Units can continue to join the game as long as two conditions are met: there there are Reinforcement Points remaining, and that at least one Command Post is owned. When a unit dies, it takes one point off its team's reinforcement total. Any number of units can still deploy as long as one reinforcement point remains. However, if the Reinforcement Points reach zero, the team loses. During some campaign missions, one or both teams will have infinate reinforcements. For Single player games, you can deploy immediately after dying. In multiplayer games, a reinforcement timer is set for the map. Each time the timer counts down, reinforcements are deployed for both sides. When a team's number of reinforcements equals the number of units on the field, that team will no longer lose reinforcements automatically. This is true even if that team has two or fewer Command Posts controlled. This is done to make sure that victory is earned by defeating all enemy units in combat or by capturing and holding all Command Posts on a map. In addition, AI units will no longer respawn when killed at this stage of the game. This rule provides human players with the most opportunities to affect the outcome of the game. ITEMS ON THE BATTLEFIELD Defeated enemies occasionally drop items that you can collect to replenish or enhance your character. White Container: Extra Ammunition Blue Tank: Restores Health Yellow Tank: Restores Stamina Green Tank: Restores Defense Red Tank: Enhances Attacks +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 4.4) Medals and Awards (4.4MAA) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ (Below Information is from the Game Instruction Manual) Certain accomplishments are tracked in the game. If a player accomplishes certain goals within the course of one life (such as 6 headshots with a sniper rifle), he will earn a medal. By accumulating Medals players begin to unlock the different levels of an award. Everyone starts out as Green (Level 0). After gaining a Medal 4 times in one catagory the player will advance to Veteran (Level 1) Status. Once the plaer has attained Veteran status in any one of the Medal categories then the Award becomes available. If the Award is gained, the Award will stay with that player for one life. In addition, while the Bonus is active the award cannot be accrued again. Heroes will not be eligible for these Bonuses as the Hero himself is enough of an award. The Private, Sergant, Captain and General rankings reflect the general total of Medals the player has accumulated in his lifetime. In Single Player games, these Awards will be tracked over the career and anything unlocked will be available in all modes. In Multiplayer games, the Server Host will have the choice of activating or deactivating Awards in their game session. However, at that point they will be equally available to all players. AWARDS Gunslinger Precision Pistol 6 Kills with Pistol ------------------------------------------------------------------------------- Frenzy Elite Assault Rifle 12 Kills with Blaster Rifle ------------------------------------------------------------------------------- Demolition Guidable Rockets 4 Critcal Hits vs. Vehicles ------------------------------------------------------------------------------- Technician Vehicle Regen Slice into a Vehicle ------------------------------------------------------------------------------- Marksman Particle Beam Rifle 6 Headshots with Sniper Rifle ------------------------------------------------------------------------------- Regulator Flechette Shotgun 8 Kills with Shotgun ------------------------------------------------------------------------------- Endurance Energy Recuperation 8 Points ------------------------------------------------------------------------------- Guardian Shielding 16 Points ------------------------------------------------------------------------------- War Hero Damage Increase 24 Points ------------------------------------------------------------------------------- Private Lead 1 Man 0 Medals Total ------------------------------------------------------------------------------- Sergeant Lead 2 Men 20 Medals Total ------------------------------------------------------------------------------- Captain Lead 3 Men 100 Medals Total ------------------------------------------------------------------------------- General Lead 4 Men 300 Mnedals Total +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 4.5) Single Player (4.5 SPL) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ (Below Information is from the Game Instruction Manual) ---------- |TRAINING| ---------- There are two missions that teach you the general mechanics of gameplay. They include all the types of objectives that you will encounter in the campaign, both on the ground and in space. -------------------- |RISE OF THE EMPIRE| -------------------- This mode follows the storyline of the Empire's rise to power. ------------------- |GALACTIC CONQUEST| ------------------- In this mode the player uses strategy to take control of planets and dominate the Galaxy. First you choose a map configuration based on the conflicts from both eras of Star Wars history. there are four galactic configurations, one for each four factions. You will begin each campaign with two base planets and one fleet. To win, you must conquer each of the enemy's bases and defeat their fleets. The game ends if all your bases and fleets are lost. The game is played in turns, with the player starting first. Each turn is divided into three phases: Acquisition During the first phase you can spend the credits that you have earned through victory in battle to construct new fleets, recruit new unit classes, or purchase bonuses. Additional fleets can be constructed at an open friendly base planet. When you begin teh campaign, only the basic soldier class will be available to your team. New units can be recruited during any turn and will permanetly join your forces. You can also purchase up to three bonuses at any time. A Bonus can be used before a battle to enhance your forces, or cripple the enemy's. Movement/Combat After making purchases you will select a fleet and move it, or choose to end your turn. If you move your fleet into empty space, or onto a friendly base, your turn will end. If you move your fleet into a space occupied by an enemy fleet, or an enemy base, you will engage the enemy in combat. Fleet to fleet combat will occur in space, assaults on an enemy base will occur on the planetary map. Before attacking the enemy, you will have the option to select a battle mode, and then use a Bonus (if any are available). Battle ends when either fleet is destroyed or the planet is captured. Summary At the end of a turn there is a summary screen displaying the status of the entire galaxy, including how many planets you control and how many fleets you've deployed. This is useful for planning your next turn. Once your turn is complete, the enemy will proceed through the same three phases, completing the round. ---------------- |INSTANT ACTION| ---------------- This mode allows you to jup right into a battle of your choice. There are multiple instant action game types available in Star Wars Battlefront II, and each can be customized in the game options before launching. 1-Flag CTF Players score points by taking their flag to the enemy base. Victory is achieved when a predetermined score is met. 2-Flag CTF This is different than 1-Flag mode. You capture the enemy flag and return it to the friendly base to score. Hunt In this mode, the hunting team attempts to eliminate the entire hunted team within the time limit. If the hunted team survives until the end of the match, they will be victorious. Assault Victory is secured by scoring points; points are scored by destoying enemy units and objects. +=============================================================================+ | 5) Units (5UNT) | +=============================================================================+ This section holds all the basic information about each faction and their respective Units. (Below Information is from the Game Instruction Manual) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 5.1) Rebel Alliance (5.1RAL) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ REBEL SOLDIER The Rebel soldier is effective against infantry, especially when they employ squad-based tactics. Equipment: Blaster Rifle (6 Clips of 50) Blaster Pistol (Unlimited) Thermal Detonators (4) REBEL VANGUARD Vanguards are called upon to punch holes in an Imperial vehicle brigade. The heavy weapons they carry provide the means to take down menacing enemy air and ground vehicles. Equipment: Rocket Launcher (7 Clips of 1) Blaster Pistol (Unlimited) Thermal Detonators (2) Mines (4) REBEL MARKSMAN Rebel marksman have the specialized task of finding and eliminating targets from a safe location. Their recon droids are capable of deadly self-destruction near enemy positions. Equipment: Sniper Rifle (7 Clips of 5) Blaster Pistol (Unlimited) Thermal Detonators (2) Auto Turret Dispenser (1) REBEL SMUGGLER Whenever there is a need to slip past an Imperial fleet undetected, just look for a smuggler. For a fee, the smuggler is willing to take the risk of running contraband right under the Emperor's nose. The smuggler can also repair items as well as slice enemies out of vehicles using his fusion cutter. In addition to this, he can also destroy enemy mines quickly and has the unique ability to be invisible to enemy mines. Equipment: Shotgun (6 Clips of 40 [8 Per Shot]) Fusion Cutter (Unlimited) Detpack (3) Health/Ammo Dispenser (5) BOTHAN SPY The cunning Bothans are known throughout the galaxy for their spying capabilities. On the battlefield they sneak behind enemy lines, causing chaos and wreaking havoc, and then fade into the enviroment. The Bothan Spy also has the unique ability to regenerate health. Equipment: Incinerator (10 Clips of 15) Stealth (Unlimited) Regeneration (1) Timebomb (3) WOOKIEE WARRIOR The Wookiees joined the Rebel Alliance after the Empire invaded their home planet, Kashyyyk, and enslaved their people. Wookiees fight with unmatched ferocity and loyally support troops with health and ammo. Equpiment: Bowcaster (6 Clips of 35 [7 Per shot]) Grenade Lanucher (3 Clips of 5) Thermal Detonators (4) Remote Droid (1) REBEL PILOT (SPACE ONLY) Rebel pilots automatically regenerate the health of whatever vehicle they occupy and are capable of repairing damaged vehicles, droids and turrets. They also carry a powerful timebomb. Equipment: Commando Pistol (Unlimited) Fusion Cutter (Unlimited) Timebomb (3) REBEL MARINE (SPACE ONLY) Rebel Marines provide the last line of defense on capital ships, repelling enemy attacks with heavy ordinance. Equipment: Blaster Rifle (4 Clips of 50) Rocket Launcher (4 Clips of 1) Thermal Detonator (4) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 5.2) Galactic Empire (5.2GEM) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ STORM TROOPER The iron will of the Emperor is personified in the stark white armor of the feared stormtrooper. They are highly disciplined and fanatically loyal to the Emperor, making them an excellent front line assault force. Equipment: Blaster Rifle (5 Clips of 50) Blaster Pistol (Unlimited) Thermal Detonators (4) SHOCK TROOPER The shock trooper offers powerful support to the blaster-based troops by carrying a small portable missile launcher. This weapon fires explosive charges that are highly effective against vehicles or tight formations of infantry. Equipment: Rocket Launcher (7 Clips of 1) Blaster Pistol (Unlimited) Thermal Detonators (2) Mines (4) SCOUT TROOPER Scout troopers use concealment, probe droids and patience to target faraway enemies and eliminate them with their high-powered sniper rifles. Their recon droids can self-destruct in a mighty blast, decimating enemy forces. Equipment: Sniper Rifle (7 Clips of 5) Blaster Pistol (Unlimited) Thermal Detonators (2) Auto Turret Dispenser (1) IMPERIAL ENGINEER The Empire's engineers can focus on repairing friendly equipment and establishing defenses, while working to demolish the emplacements of the Rebellion. Equipment: Blast Cannon (7 Clips of 40 [8 per shot]) Fusion Cutter (Unlimited) Detpack (3) Health/Ammo Dispenser (5) IMPERIAL OFFICER These Imperial tacticians support the troops in the field with a mortar launcher capable of leveling rebel resistance. The officer's unique training allows for increased weapon damage. Officers also carry extra health and ammo supplies into battle. Equipment: Mortar Launcher (5 Clips of 5) Geonosian Sonic Gun (5 Clips of 7) Rage (1) Remote Droid (1) DARK TROOPER Dark troopers use their jetpacks to 'jump' to their targets (tap the A button to jump, then tap again to engage the jump pack). Once in position, their charged arc caster can scorch groups of enemies. Equipment: Arc Caster (5 Clips of 5) Commando Pistol (Unlimited) Thermal Detonators (4) IMPERIAL PILOT (SPACE ONLY) Imperial pilots automatically regenerate the health of whatever vehicle they occupy and are capable of repairing damaged vehicles, droids and turrets. They also serve as capital ships saboteurs. Equipment: Commando Pistol (Unlimited) Fusion Cutter (Unlimited) Timebomb (3) IMPERIAL MARINE (SPACE ONLY) The Empire's Str Destroyers are fortified with these fearless troopers who repel any invading forces. Equipment: Blaster Rifle (4 Clips of 50) Rocket Launcher (4 Clips of 1) Thermal Detonator (4) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 5.3) Republic (5.3REP) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ CLONE TROOPER Genetically designed for superior fighting capability, clone troopers are best at fighting other infantry units toe-to-toe. Equipment: Blaster Rifle (4 Clips of 50) Blaster Pistol (Unlimited) Thermal Detonators (4) HEAVY TROOPER The Advanced Recon Commando specializes in anti-vehicular combat. These units carry a powerful rocket launcher, but its effectiveness against infantry is limited. Equipment: Rocket Launcher (7 Clips of 1) Blaster Pistol (Unlimited) Thermal Detonators (2) Mines (4) CLONE SHARPSHOOTER The sharpshooter is a long-range threat to infantry with the sniper rifle, and uses the recon droid to engage a destructive self-detonation. Equipment: Sniper Rifle (7 Clips of 5) Blaster Pistol (Unlimited) Thermal Detonators (2) Auto Turret Dispenser (1) CLONE ENGINEER The Republic's engineers suppor the army by repairing friendly equipment and establishing defenses, and when the need arises, they demolish CIS emplacements with their detpacks. Equipment: Shotgun (8 Clips of 40 [8 per shot]) Fusion Cutter (Unlimited) Detpack (3) Health/Ammo Dispenser (5) CLONE COMMANDER The commanders are specially designed to lead the clone troopers into battle. They can temporarily empower nearby ranks with confidence. Equipment: Chaingun (Unlimited) Blaster Pistol (Unlimited) Rally (1) Remote Droid (1) JET TROOPER This highly mobile trooper has a jet pack that allows brief but rapid bursts of flight (tap the A button to jump, then tap again for a short flight). He is a master at ambushed and distuption with his EMP launcher. Equipment: EMP Launcher (4 Clips of 2) Commando Pistol (Unlimited) Thermal Detonators (2) CLONE PILOT (SPACE ONLY) These troops have the unique ability to automatically repair any vehicle they occupy. They can also repair vehicles, droids, and turrets on the field with their fustion cutters, as well as set up powerful timed explosives. Equipment: Commando Pistol (Unlimited) Fusion Cutter (Unlimited) Timebomb (3) CLONE MARINE The clone marines are similar to standard clone troopers, but carry a rocket launcher for versatility agains different targets. Equipment: Blaster Rifle (4 Clips of 50) Rocket Launcher (4 Clips of 1) Thermal Detonators (4) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 5.4) CIS (5.4CIS) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ SUPER BATTLE DROID After the debacle at the Battle of Naboo, the Trade Federation ordered a stronger, more independent battle droid, officially designated the B2. Resembling hulking, reinforced battle droids, super battle droids are far superior to their skeletal-looking counterparts. Equipment: Wrist Blaster (5 Clips of 50) Tri Shot (Unlimited) Wrist Rocket (3) ASSAULT DROID Under the control of the Separatists, assault droids serve as a cheap yet effective solution to the fast-moving threat of Republic vehicles. Essentially mobile missile launchers, these droids allow the Separatists to handle tough situations. Equipment: Rocket Launcher (7 Clips of 1) Blaster Pistol (Unlimited) Thermal Detonators (2) Mines (4) ASSASSIN DROID Assassin droids are specifically programmed and designed with advanced targeting capabilities that allow them to take down targets at extreme range. Their recond droids feature powerful self-detonators that can be used against Republic forces. Equipment: Sniper Rifle (7 Clips of 5) Blaster Pistol (Unlimited) Thermal Detonators (2) Auto Turret Dispenser (1) ENGINEER DROID These droids support the army by repairing CIS equipment, as well as perfomring demolitions on Republic emplacement with their detpacks. Equipment: Shotgun (8 Clips of 40 [8 per shot]) Fusion Cutter (Unlimited) Detpack (3) Health/Ammo Dispenser (5) MAGNAGUARD These enchanced droids serve to protect important figures in the CIS army, such as General Grievous. Their deadly neuro poison can cripple any enemies in a radius around them. Equipment: Bulldog RLR (5 Clips of 6) Radiation Launcher (3 Clips of 5) Neuro Poison (1) Remote Droid (1) DROIDEKA (DESTROYER DROID) Even feared by Jedi Knights, the crablike droideka is equipped with a personal shield and two powerful repeating blasters instead of arms. The droideka transforms inito a wheel in order to cruise rapidly around the battlefield. Equipment: Repeating Blasters (Unlimited) Shield Emitter (Unlimited) PILOT DROID (SPACE ONLY) Pilot droids automatically regenerate the health of whatever vehicle they occupy and are capable of repairing damaged vehicles, droids and turrets. They also carry deadly explosives for disabling enemy ships. Equipment: Commando Pistol (Unlimited) Fusion Cutter (Unlimited) Timebomb (3) DROID MARINE (SPACE ONLY) The droid marine is an all-purpose fighting maching designed to drive back enemy boarding parties. Equipment: Blaster Rifle (4 Clips of 50) Rocket Launcher (4 Clips of 1) Thermal Detonators (2) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 5.5) Heroes (5.5HER) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Throughout the game, players will have the opportunity to play as the incredibly powerful hero characters. When certain conditions have been met, a prompt will appear on-screen indicationt to the player that a hero is now available. The player will have a limited amount of time to take advantage of the hero, as indicated by the glowing Hero Bar. Taking damage will reduce the time remaining on the hero bar, but defeating enemies will increase it. A skillful player will be able to prolong their time with these unique classes. Each hero has an array of unique powers and abilities that can be used to dominate the battlefield. When a hero is defeated, it will leave the battlefield, and may respawn later in the match. +*****************************************************************************+ | 5.5.1) Hero Data (5.5.1HDA) | +*****************************************************************************+ (Below is based off of in-game observations) [Note: Alphabetically listed] AAYLA SECURA Alignment: Republic Weapon: Aayla's Lightsabers Attacks: Lightsabers Saber Throw Force Pull Level(s): Felucia: Heart of Darkness [Mission Number 3] Instant Action: Felucia (Clone Wars) (Republic) Instant Action: Jabba's Palace (Clone Wars) (Republic) ANAKIN SKYWALKER Alignment: Republic Weapon: Anakin's Lightsaber Attacks: Lightsaber Saber Throw Force Choke Level(s): Coruscant: Knightfall [Mission Number 7] Instant Action: Mustafar (Galactic Civil War) (Empire) BOBA FETT Alignment: Empire Weapons: EE-3 Blaster Rifle (4 Clips of 36) Flamethrower (3 Clips of 20) Wrist Rocket (5) Detpack (4) Level(s): Kamino: Changing of the Guard [Mission Number 11] Instant Action: Felucia (Galactic Civil War) (Empire) Instant Action: Jabba's Palace (Galactic Civil War) (Empire) Instant Action: Kamino (Galactic Civil War) (Empire) Instant Action: Kashyyyk (Galactic Civil War) (Empire) Instant Action: Mos Eisley (Galactic Civil War) (Empire) Instant Action: Mygeeto (Galactic Civil War) (Empire) Instant Action: Utapau (Galactic Civil War) (Empire) Instant Action: Yavin 4 (Galactic Civil War) (Empire) CHEWBACCA Alignment: Rebels Weapons: Bowcaster (6 Clips of 35 [7 Per Shot]) Guided Rocket (4) Time Bomb (3) Rage (Damage Increase) (1) Level(s): Instant Action: Felucia (Galactic Civil War) (Rebels) Instant Action: Kashyyyk (Galactic Civil War) (Rebels) Instant Action: Yavin 4 (Galactic Civil War) (Rebles) COUNT DOOKU Alignment: CIS Weapon: Lightsaber Attacks: Lightsaber Force Lightning Force Choke Level(s): Instant Action: Geonosis (Clone Wars) (CIS) DARTH MAUL Alignment: CIS Weapon: Doublesaber Attacks: Doublesaber Saber Throw Force Push Level(s): Instant Action: Coruscant (Clone Wars) (CIS) Instant Action: Jabba's Palace (Clone Wars) (CIS) Instant Action: Mos Eisley (Clone Wars) (CIS) Instant Action: Mustafar (Clone Wars) (CIS) Instant Action: Naboo (Clone Wars) (CIS) Instant Action: Polis Massa (Clone Wars) (CIS) Instant Action: Tantive IV (Clone Wars) (CIS) Instant Action: Yavin 4 (Clone Wars) (CIS) DARTH VADER Alignment: Empire Weapon: Lightsaber Attacks: Lightsaber Saber Throw Force Choke Level(s): Tantive IV: Recovering the Plans [Mission Number 14] Hoth: Our Finest Hour [Mission Number 17] Instant Action: Degobah (Galactic Civil War) (Empire) Instant Action: Endor (Galactic Civil War) (Empire) Instant Action: Hoth (Galactic Civil War) (Empire) Instant Action: Tantive IV (Galactic Civil War) (Empire) GENERAL GRIEVOUS Alignment: CIS Weapon: Grievous Sabers Attacks: Lightsaber Rage (Damage Increase) Level(s): Instant Action: Degobah (Clone Wars) (CIS) Instant Action: Mygeeto (Clone Wars) (CIS) Instant Action: Utapau (Clone Wars) (CIS) HAN SOLO Alignment: Rebels Weapons: DL44 Blaster (Unlimited) Fusion Cutter (Unlimited) Detpack (5) Rally (Defense Increase) (1) Attacks: Level(s): Instant Action: Endor (Galactic Civil War) (Rebels) Instant Action: Kamino (Galactic Civil War) (Rebels) Instant Action: Mos Eisley (Galactic Civil War) (Rebels) Instant Action: Utapau (Galactic Civil War) (Rebels) JANGO FETT Alignment: CIS Weapons: Westar-33 Blaster (8 Clips of 16) Flamethrower (3 Clips of 20) Wrist Rocket (6) Time Bomb (3) Level(s): Instant Action: Felucia (Clone Wars) (CIS) Instant Action: Kamino (Clone Wars) (CIS) Instant Action: Kashyyyk (Clone Wars) (CIS) KI-ADI-MUNDI Alignment: Republic Weapon: Ki-Adi-Mundi's Lightsaber Attacks: Lightsaber Saber Throw Force Pull Level(s): Mygeeto: Amongst the Ruins [Mission Number 1] Instant Action: Mygeeto (Clone Wars) (Republic) LUKE SKYWALKER Alignment: Rebel Weapon: Lightsaber Attacks: Lightsaber Saber Throw Force Push Level(s): Instant Action: Coruscant (Galactic Civil War) (Rebels) Instant Action: Hoth (Galactic Civil War) (Rebels) Instant Action: Deathstar (Galactic Civil War) (Rebels) Instant Action: Jabba's Palace (Galactic Civil War) (Rebels) Instant Action: Mygeeto (Galactic Civil War) (Rebels) MACE WINDU Alignment: Republic Weapon: Lightsaber Attacks: Lightsaber Saber Throw Force Push Level(s): Instant Action: Coruscant (Clone Wars) (Republic) Instant Action: Geonosis (Clone Wars) (Republic) Instant Action: Yavin 4 (Clone Wars) (Republic) OBI-WAN Alignment: Republic Weapon: Obi-Wan's Lightsaber Attacks: Lightsaber Saber Throw Force Push Level(s): Utapau: Underground Ambush [Mission Number 6] Instant Action: Deathstar (Clone Wars) (Republic) Instant Action: Kamino (Clone Wars) (Republic) Instant Action: Mos Eisley (Clone Wars) (Republic) Instant Action: Mustafar (Galactic Civil War) (Rebels) Instant Action: Mustafar (Clone Wars) (Republic) Instant Action: Naboo (Clone Wars) (Republic) Instant Action: Utapau (Clone Wars) (Republic) PRINCESS LEIA Alignment: Rebels Weapons: Sporting Blaster (Unlimited) Thermal Detonator (3) Invulnerability (1) Level(s): Instant Action: Naboo (Galactic Civil War) (Rebels) Instant Action: Polis Massa (Galactic Civil War) (Rebels) Instant Action: Tantive IV (Galactic Civil War) (Rebels) THE EMPEROR Alignment: Empire Weapon: Darth Sidious' Lightsaber Attacks: Lightsaber Force Lightning Force Choke Level(s): Instant Action: Coruscant (Galactic Civil War) (Empire) Instant Action: Deathstar (Galactic Civil War) (Empire) Instant Action: Deathstar (Clone Wars) (CIS) Instant Action: Naboo (Galactic Civil War) (Empire) Instant Actioin: Polis Massa (Galactic Civil War) (Empire) YODA Alignment: Republic Weapon: Yoda's Lightsaber Attacks: Lightsaber Force Pull Force Push Level(s): Kashyyyk: A Line in the Sand [Mission Number 5] Instant Action: Degobah (Clone Wars) (Republic) Instant Action: Degobah (Galactic Civil War) (Rebels) Instant Action: Kashyyyk (Clone Wars) (Republic) Instant Action: Polis Massa (Clone Wars) (Republic) Instant Action: Tantive IV (Clone Wars) (Republic) +*****************************************************************************+ | 5.5.2) Description of Force Powers (5.5.2DFP) | +*****************************************************************************+ [Note: Alphabetically listed] FORCE CHOKE Chokes and continuously lowers your enemies health while they are within the on-screen Target Reticle. FORCE LIGHTNING Creates a small electrical storm focused towards enemies within the on-screen Target Reticle. FORCE PULL Pulls your enemy towards you when they are within the on-screen Target Reticle. FORCE PUSH Pushes your enemy away from you when they are within the on-screen Target Reticle. SABER THROW Throws your lightsaber towards the direction that your targeting reticle is pointing. This can do damage on both on its travel towards the target, and on its travel back towards your character. +=============================================================================+ | 6) Vehicles (6VEH) | +=============================================================================+ (Below Information is from the Game Instruction Manual) There are several distint classes of vehicles that can be piloted, ranging from fast speeder bikes to fearsome AT-AT walkers. Because there are no vehicle repair droids on the map, your engineers become a vital part of the battle. SCOUT VEHICLES This type of ground vehicle is fast and light. They can zip across the battlefield at great speed and are not meant for heavy combat. They are armed and armored, but only lightly to give some minimal protection. This type includes the 74-Z speeder bike, Tauntaun, and the STAP. MEDIUM ASSAULT VEHICLES These vehicles have heavier weapons and armor, and are slower than the Scout craft, but they pack more power and durability. This type includes the Rebel combat landspeeder, TX-130S fighter tank, AAT, and the Armored Tank Droid HEAVY ASSAULT VEHICLES These vehicles are even more heavily armed and armored, and are used at the front of most assaults. This type includes the Spider Droid and AT-ST. HEAVY ASSAULT TRANSPORT These lumbering behemoths can unload devastating amounts of fire-power on a target, as well as serving as mobile Command Posts. This type includes the AT-TE, and the AT-AT. MULTI-PURPOSE STARFIGHTERS These craft are well-rounded and versatile, making them handy in a dogfight or a strafing run. They have forward firing blasters and a complement of missiles. Starfighters can use a limited boost to increase their speed (click the right thumbstick). Also, they can perform evasive maneuvers. To perform a barrel roll, press the B button, then move the left thumbstick in the direction you want to roll. To perform a loop, double-tap the B button before choosing a direction to move. This type includes the ARC-170, Droid Starfighter, X-wing, and TIE Fighter. SCOUT FIGHERS Nimble and lightning fast. They are devastating in dogfights, and have the capability to boost and perform stunts but don't carry the heavy ordnance or armor to survive attacking a Capital Ship. These ships include the Republic Starfighter, Droid Tri-Fighter, A-wing, and TIE Interceptor. |
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