Star Wars Battlefront II Walkthrough :
This walkthrough for Star Wars Battlefront II [Playstation 2] has been posted at 12 Jun 2010 by ralf236 and is called "FAQ/Walkthrough". The Walkthrough has been commented 1 times. If walkthrough is usable don't forgot thumbs up ralf236 and share this with your freinds. And most important we have 12 other walkthroughs for Star Wars Battlefront II, read them all!
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Walkthrough - FAQ/Walkthrough____________________________ ___________________________ / \ / \ /__________ __________\/__________ __________\ \ / \ / | | | | | | | | __________ _ _____ __ __ _____ ___ / ____ __| / \ | \ \ \ / / /\ | \ / __| | \ | | / \ | \ \ \ __ / / / _\ | \ \ \ \ \ | | / /_\ \ | |> / \ \ / \ / / / /_\\ | |> / \ \ ___\ \ | | / ____ \ | \___ \ \/ /\ \/ / / ____ \ | \____\ \ |_____/ |_|/_/ \__\|_|\_____| \__/ \__/ /_/ \_\|_|\_________/ ___ _ _____________ _ ____ ____ ____ ___ _ _ ______ | \ / \|__ ___ __|| | | ___|| ___|| \ | || | | ||__ __| | |>/ //_\\ | | | | | | | |__ | __ | |> / | | || | | | | | | |>\ / ___ \ | | | | | |_ | __|| __| | \_ | | || \| | | | |___//_/ \_\|_| |_| |___||____||_| |_|\___||___||_|\__| |_| | | | | | | | | __________/ \_________ _________/ \__________ / \ / \ /________________________________\/________________________________\ Developed by Pandemic Studios Published by LucasArts FAQ written by LordKonstantine Profile Name: Wedge Version: 2.41 Copyright 2005-2007 by Andrew Finnell =============================================================================== Table of Contents 1. Intro 2. Gameplay Basics 3. Controls 4. Screen Setup 5. Republic 5a. Heroes 5b. Units 5c. Vehicles 5d. Weapons 6. CIS 6a. Heroes 6b. Units 6c. Vehicles 6d. Weapons 7. Empire 7a. Heroes 7b. Units 7c. Vehicles 7d. Weapons 8. Rebels 8a. Heroes 8b. Units 8c. Vehicles 8d. Weapons 9. Rise of the Empire 9a. Attack of the Clones 9b. Amongst the Ruins 9c. A Desperate Rescue 9d. Heart of Darkness 9e. First Line of Defense 9f. A Line in the Sand 9g. Underground Ambush 9h. Knightfall 9i. Imperial Diplomacy 9j. Preventive Measures 9k. Tying up Loose Ends 9l. Changing of the Guard 9m. Prison Break 9n. Birth of the Rebellion 9o. Recovering the Plans 9p. Vader's Fist Strikes Back 9q. Revenge of the Empire 9r. Our Finest Hour 10. Galactic Conquest 11. Instant Action 12. Strategy Guides 13. Awards 14. Tips and Tricks 15. Space Combat 16. Sniping 17. Glitches 18. Cheat Codes 19. Contact Info 20. Copyright Info 21. Version History 22. Future Plans 23. Thanks 24. Final Thought =============================================================================== 1. Intro Hello (YOUR NAME HERE) and welcome to my FAQ for Star Wars Battlefront II. I made and FAQ for the first game and wanted to make a new one. I will not be accepting contributions to my Battlefront I guide, I am finished with it. Okay Im probably boring you so.........lets get to the guide. =============================================================================== 2. Gameplay Basics This game plays basically the same as the original. You have a set amount of reinforcements; you capture command posts, kill the enemy, switch soldiers if you die blah, blah, blah. Lets get to the new stuff. First, new classes! You have a support class (some call it the commander class, but I don't think so.) You also have the marine class. Now, the pilot and marine are only available in space, on the ground you have engineers. Space Battles! Awesome! Well, kinda. First, the good. Well, its fun. There is nothing like bombing the crap out of an enemy cruiser. You can also invade enemy ships and destroy them from the inside out. Now, for the bad stuff. First, I don't think the ships handle very well. Also, if you really know what your doing, they are over in like 5 minutes. But still a very good addition to the game. Next, new planets. Mustafar, Mygeeto, Felucia, Coruscant, etc., etc. They are really cool and stuff. You also have new vehicles at your disposal. Some have been redone and others have been replaced. Missions now have objectives to complete. You can play as jedi and non-jedi heroes (for a limited amount of time.) Some maps have been redone, but only a little. And what to top it off with, than a story (gasp.) Seriously. You play as a group of clones known as the 501st Legion. As the empire expands they become Vader's Fist. =============================================================================== 3. Controls INFANTRY CONTROLS D-Pad Up: Squad Commands D-Pad Down: Reload D-Pad Left: Accept Hero Play D-Pad Right: Decline Hero Play Left Analog Stick: Move/Strafe Right Analog Right: Freelook/Aim L3: Sprint L2: Secondary Switch L1: Secondary Fire R3: Zoom R2: Primary Switch R1: Primary Fire X: Jump Square: Track Targets Circle: Crouch/Roll Triangle: Action Select: Map Start: Pause VEHICLE CONTROLS D-Pad Up: Squad Commands D-Pad Down: None D-Pad Left: None D-Pad Right: None Left Analog Stick: Throttle/Strafe Right Analog Stick: Pitch/Turn L3: Accelerate L2: None L1: Secondary Fire R3: Zoom R2: Switch Positions R1: Primary Fire X: None Square: None Circle: None Triangle: Get In/Out Select: Map Start: Pause AIRCRAFT CONTROLS D-Pad Up: Squad Commands D-Pad Down: None D-Pad Left: None D-Pad Right: None Left Analog Stick: Pitch/Turn Right Analog Stick: Throttle/Roll L3: None L2: None L1: Secondary Fire R3: Accelerate R2: Switch Positions R1: Primary Fire X: Take Off/Land Square: None Circle: Evasive Maneuvers Triangle: Get In/Out Select: Map Start: Pause JEDI CONTROLS D-Pad: Any Direction: None Left Analog Stick: Move/Strafe Right Analog Stick: Freelook/Aim L3: Force Sprint L2: Force Switch L1: Force Power R3: None R2: Lightsaber Block R1: Lightsaber Slash X: Jump X+X: Force Jump Square: None Circle: Crouch Triangle: None Select: Map Start: Pause TURRET CONTROLS D-Pad Up: Squad Commands Left Analog Stick: Aim Right Analog Stick: Aim R3: Aim R1: Primary Fire =============================================================================== 4. Screen Setup ___________________________________________________________________________ | SUPER BATTLE DROID ____ | | ______________________________ / \ | | |______________________________| / \ | | | || | \ / | | 1 -- \____/ | | | | | | ___ | | \_/ | | \_/ | | \_/ | | | | | | | / \ | | / \ | | / \ | | \ / | | /\ /\ | | \ / | | | | | | | | _ | |4 |_| | | ______ | |200 |\_/______\___ | | __________________ | | |__________________| | | __________________ | | |__________________| | |___________________________________________________________________________| At the top center of the screen is the target indicator. It gives the name and current health of any unit you target. Enemies are red, allies are blue, and inanimate objects are white. The numbers below that are reinforcement indicators. They tell how many reinforcements you or your enemy has left. To the right of that is your radar. It tells what stuff is all around you. In the center of the screen is your crosshair. It will turn color depending on what you are looking at. The three triangles are the objective indicator. They indicate where your current objective is (hence the name.) At the bottom left-hand corner you have your stamina meter. Sprinting, jumping, and rolling all deplete stamina, but it recharges over time. Above that is your health meter. This is a no-brainer. Above your health is your primary weapons status. It tells how much ammo you have left. And above that is your secondary weapon status. Its just like the primary ammo, only secondary. =============================================================================== 5. Republic Actually, you get the 501st Legion. But its easier to type Republic. 5a. Republic Heroes Obi-Wan Kenobi Status: Jedi Master, Republic General Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Naboo, Utapau, Death Star, Kamino, Mos Eisley, Mustafar Mace Windu Status: Jedi Master, Republic General Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Geonosis, Coruscant, Yavin 4 Ki-Adi Mundi Status: Jedi Master, Republic General Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Pull Found On: Mygeeto Aayla Secura Status: Jedi Knight, Republic General Primary Weapons: Dual Lightsabers Secondary Weapons: Lightsaber Throw Found On: Felucia, Jabba's Palace Master Yoda Status: Jedi Master Primary Weapons: Lightsaber Secondary Weapons: Force Push, Force Pull Found On: Dagobah, Kashyyyk, Polis Massa, Tantive IV ------------------------------------------------------------------------------- 5b. Republic Units Clone Trooper Class: Infantryman Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators Usefulness: 8/10 Clone Troopers are good for taking out infantry and weak armor. Most powerful in groups. Heavy Trooper Class: Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines Usefulness: 7/10 Heavy Troopers are best against armor. But HORRIBLE against infantry unless you have the Precision Pistol. Mines are good for slowing enemy advances. Clone Sharpshooter Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators, Auto-Turret Usefulness: 7/10 Dude, whats with the helmet? Best used against far-away infantry. Auto-Turrets are good to make sure no one sneaks up on you. Clone Engineer Class: Engineer (hence the name) Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpacks, Supply Dispenser Usefulness: 8/10 Slicing is fun! Stand near an enemy vehicle and pull out the fusion cutter. Then hold R1, it will say "Slicing #%" when it reaches 100% the vehicle is disabled and the crew has to bail out. Clone Commander Class: Support Primary Weapons: Chain Gun, Blaster Pistol Secondary Weapons: Rally, Recon Droid Usefulness: 8/10 Rally increases your allies' defense. The Chain Gun is useful for killing heroes, but takes a while to warm up. Jet Trooper Class: Special Primary Weapons: EMP Launcher, Commando Pistol Secondary Weapons: Thermal Detonators Usefulness: 5/10 The more you play as them, the better you will be with them. The EMP launcher is powerful (but no shockwave effect like rockets.) Don't run around your enemies, go over them! Clone Pilot (Space Only) Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Time Bombs Usefulness: 8/10 Theyre actually pretty cool. The time bombs are powerful, and they recharge the health of all ships they pilot. Clone Marine Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators Usefulness: 7/10 Good and Bad. Theyre more powerful than pilots, but cant heal their ships. They look like clone troopers. ------------------------------------------------------------------------------- 5c. Vehicles BARC Speeder Bike Class: Scout Vehicle Positions: 1: Pilot Firepower: Wimpy Speed: Really Fast Critical Area; the Pilot Fast and weak. Nothing more, nothing less. Can also "jump" when moving. TX-130S Fighter Tank Class: Medium Assault Vehicle Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Weak Critical Area: Circle Behind the Cockpit All around good craft. Good against infantry and armor. AT-RT (All-Terrain Recon Transport) Class: Medium Assault Vehicle Positions: 1: Pilot Firepower: Moderate-Weak Speed: Moderate-Fast Critical Area: Cylinder Between the Legs OR the Pilot A pretty good anti-infantry craft. Decent against armor. AT-TE (All Terrain Tactical Enforcer) Class: Heavy Assault Transport Positions: 3: Pilot, Co-Pilot, Gunner Firepower: Devastating Speed: Really Slow Critical Area: Boxy-Thing Under the Walker This thing is something to be scared about. Infantry or armor, take cover! Serves as a mobile command post. Jedi Starfighter Class: Interceptor Positions: 1: Pilot Firepower: Moderate Speed: Really, really Fast Fast vehicle. Theyre good for fighting around your cruiser, not the enemy's. ARC-170 Starfighter Class: Fighter Positions: 1: Pilot Firepower: Strong Speed: Really Fast Should have actually 3 positions: pilot, main gunner, and rear gunner. I use these bad boys a lot. V-Wing Starfighter Class: Bomber Firepower: Devastating Speed: Fast I use these guys to take out frigates and cruisers. Dog fighting with this ship equals one unhappy player. LAAT/I Gunship (aka Republic Gunship) Class: Attack Transport Flyers Positions: 5: Pilot, Co-Pilot, Left and Right Gunners Firepower: Strong Speed: Fast Critical Area: The cockpit Used for assaults on enemy cruisers. Not a very good ship, they move to slow. ------------------------------------------------------------------------------- 5d. Republic Weapons Blaster Rifle Used By: Clone Trooper, Clone Marine Ammo: 50/300 Damage: Moderate Blaster Pistol Used By: Clone Trooper, Heavy Trooper, Clone Sharpshooter, Clone Commander Ammo: Battery Damage: Low Thermal Detonator Used By; Clone Trooper, Heavy Trooper, Clone Sharpshooter, Jet Trooper, Clone Marine Ammo: 2-4 Damage: High Rocket Launcher Used By: Heavy Trooper, Clone Marine Ammo: Heavy Trooper: 7 Clone Marine: 4 Damage: High Mines Used By: Heavy Trooper Ammo: 4 Damage: High Sniper Rifle Used By: Clone Sharpshooter Ammo: 5/35 Damage: High Auto-Turret Used By: Clone Sharpshooter Ammo: 1 Damage: Moderate-High Shotgun Used By: Clone Engineer Ammo: Damage; Low-High Fusion Cutter Used By: Clone Engineer, Clone Pilot Ammo: Battery Damage: null Detpack Used By: Clone Engineer Ammo: 4 Damage: High Supply Dispenser Used By: Clone Engineer Ammo: 4 Distributes: Health and Ammo Chain Gun Used By: Clone Commander Ammo: Battery Damage: High Rally Used By: Clone Commander Ammo: 1 Distributes: Defense Recon Droid Used By: Clone Commander Ammo: 1 Damage: Low-Moderate EMP Launcher Used By: Jet Trooper Ammo: 2/8 Damage: High Commando Pistol Used By: Jet Trooper, Clone Pilot Ammo: Battery Damage: Moderate Time Bomb Used By: Clone Pilot Ammo: 3 Damage: High =============================================================================== 6. CIS The CIS (Confederacy of Independent Systems) are basically a huge droid army. Theyre as good as the republic on land, but have more ships in space. 6a. CIS Heroes Darth Maul Status: Sith Warrior Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Yavin 4, Tantive 4, Polis Massa, Naboo, Mustafar, Mos Eisley, Coruscant, Jabba's Palace Jango Fett Status: Mandallorian Bounty Hunter Primary Weapons: Westar-33 Blaster, Flamethrower Secondary Weapons: Wrist Rocket, Time Bomb Found On: Felucia, Kamino, Kashyyyk Count Dooku (Darth Tyranus) Status: Sith Lord Primary Weapons: Lightsaber Secondary Weapons: Force Choke, Force Lightning Found On: Geonosis General Grievous Status: Separatist Leader, Kaleesh Gone Cyborg Primary Weapons: Four Lightsabers (damn!) Secondary Weapons: Rage Found On: Utapau, Dagobah, Mygeeto Darth Sidious Status: THE Sith Lord Primary Weapons: Lightsaber Secondary Weapons: Force Choke, Force Lightning Found On: Death Star ------------------------------------------------------------------------------- 6b. CIS Units Super Battle Droid Class: Infantryman Primary Weapons: Wrist Blaster, Tri-Shot Secondary Weapons: Wrist Rocket Usefulness: 8/10 Stronger than your average infantryman. They have more health than the clone trooper, but fire slower. Assault Droid Class: Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines Usefulness: 7/10 They kill vehicles and set traps. They run a little bit slower than the SBD (super battle droid.) Assassin Droid Class: Sniper Primary Weapons: Sniper Rifle, Blaster pistol Secondary Weapons: Thermal Detonators, Auto-Turret Usefulness: 7/10 Not much different from the sharpshooter. They (like all snipers) run the fastest of all soldiers. Engineer Droid Class: Engineer Primary Weapons: Shotgun, Blaster Pistol Secondary Weapons: Detpacks, Supply Dispenser Usefulness: 8/10 A very good unit. Good against infantry, a pain in the ass against vehicles. They can also heal allies. Droid Magnaguard Class: Support Primary Weapons: Bulldog RLR, Radiation Launcher Secondary Weapons: Neuropoison, Recon Droid Usefulness: 8/10 Neuropoison can lower enemy health. The Bulldog RLR is a powerful anti-infantry weapon, and the radiation launcher rocks. Droideka (Destroyer Droid) Class: Special Primary Weapons: Repeating Blasters Secondary Weapons: Shield Emitter Usefulness: 8/10 Toned down from the Battlefront I Droideka (good.) Still, a good alternative to standard infantry. The shield will protect you for a decent amount of time to rack up some kills. Droid Pilot (Space Only) Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Time Bomb Usefulness: 8/10 Better than a marine when it comes to flying. Droid Marine Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators Usefulness: 7/10 Better than a pilot when it comes to sabotage. Looks like a standard battle droid. ------------------------------------------------------------------------------- 6c. CIS Vehicles STAP (Single Trooper Aerial Platform) Class: Scout Vehicle Positions: 1: Pilot Firepower: Weak Speed: Fast Critical Area: The Pilot Slower than a speeder bike, but built for firepower. Corporal Alliance Armored Tank Droid Class: Medium Assault Positions: 1: Pilot Firepower: Moderate Speed: Moderate Critical Area: Rear Tread They are hard to control at times, but can still cause serious damage. Trade Federation AAT (Armored Assault Tank) Class: Medium Assault Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Moderate Critical Area: Rear Panel Unlike the first battlefront, they now come with missiles. Intergalactic Banking Clan Halfire Tank Class: Medium Assault (another one!) Positions: 1: Pilot Firepower: Moderate Speed: Fast Critical Area: Gun below the Cockpit Faster than the two tanks above. Only found on Geonosis. Homing Spider Droid Class: Heavy Assault Positions: 1: Pilot Firepower: High Speed: Slow Critical Area: Where the Legs Meet the Head Actually pilot less. Still pretty powerful. Is found on Kashyyyk in the Rise of the Empire, but not Instant Action. Tri-Fighter Droid Class: Interceptor Positions: 1: Pilot Firepower: Moderate Speed: Really, Really Fast Fast, comes with homing missiles, you cant go wrong with that can you? Except the lasers suck! Droid Starfighter Class: Fighter Positions: 1: Pilot Firepower: Strong Speed: Really Fast Actually, its supposed to be called the Vulture Droid. You cant do the walk thing with it. CIS Strike Bomber Class: Bomber Positions: 1: Pilot Firepower: Devastating Speed: Fast It fires bombs faster than the V-Wing, a good fighter. Droid Gunship Class: Attack Transport Flyers Positions: 6, I think: Pilot, Co-Pilot, Left and Right Turrets, Two Passengers Firepower: Strong Speed: Fast I don't use these unless I keep dying inside the enemy cruiser (Just like most transports). But freakin' awesome weapons for the pilot! ------------------------------------------------------------------------------- 6d. CIS Weapons Wrist Blaster Used By: Super Battle Droid Ammo: 50/ 300 Damage: Moderate Tri-Shot Used By: Super Battle Droid Ammo: Battery Damage: Low-High Wrist Rocket Used By: Super Battle Droid Ammo: 3 Damage: high Rocket Launcher Used By: Assault Droid, Droid Marine Ammo: 7, 4 Damage: High Blaster Pistol Used By: Assault Droid, Assassin Droid, Droid Marine Ammo: Battery Damage: Low Thermal Detonator Used By: Assault Droid, Assassin Droid, Droid Marine Ammo: 2-4 Damage: High Mines Used By: Assault Droid Ammo: 4 Damage: High Sniper Rifle Used By: Assassin Droid Ammo: 5/35 Damage: High Auto-Turret Used By: Assassin Droid Ammo: 1 Damage: Moderate-High Shotgun Used By: Engineer Droid Ammo: Damage: Low-High Fusion Cutter Used By: Engineer Droid, Droid Pilot Ammo: Battery Damage: What Damage? Detpack Used By: Engineer Droid Ammo: 4 Damage: High Supply Dispenser Used By: Engineer Droid Ammo: 4 Distributes: Health and Ammo Bulldog RLR Used By: Magnaguard Ammo: Damage: Moderate Radiation Launcher Used By: Magnaguard Ammo: Damage: Moderate Neuropoison Used By: Magnaguard Ammo: 1 Damage: Moderate Recon Droid Used By: Magnaguard Ammo: 1 Damage: Low-Moderate Repeating Blasters Used By: Droideka Ammo: Battery Damage: Moderate Shield Emitter Used By: Droideka Ammo: Battery Damage: None Commando Pistol Used By: Droid Pilot Ammo: Battery Damage: Moderate Time Bomb Used By: Droid Pilot Ammo: 3 Damage: High Blaster Rifle Used By: Droid Marine Ammo: 50/300 Damage: Moderate =============================================================================== 7. Empire This is the 501st during the reign of the empire. Here they are called Vader's Fist because Vader is their supreme commander and he took them on all their missions. 7a. Imperial Heroes Darth Vader Status: Sith Lord Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Choke Found On: Dagobah, Endor, Hoth, Tantive 4 Anakin Skywalker Status: The Chosen One Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Choke Found On: Mustafar Boba Fett Status: Bounty Hunter, Last of the Mandallorians Primary Weapons: E-33 Blaster Rifle, Flamethrower Secondary Weapons: Wrist Rocket, Detpack Found On: Felucia, Jabba's Palace, Kamino, Kashyyyk, Mos Eisley, Mygeeto, Utapau, Yavin 4 Emperor Palpatine Status: Ruler of the Galactic Empire Primary Weapons: Lightsaber Secondary Weapons: Force Lightning, Force Choke Found On: Coruscant, Death Star, Naboo, Polis Massa ------------------------------------------------------------------------------- 7b. Imperial Units Stormtrooper Class: Infantryman Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators Usefulness: 8/10 My favorite of all imperial units. They are just like the clone troopers, except theyre not (yes, that is a very stupid statement). Shocktrooper Class: Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines Usefulness: 7/10 Use them to destroy vehicles before they get too close. Also to block off certain pathways. Scout Trooper Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Auto-Turret Usefulness: 7/10 The same sniper you played as in the last war, but with spiffier armor. Imperial Engineer Class: Engineer Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpack, Supply Dispenser Usefulness: 8/10 Think of them as less powerful infantry that can heal vehicles, and blow crap up. Imperial Officer Class: Support Primary Weapons: Sonic Blaster, Mortar Launcher Secondary Weapons: Rage, Recon Droid Usefulness: 7/10 Rage increases allies' attack. Imp Officers aren't that good. The Sonic Rifle is really cheap and really weak. Dark Trooper Class: Special Primary Weapons: Arc Caster, Commando Pistol Secondary Weapons: Thermal Detonator Usefulness: 7/10 A jump-pack and an arc caster that can hit multiple enemies is a good combination. Excellent for taking out groups of rebel scum! Imperial Pilot Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Time Bomb Usefulness: 8/10 Theyre pilots. Just like all the others. Except these wear black (which makes them cooler.) Imperial Marine Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators Usefulness: 7/10 They look like shocktroopers. Again, they are only good for sabotage. ------------------------------------------------------------------------------- 7c. Imperial Vehicles 74-Z Aratech Speeder Bike Class: Scout Vehicle Positions: 1: Pilot Firepower: Wimpy Speed: Really Fast Critical Area: The Pilot They look different than the BARC speeder bike, but they are a little bit faster. Saber Class Fighter Tank Class: Medium Assault Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Moderate Critical Area: Circle on the Back of the Cockpit Now, we all know the republic has this tank, but this one has a differently colored hull. Imperial AT-ST (All Terrain-Scout Transport) Class: Heavy Assault Positions: 2: Pilot, Co-Pilot Firepower: Strong Speed: Moderate Theyre pretty powerful. Also known as Chicken Walkers. They are slower now. Imperial AT-AT (All Terrain-Armored Transport) Class: Ground Transport Positions: 1: Pilot Firepower: Devastating Speed: Really, Really Slow Like I said in my Battlefront I FAQ, "These things are hell on four legs. But, apparently, hell isn't very fast." TIE Interceptor Class: Interceptor Positions: 1: Pilot Firepower: Moderate Speed: Really, Really Fast Theyre fast and come with homing missiles, good craft. TIE Fighter Class: Fighter Positions: 1: Pilot Firepower: Strong Speed: Really Fast A pretty good craft for any job, but should NOT have missiles. TIE Bomber Class: Bomber Positions: 2: Pilot, Co-Pilot Firepower: Devastating Speed: Fast Good for bombing enemy frigates, then landing in the enemy hangar. Imperial Lander Class: Attack Transport Flyers Positions: Firepower: Strong Speed: Fast They should have used the Lambda Shuttle instead of using this piece of crap. ------------------------------------------------------------------------------- 7d. Imperial Weapons Blaster Rifle Used By: Stormtrooper, Imperial Marine Ammo: 50/300 Damage: Moderate Blaster Pistol Used By: Stormtrooper, Shocktrooper, Scout Trooper Ammo: Battery Damage: Low Thermal Detonator Used By: Stormtrooper, Shocktrooper, Scout Trooper, Dark Trooper, Imperial Marine Ammo: 2-4 Damage: High Rocket Launcher Used By: Shocktrooper, Imperial Marine Ammo: 7, 4 Damage: High Mines Used By: Shocktrooper Ammo: 4 Damage: High Sniper Rifle Used By: Scout Trooper Ammo: 5/35 Damage: High Auto-Turret Used By: Scout Trooper Ammo: 1 Damage: Moderate Shotgun Used By: Imperial Engineer Ammo: Damage: Low-High Fusion Cutter Used By: Imperial Engineer, Imperial Pilot Ammo: Battery Damage: Nada Sonic Blaster Used By: Imperial Officer Ammo: Damage: Low-Moderate Mortar Launcher Used by: Imperial Officer Ammo: Damage: Moderate-High Rage Used By: Imperial Officer Ammo: 1 Damage: None Recon Droid Used By: Imperial Officer Ammo: 1 Damage: Low-Moderate Arc Caster Used By: Dark Trooper Ammo: Damage: Low-High Commando Pistol Used By: Dark Trooper, Imperial Pilot Ammo; Battery Damage: Moderate Time Bomb Used By: Imperial Pilot Ammo: 3 Damage: High =============================================================================== 8. Rebels The rebel alliance is nothing more than a rag-tag group of soldiers. They take this whole war thing a little too far; they sometimes shoot imps AFTER they, the imps, die (which makes me mad...) 8a. Rebel Heroes Luke Skywalker Status: Rebel Commander, Last of the Jedi Order Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Coruscant, Death Star, Hoth, Jabba's Palace, Mygeeto Leia Organa Status: Rebel Leader, Ambassador of Alderran Primary Weapons: Sporting Pistol Secondary Weapons: Thermal Detonator Found On: Naboo, Polis Massa, Tantive 4 Han Solo Status: Cocky Smuggler Primary Weapons: DL44 Blaster, Fusion Cutter Secondary Weapons: Detpack Found On: Endor, Kamino, Mos Eisley, Utapau, Chewbacca Status: Wookie Primary Weapons: Bowcaster, Guided Rocket Secondary Weapons: Time Bomb Found On: Felucia, Kashyyyk, Yavin 4 Obi-Wan Kenobi Status: Jedi Knight Primary Weapons: Lightsaber Secondary Weapons: Lightsaber Throw, Force Push Found On: Mustafar Master Yoda Status: Jedi Master Primary Weapons: Lightsaber Secondary Weapons: Force Push, Force Pull Found On: Dagobah ------------------------------------------------------------------------------- 8b. Rebel Units Rebel Soldier Class: Infantryman Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator Usefulness: 8/10 These guys are the backbone of the Alliance. They have the new, really annoying voice. Rebel Vanguard Class: Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonator, Mines Usefulness: 7/10 Slower than the rebel soldier but packs a lot more whoop-ass. They have a new, cooler, look. Rebel Marksman Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Auto-Turret Usefulness: 7/10 I hope Pandemic knows that marksman is the lowest sniper rank. She can know talk, unlike in the last battlefront. Rebel Smuggler Class: Engineer Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpack, Supply Dispenser Usefulness: 8/10 What does smuggling have to do with engineering? Moving on, theyre basically your average engineer. Bothan Spy Class: Support Primary Weapons: Incinerator, Stealth Secondary Weapons: Regeneration, Time Bomb Usefulness: 9/10 Regeneration increases health. Stealth is good for stealing command posts, but don't walk in front of enemies, or they will find you. Wookie Warrior Class: Special Primary Weapons: Bowcaster, Grenade Launcher Secondary Weapons: Thermal Detonators, Supply Dispenser Usefulness: 7/10 The Bowcaster is really hard to aim, but they do last a long time. They run really slow, but they're freakin' Wookies! Rebel Pilot Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Time Bomb Usefulness: 8/10 All around, the best units for space combat. Rebel Marine Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonator Usefulness: 7/10 A little worse than the rebel pilot. Looks like the old vanguard. ------------------------------------------------------------------------------- 7c. Rebel Vehicles 74-Z Aratech Speeder Bike Class: Scout Vehicle Positions: 1: Pilot Firepower: Wimpy Speed: Really Fast Critical Area: The Pilot The exact same as the empire's. Alliance AAC-1 Fighter Tank Class: Medium Assault Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Moderate Made up by Pandemic, looks really cool, too. T-47 Airspeeder (Snowspeeder) Class: ...Medium Assault? Positions: 2: Pilot, Gunner Firepower: Moderate Speed: Fast Critical Area: Um...The cockpit I think. The only thing that can take down AT-ATs (other than an anti-vehicle turret.) A-Wing Starfighter Class: Interceptor Positions: 1: Pilot Firepower: Moderate Speed: Really, Really Fast A new addition to Battlefront, fast and has homing missiles. T-65 X-Wing Starfighter Class: Fighter Positions: 1: Pilot Firepower: Strong Speed: Really Fast The best fighter in the Alliance fleet (I think). Y-Wing Starfighter Class: Bomber Positions: 2: Pilot, Gunner Firepower: Devastating Speed: Fast The workhorse of the Alliance fleet (I guess). Alliance Assault Craft Class: Attack Transport Flyer Positions: 4: Pilot, Co-Pilot, Left and Right Gunners Firepower: Strong Speed: Fast Critical Area: The Cockpit This info sounds familiar, oh that's right, it's the same freakin' thing as the republic gunship! C'mon, anyone could make something. Like... YT-1300? Eh, better than nothing. ------------------------------------------------------------------------------- 8d. Rebel Weapons Blaster Rifle Used By: Rebel Soldier, Rebel Marine Ammo: 50/300 Damage: Moderate Blaster Pistol Used By: Rebel Soldier, Rebel Vanguard, Rebel Marksman Ammo: Battery Damage: Low Thermal Detonator Used By: Rebel Soldier, Rebel Vanguard, Rebel Marksman, Wookie Warrior, Rebel Marine Ammo: 2-4 Damage: High Rocket Launcher Used By; Rebel Vanguard, Rebel Marine Ammo: 4, 7 Damage: High Mines Used By; Rebel Vanguard Ammo: 4 Damage: High Sniper Rifle Used By: Rebel Marksman Ammo; 5/35 Damage: High Auto-Turret Used By: Rebel Marksman Ammo: 1 Damage: Moderate Shotgun Used By: Rebel Smuggler Ammo; Damage: Low-High Fusion Cutter Used By: Rebel Smuggler, Rebel Pilot Ammo: Battery Damage: 0% Detpack Used By: Rebel Smuggler Ammo: 4 Damage: High Incinerator Used By: Bothan Spy Ammo: 15/ 150 Damage: Moderate Stealth Used By: Bothan Spy Ammo: Uses Stamina Damage: None Regeneration Used By: Bothan Spy Ammo: 1 Damage: None Time Bomb Used By: Bothan Spy, Rebel Pilot Ammo: 3 Damage: High Bowcaster Used By: Wookie Warrior Ammo: Damage: Moderate-High Grenade Launcher Used By: Wookie Warrior Ammo: Damage: High Supply Dispenser Used By: Wookie Warrior Ammo: 4 Distributes: Health and Ammo Commando Pistol Used By: Rebel Pilot Ammo: Battery Damage: Moderate =============================================================================== 9. Rise of the Empire The campaign is called the "Rise of the Empire." (I get it!) It begins at the Clone Wars, moves to the expansion of the empire, and ends in the Galactic Civil War. I will call command posts CPs, followed by the designated number. For example, command post six will be called CP6. It saves me time and sounds kinda cool when you say it out loud. Finally, this guide is intended for the Normal difficulty. So if you play on Elite don't listen to a damn word I say. ------------------------------------------------------------------------------- 9a. Attack of the Clones Map Name: Geonosis: Dust Plains Difficulty: 1/10 Command Posts: 1-7 Notes: This is a training mission, so don't worry about getting blasted to bits. This teaches you how to be a one-man army. Briefing: The Clone Army has landed on Geonosis. Get out there and win the republic their first victory. Objective 1: Proceed to Checkpoint Alpha No big deal. Spawn as a clone trooper and head to the yellow marker. Objective complete. Objective 2: Neutralize the Droid Scouts Find the three Super Battle Droids. Kill them. They shouldn't even hit you, never mind kill you. Objective 3: Finish Off the Damaged Hailfire Droid Throw thermal detonators at it. Try to hit the cannon on the underside for maximum damage. Objective 4: Capture the downed Techno Union Ship Head inside the downed Techno Union Ship and wait till the capture meter is full. When its completely blue, its yours. Objective 5: Repair the Damaged Medical and Ammo Droids Oh no! The droid army is heading this way and your allies need bacta and ammo! Seriously, face the command post and press triangle, then switch to the Clone Engineer. Head out behind the Techno Union Ship (the direction the droids are NOT coming from) and you'll see a destroyed health and ammo droid. Switch to your fusion cutter and repair them. Kill any droids if they pose a threat. Objective 6: Man the Nearby AT-TE Walker Pretty easy, find the AT-TE (its behind you and to the left) and stand close to it. Press triangle to get in. Objective 7: Take Out One of the Two Spider Droids in the Area Aim at one of the spider droids and use your primary and secondary weapons to kill it. Kill the second one if you wish. Objective 8: Retrieve the Holocron dropped on top of the Techno Union Ship A Geonosian dropped a Holocron on top of the Downed Techno Union Ship. Get out of the AT-TE and head to the Techno Union Ship. Change to the Jet Trooper (just like how you changed to the engineer.) And Tap X twice to fly, then get on top of the Ship. Pick up the Holocron and get it back to checkpoint alpha. Objective 9: Capture the Cliff Command Post Fly on top of CP5 and kill the droids there, then capture it. Objective 10: Kill 3 Droids with a Sniper Rifle Switch to a Clone Sharpshooter and shoot 3 droids. Droids only, Geonosians don't count. Also, stay on the cliff. Objective 11: Destroy One Spider Droid as a Heavy Trooper This is why you should have stayed on the cliff. Switch to a Heavy Trooper and Shoot at one of the Spider Droids. Use a Gonk (ammo) droid to get more ammo if necessary. When its dead, you can switch to Mace Windu. Objective 12: Switch to Mace Windu Spawn at CP4 as Mace Windu. Need I say more? Objective 13: Kill 10 Droids with a Lightsaber Easy, run around and slash at droids with your saber. If you die, respawn at CP4 and continue. Objective 14: Capture the CIS Bunker Run to CP3 and capture it. There are a few droids in the area, so be sure to kill them first. Congratulations! You survived training! ------------------------------------------------------------------------------- 9b. Amongst the Ruins Map Name: Mygeeto: War-Torn City Difficulty: 2/10 Command Posts: 1-5 Notes: This is your first introduction to the Episode 3 style clones. This is your first real battle because you may actually die here. Briefing: A major CIS energy farm is stationed on Mygeeto. You must destroy it and steal a sample of Mygeetan crystal for Chancellor Palpatine's super laser. Objective 1: Capture the Forward Command Post in the Central Building Spawn at CP1 or CP2 as a clone trooper and head across the bridge. There are holes in the bridge, so be careful. Head across the bridge, using the At-RTs if you wish. Head inside the building and capture the command post. Objective 2: Destroy the Turrets for General Mundi's Arrival The Heavy Trooper works best here. Aim at a turret and shoot at it with you're rocket launcher. Do the same with the other one. Objective 3: Destroy the Energy Shield Power Generators Play as Ki-Adi Mundi here, it makes things easier. Get around the shield and hack and slash at the generator. When its destroyed, the objective is complete. Objective 4: Capture the Northwestern Command Post Head to CP5 and capture it. Your clones will help you here, but only a little. Objective 5: Destroy the Shields Protecting the Energy Core Destroy the shield in front of you; it makes the mission easier in case you die. Sprint across the bridge, killing droids as you go. Destroy the droids in front of the complex and then move around it. There are two generators, and when theyre destroyed, head inside. Objective 6: Destroy the Energy Core Take out the droidekas inside and then slash at the generator. It goes down pretty easy. Objective 7: Acquire a Power Crystal from the Energy Core Pick it up by walking over it. It appears right in front of the generator. Objective 8: Bring the Crystal Back to the Dropship. Head back to CP1 with the crystal. If you die, the crystal is dropped. Just respawn at the closest CP and resume until the crystal is in the republics hands. VICTORY ------------------------------------------------------------------------------- 9c. A Desperate Rescue Map Name: Coruscant: Space Difficulty: 4/10 Command Posts: Attack Cruiser, Trade Federation Cruiser Notes: This is your first space battle. It will seem easier if you watched space overview. Briefing: The CIS have captured Chancellor Palpatine and are attempting to escape. Hold off the escape until the rest of the fleet arrives. Objective 1: Launch Into Space Spawn as a pilot. Grab an empty ARC-170 Fighter and take off. Objective 2: Destroy 5 CIS Fighters Lock onto an enemy fighter, wait until the reticule turns red, and then fire your missiles. Shoot them with lasers when theyre close. Repeat four more times. Objective 3: Destroy the Enemy Frigate The frigate is a Banking Clan Comms Ship, just to let you know. Use your torpedoes, lasers are too weak. Stay under the ship, to avoid enemy fire. Objective 4: Disable the Shields on the Trade Federation Cruiser. Shoot at the Cruiser with your torps (torpedoes) until the meter is empty. Battle's not over yet though. Objective 5: Destroy the Communications Array on the Cruiser Head in top of the cruiser and locate the array. It looks like a tower with a satellite located somewhere mid-ship. Shoot at the base, to avoid missing. Objective 6: Land inside the CIS Hangar Land inside the CIS hangar and get out of your ship. Don't hit enemy ships. Objective 7: Destroy the Engine Cooling Tanks Go through the door on the right and sprint inside the room on the right. Shoot the two enemy auto-turrets in this room before they kill you. Place a time bomb on the green tanks, and then stand well back. Do this with your other bombs. Three bombs will do the trick. Objective 8: Destroy the Command Deck to Deliver the Killing Blow You can destroy the Auto-Turret Defense Mainframe (the big pillar in the center of the main control room) with two time bombs if you wish; this will make this objective a lot easier. Either way, get back in your 170 fighter or steal a Droid Starfighter and fly outside. Destroy the Command Deck to win the mission. VICTORY ------------------------------------------------------------------------------- 9d. Heart of Darkness Map Name: Felicia: Marshland Difficulty: 5/10 Command Posts: 1-6 Notes: This mission is hard because you may die...A LOT. And all the brightness makes it pretty hard to see. Briefing: The Commerence Guild, a branch of the CIS is stationed on Felucia. The 182nd was sent in a month ago, but we haven't heard from them since. Go to the system and drive out the Seps. Objective 1: Get to the Downed Walker Spawn at CP1 as a Heavy trooper and head toward the Downed AT-TE. Along the way you will hear screams over the commlink. Objective 2: Kill Six Acklay What the f**k! They aren't supposed to be here! Oh well...run backwards as you shoot them if they run at you. Rockets will make short work of them. They come in two waves of three, so you get a break between waves. Use the break to refill ammo. When theyre all dead, prepare for the real onslaught. Objective 3: Defend the Downed AT-TE You have a new command post, the AT-TE. You have to defend it for 2 minutes, not very long. The enemies come from the north and east, so get ready. Fight off the enemy as best you can. If you die, respawn as a Clone Commander. The chain gun is useful here. Objective 4: Acquire a Power Cell A gunship went down southeast of here. I suggest you play as Aayla Secura; her force sprint is useful here. Grab the power cell and bring it back to the walker. Objective 5: Destroy the CIS Turrets in the Fungal Tree Get in the AT-TE and head east to CP5. But, do not get in if you're still Aayla Secura. It moves too slow and she will die before you get there. Watch out for tanks here. Shoot the 4 turrets. Actually, when I played this mission, my AT-TE was destroyed with one turret left. To make it worse, I was the only clone left! I had to shoot the turret with a blaster rifle to win. VICTORY ------------------------------------------------------------------------------- 9e. First Line of Defense Map Name: Kashyyyk: Space Difficulty: 5/10 Command Posts: Attack Cruiser, Trade Federation Cruiser Notes: This is your second space battle; and you know what, it isn't all that hard. Now you have new ships. Briefing: The CIS have invaded Kashyyyk and have set up a blockade around the planet. You must break through the blockade and get the fleet onto the planet surface. Objective 1: Destroy the Inbound Droid Frigates Pretty easy, but the frigates have powerful lasers, so watch out. Spawn as a pilot and grab a V-Wing bomber. Keep dropping bombs on them. If you stay on the underside, you shouldn't take enemy fire. Keep in mind that they can move. Objective 2: Destroy the CIS Heavy Turrets They wont aim for you, so don't worry about getting shot at. Destroy them with your bombs. A couple of bombing runs will take care of them. Objective 3: Land an LAAT/I in the Enemy Hangar Land back inside your own hangar. Grab a gunship and head into the enemy hangar. It might be wise to switch to a marine as well. Objective 4: Destroy the Life Support Systems and Engines Easy, head inside either door to the machine room. Life Support Systems are on the left, Engines are on the right. Take your pick, and if you die, spawn at the gunship. Destroy any auto-turrets on either room. Three time bombs are needed to destroy each system. Destroy the green tanks in the right door to take out the engines. Destroy the big computer screen at the end of the room on the right to take out life support systems. Objective 5: Steal the Kashyyyk Holocron and Return it to the Republic Go inside the final door to the Shield Generator room. Steal the Holocron and go back to the hangar. Steal an enemy fighter and fly back to the Attack Cruiser. Run into the command room and complete the objective. VICTORY ------------------------------------------------------------------------------- 9f. A Line in the Sand Map Name: Kashyyyk: Beachhead Difficulty: 5/10 Command Posts: 1-4 Notes: Some people say this mission is hard, but I think its easy. It is completely man to man, man to vehicle, or vehicle to vehicle combat. Briefing: The CIS are staging an assault on one of the last free villages. You must hold off the invasion until reinforcements arrive. Objective 1: Hold the Beachhead for 3 Minutes Spawn at CP3 as a trooper and head onto the beach. Grab a TX-130S tank and fight off the enemy vehicles. Hold them off, then attack the enemy soldiers. If you lose CP3, kill the opposition, hop out, and recapture it. When three minutes is up, time to retreat. Objective 2: Fall Back Behind the Sea Wall Retreat! Actually, you probably could hold them off, but you want to win don't you? Run behind the sea wall and hold your position at CP4. Objective 3: Defend the Oil Refinery for 4 Minutes This objective is pretty easy. The most useful units are the Heavy Trooper, Clone Engineer, and Clone Commander. There is one gate winch that is useful, without the gate open, enemy vehicles can't get in. If it is destroyed, repair it as an engineer and the gate will close. Clone Commanders can take out many units fast and defend the units around him with Rally. Heavy Troopers can place mines at the gate and take out enemy tanks. When four minutes are up, time to have some fun! Objective 4: Force the Droid Army off Kashyyyk Play as Yoda. Capture CP2 to make it easier. Then capture the Beachhead. Kill all enemies to keep him alive. You shouldn't die, but if you do, respawn at CP2 or 3 as any unit you wish. Capture CP1 to complete the mission. VICTORY ------------------------------------------------------------------------------- 9g. Underground Ambush |
Comments
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todd1111111111
wrote on nov 03, 2012 4:53 pm
Fingers hert arter that? Lol :)
Another Star Wars Battlefront II Walkthrough :
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