Star Wars Battlefront II Walkthrough :
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Walkthrough - FAQ/WalkthroughSTAR WARS: BATTLEFRONT II FAQ Author: GIRfan99 Eeeeeemail: sebastianst@bellsouth.net Version 1.1 This guide may be found on the following sites: GameFAQs.com Neoseeker.com SuperCheats.com VERSION HISTORY Ver. 1: The guide completed, and submitted. Ver. 1.1: Additional hosting information added, a few minor tweaks and explanations, the Hunt classes added, Jetpack info added. Ver. 1.5: Tweaks to the guide & stuff. Added the map strategies. Information List (Table Of Contents) 1. Welcome to STAR WARS: BATTLEFRONT II! 2. Operations Guide (PS2 Controls) 3. Meet The Combatants (Faction, Unit, Weapon Lists) 4. Planetary Conflicts (Ground Battles) 4.1: Map Strategies 5. Space Conflicts (Space Battles) 6. Rise Of The Empire (Campaign Mode) 6.1: Fall Of The Old Republic 6.1A: Training Mission on Geonosis: Attack Of The Clones 6.1B: Mygeeto: Amongst The Ruins 6.1C: Coruscant: A Daring Rescue (Coruscant Space) 6.1D: Felucia: Heart Of Darkness 6.1E: Kashyyyk: First Line Of Defense (Kashyyyk Space) 6.1F: Kashyyyk: A Line In The Sand 6.1G: Utapau: Underground Ambush 6.1End: Coruscant: Operation: Knightfall 6.2: Rise Of The Empire 6.2A: Naboo: Imperial Diplomacy 6.2B: Mustafar: Preventative Measures (Mustafar Space) 6.2C: Mustafar: Tying Up Loose Ends 6.2D: Kamino: Changing Of The Guard 6.2E: Death Star: Prison Break 6.2F: Polis Massa: Birth Of The Rebellion 6.2G: Tantive IV: Recovering The Plans 6.2H: Yavin IV: Vader's Fist Strikes Back (Yavin IV Space) 6.2I: Yavin IV: Revenge Of The Empire 6.2Final: Hoth: Our Finest Hour 7. Galactic Conquest 8. Mission Variants (Other Modes and Instant Action) 9. Medals and Awards 10. A Few Choice Quotes 11. Vehicles 12. Author 13. FAQ 14. Legal -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 1. WELCOME TO STAR WARS: BATTLEFRONT II! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Greetings. If you're reading this, CONGRATULATIONS! You have picked the right game! This is Star Wars: Battlefront II (aka SWBF2), the best- selling Star Wars game of all time, and the sequel to the former best- selling SW game, SW Battlefront. I've also played BF1, but am less experienced in it. I even bought my own copy of it. You will enjoy this game if: -You like FPS games (though you can play this in 1st or 3rd person) -You enjoy mass destruction -You like Star Wars AT ALL -You enjoyed the first Battlefront -You enjoy strategy games (hey, GC IS strategy!) -You like flying stuff I first played BF2 about 1 month ago. I headed over to my friend's house, we fired up the PS2, and we gave VS mode a shot. Needless to say, I didn't do so well... I have perfected my technique, and have amassed a lot of knowledge and skill. The only reason we couldn't fight last time was because his controller messed up. He actually didn't play this much anymore, and he sold it to me... for 3 bucks. I'd gladly pay 20, but he was selling lots of stuff for $3 (he's a 360 gamer and wanted some quick cash. The 360's great, trust me!). Incidentally, he got me hooked on Portal, Team Fortress 2, and Half-Life 2. This game ROCKS! It's a combat sim where you strive to dominate the enemy forces. Here's just a few things you can do: -Hop in an AT-AT and blast turrets and T-47s -Hop in an ARC-170 and blast Droid fighters -Snipe people from the Mos Eisley skyline -Unleash the Jedi, Sith, and a few other legendary figures -Battle across 17+ maps, and in space -Use an Engineer to hijack an enemy tank -Drop Time Bombs on Capital Ship systems... on the inside! -Hunt Wampas, Ewoks, Jawas, Gungans, Tusken Raiders, and Geonosians... or hunt their hunters! Impressive... Most impressive. You will find many more things to do here. 2. Operations Guide (PS2 Controls) X Button: Jump or Confirm O Button: Crouch (If standing still) Roll (If running) Tap once in space and hit L3 to dodge-spin. Tap 2x in space and hit L3 to U-turn. ? Button: Cancel (This will be referred to as Triangle. I'm not bringing up the symbol menu again and again...) [] Button: Lock-on, Skip Option (only if available) L1: Fire Secondary Weapon (if any) L2: Change Sec. Weapon, Lock-On (Space only) R1: Fire Primary Weapon (usually a gun) R2: Switch Primary Weapon (if applicable) L3 (Left Stick): Move, tap to sprint (ground only) R3 (Right Stick): Rotate, tap to boost (Space Only) Tap L3: Sprint or boost (Ground only) Tap R3: Zoom in Select: Brings up Map, mission objectives (This turns off your normal HUD) Start: Pause Tap UP on the D-Pad when targeting a friendly unit to make them follow you. They will provide cover fire, defend areas, etc. Target that unit again and press UP again to dismiss them from your command. They will revert to their normal (stupid) AI programming. I don't have the PC or XBOX versions, so don't expect to see the controls for them, kay? I DO know that in the PC version, you click the class and post you want, then hit the respawn button. As for options, the main ones are friendly fire (default: off), auto- lock on, and whether you want a third-person or first-person camera. Friendly Fire should be obvious, if it's off, you are unable to damage teammates or yourself with attacks. Many a self-kill have I gotten with rockets... Auto-lock on will automatically move the crosshair to a highlighted target and keep it there. Finally, third-person is the default camera where you see behind you. First person is like an eye view. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 3. Meet The Combatants -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ This section details the 4 Factions and their units and weapons. /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ 3A: The Galactic Republic /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ The central government in the Galaxy prior to the end of the Clone Wars, the Republic was formed 25K years before the Battle Of Yavin, and first entered its current in 1000 years BBY, as part of the Ruusan Reformation. In 22 BBY, Chancellor Palpatine (the future Emperor) was granted Emergency Powers to help the Republic hold off and combat the threat of the CIS. On Geonosis, the Clone Army of the Republic (based on famous bounty hunter Jango Fett) entered its first battle, helping rescue Obi-Wan Kenobi, and starting The Clone Wars. The Republic was dissolved in 19 BBY, becoming the Galactic Empire. The Republic rocks. The Clone Troopers are excellent units, and their special classes are the best. The main disadvantage: their Base Planet, Kamino, is right next to Tatooine, which always starts as enemy controlled. However, Geonosis is also next to Tatooine. Republic Heroes: Aayla Secura (Felucia) Mace Windu (Geonosis, Coruscant, Yavin IV) Obi-Wan Kenobi (Naboo, Tatooine, Kamino, Utapau, Mustafar) Yoda! (Dagobah, Kashyyyk, Polis Massa) Ki-Adi Mundi (Mygeeto) UNITS: Standard: Clone Trooper Heavy Weapons: Heavy Trooper (white tasset) Sniper: Clone Sharpshooter (purple tasset) Engineer: Clone Engineer Commander: Clone Commander (really a Galactic Marine) Special Troop: Jet Trooper /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ 3B. The Confederacy Of Independent Systems (CIS) /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ Formed near the onset of the Clone Wars, the CIS uses Battle Droids to fight. It is made up of various industries, such as the IG Banking Clan, the Techno Union, and of course, the Trade Federation. The CIS is also good, but the Republic is better on paper. The CIS is led by figures such as Count Dooku and General Grievous. In terms of how they were in the movies, what they stood for, etc, I tend to align myself with the CIS. Seriously, the chaingun is the only major bonus the Republic has. CIS Heroes: Count Dooku (Geonosis) Anakin Skywalker (Mustafar) Jango Fett (Kamino, Felucia, Kashyyyk) Darth Maul! (Tatooine, Yavin IV, Naboo, Coruscant, Polis Massa) General Grievous (Dagobah, Utapau, Mygeeto) UNITS: Standard: B2 Super Battle Droid Heavy Weapons: Assault Droid (red markings) Sniper: Assassin Droid (bad camo paint) Engineer: Droid Engineer (yellow markings) Commander: IG-100 Magnaguard Special Troop: Droideka/Destroyer Droid /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ 3C. Alliance To Restore The Republic (Rebel Alliance, Rebels, Rebellion) /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ The Rebels. The famous heroes that fight the evil Galactic Empire. Founded in 2 BBY by Senators Bail Organa, Garm Bel Iblis, and Mon Mothma, among others. The Rebel Alliance used the family crest of Galen Marek (aka Starkiller) to honor his sacrifice to protect the other founders. The Rebels are great. They have the most accurate weapons, it seems. In 4 ABY, the Rebel Alliance became the Alliance of Free Planets, and eventually became the New Republic. Heroes: Luke Skywalker (Coruscant, Mygeeto) Pilot Luke (Hoth) Princess Leia (Polis Massa, Naboo) Han Solo (Tatooine, Utapau, Endor) Chewbacca (Kashyyyk, Felucia, Yavin IV) Obi-Wan Kenobi (Mustafar) Yoda (Dagobah) UNITS: Standard: Rebel Soldier Heavy Weapons: Rebel Vanguard Sniper: Rebel Marks(wo)man Engineer: Rebel Smuggler Commander: Bothan Spy Special Troop: Wookiee Warrior /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ 3C. Galactic Empire /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ The famous Empire stands for the ideals of one man: Emperor Palpatine. Ever since the Invasion of Naboo (and probably earlier), Senator Palpatine secretly schemed to take control of the Old Republic. He used his Sith name Darth Sidious to orchestrate the Invasion of Naboo, the Clone Wars, and the CIS' defeat. While the CIS was effectively destroyed, the Republic also fell to Supreme Chancellor Palpatine's scheme. Ever since 19 BBY, the Empire has become a symbol of oppression and tyranny, one that the Rebel Alliance hopes to destroy. Heroes: The Emperor (Coruscant, Death Star, Naboo, Polis Massa) Darth Vader (Hoth, Dagobah, Endor) Boba Fett (Tatooine, Mygeeto, Kashyyyk, Utapau, Yavin IV, Felucia Anakin Skywalker (Mustafar) UNITS: Standard: Stormtrooper Heavy Weapons: Shock Trooper (a Sandtrooper) Sniper: Scout Trooper Engineer: Imperial Engineer (a Death Star gunner) Commander: Imperial Officer Special Troop: Dark Trooper All factions have Pilot and Marine Classes. They differ cosmetically only. To select a class in the respawn menu, tap Left or Right to switch your choice. In order: Soldier, Heavy Weapons, Sniper, Engineer, Commander, Special Troops, Hero. The cycle repeats from there. Note that the Commander classes require 8 points in the current battle to use, and Special Troops require 12. Also, a certain number of both can only exist at one time. If there are 4 Clone Commanders, for instance, you can't pick one because the limit is 4. * This indicates that one or more units of that type do not use that weapon, but use another weapon listed later on. PRIMARY WEAPONS are fired with the R1 Button. Some will sustain fire if the button is held down, and others require a tap per shot. Tap R2 to switch between primary weapons. BLASTER RIFLE Used by: Standard*, Marine Ammo: 200-300 Clip size: 50 An all-purpose weapon, the Blaster Rifle is used primarily by standard infantry. It fires fairly fast and carries a large amount of ammo. Reload time is average, and it has good accuracy. The Rebels have 300 shots for this gun, and the Stormtrooper version seems very inaccurate, although any blaster rifle will turn inaccurate if you sustain fire for too long. ROCKET LAUNCHER Used by: Heavy Weapons, Marine Ammo: 7 (4 for Marines) Clip size: 1 Primarily used for destroying tough defenses that grenades just won't break. The Rocket Launcher is also suitable for overkilling your enemies. This weapon can lock-on to enemy vehicles, such as tanks, but not infantry units. Rockets benefit greatly from the Critical Hit system. Each faction's rockets are different colors. Has a slow reload time. Rebel: Yellow/orange Empire: Green Republic: Blue CIS: Purple SNIPER RIFLE Used by: Snipers Ammo: 35 Clip Size: 5 Zoom level: 1, 2 Tap R3 once to zoom in. Tap it again to double-zoom. The Sniper Rifle is my weapon of choice (next to the CHAINGUN). It is primarily used for "precision elimination," taking out targets from a distance. When aiming for a target, aim for the head. Headshots are almost always instant kills. Also: targets are easier to hit if they aren't moving. Aim for people in turrets. The Sniper Rifle is powerful regardless of range and distance. Has an average reload time. Try to stay near a Gonk Droid when sniping. Either that, or rush into the front lines with your rifle held high (like I do. It works, trust me!). As with rockets, the beam color varies with faction. Rebel: Yellow Empire: Green Republic: Blue CIS: Red SHOTGUN/BLAST CANNON Used by: Engineers Ammo: 250 or so Clip size: 5, 8 shots per clip The Shotgun (Blast Cannon if you're the Empire) is similar to a real- life shotgun. It fires 8 shots in a cone of fire. It has a fairly wide range, but you should never fight from a distance with it. Shotguns are good up close. One point-blank blast from a Shotgun is almost guaranteed death. This has an average reload time. Remember: shotguns rock, especially here and in H PISTOL Used by: Standard*, Heavy Weapons, Snipers, Pilots, Jet Troopers, Clone Commanders, Dark Troopers No Ammo Limit - Overheats The Blaster Pistol is a fairly good weapon. It is primarily used when your other weapon has been rendered ineffective. It can fire a good amount of blasts before overheating. It has a fairly good cool-down time. Dark Troopers, Jet Troopers, and maybe more classes have a slightly stronger variant called the Commando Pistol, but they're just about the same. WRIST BLASTER Used by: Super Battle Droids Ammo: 200 (or 250?) Clip size: 50 The Super Battle Droid has an alternate version of the Blaster Rifle. It is slower and more powerful than the rifle. It's not that much different though. Fast reload time. TRI-SHOT Used by: Super Battle Droid No Ammo Limit - Overheats This fires 3 blaster shots in a triangle pattern. It can fire 3 shots without cooling before it overheats. It's powerful. FUSION CUTTER Used by: Engineers, Pilots The Fusion Cutter is a multipurpose tool. It is used for: -Repairing FX-7s and Gonk Droids (health and ammo) -Repairing Vehicles -Removing enemy Mines -Slicing into enemy vehicles -Repairing your command ship's shields in space (not that it does any good) Stand next to your target to use it. CHAINGUN Used by: Clone Commanders No Ammo Limit - Overheat Hold down the button to fire this. It has about a second of warm-up time (similar to The Heavy's Minigun) and fires many shots. You can hold it for about 8 seconds before it overheats. This is by far my favorite weapon. EMP LAUNCHER Used by: Jet Troopers Ammo: 8 Clip size: 2 This is an anti-infantry rocket launcher. It has a moderately fast reload time. It's very fun to use. BULLDOG RLR Used by: Magnaguards Ammo: 30 Clip size: 6 Another anti-infantry rocket launcher. It fires fast and you can lock the rockets on your targets. I'm not really good with this weapon. It has slow reload time. DISINTEGRATOR Used by: Bothan Spies Ammo: 150 Clip size: 1, 15 shots per clip Use this to kill an enemy from behind. Just cloak yourself, sneak up behind him, then switch to this and fire away. It's kind of like backstabbing someone in Team Fortress 2. It deals fair damage and has moderate reload time. STEALTH Used by: Bothan Spies Ammo: Your energy bar This will make you invisible until the energy bar runs out. Use this to sneak behind enemy lines. The computer still seems to see you though... GRENADE LAUNCHER Used by: Wookiee Warriors Ammo: 25 Clip size: 5 This fires a grenade into the air in front of you. You can charge it to increase the range of the shot. WOOKIEE BOWCASTER Used by: Wookiee Warriors Ammo: 200+ Clip size: 5? Zoom: 2 See Shotgun. Can be charged. This means you can have 200 sniper shots. It fires many blaster bolts in a wide spread. I frequently die to these when I fight on Kashyyyk or if the Rebels have Wookiees. SONIC BLASTER Used by: Imperial Officer Ammo: 35 Clip size: 5 I don't use this much. It's a blaster with splash damage. MORTAR LAUNCHER Used by: Imperial Officer Ammo: 25 Clip size: 5 See Grenade Launcher. RADIATION LAUNCHER Used by: Magnaguard Ammo: 25/35? Clip size: 5 Another grenade launcher. This one is a one-hit-kill on infantry but doesn't affect vehicles. ARC CASTER Used by: Dark Troopers Ammo: 25 Clip size: 5 This is an electricity launcher. It is powerful and has a moderate reload time. You can charge this weapon by holding the primary fire button. When fully charged, you can nail 5 units at once. I like it a lot. SECONDARY WEAPONS are fired with the L1 Button. Most (if not all) require one tap per fire. Switch between secondary weapons with L2 (if applicable). THERMAL DETONATOR Used by: All except: Engineer, Pilot, Super Battle Droid, Droideka, Commander classes, some Special Troops Max amount: 4, 2 in some cases These are all-purpose explosives. They explode faster in water. Soldiers and Marines carry 4, but Heavies and Snipers carry 2. DETPACK Used by: Engineer Max amount: 3 This is a remote explosive. Drop it and hit the secondary fire button again to explode it. They can be useful sometimes. MINES Used by: Heavy Weapons Max amount: 4 Drop one of these if someone's bugging you. These are one-hit-kills on anything... even tanks. Only AT-ATs and AT-TEs are immune to the one-shot effect. These rock. AUTOTURRET Used by: Snipers Max amount: 1 This is a floating ball that can rapid-fire lasers at any target it finds. Enemies are quick to kill these. They can be used as alarms or to draw fire temporarily. Autoturrets are the same whether a Sniper uses them or an Autoturret bonus is used. HEALTH & AMMO DISPENSER Used by: Engineer Max amount: 5 This restores a good amount of health and 2 clips of ammo. Very nice. Sometimes CPU Engineers will run up to you and toss this at you. TIME BOMB Used by: Pilots, Bothan Spies Max amount: 3 Drop this and run. It has a 5 second timer and can destroy systems in Space Battles. Slip one on a TIE right after someone jumps in. Watch them explode when they reach open space. Always good for a laugh. RECON DROID Used by: Clone Commanders, Wookiee Warriors, Magnaguards, Imperial Officers Max amount: 1 This can scour the area for you. They have weak guns and can self- destruct. They also have a zoom scope. Unlike BF1, they don't have an orbital strike beacon. Ah well, it's still OK. RALLY Used by: Han Solo, Clone Commanders Max amount: 1 This is area-effect status boost. Any friendly unit in range will get a 30 second increase to their defense. This can help a good bit. RAGE Used by: Chewbacca, Imperial Officer, General Grievous Max amount: 1* This is a different version of Rally. This one increases attack instead of defense. General Grievous has an infinite amount of them. REGENERATION Used by: Bothan Spy Max amount: 1 This does not increase any stat. Rather, it rapidly restores the health of units affected by it. This is very good. I think it might be glitched, because I once ended up healed with my own bonus. NEUROPOISON Used by: Magnaguard Max amount: 1 Now the Magnauard's impersonating GLaDOS from Portal. This will drain the health of any enemy caught in the initial wave. It is essentially death. I have never seen a unit survive this. EVER. INVINCIBLITY Used by: Princess Leia Max amount: 1 Hmm.. what could this do? I don't have a single clue... I never use Princess Leia, so I don't use this. Still, it's good. I'm not listing the hero weapons here. The Classes are as follows: STANDARD INFANTRY An all-around class, the standard soldier has no glaring weaknesses but no major advantages. They carry grenades to help with heavy targets and the blaster rifle is good for almost any situation. "STAY DEAD!" HEAVY WEAPONS This class has a slower running speed, but has better armor (its health regenerates slower due to this). This is used to take out vehicles or other heavy targets that grenades just won't kill. The pistol is their only real defense at close range, so a soldier can beat them in a close- range firefight. If you play the Soldier in Team Fortress 2, you should have no problem with this class. The only difference: no shotgun, no shovel, and grenades. SNIPER Best. Class. Ever. The Sniper class is kind of speedy and most good sniper nests are near health and ammo droids. However, its low armor makes it an easy target, but the health of this class regenerates faster to compensate. The sniper rifle is good practically anywhere and anytime. The Autoturret is also a good defense in a pinch. "Sniper! Take him out!" ENGINEER The main healer/hacker. He can throw health and ammo to soldiers, as well as fix things. He also hacks enemy tanks. Buy the Engineer first, second, (or if you're the Republic) third. These guys rock. "This turret needs fixing." PILOT These are no longer ground units. They come equipped with an auto- vehicle regen, meaning their ships recover health while in flight. They are also excellent saboteurs. Unfortunately, they carry a weak pistol and no other weapons. "Pilots and Marines, get to your ships! The Jedi are depending on you!" MARINE They are meant for repelling boarding parties and providing cover fire for Pilots. They are decent at destruction, but do not regenerate your starships health. Remember: Cover Fire. Do not sabotage unless you are unoccupied and there are multiple people at work. It can take an entire stock of rockets, grenades, and a bit of Elite Rifle fire to blow up something with a Marine. COMMANDER CLASSES, WOOKIEE WARRIOR Not much that hasn't been said in the weapon list. Wookiees have more health, but are SLOW. DARK TROOPER Has weak armor. They are recognizable by their shiny black-ish armor. They have a jump-pack that boosts them across battlefields. These guys aren't actually supposed to be here! They're robots! Well, mostly robots. JET TROOPER The Jetpack is good for evading enemy fire. As with Dark Troopers, they have weak armor. They're OK units. They're really good if you know where to fly... hehehe. DROIDEKA I didn't mention its weapons in the weapon section, because this thing IS a weapon! It can roll around very quickly, and has a very good shield. It takes a lot to make it run totally out. The blasters are very fast and fairly powerful. Lastly, I will include the Heroes of the game. Note: Any world with (Clone Wars) or (GCW) listed has that Hero ONLY for that time period, with GCW standing for Galactic Civil War. And remember: Clone Wars = Republic VS. CIS Galactic Civil War = Rebels VS. Empire Planets without the signifier have that hero on both eras. Hoth, Endor, and Geonosis also lack these due to being available in one era only. HEROES LUKE SKYWALKER Weapon: green lightsaber Secondary: Force Push, Saber Throw Used on: Mygeeto (GCW), Coruscant (GCW), Death Star (GCW), Jabba's Palace (GCW) A good, all-around hero. He is about the strongest Jedi hero there is. Use him well. PILOT LUKE Weapon: Blue lightsaber Secondary: Force Push, Saber Throw Used on: Hoth A palette-swap of Luke. PRINCESS LEIA Weapon: Sporting Blaster Secondary: Invincibility, Thermal Detonators Used on: Naboo (GCW), Tantive IV (GCW), Polis Massa (GCW) The sporting blaster is essentially a close-range sniper rifle. Leia possesses the one-of-a-kind Invincibility Bonus, so use it well if you pick her. HAN SOLO Weapon: DL-44 Blaster, Fusion Cutter Secondary Weapons: Detpacks, Rally Used on: Tatooine (GCW), Utapau (GCW), Endor Han is a pretty good hero. The DL-44 fires 2 consecutive shots, and has no ammo limit. As a note, be careful when you use him. If you have obtained Legendary rank for the Gunslinger Bonus, you will be unable to switch back to Han's blaster if you switch to the Fusion Cutter. CHEWBACCA Weapons: Wookiee Bowcaster, Guided Rockets Secondary: Rage, Time Bombs Used on: Kashyyyk (GCW), Felucia (GCW), Yavin IV (GCW) An average hero. Remember: the bowcaster has 2 scopes, and can be charged up to fire one strong shot. Guided Rockets are controlled like starfighters. OBI-WAN KENOBI Weapon: Blue lightsaber Secondary: Force Push, Saber Throw Used on: Mustafar, Naboo (Clone Wars), Utapau (Clone Wars), Kamino (Clone Wars), Tatooine (Clone Wars) One of the best heroes, General Kenobi can really layeth the smacketh- down on the CIS (and Stormtroopers on Mustafar). Use him at every opportunity. AAYLA SECURA Weapons: Blue & Green Lightsabers (Blue & Purple in the PSP version) Secondary: Force Pull, Saber Throw Used on: Felucia (Clone Wars), Jabba's Palace (Clone Wars) A good hero, General Secura has 2 sabers. She is very devastating when you use her. KI-ADI MUNDI Weapon: Blue lightsaber Secondary: Force Push, Saber Throw Used on: Mygeeto (Clone Wars) Winner of the "Most Excessive Sprint Attack" award, High General Ki-Adi Mundi is the generic-est hero you can find. MACE WINDU Weapon: Purple Lightsaber Secondary: Force Push, Saber Throw Used on: Geonosis, Coruscant (Clone Wars), Yavin IV (Clone Wars) Mace Windu is capable of slamming the ground while in the air. Otherwise, he's a plain Jedi. YODA Weapon: Short, Green Lightsaber Secondary: Force Push, Force Pull Used on: Polis Massa (Clone Wars), Dagobah, Kashyyyk (Clone Wars) Yoda is short. He is not a ranged Jedi. Use Force Pull to bring the enemy to you, then cut them down. I kind of like using Yoda. VILLAINS ANAKIN SKYWALKER Weapon: Blue lightsaber Secondary: Force Choke, Saber Throw Used on: Mustafar, Coruscant (Rise Of The Empire) My personal favorite villain. Take Obi-Wan, make him a Sith, and you get Anakin. He even has the same moves (minus the choke). COUNT DOOKU Weapon: Red, Curved-Hilt Lightsaber Secondary: Force Choke, Force Lightning Used on: Geonosis One of the worst villains. He just seems generic. He's not really fast, and I don't use the dark side Force powers much. DARTH VADER Weapon: Red lightsaber Secondary: Force Choke, Saber Throw Used on: Hoth, Dagobah (GCW), Endor He's not as fast with the suit, but he's a good villain all the same. Instead of double-jumping, he floats. THE EMPEROR Weapon: Red Lightsaber Secondary: Force Choke, Force Lightning Used on: Coruscant (GCW), Death Star, Polis Massa (GCW) Naboo (GCW) He's slow, can do a shockwave slam, and he float-jumps. JANGO FETT Weapons: WESTAR-34 Pistol (Precision Pistol), Flamethrower Secondary: Time Bombs, Wrist Rockets Used on: Felucia (Clone Wars), Kashyyyk (Clone Wars), Kamino (Clone Wars) He has a jetpack. He's pretty good. The flamethrower works like the Disintegrator. BOBA FETT Weapons: EE-3 Blaster Rifle (Elite Rifle), Flamethrower Secondary: Detpacks, Wrist Rockets Used on: Tatooine (GCW), Jabba's Palace (GCW), Kashyyyk (GCW), Yavin IV (GCW), Mygeeto (GCW), Utapau (GCW), Kamino (GCW), Felucia (GCW) Treat him exactly like Jango. The only difference is the weapons. GENERAL GRIEVOUS Weapons: 4 Lightsabers Secondary: Rage (unlimited supply) Used on: Utapau (Clone Wars), Dagobah (Clone Wars), Mygeeto (Clone Wars), Tantive IV (Clone Wars) He has Force Sprint like Jedi, but is incapable of using Force Jump. He's pretty good. DARTH MAUL Weapon: Red Saberstaff Secondary: Saber Throw, Force Choke Used on: Naboo (Clone Wars), Tatooine (Clone Wars), Yavin IV (Clone Wars), Coruscant (Clone Wars), Polis Massa (Clone Wars) The BEST villain is Darth Maul. 1: he has Duel Of The Fates as his theme song 2: Double-bladed saber! 3: he's cool Use him every chance you get. NOTES ABOUT THE JETPACK: Tap the X Button while in the air to use a jetpack, or jump-jets. Jango Fett, Boba Fett, and Jet Troopers have a plain jetpack. A white meter will be building up on the left side of the screen. This is the length of time you can be in the air before the pack shuts down. Move with the left stick, and move the camera and your vertical path with the right stick. Dark Troopers do not have a jetpack, they have "jump-jets" instead. These will jump you across the field quickly, but it can be hard to aim. You fly in a straight line. Due to the above, Jet Troopers and Dark Troopers are TOTALLY IMMUNE to fall damage. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 4. Planetary Conflicts (Ground Battles) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Most of this game's action takes place in battles between factions on planets. Some planets are forested nightmares (like Felucia), but some are highly advanced and civilized (like Coruscant). BF2 contains 15 different planets (and 3 non-gc battles) that come from all 6 movies. PLANET LIST: Polis Massa (Ep. III) Hoth (Ep. V) Mustafar (Ep. III) Utapau (Ep. III) Naboo (Ep. I) Dagobah (Ep. V) Geonosis (Ep. II) Tatooine (Mos Eisley) (Ep. IV) Kashyyyk (Ep. III) Mygeeto (Ep. III) Coruscant (Ep. I) Felucia (Ep. III) Yavin IV (Ep. IV) Endor (Ep. VI) Kamino (Ep. II) And the other 3 fields: Death Star I (Ep. IV) Tantive IV (Ep. IV) Tatooine (Jabba's Palace) (Ep. VI) These worlds are all different, but some maps are better than others. If you're playing the PC or XBOX360 version, you have the opportunity to download the missing maps from BF1. These maps are: Rhen Var (Caverns) Rhen Var (Citadel) Bespin (Platforms) Bespin (Cloud City) Yavin IV (Arena) I gotta say, these maps are worth the time, effort, and/or money. Rhen Var itself looks pretty nice. A quiet ice planet... all alone... and hardly anyone goes there.... Hey! My perfect vacation home! Oh wait, second best: Polis Massa takes the top spot. It has easy access to a medical base. I have recently played all of these maps, and I love them. I will NOT be missing the Kashyyyk maps, they weren't great. As for battles themselves, the rules are simple. Either bring your opponent's reinforcement count to 0 or hold every Command Post for 20 seconds. COMMAND POSTS (CPs) These are strategic points on the field that are used to spawn in troops and vehicles. Blue CPs belong to your team, red ones belong to the enemy team, and white ones are neutral and can be taken by either team. You can look on the map to check which posts belong to which team. A CP looks like a grey thing on the ground with light coming out of the top. If all CPs are not neutral, the amount each team has determines what happens in battle. Some maps have even numbers of Command Posts, but some have odd numbers. To capture a Command Posts, stand next to it. An icon will appear under the mini-map. It will slowly fill with blue, and when the icon is all blue, the Command Post will have been captured by your team. You will receive points for this, and will have gained a new spawn point. If you are capping an enemy post, the icon will be red. The red will slowly drain, turning the icon white. When the post becomes neutral, the meter will fill up as described above. More people capping a post speed up the process. Too bad we don't have The Scout from TF2... BONK! Speaking of Team Fortress 2, whenever you see a variant of the phrase, "Cap the CP," it means capture it. Also related to TF2, I may call CPs "Points," as in "Control Points." Oh yeah: a post will not fill with your color unless no enemy units are present. The icon will flash colors until all enemy units are out of its range, or are dead. Your mini-map will alert you to anyone capping a post. If a CP flashes white on the map, someone is taking it, but is encountering resistance. If it flashes between red and blue (or vice- versa), no one is opposing the capping of the post. Remember: if the enemy has no posts, they can't spawn in additional infantry (the reverse also works), so a main goal is to turn all posts blue (or at least white), kill every enemy on the field, and capture the remaining posts. You will encounter NO OPPOSITION. IF YOU HAVE MORE COMMAND POSTS THAN THE ENEMY: The enemy team's reinforcement count will start dropping automatically, even if no soldiers on the field die. You will periodically receive messages saying that their reinforcements are being depleted, and the battle will be in your favor. You totally want this to happen, so get cappin'! "Enemy reinforcement count decreasing. Roger roger." IF THE ENEMY HAS MORE COMMAND POSTS THAN YOU: Your team's reinforcement count will start dropping automatically, even if no soldiers on the field die. You will periodically receive messages saying that your reinforcements are being depleted, and the battle will totally NOT be in your favor. This is totally NOT a good thing. Remember, you lose if the enemy holds all posts for 20 seconds, so stay at a CP if you're the only one left alive, and defend it with your life (maybe that's a bad idea...)! "The Republic can't spare any more reinforcements..." In default battles (GC and the like), you will start with 150 reinforcements each. Normally, you start with: A. One CP each, with others neutral B. Equal CP amounts C. Equal CP amounts, with one neutral Try to kill every enemy you see while capping the posts. Remember: vehicles can help GREATLY, especially the AT-AT. Death to all in its path. BATTLEFIELDS I LIKE: Coruscant Tatooine (Mos Eisley) Polis Massa Kamino Hoth Naboo Tantive IV Kashyyyk Geonosis Yavin IV Mustafar BATTLEFIELDS I DON'T LIKE: FELUCIA. I HATE IT SO MUCH. Endor. Easiest battle ever for the Rebels, hardest for Empire. My friend Chris tried this map once to show something. He set it to 750 each, went in the bunker, and then started TKing. He died as the last Imperial left. He tried to take on 500-some Rebels single-handed. Tatooine (Jabba's Palace). Too dark to see, plus the Gamorrean Guards are a real pain. Mygeeto. Really laggy, and it's just stupid. Death Star I: Just... poorly done. It could be much better. Also glitched against the Rebels (or was it Empire?) I advise practicing in Instant Action before attempting GC. Plus, here's some map-specific strategies! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 4.1. Map-specific Strategies -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ These are little bits about maps, and little things you can do. CORUSCANT -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Uber-Spawn Killing!: Use someone with Saber Throw (preferably Darth Maul) and head to the Imperial or Republic spawn point. Saber throw and cap the point. You have no opposition! Mine It Up, Y'all!: Find the CIS or Rebel spawn point, cap the CP, and mine up the doors. Good for a last stand if the enemy is winning. TATOOINE -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Snipers Ahoy!: This map is a Sniper paradise! Simply head on up to a rooftop. At the CP in the docking bay, take the ramp to the roof, and just camp there. You can easily hit 3-4 turrets from there, plus the streets! Last Stand In The Cantina: Use a Heavy to mine up the exits of CP 4, the Cantina. Immediately restock on mines with the droid. Sniper Bait: works in Co-Op. Build a rooftop turret for a nearby enemy, while the other player waits with a sniper rifle... Turrets are kind of useless in this battle. The CPs are kind of widespread, and there are many alleys and small paths to take a surprise attack. POLIS MASSA -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Vortal Combat: Named after the most suitable song for this strategy. You must be the Empire or Republic for this. Head to your front-line CP with mines ready. Place them on the paths to the left and right before enemies arrive. Restock, and wait with a rocket launcher in hand. Be prepared to die many times, but this WILL work! It's total chaos at the fron with this idea. It's just like the Antlion invasion in Half-Life 2 Episode 2, which is where the song came from. Yes, the song played in that fight, and what an awesome fight it was... Outside Intelligence: Take a tank and sneak around to the back CPs of your enemies. Strike from the back! Hallrunner: Similar to the Vortal Combat idea, but with one of the long, thin halls. KAMINO -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Another Sniper Paradise!: You'll be able to find tons of snipers, and not without reason. Snipers reign supreme here. Guard The Door: Take one of the buildings and watch the doors in it. Gotta JET!: Use a Jet Trooper to get around fast, and even on top of the buildings! Sniping + EMP = fun. HOTH -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ AT-AT Terror: use the AT-AT Target: Maximum firepower!: destroy the Shield Generator with an AT-AT. This will remove its CP. A Tunnel, or a Mine Shaft?: Take the CP that leads inside the tunnel to the Rebel base. Mine it up for unsuspecting targets. NABOO -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Snipin's A Good Job, Mate!: snipers = good here. Do I need to say more? Tankin' It Out, Boss!: Take a tank and rain fire on the infantry in your way. Drowning Your Sorrows: Hide in a fountain and crouch. You are now invisible and untouchable, and you won't drown, oddly. Cover Fire: hide in a corner in the plaza and cover a teammate. TANTIVE IV -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Escaping?: The Escape Pod bays are a good CP to have if things go sour. A Board Meeting: Chris gave the left-most CP the "Board Room." It is another good CP to have. Ctf_Turbine: Activate the Turbine, then go around it. Enemies will have a harder trek to the CP. If they destroy the turbine box, mine it up ;) KASHYYYK -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Wall Does Not Fall: this doesn't work nearly as well in a regular game. Stay next to the Gate Winch with a fusion cutter. Path Of Snipers: the high-up paths over the ocean are a good spot to snipe from... as long as the turret gunners are incompetent. I have hit Chris from a concussion turret when he was sniping here. We Will Fight In The Shade: Fight to take the last CP from the beach. It's a short walk. GEONOSIS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ A Ledgend: Take the CP on the mountain, then go outside and go in front of it. Snipe at will. Lack Of Defense: The posts in the downed ship and the bunker aren't great defensively. Try a post in the back of the field. AT-TE Terror: use the AT-TE YAVIN IV -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ An Outrageous Sniper Spot: Take a bike or sprint up the steep ramps inside the temple. It's a good, almost untouchable sniper spot with a good view of the entrance. Sniper's Temple: try it with the ramps outside the temple. It's easier. Waterfall: Take the path to the back CP behind the waterfall. It's a road less traveled. MUSTAFAR -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Bridge Point: take out the bridges once the CP on the other side is yours. Ground Zero: CP 0 is a good point to make a last stand. It's the one on the other side of the bridges. A Sniper: there's a small ledge leading into the CP 0 room. Snipe from it. ENDOR -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Bunker Down!: Hide in the shield bunker. FELUCIA -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Stumped: The tree (CP 6) is a good last stand place. Snipe, and mine up the ramp. Y'know, I once fought off 12 Clone Troopers here BY MYSELF! I only had 1 CP. At the end of the match, they were dead and I had all but 1 CP. MYGEETO -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Snipers: Snipers tend to hang around the back of the field. Snipers, Part 2: There's a ledge to snipe on above the CP near the stairs. Snipers, Part 3: The bridge leading to the back (the sniper hangout) is just begging for a Sniper! No strategies available for Jabba's Palace. DEATH STAR I -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Prison or Mine?: mine up the hallways in the prison area. Another little hint: with friendly fire off, put 4 mines on a tank or a bike. Go kamikaze! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 5. Space Conflicts (Space Battles) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Space Battles are a generally fun new addition to BF2, although the ground/air fighting from BF1 (another awesome game) was removed. Space is fun at first, but it could be much better. Matches now generally end up like this: 1. Hop in LAAT Gunship/Shuttle/Droid Gunship 2. Land it in the enemy hangar 3. Destroy all the stuff inside the enemy ship 4. Hijack a bomber and bomb the remaining parts and frigates 5. In the RARE event the battle's not over, I hijack an interceptor and blast the other ships out of the sky. Seriously. That's it. But enough rambling, you want to know about these, right? When 2 fleets collide in Galactic Conquest, a space battle begins. Both Capital Ships have 5 special systems that must be destroyed, and each ship is covered by one or more lesser ships, known as Frigates. A default battle ends when one team reaches a score of 180. Each ship hangar (the CIS is a special case) contains the following ships: A Fighter An Interceptor A Bomber A Lander Note that one Republic VS CIS map DOES NOT HAVE LANDERS. It instead has 2 V-Wings. More about ships: Each one is single-person EXCEPT: TIE Bombers Y-Wings LAAT/AACs Droid Gunships Imperial Shuttles Each one has different weapons and little quirks to distinguish them. FIGHTERS Units: X-Wing, ARC-170, Droid Starfighter, TIE Fighter Weapons: Laser cannons Secondary Weapons: Proton Torpedoes These ships are generally used for supporting the specialized ships. They can deliver fair firepower to enemy ships, and are decent at dogfights. The downside is that they aren't as good at dogfighting as interceptors, and can't bring down big targets as easily as bombers. In short, pick another ship and do something with it. Fighter differences: The X-Wing has 4 cannons, the others are essentially equal. INTERCEPTORS Units: A-Wing, Republic Starfighter, Droid Tri-Fighter, TIE Interceptor Weapons: Lasers* Secondary Weapons: Missiles These are fast ships designed for space fighting. They go down in a few hits, but are good at fighting enemy ships. Wait, did I say a FEW hits? They go down in one or two hits. They generally have weak weapons that work well on fighters, and each one is vastly different. Fighter differences: The TIE Interceptor can fire its missiles upon command. The A-Wing launches all of its missiles at once. The Republic Starfighter launches pairs of missiles upon command. The Tri-Fighter has a repeating blaster instead of regular lasers, and fires 3 missiles at once. These missiles are different looking from normal missiles, and you can fire 9 before they run out. BOMBERS Units: Y-Wing, V-Wing, CIS Strike Bomber, TIE Bomber Weapons: Heavy cannons Secondary Weapons: Bombs These are for taking down big targets like frigates and stuff like engines. Up to 6 bombs can be fired before reloading. These are slow, but are my ship of choice. Fighter differences: The Y-Wing has a second seat. The second member will be firing a repeating gun similar to the Tri-Fighter's gun. The Y-Wing also drops its bombs in pairs. The TIE Bomber has a second seat. The second member can fire Remote Rockets. Control them like a ship. The V-Wing seems faster for some reason and has 2 shotgun-like "Shock Cannons." The CIS Strike Bomber fires its bombs very quickly, and they have less frontal range. LANDERS Units: AAC/LAAT, Droid Gunship, Imperial Shuttle Weapons: Heavy cannons/Beam cannon Secondary Weapons: VARIES These serve as mobile spawn points. They do that even in the enemy ship's hangar. Understand? They take a LOT to bring down. LAAT GUNSHIP/AAC Weapons: Heavy cannons Secondary Weapons: 36 Proton Torpedoes Seat 2: Remote Rockets Seats 3 & 4: Beam cannons This is a pretty good ship. Well, it looks like someone at LucasArts was LAZY and gave the Republic and Rebel Alliance the SAME SHIP. Come on guys! Use this for taking down CIS/Imperial Frigates. Remember: Remote Rockets are controlled like fighters. It may be a throwback to a level from Rogue Squadron 3, where Sarkli fights Wedge in one of these, and Wedge fights back with a Jedi Starfighter. DROID GUNSHIP Weapons: Beam cannon Secondary Weapons: Tri-Fighter missiles (10 per clip) Seat 2: Remote Rockets Seats 3 & 4: Heavy cannons Seats 5, 6, and 7: Passengers Probably the coolest lander, and the most destructive. The Beam Cannon is useful on frigates. USE THIS AT EVERY OPPORTUNITY! IMPERIAL SHUTTLE Weapons: 2 Heavy Cannons Secondary Weapons: A-Wing missiles (2 sets per clip) Seat 2: Remote Rockets Seat 3: Tail Gun Seats 4, 5, 6, and 7: Passengers Tied with the Droid lander for best lander, this is a cool one. People wonder why they used the Theta-class one from Episode III. Well, I think the GIANT WING on top of the regular Lambda-class shuttle would hamper hangar entry. This one keeps a lower profile. The inside of a ship contains the following: SHIELD GENERATOR LIFE SUPPORT AUTO-DEFENSE ENGINES HANGAR The HANGAR contains the ships. NOW for the targets... SHIELD GENERATOR Takes 4 time bombs to destroy. This will remove the shields around the enemy ship, decreasing the time it takes to bomb it. AUTO-DEFENSE Takes 2 time bombs to destroy. Are the Auto Turrets outside hassling you? Blow this thing up, and the problem's solved. This will NOT stop the Auto Turrets INSIDE the ship (ceiling or bonus), or the ones on the frigates. LIFE SUPPORT The console in the back is your target. Drop 3 time bombs and watch it burn. You CAN take this out from outside. ENGINES The entire back wall is your target here. Drop 3 bombs and your work is done. This will destroy ALL engines outside the ship. You CAN destroy every engine... manually... one by one... but this is faster, right? FRIGATES These big things are flanking the big ships. They all have Auto Turrets and can be hard to take down. There can be from 1 to 3 in any battle. Point breakdown: 3 points for a fighter of any kind 7 points for a lander 1 point for every kill (works with fighters) 18 points for every ship system and/or frigate destroyed 1 point for destroying turrets Remember: reach 180 points to win. And, the maps: REPUBLIC VS. CIS: SPACE MYGEETO Frigates: 3 A large map, it has 3 frigates on each side. It's not hard to get to the enemy hangar, if you can dodge the frigates and their turrets. NOTE THAT THIS MAP IS GLITCHED! The Republic's Comm. Array can be attacked regardless of shield levels. SPACE KASHYYYK Frigates: 1 A small map. It's a straight shot to the enemy hangar here. If you're the CIS, watch out. The Republic almost exclusively uses V-Wings, and they have a high chance of winning this one. SPACE FELUCIA Frigates: 2 First of all: NO LANDERS. WHY?!?! Second: The ships are set up so they face each other, with the frigates flanking them. I hate this one. REBEL ALLIANCE VS. GALACTIC EMPIRE SPACE TATOOINE Frigates: 2 It's a straight shot to their hangar. There's a lot of space debris here, so dodge it. The frigates are arranged defensively on the side of each ship. There is one on each side of the hangar. SPACE YAVIN Frigates: 1 The Star Destroyer is above the Star Cruiser, and it's hangar faces the front of the Rebel ship. Frigates are above the capital ships. Maybe a diagram would help... S T A R DESTROYER EXIT S T A R C R EXIT U I S E R SPACE HOTH Frigates: 2 The Rebel Blockade Runners are replaced with Rebel Transports, but it's really a cosmetic difference. Your ships are pointed at each other like in Space Felucia. Fortunately, you DO get landers here. So... I think that oughta get you started here. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6. RISE OF THE EMPIRE -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Ahh, Story Mode. You take on the role of the 501st Legion, an elite division of Clone Troopers who were involved in some very famous battles... and a few not-so-famous ones. They braved near-unimaginable dangers, such as the Acklays of Felucia, the lava of Mustafar, and the lightsabers of the Jedi. Yes, these are the troops that marched into the Jedi Temple in Episode III. And guess what? That's one of the missions! You start out using Republic forces. After the aforementioned mission, you use Imperial stuff instead. Each mission has its own description on the LOADING screen, plus some movie clips, plus some in-game cinematics, and excerpts from the Journal Of The 501st. It kind of makes you feel sorry for them. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A. Fall Of The Old Republic -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The first 7 (8 if you count Training) missions take place during the Clone Wars. You fight the battle droids of the CIS, eventually taking out General Grievous himself. As the CIS falls, so does the Republic... and so do the Jedi. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A1. GEONOSIS: ATTACK OF THE CLONES -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ |
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Another Star Wars Battlefront II Walkthrough :
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