Star Wars Battlefront II Walkthrough :
This walkthrough for Star Wars Battlefront II [Playstation 2] has been posted at 20 Mar 2010 by GAGOKAW and is called "Rise of the Empire Campaign Walkthrough". If walkthrough is usable don't forgot thumbs up GAGOKAW and share this with your freinds. And most important we have 12 other walkthroughs for Star Wars Battlefront II, read them all!
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Walkthrough - Rise of the Empire Campaign Walkthrough______ |----| |----| |----| ----------|----|-------- ------------|----|---------- -------------------------------- ------------------------------------- ----------------------------------------- ------------------------------------------- ******************************************* ------------------------------------------- /|-***************************************-|\ |-|-***************************************-|-| |-|-----*******************************-----|-| |-|---------------**********----------------|-| |-|------------------****-------------------|-| |-|------------------****-------------------|-| |-|------------------****-------------------|-| |-|------------------****-------------------|-| ---------------------****-------------------\-- ---------------------****--------------------\- ---------------------****---------------------- -------------------********-------------------- -----------------************------------------ ---------------*****------*****---------------- --------------***------------***--------------- -------------**----------------**-------------- --------------------**--------------------- ----------------**------------------ Star Wars Battlefront II Rise of the Empire Campaign Walkthrough V1.0 Written by Michael Thomas UltimateWookieeDeath -------------------------------------------------------------- Introduction: This walkthrough is designed to help you with any mission of the Rise of the Empire campaign that you may be stuck on. I have included every objective of every mission and an in-depth description of various tactics you could use to help complete the mission. The only level of the campaign not included is the tutorial level on Geonosis as the level itself can be considered as a walkthrough in its own right. I hope you can make good use of this walkthrough to help get you past those difficult missions. -------------------------------------------------------------- Version Details: 1.0 - Original walkthrough, all 17 levels of campaign complete, Clone Trooper ASCII art header. -------------------------------------------------------------- Legal Information and Contact Details: This walkthrough is Copyright Michael Thomas (UltimateWookieeDeath) You can contact me on Neoseeker under the profile UltimateWookieeDeath, or email me at micker_rulzz@hotmail.com I can usually be found around the Star Wars Battlefront II forum for the PS2 on neoseeker.com so feel free to visit any time. If you have any suggestions or have noticed any problems with my walkthrough then feel free to contact me with one of the above methods. If you wish to use this walkthrough on your website please ask my permission before doing so by contacting me at either of the above locations and I will most likely agree. The websites allowed to host this walkthrough are - neoseeker.com - starwars.neoseeker.com -------------------------------------------------------------- Level Contents: 1. Mygeeto - Amongst the Ruins. 2. Coruscant – A Desperate Rescue 3. Felucia – Heart of Darkness 4. Kashyyyk – First Line of Defence 5. Kashyyyk – A Line in the Sand 6. Utapau – Underground Ambush 7. Coruscant – Knightfall 8. Naboo – Imperial Diplomacy 9. Mustafar – Preventative Measures 10. Mustafar – Tying Up Loose Ends 11. Kamino – Changing of the Guard 12. Death Star – Prison Break 13. Polis Massa – Birth of the Rebellion 14. Tantive IV – Recovering the Plans 15. Yavin 4 – Vader’s Fist Strikes Back 16. Yavin 4 – Revenge of the Empire 17. Hoth – Our Finest Hour -------------------------------------------------------------- 1. Mygeeto: Amongst the Ruins Overview: A powerful energy source must be acquired from the CIS manufacturing plant. Mission Objective: General Ki-Adi-Mundi is leading the attack on the CIS manufacturing planet of Mygeeto. A powerful energy collector supplies power to its factories. Destroy the Energy Collector and recover its unique power crystal for Chancellor Palpatine. Objective 1: Cross the bridge and capture the forward command post inside the central building. Hint: Follow the yellow arrow, which points to your next mission. Spawn at either of your two available command posts. I would recommend being a normal Clone Trooper as he is most versatile in a combat situation. First up, sprint in the direction of the big yellow arrow on your screen. When you arrive at the mouth of a bridge, you should see a single AT-RT sitting there. Get in it and go as fast as you can down the bridge. Do not stop along the way to destroy any enemies, as you do not need to. If you see any straight in front of you then go ahead and kill them, but it is a waste to stop and turn around to destroy them. Continue walking the vehicle forward, in the direction of the yellow arrow, until you reach some stairs. Head up the stairs and you will be at your destination, command post #3. This is where the fun begins; use the AT-RT to clear the area, both at the bottom of the stairs and the corridor to the left of the CP. Once all the enemies are gone you can hop off the vehicle and start capturing the base. By now your allies should have caught up to you, or are close to it, and can help you with the capture of the CP. While you are doing this, make sure to keep an eye on the corridor to the left of the CP because many enemies come through that way and start attacking you while you are in the middle of capturing it. Once you have successfully captured the CP, you should top up your health and ammo at the droids behind you. If they are destroyed you can use your newly-captured base to switch to Engineer class and repair them. Objective 2: Take out those Particle Cannon Turrets to clear the way for General Ki-Adi-Mundi's arrival. Swap to the Heavy Trooper Class; the one who carries a Rocket Launcher. If you are careful enough you should be able to shoot the Particle Cannon Turrets from the CP you are at, which means you can avoid going into combat with this unit. To locate the two turrets, turn around so you face the direction you came from in the last mission and look for the yellow arrows. It may take a few shots to hit the turrets from your current location but don't worry; there is an ammo droid right next to you if you run out. If you cannot get a clear shot at the left turret in particular because of various pillars getting in the way, manoeuvre yourself to another location around the command posts, and you should be able to get a very tight shot between two pillars. And if the turret is in the correct position, you should destroy it in one shot. If you do happen to die during this escapade, choose to re-spawn from Command Post #3, as it is the one you just captured. Objective 3: Destroy the Generator to power down the Energy Shields. This will allow us to move our vehicles towards the Energy Collector. At this stage of the level you should be asked if you wish to play as Ki-Adi-Mundi. It is optional whether to become him or not, but I highly recommend that you do. If you choose not to be him, the next best unit for this mission would be the Engineer. Head down the corridor and turn left when you become level with the yellow arrow. You should be able to see a green force field with a small green and grey box next to it. Your mission is to destroy this box. One shot with a shotgun or a single swipe of a lightsaber should do the trick. If you are using the Jedi make sure you keep killing enemies on a regular basis in order to keep your health up. Objective 4: Capture the north-western Command Post. It will serve as a launching point for our assault on the Energy Collector. Right behind you should be an enemy CP. Head towards it. If you are playing as Ki-Adi then it is vital you keep killing enemies during this objective to keep your health up. However you must stay on the platforms at all times. If you walk off the platforms you must start capturing the CP again. If an enemy is out of reach you can use your lightsaber throw to hit them. I recommend a normal Clone Trooper for this mission if you are not playing as the Jedi. Capturing this CP will prove to be difficult, but it will become easier after time. Objective 5: Now destroy the Energy Collector Core. This core provides the factories in the area. Shut it down and we will significantly impair their ability to manufacture droids. Follow the yellow arrow until you come to a tall building. The core is inside this building, but first you must destroy the Energy Shields protecting it. Along the way you may encounter many droids. Destroy as many as possible, but keep on track. If you must just run straight past them, as your main priority is the mission. Follow the outside of this building until you come to a green and grey box, not unlike the one you had to destroy earlier. Destroy it. Continue around the building until you find the other box and destroy it too. On completing this task the energy shields will drop giving you entry into the core. Now this may be the toughest part of the entire mission. From here on in is where it is very useful to be a Jedi. Your aim is to destroy the Power Core in the centre of the room. This however is guarded by two Droideka. If you decide to take them on be sure to attack it from behind, as its front section is hosts a large amount of firepower. It also has a great amount of difficulty turning around, which gives you the advantage. If possible, destroy it before its shields come up, because after this happens it becomes a whole lot more difficult. After you have successfully destroyed the droideka, or lured them away, then you have access to the core. One lightsaber combo should destroy the core, or a few shots from a Blaster. Objective 6: Acquire a sample of the power crystals from the destroyed Energy Core. Perhaps by studying these crystals we can gain a greater understanding of the CIS technology. Again it is very useful to be Ki-Adi-Mundi here as he is the fastest unit available on this level. At the front of the destroyed Energy Core should be a bright white orb. Pick it up by stepping onto it. You must now return this to the drop-ship back where you began. Remember: while carrying the crystal it is only possible to jump once, and the Jet Trooper is not able to use his Jetpack. It also means that any unit carrying the crystal will run a lot slower then the other units, to make up for the weight of the crystal itself. Look for the big yellow arrow. This is where you are heading. Once found, just force sprint as fast as you can in its direction, ignoring all enemies along the way. You will have to eventually slow down to recover energy, during which you will have to defend yourself from enemies, but as soon as your energy is full again you can spring to your destination. The quicker you do this the better, as you are less likely to die if you do not stop and fight. It shouldn't take long to arrive at the drop site, which is the end of the level. Mission Complete! -------------------------------------------------------------- 2. Coruscant: A Desperate Rescue Overview: Palpatine's Kidnapping gives the 501st a hands-on crash course in Space Combat. Mission Objective: General Grievous is holding the Supreme Chancellor hostage aboard the flagship. The Jedi are on their way but the 501st must first clear a path through the Separatist fleet. Engage the nearest CIS cruiser and destroy it. Objective 1: Press triangle near a fighter to enter it. Tap X to launch into space. Tip: The Pilot class can repair your fighter while you are in it. Select the Clone Pilot class when you spawn as they are best suited for flying in Space Combat. Run to the nearest fighter and get in. Take off into space. Objective 2: Destroy 5 incoming CIS fighters. Tip: Lock onto enemies for easy kills. Lock onto an enemy fighter (default button is square) so you can keep him in your sights. When you are locked on down the bottom right hand corner of your screen a red bar will appear, with the name of the pilot you have locked onto under it, along with the distance away from the fighter you are. A red arrow will appear on your HUD to indicate where this fighter is currently positioned. After you locate the fighter you are locked onto a white ring should appear around the fighter's position. If you keep your sights on him for long enough then that white ring will close in and turn red. As soon as it does this, it means he is locked into your sites, which allows your missiles to home in on him. When you see it turn red fire a burst of 2 missiles, (default button is L1) which should nearly destroy him if they hit. For maximum chance of impact, fire when the distance meter down the bottom right hand corner is approximately 400, give or take a few hundred. However if he is more then about 800 then it will give him time to dodge your fire, and if it is closer then about 200 it will just go straight past him. Getting the right timing will come with experience, so don't expect to get it right first time. Use your torpedoes to take down most of your enemy's health, then finish them off with your laser cannons. Objective 3: Attack and destroy the enemy frigate with you lasers and torpedoes. Tip: The Use circle and a direction on the left control stick to do barrel rolls and other evasive maneuvers. Tap circle twice and a direction to do advanced maneuvers. The yellow arrow points to the frigate which you must destroy. Just ignore all fighters around you and focus entirely on the frigate, fully pelting it with firepower, both Torpedoes and Lasers. If you get shot however, perform evasive maneuvers for a short while to get the enemy off your back, before attacking the frigate again. If you do get shot at, you can press circle twice and a direction to do a snap turn around so you are facing directly behind you, able to take your enemy by surprise and deal out some revenge. Objective 4: Disable the shields on the Trade Federation Cruiser. Tip: The Critical Systems on a Capital Ship can't be harmed until its shields are brought down. Attack any part of the ship to weaken the shields; keep attacking until the shield is down completely. Bombers, like the V-Wing are the best class to bring shields down quickly. Unfortunately on this battle you are only supplied with ARC-170 Star fighters, no V-Wing Bombers, so you will have to make do. Just keep attacking the capital ship at any point on it to take down its shields. Make sure not to venture too close to the capital ship just yet, but rather fire from a distance. If you are too close you will be fired upon by the ships auto-defense mainframe which can result in you dieing a lot. Objective 5: Attack and destroy the communications relay on top of the Trade Federation Cruiser. Tip: Destroying a capital ship’s orbital systems will cripple it. You can lock onto a critical system by tapping square when your fighter is pointed at it. This mission is pretty simple; just attack the Communications Relay as much as you can until it is destroyed. The best tactic I find is to attack it from directly above; fly as high as you can above it, turn around, and slowly head directly down towards it firing with both lasers and torpedoes until it is destroyed. The further you are away from the capital ship the less computer-players will be firing at you, so you have a greater chance of survival. Objective 6: Make your way into the CIS hanger and land your ship. Tip: Ease off the throttle (right analog stick) when entering a hanger. Tap X once to land your fighter inside the hanger. This is where it is good to be the marine class, as they have more firepower then the engineer which can be useful when inside the enemy's Capital Ship. Follow the yellow arrows to their hanger, fly through the blue ray shields and land your ship. Objective 7: Leave your ship and use your explosive weapons to destroy the engine cooling tanks inside the Trade Federation Cruiser. Tip: The cooling tanks are one of the systems that can be destroyed from inside of a capital ship. Destroying the Auto-Defense Mainframe will turn off the capital ship's turrets, making it easier to attack from the outside. Once inside, go up the stairs and through the doors. You will enter a big room full of computers. If you wish you can destroy the big console in the centre of the room, which will allow you an easier escape later on. However if you do so, you will have to re-stock on ammunition at the ammo-droid which can be found by the entrance you came in. While doing so, be careful of the Auto-Turrets which will fire at you from the roof when you enter the room. You can easily destroy these however by simply shooting them a few times. Next, move through the door on the right hand side of the room. If you come into a room filled with computers and a giant computer at the back of it, leave, walk directly across the room and go through the opposite door. If you walk into a room with a giant blue glowing column in the middle, leave, and try another door, as you have come through the wrong one. You should be in a room with a lot of large gray cylinders. Navigate through this room and at the back should be a giant, green, glowing cylinder thingy. This is what you must destroy. Use your rockets, grenades, or time bombs to do so. It should take 3 time bombs if that is your weapon of choice. You can place them anywhere on or around the green glowing tubes; just be careful to stand back when they go off! Objective 8: Deliver the killing blow and destroy the targeting bridge of the Trade Federation Cruiser. Tip: The Bridge is the entire section located under the yellow objective arrow. It’s one of the five critical systems that can be destroyed from space. Run back out the door you came in, turn left, and go back into the main hanger. Grab any fighter and head outside. Any CIS fighter will do, or your old ARC-170 if it has not yet exploded. On the top of the ship which you came out of is a giant structure known as the Command Bridge. Destroy it the same way as you did the Frigate and the Communications Relay. It should not be too hard to find, as when you look at it, the words Command Bridge will appear on you HUD. After you destroy it, the level will end. Congratulations. Mission Complete! -------------------------------------------------------------- 3. Felucia: Heart of Darkness Overview: The Droid presence here threatens the Republic cause. They must be destroyed. Mission Objective: The CIS is entrenched on Felucia, and have beaten back several attacks. They 182nd legion landed last month and hasn't been heard from since. As the Republic's finest, the burden is on the 501st to liberate Felucia. Objective 1: Our forward unit is under attack by some kind of creatures. Get to the AT-TE. For this objective it does not really matter which unit you decide to go as, however being either the Engineer or Heavy Trooper will be substantially better for the next objective, so I recommend one of these. Sprint in the general direction of the yellow arrow, until you come to a broken down vehicle, known as an AT-TE. Speed is of the essence here, as you only have 30 seconds to complete this objective before you lose the level. However as long as you do not mess around and keep your mind on track, you should be able to do this with ease. Objective 2: Kill 6 Acklay. On this mission you will see several large creatures which look a bit like giant spiders, called Acklay. You can locate them by either using the yellow arrows on your HUD, or you can find them on the mini-map. Once you see them use your shotgun or rocket launcher to shoot them, however make sure to keep your distance. If you get too close to them they can swipe at you, and one hit from their giant pincers will kill you. On most occasions, if you shoot at them then they will start to charge towards you. If this happens, just run backwards, but keeping your eye on them, and the mini-map to avoid colliding into another one. While running backwards, drop either a detpack if you are an engineer, or a mine if you are a heavy trooper, and detonate them as the Acklay steps on it. One mine will destroy any Acklay, full health or not, and a detpack will cause significant damage to them. This objective shouldn’t be too difficult, if you pay attention the whole time and avoid getting too close. Objective 3: Defend the AT-TE In this objective, the CIS team will swarm the AT-TE, trying to destroy it. Your objective is to stop them from doing this for 2 minutes, killing any enemies you see. It is best to be an engineer or an ordinary clone trooper for this mission as they are the best at destroying normal troopers. Your lock on function is very useful for this mission, as the natural fog of Felucia means it is difficult to see droids coming at you. Use both this and the mini-map to find hidden droids, and stop them from attacking the AT-TE. The vehicle should not be destroyed during this time, but it is a good idea to always keep an eye on its health, by moving your cursor over it, as if it gets destroyed you lose the stage. Just keep destroying droids until the two minutes is up, which you can then move onto the next level. Objective 4: Acquire the Power Cell. Tip: Aayla Secura has landed! Become Aayla Secura and jump over all the shrubbery and exotic plants as fast as you can in the direction of the yellow arrow. After a while you should come to a destroyed vehicle, with a white power cell on the ground in front of it. Be careful, as this area is usually swarming with droids. Collect the cell and sprint back to the AT-TE, in the direction of the yellow arrow. There should be an easy path made to get back there, without having to go through the thick bush, which makes this objective a lot easier. Objective 5: Destroy the CIS defense turrets at the Fungal Tree. If you still have Aayla Secura, use her to jump to the turrets, and destroy them. When doing so, stay behind the turret at all times, as if you are at the front you are at risk of being shot by it. If you do not have Aayla anymore, become any ordinary unit, and use the AT-TE to destroy them. Pilot it around the stage, and use it to destroy the turrets as you come up to them. If you cannot see the turret from the pilot seat, swap to the gunner on top and zoom in, as this has an improved sniper scope and can be useful at destroying far away turrets. This vehicle will provide you with extra defense so you are less likely to die, however at the expense of speed. If you find an un-used CIS tank droid, hop into it and use that to destroy the turrets, as this will still provide you with defense, but will still travel relatively fast. If you see any Acklay as you are playing, as there will be several more around the map now, do not engage them in combat unless you are in a tank. You are a lot less likely to die if you just avoid them altogether. Also try and avoid attacking enemy tank droids, as this is not necessary and just wastes time. It is much easier to drive past them. Follow the yellow arrows to find the turrets. In my opinion, this is the most difficult objective of this mission, as it is the one where you are most likely to die, with Turrets, infantry, tanks AND Acklay attacking you. Keep your wits about you on this one. Mission Complete! -------------------------------------------------------------- 4. Kashyyyk: First Line of Defense Overview: The CIS blockade on the Wookiee homeworld must be broken by any means necessary. Mission Objective: The CIS is laying siege to the Wookiee homeworld of Kashyyyk. Break through the enemy blockade and relieve the beleaguered garrison until more reinforcements arrive. Destroy the separatist flagship at all costs. Objective 1: Droid frigates are inbound, destroy them quickly! Spawn as a Pilot and head towards the hangar. There should be 4 different types of vehicles available for you to use. Select the V-Wing on the far left and get into it. Take off and fly out into space. There are two frigates in this mission that you are required to destroy. You can find the first one by turning right as soon as you exit your hangar. If you are having difficulty locating it, use the mini-map or yellow arrows to direct you. Head towards this frigate, but make sure you remain underneath it, as if you are higher up, its auto-defense mechanism have a clear shot at your vehicle. It is much safer to travel underneath it to avoid enemy fire. Now the best way to destroy a Banking Clan Com-ship, which is the Confederacy’s frigate, is to fly into its center. This particular frigate has two sections, the top and bottom, joined together by a smaller connecting pillar. The best way to do this without getting too badly damaged is to fly between the top and bottom layer, so you are positioned inside the ship. You must do this very slowly though, with the throttled pulled back as far as possible. Once inside, if you are traveling in the same direction as the frigate, you should be able to stay in the same spot in the frigate as both of you move forward. This allows you to constantly bomb the ship from the inside. However if you are traveling in opposite directions, you may need to do one bombardment, fly out of the ship’s safety, turn around, and head back in for a second run. Do not bother to use your primary fire, the lasers, on the frigate as they have little to no effect; instead use your secondary weapon, the bombs, to do sufficient damage to the ship. After 3 or 4 loads of bombing the ship should explode, completing the first half of this objective. Just make sure that while you are inside the ship that you do not collide with it. You must avoid all contact with the ship’s walls, as even the slightest touch could knock you into other things and possibly kill you, so be very careful not to stray too far from the center. Now you must locate the other ship, using the mini-map or yellow arrows. Once you do so, if you are coming up from behind, fly to the ship’s left hand side, the one further away from the CIS capital ship. This will ensure that the fire you get from the capital ship is minimal, as it often does not have a clear shot at you. If you fly on the left hand side within the ship, the frigate itself is blocking the attack from the Auto Defense Mainframe of the capital ship, so you do not die as easily. Once inside, just repeat what you did for the other frigate. This one is harder to destroy however, since it is closer to an enemy threat, so just be careful not to get into the heat of the battle. Objective 2: The CIS heavy turrets are pounding our shields, destroy those guns. Again, use the yellow arrows to locate the heavy gun emplacements. They should be situated on either side of the entrance to the enemy’s hangar. Head towards them, again from underneath to avoid fire from the main ship. Once you get to the turrets you can pull up to give you a better shot at them. One load of bombs should finish them off pretty easily. If you can, attack them from the sides, as going towards them head on gives you a higher chance of being hit. Whatever you do, do not fly directly into the path of the turrets, as they will shoot you out of the sky. You also have to be pretty efficient at destroying them, as they have tiny turrets guarding them which will shoot at you as well. However, they are weak, so they shouldn’t be too difficult to destroy. Objective 3: Take an LAAT Gunship into the enemy hangar and establish a secure drop point for our troops. Tip: The LAAT Gunship and other Command vehicles, including the AT-TE and AT-ATs, act as spawn points for your troops. Fly as fast as you can back into your hangar, not stopping along the way to shoot at anything or anybody. Use the select button to access the mini-map, and use it to find the quickest direct route to your hangar. Use full throttle and turbo where you can. As soon as you get into your hangar however, pull the throttle right back and land it, before you crash into the back wall. Careful timing is needed here. Get out of your vehicle, run towards the LAAT Gunship on the far right of the room, and get in. Before you take off, press the “squad commands” button to call allies into your ship. Make sure to press it three times, and three times only, as it will call three people into your ship. If you press it four times however, everybody will get out. When somebody gets into your vehicle, a bar appears on the left of the HUD which shows how many people are currently in. When a blank position turns purple, it means that there is a person in there. The reason we are getting more allies into our vehicle is that while we are completing this mission it will give us more attack power, with multiple defense, a higher defense, with more people healing the ship from inside, and more reinforcements quickly available to help with the next mission. Once you have a few people on board, take off. Fly forward, straight out of the hanger, and directly into the hanger of your opponent in front of you. Again, avoid all combat situations, keeping your focus primarily on the enemy hangar. The LAAT is pretty tough, so it should be able to sustain a lot of damage. Once you get in their hangar, be very careful not to crash into the roof or enemy fighters which are taking off, and land the LAAT in the center of the hangar, where the yellow arrow is pointing. Objective 4: Destroy their internal systems that control their life support and engines. To the side of the hangar is some stairs, leading up to a couple of doors. Enter the internal rooms through these. Once inside the main console room there will be a couple of auto-turrets shooting at you. The best approach is most likely to shoot back, as they are fairly easy to destroy with the correct aim, however if you wish you can just run past them. If there are lots of enemies too, just try and ignore them. If you get shot however, by all means kill the droid who did this to you; however it is not necessary for the mission and just wastes time. Go through either the right or left doors to find an internal system which you must destroy. If you choose the door on the right, follow the path along, shooting the auto-turrets along the way, until you find some large, green, glowing cylinders at the end. You must place time bombs on these to destroy them. (Or rockets and grenades if you are playing as the marine) Two time bombs should do the trick; just make sure you stand back when they detonate if you have friendly fire on! If you take the door on the left, you must do the same thing as for the right door, however your target is the large computer on the far back wall. This room does not give you much protection however, so any droids coming into the room have an easy target, along with the auto-turret. Again, two time bombs should do the trick. When you enter either room however, make sure you have at least 2 time bombs to start with. If you do not have enough, you can gain ammunition from either picking up the red and white canisters that are dropped by dead players, or you can go to the tan colored ammunition “gonk” droid. Standing near this machine will give you ammunition. If he is destroyed, then you can use the engineer’s fusion cutter to repair it, which should take a very short time. When doing this mission, if you are not comfortable going into close combat with a pistol, I suggest you swap to Clone Marine at you next respawn, as he is equip with a machine gun. If you do need to respawn at any time during this mission, do so from the LAAT Gunship that you landed inside the CIS hangar, as it is a lot closer to your target. Objective 5: Steal the Kashyyyk holocron and return it to our ship’s command room. Now go back to the main enemy control room, the one with all the computers and a big column in the center. From here go through the door on the back wall, the only one you haven’t been through yet. The yellow arrow should be pointing in its general direction. Directly through these doors is a holocron lying on the ground. Collect this, and as quickly as you can sprint back to the hangar, avoiding all enemies as you go. Do not go into combat at this stage, as the holocron is very important. While carrying the holocron, any clones you encounter along the way will try to protect and defend you at all costs. This way you do not have to worry about fending off enemies, as your allies will do that for you. Once you make it to the hangar, get into the LAAT gunship and take off, out of the CIS hangar. If the LAAT has been destroyed (which is highly unlikely I might add) just grab any fighter that you see available. Do not worry about waiting for any allies to get in this time, as it is not important. Once you are out in space, press select again to bring up the mini-map, and once again use it to find the most direct route back to the Republic’s hangar, and take it. Again, turbo as much as you can, and the rest of the time use full throttle. Once you reach the hangar, pull back on the throttle again to ensure a safe landing. Get out of your ship and run up the stairs and through the doors on the back wall of the hangar. This will bring you into your ships control room, which you will notice is nearly identical to that of the CIS. Just by the entrance of the room will be a large, blue, glowing vortex-type thing, which the yellow arrow points to. Walk into this to complete the objective, and ensure a victory to the Republic. Mission Complete! -------------------------------------------------------------- 5. Kashyyyk: A Line in the Sand Overview: A fortified Wookiee refinery is the last defense against the planetary droid invasion. Mission Objective: The 501st has reinforced the Wookiee defenders at a key refinery. Master Yoda himself is coordinating the defense of this critical installation. The line has been drawn, there can be no retreat. Objective 1: We must hold the beach for 3 minutes until we can setup defenses behind the sea wall at the Wookiee base. Spawn at CP1 as a Clone Engineer. If you are not comfortable using the Engineer’s shotgun, then I suggest going as an ordinary Clone Trooper instead, as you have a lot of battle ahead of you. Run as fast as possible down the beach towards CP2 and capture it, if it has not been done already. Your mission here is to defend this command post for 3 minutes without the CIS capturing it, so I suggest you play as your strongest unit. You may get into a tank if you prefer, however this makes you a target for all the other tanks and assault droids. The droids will be attacking from across the body of water, so you must defend primarily from that direction to begin with. Personally I choose engineer for this objective, as the shotgun is good for close combat, and you can easily handle vehicles by either slicing into them with your fusion cutter or destroying them with your detpacks. You can also use the engineer’s Health/Ammo Dispensing ability if you run low on health, so you just throw a pack to yourself and pick it up. This can be very useful in keeping you alive when it is critical to do so. Make sure at all times you stick close to the command post you are defending, and shoot any enemies who are trying to capture it. If the CIS capture this command post at any time throughout this objective, then all is lost. There are no real tactics or hints which can be given for this objective, just try and kill as many enemies as you can in order to survive. The area around the CP will be mayhem, so it makes it very hard not to do. However it IS possible to complete it without getting killed, so long as you do not get surrounded by enemies or make yourself a large target. Objective 2: The CIS are beginning their assault on the Wookiee base. Fall back behind the Sea Wall and fortify your positions. This mission is very easy to complete. All you have to do is run back up the beach in the direction, past the wooden barricade, through the metal wall and up the ramp to command post 3. Try and avoid confrontations, as they only slow you down. The best tactic is to just ignore all fire and run straight towards your goal. If you die however, you can always respawn at command post 3, making this objective a whole lot easier, as this is where you are heading. Once you arrive at the command post, this objective is complete. Objective 3: We must now defend the Oil Refinery for 4 minutes. Watch out for snail tanks, they must be destroyed to protect the refinery. Once again the best unit to be is the Clone Engineer; I will explain why in a moment. Run down the slope back to the metal wall again. It is vital for your mission that you do not let many enemies through this wall, as this is your greatest defense mechanism in this objective. There are two small doorways on this wall, one on either end. Go to the one on the left. The best tactic is to stay at this entrance and kill anybody who comes through. Generally you can ignore the other entrance, as your teammates have that one covered, however every now and then you have to turn around and kill a few enemies that have leaked through. When an enemy does come through either entrance, they will most likely start attacking a large, gray panel with red lights near the bottom, which can be found just to the right of the left hand entrance. If they succeed in destroying this panel, a large metal gate in the middle of the wall will lower, allowing access to the Oil Refinery for enemy tank droids to go through. This is where it is important to be an engineer. When an enemy destroys this panel and the gate lowers, the voice of a clone trooper, the same one who reads you your objectives when you receive them, will say “They’ve breached the sea wall, brace yourselves!” Whenever you hear this message, turn around and head straight towards that panel ASAP. You must quickly get out your fusion cutter and use it on the panel. It should only take about a second to repair, however you cannot leave it too long. Once you repair it, the gate goes back up again, blocking the entry for the tank droids. You must repair it before any tanks get through, as if one does then it can cause a lot of damage to your Oil Refinery, and can be rather difficult to destroy. The panel should be destroyed and the gate should lower several times throughout this objective, so do not panic if this happens. Just make your way to it as fast as you can and repair it. Keep up this tactic for 4 whole minutes to complete this objective. If you manage not to let any tanks through then this objective should be fairly easy to complete. Objective 4: Take over all CIS owned command posts and force them off this peaceful planet. Tip: Master Yoda has landed! For this final objective you should become Master Yoda, as it is a much easier way to capture Command Posts and survive. Start by running through the metal wall, down the beach and capturing CP1. Use your Force Push to push droids out of the range of capturing the Cp, or force pull to bring far away enemies into reach of your lightsaber. This mission is fairly simple as long as you avoid tanks and only take on one or two droids at a time. If you are Yoda you must make sure you kill droids on a regular basis so you do not run out of health. If you are not Yoda, you may like to get in a tank when traveling between command posts for extra defense. Just remember you cannot capture Command Posts while in a vehicle, so you must get out to do so. After you have captured CP1 head as fast as you can to CP2 and capture it, followed by 4 and then 5. Command post 5 may be slightly more difficult to capture as it is guarded by both tanks and turrets, so be careful when doing so. Since it is also the Confederacy’s main command post, it takes longer to capture. If you are Yoda you may have to kill a few droids to keep your health up while you are capturing it. There are many rocks surrounding this command post that can give you defense from the various tanks in the area, so use them to your advantage. Once you have captured all 5 command posts, your mission is complete. Mission Complete! -------------------------------------------------------------- 6. Utapau: Underground Ambush Overview: Ambushing General Grievous and his army will be the final crushing blow to the CIS. Mission Objective: Republic Intelligence believes General Grievous is here on Utapau. General Kenobi has gone ahead by himself to scout the planet. Secure a landing area and link up with Kenobi to crush the separatists once and for all. Objective 1: Assault the command post just south of your position. Become a normal Clone Trooper and charge the command post. While making your way there defend yourself from enemy fire, as there are many droids in the area. Once you arrive at the command post your objective is completed. Objective 2: Go upstairs to capture the lookout CP. This objective is pretty self explanatory. All you have to do is turn right at the command post, locate the stairs, run up them and capture the CP up top. You do not have to run right to the CP, but rather just crouch down near the top of the staircase, just within reach of capturing it. This way you are not a visible target for enemies. Objective 3: Move down the highway and capture the CP there. Watch out for the CIS forces there. Run down the alleyway towards the arrow. Do not head down the main road, but rather the passage on the left to avoid enemy fire. You are less likely to be spotted here. However once you reach the end of the balcony you have to jump off in order to make your way forward. Once you get to the command post, capture it and defend yourself in the process. A good idea is to jump on top of the command post light itself and crouch in that little area inside the wall. This blocks any attacks from behind you so instead you can focus all your fire on enemies in front. While you are making your way to the command post, if you feel like you need some extra firepower then you can always get into the AT-RT to make your way down there. Driving the AT-RT ruins your chances of being stealthy however, so it is up to you which is more important; firepower or silence. If you stay in the AT-RT, you will most likely be shot at the whole way down. Objective 4: Move into hangar 10 and secure that CP. The droids have the area pretty well secured, so be careful. Tip: General Kenobi has landed. Become Kenobi, who is much better at destroying droids. Spawn with him at your newly captured CP, CP3. Run further down the highway and you will find a large open area with a command post by the entrance. Watch out; the area is crawling with droids. Keep an eye open at all times, and remember that the block feature on your lightsaber may come in handy. Do not stand still, even when capturing the CP. There is no cover in this area, so your only defense from the shots is your movement and lightsaber. Objective 5: General Grievous is inside of hangar 10, just north of your position. Do what you can to stop him killing our troops. This is where Kenobi really comes in handy. If you do not have him, a Clone Commander is the best to choose, you should have him by now. Locate Grievous and lock onto him. If you are a Clone Commander, shoot at him with your chain gun. If he reflects the shots it means he’s blocking. Wait for how he holds his lightsabers to change position before shooting him again. Try and aim for the chest. If you are playing as Kenobi, make sure he’s not blocking and force-push him backwards. When he’s on the ground, or close to it, use your sprint attack (sprint button and attack button just before you reach him) to attack him once. If he is not dead yet, then push him again and sprint attack him, just like before. Repeat this again and again until he is dead. Only attack him once after a force push however to avoid him attacking you back. You can also use your lightsaber throw to attack him. You have the advantage when attacking from a distance, as he has no force powers or ranged attacks. However in close combat he has the upper hand, so do not stray too close. Objective 6: Destroy the AA guns on the edge of the hangar. If you are still Kenobi then this task is a piece of cake. Just run up to them and swipe a few times with your lightsaber. If you do not have Kenobi any more then this task can prove to be a little more difficult, but not much. It is easiest to complete this task as a Heavy Trooper, but the Clone Engineer will suffice as well. Find the ramps, which are located next to CP3, and go up them. Now you will be on the balconies in the hangar. Follow these along to the AA guns so you are almost directly above them. Now shoot them with your rockets, or drop mines over the edge of the balcony so they land on top of the AA guns. The same can be achieved with the engineer’s det-packs. Objective 7: Destroy the ATX Energy Pillar west of your position. Use of the tanks at the rear of the hangar is optional, but encouraged. You heard what the objective said, get in those tanks! If you are not in a tank, heavy trooper is the best option. If you are however, Engineer is the best option, as he can heal the tank as you drive, or Kenobi, as he has extra health. Once you arrive at the pillar after following the arrow, just pound it with the tanks lasers and missiles. Alternatively, the same can be done with the Heavy Trooper’s rockets, but at a slower rate. In no time the pillar will be destroyed, and the mission accomplished. The CIS have been finished off once and for all. Mission Complete! -------------------------------------------------------------- 7. Coruscant: Knightfall Overview: The corrupt Jedi Order must be wiped out, by Order 66 of the new Galactic Emperor. Mission Objective: Order 66 has been given. The Jedi collaborators must be eliminated. On Coruscant, the 501st has been given the singular honor of executing this order, under the command of the newly anointed Lord Vader. Objective 1: Capture the Jedi Council Chamber. This will be your final mission playing as the Republic, so make the most of it. Spawn as your strongest unit, most preferably the normal Clone Trooper, as you have a lot of killing ahead of you, and you must be able to defend yourself. Sprint forward, across the main hallway, and you will hopefully reach the stairs on the other side before the enemy does. You will quickly notice that this is your first mission where your enemy is not droids; instead you will be killing both Jedi and Temple Guards. Be very careful because at the top of the stairs a group of Jedi will drop down form the ceiling. These enemies are difficult to defeat because they can block and reflect incoming fire, just as General Grievous could in the previous mission. Shoot down the Jedi while they are not blocking your fire so they do not shoot it back at you. If at any time during this mission a Jedi starts running towards you, run backwards while shooting at them so they do not get close enough to swipe at you. If you wish you can wait for your team mates to finish of all the Jedi before moving on. When you reach the top of the staircase again be careful because there are three turrets blocking the entrances to the command post. You must destroy these, or at least the enemies inside them, to advance into the command post. The good news is your allies will most likely throw a volley of grenades around the Turrets, which should blow them up relatively quickly without you having to worry about them. However if this does not happen, then the best tactic is to aim just above the turret with your rifle, so you are shooting the head of the person manning it, instead of the turret itself. This is a much more affective way of stopping them from firing at you. Once you reach the command post itself, the Jedi Council Chambers, more Jedi will drop from the ceiling, around the perimeter of the room. Again either walk backwards down the stairs and shoot at them, or let your teammates finish them off… or both! Keep your distance from them as they can easily overpower you in close combat. Attacking them from a distance is your major advantage when killing Jedi; use it wisely. While you are capturing the CP itself make sure you keep an eye on the three open doorway entrances, as more enemies may try and reclaim their command post. Also constantly turn around, as more temple guards |
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