Suffering, The Walkthrough :
This walkthrough for Suffering, The [Playstation 2] has been posted at 28 Jun 2010 by redhawk and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up redhawk and share this with your freinds. And most important we have 4 other walkthroughs for Suffering, The, read them all!
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Walkthrough - FAQ/WalkthroughWELCOME TO RANDY MURTHA'S ULTIMATE [][][] [] [] [][][] [] [] [] [] [] [][][] [][][] [] [] [] [] [] [] [] [][][] [][][][] [] [][][] [][][] [][][] [][][] [][][] [] [] [][][][] [] [] [] [] [] [] [] [] [] [][] [] [] [][][][] [] [][][] [][][] [][][] [][][] [] [] [] [] [] [][] [][] [] [] [] [] [] [] [] [] [][] [] [] [][][][][][] [] [] [][][] [] [] [][][] [] [] [][][][] WALKTHROUGH FOR THE PS2, XBOX, OR PC Walkthrough Version 3.0 April 2008 E-mail: randym1375@yahoo.com ======================================================================= This document is Copyrighted by Randy Murtha, March 2005 and may not be reproduced in part or in full without the written consent of the author. Nor shall this be posted on a website or printed in a magazine without my consent. All Rights Reserved. ======================================================================= ******************* TABLE OF CONTENTS ******************* 1) Introduction to Walkthrough 2) More Walkthroughs by me, Version History 3) The Suffering's Story and Background 4) Weapons and Items 5) Using the Insanity Meter, Moral Meter, and Alternate Game Endings 6) Assembling the Flamethrower 7) Enemies 8) Game Walkthrough 9) Unlockable Secret 10) Cheat Codes 11) A Really Funny E-Mail 12) Credits, E-mail Rules, and Legal Issues THIS WALKTHROUGH IS BEST VIEWED AT 960x600 SCREEN RESOLUTION AND USING A FIXED WIDTH FONT SUCH AS COURIER NEW. IF USING HIGHER SCREEN RESOLUTIONS FOR BEST VIEWING RESULTS CHANGE TO A HIGHER DPI SETTING SO YOU WON'T HAVE TO USE A MAGNIFYING GLASS WHILE READING THIS. ----------------------------------------------------------------------- ********** * NOTICE * ********** The only websites this walkthrough is legally posted on are: Game FAQ's - www.gamefaqs.com Neoseeker - www.neoseeker.com Game Spot - www.gamespot.com Honest Gamers - www.honestgamers.com Super Cheats - www.supercheats.com Cheat Code Central - www.cheatcodecentral.com Game Radar - www.gamesradar.com Cheat Planet - www.cheatplanet.com ONLY THESE EIGHT SITES MAY POST MY GUIDE! If you have viewed this on any other site than the ones listed, or have seen this plagerised, please e-mail me and let me know which site you viewed this on, I will highly appreciate it. If you've seen this plagerised or on a website this isn't supposed to be on, there is a $CASH$ reward for informing me of who the violator is. ======================================================================= ********************************* 1) INTRODUCTION TO WALKTHROUGH ********************************* Welcome to my very in-depth and extensive walkthrough for The Suffering for the PS2, Xbox, or your PC. I've played damn near every horror game on the market and this is without a doubt the most twisted, creepiest, weirdest, sickest, disturbing, bloodiest, bugged out, demented, foul mouthed, best damn horror game ever made and Midway has a lot of balls for publishing it, I applaud them. I can't imagine the hundreds of thousands, maybe even millions of complaints Midway and Surreal received for this game. The person(s) who thought up this game better take their ass to a shrink, medication is definitely in order for their dilapidating mental condition, time for the Thorazine shuffle I say. But all said and done, thanks Surreal for making this shockingly brutal and apalling game. And one more thing, this is an M rated game so if you have children or younger siblings, be responsible and don't play this game in front of them, or any other M rated game around them. Kids have enough crap to try and digest these days and seeing horrific bloody images, hearing loads of swear words (this game has so much foul language in it that it makes the movie "Goodfellas" seem rated G), and watching monsters running around slaughtering people won't help much, unless your parental goal is to raise a serial killer. And let me tell you, if a young child sees this game not only will they never sleep again, they most certainly will be emotionally scarred. I know some evil brothers out there would find it funny to play this game in front of their six year old sibling, but it won't be so funny when that sibling sticks a Shiv in your ear while you're sleeping, now will it? ======================================================================= ********************************************* 2) MORE WALKTHROUGHS BY ME, VERSION HISTORY ********************************************* -- Other Walkthroughs I have written: 1) Armorines Project S.W.A.R.M. 2) Fable: The Lost Chapters 3) Neverwinter Nights 4) Neverwinter Nights: Shadows of Undrentide 5) Neverwinter Nights: Hordes of the Underdark 6) Neverwinter Nights Gold Edition 7) Neverwinter Nights Platinum Edition 8) Quake II 9) Shadow Man 10) Shadow Man 2econd Coming 11) The Suffering: Ties That Bind 12) Turok 2: Seeds of Evil You can ALWAYS find all my guides and latest versions at: www.gamefaqs.com ----------------------------------------------------------------------- -- VERSION HISTORY: Version 1.0 March 12, 2005 This is the first, complete version of my guide. Version 1.5 March 15, 2005 I added a cheat code section. Version 2.0 February 6, 2006 Sorry if I haven't been answering the numerous e-mail's promptly, I've been without the internet for a little while because of a dispute with the cable company, but I'm up and running again, and DSL isn't available in my area, can you believe that crap? I added an Assembling The Flamethrower section because I'm sick and tired of all the e-mails people keep sending me asking how to make the damn thing. I also added a really funny e-mail I got from this religous freak I thought you all would get a kick out of. Version 2.5 January 2008 Fixed typos and shit as usual and added "Quake II," "Fable: The Lost Chapters" and "The Suffering: Ties That Bind" to other walkthrough I wrote. Version 3.0 April 2008 Added in the location of the Gonzo Gun that a reader sent in, thank you Charles Valentino. ======================================================================= ************************* 3) BACKGROUND AND STORY ************************* *** Word for word from the instruction manual, I did this for all the people who bought this game used that didn't come with the instruction manual and wanted to know a little bit more about the history of the locales they'll be playing the game in. I know some people will appreciate this and for those of you who do you're welcome, I'm glad I can help you understand this demented game a little better. - CARNATE ISLAND - STATE OF MARYLAND DEPARTMENT OF CORRECTIONS CONFIDENTIAL INTERNAL MEMO: NOT FOR PUBLIC RELEASE FACILITY LOCATION STATUS REPORT: CARNATE ISLAND Carnate Island is certainly among the most bizarre and unique of the properties owned and maintained by the Department of Corrections (D.O.C.) and the decision to locate Abbott State Penitentaiary there was dubious at best. The D.O.C. has received innumerable complaints from facility staff, who resent living in such a remote location with such a storied history, not to mention unseasonably poor weather. Penetentiaries are not meant to be pleasent, of course, but Carnate takes this principle to a new level. The island is located ten miles off the coast of Maryland. A Puritan village was the first recorded group of Caucasian settlers in the late 17th century. After only a few decades a horrifying event transpired that involved the tragic deaths of a number of townspeople. This resulted in the disbanding of the community. A lighthouse was built on the island in 1834, and is still in operation to this day. It is now automated, though it is plagued by frequent breakdowns. In the late 19th century, a wealthy family purchased the entire island and built a sizeable estate on its west side. The family's stay was short lived. Apparently they were deeply traumatized by an undisclosed incident and immediately moved away. The mansion was subsequently converted into a mental institution, though whether it was offically accredited remains uncertain. The Carnate Institution for the Alienated, as it was called, was run by one Dr. Killjoy until some time in the 1920's. Files indicate that Killjoy's methods were unscientific at best, barbaric and depraved at worst. The asylum still stands today, and anyone who has paid it a visit will have a ghost story to tell you. The federal government acquired this island in the 1940's for use by the US Army during World War II. Following the war, ownership was transfered to the state of Maryland, and the facilities were converted into Abbott State Penitentiary. Operation of the facility continues to this day. The D.O.C. also provides barracks for corrections officers and their families, necessary since their is no regular ferry service to the mainland. Employee retention rate at Abbott is low; unsurprising, given the bizarre living arrangements that are required of employees, not to mention the generally unsettling and unpleasent nature of the island itself. ----------------------------------------------------------------------- - ABBOTT STATE PENITENTIARY - FACILITY STATUS REPORT: ABBOTT STATE PENITENTIARY STATE OF MARYLAND DEPARTMENT OF CORRECTIONS CONFIDENTIAL INTERNAL MEMO: NOT FOR PUBLIC RELEASE Unfortunately for the Maryland Department of Corrections, Abbott State Penitentiary is a facility whose reputation is hopelessly tarnished. The facility has been represented consistently and negatively in the media, but the facts do not paint a pretty picture. Among Abbott's failings: one of the highest homicide rates of any penitentiary in the country; an extremely volatile population, with six full-scale riots in the last twenty years; an extremely low retention rate among wardens (there have been eight in the last fifteen years), not to mention the continually disgruntled corrections officers (officers have been known to quit rather than accept transfer to Abbott); an aging facility that has not been properly maintained, with the sea air having corroded and worn the facility; and finally the ominous history of Carnate Island itself. As difficult as it may be for us within the D.O.C. to admit, few who have visited it would deny that Abbott's reputation is deserved. Origionally, Abbott's central structures were used by the United States Army as a prisoner of war camp during World War II. Maryland acquired the property shortly after the war, and the D.O.C. established Abbott there in 1948. A rock quarry was used to provide the raw materials for construction, while the inmates provided the labor. Maryland transfers only its highest risk and most violent inmates here, and the corrections officers struggle just to keep themselves safe. It is this writer's opinion that the officers have given up on trying to maintain a facility that is safe for inmates. One can hardly blame them. The state carries out its death sentences at Abbott. Fortunately, due to geographical reality, death penalty protesters have a difficult time making it to the penitentiary, which the D.O.C. views as a plus. A few protesters have tried, with some unfortunate results. Over the years, Abbott has employed a number of execution methods: the electric chair, the gas chamber, and lethal injection, which is the only one still in use today. Further contributing to Abbott's dark reputation is the story of Captain Hermes Haight, a Corrections Officer who served as executioner for some 27 years. In a truly surreal incident, Haight ended up taking his own life in the gas chamber. Unfortunately, this is the type of behavior that Carnate Island seems to bring out in people. ----------------------------------------------------------------------- - MAIN CHARACTER (TORQUE'S) INMATE REPORT - ABBOTT STATE PENITENTIARY INMATE REPORT STATE OF MARYLAND DEPARTMENT OF CORRECTIONS CONFIDENTIAL DOCUMENT: NOT FOR PUBLIC RELEASE COMPLETED BY: Supervising Corrections Officer Ethan Edwards INMATE IDENTIFICATION NUMBER: 16229A HEIGHT: 5'10" WEIGHT: 180 lbs HAIR: Dark brown/black EYES: Brown MARKS/SCARS/TATTOOS: Large tattoo across his back. NEXT OF KIN: None. OFFENSE: 3 counts of first degree murder. Convicted, 8/2 SENTENCE: Death by lethal injection. RELEASE DATE: Scheduled date of execution is Dec. 15 CURRENT LEGAL STATUS: No appeals pending. ASSIGNED HOUSING UNIT: D-Block, unit #DX-02. MEDICAL STATUS: Inmate claims to be prone to black outs, during which time he has no memory of his actions. No medical data has ever been presented to back up his claims. Inmate has anger management issues. NOTES: Corrections officers will need to be mindful of inmate's safety due to the nature of his crime. D.O.C. regulations prohibit discussion of the specifics of an inmate's crime between officers, but do to the high level of publicity surrounding this inmate's offense I will make an exception: inmate was convicted of killing his ex-wife and two young children. Penitentiary population does not look well on child killers. That said, inmate has a record of violent (and sometimes lethal) altercations during previous sentence carried out at Eastern Correctional Institution. In short: it seems he is able to take care of himself. Despite periodic outbursts of violence (primarily against other inmates), inmate has been very cooperative with corrections personnel. This inmate will need to be watched closely, though the ammount of trouble he could cause on death row is certainly minimal. ====================================================================== ********************** 4) WEAPONS AND ITEMS ********************** - WEAPONS - SHIV: Commonly referred to as the Shank by many inmates, this homemade blade serves its purpose of bleeding the freaks. MOLOTOV COCKTAIL: Feel like watching some freaks burn? Then toss one of these homemade gasoline bombs their way. AXE: Hack, slash, and chop your way through the never ending hordes! TNT: Toss a stick of this at an enemies head and watch what happens. GRENADES: Need I say more? REVOLVER: A .357 Magnum that packs quite a punch. This is the weapon most frequently used throughout the game and around the third level you can carry two of them so you can get all Clint Eastwood and lay down the law. TOMMY GUN: Run around and pretend to be Al Capone with this machine gun that packs a good wallop. PUMP ACTION SHOTGUN: Works great at close range but don't use it if an enemy is more than ten yards away. It also has a slow reload time so make sure you load it after you wipe a room of freaks out, not while in a room full of freaks attacking you. BROWNING M2: These stationary heavy machine guns are set up in strategic positions throughout the game and you can't pick them up to carry around. FLAMETHROWER: You won't find this until very late in the game and ammo for it is extremely scarce. To assemble this weapon you'll need to find a bicycle pump, flare, and a can of gasoline. GONZO GUN: This weapon just adds to the weirdness of this game. This is a chicken gun. Yes, a chicken gun...that shoots eggs...quite lame if you ask me. - ITEMS - FLASHLIGHT: To help you see and make your way through the dark prison. BATTERIES: For your flashlight. MAPS: To navigate your way around this hellacious place. XOMBIUM: Pain killers that also heal any damage you have taken, you can only carry a maximum of nine bottles. FLARES: To see in really dark places. FLASH BANG GRENADES: Temporarily blinds the enemy. CLEM'S NOTEBOOK: This little book contains detailed information about all of the creatures you encounter throughout the game. When you first fight an enemy never seen before, its description will go into this book. You don't even have to read the descriptions, they're narrated. CONSUELA'S JOURNAL: This narrated journal contains photos and detailed information about Carnate Island and its corrupted history. You have to find all the entries for this book by entering certain areas. ====================================================================== ******************************************************* 5) INSANITY METER, MORAL METER, AND ALTERNATE ENDINGS ******************************************************* - INSANITY METER - Next to your health meter is the insanity meter. You fill it up by killing enemies and when it starts flashing you can change into a horrific beast and literally tear the enemies apart with your insanely sharp claws. The more you use this the bigger your meter becomes. When you fill the meter up to the max, you get a new devistating attack to wreak havoc on all the monsters running around. - MORAL METER - In the bottom right hand corner of the gameplay screen there is a little blue bar that pops up every so often. This is your moral meter. If you play the game as a good boy and don't go haywire using insanity mode, then the meter should remain full. If you use insanity mode a lot and kill people you can help then the meter will drop, thus determining which ending of the game you'll receive. - ALTERNATE ENDINGS - There are three different endings you can expierience for this game: a good ending, a bad ending, and an insane ending. The ending depends on your actions while you play the game. If you help people that need your help throughout the game and don't use insanity mode too much, you'll get the good ending. If you decide to kill the people that need help instead of helping them and don't use insanity mode that much, you'll get the bad ending. And if you kill everybody and use insanity mode a lot, you'll get the insane ending. And what is each ending like you ask? Find out for yourself, I'm not spoiling them. ====================================================================== ******************************** 6) ASSEMBLING THE FLAMETHROWER ******************************** Am I ever sick of all the e-mails I get asking how to make the Flamethrower so here's what you need to do: you must have a bicycle pump, a flare, and a can of gasoline. After you've collected all three pieces the Flamethrower will automatically be added to your weapons. You won't be able to assemble this weapon until late in the game. Very late, like in second last level of the game late. But if you're really lucky you can find one lying on the ground somewhere by a pickup truck...or in a cave... ====================================================================== ************ 7) ENEMIES ************ *** During this game you will encounter the freakiest enemies you've ever had to face in a video game. Some of these creepy things literally sent chills down my spine. What kind of whacked out deviant thought up these enemies? Whomever did I think it's time for the Thorazine shuffle, little green smiley face slippers and a straight- jacket, along with several years of elctro-shock therapy, let's not forget the little padded room you should be in also, strapped to the fuckin' wall and kept hidden from the world like Sloth from "The Goonies." Because of the many brutal executions and torture that went on at Carnate Island, most of the enemies represent one form of torture or another. While fighting any enemy in this game, move, move, move! DO NOT stand in one spot trying to get all John Wayne or you'll just be a sitting duck because these creeps are way too fast and powerful. For more detailed information on enemies, read Clem's Notebook during the game because my descriptions are short and to the point. SLAYER: These are the freakiest freaks of all the freaks you will encounter, and also the most abundant. Instead of limbs these creeps have wickedly sharp blades. These things are really fast, climb on walls and ceilings, crawl very low to the ground, and are extremely deadly at close range. Some of these things are larger than others and thus deadlier. MARKSMAN: These big monstrosities are a bunch of guys melted into one. These things are quite big and have numerous rifles fused into its back. These weirdos are pretty fast considering their size and will do some heavy damage if you let them. MAINLINER: These cretants have syringes sticking out all over the place, their eyes are even syringes, very creepy. They shoot flourescent green fluid at you and if they get too close they'll stick you and pump some lethal injection fluid in you. These are one of the deadliest enemies in the game so be careful while you fight them. When you kill them they'll bleed this green fluid and it will be smoldering on the ground, don't walk through it or you'll lose health. BURROWER: A very disturbing enemy to say the least. These things are wrapped in a canvas tarp and whip chains at you. They move around underground, you'll see the soil moving and when you do be careful. Although these are very weak creatures (one shotgun blast should kill one) they are extremely deadly and if two or more are around you, you're in a heap of trouble. NOOSEMAN: These bloody decaying torsos with a head and arms drop down from the ceiling and choke the crap out of you. They will surprise you 'cause you never see them coming. You can usually tell when one will drop down by the big blood stain on the ceiling but who in the hell plays a game looking at the ceiling all the time? I know I don't. (And as the sun goes down I say, it's a good day to die, a good day to die, from the hangmans noose - Devil Driver). FESTER: These things are definitely the ugliest bastards you've ever seen. They are huge and carry around morning stars to seriously mess you up. They also release exploding rats to chase you down. The best way to kill these cretants are with fire or explosive weapons. If you got a pair of brass balls you can hack these things up with an axe, but you're risking your life if you try this because it'll take a minute. Also note that if you don't kill these freaks with fire then their stomachs will burst open releasing a bunch of exploding rats, which are damn near impossible to kill them all before they reach you to inflict massive damage. INFERNA: Evil little girls that are on fire. These pyro's are the deadliest enemies in the game and will prove to be quite the menace in the later levels. The only way to kill them is to destroy their ashes when they fall. If you don't destroy their ashes they'll just keep respawning and set you on fire some more. BOSSES: I won't spoil them for you up here, look in the walkthrough section below to find out who, or what, they are. ====================================================================== ********************* 8) GAME WALKTHROUGH ********************* ********** * NOTICE * ********** This game is great and it is intended for adults, it will disturb you, if not scare the living daylights out of you. Throughout your quest you will see and hear some very sick shit that is not for the faint or easily offended. If you get offended by the F word and every other swearword known to man, don't play this game. If you get offended by extreme violence and grossed out by lots of blood, don't play this game. If you get offended by seeing dead children, don't play this game. If you get offended by references to necrophilia (having sex with dead people), don't play this game. And the list goes on and on, I think you get my point. Parents, once again I strongly advise that no one under the age of 17 should play or view this game. What makes this game even better is that you can play it in first or third person. I highly recommend first person view, especially while facing enemies and the graphics are slightly better in first person. I fail to mention A LOT of enemies throughout the game, this was to heighten the scare factor and I didn't want to spoil all of your fun, and some things you see I won't even mention because they're too good to spoil. I tried to make this guide as spoiler free as possible, meaning I'll tell you to open a door to see a ghost, or see some weird stuff going on to your left and so on; I won't describe the details because I don't believe in spoiling the strange things going on in this game, that would be cruel. I don't want to be responsible for robbing you of a great video game expierience. The visions you see and the background voices you hear while playing the game will vary depending on your actions, and the moral decisions you make will slightly alter the story, which to me is good because it adds significantly to the replay value. I will also fail to mention tons of ammo and health since these items are in pretty much every room and area you will be exploring so keep your eyeballs peeled. This game is in no way cheap on the ammo and health and you'll almost always have a maxed out inventory...unless you really suck and if that's the case then go back to playing spank the Monkey Balls and Ratchet and Wank, I mean Clank. ---------------------------------------------------------------------- ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ THE WORST PLACE ON EARTH ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ---------------------------------------------------------------------- "My first day on the island I knew my life was over. I had reached the heart of darkness, a stygian abyss, the supreme nexus of despair. I knew." Ranse Truman After the smile inducing opening cut scene and the chaos commences, put a pair of your grandmothers depends on in case you shit yourself! If you're a total yuppie who doesn't like hearing bad words, stop playing now because it gets a WHOLE lot worse. Leave your cell and go to the locked gate, a guard will run up to you and freak out...for good reason. A cell door will fall behind you so go in there and pull the Shiv out of that poor souls back. Check out the naked babe pics on the wall and leave the cell, the cell door where that guard was just at will fly off, nearly decapitating you in the process. Go through it and a control room will be on the left, go in there and open the locker for some flashlight batteries, press the red button on the wall to open the cells where you just came from, and take a look on the TV monitors. You can look at every monitor you see throughout the game, just letting you know. Go back into the cell area and search two cells for an Xombium bottle in each. Run past the control room to a door, kick it in to be in another hallway and hang an immediate left. On the wall ahead you will see signs, showers pointing to the left and right to administration. Go into the showers and open the lockers on the right for a nice surprise, next to the lockers are two Xombium bottles, the lockers across these ones have batteries in it, and don't forget to check out the bloody bar of soap in the middle of the shower by the floor drain. Am I the only one who finds this hilarious? A dropped bloody bar of soap in the middle of the shower, in a prison. Gives a whole new meaning to that old saying "don't drop the soap..." unless you want to be bleeding from the ass that is. Leave the showers, answer the phone on the little desk if you want, and go into the administration office and search this slaughter fest for items. Some serious shit went down in this room, damn. In most dark rooms you can flick the light switch to brighten the place up which is located on the wall near the door where you enter rooms, common sense I know but a lot of people out there don't have any and will search for a light switch for a half hour, then e-mail me asking where it is. Seriously. Some people are really fuckin' stupid and have no business playing video games. Run back past the hallway that leads to your old cell and you'll see some dude saying to follow him. Do so and laugh, then turn around to see a locked cell door, walk up to it and a guard will appear. After the shockingly brutal awesome little scene, the door to the control room on the left will fall off. Go in there to find the Death House Map, an Urgent Note, and some batteries, push the red button on the wall to make the gate open where the guard just was, and take a look at the monitors if you want. Head through the gate to reach a checkpoint. Head forwards and go through the door on the left, the one to your right is locked. Hang a right and you'll have your first encounter with a Slayer, a message should've appeared in the upper left corner saying the Slayer was added to Clem's Notebook. Waste the freak with your Shiv and take a look at this things description in the notebook. You'll see some stairs going down on the left and a mens room on the right. Go try to open the mens room door and hear someone shooting monsters behind it, then a guard will open the door and tell you to "freeze or he'll blow your fucking off." Go into the bathroom and look in the locked stall for some really |
