Suikoden V Walkthrough :
This walkthrough for Suikoden V [Playstation 2] has been posted at 10 Sep 2010 by javier and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up javier and share this with your freinds. And most important we have 11 other walkthroughs for Suikoden V, read them all!
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Walkthrough - FAQ/Walkthrough------------------------------------------------------------------------------- Suikoden V http://www.lordyuanshu.com http://www.lordyuanshu.com/SuikodenV.html (dad_crotty@yahoo.com) ------------------------------------------------------------------------------- Index a) Updates b) Introduction c) Walkthrough d) 108 Stars of Destiny e) Unites f) Ending ------------------------------------------------------------------------------- a) Updates 4-9-06 - Began assembling from website version. Go to above link if you want picture version. ------------------------------------------------------------------------------- b) Introduction There will be spoilers throughout this guide. ------------------------------------------------------------------------------- c) Walkthrough (Ship > Lordlake) Initially, you go through a sequence with your party of Sialeeds, Lyon, Georg and yourself. They are your body guards as you're the prince of the matriarchy of Falena, and son of Ferid and Arshtat. Anyway, you'll be introduced to the characters more or less and won't have much control over things, so just get acquainted to things and watch; your choices will not be very important. Eventually, you'll be in Lordlake with Talgeyl. He explains that the town is bitter towards the Queendom as their dry spell is a direct cause of the Prince's country. That said, you're sent to "investigate" the cause, but the villagers can see through the charade; you don't help the root cause of their problems. The lady (Silva) at the Clinic will be very mean and pretty much everyone will be bitter towards you or at least cynical in some way. The music and overall setting add to this vibe that the villagers are giving off. There are a few treasures in Lordlake, as there is one in the southeast corner of town (Escape Scroll) and a Medicine in the Rovere Mansion. To continue the story, go to the back of the Rovere Mansion and your allies with give their opinions on the shape of the town. Compounding matters, you see Talgeyl (and what looks to be Goesch) on the other deck, back towards where the little kids are playing. It is kind of hard to find actually, but they seem to be upset over a boy named Toma who wandered into the forest in hopes of an oasis, or something. You volunteer to help, since you "do this for a living" according to Georg. The guard now lets you into the plagued forest at the south part of town. The monsters here are nothing challenging, and Georg will probably massacre most if not all of them. Your other members are competent also fortunately, and try out the Unite attacks that the Hero has. As far as directions go, follow the path until you go down a staircase and are by the save point. Continue south, going left at the first fork south of the bridge. Then take a right, and you'll be at a three-way with a sign. Head south, and then left for a Medicine. Now, head back to the sign and go right. Take the lower path and continue heading east until you get a Mega Medicine. Head back and take the northeast path instead of the southeast (where you're coming from). You'll get to a short cut-scene where your party notices a patch of water and knows that the little boy is close.A little further north and your party will see the kid being attacked by three "Ulse's", wolf-life creatures. You get a chance to decide; if you are hesitant your party insists you go help (Sialeeds especially). A cool scene then occurs with Georg and the prince cutting the monsters off from harming the kid. Really though, These Ulse's are less dangerous than you'd think. Georg got one of them immediately, and then the other two attacked. The attacks are weak, but they attack with two swipes and hit a large portion of your group if they connect. I kept to Unite's and Georg's attacks, pretty easy stuff though. You'll get a Boost Piece, Violence Piece, and some inconsequential item (I always click too fast). After the battle the little boy complains to you about how the animals are ravaging the land because of the conditions. (Sol-Falena Sun Palace) Now you're back in front of your mother at Falena. She gives you a little background information; this group rebeled and stole the Dawn Rune, one of the three treasured runes of Falena. Because of this, she deems her actions as just, regardless of whether or not it's affecting innocent ones. Ferid steps in as your party (and you if you wish) is arguing with Her Majesty Arshtat. You'll get control now again, with Sialeeds and Georg going off. You and Lyon are left to explore, so do so. Head to the west path first, where you will eventually find "Lym's" room at the top. Talk to the people around here; one guy gets into a detailed explanation of the past war that your country overcame. The maids will tell you Lym is out so head to the other side of the building and head south when you get in the first corridor. You'll overhear some rich fellows talking badly of you, but Kyle walks in to stand up. Be nice to him afterwards, he'll jion you as you continue to look for your sister. Head to the north and go up the stairs, and check the rooms around here. The bottom-right room has a Dress and a set of Refined Clothes. Not useful now, but leave and head onto the balcony. The third floor has a Rune area, where the Sun Rune used to be until your mother took it. After talking to the experts, you can tell that your mother's chaotic thinking may be due to Sun Rune. When you're done exploring, head to the right path/balcony combo and take the path; once inside, head south and take the last door to get in the Guard Knight's room. A big discussion will ensue regarding Her Majesty and her use of the Sun Rune. Arguments will cloud the room until Ferid comes in and assures you that being constructively critical of your mother is not a bad thing. It seems though that even the Knights are splitting into factions, which can't be healthy. After things settle down you can talk to each Knight by themselves, with many prompting choices for you. When you are ready, attempt to leave and you'll bump into Lymsleia and her bodyguard Miakis will bump into you. Evidently she's not pleased you haven't seen her yet. She's just a little girl though, don't worry. Your dad will then come in and declare that the prince will go off to Stormfist to "check on the preparations for the Sacred Games". The others (Kyle, Miakis, Lymsleia, and Lyon) will want to go also, so they join you. Lyms is only in the entourage, but Miakis and Kyle are both formidable. Sialeeds joins you after you get out of the room, and then you can leave the palace. You've just had a massive amount of new characters introduced to you and the game is hitting you pretty thick with the storyline but expect it to continue for a little while longer and then it will all make sense. (Sol-Falena exterior) Now you are finally outside of the Sun Palace. Walk around and talk to everyone; this is an obvious concept but one that is even more important in your home land. You'll get a lot of historical based information regarding your allies and the past war. Anyway, go south and take a right down the stairs; this leads to a Scarf (accessory). Return back and head further south, going down the stairs again when you get the chance. On the bottom floor of the Senate House is a Mega Medicine (southern area), along with several more people to talk to. When you're ready, return back up and to the top of the Senate House. The guards will ask you what's up and let you in. (Sol-Falena - Senate House) Inside, the people will speak of the political issues around the land, many surrounding the Barows and Godwin family. Evidently they're both power hungry and are vying for as much control as possible. You meet Euram and Salum Barows, a couple of shady aristocrats who contend that they will win the princess (your younger sister). Those jokesters will do their thing for a while and then leave, in which case you can go back upstairs and talk to the guy in the northwest part of the room to go in. Your party will analyze the 70 applicants and give their two cents regarding the ones they are familiar with. Turns out Sialeeds ex-fiance', Gizel Godwin, is vying to win the competition and marry Lymsleia. Evidently these "challengers" can hire "champions" to help them in their fight (which is what the weak Euram gloated that he will do). Anyway, you'll have a pretty good background about what's going on at this point. Head around the Senate for a few more scenes and then leave. Lymsleia, Miakis, and Sialeeds go back to the Sun Palace to study, protect, and rest respectively. Kyle suggests seeing the new Rune Master (must be talking about the Suikoden goddess Jeane). (Sol-Falena exterior) I was never quite sure why Suikoden made sure Jeane would be the one in each game so far. I guess since she is the Rune master on all games, it makes sense that she should be in the area when a True Rune story is about to unfold. Anyway, head south when you are ready. The town area is huge. This Sun Palace truly is as grand as it looked from the exterior. Explore it all and visit the shops. You won't have much Potch or ability points (SP) probably, but I spent what I had on the blacksmith for Lyon and the Prince, since they seem like the type to be in your party for a long tenure. Check out the other places though just to get acclimated to how the shops in Suikoden V work. Do spend 200 Potch for "Salt". You'll understand later, but basically having six of them allows you to get a 108 Star of Destiny. Head east of here and search the area, procurring a Bandana. The west side of Sol Falena has some goodies as well. There is a Mega Medicine raised on a platform. Further west is the Rune Shop, where you will find no hot rune sage (which you probably suspected was Jeane). Instead, the part-time employee is there, much to the dismay of Kyle. Afterwards, Kyle will hear a scuffle. Chase after him and step him, or at least I did. Fighting them nets you easy Potch, as the six thugs are nothing with Kyle's devastating blows. Chances are you'll dodge/parry half the attacks, if not more. With things as they are, it's time to head back to the Sun Palace. (Sol-Falena Sun Palace) Back at the palace, you see a different Arshtat. It seems she is actually quite appalled by her own actions, and she professes this to Ferid. Lyon and the prince are having the same sort of conversations regarding the stance of the kingdom. Later, you are finally told to go to Stormfist. Your orders are to view the surroundings and learn some things about the Godwin family. Sialeeds, Georg and Lyon go with you. Again, I'd sharpen your weapons as much as possible before you leave to the southwest. Run down some stairs to get to the bottom of the Pier. Kyle is down here, and he'll be the last to warn you about Stormfist. (Ship) Now you'll finally be on the ship, once again talking about your mother's unstable condition on the Sun Rune. Georg will freak out after a while, as he seems to have noticed something. A white and red lizard named Zadom will flop on the boat. If you sharpened your weapons, this should be a very easy battle. Regardless, Georg will do enough to slaughter this beast himself. He gives up a Fire Sealing Piece, Medicine, and a Breath of Ice, along with 3000/20 Potch/SP. After the battle, two more of them will appear behind Sialeeds, although Gizel Godwin shoots the two creatures with some arrows to save her. The Godwin ship pulls up and offers to protect you until you get to Stormfist. Immediately after, Sialeeds thinks this is all a conspiracy on the Godwin part (ie setting up the lizards and killing them to be "hero"). (Stormfist) When you get there, Lord Godwin (Gizel's dad) is there to greet you. Very hospitable, again makes your party curious. At any rate, Gizel joins and you're left to explore the area. Heading into the arena, you'll see the Dragon Horses racing about on both land and water. Impressive, very similar to the lizards of Suikoden III. You can go out to meet them, although they are gone when you go. Head to the center of the arena to get a pre-battle between Childerich and Zegai, the "Champions" of the Godwin and Barows family respectively. Zegai wins and the Barows boy will taunt Gizel Godwin. Continue to the south-most floor, where you will find your luxurious accomodations, along with the Infirmary and Jail area. Outside and to the north of here is the courtyard-like area, where the Dragon Arms ability and the Old Book 7 are. The Old Book is in the northmost part, easy to find. The Dragon Arms, not so much. Head south and just keep pressing X. It's sort of cut off by the screen and since you can't switch views you will barely be able to see it. This is your first new formation (provides +2 defense/magic defense), so I'd equip it and re-form. Return from whence you came and you'll have a scene, assuming you've seen everything. Near the southern exit on the bottom floor, Gizel will spot a disgruntled rejected applicant. Evidently this happens frequently. You are then advised to check out the town, while Gizel and Sialeeds discuss some things. You'll be in a bustling town area now, with a Leopard demonstration. When you can control things, head far west for a Medicine. Take the eastern path now, and go south when you can. You'll get a Bandage, and then you can head further west, where you will get the jump on Shoon, who was "following" you. He's a Gladiator, and he joins you. You'll have a short scene between Gizel and Sialeeds. Now go back north and take the east path, which takes you south towards the Skill Shop. A Mega Medicine is outside; you may wish to use the Skill Shop while you're here as well. West of here (the central area, just south) is Gavaya, a perv who likes your little sister and then hits on Lyon. Great, he'll be fun to recruit. Further south is the "new" part of town. To the left is the exit and a Save Point. Just to the southeast of here is a Bracelet. Head to the center of this new town area and head south, you'll find a Leather Hat. Go to the Inn now. There you will meet a very anxious Inn Keeper and you will then discuss Gladiator abuse with Shoon. You then leave to get Sialeeds, who declined the banquet with the Godwins thankfully. Back at the Inn now, you'll join up and go to the sewer at night. (Stormfist Sewer) Evidently no one knows about these tunnels. You can go in and out of here as you wish. Anyway, past the savepoint is a switch, with opens a path with an Antitoxin in your way. Head back and go north instead and you'll come across Egbert, who used to be in the royal family. He absolutely hates the Godwins as they stole the power from his former ruling family. After he scares your party, advance eastward until you hit the wall, then get the Sacrificial Jizo there. The cells just south of these have a Leather Armor (great defense) and another switch. Hit each light brown switch you run across, as they open the jail-like doors that are around here. Somewhere in the center you'll come across another Save Point. You're almost there, and when you get there (further northwest), little Shoon will open the door. (Gladiator Jail) The gladiators all say hi and then point you to the northwest corner; Georg kicks the door open after hearing voices, only to find the Barows champion here, along with a few other suspicious characters. Choose to run after them, and then go do so. You'll catch them in the forest, and they shouldn't be too hard. Sialeeds and the prince have a hit-all unite that works well here. After you consult with everyone about Zegai, you realize he is from Armes! Euram Barows claims to know nothing of the sort, but basically Zegai is deemed as Armes and is confined to the room he is currently in. More importantly, the Barows have no champion for the competition, putting the Godwins as the favorites. (Stormfist Sacred Games) Later, papa Godwin tells Gizel Godwin not to scheme so much. Turns out Gizel manipulated part of this situation, knowing things may drop in his favor. Anyway, after this you're taken to the big scene as your family is now there in the royal seats. Great visuals are everywhere, with the Dragon Horses running around and lighting things. It's like the Suikoden Olympics, basically. You are then in control to do a ceremonial duel. Another great scene here, and nothing too hard. The duels are identical to past ones in concept, but they look and feel a bit different. You are timed, and it's tough to distinguish between "attack" and "special". Still though, you fight Shoon and he's pretty predictable. Once he's done, Lymsleia will come and tell you that you are brother and sister and can't marry. Miakis has been telling her lies again evidently, but the two of them join along with Lyon. Now head back to the royal floor (the stairs west of the arena exit; keep heading south from the infirmary) and take your seat. You'll watch the fighting. The Godwin supporter will win easily, and then Belcoot will cut down the knee of a big goof named Junku. Anyway, after the games for today are done, go outside and look for this Belcoot fellow. Before you go you'll have a scene with Murad who found someone cheating with anesthetics. As you leave you meet a martial artist named Nikea, who wants to enter despite being a female. She then leaves, so head due south a few screens. You'll see a dwarf blacksmith be discriminated against; made me feel bad watching it. Evidently it's "legal" to kill non-humans, including dwarves, in Stormfist. Head west and you'll see some thugs tell Belcoot what to do. Georg expected this as it's beneficial for the nobles. Belcoot responds intelligently and the thugs get pissed that he didn't back down. Instead, they try to coax him into disqualifying himself (evidently fighting outside while the tournament is going on = DQ). Belcoot is so determined that he tells them to beat him up as he won't do anything to get himself disqualified. Under these conditions you are forced to help him if he won't defend himself, so work these thugs. Belcoot then joins you, regardless of whether it looks suspicious or not. Head back to the Inn and Marina the overzealous innkeeper will stop you and ask you and Belcoot to come in. You'll have a talk with him and turns out he was a former gladiator who fled to Kanakan, only to come back to attempt to win the competition and abolish the gladiator system. After the time at the Inn is finished, head back to the arena. Belcoot vs. Childerich for the championship are the results. This being the case, Georg is especially worried that they're going to be after Belcoot before tomorrow's match. You go to the inn to find that Marina has been kidnapped and is being held in the woods you entered for a short time. Belcoot joins you after a lot of bickering and you can go south out of town now. Before you go, buy all the salt you can, along with a trip to any stores necessary. After the sewer trip, you should have a bit of Potch. If you have the Dragon Arms skill, you can have George and Belcoot in front, thus creating a dominant front that blocks/counters nearly everything. But now it's time to investigate what is going on behind the scenes here, and see how the end of the competition turns out. (Western Forest) Your first trip to the overworld. Better than traveling on ships the entire time right? Fight around for a while, but you can't go anywhere (attempts to cross the bridge will be met by the annoying Lyon). Head to the forest when ready, and take the north path that Sialeeds suggests. The path is hard to follow at some points, but after a while of going north you'll see a fork going northwest or east. Take the east to get the Goose tactic, another solid choice for your current party. Further north is another crossroads, with the north path giving you a Mega Medicine. West leads you to the cabin. Those same goombas from before (in town assaulting Belcoot) are here. Belcoot charges right in and downs two of them, and then the front guards come in. There are five of them but nothing you can't handle. Marina will cry profusely and then a man (Dolph) will appear at the door and then leave; hmm, maybe he's going to tell someone? Head out of here now. Now you head out the front way rather than the back way. There are two roads that jut out from the main path, but both are hard to see. The first is on the right side of the road and leads to a Feather Ornament (head defense), while the second one of the left side of the road is a Silence Orb. The Orb is a bit farther down, and try to just walk against the wall to make sure you find it. (Stormfist) You'll see as scene with Gizel and the guy who was watching you. Afterwards you'll be at the Inn with things settled down. You'll have some talking and choices to make but nothing important. In the morning, Marina doesn't feel well but the party and Belcoot must hurry to the arena for the match. Head to the royal seats for it to take place. Belcoot will stumble in, half asleep. Childerich will destroy him, and you'll get the chance to stop it. Head to the infirmary where Belcoot is being tended to by the doctor. Marina will admit to poisoning him "because she didn't want him out of her reach". Quite selfish, but Georg suspects something greater controlling this. Anyway, head to the jail to talk to Zegai, and then back to the Queen's room. Talk to them, but don't leave yet. Talk to everyone else in town (Shoon in the jail, Norma in town, Belcoot/Marina at the inn) and then talk to your dad to leave. (Leaving Stormfist) The Godwin's send you off happily, and then there is a cutscene of the two Godwins discussing things. The dad seems to be the insightful one who realizes that Gizel's schemes are being found out by you and your friends, thus ruining your loyalty towards them. Gizel seems overconfident. Meanwhile, your family plans on standing firm against the Godwin's but in secrecy. (East Palace) You are then asked to accompany Lymsleia as she has journeying to do before she marries Gizel. Head to the east palace (leave through the east part of town) but don't forget to check the trade shop for some more Salt. Anything else you'd like to buy or upgrade, you should do that before you leave. Once in the overworld, head east and you'll find it. Chat with the folks here, but head north into the big building, and then further north into the rune room. You'll talk about how things have been steadily worse since the Dawn Rune has been gone. A mysterious woman will them come to insult you for your incompetency. The others waiting outside didn't see the woman go in or out, so you're left to go on to Lunas and let the guards deal with the woman. Before you go, get the treasures in the northeast (Cape), northwest (Glass Slippers), southwest building (Arrowhead Tactic), southeast (Sunbeam piece), far east (Sleep Orb) and a Cheesecake from the person just west of the Sleep Orb. Be careful with the Sleep Orb, it is hard to find, but if you find the white-brick road that leads across the water and then wraps south, you've found it. (Lunas) Now you must head north of here, and look for the Sanctuary of Lunas, where you are to meet Isato and Haswar. She is a cousin to Sialeeds and your mother, and her and Miakis accompany Lymsleia with her trials. You are then allowed to roam around freely while this is going on, so get the two treasures just east of this building for a Jewel Necklace and a Defense Ring. Venture south and east, into the buildings along the way to get an Old Book 5. The person just west of the room will give you some juice. The bottom floor should be your next destination, where a scene will take place. One cleric will bicker about the succession, saying cousin Haswar should have taken over instead of Arshtat. This leads to more historical information about the two. Haswar will then join you, but before you return to the mansion, get the Water Orb and the Magical piece in the bottom-floor rooms that are right by you. Back at the mansion, the ceremonial bath is taking place. You, Georg, Lyon and Isato are left to wander around, and when you go north Lyon will hear voices, so you'll check that out. Head north and you'll come across a scene with Logg and Lun, father and daughter. Inside, you'll decide to bring them back to where they are from, Raftfleet, as they are friends of the leader there. In turn, Sialeeds wants you to meet them. Talk to everyone at night, and then go to bed. Logg and Lun don't fight with you unfortunately. Head due south to Raftfleet, which actually is southeast of the East Palace that you were just at. (Raftfleet) Raftfleet is an interesting place to say the least. A beaver named Meroon will run up to Lun and start asking to "play". Interesting, evidently beavers reside in the forest deep to the south. Well, head east now into the trade shop. The sixth Salt should be here (and the old man behind the trader, Sairoh, is the guy you're getting all these for. But of course, he can't be recruited yet). On the left side of the screen is an Inn and a house, which have a Thunder Piece and Fire Sealing Piece respectively. Now continue heading north through the appraisal shop. You'll get to a fork within a building; the left goes to Dahaka, the main ship, while the other leads right to some more treasures and shops. Follow the southwest path and you'll come across the Sacrificial Jizo and the Mega Medicine. The far south doesn't have much except for a blacksmith (to level 5) and a Silver Robe. The item store to the east of these parts doesn't have much, but the person in the back hands over a Fish Badge. The Armor shop and Rune shop have some nice things for you, but at this point you can go to the big ship now. (Raftfleet > Dahak) Travel up the stairs and save. Head north now and you can upgrade your skills; further up is Raja and Kisara, who is the wife to Logg. They scold the gold-diggers but Raja admits she was pressured into asking them to get some. Nobles are demanding gold for their mercenaries. Talk some more and then you can head to Sol-Falena. (Sol-Falena) * MANY STORYLINE SPOILERS BELOW * Before you go, try to be prepared in terms of abilities, weapon level, and armor for Sialeeds, the prince and Lyon. You'll find out soon enough. Back in Sol-Falena, head to the Sun Palace to talk to Ferid and Kyle. Now go talk to your mom. She says you have a plan. Well now, go to bed and you'll be at the banquet. Sialeeds will join, and then talk to Ferid to go to bed. A cut scene will occur, with Gizel using the same drug on the guards that he did on Belcoot. You'll have an Assassin in your room, but you'll be ready for him with Sialeeds and Lyon. A couple of Unites with Lyon should do him in. Save (in a new save spot, I suggest) and then head downstairs for another scene. Careful of the random battles, Godwin soldiers are around. Now, as you head further south, you'll get a scene with Childerich and Dolph. Then, they'll fight you. This was the fight I was telling you to be prepared for. The two of them will just attack, but they both do pretty good damage. If you're around level 20 and your weapons are level 5, you should be okay. I had Lyon with the Water Rune and the prince with the Lightning rune (with Sialeeds having her standard Wind Rune). Lyon and Sialeeds could heal, while the prince could use attack magic. Careful though; both Dolph and Childerich have high agility and probably will go before Sialeeds, so if you're healing take this into consideration so that the person she heals isn't dead before she can pull it off. Anyway, use spells and Unites on one (I chose Dolph) and then when that one is dead, things should be easier. If you pull it off (winning isn't necessary) you'll get a Prosperity Piece and a rich sum of SP and Potch. Afterwards, Kyle and Zegai will save you just as the other two are recooperating. You are now with Kyle and Zegai, discussing what to do. Whatever you choose, Kyle will go in front of you and Zegai will join you. Not having Kyle sucks but Zegai is an absolute monster, like you would probably suspect. When you leave, you'll see Georg. He'll be in a bad mood, and he tells you that your parents are dead, but that your sister is safe. Godwin virtually has the place under their control, and you must flee via the secret passage by the guard's room. The princess will be fleeing with Galleon and Miakis, but will be cut off by more of the assassins, and by the seemingly traitorous Zahak and Alenia. You are no longer safe here, so you must flee to Lunas. If you wish you can check out what's left of Raftfleet, but they were smart enough to flee. Anyway, head to Lunas. (Lunas) Once in Lunas, Isato will join you and you'll tell them what happened and rest. In the meantime, the Godwin's are plotting their scheme and know that you must be dead. They seem to know where you are as well. Miakis is with the princess, who is obviously distressed over the situation. Your party doesn't sleep long, and early in the morning you hear that a few clerics abandoned Lunas to rat you out. Knowing this, you must retreat through the north woods with Isato and make it to the Barows family. Halfway up the trail, Isato will show you a trail in what appears to be a hallucination only taking place with elves present. After this, you'll be in the overworld in no time. (Haud Village) Directly southeast is Haud Village, so head over there. The place looks like a carnival basically. Head north to rest, getting a Power Piece and a Wind of Sleep around the Inn area. An old lady is at the appraisal shop, but evidently she's just a con-artist who favors the Barows tastes. The southern part of town will yield 1000 Potch, a Boost Piece, and a Drain Piece. If you head to the eastern part of town, Lord Wilde will come to rescue you, being that he's a friend of the Barows. Zegai unfortunately will leave you, as he "disgraced" the Barows name and doesn't want to go back there anyway. Now if you haven't purchased six salts you best do so here. Well, head to the armor/item shop in the middle of town (getting the Cross Tactic while you're there) and then head to the Inn to speak with Boz. (Rainwall) You'll end up sailing down the river to Rainwall. Boz joins, and now it's time to check the place out. Save, and then go west for 1000 Potch, and then east along the southern border of the house for a Mega Medicine. West of the item shop is a house with a Silk Cape in it, and a Prosperity Ring lies in the Inn's second floor. Finally, east of the Rune and Armor store is a Magic Absorb Piece. By the trading post you'll come across Alhazred who warns you and the trade shop owner about a cursed tome that can never be opened. If we find it we're supposed to tell him about it, or something. East of here is a house with a Crescent Tactic and a Wind of Sleep upstairs. Go left now to get a Fortune Piece, and finally you can check out the Barows house. They'll greet you, and then you'll meet Chuck as you go upstairs with Luserina. Chuck is the storage guy and you're probably full of pieces and salt and Old Books and such, so drop them off. Go upstairs and to the lower-right room when you want to rest; Lyon will reveal that she used to be a part of Nether Gate, although you probably expected that with some of the hints she gave. Well, when you wake up you'll hear that the princess ordered a search party to bring you, Georg, and Sialeeds back. Lord Barows suggests taking up arms and you being the leader; accept, but tell him to wait so you can save first. This is your first major battle, so be as prepared as you can. You'll have five units; You/Lyon (infantry), Sialeeds (archer/rune), Boz (spear) and Boz's two infantry troops. The enemy will have two infantry troops and 1 archer troop. Basically, gang up on the center infantry troop, and then jut out with a few to take out the archers, and keep Boz and his infantry units in front against the other infantry units. Sialeeds has a Cyclone ability that helps, as does your Charge ability. When you win you'll receive the Hungry Wolf tactic. A celebration will be waiting for you when you return. The next day Dinn will be here, reinforcements from a hamlet named Sable that was aided by your parents. It is then suggested you build your military power, as Barows suggests going to Raftfleet and Dinn suggests going to Lordlake. You'll see the mysterious woman in town, along with Murad who was at the infirmary. Pick the second option, although he won't come with just yet. Now leave the town and check the nearby areas. (Big Hole > Haud Village) The hole in the northwest has some enemies that are pretty difficult, along with a rune scholar and his pupil, but they won't join yet. Head north of Rainwall (on the east side of the river) and you'll be back in Haud. Go west and enter the house just south of you to fight the Do Re Mi elves. Once defeated, a composer named Cornelio will join you. You will then go into a battle with him against a pink elve, so use his rune to recruit it. He wants you to get the other five now. More importantly, you have two new members. If you want a third, head southeast of Rainfall and fight around until you find the green Do Re Mi elf, Fa So La. Note that these DoReMi elves are not part of the 108 Stars of Destiny, but do allow you to unlock the Suikoden V soundtrack if you get all 5. (Estrise) Head east of Rainwall to get to Estrise, the place Boz was telling you about. There isn't much to do here. The blacksmith can get you to level seven although it's expensive, and there are plenty of treasures; Mega Medicine, Silence Orb, Rage Piece, Cyclone Piece, and a semi-hidden Stone of Strength near the wharf. Nothing else to do, time to head to Raftfleet. (Raftfleet > Lordlake) Talk to everyone around town, then head to the main area to talk to Raja. She discusses how she doesn't want to be a part of the Barows' cause but supports you. Then she suggests dealing with the Lordlake situation to appease the people. So, get out of here and head to the northeastern part of town and you'll find Logg. Ask to go to Lordlake and he'll take you on his boat. When you get there, go up to talk to Talgeyl. Unfortunately he too doesn't trust the Barows, but does say that he doesn't like the Godwins either. It's becoming increasingly apparent that you're going to need to split from the Barows to earn the trust of the rest of the people, otherwise they'll think it's another political battle. (Raftfleet > Baska Mine) Well, it's due time you get a tactician who will consider your cause. Head to Raftfleet to ask for a boat ride. Logg and Lun will attempt to take you there, but instead will backtrack to the Baska Mine and then join your party. Upon entry to the Baska Mine, head east to grab a Resurrection Piece and a Turtle Orb. The beaver Moroon will bitch at you and will not join or prompt a choice. Go into the mineshaft. Venture north a little and then right. You'll see a cart to your north so check it to push it through the fence. Continue on through this recently-created passage and you'll see a Martial Arts Garb to your north. This should be useful, and further on is a save point. The bats around here should not provide too much obstruction, although if you didn't bring Antitoxin you may be in for a treat. Remember to utilize the Unite attack of Lun and Logg, as it attacks an entire row. Anyway, north of the save point is Sound Set 4 and another cart to push. Lastly, head right for a Mother Earth Piece and then west to leave. (Dwarf Camp) You are now in the Dwarf Caves. Interesting, so we must be going to the prison via a tunnel? Well, talk to these Dwarves. They don't seem to care about the external affairs, but rather just focus on their way of life. You'll see the blacksmith who was yelled at by the guards at Stormfist. Unfortunately,. he won't join you or sharpen your weapon, as he needs a hammer. There are two chests in this area; one behind the blacksmith for 1000 potch and 1 in the appraisal shop that is a Skullcap. When you are ready, head to the left ladder to meet Gunde, or "Gunny" as Logg calls him. Logg is a helluva guy, let me tell you. If you have a Do Re Mi elf (or two) then you'll have to send one to the Entourage section. There are no treasures here, just a series of trails in which you generally want to head north in. The enemies aren't bad and your party is pretty good so leveling up a bit wouldn't hurt. When you get to the northmost point you'll come to a wall. Gunny will break it open for ya and you can go through. (Agate Prison) Gunny will now leave you unfortunately, regardless of which option you choose. Head into the door, up the stairs, and into that door. You'll be at the prison area with several cells. Run south for a while and you'll get to a Military Uniform. A little east of here is a Guard Ring, and finally you'll come to four guards. They're pretty tough, but if you unload some of your top attack spells (Soaring Bolt - Hero, The Shredding - Cornelio is what I had) they should all drop. After the battle they'll reveal that they're against the Godwin's, which you'll respond by saying that you're the prince, and thus they'll join you. Cius and Lelei are guards here, and after a while they'll trust you and show you to Lucretia. She'll join you, but warns that if you do something that she deems is "wrong" then she will betray you just as she did Lord Godwin. (Agate Prison > Raftfleet) Backtrack and talk to the red guy in the cell. That crazy fellow Killey will teleport out of the cell and then walk out via the hole you dug. Well, you head back via the Wharf and trick your way onto a boat. Plenty of warships are on the way to Raftfleet so you'll head there first since they aren't attacking quite yet. When you're back in Raftfleet, go through your inventory and equip anything you can to your new characters and sell whatever off that you can. Finally, use the blacksmith and then talk to Raja. You discuss the situation and then choose the second option to start the first naval battle. It's against old man Luger's fleet, a former Raftfleet commander. Lucretia has the dams shut to stop a few units of the enemies, so they'll send out Luger (archer), another archer unit, and an infantry unit. Remember, use archers on the infantry unit and the ram (Boz) on Luger and the other archer. You should have no problem and you'll have numbers as well. A Luck Ring is your reward after, although I received a Flowing Piece during the battle as well. Afterwards, Raja and Kisara will thank you and join you. Before you leave Raftfleet, get the Old Book Vol. 1 and the Flowing Piece on the deck to the left of the stairs just as you get out from talking to Raja. Somebody outside the Inn will give you a Tomato Salad, and the Item Shop owner Shinro will join you for saving Raftfleet. (Note - For some reason I completed this battle and then walked around for a bit, and then went back to the main ship and the game had skipped back to right before that battle. Lucretia asked if I wanted to assist, and I said yes, and the battle just started over again). (Haud Village > Rainwall) At this point I sold the six salts to Sairou at the trade shop in Raftfleet, but he didn't join. Later I realize this must be done so that it raises the price of Salt, so hang on to your precious Salts until the time comes. When you leave Raftfleet you'll be back in Rainwall. By the way, you can head over to Haud Village and get the eccentric Josephine, being that you have a beautifully dressed Sialeeds in your party. Rest at the mansion and you'll talk about getting a detective, so go head to the detective agency as the head of it is now available. They'll investigate Barows involvement with the Lordlake incident, so when talks break up head to the Inn and talk to the drunk guy. When you leave, two of the detective agents will have been watching him, as this guy is named Norden and he was an important figure in the Barows force against Lordlake. Head to the agency area and you'll see the Shady Man talking to Norden, warning him to watch what he tells people. Basically, go along with this story and continue to pick the second choice (continuing the search instead of leaving). When you're at the agency with Norden, pick the first choice to take him to Lordlake. He'll get freaked out and eventually you'll be back in Raftfleet. Don't worry, Norden will tell you all later. Talk to Murado, although he won't join you and must stay neutral. Go back to Rainwall now and make sure to save. Head to the manor and Kyle will join; you can talk to him for some more dialogue. Go to your room now, and at night Lord Barows will visit you. Choose the first option three times to move on. If you want the first bad ending, choose the second option on Barows third question, and then choose the second again after Lyon comes in. It'll be game over, as Barows will have taken advantage of you and you'll see a vignette at Sol Falena with your sister bearing the Sun Rune and the Godwin's and the Guard Knights going about their business. Obviously, this is not how you continue, but it is interesting to see. Continue on into the center room in the morning. Talk to Salum and Lucretia and head up to your room; you'll discuss the matter of Salum joining the Armes nobles and the fact that there are Armes troops in the southern forest. Wilhelm and Mueller will be downstairs, as they will be your "allies". If you're ready, choose to fight the battle. Now, immediately move your army into the southern forest. This wasn't the plan so the other troops that aren't in your clique will not know what's going on (Boz, Wilhelm, etc.) but continue into the very southern forest. Take out the Godwin's that follow you, but don't worry about the spear guy you can't kill him. Instead, the Barows plan is ruined now as they didn't expect you to sniff out the Armes ambush. The Godwin's then join with you to fight Armes, so use the left-over Godwin forces to take the brunt of the Cavalry hits from the Armes folk. Anyway, hold you saved some archers, hopefully enough to whittle down Jidan. You get a pair of Guardian Boots for your troubles. Inside everyone will question why the Armes troops are there, and then Euram will come in begging Salum to use the Dawn Rune on them! Hm, not smart. Georg and Kyle will detain the Barows while you go downstairs to see the rune with Sialeeds and Luserina Barows. Chuck protects it and you must defeat him in a duel. Old Chuck ain't the smartest fella around, and distinguishing between his "attacks" and "specials" can be tricky, although you'll get the idea soon enough. Hopefully your prince has some decent equipment and a sharp weapon, if so you should have no problem. Downstairs, you'll see a boarded up piece of furniture that will bust open, exposing the Dawn Rune and causing the prince to get it. The creepy black/yellow clothed lady from the East Palace will show up and remind you that you must be worthy of the Dawn Rune or she will kill you. Okay...go back upstairs. Salum will be exposed, and Oboro will bring in Norden to further explain the situation. Everyone will leave the Barows, including the Luserina Barows. Hell, even Chuck runs out to join you at the end. Salum and Euram know they're screwed as the tables have been turned on them. Before you leave Rainwall, you'll see Mueller and Wilhelm; pick the second option, but they aren't joining you yet. Explore around or just head to Raftfleet, either way you've acquired the Dawn Rune and managed to rid yourself of the Barows family, so things are looking good. (Raftfleet) It's definitely nice being situated with the Raftfleet people as opposed to the Rainwall folk. They're just more genuine, if not a little stupid. Talking to Raja is your goal, so do that. Raftfleet will move so that you can walk to Lordlake. During the move you'll discuss some important issues about your recently removed army, like what the name is going to be of it. When you're done with all of this explore Raftfleet as it has changed. Gavaya from Stormfist is here, but you can't recruit him. The detective agency is here also, and when you go near here (south of the trading shop) you'll get a scene with two of the Dragon Horses and Dragon Knights that you saw during the Stormfist festivities. Ask them to join, but they won't yet. Inside the Oboro detective agency you'll find that creepy jerk Dolph, who will try to get Lyon to join him. Dolph will then talk to Oboro and leave. Head back in and ask Oboro to join, and the agency will join you except for Sagiri. Norma and her tiger are in the Inn room, but you can't get either as they are still looking for the wizard. Norden is in the room next to it and he's ready to avenge himself for his drunkard-like behavior. He'll join, if you ask him. (Baska Mine > Agate Prison) Put Cius and Lelei in your party (the Agate Prison guards) and talk to Logg. Logg can bring you places with his boat, so choose the Baska Mine in order to get to the prison again. So, head back in the area that Gunny brought you to, but go left instead of continuing to the prison. You'll run into your old friend Egbert, who seems to have been right about those Godwins. Now, when he starts talking slowly with his crazy face, DO NOT press anything until he is finished talking. Once he is done, then press a button to trigger another dialog from him, and so on and so forth. Just make sure not to press anything while he's slowly talking. Afterwards, he'll join you. Now, continue on to the prison. You'll see a guy in one of the first western cells; if you brought the guards, they'll let him out. He'll ask for his map, so backtrack and it should be in that previous save room. Search the northeast corner of the room and it is indeed his luggage. You get the Map of Falena and he joins you. Now go back to Raftfleet. (Lunas North Woods) But we're not done getting characters yet. Now go to Haud Village and leave, heading northwest to the Lunas North Woods. Takamu will take you through the area that only Isato previously could take you through. Go to the top of this hill now, where you found Logg stealing gold initially. Halfway up you'll meet Urda the elf. Head back from whence you came, and exit to the world map. Pick the second option so she leaves (don't worry, you'll get her later). Head back in now and go to where you just found Urda. Zegai will be up here with a lizard he slaughtered. He offers you some of the meat, but choose the second option twice to ask him to join. Zegai will do just that, since you're not associated with the Barows anymore. Now talk to Urda and go to Lunas via the path left of her. Once there, it seems she asked you to bring her there so you could tell Isato he can return home. Isato says no and that he is sworn to serve the Oracle. He then gets into deeper reasons as to why he supports the Oracles cause, as these elves would suffer if not for the protection of the Oracle. He'll go upstairs, so follow him and ask him to join. He still won't. Stubborn elves...we'll return later. It's nice to go on those classic Suikoden 108 Stars of Destiny hunts, and this was definitely one of them, but now it's time to advance the plot. Return to Raftfleet, and leave via foot and walk to Lordlake. (Lordlake) Talk to Talgeyl. You'll then go to the clinic to see the horrific condition of the patients, and then will leave. Outside you'll see the kid you saved back from your first visit, Toma. He'll join if you choose the second choice. Nothing else to do, so head back to Raja. It'll be decided that you're to ask for the help of the beavers, so go to Logg (bring Cornelio if you want to recruit another Do Re Mi elf). (Yashuna Village) He'll take you to the Yashuna Village, where you should go south upon arrival. The Arrow Stance tactic is here, not a very conventional one but good if you're a long-range specialist. Far to the east are the Prosperity Sandals, and there are a Mother Earth Piece and a Cyclone Piece in the southern part. Before you leave though, check out the Inn with the hot springs, as they have a beaver you can meet. (Mountain Path > Beaver Lodge) In the overworld, head to the southeast to get to the Mountain Path. It is extremely linear and long, but do bring Cornelio along in case you run into another Do Re Mi elf (SoLaTi). Use his DoReMi rune to do so. Exit this very long path and head west on the overworld. If you want to build up the recently recruited SoLaTi, put him in the back. Currently I have Zegai in front with a Drain Rune, and he's basically an unstoppable tank, and having Sialeeds with to do the Unite with the prince is a good idea as well. And for some reason, I continue to bring Cornelio along. Maybe it's because I find him funny but he seems to be an effective magic user with a decent physical attack. Regardless, |
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