Syphon Filter: The Omega Strain Walkthrough :
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Walkthrough - FAQ/WalkthroughComplete walkthrough for Syphon Filter: The Omega Strain INTRODUCTION ============ The fallowing document is a complete guide for the PS2 game Syphon Filter: The Omega Strain. If you are not interested in everything being releaved to you, do not carry on with your reading. This guide is a translation of a guide I have written in French, so be aware that it may contain mistakes since English is not my first language. Besides, although I tried to minimize their number, this FAQ may still contain several “spoilers”. I hope this guide will be of any help to some of you and I’ll be glad if I can improve your gaming experience with The Omega Strain. HISTORY ======= v0.05 Introduction and Table Of Content completed (2007-07-31) v0.10 Sections B, D, E and G completed (2007-08-03) v0.30 section H, levels 1 and 2, completed (2007-08-05) v0.45 section H, up to level 5, completed (2007-08-06) v0.65 section H, up to level 10, completed (2007-08-09) v0.80 section H, up to level 14, completed (2007-08-16) v1.00 section H completed (2007-08-20) TABLE OF CONTENT ================ To facilitate navigation through this FAQ, use the “Find” fonction of your navigator (Ctrl+F) and copy/paste the letters below including hooks. A. Introduction To The Game <ITG> B. Starting The Game <STG> 1. Off-line 2. On-line C. Controls <CTR> D. I. In-game Screen <EDJ> II. 3D Map <3DM> E. Start Menu <MEN> F. Characters <CHA> G. Equipment <EQP> I. Using Your Weapons <UDM> II. Description <DPT> i. Back <AR1> ii. Sidearm <AR2> iii. Auxiliary <AR3> iv. Grenade <AR4> v. Melee <AR5> vi. Autres <AR6> H. Missions <MSS> I. IPCA European Command: Training Center <L01> II. Carthage, Michigan: Quarantine Zone <L02> III. Carthage, Michigan: Warehouse District <L03> IV. Carthage, Michigan: Carthage Mall <L04> V. Pescara, Italy: St. Cetteo Square (Bonus) <L05> VI. Mazyr, Belarus: Krivorozhstal Mill <L06> VII. Mazyr, Belarus: Belaya Vezha <L07> VIII. Tash Kumyr, Kyrgystan: Saydahmat's Village (Bonus) <L08> IX. Sana'a, Yemen: Arms Bazar <L09> X. Sana'a, Yemen: Taherir Palace <L10> XI. Minsk, Belarus: International University <L12> XII. Samaschki, Chechnya: Ivankov's Home (Bonus) <L12> XIII. North Atlantic: Lorelei Salavage Rig <L13> XIV. Tokyo, Japon: Murakawa Tower <L14> XV. Taguang, Myanmar: Irawaddy Basin <L15> XVI. Zurich, Switzerland: Niculescu Funds Tower <L16> XVII. Budva, Montenegro: Niculescu's Villa Estate (Bonus) <L17> XVIII. Kiev, Ukraine: Chechen Terrorist Base <L18> Not yet completed: I. Awards <AWD> I. Ranks <GRD> II. Ratings <CLS> III. Special Ratings <CLX> IV. Commendations <CTN> V. Medals <MDL> VI. Omega Strain <OMS> VII. Other awards <OAW> J. Hints <TSC> K. FAQ (Frenquently Asked Questions) <FQS> L. Miscellaneous <DVR> M. Conclusion <CCL> N. Credits & thanks <C&R> =========================== A. Introduction to the game <ITG> =========================== Syphon Filter: The Omega Strain puts you in the skin of a recruit in the new Angency set up by Grabriel Logan, with the help of his long time partners. During that time, a new strain of the virus has spread in the hands of several terrorist organizations throughout the world. While Gabe and his partners tries to discover whose the man behind the conspiracy, you are given the task to counter the attacks of these organisations in the field. =================== B.Starting the game <STG> =================== As you start, three options will be available to you. NEW GAME will allow you to get to the character creation menu and to begin a new game. LOAD GAME will let you load an already existing agent (obvious, now is it...). Note : You’ll need a Memory Card connected to your console in order to do so. Finally, OPTIONS lets you customize the game options. 1. Off-line =========== After you’ve created or loaded your agent, choose PLAY OFF-LINE and you’ll access to the COMMAND CENTER. From there, you can access missions and see your statistics from the PERSONNEL file. 2. On-line ========== After you’ve created or loaded your agent, choose PLAY ON-LINE. To be able to do so, you’ll need a PS2 Network Adaptor connected in the back of your console and a broadband Internet connection. You will then ben brought to the configuration selection screen. If you’ve already configured your Internet connection, pick the one the corresponds best in the list. Otherwise, press Circle in order to start the Net Guide Application which will let you set the correct parameters for your Internet connection. Once you get to the identification screen, pick a nickname and a password, then select REGISTER. If your nickname is already used by another player, you will be asked to create a new one. Once your nickname has been successfully registered, choose LOGIN and you will access to the COMMAND CENTER. This time, along with the PERSONNEL file and the missions, you will be able to access the ON-LINE file from which you can see your contacts and cell information. To begin a mission on-line, you have two possibilities. You can either create a game (i.e. host it) or join a game hosted by someone else. Choose among the games listed the one you want to join. =========== C. Controls <CTR> =========== Coming soon... ================= D. In-game Screen <IGS> ================= The setting of the in-game screen is really simple and effective. Your agent will always remain at the very center of the screen. In the lower left corner is your radar. Your character is in the middle, the blue arrow points North, the ennemies are represented by yellow triangles and ally personnel by green triangles. Objective locations are indicated by white or red squares (see section D-2 for more details). When an enemy has you in his target, a red gauge will appear right to the radar. When it is full and flashes, it means you can be hit by enemy fire. At that time, the triangles representing the enemy or enemies that can hit you will flash too. When you get close to fire, the gauge will be orange. In the lower right corner, you will first find the weapon you have equiped and just below are your ARMOR and HEALTH gauges and finally, a symbol showing either a flashlight or a nightvision goggle. When you get in auto-aim (press R1), a color circle will draw around the enemy you are targeting. This circle will go from red to green. When it is read, it means you have no shot angle on the target, whereas when it gets green, it means you have excellent chances of hitting the enemy. However, it is not because the circle is green that you will always get a hit. 2. 3D Map <3DM) ========= During a mission, press Left to show the 3D Map. On this map, your character is represented by a blue triangle and the peak shows the direction you are facing. Use the left joystick to rotate the map around the “You” triangle and the right joystick to zoom in and out. Like on the radar, enemies are shown as yellow triangles and allies as green ones. Also, some objectives will be pinpointed as squares. Notice that one is blue, whereas the others are white. It is this one that will be colored red on your radar. Press the L1 or R1 button to go from one objective to the other. Finally, press Select to set back to map to its original position. Note : Beware that when you bring up the 3D Map, the game does not pause. The enemies will therefore continue to fire at you and you won’t be able to return fire until you leave the map screen. ============= E. Start Menu <MNU> ============= Press Start during a game to show this menu and pause the game (but only in single player). OBJECTIVES: Press the X button to show the display objectives and parameters of the current mission. RADIO LOG: Press the X button to show a list of radio communications that you can listen to (when a new sequence becomes available, it will be written “PDA Update” at to bottom of your screen). BRIEFING: Press the X button to read to mission briefing. EQUIPMENT: Press X to see a description of all items in your equipment (weapons and others). Navigate from one item to the other with R2 and L2. OPTIONS: Press X to see the game options. You can change controls, set to invert aim on or off and adjust sound volume and the screen brightness. ============= F. Characters <CHA> ============= Coming soon... ============= G. Equipement <EQP> ============= I. Using Your Weapons -=-=-=-=-=-=-=-=-=-=- No matter the weapon, you fire with the Square button. However, certain weapons have specific fonctions. - Sniper rifles These rifles are equiped with a scope that enables you to zoom on your target. When you get to manual aiming (R1 button), you will see through the scope. Then press Triangle to zoom in or Circle to zoom out. - Grenades To throw a grenade, first press on the L1 button. A target will then appear on your screen, which you can move. Press and hold Square to see an arc being drawn between your character and the target. The longer you hold down Square, the highest the trajectory will be. Release Square to throw the grenade. - Knives Knives have two attack modes. Press Square for you character to launch a single blow forward. However, if you happen to be behind an enemy standing still, pressing square will instead trigger an animation in which your agent will slit the enemy’s throat (cheerful, isn’t it?). Note : Depending on the model of knife you are using, a single blow (without the animation) might not be enough to kill an enemy. However, the animation will take care of it each time. - Neck Snap This is the only barehanded attack you can use in the game, however you won’t get it from the beginning. You’ll need to unlock the first bonus mission (Italy) in order to get it. Put away any weapon and position your agent behind a still enemy. Press Square and, as for the knige, an animation will fallow in which your character breaks the enemy’s neck. II. Description <DPT> =-=-=-=-=-=-=-= Weapons are grouped into categories. During a mission, you can only carry one weapon of each category at the time. Firerate and dammage are marked from 1 to 5, 5 being the best. Please note however that two weapons presenting the same rating for one or the other may actually differ a little. That means that for two weapons rated 5 for the dammage, one may actually be stronger than the other. Each weapon also has a specific amunition type. Obviously, two weapons using the same ammo type may share it between them. This can (and should) be of concern when picking your weapons. The type of amunition will be written down beside the weapon name. Besides, some important factors are not evaluated in the game descriptions, such as stability. Thus it is an element which you should truly consider when selecting your weapons, as it bears not only of the target behaviour when manually aiming (L1), but also on the percentage of shot that will hit the enemy. Also, the speed at which the target will become green (in auto-aiming) may be influenced by the stability of the weapon. Note: I did not loose my time in copying the weapon descriptions found in the game, since you can refer to it from your game and anyways... nobody really cares. However, I will tell you my personnal appreciation of each weapon. Note(2): The total number of ammunition (Capacity) takes into account the “Extra ammo” bonus (see section I for more details). Note(3): The order I used for these lists is the order you’ll find in your inventory. i. Back <AR1> ------- M16 A1 - 5.56 NATO Fire Rate III Dammage V Clip Size 30 Capacity 120 ->Obtain O2 rank A useful weapon at the time you’ll get it. The semi-automatic setting certainly reduces the power of the M16 A1, but it grants it more stability. My rating: *** M4 – 5.56 NATO Fire Rate V Dammage V Clip 30 Capacity 120 ->Obtain C5 grade The M4 is one of the best assault rifle of the game: excellent fire rate, great stability and considerable power. Moreover, although we don’t see it on screen, the M4 comes with a scope. My rating: ***** C8 Rifle – 7.62 NATO Fire Rate III Dammage V Clip 50 Capacity 200 ->Obtain ECS2 rating This is probably the deadliest and most efficient weapon of the entire game. The C8 uses powerful 7.62 mm bullets (one bullet is normally enough to kill an enemy) and it has great range. The infrared scope (although the infrared aspect isn’t really useful) allows you to snipe and you’ve got enough ammo to not think about it. It’s one of the weapons you will likely use the most once you get it. M1 Super 90 – 12 gauge Fire Rate II Dammage IV Clip 7 Capacity 26 ->Obtain ITXS rating Slightly more efficient than the Combat Shotgun, this one still drags along the same disadvantages than all shotguns in general: short range, limited amunition, etc. My rating: ** M-249 SAW – 5.56 NATO Fire Rate V Dammage III Clip 200 Capacity 400 ->Obtain the “Agency Medal of Valor” More stable the the M60, it however carries less power. Yet with the amount of ammu you’ve got, it is not really a problem. As the M60, however, it takes an eternity for a target to lock on in auto-aiming. M4 Carbine – 5.56 NATO Fire Rate IV Dammage V Clip 24 Capacity 96 ->Obtain C2 rank The fire rate may be a little lower than the M4, but the power is similar. This version also has less amunition and does not come with a scope. My rating: **** MGL – 40mm Fire Rate II Dammage V Clip 5 Capacity 60 ->Obtain SAMTE special rating The achievements of the MGL is similar to those of the M-79, except for its fire rate which is clearly higher. However, its range is rather limited, since the grenades have a low-arched trajectory. Besides, like any explosive weapons, you should must be cautious when using it, especially in missions where collateral dammage is a factor. My rating: *** ShotHammer – 12 gage Shot Fire Rate II Dammage III Clip 10 Capacity 40 ->Obtain C4 rank You have probably fumed more than once in Tokyo seeing how fast enemies could tear you down with this weapon. It is indeed a very powerful automatic shotgun (despite the low fire rate rating above), but it comes with limited ammo, which should incite you to use almost only it in Tokyo where you can get some back easily. Besides, the short range of shotguns does not suit all types of missions. My rating: *** SSG 550 – 5.56 NATO Fire Rate V Dammage IV Clip 24 Capacity 96 ->Obtain O8 rank I just love it’s firing sound! Apart of that, it’s a very average rifle, equal to its ratings. My rating: *** ACR – 5.56 Flechette Fire Rate II Dammage V Clip 15 Capacity 75 ->Obtain ECSS rating There is one of the best sniper of the entire game. Powerful and accurate, the scope makes it even better with it’s three zoom level allowing you to zoom in in a split second. My rating: ***** M82 BFG - .50 Browning Fire Rate I Dammage V Clip 8 Capacity 40 ->Obtain ECSS2 rating This weapon is huge! I even wonder how the character can carry it around and roll with it on its back... The .50 bullets are the most powerful you’ll find out there and one is enough to kill almost any enemy. Actually, the M82 is undisputably the most powerful non- explosive weapon of the game. The limited amount of ammunition and its slow fire rate however restrain its range of use. My rating: **** Combat Shotgun – 12 gauge Fire Rate II Dammage II Clip 5 Capacity 30 ->Obtain R3 rank As it is the first shotgun that you get, you don’t except it to be too good. The very short range and limited ammunition make it unappealing for the later missions. My rating: * China tyoe 56 – 7.62 Soviet Rifle Fire Rate V Dammage IV Clip 30 Capacity 120 ->Obtain the “Republic of Korea Service Award” This is some sort of a Chinese version of the AK-47, including its legendary lack of stability that renders it not very accurate. Since it is not the most powerful weapon either, you will probably make little use of it. Besides you will likely have many better rifles once you earn this one. My rating: ** Dargunov – 7.62 Soviet Rifle Fire Rate II Dammage V Clip 6 Capacity 30 ->Obtain ICSS rating It is likely the first sniper you will have in your arsenal. Powerful, the Dragunov can really do the job until you get better. Also watch for the ammunition which you have not a lot of. My rating: *** FA-MAS – 5.56 NATO Fire Rate V Dammage IV Clip 25 Capacity 100 ->Obtain ACS rating The ratings tell the most of it. The FA-MAS is one of the average rifle that you will probably use sometimes only. My rating: *** FAL – 7.62 NATO Fire Rate V Dammage V Clip 24 Capacity 168 ->Obtain ECS rating Large capacity and impressive statistics. Without being the best weapon of all, it will still be useful to you for quite a long time. It looses accuracy when fired repeatedly, but if you fire one or two shots at the time, you should do fine. My rating: **** Galil SG-1 – 5.56 NATO Fire Rate III Dammage V Clip 8 Capacity 40 ->Obtain the “Mossad Friend to Peace” medal Like the ACR, the Galil SG-1 uses a three-level scope which allows you to zoom in or out very quickly. However its small clips limits its use to sniping. Keep in mind though that, despite its low capacity, it uses 5.56 NATO bullets that are easy to find in almost any level. G 33E – 5.56 NATO Fire Rate IV Dammage IV Clip 24 Capacity 96 ->Obtain ICS rating A modest weapon comparable to other similar models. My rating: *** M-16k - .45G Fire Rate IV Dammage V Clip 30 Capacity 120 ->Obtain ETXS rating The M-16k combines power and accuracy in addition to a good fire rate. Nothing exceptional, but strong points overall. Take note that it is compatible with ordinary .45 bullets. My rating: **** FAL SG-1 – 7.62 NATO Fire Rate V Dammage V Clip 30 Capacity 120 ->Obtain the “Homeland Security Service Citation” medal The FAL SG-1 is a semi-automatic version of the FAL designed for sniping. I know, they gave it a V in fire rate, but this weapon is NOT automatic. And although it uses the same ammo type as the C8, the FAL has less power than the later. Nevertheless, you have there an efficient weapon that can serve you in both long range firing and intense firefights. GAWS 12 ga. – 12 gauge Fire Rate II Dammage IV Clip 10 Capacity 30 ->Obtain T3 rank In the shotgun category, the GAWS certainly is one step further. Its range is relatively good and its fire rate is above the average. What makes it odd though is it comes with a non-adjustable scope, which is rather ironic knowing it’s a shotgun! Its capacity is limited and you can not tranfer normal 12 gauge shells from other shotguns. My rating: *** DSC-1 – 7.62 NATO Fire Rate II Dammage V Clip 8 Capacity 32 ->Obtain the “President’s Official Liberty Award” medal Excellent sniper, the DSC-1 is also equiped with a silencer. It has however a large recoil, even compared to other sniper rifles. My rating: *** C11 – 4.7 Caseless Fire Rate V Dammage IV Clip 50 Capacity 150 ->Find the cure to Omega Strain The C11 has outstanding stability which makes it extremely efficient despite its high fire rate. It shots 3-round bursts and you will quickly see how little it takes to empty a clip. And since the C11 does not use a commun ammunition type, you may fall short a couple of times. My rating: **** VSS-Special – 9x39 special Fire Rate III Dammage V Clip 24 Capacity 72 ->Obtain SASOE special rating The VSS is silencer-equiped and posesses a fire rate superior to other snipers in general. However the lock-on time in auto-aiming is very slow which makes it an uneffective weapon in firefights. My rating: *** Shot Defender Fire Rate I Dammage III Clip 5 Capacity 25 ->Obtain ATXE special rating One step above the Combat Shotgun, it still holds on to those aspects that renders this type of weapon useless in some situation (low ammo, short range, ...) Furthermore, this one is incredibly slow between shots. My rating: ** SR-15 – 5.56 NATO Fire Rate II Dammage V Clip 1 Capacity 1 ->Obtain Gary Stoneman’s commendation At first sight, we tend to think that this is a totally useless, as it carries only 2 (or 1 if you haven’t got the extra ammo). Yet when you look closer, you will notice that it uses 5.56 NATO which are very common. You could simply take with you the G53 and you would enjoy 120 rounds to use with the SR-15. And since it has very cool scope vision, you can have a lot of fun with it. My rating: *** AU300 Mod-R – 9mm Fire Rate V Dammage IV Clip 30 Capacity 120 ->Obtain ACSS rating This version of the AU300 is mostly unique because of its thermal- vision scope. This makes it a deadly weapon in areas where the vision is limited. The scope is however unadjustable. My rating: *** M16 A2 – 5.56 NATO Fire Rate V Dammage V Clip 30 Capacity 120 ->Obtain C3 rank This M16 model is set to automatic fire. The 3-round bursts makes up for the lack of power of this weapon. My rating: *** M79 – 40mm Grenade Cartridge Fire Rate n/a Dammage V Clip 1 Capacity 14 ->Obtain ETES2 rating Those who were loving the M79 in previous Syphon Filter games might be disappointed with this one, as it is not as efficient. Clearly its power is unquestionable but it takes a while to reload which can be a pain in the neck when coming under heavy fire. I personnaly have never been a fan of such weapons, as it involves almost as much danger to the enemies than to its user. And that goes without speaking of collaterals... My rating: ** Riot Shotgun – 12 gauge Bean Bag Fire Rate II Dammage Incap Clip 5 Capacity 25 ->Obtain Mujari’s commendation Actually this weapon will likely be of any use to you. There are really no missions where you must fight a bunch of enemies considered as collateral targets. My rating: ** TH3 Blaster – Termite Balls Fire Rate n/a Dammage V Clip 20 Capacity 40 ->Obtain “The Golden Cross of Russia” medal As opposed to grenades, the “termite balls” do not kill enemies by exploding but rather by burning them. That means that its shock wave is a lot smaller than that of a grenade. In counterpart, it has better range and a bigger capacity. The TH3 also shows some imprecision and if you do not hit directly your target, there will be no effect at all. My rating: ** Slug Defender – 12 gauge slug Fire Rate I Dammage V Clip 5 Capacity 25 ->Obtain O7 rank The main difference between “slugs” and “shots” is that “slugs” won’t explode into particules like ordinary shotgun shells. For this obvious reason, the Slug Defender has a range far greater. And for this same reason, “slugs” are not compatible with normal 12 gauge. AU300 Mod-SMG – 9mm Fire Rate IV Dammage IV Clip 30 Capacity 120 ->Obtain O1 rank Forget about Syphon Filter 3 in which this baby could shoot through walls. Instead, we’re talking here about a sniper (with a non- adjustable scope) of average power and with a good stability, which you’ll want to use mainly in the first levels until you get better. My rating: *** AU300 H-Bar – 5.56 NATO Fire Rate V Dammage IV Clip 42 Capacity 168 ->Obtain T2 rank It’s basically the Mod-R without the thermal scope and with slightly more power. In short, un weapon best suited for missions in general. This one also has more ammo than other AU300 models. My rating: **** SPA-15 Shotgun – MIL Fire Rate III Dammage III Clip 8 Capacity 32 ->Obtain “Stone’s Medal of Courage” This is one of the great shotguns in the game. Because of its high fire rate, it can take down an enemy in a few seconds. Just watch over your ammo. My rating: *** SPA-12 Shotgun – 12 gauge frangible slug Fire Rate II Dammage III Clip 10 Capacity 40 ->Obtain “Kinshi Kunsho: Order of the Golden Dragon” medal It may have a lower fire rate than the SPA-15, but in revanche it has better accuracy and a significantly better range than average shotguns. You can also use normal 12 gauge shells with this one. My rating: *** SlugHammer – 12 gauge slug Fire Rate II Dammage V Clip 10 Capacity 40 ->Obtain T1 rank The difference between SlugHammer and ShotHammer is again the same as between the Slug Defender and the Shot Defender (see above), that is increased range, better accuracy, etc. My rating: *** Sweeper 12 gauge – 12 gauge Fire Rate II Dammage II Clip 8 Capacity 40 ->Obtain the “South African Freedom Medal” To make it short, the Sweeper as nothing good to offer: modest power, average fire rate and awful range. The only positive point I could find is that it carries more ammunition than the average shotgun, but yet it is not the only one to do so. Besides, it takes a while to earn this weapon, which means you will certainly have a lot better by then. My rating: * VSS-DU – 9x39 DU Fire Rate III Dammage V Clip 24 Capacity 72 ->Obtain SASOE special rating The VSS-DU is the only weapon in the game that is equiped with a nightvision scope. Otherwise, it is in all aspects similar to the VSS- Special. My rating: *** STAVA M70 B1 – 7.62 Soviet Rifle Fire Rate V Dammage IV Clip 30 Capacity 120 ->Obtain C6 rank Another one of those AK-47 copies. For a mysterious reason, you can not transfert AK ammo into this one, although they are the same. ii. Sidearm <AR2> ----------- Desert Express .50 - .50 Fire Rate II Dammage V Clip 7 Capacity 35 ->Obtain Gabe Logan’s commendation It has the same looks as the Desert Eliminator, but don’t be confounded between the two. The .50 bullets of this one makes it the most powerful handgun of the game. Make good use of it since you do not have a lot of ammo. My rating: ***** Jerico-41 - .41 Fire Rate II Dammage V Clip 12 Capacity 144 ->Obtain O4 rank The Jerico packs a lot of punch and has enough ammunition to be used as your main weapon. It’s one of the most powerful pistols, just behind the Desert Express obviously. My rating: **** Mark 23 - .45 Fire Rate II Dammage V Clip 12 Capacity 144 ->Obtain C1 rank Although they present very similar statistics, the Mark 23 is just one step back of the Jerico in terms of firepower. However, it seems it has a better range. My rating: **** 93R – 9mm Fire Rate IV Dammage III Clip 13 Capacity 156 ->Obtain Imani Gray’s commendation This modified version of the 92F is a little superior than this last one thanks to its fire rate. Although it can not fire in full auto, its 3-round bursts makes it better than your basic pistols. One think I just can’t get though... since it fires in 3-round bursts, why the hell give it a 13 bullet clip?! My rating: *** M1911 A1 - .45 ACP Fire Rate II Dammage V Clip 8 Capacity 40 ->Obtain 03 rank Everyone knows the famous M1911, the oldest pistol still in use. Its ratings are interesting, but you have limited ammo. My rating: *** CZ Mach-9 – 9mm Fire Rate V Dammage II Clip 32 Capacity 288 ->Obtain Maggie Powers’ commendation This automated pistol makes up for its lack of power with its high fire rate. Stable and accurante, it can complement a sniper as your main weapon. My rating: **** Desert Eliminator .357 - .357 Fire Rate II Dammage V Clip 12 Capacity 144 ->Obtain the “Karkadann, Alima’s Unicorn Charm” medal An excellent weapon, but which could use a little more firepower. To be put in the same class as the Mark 23 and Jerico-41. My rating: **** G-17 – 9mm Fire Rate III Dammage III Clip 12 Capacity 144 ->Obtain R2 rank Nothing more than the 92F. It may be a little more stable than the later. My rating: ** PPK - .32 Fire Rate III Dammage III Clip 12 Capacity 48 ->Complete Yemen 1 and 2 This little pistol is only appreciable for its silencer. Otherwise, it is similar to your basic pistols (92F and G-17). My rating: ** Desert Sniper .44 - .44 Fire Rate II Dammage V Clip 10 Capacity 50 ->Obtain Ehud Ben Zohar’s commendation Equiped with a scope, this pistol has very long range and dreaded power (just a little below the Jerico-41). Ammunition is rare, so use it with moderation. My rating: ***** 92F – 9mm Fire Rate III Dammage III Clip 12 Capacity 144 ->You have it from the beginning This is your first pistol, so obviously we don’t except it to be too good. Fortunately, you’ve got enough ammo to compensate a little. My rating: ** Mark 23 SD - .45 Fire Rate II Dammage V Clip 12 Capacity 144 ->Obtain T4 rank Combine the performances of the original Mark 23 and the usefulness of the PPK and what you get is a powerful silenced handgun. The Mark 23 SD can be used in all missions and allows you not to be handicapped anymore by a lack of power even when you need to be stealthty. My rating: ***** SP-57 – 5.7mm Fire Rate II Dammage V Clip 20 Capacity 80 ->Obtain O9 rank Strong and accurate, the SP-57 regrettably won’t serve you a lot, as you will certainly have better (in terms of ammo especially) when you get it. My rating: **** iii. Auxiliary <AR3> -------------- Tec 45 - .45 Fire Rate V Dammage IV Clip 62 Capacity 96 ->Obtain “Ellison Warner Award” Decent stability and power make the Tec 45 an efficient auxiliary weapon. But what is noticeable above all is its very fast lock-in time in auto-aim mode. My rating: **** G 53 – 5.56 NATO Fire Rate V Dammage V Clip 30 Capacity 120 ->Obtain Teresa Lipan’s commendation The G 53 is undisputably the most powerful auxiliary weapon. It is also the only one to use 5.56 NATO rounds. Although it may not be the most stable, it has enough firepower to make you forget about it. And the lock-on time remains fast. My rating: ***** MAK-10 10mm – 10mm Super Auto round Fire Rate V Dammage III Clip 32 Capacity 160 ->Obtain O5 rank Nothing outstanding: average stability and power. Moreover it uses a unique type of ammo. My rating: ** Air Pistol – Dart Gun Fire Rate I Dammage Incap Clip 1 Capacity 9 ->Obtain ENLFS rating It is the only auxiliary weapon that comes with a scope (with a limited zoom however). The Air Pistol is silenced and non-lethal, which makes it one of the best for stealth missions. Yet it does not have a large capacity so you won’t be able to rely on it has your main non-lethal weapon. It is better to use it in completion with the Stun Jack. My rating: ** Biz-9 – 9mm Fire Rate V Dammage III Clip 32 Capacity 160 ->Complete the three Carthage levels What makes it better than the Scorpion is that is uses a more common ammo type. Otherwise, both are pretty similar. My rating: *** China Tyoe 67 – Type 64 rimeless Fire Rate IV Dammage III Clip 12 Capacity 48 ->Obtain Lian Xing’s commendation Wlthough it says IV in fire rate, this weapon is semi-automatic. Combined with poor firepower and its limited ammunition, you get a rather mediocre weapon. My rating: * SSP 90 – 5.57 P90 Fire Rate V Dammage IV Clip 50 Capacity 200 ->Obtain the SAECE special rating This is on of the most efficient auxiliary weapon. It combines power, incredible fire rate and exceptionnal stability (same class as the C11). Its large clip will allow you to shot for a long time before having to constantly reload and you’ve got enough ammo for the need of a mission. My rating: ***** Scorpion - .32 Fire Rate V Dammage III Clip 32 Capacity 160 ->Complete the bonus objective “Shoot all targets in under 45 seconds” in training mission. It is most likely the first auxiliary weapon you’ll use. It has average stability and firepower, but unfortunately it uses a rare type of ammo. My rating: *** Spectre – 9mm Fire Rate V Dammage III Clip 32 Capacity 160 ->Obtain “Carthage Exemplary Service Tribute” medal Its ratings are similar to those of the Biz-9 and Scorpion, but it does not have the same stability as those two. It also fires burst of 3 rounds. My rating: ** UNP 45 - .45 Fire Rate V Dammage III Clip 32 Capacity 288 ->Obtain SACIE special rating It uses .45 bullet which gives it some more firepower than other models with similar ratings. It also has a lot of ammo in reserve. My rating: **** MDS-7 – 4.6mm Penetrator Fire Rate V Dammage II Clip 40 Capacity 160 ->Obtain O6 rank The MDS-7 has excellent stability and over the average fire rate. It fires so fast that you should keep an eye your ammo when using it. My rating: **** MDS A3 – 9mm Fire Rate IV Dammage IV Clip 30 Capacity 720 ->Obtain ETXS rating The MDS A3 isn’t as stable as the MDS-7, but it has more firepower and virtualy limitless ammo. Its fire rate is however a little low for an auxiliary. My rating: **** MDS-k POW – 9mm Fire Rate V Dammage III Clip 30 Capacity 720 ->Obtain “Great Lakes Service Medal” Are you the kind of player who wastes a lot of bullets? Well this is a weapon made for you! Outside of that, it lacks firepower and has so-so stability. My rating: *** iv. Grenade <AR4> ----------- DormaGen Gas Fire Rate n/a Dammage Incap Clip 1 Capacity 9 ->Obtain ANLFS rating These grenades may really come in handy when you have to take care of several collateral targets at once. Ironically, the majority of enemies who would fall in such category will wear gas masks (in such levels as Lorelei, for instance). The gas cloud is of average side and will dissipate quickly. My rating: ** Saring Nerve Agent Fire Rate n/a Dammage V Clip 1 Capacity 9 ->Obtain ETES rating The neurotoxic gas is very large and takes a while before it clears away. Any enemy coming into contact with it will be killed instantaneously. Watch out so you don’t kill yourself too. Make sure the gas cloud is completely dissipated before you come closer. These grenades are especially efficient against large number of enemies who tries to ambush you. My rating: ***** Smoke Grenade Fire Rate n/a Dammage n/a Clip 1 Capacity 12 ->Complete training level Most of the players underestimate there utility, but they help you a lot more than you think. Put your agent in a cloud of smoke and enemies won’t be able to shoot you, while you can get them with manual aiming. My rating: ** M61 frag grenade Fire Rate n/a Dammage V Clip 1 Capacity 10 ->Obtain ITES rating The explosion is powerful enough to kill any enemy in a significant range. It takes a while to get them, but they certainly worth it. My rating: **** Incendiary grenade Fire Rate n/a Dammage IV Clip 1 Capacity 6 ->Obtain ATES rating These grenades won’t explode on impact and won’t kill enemies on the spot, as opposed to M61. The circle of fire created by the detonation of this grenade is large enough to block an average-size corridor, but it does not stay active for very long. My rating: *** v. Melee <AR5> -------- K-BAR Fire Rate IV Dammage V Clip n/a Capacity n/a ->Complete training level This is your basic knife, the one you will use in your first stealth missions. Quiet, you must be sure of your shot, because it is not very powerful. My rating: ** E.D.T. Fire Rate IV Dammage III Clip n/a Capacity n/a ->Obtain INLFS rating The E.D.T. is useful in somes infiltration missions (like Chechnya), mais be sure to know how to use it. Tase the enemy for a time too long, and he’ll catch fire. Don’t do it for long enough, and you won’t knock out your target. Also take note that it does not go through flak jackets. E.P.D.D. Fire Rate IV Dammage III Clip n/a Capacity n/a ->Obtain ENLFS2 rating This long-range version of the Taser can catch its target almost every time, as long as there are no obstacles between you. For the rest, it works like the E.D.T. My rating: **** Shuriken Fire Rate II Dammage V Clip 1 Capacity 12 ->Obtain ICKS rating These little throwing stars may seem attractive when you first use them in the Kyrgysztan mission where they one-shot kill any enemy. But you’ll come back to Earth as you use them in any other level where you’ll need at least two hits to take down an enemy. Moreover, it has short range and there slow speed makes it difficult to hit a moving target. My rating: * Stun Jack Fire Rate II Dammage Incap Clip n/a Capacity n/a ->You have it from the beginning Quiet and non-lethal, this is the perfect weapon when stealth is at stakes and when collateral targets are in the way. It has short range, but on the other hand you don’t have any ammo to care about. My rating: ***** Stiletto Fire Rate IV Dammage V Clip n/a Capacity n/a ->Obtain ACKS rating The Stiletto is slightly more powerful than the K-Bar, but it may still make a difference against some enemies. Still, it is always better to get your target from behind to get the animation kill. My rating: *** IPCA Commando Fire Rate IV Dammage V Clip n/a Capacity n/a ->Obtain ECKS rating Finally a knife that can kill almost any enemy with one blow. The only problem is that you don’t really need it anymore when you get it. My rating: **** Vibroblade Fire Rate IV Dammage V Clip n/a Capacity n/a ->Obtain ECKS2 rating This knife can kill virtually any enemy. But it takes an eternity to earn it, so you probably won’t use it a lot. My rating: ***** vi. Others <AR6> ---------- The fallowing weapons do not appear in your inventory, but you can get them in certain levels. AK-47 – 7.62 Soviet Rifle Fire Rate V Dammage V Clip 30 Capacity 120 ->Belarus 1 and 2, Ukraine The AK-47 is said to be the most widely used weapon in the world... and in video games too I’d say. It’s ridiculous stabitily is compensated by unquestionable firepower. But unless you have no better rifle, I don’t suggest you use it. My rating: *** Galil AR – 5.56 NATO Fire Rate V Dammage V Clip 24 Capacity 168 ->Yemen 1 The Galil AR is a modified version of the AK that uses the more frequent 5.56 NATO rounds. It is also a lot more stable and still has decent power. My rating: **** SKS – 7.62 Soviet Rifle Fire Rate V Dammage IV Clip 50 Capacity 150 ->Belarus 2 This is a weapon you will rarely find during the game, even in the Belarus 2 mission. The SKS is more stable than the AK, but it gives up some firepower. Its large clip is also a plus point. My rating: *** DSC-1 Thermal – 7.62 NATO Fire Rate II Dammage V Clip 8 Capacity 32 ->Minsk As opposed to the DSC-1 you have in your inventory, this version is equiped with a thermal-vision scope (its for a matter of fact one of the only two weapons to have that device, with the AU300 Mod-R). My rating: **** SG-36 - 5.56 NATO Fire Rate III Dammage V Clip 24 Capacity 96 ->Carthage 2, Myanmar The SG-36 is a great sniper rifle, equiped with the strongest scope (long zoom, but very slow), and it can also be used during firefights, due to its decent fire rate and stability. My rating: **** SG-8 – 7.62 NATO Fire Rate II Dammage V Clip 24 Capacity 72 ->Tokyo This weapon is a copy of the C8 Rifle, except it carries less ammo and has a lower fire rate. My rating: **** Vek R4 – 5.56 Incendiary Fire Rate V Dammage III Clip 30 Capacity 120 ->Myanmar Glaring lack of firepower and average stability. Besides, it takes a long while for it to lock-on a target. Keep in mind that it can use ordinary 5.56 NATO rounds. My rating: ** CZ 75 – 9mm Fire Rate III Dammage III Clip 15 Capacity 180 ->Minsk The CZ 75 could be described as a semi-automatic version of the CZ Mach-9. It has a little more power, the that’s nothing exceptionnal and otherwise it is similar to your basic pistols (92F and G-17). My rating: ** Jerico-9 – 9mm Fire Rate II Dammage III Clip 16 Capacity 96 ->Yemen 1 The Jerico-9 is basically a previous version of the Jerico-41, this ons using the less powerfull 9mm bullets. The result is a pistol with an ordinary fire rate, but without the firepower that usally makes up for it with the Jerico-41. Unless you can have dual wield, this weapon is to avoid. My rating: ** D229 - .40 S&W Fire Rate II Dammage V Clip 13 Capacity 78 ->Tokyo Put it in the same category as the Jerico-41 and the Mark 23, but with less ammo. My rating: *** Makarov Pistol – 9mm Soviet Pistol Fire Rate II Dammage V Clip 12 Capacity n/a ->Yemen 1 and Ukraine Excellent pistol, but unfortunately we can’t really use it since you won’t find any ammo. My rating: **** PSM – 5.45 Soviet Pistol Fire Rate III Dammage IV Clip 12 Capacity 144 ->Lorelei and Zurich A reliable pistol that makes a balance between firepower and fire rate. If it can compete with the Mark 23 or Jerico-41 in terms of power, it is still efficient, especially when wielding two at the time. My rating: **** Riot Pistol – 9mm Rubber Bullet Fire Rate II Dammage III Clip 12 Capacity 120(+?) ->Zurich You probably won’t use it much, but it is a weapon that can be efficient when fighting several collateral targets. Otherwise, it is not a reliable weapon when stealth is at stakes, since it is not silenced. My rating: *** MDS A4- 9mm Fire Rate V Dammage III Clip 30 Capacity 150 ->Carthage 1 and 3 Slightly less powerful than the Scorpion and the Biz-9, you’ll probably loose more time and health trying to get it in Charthage 1 than what it actually worth. My rating: *** Tec 9 – 9mm Fire Rate V Dammage III Clip 32 Capacity 384 ->Tokyo Nice auxiliary weapon that offers an excellent stability with large reserve stock of ammo to make up for the lack of firepower. My rating: *** Helico 960 – 9mm Fire Rate IV Dammage IV Clip 50 Capacity 200 ->Tokyo The Helico 960 offers enough firepower and ammunition to be used as your main weapon (if you don’t have a better one). There is only its fire rate that is a little below the average, but on the other hand it has decent stability and a long range. My rating: **** Uzi – 9mm Fire Rate V Dammage III Clip 32 Capacity 192 ->Yemen 1 and 2 It is regrettable that you can’t use the Uzi in other missions. It’s certainly not the most powerful weapon, but its stability is well over the average. The lock-on time is also remarkable. My rating: **** ABRAM 2000 – 9mm Fire Rate V Dammage III Clip 16 Capacity 80 ->Montenegro Very unstable and with small clips that prevent you from using it in long firefights. Hopefully you don’t use it much when you get it. Marz FMG – 9mm Fire Rate V Dammage IV Clip 40 Capacity 80 ->Lorelei This weapon also made a brief appearance in Syphon Filter 3 (it was nammed Mars). Apart is typical look, the Marz is an average auxiliary weapoon. It does not carry a lot of ammo, but it uses 9mm bullets that are easy to gather. My rating: *** Stava M85 – 5.56 NATO Fire Rate V Dammage III Clip 30 Capacity 150 ->Lorelei The only auxiliary weapon with the G 53 to use 5.56 NATO rounds, it has however nothing in common with the later one, especially in terms of firepower. The Stava M85 fires 3-round bursts and is rather unstable. The lock-on time is also a little slow. My rating: ** XM-84D Flashbang Grenade Fire Rate n/a Dammage n/a Clip 1 Capacity 10 ->Carthage 1 The usefulness of these grenades is questionable. When it explodes near enemy, it will incapacitate them for a short while. The problem is that you can be affected too if you look at the flash. If you are using nightvision goggles at the same time, the blindness will last even longer. My rating: * M67 Delayed Frad Grenade Fire Rate n/a Dammage V Clip 1 Capacity 24 ->Carthage 3, Ukraine Most likely you won’t get a lot of opportunities to use these grenades since they are hard to find. The main difference with the M61 is that the M67 won’t explode on impact, but rather after a 3 second delay. This can be both an advantage and an inconvenient, depending on how you use them. My rating: *** Anti-Armor Frag Fire Rate n/a Dammage V Clip 1 Capacity 12 ->Belarus 2 This type of grenade is the only weapon that will work against the tank in Belarus 2. Otherwise, the effects are similar to those of the M61 grenade. My rating: **** =========== H. Missions <MSS> =========== There is the core of the guide. This section will tell you in detail how to complete each of the 19 missions of the game. Keep in mind however that the suggested itineraries are not the only way to get to end of the level. However, these are the routes I used to complete all objectives and parameters in addition to beating the time limits. If you fallow closely these instructions and that you do them quickly, you should also be able to beat those times. There are certainly other ways, and sureley some will be faster, but mines are rather easy to fallow, yet efficient. At the beginning of each level, I will write down the objectives and paramaters. Most of the times these objective won’t be listed in your PDS as you start the mission, but they will be added as you proceed. Take note that it is possible the complete an objectif even though you may not have officialy received it yet. It will sometimes be essential to do so in order to beat par-times. As opposed to previous Syphon Filter games, failing a mission objective does not bring the mission to |
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