Syphon Filter: The Omega Strain Walkthrough :
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Walkthrough - FAQ/Walkthrough
SYPHON FILTER: THE OMEGA STRAIN
Walkthrough / FAQ
Version 1.0.7
written by ~* aStROcReEp 2000 *~
aka (FWG)aStROcReEp
last updated: 8/4/05
copyright 2005 Jason Leonard
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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VERSION INFO
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1.0 (6/2/05)
-----
Initial release, ready for public
1.0.1 (6/3/05)
-----
Added copyright and disclaimer, rewrote and rechecked credits/thanks.
1.0.2 (6/4/05)
-----
Clarified some directions for the early part of Myanmar, and also for finding
Than Muang's site.
Clarified some directions for Tokyo related to the stairs, and getting to the
rooftop. Also added a tip on the "stealth" aspect of the virus lab.
1.0.3 (6/5/05)
-----
Filled in the blank directions (>) for Carthage 2 on which turns to take
to get to the first viral container. Also fixed numbering for Carthage 2, and
wrote out a more efficient strategy for single player. The one I had written
before was from my memory of the mission/objectives playing multiplayer, so it
wasn't the quickest path (although still produced a par time).
Updated Carthage 1 one to at least make mention of stun-jacking the CHA
officers. I knew you could do it, but just thought it was kinda cheesy.
It does save a good deal of time though if you're going for "speed par".
1.0.4 (6/6/05)
-----
Clarified a few things in Italy and added some "Notes".
Worked on alot of Kyrgyzstan and revised the numbering, combining some of the
descriptions in the process. Also added "Notes" for this stage.
Went into detail on why the neck snap is handy in Taherir Palace. Since it does
relate to how you can blow stealth, I figured it might be important.
Made sure the grenades I was referring to throughout the FAQ were not "frog"
grenades :) Seems like Word somehow got this one past me on the spellcheck.
And of course, I cleaned up some of my copy/paste errors, where I had the
whole walkthrough repeated in the middle of the weapons descriptions?
1.0.5 (6/7/05)
------
Revised outline to add more detail, fix some text and implement an easy-find.
Added a few spots for the "jump trick" in Carthage 1. (Thanks Bradman911)
Added a spot for the "jump trick" in Yemen 1, and a "bug" in Ukraine.
Added game tips for 0 deaths.
I'm pretty confident with my strategies and information now. Most releases
should literally be to add multiplayer strategies or bugs/extras.
1.0.6 (6/14/05)
------
Clarified parts of the walkthrough for Montenegro, Carthage 2, Kyrgystan,
Minsk, and possibly others. Also corrected some spelling of proper names.
Wrote up some comments on enemy AI in the Game Tips, and added a few extra
comments regarding stealth.
New strategy for Yemen 1 based on tips from my brother and pumkinbrb@aol.com.
Shaves alot of time off getting the VIP!
The values for ammo in the weapons section are the maxes based on my character
WITH all the extra ammo. Sorry :( Can anyone who hasn't gotten all of the solo
par times but has gotten everything else, help me get the numbers for the
agency weapons, before getting the increased ammo?
Finally added team strategies. Kept forgetting there were only 9 missions to
add them for, and even at that, the general idea is that I didn't need to go
into grossly boring detail. Nor did I really need to post extreme par strat-
egies. Just something that works :)
Other than bugs/extras, this should be practically final. (I keep learning new
bugs to this game all the time - it's loaded with them!!!) Sorry everyone!
1.0.7 (8/4/05)
-----
Clarified some things about the jump glitch, added a few more "neat places" for
people to try and get to with it.
Added some new bugs/extras, including the infamous "Magic Box" and "Free Beer".
Clarified a few walkthroughs, including every player's favorite level Chechnya!
Added in some "Expert" strategies for most levels that can help players to get
a faster par time and even dodge what are difficult things to the average
player. Most of these tips came from conversations with my friend "Ares God
of War", some came from my brother, some I thought of.
Added "objectives" for each stage, and clarified when certain objectives were
complete. This helps for tracking your progress better.
Completed the guns list by separating max capacity before and after earning the
ammo increase for getting solo par on all stages.
Sticking with Biblical significance, consider this the final, "complete"
version of this FAQ. I know I still have things I could add or change, but
none of them very important and the game is almost dead at about this point.
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OUTLINE
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To find stuff fast, just do a search on the everything inside (and including)
the []'s.
[A] INTRO
[B] ABOUT ME
[C] ABOUT THE GAME
[D] ABOUT THIS FAQ
[E] WALKTHROUGH
[I] IPCA European Command: Training Center
[II] Carthage, Michigan: Quarantine Zone
[III] Carthage, Michigan: Warehouse District
[IV] Carthage, Michigan: Carthage Mall
[V] Pescara, Italy: St. Cetteo Square (BONUS MISSION)
[VI] Mazyr, Belarus: Krivorozhstal Mill
[VII] Mazyr, Belarus: Belaya Vezha
[VIII] Tash, Kumyr, Kyrgystan: Saydahmat's Village (BONUS MISSION)
[IX] Sana'a, Yemen: Arms Bazaar
[X] Sana'a, Yemen: Taherir Palace
[XI] Minsk, Belarus: International University
[XII] Samaschki, Chechnya: Ivankov's Home (BONUS MISSION)
[XIII] North Atlantic: Lorelei Salvage Rig
[XIV] Tokyo, Japan: Murakawa Tower
[XV] Taguang, Myanmar: Irawaddy Basin
[XVI] Zurich, Switzerland: Niculescu Funds Tower
[XVII] Budva, Montenegro: Niculescu's Villa Estate (BONUS MISSION)
[XVIII] Kiev, Ukraine: Chechen Terrorist Base
[F] GAME TIPS
[F1] Combat
[F2] Enemy AI
[F3] Stealth
[F4] Zero Deaths
[G] WEAPONS
[G1] Overview
[G2] Categories
[G3] Combat Skills
[G4] Weapon List
[G4A] Back
[G4B] Sidearms
[G4C] Auxiliary
[G4D] Grenades
[G4E] Melee
[G4F] Stage Specific
[H] REWARDS
[H1] Ranks
[H2] Ratings
[H3] Special Ratings
[H4] Commendations
[H5] Medals
[H6] Cure Omega Strain
[I2] BUGS / EXTRAS
[J] CREDITS / THANKS
[K] CONTACT
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[A] INTRO
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This FAQ is best viewed in a Maximized window, in a Windows OS, in Notepad. Try
to keep the width of the window to where it's at least showing all of the *'s.
I originally wrote this in a Linux text editor but I then formatted it in a
document program and decided to make it Windows friendly instead.
This is my first FAQ. I decided to write it once I was having trouble with
some of the solo missions and their par times. I found a mixed amount of useful
information from other various FAQs, and thought I'd combine it with my Syphon
Filter expertise, to try to help other people with the solo missions. With any
luck, instead of spending many hours for some of the stealth/solo mission par
times, maybe I can help people only need a few hours.
A lot of the game, unfortunately, does still require a bit of "learning the
level" for yourself before you can get too much done. So don't expect to get
all the information you need from this FAQ. Just like I ask people when I play
online - "how well do you know this mission" - you should ask yourself the
same thing before playing it. If you've only ever played online and only know
certain parts - it helps tremendously to go through the missions by yourself
and learn the whole thing. It will make you a more effective and helpful player
online.
In general, my advice is to play missions offline before trying them online.
All of the missions get much harder online - the more players, the tougher the
enemies. Every little bit of weaponry and gadgetry, along with solid knowledge
of the key areas in the mission - will help you fly through things.
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[B] ABOUT ME
*******************************************************************************
I'm a Syphon Filter junkie. I've played/beaten every Syphon Filter game except
the one for PSP - I'm not sure it's even been released yet and I don't even
have a PSP! :(
I used to do a lot of stuff with hacking Nintendo ROM graphics or helping with
emulation news in general. That was a LONG time ago.
I also do not cheat on games, and don't even have an AR Max (only an AR2), so
I can't cheat on this game. I believe there is no substitute for raw and proven
skill.
When I'm not playing Syphon Filter, I usually play all sorts of RPG games. I
am esp. addicted to DnD, but also enjoy certain Japanese RPGs, Diablo-style
games and anything similar. I also enjoy certain styles of stealth games (Thief
series, Manhunt), but play them the least because I'm getting too old to have
the patience for stealth games anymore. Back in my days, I learned everything
I needed to know about stealth games playing the legendary Thief 1 Gold.
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[C] ABOUT THE GAME
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The last (?)(Omega) Syphon Filter game. And a damn good one.
Like many other games from SCEA/Sony Bend, one of the better games available
to play of it's style.
Basically, all the characters from the previous games are in the top ranks of
the IPCA, of which Gabe Logan is now Commander. Anyway, each character helps
you through your missions. You even get to play as them for bonus missions.
This game blends occasional stealth missions with heavy paced army-style combat
missions. It has "checkpoints" during each mission, which is basically a place
for you to spawn from when you die.
The game is "mission-based", so you have to complete a mission before saving
the game ("completing" a mission includes the act of aborting it). Saving the
game, however, just saves your character, your stats, and your unlocked items.
If you are being troubled in the middle of play, just pause the game. If you're
having difficulty beating a stage, just keep spawning and playing until you
learn the level. It can take MANY times of playing through a level to get it
down just right, and you probably won't get all objectives your first few
times though.
Syphon Filter has a wide range of weapons to use, bigger than even the
previous games. Of course, a lot of the weapons are a joke, but still
interesting/nostalgic. In how many games can you use an AK, a Tec-9, nerve gas,
any model M16, grenade launchers, even a gun based on paintball but that
shoots balls which ignite on contact with air.
This game is about the same size as the other Syphon Filter games, on the
surface. It has about the same number of missions. However, because of the
ranking system and getting ALL objectives or par times - this game can take a
significantly longer amount of time to *master* than any of the previous games.
If you played through and treated it like the old games, you probably wouldn't
get to do any of the bonus missions, and would miss out on a lot of good
weapons and helpful rewards.
Initially, you can't customize your character very much, but as you can
complete objectives, move up rank, finish missions, etc. - you'll be able to
choose more things to customize your character. I can easily turn my character
into someone that actually looks a lot like me (including the glasses!)
Controls for this game are the same as every other Syphon Filter game. Check
the manual or other FAQs for details.
Bonus Missions can only be unlocked by getting solo par time on EVERY mission
that leads up to that bonus mission. For instance, Italy is only unlocked when
you get solo par time on the Carthage missions, Kyrgystan is only unlocked
after you get solo par time on the Belarus missions, etc...
Every other mission that is locked will be unlocked once you complete the other
missions that lead up to it. If you're looking at the "mission wheel", the dots
on the outside are the missions which are single player only. You'll only see
1 soldier in the icon when you highlight the mission. The missions in the
center of the wheel are the multiplayer missions. You should see 2 soldiers
when you highlight the mission.
If you wondered why Carthage, Michigan has so many French people, it's because
these levels were originally supposed to take place in Canda. However, this
idea didn't fly too well just north of Michigan, so the voices/enemies remained
the same but the location became Michigan.
Theoretically, most missions in this game can be done all in "stealth". You may
not quite get par times, but if you carefully study each mission, there is
almost always a way to get through the mission without being spotted or heard.
It's definitely a good thing to challenge yourself with, esp. on Ukraine (the
one people like to do the most). Like anything else with stealth, it takes LOTS
of patience, though, and I'm still not very successfull with it.
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[D] ABOUT THIS FAQ
*******************************************************************************
This is my first FAQ. I hope the formatting turns out okay once submitted. I
guess I'll find out in time...
This FAQ *IS NOT*:
------------------
] A FAQ for learning every nook and cranny of every mission. It's for
focusing on what counts.
] Complete in any way or form. I am always looking for people to give
comments and suggestions of what I can do to clarify things or fix mistakes.
] An attempt to say that my way is the only way through these missions. In
fact, in many missions (esp. stealth ones), there are numerous ways to go
about things. For the most part, I'm trying to post efficient but easy to
follow strategies for each stage that yield par and get you around most of the
areas you need to know.
This FAQ *IS*
--------------
] A FAQ for helping you find the quickest / simplest way through a mission
when playing solo. Some levels, I still haven't gotten the quickest way
through, but for the most part, if you're new, you should find my strategies
very fast.
] An attempt at giving important details to finding your way around a stage.
I understand too much information can sometimes confuse a person, but too
little can also lose a person.
] An attempt to help you keep from having to hide little or NO bodies in
stealth. I can only think of 3 bodies total in all the stealth missions that
HAVE to be hidden.
] An attempt to help make sure your path is one of least resistance - good
for 0 deaths and saving ammo.
] A combination of my experiences, my ideas, and ideas learned from existing
FAQ writers SFFan, Darkmyth Master and VaporFox, as well as people I talk to
online. In other words, you're getting the best advice here :)
] Mostly written from my memory, and was started after I was 3/4 of the way
through the game. Some of the details of certain levels may be sketchy or
missing. I apologize. That's why I ask for help and criticism.
Team strategies are given as "Player A", "Player B", "Player C", and "Player D"
because you can technically give the assignments to any of the 4 players. This
helps adapt each assignment to the players that are most comfortable with it.
If you tell Scorpion to do x and y, and Cobra to do z but he's never done Z and
is new to the mission, but can do x and y...
Par times are given as I earned them. Since becoming T4 and learning the game,
I have been able to honestly slaughter some of the par times listed. But I want
to give everyone something they can expect to aim for when they are actually at
the stage of being able to get the par time. I am still debating whether or not
to post my best par times, as it could gross some people out (and of course,
still makes some people online laugh, who can even beat my best times)
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[E] WALKTHROUGH
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[I]
IPCA European Command: Training Center
--------------------------------------
Recommended Weapons: N/A
NOTES: It's a training mission, you really need help?!?
If you've never played the game, play this FIRST - it really does help!
If you have played the game, you still have to do it to get certain weapons.
Not much to point out here - you'll get the K-Bar. It's mostly useless, except
to get knife kills and get the Combat Knife medals. Admittedly, it is neat to
watch the throat-slit animation, but Manhunt had much better such scenes! Also,
once you get some of the more powerful knives, it does become a more viable
combat option. The early knives are just too weak to be useful...
If you're good at the target range, you'll get the Scorpion. This is the
machine gun all the guys in Carthage use - so it would be worth your time to
try and get it.
If you're having too many problems with the target range, come back when you
get the AU Mod 300 R. Without the kickback, hitting everything in time should
be a breeze.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[II]
Carthage, Michigan: Quarantine Zone
-----------------------------------
Solo Par Time: 11:00
My First Par Time: 10:00
Recommended Weapons: the best of what you have, including stun jack
NOTES: There are TONS of alternate routes to take on this mission, as there
are numerous vents and doorways all over the place in the subways. Walk around
and find some for yourself - you can even get to Proust without having to turn
off the power!
Objectives:
> Replace bio-data gear
> Collect 5 water samples
> Perform field autopsy
> Scan tissue sample
> Eliminate Proust
> Protect CHA officers
> Parameter: No collateral damage
> Retrieve Broussard's laptop (Team)
1) Run to your right, rifle anyone who appears in this general area (some
are near the truck) until you get objective complete on protecting the officer.
2) In the corner to your left, near the dumpster, is a puddle of water,
and above the dumpster is a ladder.
3) Jump up on the dumpster and climb the ladder. Follow this platform
to a door. Go in the door and shoot the lock to the door on your left.
4) QUICKLY go inside this door and grab the bio-data gear from one of the
crates.
(*) If you take too long, a CHA officer will come by here and start
shooting at you - stun him.
> Objective Complete: Replace bio-data gear
5) Back outside, fall/climb down (the fall doesn't do too much damage) and
grab a sample from the water puddle. Turn around and run past EVERYONE to the
other end of this area (left from where you started). Basically, you're going
on the other side of the large truck.
6) Shoot the glass ahead of you and climb yourself up in to the mall. Shoot
the guy that approaches you and go down the stairs.
7) Shoot the guy at the bottom of the stairs and turn left to shoot another
guy.. Yet a third guy comes from the right a ways up. Take him out and go
right where he came from.
(*) Ignore the C4 trigger man.
8) Get a sample from the water fountain on your left. Turn the corner to the
left and shoot the guy, then continue forward and turn right
9) Hug the left side of the mall here to avoid the C4 blast, then kill the
trigger man.
10) Run past the trigger man and head up the stairs. Shoot the glass and kill
the 2 guys behind the fountain.
11) Go inside the building behind the fountain - one enemy comes from the far
left side door, then another from the right side. Take both enemies out to
rescue these 2 officers.
12) Run back outside and collect sample from the water fountain. Facing the
fountain, turn left and go into the door. Decontaminate, enter, and roll
right to stun jack the CHA officer.
13) Get the tissue sample from the body on the table and leave this place again
(decontaminate and go back outside to the fountain).
> Objective Complete: Perform field autopsy
14) Head for the opposite end of this area (would have been right facing the
fountain) and roll into the pipe.
15) Crawl through the pipe, pop out, then head forward to the end here and
crawl through the pipe on your left to the next area.
16) Head to the end of this room (right, then left, then left), and test the
scanner. It doesn't have power!
17) Run back and make a right turn into the open area. Flip on the power
generator.
18) Go back to scan the sample. You now have 1 minute to protect baddies from
shooting up the power generator. They mostly come from the roof to the left
of the generator.
(*) If you want, you can leave when there is 10 seconds left on your
countdown. The guys will shoot it, but not destroy it in time - you'll
get objective and shave some time off par.
> Objective Complete: Scan tissue sample
19) Head left back towards scanner, but roll in the nearby tube on the wall
instead. In the new area, there's another officer. Shoot everyone that shows
up until he is saved, then make your way to the opposite end of this area.
20) Roll through the pipe on your right here, and when you exit you will have
to shoot 2 people to save another officer. Near where you came out is a fire
hydrant - get a sample.
(*) You can actually just shoot the car ahead of you from inside the pipe, and
it will blow up and kill all of the people in the officer's way.
> Objective Complete: Protect CHA officers
21) Back by where you came out, go down some stairs and hop up on the ledge on
your right. Roll down into the underground.
22) In this hallway, crawl in the vent on your right, turn left and exit it to
your right. Pop the 2 guys you can see that aren't looking - the 3rd guy runs
away. Shoot him if you want...
23) Grab a sample from the fountain and head down the nearby stairs through 2
levels of the underground.
> Objective Complete: Collect 5 water samples
24) At the bottom of the stairs turn left and before you get near the large
"booth", go in the room on your left (will have a grey-ish tone to the wall).
You should soon see a stairway on your right (covered in darkness -turn on your
flashlight!). Take it up.
25) At the end of the stairway, rifle the guy across the way. Jump up on the
pipes and shimmy across. The people below are lousy aims. Don't worry about all
their fire.
26) Drop down when you get across, and near the guy you just popped is a power
switch on the left (inside a gated area) - flip it. Now the voltage of the
tracks won't make you resemble crispy fried chicken.
27) Enter the nearby area and follow the stairs down. Drop down and then hop
over to the first set of tracks. Head left into the loooong dark tunnel. Turn
on your NVG and just keep running!
28) In the new area, head up the stairs on either side. Pop the nearby guy at
the top, then continue up the stairs. You'll need to keep your NVG on.
29) Hug the left side of this area. Go just slightly past the "ticket gate".
Proust is behind the "vendor stand" on the left - snipe him!
> Objective Complete: Eliminate Proust
You'll hear about 10 seconds of radio chatter for a while, hopefully it won't
cost you par time. My first time getting par for this stage, I had the par time
right on the dot because of this - 1 more second and I would have lost it.
Expert Strategy
---------------
Learn which enemies NEED to be shot to rescue the officers. The fewer people
you can shoot, the faster you can get through this level, even including the
CHA officers.
Team Strategies
----------------
This can be done with as few as 2 players, so par should be simple.
There are no team objectives for this mission.
Two players
~~~~~~~~~~~
At the start, both players do the team interaction by the van.
Player A:
Gets the C4 by shooting out the nearby window on top of the van. Head over to
the bank and get the laptop when player B turns off the water main. Leave the
bank and head right, then go to the right corner of this area (go past the
bank). Turn right down the stairs and plant the C4 on the gate. Go through
here and jump in the vent on the wall. Climb out, and immediately try to lock
in on Proust and headshot him before he sees anything. Backtrack to the first
area and assist Player B.
Player B:
Drop down off the van and protect the officer. Turn off the water main.
Go up the nearby ladder and get the bio-data gear. Head through the level and
get all the samples, and protect all the officers. By the time you get to the
scanning station, you should be able to meet up with Player A - he can defend
the power generator while you get the last few samples.
Three Players
~~~~~~~~~~~~~~
Similar to the strategy for 2 players.
Player A: Get the C4, head for Proust. Help out with whatever you can after,
by protecting officers or the generator.
Player B: Help Player C with getting the laptop by turning off the water main,
then get the bio-data gear and start getting samples only
Player C: Get the laptop and then run around protecting all the officers. Meet
up with Player B to protect the power generator while he keeps on getting the
last 2 water samples.
Four Players
~~~~~~~~~~~~~
Player A: Get the C4 after getting a boost, then get Proust.
Players B/C: Work to get laptop, then protect the officers as well as the power
generator.
Player D: Help Player A with C4, get the gear and get all the samples.
Ignore anything else.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[III]
Carthage, Michigan: Warehouse District
---------------------------------------
Solo Par Time: 8:00
My First Par Time: 6:00
Recommended Weapons: best gun, best back weapon, best auxiliary weapon,
DormaGen gas grenades, best melee weapon
NOTES: This mission can be done by 1 person in less than the time it takes to
get the team par (the record is at about 3:30) . So you should have no problems
(although, unless you're really comfortable with the stage, it might be tough
to get that low of a par).
The strategy I present here is a modified version of the strategy for getting
such a par time, to get you around to each area of the level...and hopefully
work best with what you have at this point.
Thanks to my brother and Von for helping me to find the fastest way through the
stinkin' stage. When I first got par, I was just playing from my memory of all
of my game sessions online (where you split up objectives from the start!). So
I knew there was a faster way, but hadn't tried to find it yet or get
comfortable with the other areas of the stage.
Objectives:
> Stop 3 ALA from contaminating water
> Collect 3 viral containers from the ALA
> Eliminate all 4 ALA death squad assassins
> Eliminate unidentified female ALA
> Assist Imani by distracting Fournier
> Eliminate Fournier
> Provide Imani covering fire
> Protect CHA officer
> Parameter: No collateral damage
> Hidden objective: Obtain Mujari's recorder
1) Run out the starting area, turn right and make your first left in the door
(there are flashing red lights at the entrance coming from the tracks inside).
2) Go down the 2 sets of stairs in here. At the bottom, go right, then
immediately go left. You'll come to a room with metal grated flooring and
some stairs leading up.
3) Go up the stairs ahead, turn left and unload fire at the bottom guy (point
blank).
4) The guy up top, with the viral container, will run to the edge to shoot at
you. Pop him a good headshot (use a rifle, please!). His body SHOULD fall off
the platform, forward.
(*) If he didn't fall forward, you will need to come back here later to
get the viral container, and may lose par.
5) Grab the container and head for the ladder in the nearby corner on the left.
Go up the ladder, then head out of here and make a right.
6) The next guy with a viral container will show up immediately - pop him off
and grab your prize.
7) Follow this tunnel to the end, then turn right. Hop up and follow this
tunnel
down.
(i) If you didn't get the viral container from the first guy because he
didn't fall down, there is an open doorway on the left.
(ii) If you enter here, you'll go down some stairs and see some guys
talking. Pop them, run forward and go up the stairs in the back of the room.
(iii) Head off to your left and in the corner of this area is an
entrance to a room with a lot of terminals and switches. Walk up to the right
side and press the button that closes the sewer doors.
(iv) Now you won't get infinite respawns in the first room. To get there
quick, exit here and go left (you're back in the tunnel you used to take out
the last terrorist). A short ways down is an open tunnel on the right - the
room inside should look familar - just climb down, find the grated platforms
on the left, climb up and look for a shimmy bar to go across.
8) Near the end of this tunnel is the last terrorist - kill him frand take his
container.
> Objective Complete: Stop 3 ALA from contaminating water
> Objective Complete: Collect 3 viral containers from the ALA
9) Where the last guy's corpse is, there is a large room on the right. The
doorway is covered in metal. Turn right in here and go through the doorway
by the exit sign and then up the stairs.
10) In this new room at the top of the stairs, turn right and enter the small
alcove. Climb up the ladder here and you're out near the basketball court.
11) The ALA Death Squad will come from your left. Start tossing gas grenades in
front of yourself at the grating in the floor ahead and at the left wall.
(*) If you're brave, you can also ROLL around and stun jack them.
(*) If you have trouble with timing the grenades, just start unloading with
your best weapon.
(*) If you miss them or die, |
