Syphon Filter: The Omega Strain Walkthrough :
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Walkthrough - FAQ/WalkthroughSYPHON FILTER: THE OMEGA STRAIN Walkthrough / FAQ Version 1.0.7 written by ~* aStROcReEp 2000 *~ aka (FWG)aStROcReEp last updated: 8/4/05 copyright 2005 Jason Leonard This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ******************************************************************************* VERSION INFO ******************************************************************************* 1.0 (6/2/05) ----- Initial release, ready for public 1.0.1 (6/3/05) ----- Added copyright and disclaimer, rewrote and rechecked credits/thanks. 1.0.2 (6/4/05) ----- Clarified some directions for the early part of Myanmar, and also for finding Than Muang's site. Clarified some directions for Tokyo related to the stairs, and getting to the rooftop. Also added a tip on the "stealth" aspect of the virus lab. 1.0.3 (6/5/05) ----- Filled in the blank directions (>) for Carthage 2 on which turns to take to get to the first viral container. Also fixed numbering for Carthage 2, and wrote out a more efficient strategy for single player. The one I had written before was from my memory of the mission/objectives playing multiplayer, so it wasn't the quickest path (although still produced a par time). Updated Carthage 1 one to at least make mention of stun-jacking the CHA officers. I knew you could do it, but just thought it was kinda cheesy. It does save a good deal of time though if you're going for "speed par". 1.0.4 (6/6/05) ----- Clarified a few things in Italy and added some "Notes". Worked on alot of Kyrgyzstan and revised the numbering, combining some of the descriptions in the process. Also added "Notes" for this stage. Went into detail on why the neck snap is handy in Taherir Palace. Since it does relate to how you can blow stealth, I figured it might be important. Made sure the grenades I was referring to throughout the FAQ were not "frog" grenades :) Seems like Word somehow got this one past me on the spellcheck. And of course, I cleaned up some of my copy/paste errors, where I had the whole walkthrough repeated in the middle of the weapons descriptions? 1.0.5 (6/7/05) ------ Revised outline to add more detail, fix some text and implement an easy-find. Added a few spots for the "jump trick" in Carthage 1. (Thanks Bradman911) Added a spot for the "jump trick" in Yemen 1, and a "bug" in Ukraine. Added game tips for 0 deaths. I'm pretty confident with my strategies and information now. Most releases should literally be to add multiplayer strategies or bugs/extras. 1.0.6 (6/14/05) ------ Clarified parts of the walkthrough for Montenegro, Carthage 2, Kyrgystan, Minsk, and possibly others. Also corrected some spelling of proper names. Wrote up some comments on enemy AI in the Game Tips, and added a few extra comments regarding stealth. New strategy for Yemen 1 based on tips from my brother and pumkinbrb@aol.com. Shaves alot of time off getting the VIP! The values for ammo in the weapons section are the maxes based on my character WITH all the extra ammo. Sorry :( Can anyone who hasn't gotten all of the solo par times but has gotten everything else, help me get the numbers for the agency weapons, before getting the increased ammo? Finally added team strategies. Kept forgetting there were only 9 missions to add them for, and even at that, the general idea is that I didn't need to go into grossly boring detail. Nor did I really need to post extreme par strat- egies. Just something that works :) Other than bugs/extras, this should be practically final. (I keep learning new bugs to this game all the time - it's loaded with them!!!) Sorry everyone! 1.0.7 (8/4/05) ----- Clarified some things about the jump glitch, added a few more "neat places" for people to try and get to with it. Added some new bugs/extras, including the infamous "Magic Box" and "Free Beer". Clarified a few walkthroughs, including every player's favorite level Chechnya! Added in some "Expert" strategies for most levels that can help players to get a faster par time and even dodge what are difficult things to the average player. Most of these tips came from conversations with my friend "Ares God of War", some came from my brother, some I thought of. Added "objectives" for each stage, and clarified when certain objectives were complete. This helps for tracking your progress better. Completed the guns list by separating max capacity before and after earning the ammo increase for getting solo par on all stages. Sticking with Biblical significance, consider this the final, "complete" version of this FAQ. I know I still have things I could add or change, but none of them very important and the game is almost dead at about this point. ******************************************************************************* OUTLINE ******************************************************************************* To find stuff fast, just do a search on the everything inside (and including) the []'s. [A] INTRO [B] ABOUT ME [C] ABOUT THE GAME [D] ABOUT THIS FAQ [E] WALKTHROUGH [I] IPCA European Command: Training Center [II] Carthage, Michigan: Quarantine Zone [III] Carthage, Michigan: Warehouse District [IV] Carthage, Michigan: Carthage Mall [V] Pescara, Italy: St. Cetteo Square (BONUS MISSION) [VI] Mazyr, Belarus: Krivorozhstal Mill [VII] Mazyr, Belarus: Belaya Vezha [VIII] Tash, Kumyr, Kyrgystan: Saydahmat's Village (BONUS MISSION) [IX] Sana'a, Yemen: Arms Bazaar [X] Sana'a, Yemen: Taherir Palace [XI] Minsk, Belarus: International University [XII] Samaschki, Chechnya: Ivankov's Home (BONUS MISSION) [XIII] North Atlantic: Lorelei Salvage Rig [XIV] Tokyo, Japan: Murakawa Tower [XV] Taguang, Myanmar: Irawaddy Basin [XVI] Zurich, Switzerland: Niculescu Funds Tower [XVII] Budva, Montenegro: Niculescu's Villa Estate (BONUS MISSION) [XVIII] Kiev, Ukraine: Chechen Terrorist Base [F] GAME TIPS [F1] Combat [F2] Enemy AI [F3] Stealth [F4] Zero Deaths [G] WEAPONS [G1] Overview [G2] Categories [G3] Combat Skills [G4] Weapon List [G4A] Back [G4B] Sidearms [G4C] Auxiliary [G4D] Grenades [G4E] Melee [G4F] Stage Specific [H] REWARDS [H1] Ranks [H2] Ratings [H3] Special Ratings [H4] Commendations [H5] Medals [H6] Cure Omega Strain [I2] BUGS / EXTRAS [J] CREDITS / THANKS [K] CONTACT ******************************************************************************* [A] INTRO ******************************************************************************* This FAQ is best viewed in a Maximized window, in a Windows OS, in Notepad. Try to keep the width of the window to where it's at least showing all of the *'s. I originally wrote this in a Linux text editor but I then formatted it in a document program and decided to make it Windows friendly instead. This is my first FAQ. I decided to write it once I was having trouble with some of the solo missions and their par times. I found a mixed amount of useful information from other various FAQs, and thought I'd combine it with my Syphon Filter expertise, to try to help other people with the solo missions. With any luck, instead of spending many hours for some of the stealth/solo mission par times, maybe I can help people only need a few hours. A lot of the game, unfortunately, does still require a bit of "learning the level" for yourself before you can get too much done. So don't expect to get all the information you need from this FAQ. Just like I ask people when I play online - "how well do you know this mission" - you should ask yourself the same thing before playing it. If you've only ever played online and only know certain parts - it helps tremendously to go through the missions by yourself and learn the whole thing. It will make you a more effective and helpful player online. In general, my advice is to play missions offline before trying them online. All of the missions get much harder online - the more players, the tougher the enemies. Every little bit of weaponry and gadgetry, along with solid knowledge of the key areas in the mission - will help you fly through things. ******************************************************************************* [B] ABOUT ME ******************************************************************************* I'm a Syphon Filter junkie. I've played/beaten every Syphon Filter game except the one for PSP - I'm not sure it's even been released yet and I don't even have a PSP! :( I used to do a lot of stuff with hacking Nintendo ROM graphics or helping with emulation news in general. That was a LONG time ago. I also do not cheat on games, and don't even have an AR Max (only an AR2), so I can't cheat on this game. I believe there is no substitute for raw and proven skill. When I'm not playing Syphon Filter, I usually play all sorts of RPG games. I am esp. addicted to DnD, but also enjoy certain Japanese RPGs, Diablo-style games and anything similar. I also enjoy certain styles of stealth games (Thief series, Manhunt), but play them the least because I'm getting too old to have the patience for stealth games anymore. Back in my days, I learned everything I needed to know about stealth games playing the legendary Thief 1 Gold. ******************************************************************************* [C] ABOUT THE GAME ******************************************************************************* The last (?)(Omega) Syphon Filter game. And a damn good one. Like many other games from SCEA/Sony Bend, one of the better games available to play of it's style. Basically, all the characters from the previous games are in the top ranks of the IPCA, of which Gabe Logan is now Commander. Anyway, each character helps you through your missions. You even get to play as them for bonus missions. This game blends occasional stealth missions with heavy paced army-style combat missions. It has "checkpoints" during each mission, which is basically a place for you to spawn from when you die. The game is "mission-based", so you have to complete a mission before saving the game ("completing" a mission includes the act of aborting it). Saving the game, however, just saves your character, your stats, and your unlocked items. If you are being troubled in the middle of play, just pause the game. If you're having difficulty beating a stage, just keep spawning and playing until you learn the level. It can take MANY times of playing through a level to get it down just right, and you probably won't get all objectives your first few times though. Syphon Filter has a wide range of weapons to use, bigger than even the previous games. Of course, a lot of the weapons are a joke, but still interesting/nostalgic. In how many games can you use an AK, a Tec-9, nerve gas, any model M16, grenade launchers, even a gun based on paintball but that shoots balls which ignite on contact with air. This game is about the same size as the other Syphon Filter games, on the surface. It has about the same number of missions. However, because of the ranking system and getting ALL objectives or par times - this game can take a significantly longer amount of time to *master* than any of the previous games. If you played through and treated it like the old games, you probably wouldn't get to do any of the bonus missions, and would miss out on a lot of good weapons and helpful rewards. Initially, you can't customize your character very much, but as you can complete objectives, move up rank, finish missions, etc. - you'll be able to choose more things to customize your character. I can easily turn my character into someone that actually looks a lot like me (including the glasses!) Controls for this game are the same as every other Syphon Filter game. Check the manual or other FAQs for details. Bonus Missions can only be unlocked by getting solo par time on EVERY mission that leads up to that bonus mission. For instance, Italy is only unlocked when you get solo par time on the Carthage missions, Kyrgystan is only unlocked after you get solo par time on the Belarus missions, etc... Every other mission that is locked will be unlocked once you complete the other missions that lead up to it. If you're looking at the "mission wheel", the dots on the outside are the missions which are single player only. You'll only see 1 soldier in the icon when you highlight the mission. The missions in the center of the wheel are the multiplayer missions. You should see 2 soldiers when you highlight the mission. If you wondered why Carthage, Michigan has so many French people, it's because these levels were originally supposed to take place in Canda. However, this idea didn't fly too well just north of Michigan, so the voices/enemies remained the same but the location became Michigan. Theoretically, most missions in this game can be done all in "stealth". You may not quite get par times, but if you carefully study each mission, there is almost always a way to get through the mission without being spotted or heard. It's definitely a good thing to challenge yourself with, esp. on Ukraine (the one people like to do the most). Like anything else with stealth, it takes LOTS of patience, though, and I'm still not very successfull with it. ******************************************************************************* [D] ABOUT THIS FAQ ******************************************************************************* This is my first FAQ. I hope the formatting turns out okay once submitted. I guess I'll find out in time... This FAQ *IS NOT*: ------------------ ] A FAQ for learning every nook and cranny of every mission. It's for focusing on what counts. ] Complete in any way or form. I am always looking for people to give comments and suggestions of what I can do to clarify things or fix mistakes. ] An attempt to say that my way is the only way through these missions. In fact, in many missions (esp. stealth ones), there are numerous ways to go about things. For the most part, I'm trying to post efficient but easy to follow strategies for each stage that yield par and get you around most of the areas you need to know. This FAQ *IS* -------------- ] A FAQ for helping you find the quickest / simplest way through a mission when playing solo. Some levels, I still haven't gotten the quickest way through, but for the most part, if you're new, you should find my strategies very fast. ] An attempt at giving important details to finding your way around a stage. I understand too much information can sometimes confuse a person, but too little can also lose a person. ] An attempt to help you keep from having to hide little or NO bodies in stealth. I can only think of 3 bodies total in all the stealth missions that HAVE to be hidden. ] An attempt to help make sure your path is one of least resistance - good for 0 deaths and saving ammo. ] A combination of my experiences, my ideas, and ideas learned from existing FAQ writers SFFan, Darkmyth Master and VaporFox, as well as people I talk to online. In other words, you're getting the best advice here :) ] Mostly written from my memory, and was started after I was 3/4 of the way through the game. Some of the details of certain levels may be sketchy or missing. I apologize. That's why I ask for help and criticism. Team strategies are given as "Player A", "Player B", "Player C", and "Player D" because you can technically give the assignments to any of the 4 players. This helps adapt each assignment to the players that are most comfortable with it. If you tell Scorpion to do x and y, and Cobra to do z but he's never done Z and is new to the mission, but can do x and y... Par times are given as I earned them. Since becoming T4 and learning the game, I have been able to honestly slaughter some of the par times listed. But I want to give everyone something they can expect to aim for when they are actually at the stage of being able to get the par time. I am still debating whether or not to post my best par times, as it could gross some people out (and of course, still makes some people online laugh, who can even beat my best times) ******************************************************************************* [E] WALKTHROUGH ******************************************************************************* [I] IPCA European Command: Training Center -------------------------------------- Recommended Weapons: N/A NOTES: It's a training mission, you really need help?!? If you've never played the game, play this FIRST - it really does help! If you have played the game, you still have to do it to get certain weapons. Not much to point out here - you'll get the K-Bar. It's mostly useless, except to get knife kills and get the Combat Knife medals. Admittedly, it is neat to watch the throat-slit animation, but Manhunt had much better such scenes! Also, once you get some of the more powerful knives, it does become a more viable combat option. The early knives are just too weak to be useful... If you're good at the target range, you'll get the Scorpion. This is the machine gun all the guys in Carthage use - so it would be worth your time to try and get it. If you're having too many problems with the target range, come back when you get the AU Mod 300 R. Without the kickback, hitting everything in time should be a breeze. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [II] Carthage, Michigan: Quarantine Zone ----------------------------------- Solo Par Time: 11:00 My First Par Time: 10:00 Recommended Weapons: the best of what you have, including stun jack NOTES: There are TONS of alternate routes to take on this mission, as there are numerous vents and doorways all over the place in the subways. Walk around and find some for yourself - you can even get to Proust without having to turn off the power! Objectives: > Replace bio-data gear > Collect 5 water samples > Perform field autopsy > Scan tissue sample > Eliminate Proust > Protect CHA officers > Parameter: No collateral damage > Retrieve Broussard's laptop (Team) 1) Run to your right, rifle anyone who appears in this general area (some are near the truck) until you get objective complete on protecting the officer. 2) In the corner to your left, near the dumpster, is a puddle of water, and above the dumpster is a ladder. 3) Jump up on the dumpster and climb the ladder. Follow this platform to a door. Go in the door and shoot the lock to the door on your left. 4) QUICKLY go inside this door and grab the bio-data gear from one of the crates. (*) If you take too long, a CHA officer will come by here and start shooting at you - stun him. > Objective Complete: Replace bio-data gear 5) Back outside, fall/climb down (the fall doesn't do too much damage) and grab a sample from the water puddle. Turn around and run past EVERYONE to the other end of this area (left from where you started). Basically, you're going on the other side of the large truck. 6) Shoot the glass ahead of you and climb yourself up in to the mall. Shoot the guy that approaches you and go down the stairs. 7) Shoot the guy at the bottom of the stairs and turn left to shoot another guy.. Yet a third guy comes from the right a ways up. Take him out and go right where he came from. (*) Ignore the C4 trigger man. 8) Get a sample from the water fountain on your left. Turn the corner to the left and shoot the guy, then continue forward and turn right 9) Hug the left side of the mall here to avoid the C4 blast, then kill the trigger man. 10) Run past the trigger man and head up the stairs. Shoot the glass and kill the 2 guys behind the fountain. 11) Go inside the building behind the fountain - one enemy comes from the far left side door, then another from the right side. Take both enemies out to rescue these 2 officers. 12) Run back outside and collect sample from the water fountain. Facing the fountain, turn left and go into the door. Decontaminate, enter, and roll right to stun jack the CHA officer. 13) Get the tissue sample from the body on the table and leave this place again (decontaminate and go back outside to the fountain). > Objective Complete: Perform field autopsy 14) Head for the opposite end of this area (would have been right facing the fountain) and roll into the pipe. 15) Crawl through the pipe, pop out, then head forward to the end here and crawl through the pipe on your left to the next area. 16) Head to the end of this room (right, then left, then left), and test the scanner. It doesn't have power! 17) Run back and make a right turn into the open area. Flip on the power generator. 18) Go back to scan the sample. You now have 1 minute to protect baddies from shooting up the power generator. They mostly come from the roof to the left of the generator. (*) If you want, you can leave when there is 10 seconds left on your countdown. The guys will shoot it, but not destroy it in time - you'll get objective and shave some time off par. > Objective Complete: Scan tissue sample 19) Head left back towards scanner, but roll in the nearby tube on the wall instead. In the new area, there's another officer. Shoot everyone that shows up until he is saved, then make your way to the opposite end of this area. 20) Roll through the pipe on your right here, and when you exit you will have to shoot 2 people to save another officer. Near where you came out is a fire hydrant - get a sample. (*) You can actually just shoot the car ahead of you from inside the pipe, and it will blow up and kill all of the people in the officer's way. > Objective Complete: Protect CHA officers 21) Back by where you came out, go down some stairs and hop up on the ledge on your right. Roll down into the underground. 22) In this hallway, crawl in the vent on your right, turn left and exit it to your right. Pop the 2 guys you can see that aren't looking - the 3rd guy runs away. Shoot him if you want... 23) Grab a sample from the fountain and head down the nearby stairs through 2 levels of the underground. > Objective Complete: Collect 5 water samples 24) At the bottom of the stairs turn left and before you get near the large "booth", go in the room on your left (will have a grey-ish tone to the wall). You should soon see a stairway on your right (covered in darkness -turn on your flashlight!). Take it up. 25) At the end of the stairway, rifle the guy across the way. Jump up on the pipes and shimmy across. The people below are lousy aims. Don't worry about all their fire. 26) Drop down when you get across, and near the guy you just popped is a power switch on the left (inside a gated area) - flip it. Now the voltage of the tracks won't make you resemble crispy fried chicken. 27) Enter the nearby area and follow the stairs down. Drop down and then hop over to the first set of tracks. Head left into the loooong dark tunnel. Turn on your NVG and just keep running! 28) In the new area, head up the stairs on either side. Pop the nearby guy at the top, then continue up the stairs. You'll need to keep your NVG on. 29) Hug the left side of this area. Go just slightly past the "ticket gate". Proust is behind the "vendor stand" on the left - snipe him! > Objective Complete: Eliminate Proust You'll hear about 10 seconds of radio chatter for a while, hopefully it won't cost you par time. My first time getting par for this stage, I had the par time right on the dot because of this - 1 more second and I would have lost it. Expert Strategy --------------- Learn which enemies NEED to be shot to rescue the officers. The fewer people you can shoot, the faster you can get through this level, even including the CHA officers. Team Strategies ---------------- This can be done with as few as 2 players, so par should be simple. There are no team objectives for this mission. Two players ~~~~~~~~~~~ At the start, both players do the team interaction by the van. Player A: Gets the C4 by shooting out the nearby window on top of the van. Head over to the bank and get the laptop when player B turns off the water main. Leave the bank and head right, then go to the right corner of this area (go past the bank). Turn right down the stairs and plant the C4 on the gate. Go through here and jump in the vent on the wall. Climb out, and immediately try to lock in on Proust and headshot him before he sees anything. Backtrack to the first area and assist Player B. Player B: Drop down off the van and protect the officer. Turn off the water main. Go up the nearby ladder and get the bio-data gear. Head through the level and get all the samples, and protect all the officers. By the time you get to the scanning station, you should be able to meet up with Player A - he can defend the power generator while you get the last few samples. Three Players ~~~~~~~~~~~~~~ Similar to the strategy for 2 players. Player A: Get the C4, head for Proust. Help out with whatever you can after, by protecting officers or the generator. Player B: Help Player C with getting the laptop by turning off the water main, then get the bio-data gear and start getting samples only Player C: Get the laptop and then run around protecting all the officers. Meet up with Player B to protect the power generator while he keeps on getting the last 2 water samples. Four Players ~~~~~~~~~~~~~ Player A: Get the C4 after getting a boost, then get Proust. Players B/C: Work to get laptop, then protect the officers as well as the power generator. Player D: Help Player A with C4, get the gear and get all the samples. Ignore anything else. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [III] Carthage, Michigan: Warehouse District --------------------------------------- Solo Par Time: 8:00 My First Par Time: 6:00 Recommended Weapons: best gun, best back weapon, best auxiliary weapon, DormaGen gas grenades, best melee weapon NOTES: This mission can be done by 1 person in less than the time it takes to get the team par (the record is at about 3:30) . So you should have no problems (although, unless you're really comfortable with the stage, it might be tough to get that low of a par). The strategy I present here is a modified version of the strategy for getting such a par time, to get you around to each area of the level...and hopefully work best with what you have at this point. Thanks to my brother and Von for helping me to find the fastest way through the stinkin' stage. When I first got par, I was just playing from my memory of all of my game sessions online (where you split up objectives from the start!). So I knew there was a faster way, but hadn't tried to find it yet or get comfortable with the other areas of the stage. Objectives: > Stop 3 ALA from contaminating water > Collect 3 viral containers from the ALA > Eliminate all 4 ALA death squad assassins > Eliminate unidentified female ALA > Assist Imani by distracting Fournier > Eliminate Fournier > Provide Imani covering fire > Protect CHA officer > Parameter: No collateral damage > Hidden objective: Obtain Mujari's recorder 1) Run out the starting area, turn right and make your first left in the door (there are flashing red lights at the entrance coming from the tracks inside). 2) Go down the 2 sets of stairs in here. At the bottom, go right, then immediately go left. You'll come to a room with metal grated flooring and some stairs leading up. 3) Go up the stairs ahead, turn left and unload fire at the bottom guy (point blank). 4) The guy up top, with the viral container, will run to the edge to shoot at you. Pop him a good headshot (use a rifle, please!). His body SHOULD fall off the platform, forward. (*) If he didn't fall forward, you will need to come back here later to get the viral container, and may lose par. 5) Grab the container and head for the ladder in the nearby corner on the left. Go up the ladder, then head out of here and make a right. 6) The next guy with a viral container will show up immediately - pop him off and grab your prize. 7) Follow this tunnel to the end, then turn right. Hop up and follow this tunnel down. (i) If you didn't get the viral container from the first guy because he didn't fall down, there is an open doorway on the left. (ii) If you enter here, you'll go down some stairs and see some guys talking. Pop them, run forward and go up the stairs in the back of the room. (iii) Head off to your left and in the corner of this area is an entrance to a room with a lot of terminals and switches. Walk up to the right side and press the button that closes the sewer doors. (iv) Now you won't get infinite respawns in the first room. To get there quick, exit here and go left (you're back in the tunnel you used to take out the last terrorist). A short ways down is an open tunnel on the right - the room inside should look familar - just climb down, find the grated platforms on the left, climb up and look for a shimmy bar to go across. 8) Near the end of this tunnel is the last terrorist - kill him frand take his container. > Objective Complete: Stop 3 ALA from contaminating water > Objective Complete: Collect 3 viral containers from the ALA 9) Where the last guy's corpse is, there is a large room on the right. The doorway is covered in metal. Turn right in here and go through the doorway by the exit sign and then up the stairs. 10) In this new room at the top of the stairs, turn right and enter the small alcove. Climb up the ladder here and you're out near the basketball court. 11) The ALA Death Squad will come from your left. Start tossing gas grenades in front of yourself at the grating in the floor ahead and at the left wall. (*) If you're brave, you can also ROLL around and stun jack them. (*) If you have trouble with timing the grenades, just start unloading with your best weapon. (*) If you miss them or die, they will head through the b-ball court and into a building on the other side, and eventually split up and make their way near a ladder that leads back down into the sewers. > Objective Complete: Eliminate all 4 ALA death squad assassins 12) Do a 180 and head for the building at the back end of this area, behind the b-ball court. As soon as the ALA is dead, the "unidentified female agent" is triggered. She appears inside this building. Punish her for even bothering to waste her time with you. (*) If you're really crafty, you can toss a gas grenade at the opposite side of this building, where she exits, and run ahead - she'll choke. > Objective Complete: Eliminate unidentified female ALA 13) On the other side of the b-ball court (or the opposite side of the building you're at to take out the female ALA) is another building. Run to it and make your way inside. (it's straight across from where you can exit from the fencing) 14) Go up the stairs, then left, and left again. Go down this set of stairs and you should pass by a room on the left with some soda machines. Go past them and make your first right. 15) Follow this hallway to the open door at the end on your right. Exit through this door and you're in an alley. Turn left and then turn left at the corner. 16) At the end of the street, across from a truck, you should be able to see a theater and it's marquis. On top near the marquis, is the Fournier. Pop him a headshot (or gas grenade) and head towards the theater. > Objective Complete: Assist Imani by distracting Fournier > Objective Complete: Eliminate Fournier 17) As you get close to the theater, make a left into the nearby alley and you have to enter the theater from the back after making a right. 18) Pop off the guys inside the theater and head upstairs. Pop open the door and rush to the edge of the balcony. 19) QUICKLY shoot/kill the guy on your right, then the one on your left. They are trying to kill Mr. Peace himself, Lawrence Mujari - you need to save him! > Objective Complete: Protect CHA officer 20) Go back downstairs - you'll now be able to go into the lower part of this room (near where you entered the theater). 21) In the back of the bottom room, near the performance platform, is Mujari's tape recorder - grab it! > Hidden Objective Complete: Obtain Mujari's recorder 22) Back outside, go left twice to get near the theater. Head back to where you were in that alley when you took out Fournier. (*) You'll pass by a warehouse with a raised platform and may even see a guy trying to get in some cheap shots. 23) Make a right to put yourself by where you exited the building, then make a left turn down the alleyway across the street. 24) Follow the alley to the back of the "warehouse" and pop the guy up top. Voila! The ladder drops. (*) The game designers must have loved that "mouse trap" game. (*) Okay, so the ladder usually drops regardless, but I have seen it drop as soon as I killed the guy. It's all in your timing :) 25) Go up the ladder, in the room, and pop off everyone you see. (*) Usually, they're all bunched in one corner, if you're good with your aim you can get a gas grenade to get most of them. > Objective Complete: Provide Imani covering fire Congratulations! Expert Strategy --------------- With gas grenades, you don’t even have to go into the warehouse. Just pepper the side of the warehouse with gas, which goes through the walls. You’ll still have to shoot the guy on top of the platform with the falling ladder Team Strategies ---------------- This stage can be done in team time by 1 player, so insult yourself if you have too much trouble getting par time. There are no team objectives for this mission. Two Players ~~~~~~~~~~~ Player A: get all the terrorists and vial containers. Head outside and rescue Mujari and get his recorder. Player B: Leave the sewers, take out the ALA, take out the unidentified female agent, take out Fournier, and clear the warehouse room that Imani heads for. Three Players ~~~~~~~~~~~~~ Player A: get all the terrorists and vial containers. Player B: Leave the sewers, take out the ALA, then take out the unidentified female agent. Head for the warehouse to protect Imani. Player C: Leave the sewers, rescue Mujari and get the recorder, then take out Fournier. Head for the warehouse to protect Imani. Four Players ~~~~~~~~~~~~ Same as 3 player strategy, just have Player D wait to get Fournier and then go for the warehouse (should be the first one there). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [IV] Carthage, Michigan: Carthage Mall ---------------------------------- Solo Par Time: 5:00 My First Par Time: 4:51 Recommended Weapons - you really only need a decent rifle for taking out the the sniper. NOTES: Yay, an easy stage! The mall is smoky enough, use it to your advantage. Smoke grenades may help some though if you get enemies spawning when you are opening the doors. Objectives: > Lock down mall entrances > Disarm both viral explosives > Complete DPE order on Masson > Parameter: No collateral damage > Rescue injured SWAT officers (Team) 1) Hug the right side of the mall - you'll soon see an door off to your right. Lock it down. 2) Do a 180 (make note of the escalator ahead). Run straight, going past the escalator. Again, make note of the short stairs on your right leading to a "depressed" area. 3) Run along the left wall now. Make note of the other "depressed" area you see. Also make note of the 2nd escalator. You'll see another door, lock it. 4) Do a 180 and head straight, but don't go up the escalator. Instead, go just a bit past it, and then go right. You're headed for the 2 "depressed" areas with the stairs you passed earlier (it's accessible from all sides). 5) You'll see the viral bomb down here, but don't disarm it yet. Use your auto-aim to try and find a guy on the floor above throwing grenades. Pop him fast if you find him! He'll make it tough for you to get par/0 deaths. (*) This guy can sometimes be a nuisance to reach because you may your auto-aim will probably be focusing on guys downstairs, and this guy also likes to hide. 6) Now you can disarm the viral container. Facing it, turn left and keep headed straight (sidetracking by all the debris if you set the bomb off). 7) Go all the way to the next "depression" we passed earlier with the 2nd viral bomb - disarm it as fast as you can. > Objective Complete: Disarm both viral explosives 8) Facing the bomb, turn left and head straight for the escalator/stairs. You'll have to head to the left side to go up, hugging the left wall. 9) Eventually, you'll come by the next door on your left (near a couple of water fountains). Lock it down! 10) Leave here and go back towards the stairs/escalator you took to get here. When you pass them (on your left), keep heading straight and hugging the wall. (*) As you circle around, keep note of this area and the landmarks like the trashcan. We're returning here shortly. 11) Keep hugging the wall - eventually you'll come to the next door that you have to lock down. It is in the alcove on the right, by some phones. Lock it. > Objective Complete: Lock down mall entrances 12) Again, go back the way you came, near where I noted earlier (as you pass by the traschans). Masson will make his way out onto the THIRD floor of the mall (which you can't access) and will keep passing by the walkway near here. 13) Auto-aim to reach Masson (you'll have to wait for him to shut up first). (*) You'll know it's him when your character locks on to someone up above you. (*) He usually comes from the left side and runs back and forth. 14) Zoom in and snipe Masson. Voila! > Objective Complete: Complete DPE order on Masson That's all there is to this one! Too bad you don't get to go shopping afterwards (although it is a fairly small mall if you ask me!) Expert Strategy --------------- The last door you lock down will determine where Masson appears. This is esp. handy when playing multiplayer and trying to get through tihings quickly, or when someone fails to lock down a door and another player has to cover for him. Masson will also go down with gas, so don't feel like you're stuck sniping him. Sniping him can sometimes be tough with the glass protection on the walkways. Team Strategies ---------------- Once again, this can easily be done by 2 players. The team objective for this mission is rescuing the 2 SWAT officers. It helps to know just where they are: 1) On the first floor, on the far back side of the mall. Hug the right wall, and you will eventually pass a "safe zone". Just past here, on the platform at the back, is the officer screaming for help. 2) In the back of the mall, go up the stairs/escalator (near one of the doors) and turn right. Head down this path for a bit to find the guy. If the frenchies have blown up the 2nd floor and spread the debris everywhere, you can just turn to your right and drop down from your location. Two Players ~~~~~~~~~~~ Player A: Get the door near the beginning on the right side, then the 2 SWAT officers (it CAN be done in time by 1 person). Go back upstairs and wait for Masson. Snipe him asap (gas works if you have it) Player B: Get the viral bombs down on the first floor, the door in the back of the mall, and the 2 doors upstairs on floor 2. Three Players ~~~~~~~~~~~~~ Player A: Gets the SWAT officers. Yes it can be done in time, start with the one that is upstairs. Player B: Gets all the doors. Player C: Gets the viral bombs and waits for Masson. Four Players ~~~~~~~~~~~~ Player A: Get downstairs SWAT officer Player B: Get upstairs SWAT officer. Player C: Get downstairs doors/viral bombs. Player D: Get upstairs doors and wait for Masson. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [V] Pescara, Italy: St. Cetteo Square --------------------------------- Solo Par Time: 7:00 My First Par Time: 6:24 Recommended Weapons: N/A NOTES: You're playing as Stone now. You only have 1 rifle, 1 bullet for it, and the neck snap ability. It's all you really need, though, and this is a short and easy mission. The first part of this stage can be done in about 3 minutes, that's why my strategy for taking out the last guy near the stairs is a patient one. You have nothing else to do to kill time while waiting for the bell! Objectives > Set decoy explosives > Assassinate Dimitri by the bell tower at 3:00 PM > Move to extraction point > Parameter: Maintain stealth 1) Run towards the tunnel - stop when you get by the entrance and sneak/roll. 2) Near the end, 2 guys will be talking. One guy says something about 3:00 - that's the cue that he's leaving. 3) Snap the neck of the guy just standing there. Pick up the body and carry it across the street by the barrels. On the opposite side of the barrels you should see an open area and a ladder - drop the body and slide down the ladder. 4) Jump up the crate, into the sewer, and turn left at the end. Once you're out of the sewer, immediately head for the low wall on the right. 5) Jump up the wall, then climb (NOT FALL) down the other side (X button to climb down). Snap the dude's neck here and jump up/over the stairs. 6) You'll see another guy ahead but don't go for him yet - you'll throw off the timing of the patrol near the C4 area. Instead, head left, and when you get a bogey on your radar slow down and go into "roll mode". 7) There's an opening on your right - roll in there. The guy that was on your radar should be making a turn around the corner ahead - keep rolling! 8) When you catch up to him, sneak walk behind him until he stops - then snap his neck. Leave the body! 9) Head back to the street you were on, but before getting on it, run right against the nearby wall and plant the decoy C4. (use your radar if you somehow get lost) > Objective Complete: Set decoy explosives 10) Back in the street, run left to go back towards the stairs you were at earlier. 11) Hug the left side of the street now and go past the stairs. Sneak walk behind the guy you saw earlier - snap/crackle/pop his ass. 12) Hug the right side of the street this time. Just past a red door is an opening in the wall (gray) - head for it and hide. Another gringo patrols this street - look for him on radar. 13) When this guy passes the opening you're hidden in, sneak (quickly) left and get behind him and snap his neck when he stops. Leave the body. 14) Continue down the street. You should see a large staircase in front of you, and one to your right. 15) There is a guard on the right staircase. When he's not facing your direction, head to the left of the staircase and crouch behind it. 16) This guy's patrol will eventually put him back near the bottom of the stairs. When he gets there, roll/sneak behind him as soon as he turns around and heads off again. 17) Follow him by rolling until he stops and - snap! 18) Rush back down the stairs, head to the far wall (right) and go up the other set of stairs you saw. 19) Up here, hide by the farthest opening/"window" (it's the 2nd one you'll see). 20) Bring out the rifle, go to manual aim, and then zoom in on the floor by the church. 21) At around 1:00 remaining, you should see a guy exit the church. This is the target. Keep your aim steady (manual zoom), and wait. You can't take him out until the bells toll. 22) When the full 5:00 are up, and the bells start ringing - pop off the shot at the 3rd bell. > Objective Complete: Assassinate Dimitri by the bell tower at 3:00 PM 23) Book your ass back to the beginning of the level the way you came. (*) Summary: Go back down the street, up the short stairs on the left and hop back down. Go left to the sewer entrance, and follow the sewers out to the barrels. From here, climb up and run across the street. Keep heading forward, all the way back to the beginning of the stage. > Objective Complete: Move to extraction point If you took out the people I told you to, nobody should spot you. Expert Strategy --------------- None Team Strategies ---------------- N/A +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [VI] Mazyr, Belarus: Krivorozhstal Mill ---------------------------------- Solo Par Time: 18:00 My First Par Time: 15:42 Recommended Weapons: Jericos, C8, best Uzi, best grenades, best taser NOTES: From initiating the elevator to go down, until the worker(s) actually make it to the safe point, is approx. 40 seconds. Keep this in mind when trying to calculate who you can save for par time and when (especially playing online). Rescuing the workers is the only tough part of this level, until you learn it. Even then, you only have to rescue 3 offline, which is easy. Objectives: > Shut off overloading mill machines > Disarm stacks explosives > Escort some workers to safety > Save Dobranski > Take mill documents from safe > Eliminate CDP soldiers > Eliminate Zhidkov > Take tissue sample from cow carcass > Parameter: No collateral damage > Escort all workers to safety (Team) 1) Jump up the wall in front of you, head left and roll through the gate. Run around the right side of the train and pop off the 2 dorks. 2) Head straight for another train. Wipe out the people near the train and go in the building on your left. 3) After entering, turn right and make note of the cow carcass. DO NOT get the sample!!! (*) If you do want to get the sample, you'll increase the number of enemies for the stage. This not only makes it harder to get 0 deaths, but also makes it difficult to successfully rescue all the workers. (*) If you don't get in here on time, the cow carcass disappears... and you're screwed for that objective. If you're not sure if you will make it, look for the moving "bucket" with the lava - once it starts pouring in the slag pit, you're screwed. 4) Kill the 4 people in this room ("slag pit") then go back outside. Head right back inside, and wait a bit. 5) Four more people respawn (just this one time). Kill 'em. (*) You don't have to exit and re-enter, but it helps pass the time. 6) Rescue the worker up the stairs on your right (the lower set near the cow, not the taller set). DO NOT touch the machine. 7) Let the worker run to the elevator on his own while you head up the tall set of stairs on the left (one of the guys you popped off was up here). 8) Head to the end here and bust the doors open. You're now at the mercy of the "spawning staircase of doom". Run down it and head in the nearby door. (*) Guys respawn a lot in this staircase, and it's obviously integral to leading workers back - thus the nickname "spawning staircase of doom" 9) Pop out the people in here and shut off the machine on your right for a checkpoint. 10) Head up the long stairs (facing the machine, turn right and go forward) and down the path to end up near the stacks. 11) Run/roll to the ladder for the towers, then immediately take out the 2 soldiers on both sides (*) Alternatively, you could kill them before climbing, but they get at good angles to dodge your shots 12) Grab the C4's from both sides of the central tower, then slide down the ladder and back to the machine room. > Objective Complete: Disarm stacks explosives 13) Down the stairs is an open area to the left - follow it to the end. Open the "garage door", but ignore the worker first. 14) Run ahead and kill 2 guys coming from the tunnel on the right. Rescue the worker. 15) Follow the worker back the way you came, to the "elevator" near where you got the cow sample. (*) If you hadn't figured, this is where all the workers go to get rescued, and if you don't "follow them someone will spawn and kill them. That, and they will SOMETIMES stop if you get too far ahead of them. 16) Once he's safely in the room, you can leave (no more guys appear in this room at any further point, so he's at no risk). 17) Go back towards the 2nd machine, this time there's a left exit in the corner of the room (with an odd awning/roof). 18) Outside, you'll be at the bottom of some stairs. Run up the stairs. 19) Take out the guys if you wish, they'll try to shoot a worker. He's not worth rescuing in 1p. (don't let Mujari know I said that, he'd fire me). 20) Head to the left, go in the door and you're in another machine room. Make note of the huge open area on the left. 21) Head around, past the machine on your left and turn right. Go down here, |
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Another Syphon Filter: The Omega Strain Walkthrough :
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