Syphon Filter: The Omega Strain Walkthrough :
This walkthrough for Syphon Filter: The Omega Strain [Playstation 2] has been posted at 18 Apr 2010 by ruby and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up ruby and share this with your freinds. And most important we have 8 other walkthroughs for Syphon Filter: The Omega Strain, read them all!
|
ruby |
Walkthrough - FAQ/WalkthroughSyphon Filter: The Omega Strain Developer: SONY Bend (Formerly Eidetic) Publisher: SCEA Ctrl + F is your friend - It activates the "find" function. Type in the to jump down to a section. I. Basics 1. Controls 2. Characters 3. Weapons Overview 4. Tips on Gameplay II. Weapons 1. Back 2. Sidearm 3. Auxiliary 4. Grenade 5. Melee 6. Non-Inventory III. Levels 0. IPCA European Command: Training Center 1. Carthage, Michigan: Quarantine Zone 2. Carthage, Michigan: Warehouse District 3. Carthage, Michigan: Carthage Mall 4. Pescara, Italy: St. Cetteo Sqaure 5. Mazyr, Belarus: Krivorozhstal Mill 6. Mazyr, Belarus: Belaya Vezha 7. Tash, Kumyr, Kyrgyzstan: Saydahmat's Village 8. Sana'a, Yemen: Arms Bazaar 9. Sana'a, Yemen: Taherir Palace 10. Minsk, Belarus: International University 11. Samaschki, Chechnya: Ivankov's Home 12. North Atlantic: Lorelei Salvage Rig 13. Tokyo, Japan: Murakawa Tower 14. Taguang, Myanmar: Irawaddy Basin 15. Zurich, Switzerland: Niculescu Funds Tower 16. Budva, Montenegro: Niculescu's Villa Estate 17. Kiev, Ukraine: Chechen Terrorist Base IV. Bonus 1. Ranks 2. Ratings 3. Special Ratings 4. Commendations 5. Medals 6. Omega Strain V. Blah, blah... 1. Me, Myself, and I... and Moi 2. Cheapness 3. FYI 4. FAQ 5. Version 6. Cred *************************************************************************** I. Basics This section covers the basics of the game. Section 1 is for beginners. Section 2 is boring, so skip it. Section 3 is also boring. Section 4 is something you should take a look at. --------------------------------------------------------------------------- 1. Controls This section is for all you irresponsible people who lost your manual. And, for all you cheap people who got a used copy w/o a manual. And, for all you lazy people who didn't feel like reading the manual. Triangle - Interacts with environment (climb ladder, activate switch, etc.) Square - Attack with your weapon X - Crouch Circle - Roll (as in evade) L1 - Switch to manual aim R1 - Fixed lock-on to a target (must hold down, press again to cycle) L2 - Strafe to the left R2 - Strafe to the right Left analog - Moves character Right analog - Moves camera R3 - Reload weapon D-Pad Up - Used to talk on microphone (hold) D-Pad Right - Turn on/off D-Pad Left - Bring Up Map D-Pad Down - Option to drop current weapon. Start - Goes to menu screen (only pauses offline) Select - Switches weapon (Hold it down and press L2 or R2 to manual select) Enemies will not hear you if you move while holding down X. When holding down R1, you'll see a target around an enemy; its color will go from red to green. Note that green doesn't guarantee a hit, but a high probability of a hit. Holding down X while targeting makes it green faster. If you hold X while on a ladder, you'll slide down. Hold UP on the D-Pad to activate your microphone (online only). It'll take a second (you'll hear static and see the mic icon change color) and it only stays activate while you hold UP. Releasing UP deactivates the mic. Tapping UP brings up a communications menu (Preset commands). Hold RIGHT on the D-Pad to toggle between your flashlight and night vision goggles (if you have one). Pressing RIGHT turns either device on or off. Remember, the R3 button is on the right analog stick. --------------------------------------------------------------------------- 2. Characters Hunter, Gina Rank: Investigative Officer Duty: Pilot Comments: Youngest member of IPCA A newcomer to the team, Gina will be your pilot for Tokyo and beyond. Crusher, William Rank: Intelligence Officer Duty: Pilot Comments: Another pilot... He'll be your pilot from Belarus 2 to the North Atlantic Haddad, Alima Rank: Field Research Specialist Duty: Pilot Comments: Alima is from Kuwait. She carries a good luck charm with her, a unicorn given to her by her mother; most of her family were killed during the Gulf War. She'll be your pilot at the start. Weissenger, Elsa Rank: Intelligence Supervisor Duty: Researcher/Scientist Comments: She once tried to kill Logan, and used Lian as a guinea pig... Only in America. Anyways, she's the scientist of the team, and you'll get to read her depositions in the conspiracy files. Gray, Imani Rank: Investigative Operations Commander Duty: Boss you around for the first 4 missions. Comments: Ms. Attitude. She'll guide you from the training mission to Carthage 3. You'll see little of her afterwards. Stoneman, Gary Rank: Intelligence Operations Commander Duty: All-Around Bad-Ass Comments: The veteran of the agency; he has even saved Logan's butt. He's featured in the first bonus stage (Italy), and will be your commander during the Belarus missions. Mujari, Lawrence Rank: Assistant Chief of Operations Duty: Researcher/Scientist Comments: He'd be the white mage if this was a RPG. Another familiar face from the previous games, you'll have to save him early on in the game, and will see him in a couple of missions later on in the game. Lipan, Teresa Rank: Deputy Chief of Operations Duty: Intelligence/Communications Comments: Has more lives than a cat Apparently, after her last field run in New York with Gabe, Teresa has given up the dangerous stuff for command station duties. She'll handle most of the communications from HQ. Xing, Lian Rank: Chief of Operations Duty: Femme Fatale Comments: Really, there's nothing going on between Logan and her. A veteran of the series, Lian will be your commander for Tokyo and Myanmar, and is featured in the second bonus stage, Kyrgyzstan. Logan, Gabe Rank: Commander in Chief Duty: Gives out orders Comments: The star of the previous three games. You'll start hearing from the big chief from Switzerland and beyond. Powers, Maggie Group: British MI6 Duty: Spy stuff Comments: She talks a lot... Playing a small role in the third Syphon Filter game, Maggie makes an appearance for the Minsk stage. Gregorav, Uri Group: Russia Duty: Bosses Russians around Comments: I hated chasing this guy through the park. He's not an important player this time around... Hard to tell which side he is on, though (other than Russia's). Zohar, Ehud Ben Group: Mossad Duty: Killing and betraying people Comments: Double Eagle! He's the anti-hero in the game. Still, it's nice to see someone from the Middle East not being portrayed as a terrorist in a game. Pierce, Warren H. Group: U.S.A. Duty: President Comments: A politician Answer to the question: What if Clinton and Bush had a child? Aramov, Mara Group: --- Duty: International Assassin Comments: More lives than Teresa Good Night, Sweetheart. Niculescu, Mihai Group: Niculescu Funds Ltd. Duty: Art Collector... Comments: He's always ready The guy behind the Syphon Filter conspiracy. Mikhas, Ivankov Group: CDP Duty: Bosses CDP members Comments: Into old-school WMD He's the main bad guy at the start. Jandran, Nikolai Group: --- Duty: Evil Scientist Comments: aka Lukas Kaufmann, father of the Syphon Filter Birchim, Alex Group: U.S.A Duty: Director, WHIA Comments: Doesn't like Logan It's like every Syphon Filter game must have a corrupt government official. Broussard, Richard Group: CHA Duty: Accepting bribes and taking part in conspiracies Comments: Most annoying voice in the game Proust, Andre Group: ALA Duty: Taking bullets to the head Comments: First bosses are always easy Fournier, Jean Group: ALA Duty: Catching grenades Comments: Second bosses are also easy Masson, Soren Group: ALA Duty: Full-time terrorist, part-time sniper Comments: Third bosses are a tad hard Alexopoulos, Dimitri Group: Cosa Potenza Duty: Godfather Comments: A sitting duck You'll carry out a DPE order on him when you play as Stone. Dobranski, Tekla Group: --- Duty: Mill foreman Comments: If you don't already, you'll learn to hate this guy. He's on the CDP's payroll, but is more like a criminal. Zhidkov, Vladimir Group: CDP Duty: CDP Officer Comments: He really likes trains He's close to Ivankov and a real bad guy. It's a shame that you don't get to kill him with a head shot. Pulikovsky, Mikhail Group: CDP Duty: Torturing Stone Comments: Likes messy rooms Now, this guy, you get to take down with a head shot. Saydahmat, Askar Group: --- Duty: Yak Herder Comments: He's also a pervert An arms dealer operating out of a small village, you don't get to kill him directly when playing as Lian. Samaev, Dosbol Group: With Saydahmat Duty: Henchman Comments: Walks slowly If Saydahmat is the kingpin, Samaev is the dealer. Al Dhahiri, Zayed Group: YLA Duty: Victim of a random act of violence Comments: Likes to sit by himself There isn't much to this guy. He's just sitting around in Lian's stage waiting to be killed. Yang, Sok-Ju Group: DPRK Duty: The Bad Cop Comments: Trusts concubines With North Korea; he was sent to buy the Omega Strain from Samaev. Fadhil, Ahmed Salim Group: --- Duty: Cosmetic surgeon to terrorists Comments: Keeps good files You'll see this guy in Yemen; too bad there's no DPE order out on him. Khorsh, Wallid Abdul Group: YLA Duty: Likes to talk and issue commands Comments: Has a weak neck Al-Hassan's right hand man. Easy to kill in stealth. Jon, Thae-Bok Group: DPRK Duty: Paperboy Comments: Also has a weak neck Another North Korean agent. You'll find him wandering the streets of Yemen. Yuschenko Group: CDP Duty: Delivery boy Comments: Has car insurance He's the main guy in the CDP that goes around making deals for the Omega Strain. Al-Hassan, Fatha Group: YLA Duty: Being assassinated Comments: Mean guy, though I've never seen him Zohar will take this guy down. Matsua, Korin Group: HNT Duty: Criminal Comments: At last, a regular criminal! Head of the Yakuza's rivals. Tamura, Akio Group: Yakuza Duty: Criminal Comments: Another one! Satou, Hideki Group: Yakuza Duty: Criminal Comments: A third? Kmura, Ichiyo Group: Yakuza Duty: Criminal Comments: Number Four? Isikawa, Makoto Group: Yakuza Duty: Criminal Comments: Wait... Tanaka, Yataro Group: Yakuza Duty: Criminal Comments: How many more? Ryusaki, Iwao Group: Yakuza Duty: Criminal Comments: Make it stop! This guy carries a really big gun. Mori, Takeshi Group: Yakuza Duty: Criminal Comments: ... Eto, Hitoshi Group: Yakuza Duty: Criminal Comments: ...... Murakawa, Sanzo Group: Yakuza Duty: Criminal Comments: Tokyo isn't a safe place Head of the Yakuza. Kim, Yong-jun Group: DPRK Duty: Spy + Criminal Comments: Seatbelts didn't help He's a North Korean double agent. Leonov, Yegor Group: CDP Duty: Officer Comments: Likes helicopters Petrenko, Oleg Group: CDP Duty: Officer Comments: Likes rooftops Savin, Vladin Group: CDP Duty: Officer Comments: Likes to walk slowly Ushakov, Rodion Group: CDP Duty: Officer Comments: Likes big vehicles --------------------------------------------------------------------------- 3. Weapons Overview The games lists weapon stats such as fire rate and damage. However, it does not list stats such as range and how fast it locks on to a target when using R1 targeting. You should keep these things in mind when you're using a certain weapon. Know that not all weapon ratings are equal. While both weapon x and y may have a V rating for damage, weapon x may be more powerful than weapon y. In other words, the basic stats don't tell the whole story. So, make sure you play around with every new weapon you get. You may carry up to five weapons at a time. Even if you only use one weapon, carry another if you can match the ammo. For example, if you're using an auxiliary weapon that uses 9mm bullets and you run out, you can transfer bullets from your sidearm, provided that it also uses 9mm bullets. There is a difference between the Soviet Rifle and NATO rounds. Even though they may both be 7.62mm, they're not the same. Certain enemies have an inordinate amounts of health. For example, Masson, a "boss" character, can take multiple shots from a BFG. In general, head shots and explosives (and gases) are best against "bosses." Shotguns: Generally, they're not that great. They hold little ammo and have a very short range. You really have to get up close to enemies in order to use them effectively. Their power ratings are a bit deceptive. A lot of the basic shotguns have a II power rating, but since it fires multiple shots, you can take down a enemy with a single shot if you're close enough. Slugs have better range, but only hits a single target at a time. Shots are weaker, but have a wide range. Between the two, I favor the shotguns that use shots; after all, isn't the whole point of using a shotgun to have a weapon with a wide range? In terms of picking up ammo, you can use regular shot ammo with a weapon that uses slugs. Simply put, shots have more power, but are only effective at close range - Slugs have more range, but have less power. Assault Rifles: This is the meat of your arsenal. You're really going to have to use these weapons for par times. Generally, they have the best lock-on times. Sniper Rifles: Good for sniping, of course. While accurate and powerful, they don't come with much ammo. Launchers: Slow, but pack a punch. You only get 3 in your inventory, and they generally have limited uses. Sidearms: You should avoid using pistols early on. The ones you get early on in the game just don't cut it. However, once you get the dual wield and better pistols, they can replace the assault rifles as your main weapon. If you're accurate, you really can't top the dual Desert pistols. Auxiliary: Most auxiliary weapons are submachine guns. Until you get a good assault rifle, you'll be relying on these a lot. In general, those with a high firing rate and stability are the best ones. Grenades: They're annoying to get, but are worth your time. You'll rely on the smoke, sarin, and frag grenades later on in the game. Melee: In general, they're useless. The one weapon you'll be using a lot later on in the games (for the stealth missions) is the stun jack. So, if you're not shooting for a high rating, don't bother with the knives or non-lethal counts, as the stun jack is all you need. Neck Snap: This is the award you get for completing the 3 Carthage missions in solo par times. Breaking necks is the only no-weapon attack you can have. To use it, the enemy must be standing still, and not facing you. Just get in close range and press the attack button. Dual Wield: You earn this ability if Zohar survives the 2nd Yemen mission. There's not much reason to go back to single wield. But, if you want to, you can drop your weapon once the game starts, and only pick up one handgun. Head-Shot Lock: This is the award for obtaining the EDPEE special rating. It has a short range - Think ranges at which shotguns are effective. To use it, hold down R1 to lock-on to a target. Then, hold down L1. The targeting cursor should change to a triangle and lock-on to the head of the enemy. --------------------------------------------------------------------------- 4. Tips on Gameplay Know when to use R1 and L1 targeting. In most situations, it pays to use a combination. Target an enemy with R1, then quickly switch over to L1. This way, you don't have to rely on the R1 target to turn green, as the crosshair for L1 will be right over the enemy. This ensures a quick kill if the target is stationary or slow; although, it does leave you somewhat more vulnerable since you'll be stationary for a split second. It's best to use a rifle and R1 targeting for moving targets that strafe. A second option would be to use L1 and a weapon with a high firing rate. It's very important to note that after you fire a weapon using R1 targeting, its recoil will cause the green target cursor to go back to red. So, when using a weapon with a high firing rate, use L1 targeting. Of course, there are exceptions to this (SSP 90 being one of them). When using R1 targeting, you increase your chance of hitting the enemy if you are squatting, stationary, and facing the enemy. If you're not facing the enemy, your first shot will usually miss, but the second one is likely to connect. (by facing, I mean having your entire body towards the enemy) The high end weapons can take out most enemies with a single shot. Even early in the game, you'll only need three shots to take out most enemies. Make sure you have a good idea of how much it takes to kill an enemy, so you don't waste ammo. It's hard for you to hit a strafing enemy or ones that are rolling. The opposite is true. So, if you're being targeted, strafe and/or roll. Know the enemy AI. Most aggressive enemies will seek cover if you keep firing at them. If there are multiple enemies on the screen, they tend to move into formation, which is ideal if you have a grenade. Enemies have to reload like you do. And they usually do it in the same pattern. So, time your attacks for those reload times. If you're low on armor & health, it may payoff to kill yourself. Sometimes you just need to be at your best, or it may be faster to die and respawn, rather than run. Some enemies respawn, some enemies do not respawn, and some enemies trigger reinforcements. The last one can get you in trouble. So, in certain situations, it's best to just run past the enemies. *************************************************************************** II. Weapons The basic setup is: Name of Weapon Fire Rate: How fast it can shoot Damage: How much damage the weapon does Clip Size: How much a single clip can hold; when it reaches 0, you reload. Capacity: Maximum amount of ammo you can carry for that weapon. Ammo: The type of ammo the weapon uses Game Description: The description of the weapon in the game. Obtained: This is how you get the weapon. C8std: This is how much damage does when compared to the C8 rifle. For inventory and non-shotguns only. Overall Rating: My personal view of the weapon (***** is the max/best) Primary Rating: How the weapon is as your primary weapon Class Rating: Rating based on location (back, sidearm, etc.) Family Rating: Rating based on family (shotgun, ar, etc.) The first five sections list the weapons you can equip at the start screen. Weapons that are not available in that screen, but can be picked up in stages are listed in the sixth section, "Non-Inventory." Note that for the capacity, I used the amount of ammo you get after you obtain the ammo bonus. --------------------------------------------------------------------------- 1. Back Slug Defender Fire Rate: I Damage: V Clip Size: 5 Capacity: 25 Ammo: 12 gauge slug Game Description: The Slug Defender is a durable pump-action shotgun that has a breech partially locked by recoil. Although the user must pump this weapon to reload the ammo, the locked breech gives the weapon fast and easy operation and long range accuracy. Obtained: Earn O7 Rank Overall Rating: * Welcome to Sucksville. Like I said, shotguns aren't very good, and they don't get much worse than this. Primary Rating: * The capacity just doesn't cut it. Back Rating: * There aren't many situations where it benefits you to use up your Back space for a shotgun. Shotgun Rating: * I prefer shotguns that fires shots, not slugs. Shot Defender Fire Rate: I Damage: III Clip Size: 5 Capacity: 25 Ammo: 12 gauge Game Description: This shotgun is designed for a personal defense role and fires 12 gauge shot through a narrow choke. The narrow choke prevents the shot from spreading out to far so most of the shot will hit a single victim out to the weapons effective range. The advantage to this is instant incapacitation due to the powerful force transferred from a close group of projectiles. The victim is usually thrown back quite a distance, which is very intimidating to any other enemies in the area. Obtained: Earn ATES Rating Overall Rating: * Shotgun for hitting one enemy at a time... Only use if you have no other back weapon... Even then you should go with your auxiliary weapon, if you have one. Primary Rating: * Again, it has too little ammo. Back Rating: * In general, shotguns go on the back if you've nothing else. Shotgun Rating: ** Since it fires shots, it's a step above the slug defender. Combat shotgun Fire Rate: II Damage: II Clip Size: 5 Capacity: 30 Ammo: 12 gauge Game Description: This semi-automatic shotgun is designed for close range combat situations and is recoil operated. It has a magazine capacity of five shells and is equipped with a wide choke that causes the shot pellets to spread out and hit multiple targets with a single shot. Obtained: Earn R3 Rank Overall Rating: * It's better than having no back weapon; replace it once you come across a rifle. Primary Rating:* Too little ammo; yes, this is a theme with shotguns. Back Rating: * Probably the first back weapon you'll get. Shotgun Rating: ** The faster firing rate and higher capacity is nice. Riot shotgun Fire Rate: II Damage: Incap Clip Size: 5 Capacity: 25 Ammo: 12 gauge Bean Bag Game Description: This is a modified combat shotgun that fires bean bags instead of standard shot. The bean bags inflict a non-lethal, though extremely painful, shot. Users of this weapon are cautioned against head and neck shots because they will cause severe brain trauma and, in many cases, death to the victim. Obtained: Earn Mujari's Commendation Overall Rating: ** It fires bean bags... Only use to have fun or raise your non-lethal rating. Primary Rating: ** Since it's non-lethal, it can be useful for some stages. Back Rating: ** A reliable weapon to have, since it incapacitates; meaning a one-hit KO, as long as the target isn't wearing a flak jacket. Shotgun Rating: *** It's good that it'll 1 hit KO enemies w/o flak jackets. With KO weapons, you may want to destroy the target's flak jacket with a letah weapon, then switch and go for the quick KO. M1 Super 90 Fire Rate: II Damage: IV Clip Size: 7 Capacity: 28 Ammo: 12 gauge Game Description: This is a high and semi-automatic combat shotgun constructed of stronger materials. It is easy to load the 7 shells into the weapon and the action is very fast, but the recoil is rather extreme making this weapon difficult to control in rapid fire situations. Obtained: Earn ITES Rating Overall Rating: ** Good for short range combat and not much else. The extra ammo you can carry makes it a tad better than the others. This shotgun also makes a louder sound than the other shotguns; it's pretty cool... Primary Rating: * Back to the low ammo thing... Back Rating: * Again, it's nice, but not something you want to depend on. Shotgun Rating: *** The extra power it has over the basic models is a plus. Sweeper 12 gauge Fire Rate: II Damage: II Clip Size: 8 Capacity: 40 Ammo: 12 gauge Game Description: The Sweeper is a lethal riot control device designed to take out a crowd of hostile individuals very quickly. It has an 8-round cartridge that is easy and quick to replace. All the user has to do to take out a rioting crowd is hold the trigger and sweep across the crowd. After a few seconds most individuals will flee the scene or be incapacitated. Due to its lethality and changing times, this weapon is no longer considered for riot control and is likely to turn up in the hands of any organized criminals or terrorists. Obtained: Earn South American Freedom Medal Overall Rating: ** It has a bigger clip that the regular shotguns, but not much else. You'll have much better weapons by the time you earn this. Primary Rating: ** The higher capacity helps, so, it's not a bad choice for Carthage 1 or 2 and Tokyo, since enemies there drop ammo for you. Back Rating: * You get it late into the game when you'll have better weapons. Shotgun Rating: *** The big boost in clip and capacity makes it nice. SPA-15 shotgun Fire Rate: III Damage: III Clip Size: 8 Capacity: 32 Ammo: MIL Game Description: This is one of the most powerful shotguns available. It fires special MIL rounds that are so powerful they would rip apart any other shotgun. The MIL slug contains a center core composed of a Steel/Tungsten alloy. Unfortunately, due to the power of the round, this weapon is quite difficult to handle in rapid fire situations. Obtained: Earn Stone's Medal of Courage Overall Rating: ** Looks like a rifle. Nice firing rate, but the unique ammo limits the weapon's use. Primary Rating: * Yep... The ammo... Back Rating: ** As long as you don't waste ammo, it's pretty good. Shotgun Rating: ** Unique rounds are its downfall. GAWS 12 ga. Fire Rate: II Damage: IV Clip Size: 10 Capacity: 30 Ammo: 12 gauge Game Description: This is a close combat weapon that uses specially developed ammunition. The shells are loaded with eight tungsten-steel alloy pellets, which penetrate 20mm of pine of 1.5mm of steel plate at its effective range. The great advantage of this weapon is fast fire rate. Obtained: Earn T3 Rank Overall Rating: *** Pretty much the same as the ShotHammer, cept with more power and less ammo; bad news is that you cannot use the regular 12 gauge ammo with this weapon. Strangely enough, manual aiming brings up a scope view, but there's no zoom. It's nice that it's good against armor, but most enemies that wear armor have weapons that can mow you down before you get close enough to use a shotgun. It should be CAWS (Close Assault Weapon System) Primary Rating: * That ammo thing again... Back Rating: ** It's still a shotgun. Shotugn Rating: *** Powerful shots with a good firing rate. SlugHammer Fire Rate: II Damage: V Clip Size: 10 Capacity: 40 Ammo: 12 gauge Slug Game Description: The SlugHammer uses the same design as the ShotHammer, except it fires heavy sabot slugs instead of a shot. The slugs can cover a greater distance and are incredibly powerful. However, the slugs lose accuracy over long distances at an exponential rate. Obtained: Earn T1 Rank Overall Rating: *** Nice to play with, but once again, go with a rifle. Primary Rating: ** Again, only for stages where you can find ammo. Back Rating: ** The extra ammo helps, but not by much. Shotgun Rating: *** Think of it as a slight upgrade to the GAWS. SPA-12 shotgun Fire Rate: II Damage: III Clip Size: 10 Capacity: 40 Ammo: 12 gauge frangible slug Game Description: This is a dangerous weapon for both enemy and user. The SPA-12 fires a specially designed frangible slug. Obtained: Earn Kinshi Kunsho: Order of the Golden Dragon Overall Rating: *** You can use regular 12 guage ammo with this weapon. Not sure why it says that it can be dangerous to the user. Frangibles are "soft" rounds that are designed to break up into smaller pieces when they hit a hard surface, resulting in less harmful projectiles and minimizes ricochets. Primary Rating: ** Stage dependent. Back Rating: ** You know the deal. Shotgun Rating: *** Very close to the ShotHammer, cept it's a bit slower overall. ShotHammer Fire Rate: II Damage: III Clip Size: 10 Capacity: 40 Ammo: 12 gauge Shot Game Description: The ShotHammer is a semi-automatic gas-operated shotgun that works similar to a revolver. Ten rounds come pre-loaded into disposable ammunition cylinders and this makes reloading very quick and easy. This model uses '000' shot, which contains a greater quantity of shot pellets. This allows the firer to take down several unarmored targets in close proximity instantly with a single shot. This firearm uses the bull pup design and has a recoil dampening mechanism, which makes the ShotHammer a relatively easy weapon to control. Obtained: Earn C4 Rank Overall Rating: **** As you'll probably find out in Tokyo, this weapon can take down a target pretty fast. Primary Rating: ** It's a good shotgun, but the ammo still limits it as a primary weapon. Back Rating: *** The shot ammo and higher damage makes it useful. Shotgun Rating: **** The auto-fire makes this gun a monster. There's only one that's better. FA-MAS Fire Rate: V Damage: IV Clip Size: 25 Capacity: 100 Ammo: 5.56 NATO Game Description: The FA-MAS is the standard French Army infantry rifle and employs the very efficient bull pup design with the magazine inserted into the stock. This greatly improves accuracy for semi auto fire. The FA-MAS loses this improved accuracy during sustained full auto firing. Obtained: Earn ACS Rating C8std: 44% Overall Rating: ** Most likely the first assault rifle you'll come across. It's reliable, but nothing special. Primary Rating: *** Pretty good for the early stages (Carthage) Back Rating: ** AR weapons are your main back weapon, so they get good marks. AR Rating: * While better than a shotgun, there are better AR. SSG 550 Fire Rate: V Damage: IV Clip Size: 24 Capacity: 96 Ammo: 5.56 NATO The 550 is the official Swiss Army rifle and comes equipped with a folding stock, additional storage space for extra clips, and is set to automatic fire. Obtained: Earn O8 Rank C8std: 44% Overall Rating: ** Nothing special about this rifle. Most of the ** assault rifles are about the same. Primary Rating: *** Same as the FA-MAS, really Back Rating: ** See Above AR Rating: * Ditto G 33E Fire Rate: IV Damage: IV Clip Size: 24 Capacity: 96 Ammo: 5.56 NATO Game Description: The 33E is a full auto version of the G3 rifle chambered for the 5.56 NATO round. It has less recoil and is slightly more accurate than the G3, but less deadly due to the smaller cartridge size. Obtained: Earn ICS Rating C8std: 36% Overall Rating: ** Another one of those mid-range rifles. Primary Rating: ** Slower firing rate with same power than the FA-MAS. Back Rating: ** Nothing special AR Rating: * You should fire these basic AR weapons using L1 targeting. Stava M70 B1 Fire Rate: V Damage: IV Clip Size: 32 Capacity: 128 Ammo: 7.62 Soviet Rifle Game Description: Further proof that the powerful and deadly AK-47 has earned the reputation of the most manufactured and widely distributed rifle in history, the M70 is more or less a direct imitation of the classic AK. Manufactured throughout the Balkans, the M70 has only a few subtle differences that set it apart, such as a slightly lower firing rate and a rise compensator to help control the muzzle climb. Obtained: Earn C6 Rank C8std: 38% Overall Rating: ** Yep, another basic rifle. Primary Rating: ** Fires fast, but the ammo isn't common. Back Rating: ** The ammo limits its use somewhat (outside of Belarus) AR Rating: *** The extra ammo and more kick to the rounds bump it up. AU300 Mod-SMG Fire Rate: IV Damage: IV Clip Size: 30 Capacity: 120 Ammo: 9mm Game Description: This weapon uses the very efficient bull pup design which places the magazine in the stock of the rifle. This allows for a longer barrel to be placed into a shorter weapon. It has an integral optical sight and a forward grip, which both aid in aiming and accuracy. The long barrel and bull pup design makes this weapon easy to control and endures a high hit probability. Obtained: Earn O1 Rank C8std: 32% Overall Rating: ** The most basic AU300 model. Nothing special. The small zoom on the rifle makes it more useful than the other ** rifles, but it has too much recoil for it to be effective during continuous fire. Since it uses the common 9mm ammo, you may want to use this to get your head shot count up. Primary Rating: **** As long as the enemies aren't wearing flak jackets, it's good. Back Rating: *** Honestly, anything with a scope gets a high rating. AR Rating: ** It's a versatile weapon, but lacks power. China type 56 Fire Rate: V Damage: IV Clip Size: 30 Capacity: 120 Ammo: 7.62 Soviet Rifle Game Description: This is another obvious clone of the AK-47 with the main difference being a reduced rate of fire. This quality makes this rifle easier to control in full auto fire situations and also increases the damage dealt at close ranges. Most other AK models will blow through a close-range target, and while it causes a great deal of trauma, most of the bullet's energy is never delivered to the victim. The slower rate of fire gives the China 56 a higher close range incapacitation rate than its cousins. Obtained: Earn Republic of Korea Service Award C8std: 41% Overall Rating: ** Just like the AK-47, this rifle tends to jump and lacks accuracy. You'll have much better weapons by the time you earn this. Primary Rating: ** Same as the Stava Back Rating: ** Same AR Rating: *** Same M16 A1 Fire Rate: III Damage: V Clip Size: 24 Capacity: 96 Ammo: 5.56 NATO Game Description: This is a greatly improved model over its predecessor, although it still has a high failure rate when used in extreme environmental conditions. It is controllable and accurate during semi auto fire and has been the main infantry weapon of the US and other countries for several decades. Comparisons are often made between the M16 and the Russian AK-47. While the AK has better stopping power and functions reliably in extreme environments, it cannot stand up to the M16's precision accuracy at long ranges. Obtained: Earn O2 Rank C8std: 72% Overall Rating: *** Easy to control with both good range and lock-on times. But, it has an average clip and the 5.56 rounds are relatively weak compared to the other rounds featured in the game. What's nice about the M16 and M4 guns are that they have little recoil, meaning you'll stay with a green lock-on even after you've fired a shot. Don't let the sound of the M16 models fool you - They are not silenced. Primary Rating: *** This is the one of the best weapon you'll get early on. The problem is the somewhat low ammo capacity. If you're in a stage where you can't find 5.56 NATO rounds, go with another weapon. Back Rating: *** A step up from before, but there are still better. AR Rating: **** ARs are about powerful and stable shots, and this has both. Among the M4 and M16 models, this is the most powerful. It also has max range (meaning, if you can see it, you can hit it). AU300 H-BAR Fire Rate: V Damage: IV Clip Size: 42 Capacity: 168 Ammo: 5.56 NATO Game Description: This is another modification of the AU300 rifles that has a heavier barrel for the light machine gun role. It has a flash suppressor that reduces recoil and rise during sustained firing and it has an attachment for a night vision scope. The AUG/HB fires from a closed bolt position making single shots extremely accurate. Obtained: Earn T2 Rank C8std: 32% Overall Rating: *** Not a bad weapon, but the weak rounds just don't cut it. Despite the description, it is not outfitted with a night vision scope, but rather the standard, single, preset scope. Primary Rating: **** Same deal as the Mod-SMG Back Rating: *** Think of it as the Mod-SMG for later stages. AR Rating: *** It an upgrade of the Mod-SMG, but still lacks power. AU300 Mod-R Fire Rate: V Damage: IV Clip Size: 30 Capacity: 120 Ammo: 5.56 NATO Game Description: The benefit of the AU300 family is interchangeability. This rifle is basically an AU300 Mod-SMG with a longer barrel made to fit the standard 5.56 NATO round. This version is a standard infantry rifle of several international armies and fires in full auto. Obtained: Earn ACSS Rating C8std: 40% Overall Rating: *** All of the AU300 rifles come with a single, preset zoom setting. What makes this one special is that switching to manual aim will give you thermal vision. This is the only weapon in your inventory that has thermal vision. (A DSC-1 you find in a box also has thermal vision) Thermal vision is both a blessing and a curse. It allows you to see in the dark and through walls... But if you're not careful, you'll end up shooting at a wall. Primary Rating: **** It'll serve you well for most stages. Note that's it's the most powerful AU300 model. Back Rating: **** Combine it with smoke grenades and it'll get a perfect rating. AR Rating: *** If it was a sniper and not an AR, it'd probably get a perfect rating. But, as is, it's still somewhat weak, with so-so R1 targeting. FAL Fire Rate: V Damage: V Clip Size: 24 Capacity: 168 Ammo: 7.62 NATO Game Description: This heavy hitting weapon is one of the most recognizable rifles in the world. Second only to the AK-47 in terms of units produced, this firearm has been adopted by over 70 armies and can easily be modified to user specifications. The FAL is a light weapon and therefore difficult to control in full auto firing mode. Most users fire single shots, which greatly improves accuracy. This version is set to fire full auto, but sustained fire is not recommended. Obtained: Earn ECS Rating C8std: 45% Overall Rating: *** Like the description says, don't fire on full auto, as the hits to misses ratio doesn't work out for you. In the same league as the AK-47. Primary Rating: **** Overall, it's a reliable weapon with lots of ammo. Back Rating: *** Solid, but not spectacular. AR Rating: *** I really want to give it four stars, but the stability just isn't there. M16 A2 Fire Rate: V Damage: V Clip Size: 30 Capacity: 120 Ammo: 5.56 NATO Game Description: This is an improved M16 A1 with a heavier barrel, built in flash suppressor, and is set to fire full auto and in 3-round bursts. The A2 is the current service model of the US military and it gave soldiers fighting in the second Gulf War the advantage over the AK-46 because they could dig in outside the effective range of the enemy and pick them off with little fear of being hit by the inaccurate Iraqi weapons. Obtained: Earn C3 Rank C8std: 47% Overall Rating: *** An all-around good weapon. Lacks power, but the three-round bursts are pretty stable. Primary Rating: *** It goes through ammo a tad fast with its bursts, but it's still a solid weapon to use. Back Rating: **** There aren't many back weapons better than this. AR Rating: **** Excellen fire rate, damage, and R1 stability; it's everything that a good AR should be. M4 carbine Fire Rate: IV Damage: V Clip Size: 24 Capacity: 96 Ammo: 5.56 NATO Game Description: The M4 is a carbine version of the M-16A2. The M4 is better suited to close quarters and urban combat than the M16 due to its shorter size. It is easier to maneuver through tight spaces and is easier to acquire close range targets. This particular model has the stock fully collapsed and can fire full auto. Obtained: Earn C2 Rank C8std: 51% Overall Rating: *** Unlike the M4, this doesn't have a sniper scope. Primary Rating: *** The low ammo hurts it; otherwise, a good choice. Back Rating: *** A solid back weapon, but nothing special. AR Rating: **** Again, a solid choice. But, I'd rather go with the M16 A1, since it has more power. In its defense, the carbine does seem to have better R1 targeting than the A1. M-16k Fire Rate: IV Damage: V Clip Size: 30 Capacity: 120 Ammo: .45G Game Description: This submachine gun is a modified M16 that fires .45 caliber pistol rounds from a closed bolt, improving its semi-auto accuracy. Specific ammunition, called Glazer Rounds, are used in this weapon. The interior of a Glazer bullet is filled with buckshot sealed by a breakaway plastic cap. This cap bursts upon impact causing the buckshot to tear apart unarmored flesh. Obtained: Earn ETES2 Rating C8std: 47% Overall Rating: *** More stable than the average rifle, and the scope is a plus. However, its rounds are relatively weak (compared to 7.62) The thing that prevents this weapon from having **** is its range. Among all the scoped weapons in the game, this weapon has the shortest range - Even some auxiliary weapons, such as the Tec, have greater range. You can load this with regular .45 ammo (eg// from Mark 23) Primary Rating: *** The scope is nice, but the limited range and rare ammo doesn't help its case. Back Rating: **** Just make sure you don't waste ammo. Or, just carry the Mark 23 with you. AR Rating: **** Again, it has stability and power. Keep in mind that among the M16 and M4 models, this has the shortest range. M4 Fire Rate: V Damage: V Clip Size: 30 Capacity: 120 Ammo: 5.56 NATO Game Description: This is a shorter barreled version of the M16 A2 and is fit with a sliding stock. This particular model has the stock fully extended and is set to full auto. Unfortunately, due to the shorter size of the weapon, the flash suppressor has been replaced with a rise compensator to handle the extra recoil of a lighter weapon. Obtained: Earn C5 Rank C8std: 47% Overall Rating: **** Even though it's not shown on the model, this gun has a sniper scope, which makes it very versatile and effective. Primary Rating: **** Excellent weapon to use for an entire stage. Couple it with the G 53, so you have more ammo. Back Rating: ***** You really can't top an AR with a scope. AR Rating: ***** Even with its speed, it maintains good R1 stability. FAL SG-1 Fire Rate: V Damage: V Clip Size: 30 Capacity: 120 Ammo: 7.62 NATO Game Description: This is a modified FAL assault rifle with a heavier barrel for extra stability in a sniping role. It's set to single fire only, but can fire several rounds a second. It's only limited by how fast the firer can pull the trigger. The FAL SG has quite an intimidating sound when fired and is also very effective in an assault rifle role. Obtained: Earn Homeland Security Citation C8std: 47% Overall Rating: **** Even though they both use the same ammo (7.62), the FAL is weaker than the C8. If they had the same power, the FAL's faster firing rate would've made it a superior weapon. Primary Rating: **** There's a chance you may run low on ammo... Not a great weapon for Yemen 2, where you'll need a ton of ammo. Back Rating: ***** Again, that whole AR with a scope thing... AR Rating: **** The R1 targeting isn't as good as some of the other AR. In addition, the somewhat rare ammo hurts it. C8 Rifle Fire Rate: III Damage: V Clip Size: 50 Capacity: 200 Ammo: 7.62 NATO Game Description: This is one of the most versatile weapons ever made. It has a heavy barrel so it can be used for assault or double as a sniper rifle. It can fire semi-auto or 1-round burst and can accept a drum magazine. The heavy hitting 7.62mm caliber and reliable accuracy makes this weapon a formidable foe to any on the other side of its barrel. Obtained: Earn ECS2 Rating C8std: 100% Overall Rating: ***** Has power, can snipe, and comes with a lot of ammo. This is the weapon to use for most of the stages in the game. The scope has an infrared view, which just makes everything red. Primary Rating: ***** Honestly, this is probably the best primary weapon in the game. Back Rating: ***** Doesn't get any better than this baby. Although, the infared scope may be a (slight) minus. AR Rating: ***** Lacks firing rate, but that doesn't matter much when 1 shot kills most enemies and when it has a very fast R1 lock-on. The weapon does lack stability, so make sure you wait a while in between firing shots if you're using R1 targeting. C11 Fire Rate: V Damage: IV Clip Size: 50 Capacity: 150 Ammo: 4.7 Caseless This weapon is a product of decades of research and is one of the most advanced weapons ever made. The main demand behind its development was the need for a rifle with high hit rate. The C11 uses specially designed caseless ammo that consists of a ball round imbedded into a solid propellant. Because of this the C11 can fire a 3-round burst before the rifle has a chance to recoil. This ensures that the entire burst will hit their mark exactly where the user intended. The IPCA version of the C11 comes preset to 3-round burst, has an integral scope and has a 50-round magazine capacity. Obtained: Earn United Nations Peace Award C8std: 32% Overall Rating: ***** Here it is, the fastest, most stable weapon in the game. The rifle comes with a scope similar to the ACR's, but only has two zoom settings, as opposed to the ACR's three. On the negative, L1 targeting isn't effective with this weapon, so rely on R1 targeting instead. Note that it should be G11; and yes, this bad-boy does exist. Primary Rating: **** This weapon wins the award for "Most likely to run out of ammo." Back Rating: **** The scope is nice, but since L1 targeting isn't that good, it really doesn't help. AR Rating: ***** This may be the perfect AR. It has stable R1 firing and can fire faster than any other AR. Whatever you do, do not hold down the firing button. You'll chew through too much ammo, and the weapon will become unstable. Just keep tapping the attack button instead. US M60 E3 Fire Rate: V Damage: IV Clip Size: 200 Capacity: 400 Ammo: 7.62 NATO Game Description: This is an improved M60 that has a forward grip that helps stabilize the weapon during sustained firing. This weapon has been the US Army's general-purpose machine gun since the early 60's and it uses the same feed system as the German WWII MG42. The M60 maintains its accuracy during sustained fire due to better barrel design that vents the heat away more efficiently. This model comes fit with a 200-round belt that is stored in an ammo box attached to the feed system. Obtained: Earn Medal of Distinction C8std: 40% Overall Rating: ***** It's all about the ammo. I actually prefer this gun over the M-249 SAW, as it uses more powerful rounds. Forget about using R1 targeting with this or the SAW, as it takes forever to lock-on to a target. It's also quite jumpy (AK-47), so it's best for mid-range targets. Works best against groups. Primary Rating: **** Lacks range and stability, but... Look at the ammo. Back Rating: **** It's a monster, for sure, but lacks stability and power. AR Rating: ***** If you can spray your target(s) with ammo, stability doesn't matter that much, now does it? M-249 SAW Fire Rate: V Damage: III Clip Size: 200 Capacity: 400 Ammo: 5.56 NATO Game Description: This machinegun was adopted by the US military in the early 1990s and comes equipped with a 200-round box. The most significant difference between this and the M60 is the ammo size. It may pack less of a punch, but has greater accuracy and distance over the M60. Obtained: Earn Agency Medal of Valor C8std: 28% Overall Rating: ***** The seemingly infinite ammo on this monster is nice, but it takes a long time for it to auto-lock. But when you have that much ammo, who cares? It's probably a bad idea to use the Squad Automatic Weapon against distant targets and snipers; although, you can, since it has great range. Primary Rating: ***** Since it has rifle range, it's better suited than the M60 as a primary weapon. Back Rating: **** But, at the end of the day, I'd rather have the C8. AR Rating: ***** It's rounds are weak (as in 9mm weak), but, the amount... Dragunov Fire Rate: II Damage: V Clip Size: 6 Capacity: 30 Ammo: 7.62 Soviet Rifle Game Description: This rifle is based on the Kalashnikov and is chambered for the 7.62mm Russian cartridge. The western world first learned of this weapon in Vietnam when Russian Spetznan ran several covert operations in the region. This is one of the most accurate and reliable sniper rifles in the world. It usually comes equipped with the PSO-1 scope, but can accept other Russian optics as well. Obtained: Earn ICSS Rating C8std: 150% Overall Rating: ** Probably the first sniper rifle you'll get, the Dragunov |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Syphon Filter: The Omega Strain Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

