The Legend of Spyro: A New Beginning Walkthrough :
This walkthrough for The Legend of Spyro: A New Beginning [Playstation 2] has been posted at 03 Jul 2009 by dgmm7797 and is called "Walktrough". The Walkthrough have a rating -1 by 1 our users. If walkthrough is usable don't forgot thumbs up dgmm7797 and share this with your freinds. And most important we have 1 other walkthroughs for The Legend of Spyro: A New Beginning, read them all!
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','', / __ ''''' ''.....'' / | | __ |__) __ _ _ /__ | ||_ / | |_ / _ | || || | || / _ / | ||__ // | ||__ _/ | | | | | | | | _/ | | |__/ ,-----------------------, | CONSOLE WALKTHROUGH | ,-------------------------------------------------------, |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~| |---------------------------------------------------------| | 1 - Introduction.............................[010000] | | i - Introduction.........................[010100] | | ii - Controls............................[010200] | | iii - Gems...............................[010300] | | iv - Health..............................[010400] | | v - Breath...............................[010500] | | vi - Fury................................[010600] | | vii - Experience.........................[010700] | | 2 - Walkthrough..............................[020000] | | i - Swamp................................[020100] | | ii - Dojo................................[020200] | | iii - First Flight.......................[020300] | | iv - Dante's Freezer.....................[020400] | | v - Boss: Ice King.......................[020500] | | vi - Dojo................................[020600] | | vii - Tall Plains........................[020700] | | viii - Boss: Stone Sentinel..............[020800] | | ix - Dojo................................[020900] | | x - Munitions Forge......................[021000] | | xi - Boss: Steam.........................[021100] | | xii - Escape From Cynder.................[021200] | | xiii - Dojo..............................[021300] | | xiv - Concurrent Skies...................[021400] | | xv - Boss: Electric King.................[021500] | | xvi - Boss: Cynder.......................[021600] | | xvii - Convexity.........................[021700] | | xviii - Boss: Final Battle...............[021800] | | 3 - Cheats...................................[030000] | | i - PlayStation 2........................[030100] | | ii - GameCube............................[030200] | | iii - Xbox...............................[030300] | | 4 - Thanks...................................[040000] | | 5 - Updates..................................[050000] | | 6 - Contact..................................[060000] | | 7 - Copyright................................[070000] | |_________________________________________________________| | | | Author: dgmm7797 | | Version: 1.03 | | Start Date: 1/07/09 | | Last Updated: 2/07/09 | | | | | |____________________________________| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [010000]-------------------------INTRODUCTION--------------------------[010000] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o------------------------o | | [010100]~-|~-~-~[INTRODUCTION]~-~-~|-~[010100] | | o------------------------o Welcome to my Walkthrough for the latest game in the Spyro series, The Legend of Spyro: A New Beginning. All three console versions of the game (PlayStation 2, GameCube and Xbox) have the exact same content so this guide is applicable to them all. Obviously not for the DS and GBA versions though. A retelling of Spyro's origins, The Legend of Spyro: A New Beginning ditches the old storyline and gameplay in favour of a new, more detailed tale and a lot more combat. If you're expecting the platformer of old, you'll either be bitterly disappointed or will just have to like the game for what it actually is. Anyway, on with the guide! o------------------------o | | [010200]~-|~-~-~-~[CONTROLS]~-~-~-~|-~[010200] | | o------------------------o Essential to the game, you wouldn't get far without any controls. Of course the game will tell you all of these throughout play, but if you've taken a break and forgotten them and have also managed to lose the manual, then the table below should be able to help you out. ----------------- | Normal Controls | o-----------------------------------------------------------------------------o | ACTION | PS2 | GAMECUBE | XBOX | o--------------------|------------------|------------------|------------------o | Jump | X | A | A | |--------------------|------------------|------------------|------------------| | Double Jump | X + X | A + A | A + A | |--------------------|------------------|------------------|------------------| | Long Range Breath | Triangle | Y | Y | |--------------------|------------------|------------------|------------------| | Short Range Breath | Square | B | X | |--------------------|------------------|------------------|------------------| | Melee Attack | O | X | B | |--------------------|------------------|------------------|------------------| | Fury Attack | R2 | Z | Black Button | |--------------------|------------------|------------------|------------------| | Charge | R1 | R | Right Trigger | |--------------------|------------------|------------------|------------------| | Move | Left Analog | Control Stick | Left Thumbstick | |--------------------|------------------|------------------|------------------| | Camera | Right Analog | C Stick | Right Thumbstick | |--------------------|------------------|------------------|------------------| | Strafe | L1 | L | Left Trigger | |--------------------|------------------|------------------|------------------| | Tail Strike | X, X, O (Hold) | A, A, X (Hold) | A, A, B (Hold) | |--------------------|------------------|------------------|------------------| | Horn Dive | X, R1 | A, R | A, Right Trigger | |--------------------|------------------|------------------|------------------| | Evade | L1 + Left Analog | L + C Stick + A | Left Trigger + | | | | | Left Thumbstick | | | | | + A | |--------------------|------------------|------------------|------------------| | Air Combo | X, O, O, O | A, X, X, X | A, B, B, B | |--------------------|------------------|------------------|------------------| | Air Knockback | X, R1 | A, X, X, R | A, B, B, | | | | | Right Trigger | |--------------------|------------------|------------------|------------------| | Skip Cutscene | L1 | L | Left Trigger | |--------------------|------------------|------------------|------------------| | Fire Breath | D-Pad Up | D-Pad Up | D-Pad Up | |--------------------|------------------|------------------|------------------| | Ice Breath | D-Pad Down | D-Pad Down | D-Pad Down | |--------------------|------------------|------------------|------------------| | Earth Breath | D-Pad Left | D-Pad Left | D-Pad Left | |--------------------|------------------|------------------|------------------| | Electric Breath | D-Pad Right | D-Pad Right | D-Pad Right | o-----------------------------------------------------------------------------o ----------------- | Flight Controls | o-------------------------------------------------------------------------o | ACTION | PS2 | GAMECUBE | XBOX | o-------------|-----------------|-------------------|---------------------o | Fireball | Triangle | Y | Y | |-------------|-----------------|-------------------|---------------------| | Slow Down | L1 | L | Left Trigger | |-------------|-----------------|-------------------|---------------------| | Speed Burst | R1 | R | Right Trigger | |-------------|-----------------|-------------------|---------------------| | Move | Left Analog | Control Stick | Left Thumbstick | |-------------|-----------------|-------------------|---------------------| | Barrel Roll | Left Analog + X | Control Stick + A | Left Thumbstick + A | o-------------------------------------------------------------------------o o------------------------o | | [010300]~-|~-~-~-~-~[GEMS]~-~-~-~-~|-~[010300] | | o------------------------o o-----------------------------------------------------o | Gem Colour | Function | |------------+----------------------------------------| | Red | These refill Spyro's health meter | | Blue | These fill up Spyro's experience meter | | Green | These refuel Spyro's breath attacks | | Purple | Fill up the purple Fury meter | o-----------------------------------------------------o Most of the gems you find will come from defeated enemies, but you can also find them inside Gem Clusters dotted around the place. o------------------------o | | [010400]~-|~-~-~-~-[HEALTH]-~-~-~-~|-~[010400] | | o------------------------o If you've played previous Spyro games you'll remember that Sparx showed how many hits Spyro could take before he keeled over and died, however, like in Spyro: Shadow Legacy, Sparx no longer has this function and instead Spyro has a health meter. In the top left of the screen you'll see a red bar which is depleted whenever Spyro gets hit by an enemy. To fill this back up you'll have to collect Red Gems, which, luckily enough, just happen to fall out of those same enemies that hurt you when you kill them, leaving you no worse off. You can also find Red Gems inside Gem Clusters so if you're low on health smash one. o------------------------o | | [010500]~-|~-~-~-~-[BREATH]-~-~-~-~|-~[010500] | | o------------------------o Spyro's breath is no longer an unlimited source of fire, in previous games there was no limit on how many times Spyro could use his natural ability to breathe fire but here in The Legend of Spyro, you are limited by the amount of Green Gems that you have collected. Each time you use a breath attack the green meter in the bottom right of the screen will go down unless refilled by picking up Green Gems from dead enemies or gem clusters. This gives you a need to either conserve your gems or find more before you can more easily take on the larger foes. As you progress through the game you'll unlock new breath types to use in your fight against evil. The only breath that you can use when you've got no more gems in your meter is that of fire breath. You'll be able to perform a rather weak, short burst even without gems so you're never quite defenceless. Here's the list of all of the elemental powers and their upgrades. ,-----------, | Fire Breath | o-----------------------------------------------------------------------------o | Fire Blast of the Blazing Skies | | Scorch the bad guys with a fuller, hotter breath that won't fizzle out. | |-----------------------------------------------------------------------------| | Fire Blast of the Scorched Earth | | Turn up the heat on your flames to see enemies run around with their pants | | on fire. | |-----------------------------------------------------------------------------| | Dragsooth's Fire Blast of the Eternal Inferno | | This ultimate burning force explodes out of Spyro's mouth like a fiery | | volcano. | |-----------------------------------------------------------------------------| | Fire Bomb of Smoke and Flame | | What's better than a Fire Bomb explosion An even bigger one! | |-----------------------------------------------------------------------------| | Fire Bomb of Melting Magma | | Add power, sprinkle in some shrapnel and you've got a bomb with a nasty | | kick. | |-----------------------------------------------------------------------------| | Malak's Fire Bomb of the Burning Plains | | Break up the party for Cynder's goons with the mother of all explosions! | o-----------------------------------------------------------------------------o | Fury of Ishlandur's Final Stand | '-------------------------------' ,---------------, | Electric Breath | o-----------------------------------------------------------------------------o | Electric Stream of Surging Currents | | Fry your foes and throw them around using this super-charged zapper. | |-----------------------------------------------------------------------------| | Electric Stream of Slithering Viper | | More voltage will give the goons a shocking surprise! Toss them around like | | toys. | |-----------------------------------------------------------------------------| | Icklemar's Almighty Electric Stream | | You wanted lightning Well here's the whole thunder storm! | |-----------------------------------------------------------------------------| | Electric Arc of the Static Shock | | Bad guys can't run or hide from these heat-seeking bolts of thunder. | |-----------------------------------------------------------------------------| | Electric Arc of Crackling Silence | | Imprison your enemies in an electrical cage of lightning for easy air | | combos! | |-----------------------------------------------------------------------------| | Penagar's Thundering Electric Arcs | | This all powerful, crackling electricity will stop at nothing! | o-----------------------------------------------------------------------------o | Fury of Angtor's Raging Storm | '-----------------------------' ,----------, | Ice Breath | o-----------------------------------------------------------------------------o | Ice Stream of Chilled Rapids | | Give the bad guys a cold shoulder with more freezing power. | |-----------------------------------------------------------------------------| | Ice Stream of the Midnight Frost | | These frosty streams can spray entire enemy gangs with a winter coat. | |-----------------------------------------------------------------------------| | Bissthalan's Hypothermic Ice Stream | | Direct from the ice age! Unleash rivers of ice over everything that stands | | in your way. | |-----------------------------------------------------------------------------| | Ice Shards of the Cutting Crystal | | These rapid fire shards can pierce through even the toughest armor. | |-----------------------------------------------------------------------------| | Ice Shards of the Biting Tooth | | Perfect if you're in a tight spot, because these sharp shards can also | | bounce off walls! | |-----------------------------------------------------------------------------| | Hydrax' Ice Shards of Arctic Hail | | These giant, frosty shards of ice will crush anything they come up against! | o-----------------------------------------------------------------------------o | Fury of Perisher's Unending Blizzard | '------------------------------------' ,------------, | Earth Breath | o-----------------------------------------------------------------------------o | Earth Shot of the Trembling Cliffs | | A thundering blast of earth sends enemies tumbling backwards. | |-----------------------------------------------------------------------------| | Earth Shot of the Quaking Valleys | | This double sonic boom is powerful enough to rock the mighty! | |-----------------------------------------------------------------------------| | Yangdrithis's Shattering Earth Shot | | Become a walking earthquake, and blast your enemies into tomorrow! | |-----------------------------------------------------------------------------| | Earth Bomb of the Wandering Whirlwind | | A winding tornado will send your enemies flying into the sky. | |-----------------------------------------------------------------------------| | Earth Bomb of the Whipping Winds | | This terrifying twister puts the bad guys in a spin! | |-----------------------------------------------------------------------------| | Hargen's Earth Bomb of Spinning Terror | | The vortex of doom! Few can escape its whipping winds. | o-----------------------------------------------------------------------------o | Fury of Kytheron's Wrath of Nature | '----------------------------------' o------------------------o | | [010600]~-|~-~-~-~-~[FURY]~-~-~-~-~|-~[010600] | | o------------------------o The Purple Gems that fuel Spyro's Fury attacks drop from enemies that you kill, but unlike Spyro's breath attacks, the Fury attack can only be used once the purple meter in the bottom left of the screen is completely full. Each Fury Attack is powerful enough to kill nearly all of the enemies on the screen in one go, a few of the stronger types of enemy can just about survive a singly Fury attack, and once you use it your meter empties completely. If you manage to upgrade both the primary and secondary breath abilities you unlock a more flashy Fury for that element. o------------------------o | | [010700]~-|~-~-~-[EXPERIENCE]-~-~-~|-~[010700] | | o------------------------o As you collect Blue Gems through the game, a pool of blue in the Level Up screen will slowly fill up. You can drain the pool into your chosen element and type of attack to upgrade it, each notch takes more of the pool to fill and only when you reach each notch does the breath get stronger. You cannot take experiene out of an element once you've put it in so choose wisely as to what you want to upgrade and when. And that's just about all that you might need to know before starting the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [020000]--------------------------WALKTHROUGH--------------------------[020000] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o------------------------o | | [020100]~-|~-~-~-~-~[SWAMP]-~-~-~-~|-~[020100] | | o------------------------o After the introduction movie, you'll gain control of the young, purple dragon known as Spyro, well, almost. Move the camera around until you spot Sparx over to the right. Follow him with the camera until he goes behind a large mushroom plant. You can now move, follow along where he went and go up the slope to where it stops. Do a running jump over the gap and continue on along the path though to where Sparx is waiting. Charge along the branches otherwise you won't quite make it to the other end and fall down a short way and you'll have to try again. A short distance from there you'll face the first enemy, a Frogweed. Kill it using your melee attack a few times. Smash down the barrier in front of you with the melee attack and get killing another Frogweed, this time it's a real fight though so you will have several of them attacking you at once. Luckily Spyro's melee attacks can hit more than one at a time and you should make short work of the Frogweeds. Destroy another barrier that Sparx flies through and then smash the snake skull by performing an air combo as described in the game. Head through into the snake cave and follow Sparx some more. Kill the Frogweeds you find on the way and you'll reach the exit. Hordes of, what shall be called, Soldiers attack. Melee them until their Leader throws a stick of dynamite at you. Smash it away with the melee and yet more Soldiers will jump down to try their luck. Keep killing them and avoiding the dynamite the leader throws down until they're all dead and he runs off. Using your newfound ability of breathing fire if you want to, though using the melee is a bit quicker, kill the remaining waves of soldiers to finish up here. And after that bombshell, Spyro's back on his journey. The game will save (finally) and you'll want to kill the Frogweeds in front of you. Walk up the slope on the left and you'll reach a mushroom looking object in the ground. This is a Bulb Spider, another common enemy in the Swamp these are a little tougher than the Frogweeds and take a little more to kill, but there's nothing all that special about them. Keep going along the path and then glide over the gap. In an oddly quiet fight, kill another pair of Bulb Spiders and move on round the corner where you'll see another load of monkeys arriving. Jump down to them and kill all of the soldiers and their leaders. Once the several waves of monkeys are dead, a large wall up ahead will smash and another new type of enemy will arrive, known as Growths. As the game states, the best way of defeating these is to strafe around them, flaming them as otherwise they have a tendency to hit you when you get too close. Once all three are dead go to where the smashed wall was and continue that-a-way. Jump onto the platform in the middle of the area, then again to another one just in front of it, and then onto the land on the other side. Kill the Soldiers and the Leader standing there before going past. Sparx'll show you the way, jump onto the platform over the thorns below, then again over a tree branch to another platform in the midst of the thorns, then one final jump to dry land. Again with the path and you'll meet Ignitus. Follow Ignitus the short distance to the closed door ahead. After you get told what you're needed to do, jump up to the left and smash open the entrance to a small cave. Follow it through, killing the Bulb Spiders as you go, and when you get to an opening go up the stepped platforms on the left to glide over a gap on the right and into another cave. Follow it along and you'll reach a place to use your tail strike upon, this move is almost identical to the Head Bash/Horn Dive of old but Spyro hits the ground with his tail instead of his head. Once inside you'll be set upon by wave after wave of Bulb Spiders. Once you've managed to kill them all, push the two statues into place by walking at them, they'll only follow the set direction into place and you'll know when they're successfully in by a light. You'll leap up Ignitus's back and into a cave above. Smash the gem cluster on the left to get some free gems then move along through to an opening where you'll find a few monkeys to kill. Once they're gone, push the statue here into place. Walk into the dark cave on the left and kill the Bulb Spiders inhabiting it. Push the second statue into place and carry on through the cave to the left. Smash a couple more gem clusters and jump over the pit of thorns to get to a door at the other end, you're back with Ignitus. You'll now be able to earn experience to upgrade your attacks using the Level Up menu. Smash the gem clusters to get your first few blue gems which provide that experience. Helpful as ever, Sparx will point out what you need to do. Hit the pillar he is indicating and you'll be able to move on through the new tunnel. Kill the Soldiers and the Leader at the end of it and you'll trigger the next part. Some more Soldiers will smash through a wall ahead, kill them and follow this new tunnel through to a new kind of monkey, a Commander. Kill it and move on. Jump down and light the fuse with your breath, all of the sleeping monkeys will die but you may need to finish off the Leader behind them. Go through the cave behind him and you'll join up with Ignitus again. Kill the room full of Soldiers, Leaders and a Commander until Ignitus comes through. Then just walk forwards and into the next room, the centre of the temple. o------------------------o | | [020200]~-|~-~-~-~-~[DOJO]~--~-~-~-|-~[020200] | | o------------------------o Kill the two Soldiers that run straight at you, then kill a crowd of more Soldiers and a Leader. Wait for Ignitus to slowly walk to the other side of the statue to continue. It's time to train in the ways of the dragon. First up will be a reminder of how to use your fire breath, kill the dummies as they approach using it, then go over to Ignitus to get to the next part once you're successful. Again quite similar except that this time the dummies will be running away from you. Run around the room flaming them, you should be able to corner them in this round room by flaming to one side and then to the other where they will run to. They're not strong and will die after a single sustained burst. Next up, melee. Hit the dummy by holding down the melee button, it should be thrown up into the air if you did it right. After that you'll again throw it into the air and then need to perform a combo in the air before it hits the ground again, luckily enemies tend to stay in the air for quite a bit longer than gravity should allow. A horn dive attack now, do it to each of the dummies in the circle. Instead of holding melee, tap it four times and then perform the same air combo as before. Next you'll be asked to knock back the dummy whilst in the air, simple. And again a slight variation with meleeing it several times to knock it into the air before knocking it back. Taking it a little further, you're asked to knock dummies into each other. Do this for each of the pairs of dummies that pops up to achieve the goal, the only difficulty being whether or not you align yourself correctly to get them to collide. A slightly more annoying one next though, you need to knock the moving dummy into the stationary ones, achieve this by lining yourself up with the target dummy inbetween you and the others before even trying. If you seem to be a little off when you jump up to it, hold in the opposite direction to where you might expect to turn to and you should be able to redirect the dummy. An actual new move now, you'll learn to use your fire breath as a long range attack. Point in the direction of the targets on the other side of the fire wall and fire your secondary breath at them all, destroying them to pass. You'll then use it in a bit more combat orientated manner, double jump in order to reach the dummies on the other side with your long range attack as well as killing the group of smaller dummies that run at you. Last up, the fury attack. Go to the centre of the room to trigger this final fire tutorial. Kill the waves of smaller dummies until the circle to the left of your health goes completely purple, this means that your fury is full and you have the ability to unleash a devastating attack which kills all nearby enemies. o------------------------o | | [020300]~-|~-~-~[FIRST FLIGHT]~-~-~|-~[020300] | | o------------------------o Flying through the sky your task here is to reach the next area, to survive basically. Using the slow down and speed up controls will deplete your green meter though in this level it will then go back up by itself, firing will also take some of the green away. This gives you some limits as to what you can do, you can't just speed all the way through and you can't just flame all the way through. Avoid the Soldiers being fired at you, either by shooting the cannons that fire them or do a barrel roll to avoid them. You'll simply follow the set flying path and eventually get to the end, you don't really need to shoot anything but you will need to manoeuver through some icebergs that are smashing into each other, fly through the gaps. o------------------------o | | [020400]~-|~-~-[DANTE'S FREEZER]-~-|-~[020400] | | o------------------------o Kill the two enemies, Trolls, using your fire breath and then walk towards the catapult ahead of you. Once you get back to controlling Spyro, kill the troll that appears directly in front of you. Then walk around the barricades next to the catapult and kill a couple of soldiers. Head back around again and smash into the tree with a melee attack, knocking three snowballs to the ground. Drag one of them onto the catapult and then hit it using the melee attack to fire it. Walk away from the catapult and collect another snowball. Reload and fire again. Then a third time to finish off the barrier. Go through that barrier. A commander will block the path with a strange white barrier that will hurt you if you get too close, so instead kill all of the soldiers that attack, and once they are he'll kindly lower the barrier for you to go through, reach the top of the thing he's standing on and kill him. Go left into the fort now, through a smashed wall, and walk along the path through to another catapult with a handy tree nearby. A commander will again bring up a white barrier so load the catapult and fire it. Move on through the now empty area, not for long though. A commander will appear along with a couple of leaders and a horde of soldiers. Kill the soldiers first, then move further along to the leaders. Some more soldiers will be dropped in from above in an exploding barrel, kill them all and the commander will run off. Follow him round the corner and you'll meet a new type of monkey enemy, the cannon, and in this case it's an ice cannon. Smash the barricades blocking your path to get up to it whilst simultaneously avoiding the ice stream being fired at you. Once you manage to get up to it it's a simple task of smacking it about a bit. Continue along the path to the right until you trigger the next cutscene. Another commander will set up another ice barrier up ahead. Directly ahead of you you'll see another new enemy type, the Ogre. Flame its first body, similar to the trolls, but it then turns into a floating monster which is slightly more difficult to kill but if you quickly attack it with a continuous burst of flames, it'll die just as fast as the first part. Also you'll have to kill three trolls to your left where you can find the tree that you need to get a snowball from. Fire it and kill the advancing soldiers. Go on up past where the barrier has now lifted and go to the right. Kill the many oncoming trolls until they stop coming, just kidding, they will keep coming until you destroy the tower that just gave you your new breath ability with the catapult so either do it quickly or use this to your advantage and earn a lot of 'free' experience to upgrade your fire and electric attacks (it'll take a long time and a lot of kills though so I don't really recommend doing this). Either way, once the tower is smashed (three snowballs needed), you can move on past it as it will no longer kill you, also the trolls will stop. Go down to the right, into the doorway and out the other side. Collect those gems and advance towards the blockade in front of you. Some trolls will then charge out, kill them. An ogre will be behind you to kill and then the doors will start rolling out the barrels, keep away from the walls behind you as they will explode. Again some more trolls to the front and a couple of ogres behind. Some dreadwings will start destroying the blockade but first you'll have to deal with a commander and a load of soldiers. Once they're all goners move on through the open doors and around the tower. Follow the soldier into the, obvious, trap. Kill all of the soldiers that arrive and the far doors will open revealing a commander to kill. Kill him, of course, and the soldiers and leaders in the immediate vicinity before leaving via the gap in the wall on the right. Looking up you'll notice a lot of icicles overhead, charge down this corridor to avoid them and reach the far end safely. The odd habit of blowing their own stuff up continues, kill the newly arrived soldiers and more will arrive. Keeping killing until they stop arriving and go on forwards through into yet another obvious trap. Kill the large yak with a sustained burst of flames. Another two will appear along with some trolls, kill all of them and go through the open gate to the next part. Kill the three ogres by various means and you'll witness yet more nutso antics. Jump over the barricade and go to the left, through the smashed wall. Go down the corridor and out the other side. Jump up and fire a fire bomb at the leader throwing dynamite at you, kill the soldiers popping out of the ground as well, and kill the commander when he comes back in. Moving on through the doorway, smash up the blocked up door at the far end next to the cauldron. As you go through the next bit some soldiers will arrive explosively from the skies, so watch out for them and kill the leaders up high using the secondary fire attack. Walk through the next bit and then jump over the barricades. Kill the advancing soldiers before smashing down the wooden door on the right. Kill the commander at the far end, walk through the door next to him, jump over the barricade, kill the two leaders and smash down the wooden door next to them. Blow up a room full of rigged gem clusters and walk in to grab them. A bunch of soldiers will appear behind you which you'll want to kill. Smash the barricade blocking the doorway on the right, go left, smash another barricade and out to another open area to the left. Kill the soldiers and go to the other end. Kill all of the leaders here and again smash through another barrier blocking a doorway. One more wooden door to smash through on the left now. Move along the path, turning right just before some gem clusters. Run and jump across the bridge, it'll start to collapse once you set foot on it, and you'll reach a large open area. Go to the left and four Dreadwings will fly past, dropping an exploding barrel. Ingore them and go forwards past them to the far end of the area where you'll be set upon by a group of enemies. A quick way to take care of the many Dreadwings you're about to fight is to drag them off the side using the electric breath (at least one or more upgrades applied for better effect), oddly they won't fly to safety but instead die right away. Anyway, kill the few monkeys near the broken bridge and once you kill the commander a couple of Dreadwings will arrive. Kill them both and another pair will appear, during the fight with those two some monkeys will be dropped in. This will go on for quite a while, so just keep killing all the enemies that you can see and you'll eventually e taken automatically to the next area. Kill all of the soldiers and go through the only exit to some gem clusters, keep going and you'll reach the first boss of the game, the Ice King. o------------------------o | | [020500]~-|~-~-[BOSS: ICE KING]-~-~|-~[020500] | | o------------------------o This oversized Troll doesn't stand a chance. Using your secondary fire breath, fire bomb him whenever you have the chance. Double jump over the spiked blasts of ice he sends out every so often and melee the icicles that fall onto the ground in order to refill your gem meters. Keep pummeling him with the fire bomb until his first health bar (yellow) is empty. His second bar (orange) is taken care of in the same way, just keep hitting him with the fire bomb and avoiding his attacks. The third bar (red) will have him add breathing ice to his repertoire. Getting hit by this will freeze you in spot and allow him to hit you again. That's the last of his health, and once dead you'll free the guardian and get on with properly learning the electric attacks. o------------------------o | | [020600]~-|~-~-~-~-~[DOJO]~-~-~-~-~|-~[020600] | | o------------------------o Walk into the main room of the Dojo and wait for Volteer to get to the far side to begin. First you'll be told of the very basic primary attack that you've probably used and its ability to throw enemies at things. Use the breath on each of the four Small Dojo Dummies and drag them into the targets behind them to pass. Next you'll be taught how to chase them, it's just like the fire breath tutorial before, just corner and kill. You'll now learn the secondary attack of electricity, this is unlike the fire bomb in that it captures the enemy and holds them up in the air for a while. It may look like it flies off wildy in any direction but it in fact homes in on the enemy and will still hit it. Once it is up in the air you need to jump up and melee it, so don't be too far from it when you fire the electric arc. Next is a mixture of the two previous exercises, just fire wildly around multiple times and melee the ones that you hit, it'll be quite easy if they get hit more than once as it will then hold them up for longer. And finally, the fury attack. Kill all of the small dummies and then unleash the fury on the medium ones. o------------------------o | | [020700]~-|~-~-~-[TALL PLAINS]~-~-~|-~[020700] | | o------------------------o Jump onto the small islands in front of you and you'll reach the real start of the level. You'll see a soldier, again it's a slightly different design to before, and it'll run inside the tunnel. If you jump up to the left of the entrance you can smash some pots which will give you gems. Now follow that soldier into the tunnel, he'll run a short distance further away and call in a few buddies. Kill them all and get moving again. Head down the inside of a hollowed out tree trunk and enter the next bit. Kill the soldiers that are there, ignore the large commander up high for now, and then kill the leaders and soldiers that arrive afterwards. Go to the left hand side of the area and use the tail strike attack to activate a stone switch, this will raise one of the three lowered totems. Now go to the right hand side and go through the tree trunk. Don't step on the stone square on the ground as it triggers some deadly deadly darts to be fired from the thing in the wall. Go to the left and through another tree trunk. Follow the soldier as it jumps to the left and kill it and its partner. Again, tail strike the stone square here then head back to the trunk, after killing the leaders of course. Smash the spikes in the middle of the darts to allow yourself the ease of just walking through when it's safe. Jump up to the right to kill an Earth Cannon, then turn around and go to the left and go up the steps. Kill the soldiers, leader and commander to free Kane, an Atlawa. A dreadwing will appear, kill it then turn around and go to the left. Tail strike the switch in the middle of the two darts and then get out of the way before they shoot you. Kill the commander up above. Jump onto the lowest of the totems, then to the one in the left corner in front of you, and then on top of the tree trunk directly ahead. Go to the left at the end and kill the Armourdillos, a new enemy these roll about, fire is a good way of killing them quickly. Moving on, kill the three Armourdillos below and continue to the left. Kill the soldiers and leaders in the next area, then activate the two switches. Jump up onto the seesaw and then backwards to a pot. Standing on the left end, jump to the path. Kill the two leaders up ahead, jump over the leaf pit and attack the commander and leader beyond. Again jump over another leaf pit and kill another pair of Armourdillos that roll up. Continuing round to the left you'll meet up with a new enemy, a Rubble Brute. A burst of fire will knock it off its feet whereupon you can either melee or continue fire attacking it. Walk along the bridge ahead and chuck the advancing soldiers off the sides with your electric breath, and do the same with the Dreadwing on the first island. Go over the next bridge, kill the rubble brute at the far end by the same process and then again with a couple of Armourdillos that attack. Do the same to another brute on the other side and then glide down to the other end of the broken bridge and go inside the entrance. Avoid the darts and you'll get to the next area. Trapped in by a green barrier you need to kill the Armourdillos, then a bunch of soldiers will arrive, more and more soldiers will keep appearing until you get near the top and the commander walks in (dragging all of these off the sides of the thing kills them easily). Kill him to lower the barrier and advance. Kill another Dreadwing and jump over to the islands ahead. Kill the soldiers and then the commander who arrives a litle later. Jump over to a small platform, ignore the broken bridge to the right (you can get to the island if you want to, but all it has is a few pots with gems in, use the large stepped rocks on the island before it to get high enough to glide over to it) and go along the working one. You'll reach an area with a load of waterwheels, to activate the first you need to tail strike a switch to the right. Once you do so a few Armourdillos will arrive for some reason, so kill them and move on to the second switch just past the decoration. The third is by the Earth Cannon on the left. Go to the waterwheel and stand on one of its blades to reach the next level of the area. Kill the Earth Cannon and then activate the two switches near it. Head to the right and you'll find the third switch near to the waterwheel itself. Again up to the next level and destroy the cannon on the left. The first switch is behind it, activate it and then go to the right. Destroy another cannon and activate another switch near it. Go further right past the waterwheel and activate the third and final switch. As you go up the waterwheel, kill the two earth cannons on either side, then go along the river a very short distance, kill the brutes here and a door will open. After learning Ice Breath, jump down and kill the four brutes below and a door will open, go through that door. Kill the soldiers in front of you, then the extras that arrive, and go up the stepped platforms on the left. A few leaders will jump in, kill them. Keep going upwards towards the commander, destroy the Earth Cannon just ahead and take out the enemies that attack you as you get close and then kill the commander. Go down the hollow tree trunk behind him and turn right. Attack the cannon just a little further along as well as the soldeirs that appear to guard it. Smash through the barricades below the swinging tree trunks and kill the Earth Cannon on the other side. Kill the two leaders on either side of the path and then continue on along a short distance where you'll find a commander to kill on the left. Moving on past him, you'll enter a large area with a shallow pit in the centre. Keep killing all of the soldiers as the appear and finally kill the commander up on the left to open a couple of doors blocking the way. Both doors lead to the exact same place, so either go left or right it doesn't matter. Turn left at the corner and keep going until you see Kane again. Turn |
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