The Legend of Spyro: The Eternal Night Walkthrough :
This walkthrough for The Legend of Spyro: The Eternal Night [Playstation 2] has been posted at 21 Jan 2010 by fritter999 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up fritter999 and share this with your freinds. And most important we have 2 other walkthroughs for The Legend of Spyro: The Eternal Night, read them all!
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','', / ___ ''''' ''.....'' | '___ __ __ |\ | __ ___ --- _ | | | | ) |\ | /\ | | \ | | / ' | | | | |_||_ |--| | |- |-- | \| /--\ | | \ | | | __ |--| | | | ||_ | | |__ | \ | |/ \|__ | \| | \__| | | | |___, | | ,-----------------------, | CONSOLE WALKTHROUGH | ,-------------------------------------------------------, |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~| |---------------------------------------------------------| | 1 - Introduction.............................[010000] | | i - Introduction.........................[010100] | | ii - Controls............................[010200] | | iii - Gems...............................[010300] | | iv - Health..............................[010400] | | v - Breath...............................[010500] | | vi - Melee...............................[010600] | | vii - Fury...............................[010700] | | viii - Experience........................[010800] | | 2 - Walkthrough..............................[020000] | | i - Temple...............................[020100] | | ii - Fire Dream..........................[020200] | | iii - Temple.............................[020300] | | iv - Assassin............................[020400] | | v - Ancient Grove........................[020500] | | vi - Ice Dream...........................[020600] | | vii - Grove Underground..................[020700] | | viii - Scurvywing........................[020800] | | ix - Grove Underground...................[020900] | | x - Arborick.............................[021000] | | xi - Fellmuth Arena......................[021100] | | xii - Earth Dream........................[021200] | | xiii - Ravage Rider......................[021300] | | xiv - Executioner........................[021400] | | xv - Fellmuth Arena......................[021500] | | xvi - Skabb..............................[021600] | | xvii - Pirate Fleet......................[021700] | | xviii - Scurvywing.......................[021800] | | xix - Pirate Fleet.......................[021900] | | xx - Skabb...............................[022000] | | xxi - Electricity Dream..................[022100] | | xxii - Celestial Caves...................[022200] | | xxiii - Fire Cave........................[022300] | | xxiv - Fire Spirit.......................[022400] | | xxv - Ice Cave...........................[022500] | | xxvi - Ice Spirit........................[022600] | | xxvii - Earth Cave.......................[022700] | | xxviii - Earth Spirit....................[022800] | | xxix - Electric Cave.....................[022900] | | xxx - Electric Spirit....................[023000] | | xxxi - Elemental Dragon..................[023100] | | xxxii - Mountain Fortress................[023200] | | xxxiii - Assassin........................[023300] | | xxxiv - Mountain Fortress................[023400] | | xxxv - Gaul..............................[023500] | | 3 - Dragon Relics............................[030000] | | i - Magic................................[030100] | | ii - Health..............................[030200] | | 4 - Enchanted Scriber's Quills...............[040000] | | 5 - Dragon Challenges........................[050000] | | 6 - Frequently Asked Questions...............[060000] | | 7 - Thanks...................................[070000] | | 8 - Updates..................................[080000] | | 9 - Contact..................................[090000] | | 10 - Copyright................................[100000] | |_________________________________________________________| | | | Author: dark52 | | Version: Crab | | Start Date: 23/11/07 | | Last Updated: 06/03/08 | | Website: http://www.darkspyro.net/ | | Email: darkgta(at)gmail(dot)com | |____________________________________| USE DRAGON TIME AND TAIL STRIKE (DOUBLE JUMP + MELEE) TO KILL BUTTON CRABS ,-----------------------------------------------------------------------------, |~-[010000]~-~-~-~-~-~-~-~-~-~-~-INTRODUCTION~-~-~-~-~-~-~-~-~-~-~-~[010000]-~| '-----------------------------------------------------------------------------' ,----------------------------------------, | [010100] Introduction [010100] | '----------------------------------------' Sequel to 2006's The Legend of Spyro: A New Beginning, The Legend of Spyro: The Eternal Night continues the story, but as it's the second of a trilogy, it doesn't conclude it. Welcome to my FAQ/Walkthrough for the The Legend of Spyro: The Eternal Night's PS2 version. Most everything should also apply to the Wii version but not to the Nintendo DS or Game Boy Advance versions. This guide is now complete, but you can always find the 100% definite latest version of this guide at the following address: http://faqs.darkspyro.net/txt/eternal_night_ps2.txt ,------------------------------------, | [010200] Controls [010200] | '------------------------------------' o---------------o | PLAYSTATION 2 | o--------------------------------------------------o | Button | Action | o--------------------------------------------------| | D-Pad Up | Select Fire Breath | | D-Pad Right | Select Electricity Breath | | D-Pad Down | Select Ice Breath | | D-Pad Left | Select Earth Breath | | Left Analog | Move | | Right Analog | Move Camera | | X | Jump | | X + X | Double Jump | | X + X (Hold) | Double Jump and Glide | | Square | Breath Attack | | Triangle | Special Attack | | O | Melee Attack | | O (Hold) | Horn Knock | | L1 | Dragon Time | | L1 | Skip Cutscene | | R1 | Charge | | R2 | Fury | | O, O, O, O | Melee Knock Up | | X, X, O | Tail Strike | | X + R1 | Air Charge | | L2 + Left Analog + X | Evade | | X, O, O, O | Air Combo | | X, O, O, R1 | Air Knock Back | o--------------------------------------------------o o-----o | WII | o----------------------------------------------------------o | Button | Action | o----------------------------------------------------------o | Analog Stick | Move | | Dpad | Camera Control | | A | Jump | | A + A (Hold) | Double Jump and Glide | | B | Melee | | + | Cycle Breaths | | - | Dragon Time | | Z | Elemental Melee | | C | Breath Attack | | 1 | Pause Menu | | 2 | Level Up Menu | | Left to right | Melee | | Pitch back | Horn knock up | | Nunchuck up + Analog up | Charge | | Pitch back + Nunchuck pitch back | Fury | | Left to Right x 4 | Melee knock up | | A, A, Pitch front | Tail Strike | | A + Shake nunchuck | Air charge | | A, B, B, B or A + Left to right | Air combo | | Nunchuck up | Air knock back | o----------------------------------------------------------o Don't ask me about the Wii controls, I've no idea what any of that means. ,--------------------------------, | [010300] Gems [010300] | '--------------------------------' If you've played the previous game, A New Beginning, you should already be familiar with what the gems in this game will do. Red will heal Spyro, Green will fill his magic bar, Blue will give him experience to upgrade his breath attacks, and purple fills Spyro's Fury bar. ,----------------------------------, | [010400] Health [010400] | '----------------------------------' This is almost identical to A New Beginning, your health is displayed by a red bar in the top left corner of the screen and is replenished by collecting Red Gems. These can be found by killing enemies or by smashing the red gem clusters you'll find strewn around the game. Once your bar empties Spyro will die and be sent back to the last checkpoint, which are quite frequent but usually difficult to accurately guess exactly what counts as one. For the most part you won't get set back too much. Unlike A New Beginning though you can upgrade your health by collecting the five Health Relics hidden throughout the game. Refer to the Relic section for locations. ,----------------------------------, | [010500] Breath [010500] | '----------------------------------' Again the same as in A New Beginning, this is displayed by a green bar in the top left corner and is used to power Spyro's breath attacks, both primary and secondary. You can fill it up by collecting green gems, dropped by enemies or found in green gem clusters, unlimited versions of the clusters are usually found near places where you will need to use a breath attack to move on such as near magical torches which require fire breath. You can also upgrade your magic bar by collecting green Magic Relics, five of which are hidden around the game. Refer to the Relic section for locations. Fire Breath, aka "Fire Blast", has been enhanced from the previous game, now it occasionally sends out a long range blast. Ice Breath or "Polar Bomb", freezes enemies allowing you to freely melee them without interuption, though attacking can cause them to become free again. Smaller enemies become snowballs which you can roll about and even knock off any nearby edges. Electric Breath, "Electric Orb", is completely different to what you may have enjoyed using previously. Instead of being able to drag enemies about Spyro creates an orb which you can either drop straight away or knock further off, detonating either manually by pressing the primary breath again or leaving it to go off by itself. The effect is to throw enemies up into the air, as well as damaging them of course. And finally Earth Breath has become "Earth Flail". A devastating attack which when held down you can swing about through enemies knocking them about. Jumping in the air and holding the primary breath attack will automatically spin Spyro around, but you're more likely to miss. ,---------------------------------, | [010600] Melee [010600] | '---------------------------------' Melee has been complemented by a variety of new elemental secondary attacks, all of which take Spyro into the fray rather than staying out of it with primary or the secondary of the previous game. Comet Dash, the fire attack, causes Spyro to rush into enemies with more force than a simple charge. Ice Tail freezes and knocks back enemies close to Spyro. Electric Whirlwind turns Spyro into a mini yellow tornado, you control the path, ripping through enemies and throwing them up into the air. Earth Pound throws nearby enemies up into the air so that you can melee them. ,--------------------------------, | [010700] Fury [010700] | '--------------------------------' Just about identical to the previous game again. Collecting Purple Gems will fill the circle surrounding the element icon in the top left corner of your screen and when full you can unleash a devastating attack on all the surrounding enemies. ,--------------------------------------, | [010800] Experience [010800] | '--------------------------------------' And again with the similarities with A New Beginning. Collecting the blue versions of the gems, or Blue Spirit Gems as they're called, will fill up a small pool in the Level Up screen which will show you exactly how much your collection of gems will advance your primary breaths. These spirit gems tend to be found in the remains of dead enemies or in blue clusters, usually hidden slightly out of the general path. Even if the game is suggesting that you can fill up a level for a breath, your pool will still collect Blue Spirit gems so don't worry about losing out on experience if you're saving for some new breath that you haven't got yet if that's what you want to do. ,-----------------------------------------------------------------------------, |~-[020000]~-~-~-~-~-~-~-~-~-~-~-WALKTHROUGH~-~-~-~-~-~-~-~-~-~-~-~-[020000]-~| '-----------------------------------------------------------------------------' ,----------------------------------, | [020100] Temple [020100] | '----------------------------------' After the recap of the last moments of The Legend of Spyro: A New Beginning you begin outside the Dragon Temple, simply walk up the slope and head inside. Go around the dragon statue and pick up Enchanted Scriber's Quill [01/40]. This ones a freebie but in general they're hidden just out of view so you usually have to be looking to find them. Go through the door that opens and then top the right through another door. Continue down the corridor and use your melee attack on the cracked door at the end. You'll then meet the first enemy of the game, a Toad Weed. It's like the Frog Weed of A New Beginning except blue and a bit more vicious looking. A simple knockup of the creature is needed to get it out of its hole where you can then proceed to kill it. Follow Sparx up to a second Toad Weed, then go up to where the game tells you to double jump and glide. Instead of doing so stop on the platform just below the top one and turn to the right. Double jump and glide onto the out-stretching tree branch and then quickly to the Quill [02/40] as it'll collapse and you'll fall if you stay more than a moment. Go back and glide over the gap as the game suggested now. Position yourself so that the Toad Weed is between you and the root wall beyond. Knock him up into the air and then knock it back into the wall, smashing it. ,--------------------------------------, | [020200] Fire Dream [020200] | '--------------------------------------' Immediately you'll notice a strange effect on the screen and Spyro's movement is slowed. This is Dragon Time, for now it's unlimited so take your time in jumping onto the rotating platform ahead, of course once you're on the platform jump off straight away. Once you land on the next bit of land you'll have the Dragon Time ability for real. Switch it on at the right moment so that you can jump on the fast moving platform directly infront of you, and then off again when you land on it to preserve it for your next little jump. As the platform gets close to another fast moving platform start your Dragon Time again and jump onto the new one. You can jump off this onto solid land without using Dragon Time. There's another fast mover and then a tilt beam. It doesn't require Dragon Time to get on but you might to get off unless you're quite quick off the mark. Use it so that you can reach an end without it sinking below the level of the platform you want to get to. Then just glide down to the firey spot ahead. Now with Fire Breath back you should head forwards and jump up the floating platforms to get to where there are four Stone Trolls waiting. Once you're told what to do they'll begin to awaken, here you won't have to do much damage and your magic is self regenerating. Move over to the far end and jump up the new platforms to get to some more Trolls. Kill them with your new Comet Dash attack (Fire Breath does nothing) and then move on again. Use your Fire Breath on the three torches and again it's moving on time. Go up the platforms and jump onto the teleporter. You'll learn all about gems, and get a few free ones too. Some more platforms will appear once you've smashed the clusters so get up them and teleport into the last part of your fire training. Fury. Kill the advancing Stone Trolls in any way you feel like, Breath, Dash or Melee. Smash the purple gem cluster in the centre to help things along a bit. Once your Fury meter reaches the full point simply unleash your fury upon whatever is around. Whilst furying you can't be hit. Once done head up the last set of platforms and enter the building. ,----------------------------------, | [020300] Temple [020300] | '----------------------------------' Back out in the Temple level again, walk forwards and some apes will appear. After killing the pair of soldiers that attack first a couple of Death Hounds will appear. These are fast moving enemies that will charge into you from afar, so watch out for them. Another pair will arrive and then you'll see a short scene of a large ape leader jumping down. His attacks, if they hit you, will freeze you on the spot. Use fire breath to get out of it quickly, jiggling the analogue stick is a bit slow. Once you've taken care of the Leader and the soldiers and hounds that appear some bombs will helpfully smash some rocks for you. Go over to the right and push the first statue into position at the end of its track. Then off to the left and push the second statue. Jump on top of the statue to reach the part above. Stand on the circle and the door will open. Activate Dragon Time and wander into the building. Dead ahead there's a torch to flame (to the right is an unlimited green gem cluster if you run out of magic) and down the hall to the left you'll find another couple, the last of which will open up the big door. Go through that very same door. Avoiding the large hole in the floor, continue on through this passageway to where some soldiers put out the torches. Kill them and their leader and reignite the torches. The door will reopen to go through. Go right and outside. Kill the spider, once it's down you need to tail strike it (aka head bash or horn dive) so that it doesn't get up again. After killing it turn to the left and jump up onto the ledge. Stand on the little platform in the far corner and look up to the left. Jump from the first branch onto the hexagonal pillar, then onto a tree branch and then across the path to Quill [03/40]. Continue on along the path again and light the three torches ahead, jumping up the steep platforms to reach the last one. The door will open and a Snail Rider will enter. Flame the snail and then jump and air melee the rider. Make sure to jump back after a few hits as the snail will pop out again, hitting you in the process. Keep repeating this until they're dead. The door will open. Go through the door and along to a fire torch which you'll need to light. The other two are just ahead, one to the left and the other behind a vine wall which you'll need to smash using your melee attacks. Once lit, in will charge a couple of Death Hounds, take care of them before moving through the door. Go down the corridor to the left carefully, the floor will shake and collapse. Glide over the gap to take out the leader throwing ice bombs at you, as well as the couple of soldiers he summons when you reach him. Now turn around and go back over the second gap and look down into the first. You should be able to see a green thing twirling around down there. This is the first of five Magic Relics, Magic Relic [1/5]. Jump back out of the hole again and go through the door you just opened. Smash down the vines blocking your way and go right (left to some Blue Spirit gems) and head outside. A Commander and a pair of Death Hounds will appear. Kill them, watching out for the Commander's green blasts that he sends out every now and again by hitting the floor. Then you need to light the three torches. One to the right of the entrance, one to the left and the last you need to use the platform the left one is on to reach. The correct direction of travel once inside is to the left. Smash the vines and jump over the gaps, watching out as the floor is all ready to collapse, even just by gliding over. Once at the other end you'll reach a check point. Tail Strike the vines and you'll fall through into a spider den. Watch out for their spinning, and remember the easy way is to simply knock them up into the air once and Tail Strike them when they're down or you'll keep on having the attack them. You only have to hit them twice. Once the first two are dead another pair will smash their way in, handily making an exit for you once you're done with them. Follow the path out and smash the vines in your way, you'll reach some Toad Weeds. Kill them and get onto the bridge just past, turn to the right and you might just notice a red/orange spinning icon in the distance. Glide down to it and collect Health Relic [1/5]. Use the roots on the wall to get back up, the last one requiring a sudden change in direction. You'll get back up on the right side of the bridge, keep going. You'll encounter a spider lickety split, kill it and jump up the platforms beyond and inside again. You'll reach a room with five hexagonal pillars of varying size. Exactly positioned so that you can reach the very highest one and collect Quill [04/40]. Continue on to the right, watch as the pillar topples over forming a bridge, and immediately avoid the spider's attack. Cross that new bridge and kill that spider (I say spider, it's only got six legs). Down the path behind it and up to where a Snail Rider is sitting waiting. He'll summon a load of Toad Weeds to help, ignore them whilst going straight for the big target. The vine wall will smash by itself allowing you through. Jump over the broken bridge and follow the leader dancing about on the other side upwards. At the first jump before turning to jump up again continue along a bit and round the corner you'll discover Quill [05/40]. Get back to jumping upwards. As you enter the passageway watch out for the rolling barrel. It will explode if you bump into it so just jump over, Dragon Time if you can't seem to time it right. Kill the leader standing about halfway through the tunnel and then jump straight off the end. Glide down to the torches below, light the three of them and get back upwards to continue along the path above. A couple of hounds and a leader will run in to get killed. Once past them there's a Commander in the next room awaiting the same fate. He'll summon three soldiers to help him though, and once the four of them are dead another few waves of soldiers and leaders will smash their way in. Once they're out of the way some spiders will appear. Jump up the platforms once you've squished them and you're saved again. Use the branches on the left to get over the thorn pit where a couple of spiders will promptly attack. Avoiding the attacks of a third long distance spider you'll then want to glide over some more thorns using branches, you might need Dragon Time in order to avoid getting stopped. There's another Snail Rider up ahead along with a crafty catapult and and ball for firing in it hidden beneath some vines. Kill the Snail Rider in the usual manner and melee the vines holding the ball in place. Drag it up the slope to the catapult, stopping only to kill the Toad Weeds that appear, push it into the cup and melee it to trigger. Use the platforms below to get up to where you smashed and keep going. Watching out for the ice bombs, glide down to the left, up the platform, light the torch and glide over to where the leaders and commander are. Kill them, light the torch and finally glide over to the last torch in order to open the temple door, making sure that none of the apes have put out your torches. It's a quick trot along a long thin path, jump over the spikes onto a tiny platform in the middle of them and again to a branch sticking out, one more platform and then to safety. Wander past the gems and into the darkness at the end. Finally. There's a few soldiers and a couple of leaders to kill before you get to the boss fight. ,------------------------------------, | [020400] Assassin [020400] | '------------------------------------' Immediately you'll have to dodge his red blasts, and since you're in strafing mode for no good reason that's jumping to the left of right. Use Dragon Time to dodge if necessary. In order to hurt him you need to jump and tap flame when he's either going up or going down. Keep repeating this simple process over and over again until his life bar is empty. Once he's defeated you're treated to a long talky cutscene in which you're cheated out of a flight level. On with the show. ,-----------------------------------------, | [020500] Ancient Grove [020500] | '-----------------------------------------' Almost immediately a trio of Grove Mites will run up to you and latch onto Spyro's back if you don't kill them. If you do get on you just perform a melee attack of two to shake them off again. Charge over to their nest straight ahead and smash it so that no more bother you. Go up to the waterfall and wait for the platform floating in it to come down so that you can jump onto it and up to the left onto some round thing sticking out, allowing you to reach the upper layer. You might need to use Dragon Time if you can't manage to time it perfectly. Go round to the right, past the exit of this area and keep going. Jump onto the round collapsing tree branches all the way to where you'll find Quill [06/40]. Jump back to the top of the waterfall and follow the actual path out of this starting area. There's a Mite Nest straight ahead so smash that to pieces to avoid bother. Keep on going past here and you should then be able to see a green icon up in the distance. A few trees will collapse as you continue and then a pair of Death Hounds will appear behind you. Turn around and kill them in order to trigger another to free up the path. Go past the tree lying over the path and attack the three hounds still waiting for you, being aware of the mites running in from ahead as well. Once the hounds are dead go smash the nest and melee the tree that it's under. Jump up onto the fallen tree and turn around, jump onto the tree branch sticking out, then to another on the right and finally glide into that green icon floating in the air, Magic Relic [2/5]. Turn around again and use the tree for its straightforward purpose - getting past the tree wall. You'll immediately notice a large pulsating mushroom type thing standing in the middle of some purple water. Jump and melee it, watching out for the occasional mite from a little further on, and grab Quill [07/40] left behind. Continue round the room to the other side where you'll encounter a place with a load of Grove Mite nests, despite this there seem to be very little actual mites so smashing them shouldn't be any sort of challenge. Keep on through the tree and glide down onto one of the platforms in the purple water below. Use Dragon Time to cross this water, switching it on and off again to get the platforms to get into the useful position. As soon as you're over the water jump up to the righthand side of the path and melee the base of a tree there. It should fall over the path, so jump up onto it (avoiding the attacks of a Grove Beast up ahead) and then up onto the tree branch on the upper lefthand side of this path, then up to one slightly above, over to one on the right, back over to the left and round the circular part to where Quill [08/40] is. Drop down, take care of the large Growth behind you if you want, you might recognise it from its brief appearance in A New Beginning, and then just keep on going. You'll quickly arrive at a larger lake of purpleness, this one inhabited by Grove Worms, creatures that spit out an annoying substance that can hurt you a bit. To kill them you can jump into the water and tail strike, but it's not particularly worth it, so just ignore them and avoid their attacks. Jump onto the first platform and smash the nest, over to the right is another nest, then just keep on following the platforms around. There are some Blue Spirit Gems that you might want to get, you can get these by taking a detour along some branches to the right. In any case smash the next nest of Grove Mites and get on over to the other side of the lake. Approach the thorny blockage and a death hound or three will smash their way through. Back off to get out of the range of the Growth and kill the three of them, then run up to the Growth and take him down, noteful of the fact that he's rooted to the ground so you can't knock him into the air. Some more Death Hounds and another Growth and just around the corner so lure those hounds out and take on the Growth by itself. And when they're dead your path will clear up. Trundle on along it and you'll hit a cutscene. ,-------------------------------------, | [020600] Ice Dream [020600] | '-------------------------------------' Back in the training grounds, it's time to learn Ice Breath and all its new features. You don't even have to walk over to where you regain the power, how lucky. Jump up the platforms, Dragon Time for the first one, and try out your new Polar Bomb attack. This is much more powerful and much more useful than the Ice Breath of the previous game, this time your foes almost always freeze allowing you the freedom to get up close and personal without them attacking. There's a tilt beam inbetween you and the next part, not too difficult I should imagine. Using the cool new Ice Tail attack you can quickly kill these Stone Trolls. Using the beams to get up high now you should reach a small lake where you'll be instructed to use Polar Bomb to help cross. It's quite a nice method of getting across the water, simply fire it into it and it should create a small ice platform that you can stand on for a short time before it breaks up and becomes water again. Make as many platforms as you like here, your breath is unlimited for now. Once at the far end of the lake you should use the turning tilt beams to reach the platforms above to the left where you'll be doing the Ice Fury. Ice Tail is quite slow but will wipe out the trolls easily. Unleash your fury and then jump over to the building to finish up and get back to the real world again. ,---------------------------------------------, | [020700] Grove Underground [020700] | '---------------------------------------------' Scavengers attack! Three soldiers and a leader will immediately rush towards you, simply use your new Ice abilities to defeat them all. You should be able to make it over the first gap in the platforms without using Polar Bomb to create a platform but the next part requires it. Try and get the platforms a decent distance apart (you use the same amount of magic however long you charge it) so that you don't run out of breath before you reach the other side. If you decide that you want to kill those annoying Grove Worms then it'd probably be best to attempt it from shore where you can stock up on magic. It's only a short hop to the next platform but then it's a bit longer to dry land again. Once there you should run along to the other end and go for one last run across an even longer stretch of the purple water. There's a couple more Grove Worms to the right inbetween some odd low platforms in the water and then a host of mite nests that you may want to smash. Now, stand on the raised platform to the right in the water. Looking back you'll notice another platform start to rise, use Dragon Time, jump onto that platform and keep going along this pattern to get to the top of the last one where Quill [09/40] is. Getting back to the path, as you approach the next corner a pair of Death Hounds will charge around and start to attack. Once you've killed them jump up the steps at the end and you'll emerge into large open area, pirate ship ahead. Proceed further forwards until a scene introduces a whole load of scavengers. This might take a little while as there are several waves of leaders and soldiers. Once you're done with them, or bored of them, go over to the far right corner. A small boat of three soldiers will arrive, ignore them and instead flame the fuse inbetween the boxes on the left. Wait a short while and some explosives will go off. Now go through the gap in the cages that you just made, another small boat will turn up, this one you should get on (killing the passengers first of course) and it'll take you a short distance to the left. You should then follow Sparx up onto the cages back on land and then just keep following him over the cages. Once on the highest points get as close to the large ship just off land and glide down onto the deck, next to a c |
