The Warriors Walkthrough :
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Walkthrough - FAQ/Walkthrough
The Warriors A Rockstar and Rockstar North game Playstation 2 Walkthrough (c) Mageknight, 2006 =======Table of Contents======= i) Introduction ii) Version History iii) Story 1) How to Play A) Controls B) Advanced Techniques C) Power Ups D) Weapon Types E) Radar Info F) Warchief Commands G) Character Stats H) The Warriors and their stats I) The Hangout 2) Story Mode Levels -Level 1: New Blood -Level 2: Real Live Bunch -Level 3: Payback -Level 4: Blackout -Level 5: Real Heavy Rep -Level 6: Writer's Block -Level 7: Adios Amigo -Level 8: Encore -Level 9: Payin' the Coast -Level 10: Destroyed -Level 11: Boys in Blue -Level 12: Setup -Level 13: All-City -Level 14: Desperate Dudes -Level 15: No Permits, No Parley -Level 16: Home Run -Level 17: Friendly Faces -Level 18: Come out to Play 3) Flashback Levels -Flashback A: Roots -Flashback B: The Best -Flashback C: Heavy Muscle -Flashback D: Scout's Honor -Flashback E: Sharp Dressed Man 4) Coney Island Bonus Missions I) Exercise 1 II) Exercise 2 III) Turf Invasion IV) Robin Hood V) Turf Invasion 2 VI) Busted VII) Turf Invasion 3 VIII) Flash Head IX) Deal with it X) Vigilante Justice XI) Carny Compassion XII) Turf Invasion 4 XIII) Turf Invasion 5 XIV) Feed the Homeless XV) Turf Invasion 6 XVI) Freedom XVII) Flash Point 5) Armies of the Night 6) Frequently Asked Questions 7) Contact Info and Copyright Info 8) Credits ---i) Introduction--- This is my first walkthrough ever written. The Warriors is my most favorite game ever and I want to make a walkthrough to help out people who are having trouble in the game. I will go into detail for every level so you know what to expect. Feel free to print this out for your own private use, but no selling or claming it as your own! ---ii) Version History--- Version 0.33: Started guide. Wrote How to Play section. Wrote controls, advanced techniques, power-ups, weapon types, radar info, warchief commands, character stats, Warrior characters, the hangout, and story mode level section. Completed walkthroughs of New Blood, Real Live Bunch, Payback. Partially finished with Blackout. 11/23/06 Version 0.66: Finished up the Blackout, Real Heavy Rep, Writer's Block, Adios Amigo, Encore, Payin' the Coast, Destroyed, and Boys in Blue walkthroughs. Added the Red Cross, police badge, spray, lightning bolt, and knife icons to the radar info. Added more details to the controls. 11/24/06 Version 1.00: Finished up Setup, All-City, Desperate Dudes, Home Run, Friendly Faces, and Come out to Play walkthroughs. Added and finished flashbacks walkthroughs. Added and finished Coney Bonus Missions. Added and finished Armies of the Night. Added and finished FAQs. Added and finished contact info. Added and finished table of contents. Added and finished credits and copyright info. Completed this guide. 11/25/06 Version 1.20: Fixed minor spelling, grammar errors, and word misplacement errors. 2/17/07 Version 1.25: Fixed minor errors, added special conditions to some levels, and added squealers. 4/11/07 ---iii) Story--- You take control of the Warriors, a gang in Coney Island, New York. The Warriors have to deal with loads of other gangs as they try to make their way to the top of the respect chain. Eventually, they get the respect they deserve and are invited to the Bronx to attending a meeting held by Cyrus, leader of the Riffs. When Cyrus is killed and the Warriors are framed, they must bop their way past every cop and gang that is looking to spill Warrior blood in the streets. =======1) How to Play======= ---A) Controls--- Left analog stick: -Move character Right analog stick: -Move camera -Select warchief commands L3: -Center camera R3: -Adjust camera distance from character Triangle: -Action (talk, push button, etc) -Jump -Pick up or drop a weapon -Pick up a hat -Steal loot -Start/stop mugging Square: -Light attack, -Flying body attack (while sprinting) -Throw projectile weapon -Use melee weapon -Break free of enemy grapple Circle: -Grab enemies -Tackle and grab enemies (while running or sprinting) -Pick up or get on enemies (while holding enemy) -Throw enemies (hold left analog stick in any direction to throw enemies) -Throw enemy off you (while being grappled) X: -Heavy attacks -Tackle charge attack (while sprinting) -Throw projectile weapon -Use melee weapon -Break free of enemy grapple L1: -Target enemies (hold) R1: -Aim with projectile weapons -Block against attacks -Turn enemy around while holding -Reverse enemy grapple while being held L2: -Sprint -Break lock-on -Let go of enemy R2: -Display warchief commands (hold) Left: -Revive fallen Warrior (requires Flash) Right: -Use Flash Down: -Display bonus objectives Up: -Display current objectives Start: -Pause the game Select: -Display character stats ---B) Advanced Techniques--- Combo Attacks: Press X and/or Square 2 or 3 times in succession to combo enemies. You can also mix up the two buttons for attacks. Attack and Grab: Press Circle and X at the same time to damage an enemy and grab them. Stun Attack: Press Square+X to knock down enemies. Counterattack: While blocking, if your character ducks down, press X or Square to counterattack. Get up and Counter: While downed, press any button repeatedly to get up and counterattack. Special Attack: While holding an enemy, press Square+X, and then X two more times. Wall Smash: Grab an enemy, drag him or her next to a wall, and then throw them into a wall. Co-op Attack: Hold an enemy behind you and then have a Warrior attack the enemy. If a Warrior is holding an enemy from behind, press Square, Circle, or X to attack the held enemy. Rage Mode: As you attack enemies, your Rage Meter, will fill up. When the meter is full, press R1+L1 to enter Rage Mode. Rage mode makes you invincible for a while and all attacks are stronger. Rage Attack: While in Rage Mode, hold an enemy, press Square+X, and then press X, and X again. This will usually kill enemies instantly. Back Attack: While backing up into enemies behind you, press Square or X to use a quick attack. Hide: If you walk into a dark area, the radar will turn blue and you will be hidden from enemies. Use hiding spots to elude cops and enemy gangs. You cannot hide if enemies see you running to a hiding spot. Stealth Kill: While in a hiding spot, lock on to a target, sneak up behind them, and press X or Square to kill the target instantly. Arrest People: To arrest someone, you need handcuffs. Tackle the enemy and hold them on the ground. Press R1 to start handcuffing them Fill up your bar before they do by moving the left analog stick around until you feel a vibration, then hold it in that direction. Once your bar is filled, you will cuff your victim. Avoid Arrest: If a cop attacks you, he will focus on cuffing you. If he attempts to cuff you, move the left analog stick around to avoid vibration. If you feel vibration, hold the stick in a different direction. If the cop fills up his bar, you get cuffed. If there are any Warriors near you, they will free you if they can. ---C) Power-Ups--- Flash: Recovers health and revives fallen Warriors. If player has fallen, fellow Warriors will attempt to revive the player if he has any Flash on him. Max capacity is 3, but it can be increased to 4 later on. Spray Paint: Used for spraying over enemy tags. Can also be used to blind enemies (Triangle+Circle). Max capacity is 9. Handcuffs: Immobilizes enemies (requires completion of a bonus objective). Max capacity is 9. Dropped by cops. Cuff Keys: Instantly frees arrested Warriors. Can also be used to uncuff yourself (requires completion of a bonus objective). Max capacity is 9. Dropped by cops. ---D) Weapon Types--- Melee Weapons: Weapons that are usually swung. They range from batons, machetes, pipes, chair legs, sledgehammers, and others. Pressing Square and X together will make the character throw the weapon. Projectile Weapons: Weapons that are normally tossed. They range from bricks, bottles, pieces of meat, Molotov Cocktails, garbage cans, etc. Some projectiles can be used to smash an enemy's face into it. To do it, press X or Square while you are next to an enemy. Some projectiles require two hands to hold and cannot be aimed manually. Some projectiles also cannot used to smash into the face of an enemy. --- E) Radar Info--- Yellow W: Your current objective location. Red W: Same as the yellow W, but usually represents moving on to the next area. Purple W: Bonus objective locations. White dots: Location of Warriors. Blue dots: Location of cops. Yellow/Purple dots: Location of enemy scouts. Blue !: Citizen who is trying to call the police. Orange !: Enemy scout or citizen trying to contact enemy gang for back- up. Blue circle: This encircles your radar if the cops are looking for you. Fades over time. Orange circle: This encircles your radar if enemy gang members are looking for you. Fades over time. Red Cross icon: A Warrior is downed. Police badge icon: A Warrior has been arrested. Spray icon: Spray dealer. Lightning bolt icon: Flash dealer. Knife icon: Knife dealer. ---F) Warchief Commands--- Your fellow Warriors will do what you tell them to do. They might act on their own, but will always execute their commands perfectly. In a 2 player game, only player 1 can issue commands. There will be times where certain commands may not be available. If the Warriors are too far away from the player, they will not be able to hear commands issued. There are 6 commands in all and here is what each one does. Wreck 'em All: Take out any nearby enemies. Also attacks people who try to rat out the player to the cops or enemy gang. Watch my Back: Warriors will surround and protect the player. Hold Up: Warriors will stay where they are. Scatter: Warriors will split up and hide in the shadows. Mayhem: Warriors will destroy all objects nearby or rob a store of its contents. Let's Go: Warriors will follow the player. ---G) Character Stats--- Each Warrior is good and not so good in certain things. The following stats below show how each Warrior is divided up. In the pause menu, click on stats to see what your Warrior excels in. Health: Shows much of a beating the character can take. Stamina: Determines how long the character can hold onto enemies. Strength: Shows how much damage the character can do. Rage: Shows how much rage power the character can store up and expend. Mugging: Determines how quickly the character can rob people. Stealing: Determines how quickly the character can steal a car radio. Lock picking: Shows how well a character can break open a door without setting off the alarm. Resist Arrest: Shows how quickly the character can break free of a cop attempting to arrest him. Tagging: Determines how much control a character has while tagging. Uncuffing: Determines how quickly the character can free arrested Warriors. ---H) The Warriors and their stats--- ---Cleon--- Cleon is the leader of the Warriors. He always keeps his cool in the heat of things and knows when the perfect time to strike is. He formed the Warriors after being betrayed by his former friend of the Destroyers, Virgil. Strengths: Mugging, resisting arrest Weaknesses: Stealing, uncuffing Health: Good Strength: Fair Stamina: Good Rage: Good ---Swan--- Swan is the second-in-command of the Warriors. Like Cleon, Swan keeps his cool and plans everything out before moving on. He became a Warrior by winning the King of the Hill challenge and taking out the Destroyers in Coney by wrecking their stores. Strengths: Mugging, resisting arrest Weaknesses: Tagging, uncuffing, lock picking Health: Good Strength: Good Stamina: Good Rage: Fair ---Ajax--- A man who speaks with his fists and is also a womanizer. Ajax is the main muscle of the group. He prefers to beat people down as a solution to the Warrior's problems. He became a Warrior after completing Cleon's test and then losing his vest to the Destroyers, but also getting it back. Strengths: Mugging, resisting arrest Weaknesses: Uncuffing, tagging, lock picking, stealing Health: Good Strength: Good Stamina: Good Rage: Good ---Rembrandt--- The youngest and newest member of the group. He became a Warrior after passing Cleon's test. Rembrandt is a natural with the spray can and is always looking forward to lay down a Warrior's tag. He can be soft at times, but is always good to go. Strengths: Tagging, lock picking, uncuffing Weaknesses: Resisting arrest, mugging Health: Poor Strength: Poor Stamina: Fair Rage: Fair ---Snow--- Snow is another muscle man like Ajax, but doesn't speak out a lot. He joined with the Warriors with Ajax, going through the same test and problems as Ajax did. Snow is a good soldier to have by your side. Strengths: Mugging, resisting arrest, stealing Weaknesses: Tagging Health: Good Strength: Fair Stamina: Good Rage: Good ---Vermin--- Vermin became a Warrior after he and Cleon left the Destroyers. Vermin can be a bit pessimistic at times and sometimes lets his emotions get to him, but he is always looking forward to a brawl. Strengths: Stealing Weaknesses: Uncuffing, tagging, lock picking Health: Fair Strength: Poor Stamina: Fair Rage: Good ---Cowboy--- Cowboy became a Warrior with Swan after the King of the Hill contest. Like Vermin, Cowboy can be a bit pessimistic, but is always ready for a fight. Cowboy always wears a hat and gets annoyed if someone else wears it. Strengths: Uncuffing, lock picking Weaknesses: Resisting arrest, mugging Health: Poor Strength: Poor Stamina: Good Rage: Good ---Cochise--- Cochise joined the Warriors after proving himself to Cleon by stealing the hat of Big Moe, leader of the Boppers. Cochise is always looking forward to a brawl and won't back down from anyone. Strengths: Mugging Weaknesses: Tagging Health: Fair Strength: Fair Stamina: Good Rage: Good ---Fox--- Fox proved himself to be Warrior material to Cleon by breaking up the money operations of the Savage Huns. Fox doesn't say much like Snow does. Fox is the gang's scout and he looks ahead to see where trouble may lie in wait. Strengths: Uncuffing Weaknesses: Tagging, mugging Health: Poor Strength: Poor Stamina: Good Rage: Good ---I) The Hangout--- The hangout of the Warriors has several things you can do. You can even talk to the other Warriors to see what the current happenings are. Exercise: The exercises (push ups, chin ups, sit ups, and punching bag) can help boost your sprint and combat stamina when you complete enough sets. As you complete more levels in the storyline, you can do higher level exercises. Level 10 is the max level. If you wait and try to do all the levels at once, your character will get tired and be unable to finish, forcing you to wait later to finish. TV: Checking out the TV will display your current level completion stats, such as high scores, number of bonuses unlocked, etc. Subway Map: Lets you replay any level you completed. When you choose a level, a letter in the picture appears (A, B, C, etc). These are checkpoints you can start off from. Pinball Machine: Lets you play Rumble Mode. All characters and arenas that are unlocked go in here. Arcade Machine: Lets you play the Armies of the Night mini-game. You cannot play it if you have not completed all the flashback missions. Doors: The doors lead you to the Warrior's turf, where you can do bonus objectives or just explore and cause mayhem. Yellow W: Start the next level. Purple W: Start a flashback level. Flashback levels show how each Warrior joined up. =======2) Story Mode Levels======= Every level has unlockables you can use for Rumble Mode, but you have to either beat the level's high score, complete bonus objectives, or both. If you are planning to unlock something later on, you are better off starting the level from the start so you can get everything without missing something. Most bonus objectives require tags or other things that needs to be done. I will show where each tag and such are as I guide you through the levels, but some levels have them scattered and I have a separate list for them. Note that there are some levels that subtly change the way things work, which I will list as special conditions. Some levels have people who will rat you out to the cops or enemy gangs, which I have listed. ---Level 1: New Blood--- High score required: 5000 Bonus objectives: None Warriors used: Rembrandt (Player 1), Ash (Player 2) Allies: None Squealers: No Special conditions: -Player cannot die This level and all levels afterwards take place before the events of the movie you just saw. Cleon and Vermin go out to meet their new recruit, Rembrandt. Cleon puts Rembrandt through a series of tests to see if he is worthy of being a Warrior. This level is a basic tutorial level. First, the game teaches you how to move your character and the camera. After that, Cleon sends in a bum to test your fighting skills. In this part, you are taught the various ways to attack enemies. After you beat up the bum for a bit, Cleon sends in more bums. The bums surround you and prevent you from escaping. The game will then teach you how to use back attacks and how to throw enemies in different directions. After you cleared some space, Cleon tests you with weapons and tosses down some baseball bats. Grab one and beat up the bums with it. As you do so, the game shows you your Rage meter. Once it's full, unleash Rage Mode and the game will teach you about its effects and how to use a Rage attack. After you are done, finish off the bums. Once the bums are done, Cleon sends down some of his Warriors to fight you. Defend yourself as long as you can until Cleon stops them. After the test is over, you earned your vest. Cleon notices that Rembrandt looks a bit beat up and orders Vermin to take him out to get some Flash. When the level starts again, you are taught on how to break into a store and rob it. Attack or jump into the store windows or doors to break in. Punch out the display cases or cabinets until they break, then steal 3 pieces of items to get money and complete the objective. Next lesson is stealing car radios. Punch out the window of the car Vermin shows you and press Triangle to start stealing the radio. To steal a radio, rotate the left analog stick counterclockwise until all 4 screws are removed. Once you are done, Vermin tells you to go mug someone. To mug a person, grab them and press Triangle. If the game does not say that mugging can be started, then the person does not have anything to steal from. When the mugging starts, 2 bars appear. The top bar is yours and the lower bar is the victim's. If your bar fills up, you will mug the person. If the person fills their bar first, they will break free. Move the left analog stick around until you feel a vibration. When you feel it, hold the stick in that direction. When the vibration fades, move the stick around to find a new spot, then rinse and repeat. After you mugged someone, go back to Vermin to start the next part of the level. Vermin is pretty impressed with your skills and will lead you to the flash dealer. Here, the game will teach you how to climb fences. Go next to a fence, walk towards it and press triangle to climb it. If you run at it and press triangle at the right time, you can hop over it quicker. Follow Vermin to the rooftop and he'll tell you to jump through the window. Run towards the window and press triangle to jump through. Follow Vermin to the next rooftop, but hold L2 to sprint so your jump can go farther. After jumping across, follow Vermin down to the alley and he will tell you to bust down a fence. Attacking the fence takes time, but charging at it or jumping into it can break it down quicker. After breaking through, you will find the flash dealer. Flash dealers sell flash for $20 a pop. Buy one and press right on the D-pad to heal yourself. The level is now completed. ---Level 2: Real Live Bunch--- High score required: 2000 Bonus objectives: None Warriors used: Cleon (Player 1), Vermin (Player 2) Allies: Ajax, Cowboy, Snow, Fox, Cochise, Swan Squealers: No Special conditions: None Rembrandt and Vermin return to the hangout. Vermin tells Cleon that he is impressed with Rembrandt's skills and Cleon is pleased. Rembrandt is eager to represent the Warriors, but Cleon tells him that they have to take it slow first. Suddenly, someone throws a firebomb into the window and the hangout is up in flames. It turns out that the Destroyers have attacked again. Now it's time to show them who the boss is. This level will teach you about the warchief commands. Issue the Let's Go command to get your Warriors to follow you and start the level. Follow the alley around until you find Ajax. Ajax is getting rough with a woman and Cleon tells him to ditch her and they need his help. Ajax says that Fox was around somewhere trying to get some blades. Navigate the alley some more until you find Swan and Cowboy get arrested by cops. Now you have to save them. Exit the alley into the street to find Swan and Cowboy. Stand next to them and press triangle to start uncuffing them. Tap L1 and R1 back and forth to build up the meter. When it's full, you'll free them. Now your next objective is to find Fox. Go through the alley across the street and work your way around it until you find the objective marker. The Warriors peek through a fence and spot Fox hiding from the cops behind a dumpster. Vermin wants to get in there, but Cleon has a better idea. When the game starts again, it will teach you about the Hold Up command. Issue it so your Warriors will stay behind. Go up the stairs next to you and the game will teach you about throwing bottles. Press triangle to pick up a bottle. Next, hold R1 to aim. A gray line will appear, showing you where the bottle will go if thrown. Aim for the yellow marker below you until the aiming arc turns red, then throw the bottle. The cops will get distracted, allowing Fox to escape. Fox mentions that Swan is with Cochise. Cleon decides to teach the cops a lesson. Issue the Mayhem command to let the Warriors wreck the cop car and smash any other nearby objects. Break into the store across the street. Stand in front of the door and press triangle to start picking the lock. When the tumblers get to the red area, press X to stop it there. If you managed to stop all 3 tumblers in the dark red area, the alarm won't go off. If it does, cops come later on, but for this level, there won't be. Steal everything inside and pick the lock on the back door to move further until you find Swan and Cochise fighting some Destroyers. Issue the Wreck 'em All command to have your Warriors wreck the Destroyers. Use the Watch my Back command if you are getting ganged up. The Destroyers here aren't too tough to take out and there are some weapons to use that can aid you. After beating the Destroyers, the Warriors head back to their hangout. However, they see that their Warrior burner has been sprayed over with a Destroyer burner. Cleon wants revenge while the Destroyers celebrate. ---Level 3: Payback--- High score required: 17,000 Bonus objectives: -Snuff out the last tag on the street (First set of tags) -Snuff out the remaining tags (Second set of tags) -Snuff out the last remaining tags (Third set of tags) Warriors used: Rembrandt (Player 1), Vermin (Player 2) Allies: Vermin, Ajax, Cowboy Squealers: Yes, cops Special conditions None It's time to get revenge on the Destroyers. Ajax, Vermin, and Cowboy accompany Rembrandt as they extract their revenge in Destroyer turf. Your first objective is to spray over the Destroyer burner on a billboard above you. Climb up and press triangle near the marker to start tagging. A yellow pattern appears onscreen when you do a tag. Move the cursor with the left analog stick and trace over the pattern. If you go off the line, the cursor centers itself and you waste paint. If you run out of paint somehow for this part, Rembrandt will pull out another can so you can finish it. But he won't do it again after you are done. If you can spray a tag without messing up, you get a 1000 point bonus. After you are done, head over to the red marker nearby. You'll view a cut scene of two drunken Destroyers. They are no match for you. Take them out. After they are gone, your new objective is to spray over 2 of 3 tags in the area. However, you don't have any paint left. Across the street is a paint dealer who will sell you spray cans for $5 each. Since you already have $15 in the start, spend it all on paint. Do NOT attack dealers of any kind since they will either be scared off or fight you with a knife, and those things seriously hurt. If you do kill them, they'll drop one item of what they sell, plus all money you gave them. Some dealers may rob you when you try to buy something, so keep your guard up. Do not bother mugging them since their resistance is absurdly high. Go to where the drunks were and spray the tag near there. If you need money, there's a radio behind you. Remember that you can destroy the trunks of cars and they sometimes contain weapons or other items like money and flash. Always pop car trunks with weapons to open it faster. Go down to the end of the street and you'll find another tag and a radio. To the right of you is a drug store you can break into for some flash and money. If you set the alarm off, a cop will come, so be careful. By this point, you completed your objective, but now a new bonus objective appears. To complete it, spray the last tag on the street. From the drugstore, bear right and go around the corner of a Laundromat to find the last tag. However, you can spray the 3 tags in any order you wish and still have same results. When you are done, go to the red marker near the paint dealer. Be sure to buy more paint. There are two Destroyers up ahead. Take them out. Your new objective now is to spray over 3 of 5 tags in the area. Here is where each one is: -One tag is to the right where the Destroyers were. -Another tag is to the left of the Destroyers next to a shack. -From the red marker previously, go left and up the stairs. Follow the rooftop and run off (don't jump) the edge in the gap of the wall. You should land on an awning below. Go around the corner for another tag. -From the previous tag, go to the roof of that tag. Jump across to a metal walkway. Follow the walkway and jump across the gaps to find a tag on a wall near a subway track. -Where the Destroyers used to be near the first and second tags, head left and look for a dumpster. Climb on it and climb up again on top of a metal walkway. The tag is on the wall. When you spray over three tags, a new bonus objective appears; spray over the remaining tags. Simple enough, right? Be sure to go to the flash dealer near the red marker if you need some flash. When you go through the gate, you have to spray over 3 of 6 tags. Be careful though. Destroyers are around and there will be a cop walking around. There is a liquor store in front of you should you need more cash. It also has Molotov Cocktails if you need a good weapon. A car radio is also next to you when you enter this area and a spray dealer is next to the store. Here is another list of tags you can find: -Follow the street to the left. Climb up the shack on the left side when you see it and take out the Destroyers above you. There is a car radio on the street here if you need money. The tag is on the wall on the walkway above you. -Cross the street from the first tag and head into the alley in front of you. Bear right to see a group of Destroyers partying. Some are passed out drunk, but others will fight you. Take them out and spray the tag on the house to your right. -Go back into the alley and go up the stairs. Go into the left corner ahead of you to find the tag. -From this point, there is a gap in the wall on your right. Jump across and take out the nearby Destroyers. Up ahead is another gap in the wall. Jump off and land on the awning below to find a tag. -From the roof you just jumped from, there is a gap to the right. Jump across and find a tag on a structure on the roof. -From the previous tag, jump down to find a tag on a wall near you. After spraying over 3 tags, you get another bonus objective, which is to finish the remaining tags. When you are done, head to the red marker. You'll see a cut scene where Vermin wants Rembrandt to lay a burner over the Destroyer hangout. Rembrandt is not so sure about it, which ticks off Ajax. He takes Rembrandt's spray and walks away. Rembrandt finally gets up the nerve to attack the hangout. With Ajax gone, it's just you, Cowboy, and Vermin. Here, the game will teach you about stealth and stealth kills. Go into the hiding area and sneak up on the enemy scout, and then perform a stealth kill. If any scout in this part spots you, they will call for back up. If they manage to call for back up, the game ends. Once you dealt with the first scout, head on over to the next hiding spot and take out another scout. Move on and go into another hiding spot. The scout is in front of another hiding area, making sneaking around not possible. Grab a bottle and toss it into the yellow marker. When the scout is distracted, run for the hiding spot. Once the scout returns, kill him. The last scout is also in front of a hiding spot. Get a bottle and toss it somewhere far away. Once he moves, go for the hiding spot and kill him when he returns. Now that all the scouts are done, go up the stairs and start spraying over the burner. You have to spray 3 times before the Warrior's burner is done. If you need more paint, there's a box with an infinite supply of them next to you. Once the burner is done, go to the red marker to end the level. Ajax returns and the group leaves. Virgil is seen drunk. He looks out the window and sees that his burner was bombed by the Warriors. He's super pissed now. At this point, you are introduced to the hangout and its features. Take time to get used to them. ---Level 4: Blackout--- High score required: 12,000 Bonus objectives: -Mug 10 people -Snuff out the 7 Moonrunner tags Warriors used: Vermin (Player 1), Snow (Player 2) Allies: Ash, Snow Squealers: No Special conditions: Cops and enemy gangs spawn forever in one part of the level Vermin and Snow decide to take Ash to the Black Cat strip club in Manhattan to check out the girls. During their subway ride, a power outage stops the train. The Warriors break out of the train car to escape and see what is going on. Follow the train track and look to your right for an opening in the wall. Follow the stairs to the streets to see that a riot has started. Time to join in on the action. Your main objective is to cause mayhem everywhere. Every time you break or smash something, the destruction meter fills up. Once it gets full, the objective is completed. When you mug someone, a new bonus objective will pop up, which is to mug 10 people. Simple and very fun. Climb the fence and witness a mob overturning a car. Go into the store across the street and rob its contents. Watch out for the civilians who will also try to steal the goods. Beat them down before they steal the stuff, but be careful since they will fight back. By this time, a new objective appears which is to obtain $350. There are plenty of stores in the level and endless people to mug, so this objective won't take long. Go down the street and clean out another store nearby. After you are done, climb the fence nearby and go up the stairs to find a flash dealer. There's also a Moonrunner tag to the left of the dealer. This is the first of 7 tags to spray over for the second bonus objective, but ignore it for now