TimeSplitters: Future Perfect Walkthrough :
This walkthrough for TimeSplitters: Future Perfect [Playstation 2] has been posted at 13 Jan 2010 by Jack Sparrow and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up Jack Sparrow and share this with your freinds. And most important we have 4 other walkthroughs for TimeSplitters: Future Perfect, read them all!
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Jack Sparrow |
Walkthrough - FAQ/Walkthrough Final.-----. _ .-. _ .-. .-. `-. .-':_; : : :_;.' `..' `. : : .-.,-.,-.,-. .--. .--. .---. : : .-.`. .'`. .'.--. .--. .--. : : : :: ,. ,. :' '_.'`._-.': .; `: :_ : : : : : :' '_.': ..'`._-.' :_; :_;:_;:_;:_;`.__.'`.__.': ._.'`.__;:_; :_; :_;`.__.':_; `.__.' : : :_; .---. .-. .---. .--. .-. : .--' .' `. : .; : : .-' .' `. : `;.-..-.`. .'.-..-..--. .--. : _.'.--. .--. : `;.--. .--.`. .' : : : :; : : : : :; :: ..'' '_.' : : ' '_.': ..': :' '_.'' ..': : :_; `.__.' :_; `.__.':_; `.__.' :_; `.__.':_; :_;`.__.'`.__.':_; July 2006: copyright protected Timesplitters 3: Future Perfect ON PS2 FAQ Walkthrough by Percy boi: Percy Boi and all FAQ'S, reviews, database and codes on Copyright protected by Josh Pearce percyboi@hotmail.co.uk (please note, if you add me to your chat room I will delete you immediately, so don’t bother!) ------------------------------------------------------------------------------ Timesplitters 3: Future Perfect: FAQ/ Walkthrough Final Version ------------------------------------------------------------------------------ NOTE: This FAQ contains Spoilers!! Let's start the show, yeah?! _ _ _ _ _ _ _ _ _ /Version History \ Note: I only update big errors in my work, never anything tiny like FAQ, review Etc history! I also feel that my guide should expand it self to the best of my ability but because of the difficult time I have had lately (exams, revision etc) version history will be holed up as I have other things on my list of things to do but every second spare from my life will go to this FAQ, just busy sorry!! (Guides of mine will be classed as Final but that’s because all areas of the walkthrough are completed to MY maximum, anything else added is someone else’s work (they will be credited for) so I won’t bother noticing little bits like spelling mistakes or small glitches in walkthrough etc just update them in secret!) NOTE: This guide will not contain a FAQ section because of the simple reason that I have none, so there, if I get emails I post them here, not rocket science is it? March: 1.0: Finished the basic guide requirements March: 1.1: Spell Checked and finished the enemies guide, story mode and the arcade league! (NOTE: Unlockables and Challenges! Will be updated next issue) April: 1.3: Added challenges, Unlockables May: 1.5: Added Easter eggs, survival guide and weapons FAQ. May: 2.0: Weapons FAQ completion, declared Easter egg section completed even though will add to it in secret, Story Mode and Arcade/Challenge Section, any small mistakes or new strategies for this will be added in a secret. May/June: Half-Final: Decided to jump straight into the final, Completed enemy guide, the customisation of Hellfire’s arcade/challenge contribution walkthroughs, added and completed arcade powerups guide/arcade mode guide, added chracter/ Statistics and player progress section. Next update Final: N/A really, finished everything, I will now update any other sections in secret like mistakes, the Arcade Awards for example, I will also finish the chracter guide. (Decided not to add mapmaker guide but I do believe Bisected8 (contributor) has made one, which is found on GameFaqs.com, but I am sorry I can’t be of help on that subject.) _ _ _ _ _ _ _ _ _ _ _ _ _ _ /Introduction to the game \ TIMESPLITTERS Future Perfect: Known as the emperor, the president and the king of PS2 FPS. To anything else before, this is God. Anyway, Timesplitters is quite a challenging game but at the same point addictive and fun. But in previous times I am been hugging FAQs for help to beat Time splitters 1 and 2 so I thought this time round I would do my own FAQ to spread my wrath of terror, sorry I mean guide skills like butter on bread across the lands, or across the Internet. It’s just a pity I had a fight with that fortuneteller friends with that guy, errrmmmm you know who I mean… he always wore a shirt, oh forget it. Hope you enjoy! This guide is the key to winning and is the victory of anything in this game like story mode, arcade league, challenges, arcade mode, enemies, weapons and anything else you can think of, (Note: Guide does not contain Mapmaker or online guide as I do not have online abilities and I am very inexperienced in Mapmaker: note, don’t create loads as you cant store many, this may be added in later versions of the Walkthrough but this now looks doubtful I am afraid.) At this current time I am extremely busy with exams, revision, coursework and any after school clubs so please understand that versions updates and email will take longer than usual but I will eventually reply and update my work to your expectations, just have patience with me. _ _ _ _ _ _ _ _ _ /Words of Notice\ I have some things to say about this walkthrough. Firstly, if this has affected you in anyway then email me, if it has helped, enraged or anything else to you then I want to hear about it. If you spot a mistake, chat or even thank me for helping you in such a difficult moment then lets talk you loonies. Secondly, if you would like to use my information in this walkthrough then I expect credit in the FAQ made and an email about it. I would not want to give you a booking in court for copyright now would I? Note: Do not send me a Virus, threatening emails, asking me to become your 'buddy’ or telling me to post something that has nothing to do with this guide what so ever?! But I will reply to either request to post my guide or anything that’s in my guide that you think isn’t explained too clear accept a question like Why are the Time splitters Pink? Why the hell should I know? That's pretty clear isn’t it? 'It's Time To Split?' _ _ _ _ _ _ /Contents\ 1) Introductions 2) Contents: What you are reading now dumbass! 3) Controls /-----------------\ / FAQ/WALKTHROUGH \ --------------------- 4) FAQ/Walkthrough Introduction /COMPLETED\ 5) Story Mode /COMPLETED\ 6) Arcade Modes, Awards, Powerups and Leagues guides /COMPLETED\ 7) Challenges FAQ /COMPLETED\ 8) Enemy FAQ /COMPLETED\ 9) Weapons FAQ /COMPLETED\ 10) Chracter Guides/Progress section/My Statistics Section /COMPLETED\ 11) Easter eggs and Film Jokes /COMPLETED\ 12) Unlockables /COMPLETED\ 13) How do I survive in the Time splitter world? /COMPLETED\ 14) FAQ 15) /End of Guide\ -------------- -------------------------------------- Controls -------------------------------------- Note: These are default controls! Menu Controls X= Activate O= View Player's Progress Up and Down= Highlight Menu Item Triangle= Back/Cancel Player Controls Move/Strafe: Left Analog Stick Look/Turn: Right Analog Stick Throw Grenade: L1 Aim: L2 Melee Attack: R1 Fire: R2 Crouch: Square Manual Reload/ Leave Fixed Weapon: Triangle Activate (Enter Unlocked Door): X Change Weapon: directional button (left and right) Toggle Weapon Subtype (Zoom in if in Aim mode): Directional button (Up) Change Grenades (Zoom Out if in Aim mode): Directional button (Down) Pause/ Access in-game Options: Start Button Vehicle Control Forward: X Backwards: Square R2/L2: Weapon fire (optional) Move: Direction (left/right) ---------------------------------------- FAQ/ Walkthrough Introductions ---------------------------------------- This guide is like a Life walkthrough to Timesplitters 3, featuring anything and everything to do with the game. I am a big fan of timesplitters and this is my first proper full FAQ/ Walkthrough, I hope you enjoy it! NOTE: This is set to easy difficulty and the Main Objective is the one you get at the very beginning of the level, there are checkpoints in between each section of the levels and these are shown a simple paragraph! (This contains spoilers) -----------------------\ Story Mode: Level 1 2401 -----------------------/ Time To Split STORY SO FAR: After escaping from the Time Splitter Space Station with the 9 Time Crystals Cortez is preparing to land at a Time Splitter Infested Earth, but suddenly the TIMESPLITTER Mother Ship fires a heat-seeking rocket at your pod. The pod must now make an emergency landing in Time Splitter Territory. Main OBJECTIVE: Make it back to the base with the TIME Crystals. Objectives: Use the gun emplacement to defend yourself from a Time splitter attack, defend the rebel base. Walkthrough: Follow the men until you reach the wings of your ship where black hooded assassins will attack you. Take them down with your sci-fi handgun and take their ammo. Next, cross the cliffs by walking along one of the wings on the left. Some more assassins will attack you from the distant; simplify duck between one of the boulders on the left or right for a perfect shot and cover from them. Carry on moving once they have been eliminating until you reach a Transportation bridge, here many assassins will attack you, you can kill about 3 quarters of them by shooting the barrels underneath the bridge. Once there all dead carry on until you reach a cut scene where 2 guards have you pinned down on a balcony, just shoot one of the two barrels behind them with your newly polished sniper to take them down. Next carry on around the cliffs and you will encounter 2 Splitters for the very first time. These guys are pretty hard to kill, if you want to know how to kill them check the enemy’s section. Once you have took down these pests you will come to a Gun Emplacement where a whole bunch of Splitters arrive. Use the emplacement to nail down the Splitters that appear from the path you arrived from, the path ahead and the cliffs to the right. If you can’t see any Splitters its probably because they have turned invisible so your best option is to make out the outline of them, once there dead carry on into a big plain of sand where several Timesplitters will attack, duck behind the sandbags near the Base Gates and attack the Splitters with your Plasma Rifle once about 8 are dead the gates are open so make a run for them, once you enter them the level ends. AWARDS: Anya and The General (please note, you don’t unlock both characters at once, you unlock one of them depending on what difficulty you have selected on Story mode, this applies for all unlockables in Story Mode so won’t be repeated.) -----------------------\ Story Mode: Level 2 1924 -----------------------/ Scotland The Brave Story So Far: After escaping the Timesplitters and making it back to base, Cortez is told he must go back in time to 1928 Scotland to search a Island which had a lot of Time Travel Energy just before it was destroyed by the British Navy. On the Island he must find the key to the Time Crystals and Splitter creation and do whatever it takes to stop it. After a rough ride in the Time Travel Machine, Cortez takes a drop in the sea and is picked up by Captain Ash, a British Soldier, who has business on the Island as well and is searching for his assistant who is in captive there. Then Cortez takes down a sniper in one of the castle towers with the signal gun; unfortunately you have to search the Island while the Castle is getting bombed, not great really? Once you hit the beach Cortez and Captain Ash make a promise to help each other! Time to Search the Island! As the Captain would say ‘Its Going to get a bit hairy from hear on?’ Main Objective: Investigate the Island Objectives: Protect Captain Ash, Escape the trap, locate the Time crystal- mining site, gain entry to the meeting hall, destroy the enemy tank, access the underground areas of the castle and help rescue Captain Ash’s assistant. Walkthrough: From the pier you can examine your boat to find the flare gun on the floor then follow Ash up the path (NOTE: All your sidekicks must be protected, if they die then you fail the mission, this is always an issue so I won’t mention it again). Shoot the 3 men in the radio outpost and grab the sniper then proceed up the path until you find a few men hiding behind a brick wall and a dude on a gun emplacement. A plane will bomb the Emplacement but you must take down the guys behind the brick wall and on the balcony above the door in the distant with your sniper, then enter the brick huts to find some goodies. Once you are ready, enter the door in the distance. Some Guards will lock the doors on you as soon as you enter the room so you best find the controls. Head up the stairs found at the other side of the room and nail the guards with your machine gun, head past the crane controls and go left into the room and press the lever to open the exit to this room. Quickly run to the crane controls again and pick up the machine gun turret that has opened on the boat by pressing X, then dropping the turret on the deck by letting it go. Head back down the stairs and go through the exit and down the hill to the garages. Throw a grenade through the window of the garage to take down 2 of the 3 guards then shoot the other one with your machine gun. You now have a choice, to drive the truck or to let Ash drive it and you shoot. I would choose to shoot really because Captain Ash is a pretty pathetic shot and you are fully open to attacks. Once you have followed the path to the bridge use your Uplink to pull down the bridge again then carry on up the path to the Castle Entrance shooting the guards on the balconies and behind the doors. Then grab the TNT from the Truck Wreck and attach it to the door on the left to blow it up, make sure Ash is well away from the door and is crouching in a corner of the wall before blowing the door out. Once Inside nail the guards pouring down the steps then go up them yourself and nail the guards coming out of the rooms. Ash will then ditch you for a while and stay in one of the rooms signalling the fleet. Carry on and enter the next room to encounter yourself in a Time Loop (This means that your future self entered a time portal and met yourself in a Time Loop risking a Time Paradox, in the Future you will have to protect your future self and past self when in trouble from different dangers, this will be noted in future levels). Your Future Self will give you a key to the door ahead of you. Go through it and laugh or just nail the drunken guard in the cellar then Ash will start the elevator for you then head off again. Then enter the corridor taking down the guards in the various bedrooms until you come to one with a door next to the bed. Enter this door and listen in on the conversation of a strange time travelling foe. Then he will head off through the fireplace leaving you to take down the men in the room with your machine gun. Head through the door next to the fire place and you will encounter your past self where you can give him the key to the cellar again (I hope you understand?!) Go into the kitchen and take down the guys in there and then continue up the stairs into more bedrooms with more goodies and guards in there. Carry on through the corridor until you reach the cam room where you can take down the guards and enter the jail cells where Ash is trying to think of ways to get out his Jungle Queen assistant. Go into the other cell and place holes in the oil barrel and wait for the oil to seep under the lantern on the ceiling where you can shoot it down blasting the wall open so Ash’s Assistant can escape easily. Carry on down the corridor (Unfortunately you won’t see Ash again (‘Cheerio’). Grab the goodies off the table and play some famous tunes on the piano then exit through the door where you will encounter your first ever Boss! Boss: Tank, This is pretty easy because its your first boss, grab a TNT found in one of the rooms then set your machine gun to grenade mode by pressing up. Fire at the tank to stall it for about 10 seconds then attach a TNT to the back to take it down, easy peasy? Go down the elevator the tank came from to find the secret lair of the castle then go through the door in front of the bridge to end this level! Awards: The Jungle Queen, Warrant Officer Cain -----------------------\ Story Mode: Level 3 1969 -----------------------/ The Russian Connection Story So Far: This Strange Time Traveller unfortunaly got away but luckily left a clue to where he headed (A Train Depot 1969) to catch up with his old friend: the evil Khallos! Cortez makes another crash landing at the Depot and meets up with Austin Powers’s wannabe Harry Tipper who is tracking Khallos down to find his partner who has been kidnapped. Khallos plans to bomb America to start another World War but has been promised eternal life from the time Traveller who is from the Union of Ultra Science who wants a small army in return to become even more powerful! Time to Follow Khallos and the Time Traveller to find out more!! Main Objective: Catch Khallos’s Train Objectives: Find the time traveller, rendezvous at the water tower, protect Tipper, Deactivate the electricity, Gain access to sector 3, restore main power, restore starter motor, and start water turbines. Walkthrough: Snipe the Guard in the hut with your silenced pistol then the 2 guards who storm out of the house as well. You can enter the house and nail the 2 guards who want to wear female clothes, to earn a piece of armour. Carry on around the corner and enter the sewer system and wait for Tipper to smash down the cage so you can continue, you will break up with Tipper for a bit so just go up the steps and silence snipe the guard. Then go around the corner and snipe about 5 others just wandering around the courtyard, pick up there machine guns and nail the 2 guards who come riding around the corner in a jeep. Pick up their guns as well and kill several guards coming out of the power station, which is found near a ton of brown boxes on the right, then turn off the power by pressing the switch inside. Go through the Gate, which is found next to the tower. Harry will then tell you to cover him while he steals some uniforms from the barracks. Climb the ladder and steal the sniper and ammo from the sleeping guard then turn left and you should see Harry in a rusty garage and tons of guards piling in from different locations, nail them with the scope and shoot the barrels to help take them down just don’t shoot any barrels near Tipper or he will be dead! After you have shot the guards down, Tipper will now sneak through another hole where he will appear by the Barracks Door where more men chump out on him so give him cover again, when he makes it to the door you can head off. Walk down the plank into the Staff Quarters and nail the guards on the stairs then enter the rooms to grab goodies, finally go through the ground floor to meet Tipper with the baggy clothes. (Note: For some reason the guards think Tipper is a woman but who has ever seen a woman with a moustache? Anyone, come on put your hand up!!) The Gates will open for you so then just walk through then walk to the stairs, go up first and through the door to meet a mechanic, beat him up to grab a security pass then go back downstairs and go passed the engine, water turbines and then go to the controls to the turbines and turn them on, go back to the engine and turn that on then go back to the mechanic and turn that machine on then go back to tipper to turn on the power again! Now you can put your gun out again and cause havoc. Nail the guards on the catwalk above and around you and enter the blast door ahead. Kill the guards ahead then go down the stairs on the right killing everyone you meet. Go left to find more troops and to find the prison quarters as well packed full of goodies and 2 prisoners (a cute monkey imported from Africa on one of the trains and a cocky girl scout trying to sell cookies), Tipper will stay there while you go and find the train. Carry on around the silo until you come to 3 blast doors. The One on the right wall, right side just has tons of guards in so just ignore it, the one on the right, left wall contains a missile shell, which you must use your uplink on to take to the other blast door and fire at. Go through the cracked door and kill Khallos’s Body Guards then go down the stairs to encounter the Time Travelling Foe who unfortunately escapes again, kill the 2 guards then go through the blast door to finish the level! Awards: Henchman Cortez, Swinging Tipper ----------------------\ Story Mode: Level 4 1969 ----------------------/ The Khallos’s Express Story So Far: After Missing the Train, Cortez has to result to using Lever Powered Carriages to reach the Train, he makes it to the train eventually and finds Tipper already there nailing some guards, time to find Khallos’s, maybe he has some clues to the Time Traveller. Main Objective: Find Khallos Objective: Prevent the missile launch, destroy the helicopters, deactivate the gas room, and stop the train. Walkthrough: You got to get to the front of the Train to stop it before it runs over Tipper’s Partner!!! Don’t worry there’s no time limit!! Let’s Split!!! Go up the stairs and take the sniper on the carriage ahead down then climb the ladder and from here take down the guards patrolling the carriage ahead, once all 4 are down continue to that carriage inside the first you will find a gun emplacement with a grunt on it, just shoot one of the barrels to the right of him to bring him down and head inside to the communications carriage and kill the unsuspecting guards. Carry on through a passenger carriage eliminating more men until you reach another opened carriage where a helicopter has got you pinned down, quickly head to the controls of a heat seek rocket on the other side of the carriage to keep him occupied. Head up the ladder and kill the 2 guards who appear out of the left vents. Then drop down onto another open carriage and kill the 3 guards patrolling around. Then the helicopter is back for more. TIME LOOP: A Future Cortez will appear on another Train at the other side of the tracks, you must defend him from guards coming from both carriages, this is quite easy because when the guards appear you have plenty of time to kill them before harming your Future self. Once he has taken down the helicopter carry on through the carriage ahead. In here you will find Ammo heaven where you can stock up fully on all weapons and health/armour, nice! Leave the wagon and climb the ladder, a cut scene will begin where you jump to the train your future self was on and through a time portal! Once the scene has ended kill the troops in the carriage then pick up the rockets and heat seekers then head outside, TIME LOOP: You are now protecting your past self from the helicopter while he protects you from the guards (this is even easier, when you get a target just fire all your rockets at once to bring it down). Once its down go back to watch a cut scene of you jumping back to the original train. Run through another passenger cart full of men then you can meet up with Harry. Nail the guys who are stupid enough to jump to the train then continue to the next carriage. Go through Khallos’s personal cartridge full of cheeky gadgets and drunken men then go upstairs to Khallos’s Office. He then appears and locks you in a room filling with gas. Just run to the door to his office and use your temporal uplink to open the door of Khallos’s office but unfortunately Khallos’s has also got away for now! Press the switch in his office then go back downstairs and kill the guards who come out of the locked carriage. Then run passed the missile killing the guards, now its time to disarm it. Take control of the controls in the small room ahead of the missile. Here you must turn the cogs to connect the wires to their inputs and outputs (Note: this is easy but they will gradually get harder and harder). You must connect two wires on different sides of the board by turning the different sections so they pass straight through to the other side, unfortunately you do have a Time limit on this bit and unlike the others it is random, my tip is don’t think the easy route, if the left side of A needs to be connected to the right side of D you will most likely have to go through E, I, M, N, O, P, L, H and back to D for it connect. A B C D E F G H I J K L M N O P PLEASE NOTE: You may encounter a problem where the cogs wont move at all, please look at my FAQ’s for more information. Once disarmed you must continue up the ladder ahead until you meet your next Boss 2: Khallos He is on a jetpack flying around the carriage roof while he fires blue orbs at you and then bashes into you, its quite dangerous actually. Use your double machine gun to take down about 3 quarters of health then your tactical gauge to see him off. Then just carry on forward to the front controls and press X on the lever to end the level. Awards: Elite Henchwoman, Kitten Celeste, ------------------------\ Story Mode: Level 5 1994 ------------------------/ Mansion of Madness Story So Far: After stopping the train about 100 feet away from Kitten (Tipper’s Partner) Cortez is given another clue to the time traveller because in 1994 a mansion owned by The Brotherhood of Ultra Science had lots of Time Travel Energy being deposited from it just before it burnt down. Once Cortez arrives at the mansion it appears that the mansion is haunted with zombies and ghosts! A Teenager (Jo Beth) has followed you into the mansion to catch some pictures of the zombies for a dare! Pretty stupid dare if you ask me!! Main Objective: Investigate the Mansion/Attic Objectives: Rescue the scientist, defeat any creatures and find the lab entrance. Main Walkthrough: Enter the front door and a strange bolt of lightning will cause a tree to fall on the door and lock you in. Then you will see a poor scientist be crushed to death by the chandelier above. Pick up the Flamethrower on the floor and flame the black spirits to pieces, then go through the door on the right and grab the goodies out of the closet then continue to the games room and pick up the revolver and baseball bat. (Note: Preserve your ammo, zombies unarmed can be killed with a gun hit or baseball whack but zombies which have a shotgun should be taken down immediately with a one touch head shot. This will not be told again). Once you have taken down the zombies carry on through the next room and wait by the door until the room is set alight by the ghost, then pull out a gun and kill the flaming zombies (Note: Ghosts cannot be killed until you find the ghost gun so just stay away) Head through the door on the right into the garden and stay on the patio until Dr Marty is eaten by the mutated worms then run on the grass and equip your flamethrower then burn the 6 worms when they surface, once there dead the Doctor in the tree will come down and tell you not to go in attic so obviously you best check it out! Don’t worry about the Doctor because you will catch up with him on the next level. Go back into the room before and head into the next room to stock up on a double barrel hunting shotgun and some goodies then continue through 2 doors until you enter the Dining Room where about 8 zombies will fall of the balconies above 1 by 1, about 3 of them have shotguns, 3 unarmed and 2 have baseball bats. Once they are all dead the MooseHaunter will turn up and smash down at wall. Its time for Boss 3! Boss 3: Moose Haunter has blades on his arms and will slice and dice you up if you don’t keep moving; the head is his weakness so aim your shotgun there. GLITCH: If you enter the hole in the wall he smashed through then he can’t reach you and he is open to attacks so that’s your best bet. Once he is down carry on through the next door to watch a zombie chase a doctor down the stairs. You can watch the Doctor get eaten if you want or you can protect him, ever way is fine. Go up the steps to find 2 doors, the one on the left heads to the balconies above the dining room where you can find some zombies and ammo, once you have you picked up the ammo and killed the zombies go through the door on the right to come to a corridor fill of bedrooms and bathrooms. Clear all the rooms out and search them for goodies then continue down the next corridor to see a doctor getting eaten alive by zombie bugs then they start approaching you. Quickly pull out your flamethrower again and walk slowly backwards burning the hundreds of bugs approaching you under the floorboards, ceilings and walls, the bugs are deadly so if there close run backwards, once there all dead continue killing zombies and picking up goodies until you reach the library and then head upstairs to the attic to see a big bunch of zombies (unarmed and armed) having a party. Behead them and watch out for the black spirits and ghosts then continue through the attic corridors until you reach a number of libraries packed with 3 shotgun zombies. Kill them then go to the door, unfortunately you will fall through the floorboards below and land in the storage quarters where a man tells you there’s a secret passage to a lab sanctuary in the kitchen and the Time Traveller who created this madness is still down there. To reach the kitchen you must cross the courtyard. Fill on goodies then go outside to the courtyard where you will meet… Boss 4: Princess/Part 1. He will come out of the well and either burn you with his flame breath or stomp you with its hands. Fire your shotgun at his head and rotate around the well dodging his hands and flame for simple victory. Or you can follow Willie Robinson’s email, here it is: I'm writing this to you since you're one of the guides th |
