Tom Clancy's Splinter Cell Walkthrough :
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Walkthrough - FAQ/Walkthrough******************************************************************************* Splinter Cell Walkthrough/FAQ ******************************************************************************* Version 0.9 Last Update: 6.18.06 E-mail: SolidSOCOMSnake@yahoo.com By: Mike Bergin Console: PlayStation 2 ************************************ Contents ************************************ I. Updates II. Just A Few Notes Before You Play III. Let's Start Playing 1. Training 2. Police Station 3. Defense Ministry 4. Oil Refinery 5. CIA HQ 6. Kalinatek 7. Nuclear Power Plant 8. Chinese Embassy I 9. Abattoir IV. Questions/Comments V. Contributor's Section VI. Thanks VII. Copyright Info ************************************ I. Updates ************************************ Version 0.9: 6.18.2006 It's been more than two years since the last update, but I got bored. I completed the Abattoir mission and fixed up the guide a bit. Nothing major, though. I just revised the Copyright Info and reworded some stuff. And I just realized that Mission 2 said "Police Training" instead of "Police Station," so I fixed that. Version 0.82: 5.19.2004 I did some spell checking today. I had quite a few errors. I have finally come to realize that "Walkthrough" at the top of the page was spelt wrong all this time. I'm so ashamed. Anyway, I've decided to keep my FAQ and future FAQs on faqs.ign.com. As one of the people said at IGN said, they "don't give a flying fork" on the format. Just as long as it's neat and such. You know, the basics. I changed a part of the Questions/Comments section regarding IGN. Also, I made a tiny change to the Copyright Info section. Nothing big. I just moved the sites down a line. Version 0.81: 5.18.04 I've added more to the 9th mission, Abattoir. It's coming along quite nicely. I had to fix a few bugs in the FAQ today. Notepad didn't feel like cooperating with me. Also, I think I may have to take this guide off of IGN, because this guide is within the standards of GameFAQs, which requires guides to be at a max of 80 CPL (Characters Per Line), which is what this guide is. IGN, though, requires 79 CPL, which, I'm not gonna spend hours just to move one character down a line. I'll try making a deal with them or something. But, then again, how'd my guide make it on their site in the first place? Oh well. Another thing I've fixed is the first mission (Training) to make it have the same layout as the rest of the guide. I also added something to the Questions/Comments section. Version 0.8: 5.18.04 Well, it's been over a year since I started my guide. I've finally been able to get around to doing it again. Some new things may take place. I dunno exactly what, but I'll figure it out. For one, I finished Chinese Embassy I. Though I originally finished that part a while ago, my computer had to be formatted, so I got screwed. Anyway, I also added some tidbits to the Questions/Comments section, some more stuff to "Just A Few Notes Before You Play," and an addition to the Copyright Info section. I hope to add the contributions I have received over the past few months to this guide. Version 0.72: 11.19.03 It's been a long time coming, and I got a few e-mails asking, "When are you going to update your FAQ?" Well, today, I decided to pop Splinter Cell back into my PS2, because, well, I finally got the game back from my cousin... but that was back in September. And recently, quite a few good games have come out, so it was harder for me to do this. Anyway, I'm taking a break from SOCOM II to help all those people out there who need it. I added some of the first Chinese Embassy to the FAQ. I also added a not about the missions to the Nuclear Power Plant mission. I deleted a contribution made by Blak Majik because it really didn't fit with my FAQ. I'm trying to make one that involves no killing whatsoever. I also took out a site where you can find my FAQ under the "Copyright Info" section. It seems that the page did not exist anymore. I know there are other sites that have my FAQ, but I forgot which ones... If you see one, tell me please. I changed my homepage too. Version 0.711: 8.27.03 First update in a while, but nothing big. I just changed my e-mail address. I can't update the damn FAQ with more of the Walkthrough because, stupid me, I went to my cousin's house and we started playing there, then all of a sudden, BOOM! That damn blackout hit, and the game was stuck in his PS2. I left before I could get it out, so now it's still at his house and I am without +Splinter Cell. Version 0.71: 5.31.03 I added another site to the Copyright Info section. Version 0.7: 5.28.03 I finally continued my FAQ and finished the Power Plant mission. I also added a few more notes two websites to the Copyright Info section, and some more Thanks. Version 0.6: 4.27.03 I've updated the way my version system works. Instead of putting my version up by one whole number after I finished a mission, I'll just put it up by 0.1 or whatever. When I finish the FAQ, then I will make it 1.0 or whatever. Other than that, nothing has changed. ************************************ II. Just A Few Notes Before You Play ************************************ If you have the manual, I suggest you look at it to get some of the moves down so you can understand and use them in the game when needed. Also, you should check to see if there are any contributions in the part you are on in the game, incase there is an easier way to do something. Also note that some mission objectives and the "DO NOTs" may change throughout each level. You must also check your goals/notes/data every time you see an icon above your stealth meter. Also, you should just read a little bit ahead of where you currently are, just incase there is an easier way to do something, like I said before with the contributions. Your game may also be different from mine, so if I say something that happened in my game but not yours, then try and do it yourself, and I would appreciate it if you sent your strategy to me, so I can post it as a contribution for everyone to see. Check back here after every update. Another note I want to make is about some questions I get. Everything I know is stated in this guide. Please read on down to the Questions/Comments section for questions I normally get. Also, for contributors, I'm only excepting contributions that DO NOT INVOLVE KILLING! Please, when you do send in contributions, make sure it's understandable, and in English. If I can't understand what you're trying to tell me, I'll send an e-mail back, asking you to revise your strategy. I know that you all might get a little excited writing to me, but please, make sure I can understand it. Take it to an English professor if you have to. When sending in contributions and questions, please tell me which section of the guide you're having trouble with, so it's easier for me to know what you're talking about. Read on down to the Questions/Comments for an example. ************************************ III. Let's Start Playing ************************************ 1. CIA TRAINING FARM, Camp Peary, Virginia: October 7, 2004, 06:01 hours MISSION BRIEFING: Prove that you are the right man for the job. As agent Sam Fisher, you have been recruited to spearhead the operational arm of the National Security Agency's Third Echelon initiative. Before being sent into the field on a mission to recover agents Madison and Baustein, you must demonstrate that you possess the skills to undertake dangerous and covert solo missions. 1.1 Look for the lights: This is very easy. First, look to your left for the red light, then right, then up, then down. Simple enough. 1.2 Climb the wall: This is also simple. First, go up to the left or right side of the ditch, where the yellow arrows are, and press Triangle and jump onto the wall. Sam will automatically grab on. Shimmy to the to the opening while still hanging, and once you get to the opening, climb up and continue. 1.3 Go through the obstacle course: Once you jump down from the wall in obj. 2, go right to where the ladder is. Simply press up on the left analog and you will climb up. Once you reach the top, go underneath the rope and jump. Sam will grab on and do a zip line. After that, go to the pipe by the arrow and simply press down and he will slide down it. To get under the barb wires, simple press Circle to crouch down and walk right under. Press Circle again to stand back up. Next is the split jump. Jumped towards any side of the wall with the arrows pointing to them. When you hit the wall, press and hold triangle until Sam does the split. The hand-over-hand of the pipe is next. Just jump when under the pipe, and Sam grabs onto it. To help conceal yourself better, or to get into small spaces, press Circle while on the pipe, and Sam will put up his feet. The next task is climbing a fence. It's just like climbing the pole/latter. Walk up to it and climb up it. Now Sam has to get into a small space between walls. just go up to the wall on the right (when facing the small space) and press L3 to back up against it, and walk right in. To exit this mode when in a big enough space, press L3 again. After that, climb up the pole and then down the latter. This next part my be a little tricky, but still fairly easy. Just do what you did to do the split jump, and you will make it. Climb over the wall and into the door. *SAVE POINT* 1.4 Open the door: Simply open the door by pressing X when near it. To open it stealthily, press Left while opening the door. Press Up to open the door completely. 1.5 Use the lock pick: Go to the next door and select "Lock Pick". Use the Left Analog to pick it by rotating it. When you hear a click, wiggle the stick in that area it is in until you push up the first pin. Do this until the door is open. *CHECK POINT* 1.6 Interrogation: To interrogate, sneak up behind someone that may have useful information, but be sure not to touch them and make the least noise as possible. The best way to grab someone is to crouch (Circle) and sneak up slowly behind them. When the option "Grab Character" appears, press X and grab him. Select the interrogate option, and when you are finished, knock him out with R1. Use the code he gave you (28469, but it may be different in other games, but this is the one I have) and punch in the numbers into the keypad. *CHECK POINT* 1.7 Retinal Scan: Do pretty much what you did with the interrogation, but this time you drag the person over to the retinal scanner and let it scan the enemy's eyes. Knock him out when you are done. *CHECK POINT* 1.8 Shooting the lights: Equip your weapon using the R2 button. Shoot out both of the lights using R1 and make your way through the door to the next room. You might have to equip your night-vision goggles to see the door, so press Left D-pad to put it on and take it off. To de-equip your gun, press R2 again. *CHECK POINT* 1.9 Shoot the camera: Equip your weapon again, but this time, shoot out the camera. This camera is unprotected. Others, like the one in the next room, have armor covering them. Make your way to the next room. *CHECK POINT* 1.10 Stay hidden from the camera: You have to use the shadows to get passed this, since there are no lights to shoot, and the camera is covered in armor. When the camera is looking to its right, run and crouch in front of the green box that is there. Next, when the camera is facing right again, run for the middle shadow. When the camera is looking to it's left, make a run for the door. Continue to the next room. *CHECK POINT* 1.11 Knock out the guard and hide him: Sneak up behind the guard on the right and knock him out with R1. Drag him using the X button into the shadows around the wall. Drop the guard in the shadows and stay there until the other guard that comes is done checking the area. You can also go into the room the other guard went into and knock him out also, but I don't think you have to. *CHECK POINT* 1.12 Don't make a sound: Couch down and walk as slowly as possible. Fall onto the bottom platform, and then climb up on the next 2. You might want to put your back to the wall to pass the chains, so press R3. When you pass the second chain, got off the wall and go around the third chain while crouching down. Still, going as slow as possible, make your way across the ice or whatever it is, and make it to the door. ***CONGRATS! YOU PASSED THE TRAINING AND THE FIRST MISSION*** *SAVE POINT* 2. T'Bilisi Old Town, T'Bilisi, Georgia: October 16, 2004, 20:01 hours MISSION BRIEFING: Locate CIA agents Blaustien and Madison. Agent Alison Madison covertly in the Georgian political arena for two years, securing a role in President Nikoladze's cabinet after his coup d'etat. Special agent Robert Blaustein was also in Georgia. They both vanished on October 11. MISSION OBJECTIVES: 2.1 Rendezvous with local NSA informant Thomas Gurgendize for information on Blaustein's area of operation. 2.2 Find the black box hidden in Blaustein's apartment. 2.3 Find Gurgenidze's dead drop in Morevi Square to figure out how to get into the Police Precinct. 2.4 Locate Agent Blaustein in the Police Precinct. 2.5 Access the Police Precinct's security surveillance system. 2.6 Meet Jr. Wilkes in front of the Police Precinct for extraction. DO NOT (unless told otherwise): Touch the streets Kill civilians 2.1 Meet up with Thomas Gurgenidze: When you start out, shoot the two lights that are in front of you. The one on the left of the gate, and the one behind the gate. When you shoot them both out, the man on the balcony may say "What the hell?" Wait for him to say "I guess it was nothing." and go right to jump onto the ladder. Make sure that he is not facing the ladder when you climb it. After climbing the ladder, go straight and open the trap. Climb in and at the end, go up the pipe in front-left corner. When you get to the top, there will have to perform a zip line on the rope from the roof to inside the building. =========================== Contributor: Blak Majik Instead of shooting out the lights, you can just shoot to the left or right of him (but not hitting him) and he will run away. =========================== Now that you are inside the burning building, you must find Gurgenidze. You don't have to worry about any enemies in here. Just look out for the fire. Go out the door in front of you, and make a left into the next door. Enter that room and exit the door at the opposite end. Make a left down the stairs until it is blocked off by fire. Make a right out of the stairwell, and you will see a pipe on the ceiling. Hand-over-hand on the pipe until you make it across. Go to the left hallway and into the door on the right. Exit that room through the left door and go right up the stairs. Exit the stairwell and go to the door on the left. Gurgendize is in this room. When you enter, he will be crushed by falling vents, but he will live long enough to give you the information needed. Now you must find Blaustein's black box. Go out the door left of the one you came in. Enter the room with black smoke coming out of it, and shoot out the skylights. Inhaling the smoke will cause much damage to your health. Exit the room through the door on the right. *SAVE POINT* 2.2 Find Blaustein's black box: Exit the door in front of you, then follow the balcony to the end. Here, hidden in the leaves, is a pipe that you can hand-over-hand across. You will hear Russian soldiers having a conversation. They are searching Blaustein's apartment, which is where the black box is. When the man is done with the conversation, go right, into the bushes, and jump over the railing, onto the porch. When you do this, another man should come out of the house and report his findings, which is nothing. Wait for him to leave while hiding on the porch near the bushes, then grab the man standing outside and knock him out. Now go inside, and in the next room there is the other man. Sneak up behind him and knock him out. You could shoot out the lights, though it is not necessary. Go down hall into the bedroom. Pick up the Med Kit at the rooms entrance. In the room, there is a painting on the left side of the bed. Slide it open and you will find the black box. Use the computer to get the information. Go to the door with the keypad and enter 091772 (yours could be different). Exit the door and go to your left. Zip line across to the other building and go in the door. Go through the other doorway and slide down the elevator wires. Open the trap and enter the elevator. *SAVE POINT* 2.3 Find Gurgenidze's dead drop and get in Police Precinct: Go to the door and pick the lock. There will be three people down the stairs talking; 2 are cops, 1 a civilian. Grab the bottle by the stairs and sneak down into the dark area by the tree. Throw the bottle into a dark place where they wouldn't be able to find you, and sneak up behind them and knock them out. If both of them don't come over, take out the first guy, and throw the other bottle that's by the tree to get the other guy's attention. Or, you could possibly use the first guy as a human shield and take out the other guy also. I haven't tried it, so tell me if it works please. Once that is done, go passed the guy sitting down and make a left. Go up the stairs and follow the pathway. You will enter Morevi Square. Go across the Square, into the bushes where a red light can be seen. Crawl into the little pathway leading to another room. Here, you can pick up ammo and a Med Kit. Use the computer to pick up some information. When you exit the room, a cop will enter through the gates. Sneak up behind him and knock him out. *CHECK POINT* Go through the gate the guard came in. Go through the pathway and wait for the civilian to come and go. Put your back to the wall, and when he turns around, sneak up behind him and knock him out. Next, take out the cop the same way. Pick up a satchel from the cop. Continue to follow the path, and you will find a civilian. Wait for him to go to the end of the path, then sneak up behind him and knock him out. GLITCH: When you get to the end of the path, you will see an open gate. If you look on the right gate, you can see through the wall. To get into the Police Precinct, simply climb up on the dumpster, then do a double jump onto the wall, and climb over through the space. *SAVE POINT* 2.4 Locate Agent Blaustein in the Police Precinct: Go forward and make a right down the stairs. Go in the door and you will see a cop. get a certain distance away from him, and do a split jump. I suggest you do it in the darker areas, because if you miss, the noise of you falling will alert him. Anyway, wait for him to come around, and jump on top of him (you've probably seen this scene in the commercials). Once that is taken care of, shoot the lights so no one can see the body. Continue down the hall, and on the right, a cop should enter through the door. Knock him out, and take him to the place where the other knocked out cop is. Go back up the hallway and go to the door on the left. Use the computer and pick up a data stick. There is a guy in the lab that you must interrogate. Either sneak up on him, or get his attention. You can shoot out the lights, and when he comes down the hallway, grab the pipe with your hands and feet. When he passes, come down and grab him. To sneak up on him, crouch under the window and into the doorway. Go up behind him, grab him, and interrogate him. When you are finished, hit him. Enter the lab, and go in the back door. Look out for the camera. Shoot it through the clear sheets in front of you when you enter to avoid detection. Here you will find Madison's and Blaustein's bodies. Exit the lab and enter the door at the end of the hallway. *SAVE POINT* 2.5 Access the Police Precinct's security surveillance system: Run up the stairs and into the door. There will be a civilian registering a complaint about the police or whatever. Shoot the light in the office without being detected. When the officer comes over to look at the light, you may have to jump over the desk on your immediate right when you walk in. If not, wait for the officer to continue back to his desk. When this happens, quietly sneak up behind him, and knock him out. The civilian sitting down in the other room may see this, and he will be alerted. Do not shoot him. Knock him out. Use the computer in the office to get a data stick. There is also a Med Kit next to the computer. Grab that too. Quietly go up the stairs on the left side of the couch in the other room. *CHECK POINT* When you are up the stairs, there will be 2 men sitting at desks. grab the first one, bring him to the stairs, and knock him out, so you do not alert the other man. The next guy you can simply knock out. Go to the computer in between the desks and use it to pick up a data stick. GLITCH: When you enter this room, look at the first door on the right. If you look at the Interact options, it will say "Switch object", but there is no switch to be seen. The switch is on the other side of the door. Go to the first door on the right, and use the computer to get a data stick. Exit and go into the next room. Around the corner will be a guy looking at computers. Knock him out and use the computer. 2.6 Meet Junior Wilkes for extraction: When you are finished, go downstairs and exit through the double doors. *MISSION COMPLETE* *SAVE POINT* 3. Georgian Defense Ministry, T'Bilisi, Georgia October 16, 2004, 23:01 hours MISSION BRIEFING: Discover President Nikoladze's secret. CIS agents Blaustein and Madison were killed for getting too close to information Georgian President Kombayn Nikoladze needed to protect. Vysacheslav Grinko, a Russian mercenary, is closely tied to Nikoladze's secret; they have arranged to meet at the Ministry of Defense. MISSION OBJECTIVES: 3.1 Infiltrate the East Wing 3.2 Discover Vyacheslav Grinko's whereabouts by interrogating his driver. 3.3 Infiltrate the South Wing of the Georgian Defense Ministry. 3.4 Deactivate the courtyard security laser grid. 3.5 Laser-mic the Grinko and Masse conversation in the glass elevator leading to Nikoladze's office. 3.6 Access Nikoladze's personal computer in his office. 3.7 Rendezvous with Jr. Wilkes in the basement parking garage for extraction. DO NOT (unless told otherwise): Trip an alarm Kill Civilians 3.1 Infiltrate the East Wing: From the roof top, go to the pole thing with the cone on top of it sticking out of the rooftop. "Rappel on wall" and go down to the open window. Press and hold triangle to slide down faster. When you enter the room, put your back to the wall and sneak up to the edge of the shelve. Wait for the man to go in between the shelves and sneak up behind him and knock him out. Before going any further, shoot out the camera that is above the doorway. Use the computer that is on the left of the door. Go through the door and up to the next one. 3.2 Interrogate Grinko's driver: Use you optic cable, and wait for the man to turn around and walk a decent distance away from the door. Sneak into the shadows and wait for the walking man to turn around. When he passes you, grab him, knock him out, and hide him in the shadows. Do the same thing with the other guy, except he is not moving. The door at the end of the hallway is jammed for now, so you have to go to the first door on the left. Go up the stairs and grab the Med Kit. When going down stairs, you can either shoot out the lights or the cameras. I'd suggest you do both just to be sure. If you want to save ammo, you can just shoot the cameras. Continue all the way down stairs to the parking lot. *CHECK POINT* 3.3 Infiltrate the South Wing: When you enter, there will be a camera in front of you. Shoot it and go left. In the corner will be two bottles. Grab one. Now go to where the blue car is and peek around the corner. You should see Grinko's driver standing by the black car. There is also a security camera. Shoot it out. Sneak around the blue car and quietly near Grinko's driver. Throw the bottle in the direction of the car to get the driver's attention. When he is done looking around, quietly follow him back to the car. Grab him and interrogate him. Make sure that he has forgotten you by interrogating him again. When finished, hit him. Exit the parking lot, and go upstairs to the hallway in which there was a door with a jammed lock. Go into that room and open the door. Stop immediately and shoot the camera above you. Use both of the computers to get data sticks and then jump into the vent. Turn on you NVGs to see inside. *SAVE POINT* 3.4 Deactivate the laser grid: Continue through the vent until you come to an opening in the freezer. When you exit the vent, there should be a bottle on the shelf behind you. Pick it up and go to the doorway, but do not exit the room. Wait for the officer that enters to leave. Switch off the freezer light and quietly exit the room and hide behind the middle table. Throw the bottle towards the freezer to get the cook's attention. If that bottle doesn't work, there is one right on that table. When the cook sees the light is off he will go to turn it on. This is when you go up behind him and hit him. Exit through the door and you will see the officer watching the TVs. Grab him and knock him out. Hide him in a dark spot. Now, go into the room with the TVs, turn right, and go down the stairs. You will intercept a call with the Russians saying they need a Colonel to open a retinal scanner-locked door. When you get downstairs, there will be 2 curved staircases. Instead, jump over the balcony and land quietly. The first guy you want to take out is the guy behind the counter. Wait for the pacing man to walk to the right side. When he is in the middle, grab the one behind the counter and knock him out behind the stairwell on the left. Take out the other guy by sneaking up behind him and knocking him out. Put him in the darkness too. Now use the red computer to get a Colonel. Wait for the Colonel to sit down, then grab him and bring him to the door in the back corner. Use the retinal scanner, and then knock him out. =========================== Contributor: Go Yankees (but said by Truckster) If this is the part where you hear the conversation about the retinal scanner, wait until the walking guard goes the other way, crouch and make your way silently down the stairs. When you reach the bottom hide in the shadows underneath the stairs. Wait there. When the patrolling guard turns around again and is halfway across the room, grab the guard by the computer. Drag him back under the stairs and knock him out. Wait until the other guard patrolling is not facing your way. Take him down with a headshot, an elbow, or take him hostage. Hide both of the bodies in the shadows underneath the set of stairs you were under. Access the computer. Once you retrieve the data stick, Lambert will chime in. He says the Colonel that they mentioned on the radio is going to pass by. Hide with the bodies under the stairs in the shadows. When the Colonel sits down, grab him. Take him to the retinal scanner, and force him to use it. Take him back to the stairs and knock him cold. If there are any legs, arms or heads sticking out of the shadows, hide the bodies better. Go back to the door and enter. =========================== *CHECK POINT* 3.5 Laser-mic the glass elevator: After entering the door with the retinal scanner, there are double doors with a camera above. You can peek around the corner and shoot it out. Enter the courtyard and use the laser-mic while pointing it at the glass elevator. Hide somewhere dark, because when convo is done, two officers will enter the courtyard. All I can say for this is use the bushes and shadows for your cover, and take out both guards. Pick up the satchel from one of them and climb up the fence with vines. *SAVE POINT* 3.6 Find and access Nikoladze's computer: When you enter the room, it shows a cut scene of an elevator coming down to your level. Hide in the dark area on the right side, and wait for the soldier from the elevator to turn around. When both soldiers are at the other end of the room, enter the elevator and let it take you to the top. When it reaches its destination, exit. There will be a camera to your right, so watch out. Go to the end of the room and shoot it. A soldier will come, so stay in that corner until he leaves. Enter the room to the right of the elevator, and use the computer to get the data stick. Above the desk is a vent, so go into it. You'll want to go on the side of the vent in the clock's direction. When you exit the vent, there will be a camera behind you. Shoot it and go forward. To your left will be custodial room. Go in, and there should be ammo on the right, and a Med Kit on the left. Climb the ladder, open the trap, and go onto the roof. At the edge of the roof, you should see a little pole with a cone on top like the one in the beginning of the level. Rapple down the wall with it until you get to a window with someone sitting down. Break the glass by jumping, and take out the soldier. Pick up the satchel with the frag grenades the man was holding. Use the computer, and you will be needed to use it a few times to transmit all of the data. There will be an alert that there is an intruder, so you will need to hide. Jump out the window, but hang on until the soldier leaves. Exit the room. *CHECK POINT* 3.7 Reach extraction: When you exit the room, go down the hall where the open vent you came in is. Go in the door that is all the way at the end (the lock was jammed before). Go down the stairs and take the Med Kit. Use your optic cable to see which way the soldier on the bottom is facing. When he is turned around, enter. Someone will call on the enemy radio, looking for you. Hide in the shadows, because there will be another soldier. All I can say for this is to stay in the shadows, and wait for them to be apart. Then knock them out and continue to the broken elevator. Slide down the pipe into the parking lot. You will see a soldier get shot, so go around that corner and meet up with Jr. Wilkes. *MISSION COMPLETE* *SAVE POINT* 4. GFO Oil Rig, Georgian Waters, Caspian Sea October 27, 2004, 09:38 hours MISSION BRIEFING: Retrieve Georgian communication data. NATO and U.S. intervention has pushed most of the Georgian commandos from Azerbaijan, with only a few well hidden cells remaining. One of those sells, entrenched in and oilrig on the Caspian Sea, is exchanging data with the Presidential Palace in Georgia via a secure network. MISSION OBJECTIVES: 4.1 Infiltrate the oil refinery by the main pipeline. 4.2 Trail the mercenary technician 4.3 Retrieve the laptop from the mercenary technician's briefcase. DO NOT (unless told otherwise): Make contact with the mercenary tech/escort before he uses the encryption key. 4.1 Infiltrate the oil refinery: Go forward, then go up the ladder on the left. At the top, go forward and make a right onto the pipes. Follow the big red pipe until you get to the barbwires. Jump up onto the tiny pipe and hold on with both your hands and feet. When you are over the wires, get down, and slowly walk over the edge on the right. Fall and grab onto the walkway, and go under the thing blocking the way. Get back up and crouch under the red thing. *CHECK POINT* After going under the red thing, go to the platform on your immediate right, and zip line down to the next platform. As you come down, part of the red pipe will explode. Go left and crouch under the red pipe. Turn right and climb up the rope. Jump onto the pipe and go inside. Turn on your NVG to see and continue up the pipe. Soon you will "see the light at the end of the tunnel." *SAVE POINT* 4.2 Trail the mercenary technician: Turn on your NVG and go to the ladder. Go left and jump onto the metal bars that are over the water (they form somewhat of a diamond shape). Follow this until you get to the platform. One man will stay behind on the top platform. Get his attention, and wait for him to come down. Wait in a dark area. When he goes back up, follow him and knock him out. Continue up the stairs. *SAVE POINT* When the game loads, there will be an explosion. Hide from the mercenary and his escort. One man will stay behind. Sneak into the shadows and wait for him to turn around. When he does, grab him and knock him out, because he will move quickly. Pick up his satchel for a Med Kit. Continue to follow the mercenary. They will enter a room, but one man will stay behind. Pick up the bottle nearby, and throw it and hide by the edge of the wall in its darkest area. When the man comes around to check, go behind the pipes and enter the room the mercenary is in. Hide behind the little salad bar and wait for them to pass. Follow them and they will exit through a door, which will close behind them, not letting you through. Go back to the salad bar and into the glowing room around the corner with the electrical wire hanging down. Go in and grab the Med Kit. Exit the room and the salad bar place. Before you exit, there should be a Med Kit on the table to the right of the doorway. Exit and go left. *CHECK POINT* 4.3 Get the technician's briefcase by any means: Go to the red thing in between the two fires and climb up it. Hand-over-hand on the pipe above, and get in through the broken window. A soldier will be shooting all of the computers inside, while the mercenary runs. While the soldier is distracted by shooting the computers, sneak up on him and knock him out. GLITCH: This has only happened to me once, but after the guy shot the two laptops, I went over to the area and I had the option to "Use computer", but there was nothing there. Grab the Med Kit from the shelf and the ammo from the top of the cabinet next to the wooden table. Next, go up the staircase that the mercenary went up. His helicopter will be shot down, avoiding his escape. When you go up the stairs, you will see a soldier walk in front of the top of the stairs. Knock him out, and take his satchel with the data stick. Turn around and go the stairs to where the other soldier is. To take him out, walk slowly toward him. Although you may be in front of him, he will not see you. Go up to him and hit him. He might fire back at you, so watch out. Hit him a second time. Another way to take him out is to simply shoot the barrel next to him, but that's not being stealthy, now is it. Pick up the satchel with the data stick If you lost health, just use the Med Kits that I hope you picked up. Now lets go find the mercenary. Go down the stairs and make a left, then go right following the pipe. Go down the stairs and exit the door. Knock out the crazy soldier that is running around back and forth like a moron. Enter the door on your left, pick up the Med Kit, and exit the room. Look around the hall and find the mercenary. Grab him and interrogate him. If time is short, just forward the conversation. Pick up the satchel, then the briefcase. *MISSION COMPLETE* *SAVE POINT* 5. CIA Headquarters, Langley, Virginia, USA October 31, 2004, 22:19 MISSION BRIEFING: Track down the mole in the CIA. Hours after the attack on the oil rig, Georgian President Nikoladze launched a devastating wave of remote, technology-based terrorist attacks as a retaliation against the U.S. The only lead to Nikoladze's whereabouts is a mole thought to be operating out of the Central Intelligence Agency. MISSION OBJECTIVES: 5.1 Retrieve the SC-20K from the storage room behind the battery generator backup. 5.2 Access the CIA central server to identify and locate the information leak. 5.3 Tap Dougherty's computer to trace the intelligence leak to the Georgians. 5.4 Kidnap Mitchell Dougherty 5.5 Incapacitate the CIA Security Officer speaking with Wilkes and Baxter. 5.6 Take Mitchell Dougherty to the rendezvous point near the document disposal loading dock. DO NOT: Kill any agents 5.1 Retrieve the SC-20K: You start by the elevator you came off of. Follow the hallway and you will see a man down the all patrolling the area. Continue down and someone will come out of the room on the right side. He will go across to the other room, so follow him and when he is in the room, knock him cold. Turn off the light, exit this room and enter the one he was just in. Use the computer to get a data stick. Before you exit, use your optic cable, because the patrolling guard will walk passed the door. You can either follow him, or wait in the shadows for him to come back and take him out. Bring him to the room the other guy is in. Continue down the hallway and follow the left side. Enter the door, and wait for the conversation to end (Depending on how long it too you to do the first part, there might not be one). When it is over, sneak up on the guard in the room and knock him out. Take his satchel to get a data stick. Use the computer on the desk to get a data stick, then use the lock pick to get into the room in the corner. Here you will get a Med Kit and two sticky shockers. Hide the guy's body in this room. Go back around to the main hallway, but go right this time. Go down the hall until you reach the snack machine. Hide behind it, and you will see a guy making trips back and forth from one room to another. Let him go into the room on the right, and sneak into the first open door on the left. You will see a man standing by a large window looking through it. Knock him out and drag him to a corner. Go by the door and wait for the other guy to pass by. Follow him to the other room and knock him out. Look on the shelf on the left to get a disposable pick, then turn off the lights. Exit and go to the door with the keypad. Enter 7687 to open the door. Enter and switch off the lights, then go left. Jump over the filing cabinets. When the guard from the other room enters, he will be alerted because the lights are out, and he will scout the area. Follow him and knock him out. Go into the room he came from, turn off the lights, grab the Med Kit off the wall, and use the computer to get a data stick. Go to the door and enter 110598 in the keypad to open it. *CHECK POINT* When you enter, you will her a man counting or doing something. There are two guys down there, both unarmed, but near an alarm button. Go down and hide in the shadows as you watch their movements. When both of them are standing right next to each other, that's your cue. When you knock out the first guy, the other will turn around. Quickly hit him before he can escape. Follow the path and go through the doorway. Go up the stairs, and on the shelf in front of you is your SC-20K, along with a sticky shocker, ring airfoil round, and a sticky camera. Use your gun to shoot the camera by the door and proceed. Enter 2977 in the keypad to open the door. *SAVE POINT* 5.2 Access the CIA central server: Go down the hall and you will see a guy talking on the phone. When he is done with the conversation, grab him, drag him into a dark corner, and knock him out. Continue down the hall until you come across a big room on your right. There should be two guys in there. One is walking around, and the other is in a cubicle. The man walking around will go from right to left, and then start for the back of the room. When he turns around, follow him and knock him out near the big screen TVs. The other guy should be in the cubicle in the back-left. He is unarmed, so run up to him and knock him out. Grab his satchel with the data stick and go to the first cubicle on the left of the room. Use the computer to get a data stick. Go to the other room with the blue lasers across from this one. Go in and enter the door on the left (keypad #2019). When you enter, you should see a camera at the other end of the room. Shoot it out and continue to the left side of the balcony. Jump through the opening in the railing and use the red computer. When this is done, wait for a man to come through the door. Sneak up on him and knock him out. Carry him to the room on the other side, and hide him in the upstairs section, where it is darker. Exit this room (keypad #2019) and leave through blue-laser room. Continue left down the hall. On your left will be an open door, leading into a restroom. Go in and take out the guy peeing at the urinal in the back. leave and grab the can on the bench by the vending machine. Continue down the hall. *CHECK POINT* 5.3 Tap Dougherty's computer: When you come around the corner, you will see a man's shadow through a window in the wall. Now take that can you have and throw it in front of the window. This will alert the man, and cause him to look around. When he turns around, jump in the window and follow him before he reaches the window. Knock him out and bring him back to where he was before. Turn off the lights and exit through the door. When you get out, stay near the walls, because there are two armored cameras in the room; one in the middle, and the other at the other end of the room. Stay to the right side of the room, and wait in the corner by the plant for a man to enter the room. He will come over towards you, and when he turns his back to you, grab him, bring him into the shadows, and knock him out. Before entering the doorway he came in, make sure the camera over there is facing another way. Go and continue down the hallway. At the end of the hallway, make a left down the stairs, then shoot out the light above so you can pass the armored camera. Turn on you NVG if you have to. Go to the keypad and enter 110700. Enter. *CHECK POINT* When you are in, you will here a phone conversation going on in the room next door. Enter the room quietly, and when the conversation is done, knock the guy cold. Make sure to turn off the lights. Go into the other room and grab the two flares on the table. Use the computer to get a data stick. Go over to the turret and grab the other flare next to it. Go to the briefcase on the other side of the turret and deactivate it. Enter the room behind you and go into the elevator. Go up. *SAVE POINT* Go down the hall and into the room. The men in the room will be talking. Sneak behind the computers to the other side. Stay there until one of the men leaves the room. Come out the other side and knock out the guy standing. Hide him to the left of the door. Next, grab the guy sitting down, drag him towards the door you entered, and knock him out. The other guy will come back and look for them. Hide in the shadows, and when he turns his back to you, grab him and knock him out. Exit the room. Go to the first door on the left, and use the computer to get a data stick. The message will be encrypted or whatever you call it. Continue down the hall and into the next room. On your left will be two computers. Use them both for data sticks and pick up the sticky cameras there. Continue to the smaller room in this room. Wait for the man to come out of the room. This is Dougherty's room, so use the computer. Continue down the hall. *CHECK POINT* 5.4 Kidnap Mitchell Dougherty: Go down the hall, and when you see double doors on your left, go in them. When you are in, go right, and walk AS SLOWLY AS POSSIBLE under the light from the projector. Continue to the right, and knock out the man standing by the red light above the door. Go in the door, and go left. You will hear Dougherty talking, saying he is going to have a cigarette break. Wait for one man to go to the restroom, then follow Dougherty (brown jacket) into the smoking area. Grab him in the smoking area. *SAVE POINT* Pick up Dougherty and go out the glass door in front of you. When you exit, a man will come up from the stairs on your left. Put down Dougherty to take care of this guy. Pick up Dougherty and go down the stairs and follow the pathway to the door. *CHECK POINT* 5.5 Incapacitate the CIA Security: When you come in the door and continue down the stairs, there will be a camera by the red light. Shoot it out. Quietly continue down the stairs, and take out the guard that is in that room. Grab the sticky shocker on the last shelf by the door, and exit the room with Dougherty through that door. Go down the stairs and down the elevator. There will be a man down there. Quietly sneak up on him and take him out. Go down the parking garage thing and listen to the conversation. Keep up against the left wall to sneak by. When you are behind the truck, put down Dougherty and take out your sticky shocker. Shoot the officer. 5.6 Take Dougherty to the rendezvous point: Walk up to Wilkes and Baxter with Dougherty. *MISSION COMPLETE* *SAVE POINT* 6. Kalinatek building, Langley, Virginia, USA November 1, 2004, 01:24 hours MISSION BRIEFING: Recover the encryption key. Russian mercenaries have begun to destroy evidence of Georgian activities at Kalinatek. Before her detection in the network, Grimsdotter discovered that a technician named 'Ivan' is hiding in the building. Ivan possesses an encryption key that could help Third Echelon find Nikoladze. MISSION OBJECTIVES: 6.1 Infiltrate Kalinatek. 6.2 Access Kalinatek's fire emergency system to open the fire doors surrounding Ivan. 6.3 Disarm the bomb planted in the Archives Room. 6.4 Restore power to the fire door circuit by accessing the fuse box behind the auditorium. 6.5 Find Ivan before the Russian Mafiosos kill him. 6.6 Reach Extraction point. NOTE: The missions will jump from 6.2 to 6.3 to 6.4 back to 6.2. 6.1 Infiltrate Kalinatek: When you get control of Sam, run over to the van and jump over it. Two men will come out of the door further ahead, the second one coming out about 3-5 seconds after the first. Stay next to the white car until the first one comes towards your direction. When he stops, grab him, drag him to the front of the car, and knock him out. Stay there until the other guy comes over looking for his friend. Go around the left side of the car and knock him out. Go in the door they entered through. Go up the stairs and pick up the Med Kit in between. 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Another Tom Clancy's Splinter Cell Walkthrough :
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