Tom Clancy's Splinter Cell: Chaos Theory Walkthrough :
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Walkthrough - FAQ/Walkthrough-----SPLINTERCELLCHAOSTHEORYSPLINTERCELLCHAOSTHEORYSPLINTERCELLCHAOSTHEORY----- SPLINTER CELL - CHAOS THEORY INTRODUCTION You are Sam Fisher...you are a Splinter Cell. Welcome to Sam's latest mission. The year is 2007, the era of information warfare. An algorithmic code which has the potential to trigger world war three has been stolen, and only one person has the key. With tension mounting in the far east between Korea, China and Japan due to Japan's implementation of it's Information Self Defence Force, you must find this person and recover the code before the Chaos Theory becomes reality with global catastrophic consequences. This guide is not meant as a strategy to get 100% per mission. (For a very good guide for this have a look at 'VampireHorde's' walkthrough) It is merely a guide to go through each mission step by step and how to combat the bad guys, tackle tricky situations and find stuff to complete each mission's objectives on 'HARD'. HINTS AND TIPS In Chaos Theory, there are a few things that have changed since Pandora Tomorrow, inasmuch that, you lose some things from PT, but you gain a few extra goodies in CT. The ability to zoom your sniper scope in has gone, which means when you hit R3 this is the only maginification you get. You tend to have to be a bit more accurate with headshots also. You no longer have the SWAT turn, but to be honest, you're not going to need it. Things you gain.... You now have a funky special forces knife, which enables silent kills. Inverted neck break - haning upside down from a rope or pipe, you can grab the neck of an enemy below and either break his neck or knock him out. Close quarter kills - When right up close to someone, you have a choice now of grabbig them like in previous SC games, or, you can hit L1 or R1 and this will knock out the enemy or kill them (respectively) Hitting L1, Sam will either karate chop their neck from behind, or from the front, he'll just simply smack them square in the face. Similarly, hitting R1, Sam will draw his knife and slice their throat open or from the front, will just plunge the knife into their ribs. Of course the same applies after grabbig them, but you have the choice of whether to kill them (R1) or just to knock them out (L1). You now have a little sound meter (a series of little boxes below your light sensor). There is a marker on the sound meter which denotes the ambient noise level, and the meter lights up accodring to how much noise you're making. You still have the trusty SC20K rifle, but with a few add-ons. Sniper attachment. High powered round designed for long accurate shots. Shotgun - for close quarter armed combat - Very noisy though. Foregrip attachment - useful for steadying the weapon in both sniper mode and on automatic fire. You also have all the other goodies like sticky shockers, airfoil rounds etc. Airfoil rounds will now knock out enemies wherever you shoot them, not just the head. The 5-7C pistol now has a built in OCP (Opitcally Channelled Potentiator). Basically it's a gadget which disrupts electronic stuff like lights and cameras. Very useful when you're somewhere where shooting a light would be too noisy. Use it by aiming your pistol at the electronic thing and hitting L1. Your binoculars are now EEV. Electronically Enhanced Vision, which means it has a built in scanner and laser microphone. Your goggles now include an EMF detector. They show up bright white any disruptable electronic source which you can use your OCP on. Activate using the UP directional button. You get a better mission rating the less people you kill. Alarms don't constitute a mission fail in CT, but the more alarms, the more alert guards will be, so try and avoid them. As before, alarms are triggered by guards finding bodies. So although it may not require it, my advice would be to hide every single body you create. Finally - Listen to Lambert, Grim and redding! OK...time to save the world...again. MISSION 1 - THE LIGHTHOUSE PRIMARY OBJECTIVES -Rescue Morgenholt -Discover where the guerillas got their weapons from -Destroy the Masse Kernel information -Exfiltrate SECONDARY OBJECTIVES -Eliminate Lacerda OPPORTUNITY OBJECTIVES -Scan all four weapons crates Listen to the briefing and take the ASSAULT loadout. You start on a beach in the dark. Walk forward past the rocks and turn left, you should see a large spotlight on a tall pole. Might aswell test your new equipment here. Equip your EMF goggles and see how the light shines bright white? That's something that can be disabled with your OCP. Go back into normal vision and get out your pistol. Aim it at the light and hit L1...you'll see the light flicker and then go out. It only goes out for about 10 seconds mind. Go up to the dead light and climb the small cliffs up to where there is a lantern, and go into the cave. Enter the crawlspace and follow it up. Jump onto the first ledge and you'll hear two guards talking. Pull yourself up. Now, to eliminate these two punks, there are two ways. 1st way - Go into the shallow pool on your right and wait at the front of the pool nearest the bridge until the first guard comes across and stands right in front of you. When it says "GRAB CHARACHTER" hit X and Sam will perform a water kill. The next guy will come over slowly. Now, you can either do another water kill when he stands in front of you, or, you can experiment with your shiny new knife. Get out the water and go to the shadows by the left wall. The guard will make his way over and look into the big deep hole. Creep up behind him and hit R1, and Sam will slice his neck open. Lovely. 2nd way - Stand by the left wall and wait for the first guy. Creep up behind him and hit R2. This will alert the other guard who will come blundering into the shadows right up to you, and you can hit either L1 and smack him square in the face, or hit R1 and stab him in the chest. Dump both bodies into the big hole. Now cross the bridge and enter the tunnel on your right. Follow it round until you reach and arch. Look through the arch and you'll see a guy shooting stuff, and a light. Go through the arch and draw your pistol and OCP the light. Quickly hide behind the barrels and equip your SC20-k. The shooter guy will wander over and stand around. Siting duck!. Just pop one into his head. Job done. Hide the body. Wander down the hall to the ceiling light. Lambert will talk to you. By the left wall is a long camouflage looking crate. Use your EMF goggles and you'll see it shining white.You can detect the rest of them like this. Hit R3 and equip your EEV and scan the crate. That's one of five. Walk up the stairs to the top and you'll hear screaming. That's Morgenholt being tortured. One of your primary objectives is to rescue him, but don't worry..it's not achievable. I've tried every which way from sunday and you just can't save him. Depending what kind of mood you're in, you can either go down the ramp, into the torture room with you SC20K blazing but be prepared for a firefight. This way means that there won't be two more guards to pick off outside, but you'll have to go back up the ramp and through the door to scan crate two of five. This is the way I did it. Or...you can bide your time, scan the crate, then go down the ramp to the torture room. It's up to you. Either way, when you get to the torture room Lambert will come on the radio and talk to you about Morgenholt. He'll tell you to leave the body where it is. It's up to you whether you free him or not. I freed him, personally because I agreed with Fisher, that the guy was on your side and at least let him die with a bit of dignity. If you do free him Lambert will have a whinge at you, but it won't affect your mission. If you chose the firefight option the next bit will be somewhat easier. Go to the exit door and hit X to ENTER FORTRESS. This will be checkpoint 1. Once outside, Grim will tell you about the Masse Kernels and that you need to recover them. Go to the tent and choose "CUT MATERIAL". Creep in and grab the soldier by the table and interrogate him. He'll tell you Lacerda escaped on a boat, yada yada yada. Now it's up to you whether or not you let this guy live. I personally let him live as he was such a helpful chap. Go in the door by the light. There is a guard in here who'll see something and start creeping about. Hide over by the RIGHT wall, and when he approaches the door and looks out, sneak over to him and L1/R1 him. Hide the body. Go to the next door and whistle to get the guards attention. Hide in the shadows and then creep up on the guard and take him out. Crate 3 of 5 is in the tent outside to the right. Go through the next door and the iron gate. In the courtyard are two guards talking. Wait for both of them to disappear. When they're both gone, shoot out the lantern with you pistol, then open the door the guards went through. One is at the bottom of the stairs. He'll turn around, but let him see you. Retreat into a dark far corner of the yard. One will light up a flare, but leave it by the door (duuuuhhh). Whistle and one of them will come over. Sniper him in the head. The other one will walk over to investigate the body. Take it easy and give him as many more seconds of his life as you're willing to give him. Then...lights out guard. Hide the bodies. Go through the door, down the stairs and then up the other stairs with the light. Go slowly up the inside stairs, pick the lock. Open the door stealth, and creep through the room to the left very quietly. There is a guard sleeping and one keeping watch with his back to you. Go past him and down the stairs into the tunnel. Music will start playing. Follow the tunnel round, up the stairs, and go quietly through the curtain. Sneak over and grab the guard looking at the computer and interrogate him. He'll tell you about Lacerda. Knock him out, hide the body and use the computer. Grim will tell you that any information that Morgenholt divulged must be erased. Crate 4 of 5 is also in this room. Exit via the next door, go in and choose "ENTER LIGHTHOUSE". This is checkpoint 2. Start off again in an area full of crates AND LIGHTS and two guards talking about a killer thunderstorm (wusses). Go to the door by the crate and let the guard see you. Go back into the shadows and whistle to lure him in. Shoot him with an airfoil round so he drops by the door. Now go to the right corner by the door. The second guard will come over and say something lame like "Oh no, man down" or something. While he is looking at the body, creep up and take him out. Hide the bodies. Stand in the doorway, and crate 5 of 5 is right in front of you. Scan this final crate to complete your opportunity objectives. Go down the stairs under the canopy and follow the tunnel. After you jump the second gate, equip your rifle, as there is a guard right where you need to go. Creep forward and wait for him to emerge at the bottom of the stairs. When he does so, turn your scope on and blow his head off. keep going round until the bridge, wait for the guard, then walk to the middle of the bridge. Whistle to get his attention, then airfoil him. Hide the body and shoot out the light. Creep into the lighthouse very very quietly. Go slowly into the caged area to find a soldier working the radio LET HIM FINISH HIS TRANSMISSION. When he's done, grab him and interrogate him. Knock him out and just dump the body. Make your way to the top of the lighthouse. There is a guard patrolling up by the light. Go up the ladder and watch the guard. Choose a moment when he isn't looking and pop up and shoot him. Unless you're very quick and accurate with the scope here, (not to blow my own trumpet by I am quite skilled with the scope but even I find it tricky to get a decent headshot off what with him moving and all the stuff in the way), it might be worthwhile just opening up on him with automatic fire. Once he's dead, go to the doorway and "SWITCH OBJECT" to turn the lighthouse lamp off. Carry on round the outside walkway and call for extraction. MISSION COMPLETE! -X-X-X-X-X-X-X-X-X- MISSION 2 - MARIA NARCISSA Ok....so Lacerda has escaped and is currently riding on board a dirty great cargo ship called the Maria Narcissa. Now that the dirty little terrorist Lacerda has nowhere to go, topping him should be a cinch. It was a secondary objective last mission, now it's a priamry objective. PRIMARY OBJECTIVES -Eliminate Lacerda -Find out which cabin Lacerda is bunking in -Retrieve the transit ledger for Lacerda's shipment -Retrieve the bill of lading -Exfiltrate SECONDARY OBJECTIVES -Discover who Lacerda's Panamanian contact is OPPORTUNITY OBJECTIVES -Place tracker on weapons crates (six in total) Hide bodies? - Most denfinitely Loadout - I'd take Redding's recommendation if I were you. Fifth freedom still applies - Kills allowed Alarms - No limit, but the more you set off, the more alert the guards are. Okey Cokey.....so you start off at the stern (back end) of the ship. Two guards start bitching about Lacerda. Let them finish their conversation. One will disappear, the other will walk to the port side. Sneak up and grab him. Kill him/knock him out. The other guard is just downstairs. Again, sneak up and waste him. Hide the body. Make your way forward to the stairs going down. There is a guy sleeping in a chair. You can either shoot him or sneak past him. Either way, slide the door open and go in. Room full of crates. The weapons crates are flat yellowish boxes. From the door, in the far left corner is a tiny gap you need to squeeze through. Go through here to find your first crate of six. Place a tracker on it Find your way out of this room via the ladder and keep going until you find a door with water pouring out. You need to locate the main bilge pump. Go past the leaky door and slide open a door. There is a guy in here working with a lathe in the machine shop. Sneak in, knock him out. Destroy the light to hide the body. Next, enter the crawl space and follow it round. Drop down the other end and look over the railings. You'll see one guy working at the pump control. The other guard is on the walkway to your left. Equip a sticky shocker and wait for the guy on the walkway to get pretty close then shoot him with a shocker. Hide the body as best you can. Go along the walkway to a ladder. Go down it. Using the shadows creep up on the guy at the pump control and grab him. Drag him to a dark corner and knock him out. Go to the pump control and activate it. Go through the door to the right of the pump control and follow the passage round until you get to a door on the right. Go in here (full of crates and water) and climb up on the crates to find the bill of lading. Grim will tell you when you've found it. Climb down to the crates to the left of the door and hide in the shadows. Next you'll hear two guards talking. Whistle to get one to come into the room. Shoot a sticky shocker at the floor and this will take him out. The other guard will come to investigate. When he walks in, do the same or shoot him. Hide the bodies. Once they are hidden, carry on down the passage to the engine room. Listen to Grim and heed her words. Stealth is of the utmost importance here and NO SHOTS must be fired otherwise it's curtains for all. Go into the engine room and watch one guard turn around and disappear. He hasn't gone far. He's just around the corner. Go to the edge of the generator on your right, and look round it. There he is. Wait for him and the other guard to finish accusing each other of farting, then grab him, drag him to a dark corner and interrogate him. Knock him out and go looking for the other guard. Sneak around until you can grab him but for God's sake do not let him see you and start shooting. Go up the stairs and onto the walkways above, and wait for the guard to get back over the other side and go and stand by the middle walkway but don't go onto it. The guard will walk back towards you and then turn around. When he does, R1 or L1 him. Hide the body. Go up the stairs and through the door at the other end, pass the crates and choose "ENTER UPPER DECKS". This is checkpoint 1. It's a bit of a maze up here, so try looking for "landmarks" and remembering them as you go. Go up the stairs to DECK A. At the top of the stairs, go right, past a closed door. Go through the open door at the end into a small office with a computer. Use the computer. You'll hear anothe two guards bitching about Lacerda again. This is the ships office and you need to go in here. I found the easiest way to take these two clowns out is to stand in the doorway and shower them with automatic gunfire. Once they're dead, go in and use the computer to download the ledger. Go through the office and down the hall to the door at the end. Go through to find another crate. Go up the stairs to the next landing and go through the door. Follow the passage round and switch the light off in the long hall. Go quietly into the door at the end. Ringfoil the guy in the right corner. (Shooting him will just get the other guards shooting at you). Another guard will come along and inspect the body. He'll stand there for a good minute in which time you can sneak up and punch/knife him. Go to the back of the large mess hall and into the kitchen/storage area to find another guard standing over a crate. Dispose of him as you wish and stick a tracker on the crate. If you exit the mess hall via the other door, you come to a hallway and hear two guards talking about coffee. They are in a room right down the end of the hall past some vending machines. There is absolutely no need to go here, unless you need some rifle ammo. Instead, in the hallway, turn left by the light and go up the stairs to ENTER BRIDGE. This is checkpoint 2. You start of again by another crate, so tracker it. Redding says that's about half of them. In fact he can't count because there are only 6 and you've found 4 of them already. Go down the hall to find some stacked crates, but ignore this path for now, but remember the crates. Turn right by the crates. Be quiet down here as there are two guards you have to deal with. Dispose of them how you wish. Once they are dead, go quietly upstairs to the bridge, sneak up on the captain (the big fat one with the beard) grab him and interrogate him. Once you've got all the information from the captain, sneak up to the little wuss leaning over the instruments and L1/R1 him. Go back downstairs to where you found those stacked crates and squeeze past them. Go into the long, well lit hall with a closed door at the end. It's time to kill Lacerda. Quietly go up to the door and slide it open. Take out your SC20K and aim at Lacerda's head (he's the one in the white top). Two or three quick succession single shots should do the trick. Then use auto fire on the guard. Watchout, because there'll be another guard who'll pop out from the door behind you. Hit him with a sticky shocker. If you need it, there is a medikit just by the stairs to the bridge. Go back up to the bridge and exit via the other door into a small hallway. In this hallway, use the door at the end. Here might be a good place to save. Outside on the deck is the next crate. But watch out, there is a guard patrolling o nthe deck above you. Take him out, and then place a tracker on crate 5 of 6. Nearly done. Head up the stairs and go left and follow the walkway round to the back of the ship. See the guy gazing out to sea? Take him out with a headshot. Another guard will start shooting at you. Back right up into the corner. This will force the guard to climb the ladder to your left. It takes a few seconds so sit tight and train your rifle just above the top of the ladder so that when matey boy emerges you can send all your remaining bullets flying his way. Now go down the ladder he just came from onto the large deck area to find crate 6 of 6. Tracker it then climb back up the ladder. Go along the walkway where you haven't been yet to that weird launcher looking thing. Climb the ladder up onto it and hit X to extract when you get the option. MISSION COMPLETE!! -X-X-X-X-X-X-X-X-X-X-X- MISSION 3 - THE BANK ROBBERY. Welcome to Panama. The Bank of Panama to be precise. This is possibly one of the most fun missions, as you get to rip off a bank, and there's this English (Londoner to be precise) bank robber geezer who helps you out. You are here to find out who the MCA Bank bought the weapons for, and the robbery is just an elaborate cover up, so who better to steal the money off than the good old French. PRIMARY OBJECTIVES -Enter the bank -Find three officers vault authoristation panels -Find out who the MCA Bank bought the arms for. -Steal $50,000,000 of bearer bonds off the French. -Exfiltrate SECONDARY OBJECTIVES -Look for suspicious transaction records. OPPORTUNITY OBJECTIVES -Upload false emails to make it look like an inside job. Now before we start, I need to explain how the hacking game works. You will need it a lot in this mission and a few times in future missions. When you are near a computer/keypad/retinal scanner etc, you'll get the option to "hack computer". Once you select this, a little column of numbers appears on the left will appear. These are IP addresses for the computer/keypad. They consist of rows of numbers which look something like this: 190 20 30 30 190 60 10 40 192 30 40 10 192 60 10 20 192 40 40 10 191 30 20 10 193 40 69 10 191 60 30 20 197 60 60 10 etc etc These, you will see, correspond to a series of boxes at the bottom, flashing various numbers up in this format. The numbers that flash WHITE are the correct numbers for the code. As they flash white, remember what they are, but what you are looking for is for when the THREE DIGIT number on the left box flashes up white. When it does HIT SQUARE to lock this number in. You'll see a lot of the numbers in the list disappear. For example if 192 flashed up white and you locked it in, ONLY the codes in the list beginning with 192 will remain. so you should have something that now looks a bit like this: 192 30 40 10 192 60 10 20 192 40 40 10..... OK...now you have to, if you haven't already, watch for the other numbers to flash white, in the corresponding boxes. The ones that flash white are the correct numbers for the correct code (be aware, they won't flash in sequence) Say it flashes 30 in the left of the three smaller boxes then 10 in the right of the boxes then 40 in the middle box this will give you the code 192 30 40 10. Select the matching code from the list and hit X and you'll have successfully hacked the device. Watch out because there is a timer bar runs along the top of the boxes,but you should have plenty of time, even if you miss the three digit number first time round (you don't even have to lock it in, just remember it, along with the other numbers and pick the correct code from the list....sometimes you won't even have to wait for the other numbers to flash white, as the code might be the only one in the list that begins/ends with a certain 2 digit number). You have THREE chances to lock the three digit number in, after that, if you try and lock it in again, you'll set the alarms off. If you abort a hack, you'll set the alarms off If you pick the wrong code, you'll set the alarms off If you run out of time, you'll set the alarms off OK...time to break in. You start off in a dark corner of the courtyard outside the bank, with two guards patrolling the courtyard. Remember this point, as it's your extraction. You really only need to knock one of the guards out here. Head right into the shadows, and move quietly along by the wall, and by the time you get to the palm tree, there should be only one guard standing there with his back to you. The other is wandering over the other side of the courtyard. Grab the guard by the tree and knock him out. Hide his body in the shadows. Next, watch where the guard is, and walk in the shadows up the middle of the path. OCP the big light above the door on the right. Go in and follow it round. Go and sit in the arch, OCP the camera and then run to the ladder on the far wall. Climb up to the roof. Go into the hut in the far corner, break the lock and enter to throw the switch. Go back out onto the roof and one of the domes will be open. DO NOT JUMP DOWN. It's a long way to the floor. Rappel on the rope. At the bottom there are lasers, so OCP the one on the left lower wall and then use the computer to shut the rest of the laser grid down. Open the door and look left. That guy sitting down...sneak up and grab him and interrogate him. He can unlock the retinal scanner for you, or you can practice hacking the scanner. It's a good a place to start as any, so you may aswell. Knock the guard out and dump him in the corner. Don't hack the scanner just yet Go back past the computer you just used and through the double doors. Go either left or right and see the guard sitting by the desk. OCP the camera above his head, and he'll react by leaning forward and looking at the screen, presenting his head as a perfect target for your pistol. OCP the camera and go to the computer. This is going to be your first hack, so get it right. If you're running out of time the code is 192 67 20 10. Once into the computer upload the first of the fake emails. Go back to the retinal scanner, by the first guard you knocked out, and hack it The code for this one is 191 67 40 10. That's the only two I'm giving you, as you should've figured out how to hack now. It's not that difficult. Once the scanner is hacked, go into the door and choose to ENTER WEST WING. Checkpoint 1. Go down the hall, OCP the camera and then run to the shadow by the left wall so you can see the lamp. Shoot out the lamp and a guard will investigate. Sneak up behind him and slap him. Hide the body. The door code to the office is 8645. Go into the office and search the cabinet, you will find suspicious transaction records to complete your secondary objective. Hack the computer to upload the second fake email. Hit the thing on the wall with the red flashing light. That's the first of three Vault Authorisation Panels. Come out of the office and head down the hallway right. Look down the passage left to see a glass door. Remember this, this is the vault stairwell. Go back past the camera to the door where you entered the WEST WING and choose to ENTER NORTH WING. Go to the other door to ENTER EAST WING. There are two guards and a camera in here. One will wander over to you. Hide in the corner, and whistle to get him to come closer to you. Hit him with a sticky shocker. His pal will react and run over so get him quickly with a shocker aswell. Shoot the light. Go to the door and enter the keycode or hack it and go in. Hack the computer and have a look at the items. Upload the third fake email. Go out and make your way along the corridor to the stairs. Wak up the stairs quietly, hugging the wall. But just so the guard in the room with the lasers sees you. Grim says to follow him, but it's much easier to let him investigate what he saw, walk down the stairs a bit, and you can then sneak up behind him and grab him and carry him around. Keep him handy for these next two rooms, as he has a beacon that switches the lasers off. With the body, walk over to the desk and use the computer, and upload the fourth email. Pick up the body and continue into the next hallway. The next room has lasers and another guard, so dump your guard in the hall. Shoot out the light to get the guard over, then airfoil him. His body will provide passage through the next set of lasers. Go across the room to the next hallway. Dump the body here. Continue down here until you hear a camera. It's on the left wall. OCP it and head into the glass office (The door is round the back) very quietly. The code is 2306. One guy should be standing up. Go up to him very very quietly and grab him. Draw your pistol and put one in the head of the other guard. Knock your guard out. Hack both the computers. One of the computers should have an option to DISABLE CAMERA SYSTEM. Do it. It will make life a lot easier. Read all the stuff on the computers too. Hit the second VAULT SWITCH which is by the door. The English bloke will say something about finding one more vault switch. Carry on down the hall to the keypad door and hack it. Don't worry about any cameras, as you've just disabled them all. Go into the big office, over to the desk and hack the computer and upload the fifth email. The final VAULT SWITCH is to the left. Now to do some bank robbing !! Make your way back to the WEST WING. Remember to use the bodies through the lasers otherwise you'll set alarms off. Go to the vault stairs I told you about Be careful here as there are two guards in the hallways. Deal with these two as you please and dump the bodies in the small security office just before the glass door to the vault. In this office, use the computer and upload the sixth email. Now go through the glass door and immediately into the passage on the right, into a room full of deposit boxes. It's box 1024 you're looking for. Pick up the items from the box and head down to the vault and follow "turtle's" directions. Place the telemetric lock pick in one of the locks, and then go to the other lock and choose to PICK LOCK. Start wiggling the first pin, until it's up. Wait for the other lock to be picked and the red light will go out. Once the red light goes out, move onto the next pin and so on and soforth until both locks are picked. Now place the charge by the big wheel on the vault door. Stand well back and blow all hell out of that door. Go into the vault and hack the computer. Choose the option to "OPEN CAGE" and then upload the final email. Take the stuff from the now open cage, and get the hell out of there. Uh-oh...alarm in the vault door...better shift it sam! Run out of the vault because the Panamanian army are coming to get you. Go back past the security office to the door with the EXIT sign. Go in this door and along to a steel door. Choose to ENTER NORTH WING. You'll be outside again by the ladder you climbed up. Go back through the arch and into the door and follow it back to the courtyard. There is still that other guard out here, so deal with him and then head to your extraction point. Hit EXFILTRATE OVER WALL. MISSION COMPLETE ! -X-X-X-X-X-X-X-X-X-X-X- MISSION 4 - NEW YORK APARTMENT New York, New York, so....couldn't think of another name for the state, so they named it twice. The algorithms have been tracked down to originate from a certain "Dvorak" close to Zherkezi's New York apartment. New York City has been plunged into darkness following a blackout, so the national guard are running about all over the place, but you have the added benefit of near perfect dark Your mission, should you choose to accept it, is to find out who Dvorak is, locate him and get the execution codes. PRIMARY OBJECTIVES -Find out who the mercenaries work for -Infiltrate Zherkezi's penthouse -Access Zherkezi's server and find out who Dvorak is -Locate Dvorak and retrieve the execution codes -Exfiltrate -DO NOT KILL US SERVICE PERSONNEL SECONDARY OBJECTIVES -Discover who is in charge of the protection detail OPPORTUNITY OBJECTIVES -Tap SIX penthouse video cameras ....And so we begin.... You'll start off in the street, an alley to be exact. Walk forward to the light area, but don't go into the light. Pick up the bottle on the way. Go forward to the furthest doorway on the left and hide in the recess. Turn around and aim the bottle at the opposite wall and chuck it. This will attract the guard who will walk slowly into the alley, so creep up and grab him and interrogate him. Hide his body. DO NOT KILL HIM. Go to the junction and OCP the truck lights. Once they're out, you have about seven seconds to get across the street to the two trash cans and climb the ladder. Go up the stairs and mantle the small box. Grab the ledge and shimmy round left until you reach a wire below you. Drop onto the wire and slide down. You'll land on top of a truck. Jump down to your left, creep round to the front of the truck and OCP the lights. Run past the patrolling guard, in the shadows, and he'll see 'something'. Go hide behind the pillar by the parking garage. The guard will come over really close and then turn around. When he turns around, grab him, drag him behind the SUV and knock him out. Now go into the garage, up the steps and through the door. You're now in an apartment block. Follow the hall round left until you see a guy working on an elevator. Wait until he turns and crouches with his back to you. DO NOT TAKE HIM OUT. You need him to carry on fixing the elevator. Quickly but quietly, sneak past him into the elevator and jump up through the access panel in the roof on to the top of the elevator. Start climbing the ladder. After a few seconds the elevator will start going up It will catch you on the way up. Jump back down into the car and wait for it to stop. Wait for a few moments, as there is a guard patrolling outside the elevator. Wait for his footsteps to disappear and then exit the car. You might have to hit the open door button. Go out and straight into the shadows. Equip a sticky shocker/airfoil just in case. He will return and come real close. He will then turn around. When he does, knock him out using L1. Make sure the body is well hidden. Exit this room out onto the roof. There are three guards out here and a running helicopter, so it's quite noisy. Walk forward from the door and you'll see two boxy hut type things. Go and crouch by the right side of the most forward one. When he guards stop talking, one will walk over and stand more or less right in front of you. When he does, grab him, knock him out and hide the body. Watch the guard by the helicopter and wait for him to walk to the far wall before you cross the pipes via the little stair walkway thing to you right. The remaining two guards will probably see you and start searching for you. Just hide in the shadows and it's a bit of a game of cat and mouse for a while. Follow them and choose your moment to strike and knock them out. Go to the neon sign and find the zip line on the N and use it. Checkpoint 1. You'll land on a balcony with a patrolling guard. Lambert and Fisher will have a discussion about him not being regular army, but instead a hired gun, ie a mercenary. Grab him when he turns and interrogate him to complete one of the objectives. Go along the balcony and shoot the light. Go in the doorway and hide in the shadows. Two guards will be bitching at each other about the elevator. Wait for one guy to go back into a room and quietly follow him. When he sits down, creep up and grab him. Dump the body in the shadows and hack the computer. Sneak out very slowly. The gu ywho was fixing the elevator is now to your left and facing you, so there is no way of grabbing him or sneaking past without him seeing you. It's just as easy to shoot him/shocker him and dump the body. Go back to the balcony, head left and enter the crawlspace. Follow it round and Redding will tell you some useful info regarding the CCTV cameras. Crawl to the end with your night vision goggles on and you'll see the camera view moving around. Jump down and go between the wall and the stairs and you'll get the option to TAP CAMERA. Do it. This is the first of six. OCP the camera and wait for the guard to walk downstairs and to the end of the balcony. OCP the camera again and go grab the guard when he gets close and interrogate him. Knock him out and hide the body. Keep out of the camera view and head away from the stairs to find a drainpipe. Climb up this drainpipe and then over the glass fence type thing and you'll find two guards. One walking about and the other sitting on a sun lounger. Wait for the guard to walk away and return and look over the edge. When he is looking over the edge, creep between the two and grab the one standing up. The one sitting down is as deaf as a post, so won't hear you. Take out your pistol and pop one into his head. Knock your guard out and hide the bodies. Go down the hall towards the light area. Be careful of the camera. OCP it and go and tap this one too. No point in shooting the light because the camera can see in the dark anyway. Go in the glass door and follow the hall round to an orange coloured hallway with a camera. Stop opposite the open elevator and OCP the camera. Run over to it and tap it. Sam will just finish when it reactivates and you'll hear a buzz sound. This is the camera moving to try to look at you. So, as soon as Sam finishes tapping the camera, run back towards the elevator and hide in the shadows. OCP it again and run past to another glass door. Hide in the corner. Open this door stealth and creep in and avoiding the camera view in this room head immediately right to the shadows below the camera and tap it. OCP the camera and run to the far end of the room by the stairs into the shadows. The guard will come looking, so whistle to get him closer and then airfoil him. OCP the camera if need be and then hide the body. OCP the camera again, and then RUN up the stairs before it reactivates. Go in the door on the landing and optic cable the next door. Open the door and OCP the camera on the far wall. Run over and tap it. No need to OCP it again, just avoid the camera view using your night vision. Go into the door to the left of the camera as you look at it and follow the hall along to a room with a computer. Use the computer. Go back out and dodge the camera and go through the next door. Keep going until you reach a passageway with a wooden floor and brick walls. Listen to the conversation here and then make a noise. Go into the dark and wait for one guy to come out of the greeen house and sticky shocker him. The other guy might need a bit of coaxing out of the greenhouse. When he's in the hallway take him out too. Hide the bodies. Go into the greenhouse and the camera is right behind the door. Close the door and tap the camera. That's all six cameras done. Go back the way you came OCP-ing the cameras as you go. Go back to where you tapped the first camera by those stairs, and go up the stairs. Go through the doors and you'll meet an old man, who I found incredibly irritating. Keep talking to him until he tells you to initiate the towers on the right while he does the ones on the left. When he does this, go to one of the low unit and choose to START MAIN SERVER. Go to the bunch of flashy lighty towers that he isn't at and wait for one to light up with a large white light. When it does, select SWITCH OBJECT. You'll hear a double beep. Wait for a second quieter double beep which means he's switched his first tower on. Go to the next tower and SWITCH OBJECT and again wait for your beep and then the quieter beep. Repeat the process until he says the output is ready. Go to the small unit and choose to RETRIEVE STACK. Time for extraction. Find your way back to the open elevator in the orange hallway. Go inside the elevator car and jump down the hatch in the floor. MISSION COMPLETE ! -X-X-X-X-X-X-X-X-X-X-X- MISSION 5 - DISPLACE INTERNATIONAL Now that you have information that links and Displace International with the algorithm, it's looking more like Sam's old war buddy, Doug Shetland, is involved with Zherkezi and the algorithm theft. Your job is to break into Displace building in NYC and hack into the central server and retrieve the algorithm and find information that links Displace and Shetland to Zherkezi. PRIMARY OBJECTIVES -Ifiltrate into Displace -Access the central server -Retrieve the server algorithm -Find information linking Displace and Zherkezi -Don't kill anoyone -Extract SECONDARY OBJECTIVES -Discover the identity of Milan Nedich OPPORTUNITY OBJECTIVES -Insert tracers into servers HINT - It might be a good idea to choose STEALTH loadout here You start off on the roof near a light. Shoot out the light and go through the gap to an open rooftop area with a raised platform in the middle. Go right and hide in the dark corner with all the trash and wait for a guard to come and walk round the platform. As he reaches the EAST side as you're looking at it, creep up and grab him. Drag him back to the trashy corner and interrogate him. See that mesh fence in front of you, go to the very left of it and climb over it. Creep over and knock out the guard looking at the panel. Flip the switch and go back to the platform. This is the ventilation fan/duct and you need to go down here. Open the hatch and choose the RAPPEL ON WALL option and go down the shaft. Follow the tunnel round and open the trap and wait for the two guys to leave the room. The briefcase they have is what you're after. Once they're out of the room jump down and quietly follow them. They'll end up in a hallway talking with the briefcase on the floor. On the way there, wait until they go through the door and then go up to it, but stand just clear of the door because one will use the electronic blinds and if you're right in front of the door they'll see you. Once they go through the next door, go and hack the keypad. Just walk nonchalantly into the hall where they are so they see you moving around. As soon as they see you beat a retreat back to the room where you jumped down from the hatch but leave the door open so you can watch them run past, and into a room where you can deal with them later. Once they're gone, go back to the hall where they left they chased you from to find the briefcase lying in the middle of the floor. There might be one guy left here so lure him over and airfoil him. Hit R3 to use your EEV to scan the laptop/briefcase on the floor and hack it. (Do this by pressing X in scan mode). Now hide the body and then go back to the room where the guys ran into, but before you go in, equip a sticky shocker/airfoil round. Go in quietly and stay in the shadows. There is one guy standing around at the top of the stairs. Sticky shocker him and then switch the light out. Go to where he was standing and you should have plenty of time to hack the computer and upload the first tracer. Do this then shutdown the computer. The second guy should come up the stairs. When he gets to the top, airfoil him and hide both the bodies. Go back to the hall with the laptop/briefcase. Move slowly and OCP the camera and the light. Once both are out, hop over the rail and go to the dark corner at the end. Keep OCP-ing the camera and light until the guard comes through. Once more OCP the camera, airfoil the guard and then shoot out the light. Once more OCP the camera, grab the body and go through the doors where the guard came from and dump him in a dark corner. Shoot the lights out. Go through the door on the left into a locker room and shoot the light out. Go through the next door to another room where a guy is at a computer. See the bench press? There is a pipe near it. Climb the pipe and shimmy, with feet up, across to the other side of the room to another computer. Drop down quietly and hack the computer and upload the next tracer. Creep very quietly along the wall with the notice board and jump over the rail. Switch the lights off to piss the guards off. You don't have to but it made me chuckle, and go back to the room with the sliding doors. Go to the door with "RESTRICTED ACCESS" on it and hack the retinal scanner. Grab the guard you dumped in the corner of this room and go through the restricted access door. You'll need him to get past the lasers. Dump the guard then switch off the light. Another guard will come and investigate. Just hide in the shadows and when he gets near grab him or just punch him. Go through and you'll see a guy leaning over a desk. Creep up, grab him, and dump the body in a dark corner. Go into the firing range and hack the gun turret so that you can turn the IFF off. Don't forget to to de-activate it before you run down the range!! Jump up into the hatch and walk forward. CHECKPOINT 1. Choose to ENTER FIRST FLOOR Carry on and choose GRAB ONTO ROPE and climb down to the bottom. Go to the computer and choose USE ALGORITHM, and then use computer. As soon as Lambert starts talking, climb back up the rope but don't go into the hatch. Wait until they guy is using the computer, then climb down quietly and grab him. Take him over to the far corner behind the black pillars and interrogate him. He'll tell you that Milan Nedich's computer is in his office on the top floor. Knock him out. Exit this room very quietly, watch out for the guard, and go left. Wait in the dark corner for the guard to come and stare into the server cabinet. Creep up, hugging the wall and punch him out using L1. Exit this room, follow it round until you get to a door with a flashing red keypad. Optic cable this door and you should see another guard patrolling. Wait for him to go and then exit and OCP the camera. Now it is possible to do this bit by dodging the guards, but you'll need to come back this way to the elevator, so it's just as easy to take them out here so you won't have to worry about them later. Here's how to, if you don't decide to dodge them. Go to the right of the elevator into a poorly lit room with the couches and shoot out the lights. This will get both guards stumbling in the dark, and you can very easily take them out in turn. Go back out of this room and OCP the camera again. Go down the hall past a reception desk and keep going until you reach the restrooms and a half-paned door. Open the door and a guard should emerge. Lure him out into the shadows and knock him out. The other one will come investigate so do the same to him. HOWEVER... sometimes they can be very reluctant to come out of their little hallway (cowards!), and so if you chose the STEALTH LOADOUT, you should have a few shockers and airfoils left. Take them both out using these. (If you chose Reddings recommendation you should have either 2 shockers or airfoils left). Hide the bodies then carry on down this hall to a large office. Go in and hack the computer to upload the final tracer. Go back to the elevator, watch the camera, and use the elevator and choose to go up. ENTER THIRD FLOOR. CHECKPOINT 2. Exit the elevator and you'll hear two guards talking about Nedich. When they're done, go back left and shoot the light. Make sure they hear your footsteps. Hide in the shadows by the seats and wait for the guard to come. Creep up behind him and interrogate him. Knock him out. Go back to where the guards were talking and turn out the light. Go to the right turn and hide in the corner. The guard will come back and tell you to show yourself. You can.... but that would be stupid, instead, wait for him to walk past, grab him and knock him out. Go back round and you'll see a beardy guy sitting in a room starting at the wall. OPEN DOOR STEALTH and go on. Creep very quietly up to him and grab and interrogate him. Exit this room and go right. Go into the first office you come to and hack the computer. Carry on down the hall until you hear a camera. Go to the slidy door and OCP the camera. Go through here into a corridor with a bunch of offices. Now. In one of the offices are two men talking. Anyway...Carry on down this hall to a keypad door and enter the code and go in. Use the computer in this office and Lambert will tell you something about Hokkaido. Now it's time for extraction. Go out back past the camera into the first hallway with the offices (near where you interrogated beardy guy) and go into the furthest right office with some chairs piled up and enter the keycode in the door at the back of the office. Run to the top of the stairs and choose EXTRACT. MISSION COMPLETE ! -X-X-X-X-X-X-X-X-X-X-X-X-X-X- MISSION 6 - JAPANESE REST HOUSE, HOKKAIDO Someone has just blown up the USS WALSH. It looks like the Koreans did it with missile launched from a sea defence battery. Third Echelon has other ideas, but no proof. World War Three is nigh, and you have to find Zherkezi to find the link. He has been relocated to a rest retreat house just outside Hokkaido, Japan. No cameras, no trip wires lasers or other fancy gadgets, just highly trained |
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Another Tom Clancy's Splinter Cell: Chaos Theory Walkthrough :
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