Tom Clancy's Splinter Cell: Chaos Theory Walkthrough :
This walkthrough for Tom Clancy's Splinter Cell: Chaos Theory [Playstation 2] has been posted at 11 Jul 2010 by pisia and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up pisia and share this with your freinds. And most important we have 7 other walkthroughs for Tom Clancy's Splinter Cell: Chaos Theory, read them all!
|
pisia |
Walkthrough - FAQ/WalkthroughSplinter Cell: Chaos Theory WORLDWIDE CHAOS - Complete PS2/GameCube Full Walkthrough Authored by VampireHorde MMMMMMMM MMMM MMM MMMMMMMMM MMMMMMMMMMMM MMMMMMMMM MMMMMMMMMM MMMM MMMM MMMMMMMMMMMMM MMMMMMMMMMMM MMMMMMMMMM MMMM MMMM MMMM MMMMMMMMMMMMM MMMM MMMM MMM MMMM MMMMMMMMMMMM MMMM MMMM MMMM MMMM MMMMMMMMMM MMMM MMMMMMMMMMMM MMMMMMMMMMMMM MMMM MMMM MMMMMMMMMM MMMM MMMM MMMM MMMMMMMMMMMMM MMMM MMMM MMMM MMMMMMMMMM MMMM MMMM MMMMMMMMMMMMM MMMMMMMMMMMMM MMMMMMMMM MMMMMMMMM MMMM MMMM MMMM MMMM MMMMMMMMMMMM MMMMMMMMM MMMM MMMM MM M MMMMMMMMMMMM MMM MM MMMMMMMM MMMMMMMM MMMMMMMMM MMM MMM MMMMMMMMMMMMM MMM MMM MMMMMMMMM MMMMMMMMM MMMMMMMMMM MMM MMM MMM MMMMMMMMM MMM MMM MMM MMM MMMM MMM MMM MMM MMMMMMMMM MMMMMMM MMM MMM MMMMMMMMMM MMMMMMMMMMMMM MMM MMMMMMMMM MMM MMM MMM MMMMMMMM MMM MMM MMM MMM MMMMMMMMM MMMMMMMMM MMM MMMMM MMM MMM MMM MMM MMMMMMMM MMMMMMMM MMM MMMMM MMM MMM MMM MMM MM M *********************** INTRODUCTION *********************** Thanks for clicking the FAQ. Welcome back to the International Super Spy Spectrum. I will explain how to achieve 100% Completion for all Levels of SC:CT WITHOUT killing any enemy sentries for SOLO MODE. I will present you with EVERY alternate route in every Level and explain how to finish ALL the Objectives. All tactics and strategies in this FAQ apply for the PlayStation 2/GameCube versions only! Read my other SC: CT FAQ for info on the far more superior XBOX/PC version. Can you handle that, soldier? Then READ ON! ----------------------------------------------------------------------- ************************ STEALTH CONTROLS ************************ The configuration is as follows: -- NO WEAPON EQUIPPED -- SQUARE BUTTON: EQUIP WEAPON TRIANGLE BUTTON: JUMP/SPLIT-JUMP X BUTTON: INTERACT BUTTON CIRCLE BUTTON: CROUCH/STAND R2 BUTTON: REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU) L2 BUTTON: WHISTLE L1 BUTTON: KNOCKOUT BLOW R1 BUTTON: LETHAL BLOW LEFT ANALOG STICK: MOVE SAM RIGHT ANALOG STICK: ROTATE CAMERA L3 BUTTON: BACK-TO-THE-WALL R3 BUTTON: BINOCULARS/EEV (CLICK L3 BUTTON TO ZOOM) START BUTTON: PAUSE SCREEN SELECT BUTTON: OBJECTIVES SCREEN D-PAD LEFT: NIGHT VISION D-PAD RIGHT: THERMAL VISION D-PAD UP: EMF VISION -- WEAPON EQUIPPED -- L1 BUTTON (SC PISTOL): OCP R1 BUTTON (SC PISTOL): PRIMARY FIRE L1 BUTTON (SC-20K): SECONDARY FIRE/HOLD BREATH (WHILE IN SNIPER MODE) R1 BUTTON (SC-20K): PRIMARY FIRE R3 BUTTON (CLICK): SNIPER MODE R2 BUTTON: SWITCH TO FOREGRIP OR SNIPER ATTACHMENT (WHEN SC-20K is equipped) L3 BUTTON (CLICK): SWITCH FROM LEFT TO RIGHT CROSSHAIRS **To use the Shotgun Attachment, choose ASSAULT MODE. You have to equip the SC-20K and press the R2 Button to attach the Sniper Attachment. Enter Sniper Mode and then press the Fire Button to shoot a Shotgun blast. Yes, it is VERY awkward that it is done this way! *********************** SCANNING VERSUS HACKING *********************** From the very first Mission all the way to the last, you are presented with the option to SCAN your Objectives or to HACK them. In certain Missions, you are required to HACK specific computers. In essence, it seems difficult to do up close (because of enemy sentries or Cameras) but there is a second option available. That option is the EEV inside the binoculars that Sam uses. Click on the Right Analog Stick to enter Binocular Mode. Focus the square reticle onto the Computer screen or RETINAL scanner and it will start scanning through a wireless link. From there you can hack the computer from a safe distance WITHOUT having to physically use the PC itself. Remember, the choice is yours. *********************** THE HACKING MINI-GAME *********************** HACKING ON-SCREEN HUD: On the left of the screen is a list of IP addresses (999:99:99:99 for example). One of these numbers is the correct number. On the lower right of the screen is the Hacking device that reveals the code. When the number glows green for a second, THAT is the part of the Keycode value. On the far right of the device is a PADLOCK icon. This signifies the number of times you can lock the first set of numbers. THE HACK VALUE: 999:99:99:99 is the example I will use. 999 (the first three numbers) is the number that needs to be locked by pressing the Square Button when the value glows green. The other three will randomly glow the real value. You can then move the cursor to each value and press the button to lock their value. HOW TO HACK: --When you start the mini-game, wait for the first three numbers to glow. When it glows, PRESS THE SQUARE BUTTON IMMEDIATELY! This will lock the value of the code and decrease the amount of IP Addresses in the list to the left of the screen (which is a good thing). But watch out! There is a timer bar on the device that decreases! --Once the three numbers are locked, you have to watch the other three values to glow up. Match the numbers with the IP Address on the left to lock the value and successfully Hack your Computer, Retinal Scanner, etc. You can cancel the mini-game by pressing the Circle Button but this will change the Hack value when you access it again. If you don't hack the item before the timer goes red... *********************** STEALTH TIPS *********************** --You can now complete the Missions WITHOUT killing anyone. --I never mention using the SC-20K that much in this walkthrough. Since this is only for Stealth setting, the main point is NOT to use it too much! --If you see the opportunity to knock out your foe, DO IT! Use the L- Trigger for less bloodshed. --On high ledges, use the "Jump-and-hide" technique. Jump over a ledge and shimmy on it past the enemy. When the enemy is out of range, climb back up and continue your objective. --Always explore your surroundings. There is always a certain alternate path if you search closely enough. --The OCP is your absolute best friend. Use it instead of wasting bullets. --Use the SAVE option at your own pace. I won't mention when to use it but be cautious! If Sam is killed during the Mission, he will restart at the last CHECKPOINT (which may be too far back). --Use the SCAN and HACK option. Certain Computers or items can be scanned from a far distance to complete the Objective. ************************ 100% COMPLETION REQUIREMENTS ************************ This is what is required of you, Super Spy, to get 100% per Level. ACCEPTABLE: --No Kills allowed --No use of Lethal Force --Zero Detection --Zero Alarms --Zero times identified as an Intruder --All Objectives Completed --No bodies found If any objective is missed or skipped, you will NOT get 100% even if you completed the other requirements. That's it for this section. ----------------------------------------------------------------------- ++ THE WALKTHROUGH ++ ----------------------------------------------------------------------- ++ MISSION 1: PERUVIAN LIGHTHOUSE ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MM MMMM MM MM MM MM **If you played the XBOX or PC Demo of this level, you'll see that the PS2/GC version has been completely redone and stripped of MANY alternate routes. ++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] RESCUE MORGENHOLT [ ] RECOVER OR DESTROY INFORMATION ABOUT THE MASSE KERNELS [ ] DISCOVER WHERE THE GUERILLAS GOT THEIR ARMS AND EQUIPMENT [ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT SECONDARY OBJECTIVES: [ ] ELIMINATE HUGO LACERDA You won't accomplish this Objective in this Mission. OPPORTUNITY OBJECTIVES: [ ] SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES ++++++++++++++++++++++++ Welcome to Peru! ++ AREA: THE BEACH ++ Work your way up the hill and into a small crevice. Continue through until you reach a CRAWLSPACE. Go through and out. Work your way up the steps until you see a bridge across the way. From here you have three options to get to the other side: #1 - Quickly cross the bridge and crouch next to the cave entrance. Two soldiers will emerge out and start talking. Quietly enter from where they came and head down the halls. Enter the doorway to a sort of supply room. #2 - To the left of the bridge is an alternate pathway that you can take. Turn left and you can circle around the mountain up to the opposite side of the bridge. Jump up and head through the halls that the soldiers emerged from and into a doorway to a large room. #3 - There's small water pool near the bridge. Use the WATER ATTACK if you want. Choose one to your liking. --SUB-OBJECTIVE: SCAN CRATES (1 OF 5) Go to the end of the room and PIERCE the generator to turn off all the lights. Next to the generator is Crate to SCAN with the EEV. SCAN it and then head upstairs. Crate #2 is next to the exit to the Torture Room. SCAN it. Open the door and make your way down to the darkened area at the bottom. ----------------------------------------------------------------------- ++ AREA: TORTURE ROOM ++ Listen to the whole conversation and patiently wait. One soldier will "take a walk" while the other sits down. Let the soldier walk past you. He'll go up and use the toilets near the door you just entered. Ignore him and quietly make your way past the torture room. Quietly sneak AROUND the bathtub and work your way out of the Torture room. Go to the door at the other and open it. **BTW, if you free Morgenholt, Lambert chastises you. If you shoot Morgenholt AFTER you free him, Lambert chastises you AGAIN. CHECKPOINT ----------------------------------------------------------------------- ++ AREA: OUTER FORTRESS ++ In this next area, you need to quietly make your way past a bunch soldiers and various rooms. Creep past the first tent to the brightly lit doorway. Use the OCP and enter (go right and hug the wall). Use the OCP again on the lamp in here and make your way outside. You'll enter a small courtyard with one guard, a tent, and a large spotlight. Inside the tent is a Crate to SCAN (#3). SCAN it before doing anything else. From here you have two options to get to other side of the building: #1 - Near the spotlight is a CRAWLSPACE. Do you see it? Use the OCP and enter through it to the next building. #2 - Head outside and continue traversing more doors (and two more soldiers) leading to a doorway. Enter the door and go up the stairs on the other side. Choose whichever path you want. ----------------------------------------------------------------------- ++ AREA: SOLDIERS QUARTERS ++ Go up the stairs and use the PICK LOCK option and enter the room. You'll see two soldiers resting and a fireplace. Sneak past them and make your way down the stairs. Traverse the LONG hallway to the stairs on the other side. --OBJECTIVE: ACCESS THE SERVER --SUB-OBJECTIVE: SCAN CRATES When you make it here, neutralize the man using the Laptop and USE it. After that, SCAN the Crate (#4) near the door you entered Once that's done, make your way out to the other doorway. Shoot the lamp and the use the BREAK LOCK option (there's nobody on the other side). Enter through and open the TRAP DOOR. CHECKPOINT ----------------------------------------------------------------------- ++ AREA: OUTER LIGHTHOUSE ++ You'll see two soldiers conversing and the last Crate to SCAN (#5) across from you. SCAN the Crate and sneak past the guards by hugging the walls to the left. Make your way down the stairs to a ladder going down. Head down and then jump over the broken door. Neutralize the guard here and head for the Lighthouse. ----------------------------------------------------------------------- ++ AREA: THE LIGHTHOUSE ++ Once at the Lighthouse, eliminate or sneak past the guard wandering the Lighthouse. Enter the door at the back of the Lighthouse and go through. From here, you'll see a radio operator toying with his radio. Ignore him and quietly head up the stairs and Grim will chime in. If the radio operator sees you, you miss the Objective and you have to knock him out. To retrieve the info that Grim needs, go to the file cabinet near the radio and use the SEARCH CABINET option to complete the Objective. Now make your way to the top of the Lighthouse and climb the ladder. Up here is the spotlight (What else?) and a soldier circling around. Time your movements and climb up. Head for the exit and use the SWITCH OBJECT to turn off the spotlight. From here you have three options to eliminate the soldier here: #1 - Wait inside and let him try to turn the spotlight back on. Smack him from behind and Call Extraction to end the Mission. #2 - Turn off the spotlight and then jump over the railing and wait. When he gets close, use the GRAB CHARACTER option to toss him over the ledge. Jump back onto the ledge and use the Call Extraction option to end the Mission. #3 - Grab him from behind and toss him over the railing. MISSION COMPLETED! ----------------------------------------------------------------------- ++ MISSION 2: MARIA NARCISSA ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMM MMM MMM MM MMMM MM MMMMMMMMM ++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] ELIMINATE HUGO LACERDA [ ] FIND OUT WHICH CABIN LACERDA IS IN [ ] RETRIEVE THE SHIP'S LAST TRANSIT LEDGER FOR LACERDA'S SHIPMENT [ ] RETRIEVE THE BILL OF LADING FOR LACERDA'S ARMS SHIPMENT [ ] EXFILTRATE TO THE EXTRACTION POINT SECONDARY OBJECTIVES: [ ] FIND THE NAME OF LACERDA'S PANAMANIAN CONTACT You need to INTERROGATE Lacerda to finish this objective. OPPORTUNITY OBJECTIVES: [ ] PLACE TRACKING DEVICES ON ANY ILLEGAL WEAPONS CRATES These are the locations: #1 - In the first area with all the Crates #2 - Soldier's quarters #3 - Under the metal stairway - Portside #4 - Inside the large Mess Hall kitchen on Deck 2 #5 - Across from the Captain's quarters #6 - Back of the ship near Extraction ++++++++++++++++++++++++ Welcome to the open sea! ++ AREA: FRONT OF THE SHIP ++ --OBJECTIVE: FIND LACERDA Sam will be in the front of the ship with two soldiers wandering the front deck. Stealthily make your way down to the stairway on Starboard towards the stairway and down to a sleeping guard. ----------------------------------------------------------------------- ++ AREA: INSIDE THE SHIP ++ --SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb down the ladder and work your way up the large Crates to the other side. There is a wall you need to squeeze into on the left side. Emerge out and find the first Crate and PLACE TRACKER (#1). Climb your way using the large Crates to the ladder on the other end. Climb up and head down the hallway (there's no guards in here). See that door leaking lots of water? Ignore that door for now. Head for the other door and use the SLIDE OPEN option to find a man using a woodshop thingamajig. Grab him and knock him out. Inside this room is a CRAWLSPACE. Use it and crawl to the other side to a large Motor Room. ----------------------------------------------------------------------- ++ AREA: AUXILIARY PUMP ROOM ++ --OBJECTIVE: UNFLOOD THE COMPARTMENT After you emerge out of the Crawlspace, you have many different ways to rid the 2 enemies in this room: #1 - When you emerge out of the CRAWLSPACE, turn to Sam's left and jump over the railing and down to the bottom floor. Use the OCP on the swinging lamp above to get the guard's attention. When he leaves the switchboard to look for you, quickly sneak over to that switchboard and ACTIVATE it. #2 - You'll see a pipeline above the soldier across to Sam's left. Use the pipeline and eliminate the soldier up here in any style you want. From there, jump down and eliminate the soldier working the switchboard by sneaking behind him. Use the switch and ACTIVATE it. You have two options to exit this room: #1: Head back up to the CRAWLSPACE and make it back to the room with the leaky door (it's not leaky anymore). #2: Exit the door across from the switchboard to a hall. Enter the first door and SLIDE OPEN and enter (this is the leaky room). Either way you choose leads back to the same room. Choose one to get your next objective. --OBJECTIVE: SCAN BILL OF LADING Go to the room that was leaking water and look for a large Crate with a piece of paper on it (it has a red tag) and SCAN it. Now exit the room to the hallway outside. As you emerge down the hallway, two guards will approach towards you. DO NOT INITIATE COMBAT! Instead, if you turn on Night Vision, you'll see a darkened area on the right of the hallway with an open vent. Enter the vent and creep your way UNDERNEATH the guards and emerge out on the other end. Head down the stairs and open the door (with the whirling red light) to another room. ----------------------------------------------------------------------- ++ AREA: ENGINE ROOM ++ This room isn't hard to figure out. You simply need to make your way (quietly) to the other side of the room to the metal stairs. Once you make it to the stairs, you're scott-free so traverse up to the top floor. At the top floor, squeeze through the boxes and enter the open doorway. CHECKPOINT ----------------------------------------------------------------------- ++ AREA: COMPUTER ROOM ++ Head up the stairs and you'll see two doorways. One is open and the other is closed. Ignore the closed doorway and go to the open doorway first. --OBJECTIVE: RETRIEVE THE TRANSIT LEDGERS When you enter this room, you'll overhear two soldiers conversing. DO NOT ENGAGE COMBAT! Instead, find the CRAWLSPACE near the doorway and enter through it. Emerge out AND TRY TO STAY SILENT. From where you emerge, SCAN the Hard Drive to complete the Objective. Once that's done, exit this room and head outside. There is a door here that leads to a Medical Room with a Med-Kit (and a soldier). Use the Med-Kit if you need to and exit to the door outside. ----------------------------------------------------------------------- ++ AREA: PORTSIDE - OUTSIDE SHIP ++ There is a well-hidden Crate under the stairs near the door to PLACE TRACKER (#2). From here you have two options to use when finding the Captain: #1 - Go up the metal stairway and open the door on DECK B. You'll enter a Mess Hall. There is a Crate in here to PLACE TRACKER (#3). From here you need to quietly sneak out of the room to the stairway outside this Mess Hall to a CHECKPOINT. #2 - Go up the stairway and open the door on DECK C. Enter the door at DECK C and quietly grab and interrogate the Captain. Once you've interrogated the Captain, knock him out and hide the body. Head downstairs from the bridge and enter the hallway. There are two guards down here. Neutralize them and continue through the halls. Near the stairway is another Crate (#4) to PLACE TRACKER. ----------------------------------------------------------------------- ++ AREA: CAPTAIN'S QUARTERS ++ --OBJECTIVE: ELIMINATE LACERDA Across the Crate is a small hall with large boxes to squeeze into. There's a closed door and a small kitchen. Avoid any bloodshed by listening to the whole Lacerda conversation. Once the conversation is over, Lacerda will emerge into the kitchen. Grab him and then exit the kitchen (the guards won't even notice you). INTERROGATE him and then rub him out to complete the Primary Objectives. --OBJECTIVE: EXTRACTION TIME Exit back to the Captain's bridge and exit back outside to the top of the ship. The Extraction point is ALL the way in the back of the ship on the top floor. Emerge out and you'll find another Crate (#5) to PLACE TRACKER. Work your way quietly to the back of the ship and you'll find a ladder going down at the back. Slide down and you'll see two more ladders. The farther ladder to Sam's left is the Extraction Point but DON'T go there yet! --SUB-OBJECTIVE: PLACE TRACKER ON CRATE Climb down another ladder next to Sam and you'll emerge on the very back of the ship with three guards. Look for the last Crate and PLACE TRACKER (#6). Now head back up the ladder and go to Extraction. MISSION COMPLETE! **100% LEVEL COMPLETION REQUIREMENTS: --INTERROGATE Lacerda ----------------------------------------------------------------------- ++ MISSION 3: PANAMA BANK ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMMMM MM MMMM MM MM MMMMMMMM ++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] STEAL $50,000,000 IN FRENCH GOVERNMENTAL BEARER BONDS [ ] DETERMINE WHO MCA'S BANK PURCHASED THE ARMS FOR [ ] ENTER THE BANK [ ] AUTHORIZE THE VAULT ACCESS FROM THE THREE OFFICER'S PANELS [ ] EXFILTRATE TO THE EXTRACTION POINT SECONDARY OBJECTIVES: [ ] LOOK FOR ANY SUSPICIOUS TRANSACTION RECORDS You need to use the SEARCH CABINET option inside the Treasurer's Room. Look for a filing cabinet and then open it to finish this objective. OPPORTUNITY OBJECTIVES: [ ] PLANT A SERIES OF FALSE E-MAILS TO MAKE IT LOOK LIKE AN INSIDE JOB To finish this objective, you need to master the Hacking mini-game. There are eight computers you need to hack in order to complete this objective. They are: #1 - Front Desk of the Bank #2 - Security Room, West area - first floor #3 - Upstairs Reception Desk (with the lasers) #4 - Security Room (Glass Chamber Upstairs) #5 - Executive's Office (with the raging fireplace) #6 - Treasurer's Office (across Vault entrance) #7 - Vault Security Room #8 - The Vault Computer ++++++++++++++++++++++++ Welcome to Panama! Panama-ah-ah-ah-ah-ah! Panama! ++ AREA: OUTSIDE BANK ++ The wall Sam is standing next to will be the Extraction Point at the end of the Mission! Remember this place! --OBJECTIVE: BREAK INTO THE BANK There's a pool of water here where you can use the WATER ATTACK if you want to. DO NOT ENTER THROUGH THE FRONT DOORS! Enter through the door on the right side of the bank (use the OCP) and exit out towards a ladder at the back. Climb the ladder to the roof. ----------------------------------------------------------------------- ++ AREA: BANK ROOFTOP ++ Make your way to the other side and use the BREAK OPEN option on the door. Enter the room and SWITCH OBJECT to open the glass dome. Head for the open glass dome and use the GRAB ROPE option and shimmy down to the middle of the Banking center. ----------------------------------------------------------------------- ++ AREA: BANK - FIRST FLOOR ++ As you make your way down, you'll be flanked with lasers. Use the EEV on one of the Computers in the cubicle to disable all the Lasers. Exit this cubicle and head out. See that snoring guard? Grab and knock him out. (You can grab him and make him use the retinal scanner if you want.) --OBJECTIVE: PLACE FAKE E-MAILS (EIGHT TOTAL) BUT...before entering any of the doorways, go to the front of the room and the two large glass doors should be open. Sneak around the corner to see a guard behind the Front Desk (with a Camera above him). Get close and then smack him. Access and HACK his computer and place the Fake E-mails. Go back to the other room. ----------------------------------------------------------------------- ----------------------------------------------------------------------- There are two doorways here: the Retinal scanner doorway (the West Wing) and the doorway on the left (the East Wing). I will give separate walkthroughs if you decide to use one path. WALKTHROUGH #1 - The Retinal doorway (West Wing) When you enter here, you'll see a door with a red EXIT sign and a Camera above it. Across the EXIT door is a Supply Room with a CRAWLSPACE that goes to the bathroom in the West Wing. Two soldiers traverse the West Wing (one walking around and the other is messing with the Keypad). From a far distance, shoot the red EXIT light (it's worth the trouble). When Paco (the Keypad soldier) investigates the noise, grab Paco and INTERROGATE him to get the Keycode to the Treasurer's Room. Knock him out and hide him in the darkened hallway. Turn the corner and shoot light above the Treasurer's office. This will alert two guards, so patiently wait for them to finish investigating before entering the office. Once the coast is clear, use the Keypad and go inside. --OBJECTIVE: GET ACCESS AUTHORIZATION (ONE OF THREE) Once inside the room, go to the Keypad next to the desk and use the ENABLE ACCESS option. Be sure to raid the filing cabinet and HACK the Computer. In this room is a CRAWLSPACE that leads to an outside Courtyard with a Camera near the CRAWLSPACE. BEFORE you use the CRAWLSPACE, go back out the door and shoot the remaining light in the East Wing and then IMMEDIATELY go back into the office and head for the CRAWLSPACE and exit out. Across the CRAWLSPACE is a large pipe that you can climb to the second floor. Use the OCP on the Camera and then climb the pipe up to a balcony above. Jump onto the balcony and enter the CRAWLSPACE that's here. Enter the CRAWLSPACE to a Checkpoint CHECKPOINT Traverse through the vents until you reach a spinning fan. How do you turn it off? --OBJECTIVE: GET ACCESS AUTHORIZATION (TWO OF THREE) Under the fan are two soldiers. Try not to make a big scene by whistling or shooting at them. Instead, enter Binocular mode and SCAN the Hard Drive of the Computer down below and HACK it. Use the TURN OFF FAN option to turn it off. Once it's off, let the soldiers converse until it gets quiet. Now, jump down quietly and access the Computer across from them. HACK it to Disable all the Cameras in the area. Before you exit the room, don't for get to ENABLE ACCESS. Exit the room and head for the President's office. Use the Keypad and enter through to his office. HACK his Computer and then use the ENABLE ACCESS option on the Keypad near the Computer to open the Vault Door. --OBJECTIVE: STEAL $50,000,000 IN BONDS From here it's up to you to finish the Fake E-Mail Objectives or go straight to the Bank Vault. If you decide to go straight to the Vault, here's what you do: Exit back out of the room and past the halls. As you head up, Sam will be advised about more Laser grids. Grim will inform you to "stay in the guard's electronic shadow". Ignore this and just knock him out. You can grab his body and walk past the lasers with no problems (it's easier than tailing him). Do the same for the other guard on the other laser-filled side. Head down the stairs to see two guards. Quietly knock them both out and shoot the light to darken the room. Enter their security booth and access the Computer in here then exit out to the North Wing. CHECKPOINT Go back to the West Wing and head for the Vault door. Head for the Safety Deposit boxes on the right and obtain the TELEMETRIC LOCKPICK. Go down the stairs to the Vault and use the Telemetric Pick. Once the Vault is open, PLACE CHARGE on the center of the door and then DETONATE CHARGE from a distance. Now enter the Vault and access the Computer here to TURN ON SPRINKLERS, TURN OFF LIGHTS, and OPEN CAGE (HACK it while you're at it). Grab all the Bonds and exit the Vault. Before you exit, turn on Thermal Vision to see a Laser on the door. Use the OCP to disable it and then head for Extraction. For the Walkthrough for the East Wing, read below. ----------------------------------------------------------------------- ----------------------------------------------------------------------- WALKTHROUGH #2: THE EAST WING Take the doorway to the left and open the door. Shoot out the light to darken the room from the Security Camera and to alert the guards in the security room nearby. When they emerge, quietly knock them both out. Enter their security booth and access the Computer in here then exit. Head through the hallway and turn off all the lights. You'll see a stairway, so take it up. AREA: BANK - SECOND FLOOR As you head up, Sam will be advised about more Laser grids. Grim will inform you to "stay in the guard's electronic shadow". Ignore this and just knock him out. You can grab his body and walk past the lasers with no problems (it's easier than tailing him). Do the same for the other guard on the other laser-filled side. Once that's done, head down the dark hallway to a LARGE glass office. AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR --OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS Sneak around the lounge towards the glass office door. A guard will come in and enter the room, so get behind him and knock him out. Use the KEYPAD (or Hack it) and grab the computer guy inside. Knock him out and access the computers. Be sure to check ALL the computers (one computer in here disables ALL the Security Cameras). Next to the door of this office is a Red sort of keypad. Get next to it and the ENABLE ACCESS option will appear. Use it to continue the objectives. Exit the glass office and go to the door with security Keypad (the one across the glass office) and HACK the doorway and enter the President's office. Enter the office and turn off the lights (there's a Camera above the door). Enter the next office and head for the Keypad next to the desk to ENABLE ACCESS. Be sure to Hack the computer! AREA: BANK COURTYARD From here, you'll have to go back through the East Wing and head for the West Wing (you know, the Retinal Scanner door?) AREA: WEST WING When you enter the West Wing, you'll see a door with a red EXIT sign and a Camera above it. Across the EXIT door is a Supply Room with a CRAWLSPACE that goes to the bathroom in the West Wing. Two soldiers traverse the West Wing (one walking around and the other is messing with the Keypad). From a far distance, shoot the red EXIT light (it's worth the trouble). When Paco (the Keypad soldier) investigates the noise, grab Paco and INTERROGATE him to get the Keycode to the Treasurer's Room. Knock him out and hide him in the darkened hallway. Turn the corner and shoot light above the Treasurer's office. This will alert two guards, so patiently wait for them to finish investigating before entering the office. Once the coast is clear, use the Keypad and go inside. --OBJECTIVE: GET ACCESS AUTHORIZATION (ONE OF THREE) Once inside the room, go to the Keypad next to the desk and use the ENABLE ACCESS option. Be sure to raid the filing cabinet and HACK the Computer. Ignore the CRAWLSPACE in this room. AREA: BANK VAULT Once you get all three access codes, the main vault will open. The main vault stairway is directly across from this office your in. Head through the opened doorway and turn right. You'll see a bunch of Safety deposit boxes. One of them has the TELEMETRIC LOCKPICK Key Item you need. Open the safety deposit box on the far end and then head downstairs. **There's also a computer here you can access to complete a missed objective from Mission 2. Take the item you obtained downstairs and insert them into the locks next to the vault door. This is how the TELEMETRIC PICK works: Pick the lock as usual. When the light turns red, STOP AND WAIT! When it turns green, pick the next one. Repeat until it opens. Now place the explosives on the center of the Vault door and walk far away until the DETONATE option appears. AREA: INSIDE THE VAULT Head inside the vault carefully! There is a Camera on the other end! Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE SPRINKLERS, and OPEN CAGE (be sure to hack it too!). --OBJECTIVE: EXTRACTION TIME Before you leave, grab the Bonds! BUT DO NOT EXIT THE VAULT YET! Turn on Thermal Vision to spot a laser covering the Vault door. Disable the laser and you can continue through WITHOUT triggering the alarm. Head back to the Extraction point. MISSION COMPLETE! ----------------------------------------------------------------------- ++ MISSION 4: MANHATTAN, NEW YORK ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMM MMMMM MM MM MM MM MMMMMMMMM MM MM ++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] ACCESS ZHERKEZI'S SERVER TO DETERMINE WHO DVORAK IS [ ] GET TO ZHERKEZI'S PENTHOUSE IN THE ADJACENT BUILDING [ ] FIND OUT WHO THE MERCENARIES WORK FOR [ ] LOCATE DVORAK [ ] RETRIEVE A HARDCOPY OUTPUTFOR A SINGLE DVORAK EXECUTION CYCLE [ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT SECONDARY OBJECTIVES: [ ] DISCOVER WHO IS IN CHARGE OF THE ZHERKEZI PROTECTION DETAIL The guard who knows this info is the one guarding the Penthouse balcony near the Guesthouse OPPORTUNITY OBJECTIVES: [ ] TAP THE PENTHOUSE VIDEO CAMERAS (SIX TOTAL) ++++++++++++++++++++++++ Welcome to New York! The city that never sleeps! ++ AREA: ALLEYWAY ++ As you turn the corner you will see an officer in front you. Ignore him and let him continue his patrol. From here you CANNOT proceed any further without getting caught, so follow these directions: Just down the alley is a ladder leading up the building. Climb it and head up the stairway. Dead end? Nope. Jump on top of the boxes and jump to hang on the ledge. Shimmy all the way to the left. From there you have two options: #1 - Shimmy further down and you'll see a Zipline below Sam's feet. Drop to the Zipline and Sam will slide and land on top of a truck. #2 - Shimmy all the way down left and you'll see a pipe to slide down. There are three officers and a bright spotlight. How do you continue? If you took the Zipline, jump down to the left of the truck and hug the walls to the other side. Creep past the SUV in the dark and enter the door when the coast is clear. OR... If you took the pipe down, GRAB the soldier and knock him out in the alley. Hug the walls to the left of the truck and follow what I said above. ----------------------------------------------------------------------- ++ AREA: APARTMENT BUILDING ++ Enter the doorway into an apartment building. Traverse the hallway inside until you see a soldier working on the elevator. Wait for him to put his tools away and then quickly sneak into the elevator before he turns around. Jump to the top of the elevator using the open vent. Climb the ladder all the way to the top. Halfway through the climb, the elevator will start working and going up. Don't worry about it and let it catch Sam on the way up. When the elevator stops, jump back down into the elevator but DO NOT go out yet! Wait for a soldier to walk past the elevator and then sneak up and knock him out. Exit this area up the stairs to the roof. ----------------------------------------------------------------------- ++ AREA: ROOFTOPS W/ HELIPAD ++ There's two ways to get to get to the red neon billboard on the other side: #1 - Exit to the rooftops and turn left. As you walk to the left use the OCP on the lightbulbs and continue through Make your way to the ladder on the other end and climb up to the billboard (use the OCP on the neon billboard first!). Look for the zipline and ZIP on down to the next building. #2 - Across from Exit is a set of large pipes. Hop over them and stay in the darkness away from the Helicopter. Use the OCP on the neon billboard and then climb the ladder next to the billboard. Look for the zipline and ZIP on down to the next building. CHECKPOINT ----------------------------------------------------------------------- ++ AREA: PENTHOUSE BUILDING ++ You'll see a soldier across from you. GRAB and INTERROGATE him for some revealing info and knock him out. Further down this balcony is a brightly lit open doorway with a soldier working on an elevator (and arguing with another soldier). There are two options here to get to the next area: #1 - BEST PATH: At the other end of the balcony is a CRAWLSPACE. Use it and emerge to the other side with your first Camera to TAP. #2 - Wait for the soldier to "fix" the elevator. Lure him away from the elevator and then enter the elevator using the ENTER CRAWLSPACE option to the elevator roof. From there you will enter the Penthouse using the CRAWLSPACE to the bathroom. This route is the shorter way but I don't recommend it. --SUB-OBJECTIVE: TAP ZHERKEZI'S CAMERA SYSTEM (SIX TOTAL) Take the Best Path. As you exit, there is a Security camera out here that uses Infrared. Use Night Vision to see its Infrared scope path. You need to walk underneath the Camera and use the TAP CAMERA option on its wiring. DO NOT take the stairs yet! Let the soldier walk down and then GRAB him when the Camera isn't looking your way. Knock him out. Next to the CRAWLSPACE you came from is a pipe to climb up. Climb up and shimmy to the left BUT DO NOT CLIMB OVER! Shimmy around the corner to see two guards (one sitting and the other one patrolling) In this balcony is another Camera to tap. Jump over the railing and shimmy to the end to avoid being detected then jump over and sneak under the Camera and TAP it. ----------------------------------------------------------------------- ++ AREA: ZHERKEZI PENTHOUSE ++ --OBJECTIVE: ACCESS ZHERKEZI'S SERVER Enter the door next to the Camera into the kitchen. Make your way through the kitchen and down the hall. You'll see another Camera to TAP. TAP it but be quick to get out of the way! Enter the door and turn right. The next Camera is direct right so TAP it. Once that's done, use the OCP and quickly neutralize the guard and hide his body. Now head up the Spiral staircase and into the Master bedroom. Across the Master bed is ANOTHER Camera. Walk under the Camera and TAP it. Behind the Master bed is a well- hidden door. Enter that door into an empty hallway to another room. Enter the door on this end to access Zherkezi's server (and the Keycode for use later in the mission). Now exit back to the Master bedroom. Across the Master bedroom is a doorway that leads to another room. Enter through and exit out to the other to the Greenhouse. Enter through and you'll overhear two soldiers conversing on the other end of this doorway. ----------------------------------------------------------------------- ++ AREA: ZHERKEZI'S GREENHOUSE ++ Shootout the light and use the Split-Jump maneuver. Wait for the first soldier to walk in the dark and then knock him out from above. Use the Split-Jump again for the other soldier and knock him out. DO NOT go into the Greenhouse haphazardly! The final Camera is right next to the door. TAP it to finish the Sub-objectives. Now go back to the CRAWLSPACE you emerged from earlier (where Camera #1 is) and take the stairs up. Head thru the halls and open the door at the end. --OBJECTIVE: FIND DVORAK Walk up to the elderly fellow and speak to him. Keep speaking to him until the next objective is made. --OBJECTIVE: OBTAIN THE PUNCHCARDS Ask for the elderly fellows help and START SERVER. The old man will handle the servers on the right and Sam will handle the ones on the left. Each server that lights up, walk up to it and press the SWITCH OBJECT button. There three servers to switch on. Once the old man gives the okay, grab the Punch Cards from the server near the wall and head to Extraction. --OBJECTIVE: EXTRACTION TIME The Extraction point is at the top of the elevator that the two soldiers were working on earlier in the level. There are two ways to get there: #1: Head back through the CRAWLSPACE and enter the elevator (that the soldier was working on earlier). #2: Inside Zherkezi's Penthouse. Jump on to the roof of the open elevator doors and into the elevator. MISSION COMPLETE! ----------------------------------------------------------------------- ++ MISSION 5: DISPLACE INTERNATIONAL ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMMM MM MMMMMMMM MM MM MM MMMMMMM This Level heavily permits the use of the Hacking Mini-game. If you haven't figured the Hacking mini-game out by now, you'll be doing a LOT of second guessing and Alarm-making. ++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] DON'T KILL ANYONE [ ] ACCESS THE CENTRAL SERVER IN THE SERVER ROOM [ ] RETRIEVE THE SERVER ACCESS ALGORITHM [ ] FIND INFORMATION LINKING DISPLACE AND ZHERKEZI [ ] EXFILTRATE TO THE EXTRACTION POINT SECONDARY OBJECTIVES: [ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH OPPORTUNITY OBJECTIVES: [ ] INSERT TRACER PROGRAMS INTO DISPLACE'S DIVISION SERVERS There are three Servers to find: #1 - In the large Computer Conference Room near Infiltration #2 - Inside the Men's Locker Room #3 - In the Employee's lounge area on the First Floor ++++++++++++++++++++++++ ++ AREA: DISPLACE ROOFTOPS ++ Enter through the crevice across from Sam to a large rooftop area with a fan and two guards. Wait for their conversation to end and let the guard start his patrol. Silently pass by the guard and then climb over the fence on the left side. The switch to turn off the large ventilation fan is on this side. Silently sneak near the technician and use the SWITCH OBJECT option and then quickly turn around. After that's done, climb over the fence again and head for the fan railing. Use the PICK LOCK option and then OPEN the gate. DO NOT JUMP DOWN OR ELSE! Use the RAPPEL ON WALL option on the object near the gate you just opened and make your way down. ----------------------------------------------------------------------- ++ AREA: DISPLACE VENTILATION ++ Traverse through the ventilation ducts to a metal grate. DO NOT OPEN THIS YET! Use the OPTIC CABLE option and listen to the conversation. --OBJECTIVE: RETRIEVE THE ALGORITHM ADVANCED TACTIC: As the men are talking you'll notice a briefcase/Laptop under the glass table. Bust out the Binoculars and try to SCAN the briefcase WITHOUT opening the grate. From there, you can HACK that briefcase and complete the first Objective BEFORE Grim even tells you what it is! When the men leave the room, OPEN the grate and jump in and exit the room. Enter the open doorway across from you to a large Computer Conference Room. --OBJECTIVE: INSERT TRACERS The computer at the very top of the room is the computer you need to hack. Hack it and insert the Tracer (be sure to turn off the lights and knock out the guard first!). Exit back out and head for the Keypad door in the corner (use the OCP to cover up the door!) to enter Level 2. Turn the corner and head down the stairs to Level 1. CHECKPOINT ----------------------------------------------------------------------- ++ AREA: LOUNGE ROOM ++ Go down the stairs and turn right. You'll see a well-hidden door. Enter through and make your way past the bathrooms to a door at the end with glass in the middle. DO NOT ENTER YET! Wait for a soldier to stand behind the door. When he's there, use the BASH OPEN option to knock him out. From there, sneak into the lounge and knock out the guard using the Computer. Access the Computer and then turn off the lights. Now head back up to the Second Floor (there's two more guards on the First floor but they don't pose a problem). In this area (Level 2) is a guard sitting on a desk at the other end. Use the OCP on the LEVEL 2 neon sign and quickly head for the other side. The guard will "see" something but you can make it safely to his |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Tom Clancy's Splinter Cell: Chaos Theory Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

