Tom Clancy's Splinter Cell Double Agent Walkthrough :
This walkthrough for Tom Clancy's Splinter Cell Double Agent [Playstation 2] has been posted at 13 Oct 2010 by Dragon_league and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Dragon_league and share this with your freinds. And most important we have 3 other walkthroughs for Tom Clancy's Splinter Cell Double Agent, read them all!
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Walkthrough - FAQ/WalkthroughSPLINTER CELL: DOUBLE AGENT RIDE THE LIGHTNING - PS2-VERSION WALKTHROUGH Authored by VampireHorde ++WALKTHROUGH NOTICE: This walkthrough only applies to the PS2 version of SC: Double Agent. ======================================================================= ======================================================================= What it does, cuz? Welcome back to the Spy Spectrum, super spy! In this walkthrough, I will chronicle EVERY single detail there is to know about SC: DA. Every objective, every alternate path, every decision, and both PS2-exclusive "flashback" missions will be explained in detail here and ONLY here! Ready? LET'S ROCK! ======================================================================= ======================================================================= +++ THE GAMEPLAY +++ --COMPLETING YOUR OBJECTIVES Just like in Chaos Theory, Sam has multiple objectives to complete. Most of them are optional and can affect the Trust Meter. You DO NOT need to finish all the Opportunity objectives but you still need to make an Opposing objective. --HACKING MINI-GAME Unlike previous SC games, Double Agent uses a brand new version of the hacking mini-game. Instead of trying to hack numerical numbers, you are trying to hack digital neuro-waves. Move the Left Analog Stick UP, DOWN, LEFT, or RIGHT and try to match the green wavelength to the red one (and vice versa). When the waves look like they match, press the X Button. The light on the console will turn blue if successful (RED if you missed). It's easier as it looks. --BOMB DISPOSAL MINI-GAME This mini-game is exactly like the one seen in Co-Op Mode from Chaos Theory (you've played that mode, right?) When you access the bomb, you'll see four wires above a timer. Move the Analog Stick left or right to highlight a wire. As soon as one of the wires starts rumbling hard, press the A button to cut it. From there, select the remaining wires and wait for the rumble and then cut it. You only have 20 seconds after cutting the first wire to cut the remaining three wires. If one of the wires isn't rumbling, keep selecting the next one until one of them rumbles. BE QUICK! Cut all four wires to disarm the bomb. --ARREST MODE When Sam is in the JBA Headquarters, there is a chance the he will encounter guards that will stop him and try to arrest him. When this happens, a series of buttons appear onscreen for one of two things: KNOCK or GRAB. Press the buttons indicated on the screen IN ORDER and Sam will do the command. It's not really effective but try it! ======================================================================= ======================================================================= +++ STORYLINE PATH +++ As if you didn't already know, SC: DA incorporates a Trust Meter. Sam has certain primary, opposing, and opportunity objectives that he needs to reinforce in every mission. Completing them will either give favor to the NSA or the JBA. --JBA TRUST If the TRUST METER goes all the way to 0% during a mission, Lambert will call in and tell you that you need to access a computer because you've "gone too far". From there, Sam will have less than 90 seconds to access a computer. It might not happen in every mission, but be ready to access a computer when it does. Another way to gain the JBA's trust is to kill enemies and civilians during a mission. Once the mission is done, the total number of enemies killed will increase the JBA's trust in you. --NSA TRUST If the TRUST METER goes all the way to 100%, Emile wall call you and give a certain objective (meet with him in a designated area or access a computer) within a time limit. This also may not happen in every mission but be sure to know the fastest way to an exit or a computer. Another way to gain the NSA's trust is to leave ZERO kills during a mission. The more enemies you use non-lethal force on equals more trust from the NSA. ======================================================================= ======================================================================= Now that you know how the game works, it's time to play! +++ THE WALKTHROUGH +++ __ __ / /_/ /_ ___ / __/ __ \/ _ \ / /_/ / / / __/ \__/_/ /_/\___/ ____ __ __ __ _ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_ | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \ | |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / / |__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/ /____/ ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ MISSION 1: ICELAND - THE FROZEN WILDERNESS +++ MISSION OBJECTIVES: [ ] INFILTRATE THE FACTORY [ ] ACQUIRE BUYER'S LIST [ ] EXTRACT THROUGH THE LOADING BAY OPPOSING OBJECTIVES: OPPORTUNITY OBJECTIVES: [ ] PROTECT THE CRATES [ ] NEUTRALIZE THE GUARDS [ ] RETRIEVE WEAPON SCHEMATICS [ ] PLANT EXPLOSIVE CHARGES ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ AREA: FROZEN CAVE +++ Welcome back, rogue agent. After the cutscene, do a 180 turn and enter the frozen cave. Halfway through the cave, you'll see a guard behind a thin wall of ice. GRAB him and INTERROGATE him (or don't) and then knock him out. Walk past the overturned snowmobile to the dead end. Use the INIT DYNAMIC HOIST option to boost your partner to the top (he'll grab Sam, so don't panic!). As you make it towards the end of the cave, Lambert calls in and tells you to go BACK to the cave entrance. Do as he says. --OBJECTIVE: NEUTRALIZE THE GUARDS Near the cave entrance will be two guards. GRAB the first one when it's clear and drag him into the cave. For the other guard, use a Sticky Shocker (it's faster than waiting). Once both guards are down, go back to the cave and continue what you were doing. As you enter the next area, you'll see wooden scaffolding and a bright spotlight. You have the option to shoot out the light OR use the planks on top of the scaffolding. Whichever way you choose is the best. As you exit the area, you'll see more weapons crates. Grab the lone guard and knock him out (you can use the PLUNGE method, but it'll count as a KILL). To enter the factory, take the pipelines or use the ladder to find a closed gate. To open the gate, enter the control room just near the ladder and use the OPEN option. Now enter the facility. ----------------------------------------------------------------------- +++ AREA: THE FACTORY +++ Have your partner give you a BOOST over the gate. Now look above Sam to see a pipeline that you can shimmy on. Use the pipeline and quietly creep towards the guard and use a chokehold move to knock him out. Hide the body just to make sure. Now stay hanging on the pipeline and continue creeping towards the end and Sam will climb over to the top. Shimmy all the way to the right side but DO NOT climb up yet. A guard will stop by (just because he has to). Wait for him to leave and then go ahead and climb up. Stay in the shadows and wait for him to come back. GRAB him and then knock him out. At the end of the walkway is a CAMERA. Use the OCP on it and creep past it towards the ladder under the large pipes. STAY QUIET because there is another guard on the other side! Climb the ladder up, use the CUT MATERIAL and enter. ----------------------------------------------------------------------- +++ AREA: INSIDE THE FACTORY +++ Just to Sam's right is the water pressure valve. Use the TURN VALVE option to lower the water. Now climb down the nearby ladder and walk through the murky water to the other side to find a pipe. Climb the pipe up but do not jump over yet! A technician will walk nearby and check the pipes. Let him finish and make sure he walks away. When it's clear, jump over near the dark area and use the OCP on the lamppost above. Now walk around the pipes and GRAB him and knock him out (you can also use the pipeline above him if you want to look stylish). In the next area, there is a CAMERA. Use the OCP on the camera or the lights and pass through to the next room. ----------------------------------------------------------------------- +++ AREA: THE TURBINE ROOM +++ --OBJECTIVE: PLANT EXPLOSIVE CHARGE #1 There are three guards here. I suggest eliminating them just to be safe. Across the room you'll see a set of computers with glowing green monitors. Next to the computers is a large metal control panel (it looks like a large server). Use the PLANT CHARGE option. Now exit through the door (use the OCP) and enter the next area. ----------------------------------------------------------------------- +++ AREA: COMPUTER LAB +++ --OBJECTIVE: OBTAIN THE WEAPON SCHEMATICS After the cutscene, enter the lab. There is a sleeping guard, so be careful! Knock him out and then head to the large window (you can use the pipeline above him to use a chokehold, if you want). Use the EEV on the computer behind the glass and HACK it to gain the information needed. Exit the room to a brightly lit hall. DO NOT HEAD THROUGH YET! There is a CAMERA watching the hall, so bust out the OCP and disable it or shoot out all the lights. Now exit this area. ----------------------------------------------------------------------- +++ AREA: UPPER TURBINE ROOM +++ There is a single guard up here. There are two ways to get past here: --You can simply whistle to distract them and knock them out (or walk by them unseen) --Jump over the railing and shimmy ALL the way to other side --Jump over the railing and GRAB and toss the guards over to the bottom (DEADLY!) Use the PICK LOCK option to exit this area. Head down the hall and use the OCP on the CAMERA and then enter the next area. ----------------------------------------------------------------------- +++ AREA: FACTORY ENTRANCE - UPPER FLOOR +++ In this next area is a metal walkway enclosed with a metal fence. Dispatch the lone guard here using the GRAB method or by using the SPLIT JUMP attack. Either way works fine. Exit the walkway to a hall with two sets of separate lasers. You can use the OCP on all of them or you can simply use the pipeline above to creep past them. It's your choice. Now enter the next area. ----------------------------------------------------------------------- +++ AREA: MAIN TURBINE ROOM #1 +++ --OBJECTIVE: PLACE EXPLOSIVE CHARGE #2 There are two guards in front of you. Squeeze in between the large turbine tanks to Sam's right and creep all the way to the other side. Dispatch the two guards in any way you want, just DO IT. Now climb the ladder up to the top walkway and head to the other side to find another server to PLACE CHARGE. Now go to the switch with the red lights and activate it to open the door below. Take the nearby ladder down and exit the room. Go down the hall and take the ladder going down. ----------------------------------------------------------------------- +++ AREA: MAIN TURBINE ROOM #2 +++ Squeeze and creep your way through the pipes and look for the CRAWLSPACE. Emerge from the crawlspace and turn left. Look for a pipeline to climb up and climb it. Climb the pipe to the top and shimmy to the one across from you and then slide down to the murky water below. ----------------------------------------------------------------------- +++ AREA: MAIN TURBINE ROOM #3/BREAK ROOM +++ Cross the water to the other side to see a technician making lots of noise. You can either grab him from the water and drown him or use a simple knockout blow. Hide the body and exit the area. In the next hall, use the OCP on the nearby CAMERA before going down the stairs. Now go down the stairs and make a right turn. Look for a CRAWLSPACE in the corner and enter it. ----------------------------------------------------------------------- +++ AREA: SUPPLY ROOM +++ As you emerge from the CRAWLSPACE, you will see two guards and a metal fence blocking the way. Creep the other end of the fence and climb over it. See those shelves? Jump on top of them and then jump on the metal fence and work your way to the other ledge. Quietly jump down and then make your way to the doorway. At the end of this doorway, jump over the railing to the lower area. Use the OCP on the lasers and then go around the corner to the next area ----------------------------------------------------------------------- +++ AREA: FURNACE ROOM +++ --OBJECTIVE: PLANT EXPLOSIVE CHARGE #3 Make a right turn and then climb up the ladder. Walk up to the open metal door and wait for the furnace walkway to come back (or get on it if it's there). Ride it to the other side and exit. Take the nearby stairs and you'll be above the control room (with the large ceiling fan on the roof). Jump down from the roof to the left side of the control room. Use the PICK LOCK option and OPEN the door. You should be able to open the door and not distract the two guards inside. Carefully GRAB the first guy and drag him outside and knock him out. Do the same thing with the second guard. Also, across from the door is a set of steel girders. You can use the SPLIT JUMP maneuver here if you want, but I don't recommend it. Once both guards are down, go to the server in the control room and PLANT CHARGE. Exit the room using the other door and look for the ladder going down. Exit through the double doors into the next area. Use the OCP on the Camera and go around the corner to see a guard inside a break room. You can use the BASH DOOR option on him when he stands in front of the door or simply ignore him. Go up the stairs and use the OCP on the CAMERA before you enter the next door. ----------------------------------------------------------------------- +++ AREA: WORK ROOM/GARAGE +++ --OBJECTIVE: ACQUIRE THE BUYER'S LIST --OBJECTIVE: PLANT EXPLOSIVE CHARGE #4 In this area are two guards. One patrols the upper area (where you'll emerge from and one is on the lower area. You can try to incapacitate the guard up here OR you can take an alternate path by using the pipeline located next to the door to the other side. In the area below is the last server to place an EXPLOSIVE CHARGE. You can do it now or later when you get back to this area. If not, enter the open doorway above to the next area. Go down the hall and use the OCP on the CAMERA at the other end. Enter the next room and use the computer on the right side to complete the objective. --OBJECTIVE: EXTRACTION TIME Time to get the hell outta dodge! Go back to the work room and use the DOOR CODE obtained from the previous room (7931) and exit. Make your way through the garage by jumping over the crates. Dispatch the three remaining guards (or don't) and then exit the room to EXTRACTION. MISSION COMPLETE! Welcome to Splinter Cell: DOUBLE AGENT! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ MISSION 2: ELLSWORTH PENITENTIARY +++ MISSION OBJECTIVES: [ ] GET THE WALKIE-TALKIE FROM THE SECURITY BOOTH [ ] ESCAPE ELLSWORTH PRISON WITH JAMIE WASHINGTON [ ] FIND AN ADRENALINE SYRINGE [ ] REGROUP WITH JAMIE WASHINGTON [ ] RELEASE LOCK TO GAS CHAMBER OPPOSING OBJECTIVE: [ ] DO NO LET BARNHAM DIE [ ] HELP JAMIE KILL BARNHAM OPPORTUNITY OBJECTIVES: [ ] FIND HIDDEN INFORMATION DISK [ ] ALTER DEATH RECORDS ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++NOTE: For this mission, Sam won't have his Night Vision goggles and other equipment. After speaking to Lambert, Fisher will retrieve his OPSAT and will be able to recover some useful equipment later in the mission. +++ AREA: SAM'S CELL +++ Dude, did you ever watch that movie called "The Shawshank Redemption"? Lots of coincidences here! Anyway, to exit Sam's cell, simply use the CRAWLSPACE located under his bed. CRAWL through and then jump up to the hard to see crawlspace above Sam (it sucks when you don't have Night Vision goggles). Jump over the ledge to meet with Jamie. With only a set of Lockpicks, its gonna be a killer Prison Break! --OBJECTIVE: GET THE WALKIE-TALKIE FROM SECURITY BOOTH Use the INIT DYNAMIC BOOST option and jump to the other side. Climb the ladder to the top and then head to the pipeline. Just near the pipeline is a broken railing. REMEMBER THIS! Climb the pipeline and shimmy to the opposite side. Raise both feet and shimmy all the way to the end and drop down. Squeeze through the pipes until you reach the other side. Jump over the railing to the bottom and access the locked TRAPDOOR. Use the Lockpicks and then open the TRAP DOOR. As you jump down, a guard will enter the room. Eliminate him and then grab the WALKIE-TALKIE and then bolt out of there! --OBJECTIVE: GO BACK TO YOUR CELL Go back to your cell and use the same method to get back. Retrace your steps QUICKLY because you only have 105 seconds! As soon as you reach the area with the pipeline, shimmy over the fence and then IMMEDIATELY jump down but DO NOT take the ladder down! Remember the broken railing? Jump down the railing and then knockout the patrolling guard and jump your way back to your cell. WOO! ----------------------------------------------------------------------- +++ AREA: VISITOR'S AREA +++ --OBJECTIVE: BARNHAM After the cutscene, Sam will have the OPSAT back in his inventory. Run over to the Courtyard to encounter Barnham and Washington. From here you have to make one of two choices: --KILL BARNHAM --CHOKE BARNHAM The choice is up to you. ----------------------------------------------------------------------- +++ AREA: PRISON HOSPITAL +++ Yup, it's a prison riot! Wait for the cop to come in and then a cutscene will occur. Search the body to get the cop's gun and the Lockpicks. Use the PICK LOCK option and exit the cell. --OBJECTIVE: FIND ADRENALINE SYRINGE The syringe is on the shelf just near the beds. Grab it and exit the room. At the end of the hall use the INIT DYNAMIC BOOST option to jump to the top. Go to the other side and jump down. ----------------------------------------------------------------------- +++ AREA: PRISON CELLS +++ GRAB the first cop and knock him out. If the second cop sees you, run up to him and knock him out. Just near the cells, the INIT DYNAMIC HOIST option will appear. Use it and wait for Jamie to open the door to the stairs (near where you jumped down next to the cop). Go upstairs and run all the way to the end and jump down next to the broken railing. In the next area, a cop will try and stop another prisoner. Quickly sneak up to him and snuff him out and continue down the hallway. ----------------------------------------------------------------------- +++ AREA: MESS HALL +++ As you turn the corner, you'll see the hall on fire. Use the INIT DYNAMIC CLIMBOVER to have Jamie boost you to the top. Use the TURN VALVE option to extinguish the blaze and then use the ABORT ACTION to climb down. Now go around the corner and enter the Mess Hall and make a quick right to enter through the shadows. GRAB the first patrolling cop and knock him out. Sneak up to the second cop at the back of the room and knock him out (or he'll shoot Jamie dead). After that's done, Jamie will exit the mess hall but will be stuck at a locked gate. To open the gate, go back to the mess hall. Just near the exit is a metal fence. Climb over it and then take the stairs to the top. Go to the end of the walkway and use the CRAWLSPACE to the next room. Jump down and then knock out the guard. Use the Computer to open the gate for Jamie and to get the keycode for the door (3190). Exit the room and then exit the area. ----------------------------------------------------------------------- +++ AREA: CELL BLOCK D +++ This area seems tricky but it's really not. First, knock out the guard on the bottom floor. Now go up the stairs to the second floor and look for the broken railing with a small platform sticking out. Jump that platform to the adjacent walkway across from you and grab the railing (another cop will patrol that area). If the other cop isn't there, you can shimmy all the way to the right side and then climb over. There is a CRAWLSPACE just next to the bright lamppost. Enter through the CRAWLSPACE and then exit to the next area. ----------------------------------------------------------------------- +++ AREA: WOODSHOP AREA +++ As you jump down, you'll see two Riot guards patrolling the area. Pick up the CARVING KNIFE nearby and then eliminate both guards (or don't). If you eliminated both guards, simply exit through the metal detector. If you want to be stealthy, use the pipeline next to the metal detector and climb and shimmy over it. SIMPLE. ----------------------------------------------------------------------- +++ AREA: GAS CHAMBER +++ Alright, it's time for an alternate path! As Sam works his way down the halls, he'll see two guards conversing inside the Gas Chamber room. There are two ways to enter the Gas Chamber room: PATH #1: Sam can BASH the door open to knockout the first guard. From there eliminate the second guard inside the control room. PATH #2: Go back to the hall and enter the adjacent door. You'll be inside a break room with a CRAWLSPACE. Enter the CRAWLSPACE and you'll emerge at the Gas Chamber control room. Listen to the guards and then they'll split up. Exit the crawlspace and knockout the first guard. Enter the control room and use the OPEN CHAMBER option on the console (make sure the light turns GREEN). Now quietly head down to the door near the audience chairs and use the PICK LOCK option and enter. Go down the stairs to the gas chamber but DO NOT open the door! --OBJECTIVE: RELEASE CHAMBER LOCK There is a Riot guard in the gas chamber. Quickly run up to him and knock his filthy pig ass out. Now go to the chamber and use the OPEN CHAMBER option to release Jamie. Once he's free, enter the room nearby and you'll see a desk with a computer. Across from the computer is an exit. Exit the room and go down the hallway to the Morgue. A Riot guard is patrolling inside the Morgue, so watch yourself. Eliminate the guard and then enter the door to enter the Morgue. ----------------------------------------------------------------------- +++ AREA: THE MORGUE +++ --OBJECTIVE: FIND HIDDEN INFORMATION DISK (OPTIONAL) Inside the Morgue, go to one of the open freezer doors and you'll find the information disk that Lambert asked for. Now exit and go back outside. Take the path just near where you entered from the Gas Chamber to a door to the other side. Exit the area and take the stairs to the CHAPEL area. ----------------------------------------------------------------------- +++ AREA: THE CHAPEL +++ Use the INIT BOOST OVER option to throw Jamie over the fence. He'll open the door for you. Enter the chapel area. In the chapel area are two Riot guards. Eliminate them for safety purposes. Now it's time to escape BUT ONE LAST THING! --OBJECTIVE: ALTER DEATH RECORDS (OPTIONAL) Enter the door at the back of the chapel and use the computer inside to alter the death records. NICE! Once that's done, take the stairs all the way to the top. You'll see a pipeline that goes to the other side. Jump up and shimmy to the other balcony. Walk up to the rope to release it. This will give you a way out of the area. Now shimmy on back to the other side and then climb the rope to the roof. At the top of the chapel, eliminate the lone guard and then use the BREAK LOCK option on the door and exit the roof. Take the stairs down and open the door back to the chapel to get Jamie. Now go back out and head down the stairs to the Parking area. ----------------------------------------------------------------------- +++ AREA: PARKING LOT +++ Make your way out to the parking lot. The area is clear so no worries! Go to the end of the lot to see a large escape hole on the upper wall. Use the INIT DYNAMIC HOIST to head to the other side. Jump down to the bottom to complete the mission. MISSION COMPLETE! HELL YEAH! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ======================================================================= ======================================================================= +++ MISSION 3: JBA HEADQUARTERS - PART ONE +++ PRIMARY OBJECTIVE: [ ] ADJUST FOUR FUSE BOXES [ ] ACCESS JBA'S SERVER [ ] RETURN TO PUBLIC AREA OPPOSING OBJECTIVE: [ ] SEND INFO TO LAMBERT ABOUT COLE YEAGHER [ ] SEND INFO TO EMILE ABOUT COLE YEAGHER OPPORTUNITY OBJECTIVES: [ ] SCAN ENRICA'S FINGERPRINTS [ ] PLANT FALSE INFORMATION ON CARSON MOSS'S COMPUTER ++WALKTHROUGH NOTE: There are various ways to complete this mission and the walkthrough below is just ONE of many different ways to do it! Once you memorize the layout of this level, then you can customize your objectives your own way. ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ AREA: OUTER COMPOUND +++ If you killed Barnham in the previous mission, Sam will have less equipment in his inventory. If not, his equipment will be stacked. --OBJECTIVE: ADJUST FUSE BOX #1 There is a ladder nearby and a door at the end of the alley. Go to the door at the end of the alley and enter to find FUSE BOX #1. Use the ADJUST FUSE BOX option and then go BACK outside! Take the nearby ladder to the rooftop. To the left of the ladder is a bright lamppost with a CRAWLSPACE underneath. REMEMBER THIS! Use the OCP on the camera and head to the adjacent rooftop. --OBJECTIVE: ADJUST FUSE BOX #2 Eliminate the guard if you want. Look for the glowing fuse box (with yellow lights) on the rooftop and then use the ADJUST FUSE BOX option. Now go to the CRAWLSPACE I mentioned and go inside. Make your way to the next area. ----------------------------------------------------------------------- +++ AREA: WAREHOUSE #1 +++ --OBJECTIVE: ADJUST FUSE BOX #3 Jump down the CRAWLSPACE and you'll see the FUSE BOX just across from Sam's left. There's also a lone guard and CAMERAS surrounding the warehouse. Jump down and eliminate the guard. Make a hard left and jump on the crates and climb to the top. Go up to the FUSE BOX and use the ADJUST FUSE BOX option. Now jump down and go to the double-door exit. There are two halls: one turning right and one ahead of Sam. Take the one ahead of Sam and enter a long hall. At the end of the hall is a CAMERA and laser blocking the doorway. Use the OCP on them and then enter the next area. ----------------------------------------------------------------------- +++ AREA: DOCKS +++ --OBJECTIVE: ADJUST FUSE BOX #4 As you exit outside, you will see a lone guard and numerous cameras. Simply run up next to the red container and climb to its roof. Jump down on the other side and you will see FUSE BOX #4. Use the OCP on the light above the fuse box and then access the fuse box using the ADJUST FUSE BOX option. Now go back to the previous hall inside the building. ----------------------------------------------------------------------- +++ AREA: WAREHOUSE #2 +++ After you exit the hall, make a hard left. There is a hard-to-see CAMERA on the wall, so use EMP Vision and use the OCP on it and then exit to the next area. Use the OPTIC CABLE to see two guards conversing. Wait until they start patrolling before exiting. One of the guards (Carson Moss) will patrol the upper area. GRAB him and then knock him out. --OBJECTIVE: PLANT FALSE INFORMATION (OPTIONAL) On the other end of the warehouse is a set of stairs leading to Carson Moss's office. Enter inside his office to find a computer. You need to HACK the computer to plant the information. Once you've planted info, exit the room by jumping out the nearby window and jumping down. Look for the panel with the green glowing light to find the door to exit this area. ----------------------------------------------------------------------- +++ AREA: TRI-CAMERA AREA +++ The next area looks tricky but its cake. Use the OCP on the first tri- camera and then slowly make your way up the stairs. When you open the door, quickly use the OCP on the above light on the ceiling (the OCP should be fully charged by then). From there, GRAB the patrolling soldier and knock him out. --OBJECTIVE: SCAN ENRICA'S FINGERPRINTS (OPTIONAL) Enter the door that says "ENRICA" and go inside (bring the body inside, too). Equip the Fingerprint Scanner and walk up to Enrica's bed (it's next to the computer). SCAN her alarm-clock-radio on the nightstand to complete the objective. Now exit the room. Go to the corner and you'll see a CAMERA. Use the OCP on it and enter the server room with the glass walls. Ignore the door that says "EMILE", there's nothing of use inside. --OBJECTIVE #1: SEND INFO TO LAMBERT/EMILE --OBJECTIVE #2: ACCESS JBA'S SERVERS Inside the server room are two lasers. Disable them and then access the computer and HACK IT. From here you have two options for the info: --SEND TO LAMBERT --SEND TO EMILE After that choice is made, access the computer again to complete the last objective. Now it's time to bail! --OBJECTIVE: EXTRACTION TIME Take the ladder down (to where you started the mission) and head for the other door. MISSION COMPLETE! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ======================================================================= ======================================================================= +++ MISSION 4: UNDERGROUND SUBWAY STATION +++ PRIMARY OBJECTIVE: [ ] GET THE VAULT'S CODES [ ] GET TO THE FRONT OF THE TRAIN [ ] DISCONNECT COMMUNICATIONS SYSTEM OPPOSING OBJECTIVES: [ ] LEAVE STATION CHIEF ALIVE [ ] KILL THE STATION CHIEF OPPORTUNITY OBJECTIVES: [ ] ISOLATE REAR TRAIN CARS ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ AREA: ABANDONED SUBWAY +++ If you gave the info from the previous mission to Emile, you'll get lots of equipment. If not, you'll have a limited supply. Exit your area and turn right. Use the INIT DYNAMIC HOIST to throw the hotster to the top. Make it to the other side and jump down. Exit the area and head down the hall. Use the INIT DYNAMIC BOOST to toss your chick over the fence. Wait for her to turn off the fan and then enter the CRAWLSPACE. Crawl to the other side and jump down. ----------------------------------------------------------------------- +++ AREA: ELECTRICAL ROOM +++ Stay in the shadows and watch for the civilian. Knock him out or kill him, it's your choice. To get to the next area you have two alternate paths! --PATH #1: Go down the bright hall to see a civilian in the way. Eliminate him and then eliminate his friend in the adjacent room --PATH #2: Instead of going down the short hall, look to the left and you'll see a pipeline to climb. Climb it to the top and then jump down onto the railing. Enter the door and you'll be inside a locker room. Exit this room to emerge on the other side with the two civilians. Use the scaffoldings to get around and then rid them in any way you want. With both guys down, exit the area. ----------------------------------------------------------------------- +++ AREA: ELECTRICAL ROOM - LOWER AREA +++ As you go down the stairs, you'll see another civilian walking down. There are two ways to get to the lower area. #1 - THE HARD WAY Quickly run up and whistle him over to you (it'll save you the trouble of having to wait for him at the bottom of the stairs). Eliminate the civilian on the stairs and then hide his body. #2 - THE EASY WAY Instead of going down the stairs, look above and you'll notice a hidden pipeline that you can shimmy. Look for the pipeline to climb on the wall at the top of the stairs and climb it up. Sam will then ZIP all the way down to the bottom. See how easy that was? Now there are two ways to enter the next area: #1 - THE LOCK PICK WAY Ascend down the stairs and walk up to the metal gate (eliminate the guard first). Use the PICK LOCK option and open it. Exit through the double doorway and traverse to the Train Repair Area. #2 - THE PIPELINE WAY If you took the pipeline and zipped over the stairs, keep shimmying forward. Sam will then shimmy head over feet past the metal gate. Jump down and then exit this room to the Train Repair Area. ----------------------------------------------------------------------- +++ AREA: TRAIN REPAIR ROOM +++ There are two guards and three bright spotlights here. Eliminate the guards in whichever way you like (or don't) and then exit this room using the PICK LOCK option on the door. Make a left and then use the RAPPEL ON WALL option and go down. Look for the CRAWLSPACE on the wall and emerge to the other side. Go to the large red pipeline and climb it to the top. See that large crack on the wall? Enter through and Enrica will chime in. ----------------------------------------------------------------------- +++ AREA: VAULT/SECURITY ROOM +++ Enrica will tell you that the CAMERAS will be offline, so no need to worry about being spotted. Exit the crack into the small room and use the CRAWLSPACE but DO NOT exit out just yet! Wait for the conversation to finish and then exit. Eliminate the guard inside and exit this room. There is another guard outside. Whistle him inside and then snuff him out. As you leave the area, Enrica will chime in and tell you to look for cover. Simply hide in the dark and wait for the incoming guard. Snuff him out the old fashioned way or use the tight quarters that he emerges from for a SPLIT JUMP attack and then snatch his KEYCARD. --OBJECTIVE: GRAB THE VAULT CODES This objective presents you with another decision: --KILL THE STATION CHIEF --DO NOT KILL THE STATION CHIEF It's up to you. DO NOT INTERROGATE THE STATION CHIEF! He will purposely give you the wrong code! Go to the computer console to get the correct door code (2833). Now exit the room. Slowly work your way down this blue hall. You can use the OCP on the lights on the floor. Put Sam's back to the wall and watch the conversation at other room. When the guards disperse, shoot a STICKY SHOCKER at him and then grab his body. Or if you don't want to waste the Sticky Shockers, you can use a SPLIT JUMP ATTACK in this small corridor. It's up to you. Walk through the lasers (with the body in tow) to disable them. For the second guard, I suggest using the BASH DOOR option. Use the OPTIC CABLE and wait for him to approach the door. When he gets there, just WHAM the door open. --OBJECTIVE: GET TO THE BACK OF THE TRAIN Now go up the stairs to enter the train station area. Snuff out the farthest guard (or don't) and then go down the stairs. Quietly sneak past the guards on the bottom floor by turning left and then jumping to the back of the train car. SIMPLE. ----------------------------------------------------------------------- +++ AREA: MOVING TRAIN +++ This next part can be quite frustrating but stay with me as I explain this next part in detail! Sometimes when reloading this part of the level, the guards will behave differently but the strategy is still the same. --CAR #1: Enter the first car and use the OCP to darken your way to the end of the car. Sneak by the sitting guard (while in darkness) and then exit the car. Or if you're patient enough, stay in the back of the train and the guard will start patrolling. Wait for him to get near and then smack him down. As soon as you enter the second car, you will have 8 minutes to get to the front of the train. --CAR #2: In this car are two guards and a CAMERA. Stay within the back of the car and wait for their conversation to finish. Shoot STICKY SHOCKERS at both of them and then use the OCP on the CAMERA. Now exit the car. --CAR #3: There are no guards here but lots of lasers. Squeeze between the first set of crates and creep past the first laser. Use the OCP on the second laser and then SLIDE open the door and enter. --OBJECTIVE: DETACH TRAIN CAR Use the OCP on the next laser and squeeze through to the back with the quadruple lasers. Use the OCP on the both left laser and then go through the CRAWLSPACE under the gold bars. Exit the car. From there, use the DETACH TRAIN CAR option to complete the objective. ----------------------------------------------------------------------- +++ AREA: TRAIN ROOFTOPS +++ Climb the ladder to the roof of the train and make your way to the end of each car. Drop down on the guard between cars to knock them out. If a guard investigates the roof, simply move to the side of the train to hang on. The guard will eventually get smashed (you'll see it when you get there). Continue until you reach the front of the second-to- last car. Enter inside to see a laser and some gold bars. --OBJECTIVE: DISABLE THE COMMUNICATIONS Use the OCP on the laser and then use the CRAWLSPACE and emerge on the other side. GRAB the nearby guard and eliminate him. Use the OCP on the light on the ceiling and then use a STICKY SHOCKER on the two guards. Now go to the control box near where the guard was sitting and choose the DISABLE COMMUICATIONS option to stop the timer. Now exit the car the same way that you came in and then head for main car. ----------------------------------------------------------------------- +++ AREA: CONDUCTOR CAR +++ There are two guards and a train conductor. To eliminate the guards, use the OCP on the light to distract. Grab each one and snuff them out (or use STICKY SHOCKERS if you still have any left). Once both guards are down, head to the conductor's door and open it. MISSION COMPLETE! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ======================================================================= ======================================================================= +++ MISSION 5: COZUMEL, MEXICO - CRUISE SHIP +++ PRIMARY OBJECTIVE: [ ] HELP ENRICA INSTALL COMM RELAY [ ] HELP ENRICA REACH THE COMM ROOM [ ] RECOVER THE BOMB [ ] DELIVER THE BOMB AND HELP ENRICA REACH THE FUEL TANK OPPOSING OBJECTIVES: [ ] DISABLE ENRICA'S CELL PHONE [ ] PROTECT ENRICA'S CELL PHONE OPPORTUNITY OBJECTIVES: [ ] OBTAIN PASSENGER MANIFEST [ ] DISABLE THE SHIP'S ENGINES [ ] DELETE THE CAMERA RECORDS ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ AREA: OUTER CABIN +++ If you killed the station chief in the previous mission, Fisher will unlock the Flash Grenades and will have it in his inventory. If not, then too bad. Enter inside the cabin and then exit to the hallway outside. ----------------------------------------------------------------------- +++ AREA: OUTER HALLWAY +++ As you exit the room, you'll see two soldiers standing across the door. Sneak behind them both by hugging the wall to the right. Sneak to the end and then enter the next hall and then exit. ----------------------------------------------------------------------- +++ AREA: MUSIC LOUNGE +++ Across from the double doors is a CAMERA. Disable it with the OCP and then make a hard left towards the LOUNGE. If the two soldiers on the opposite side see you, eliminate them in the darkness. --OBJECTIVE: GET THE PASSENGER MANIFEST (OPTIONAL) In the area where the two soldiers were sitting is a LAPTOP. Either walk up to it or use your EEV and HACK IT to finish the objective. Now make your way into the LOUNGE area. You'll see a door just across from you. You'll come back to this area, so REMEMBER THAT DOOR! Now creep past the bar and the piano and head for the EXIT. ----------------------------------------------------------------------- +++ AREA: EMPTY TENNIS COURT +++ Exit outside to see three guards. Eliminate all three (or don't) and then exit at the door on the opposite side to enter the next area. ----------------------------------------------------------------------- +++ AREA: MAIN DECK +++ --OBJECTIVE: MEET WITH ENRICA Slowly take the spiral stairs (on either side) to the top. You will see two soldiers standing idly in front of the doors. Use the OCP on the nearby lightpost and the lightpost on the ceiling to darken the area. Sneak past them onto the Main Deck. See that large deck in the middle of Main Deck? Jump to the top of that thing (or use the ladder on the other side) and you'll see Enrica waiting for you. After the cutscene, use the OCP on the light above and then use the INIT SHOULDER BOOST option to allow Enrica to place something on the relay. Now jump down and follow her to the opposite side of the deck. Use the INIT BOOST OVER option to toss her to the other side. Now go back to the MUSIC LOUNGE room from earlier in the level. As you make your way back, sneak past or eliminate whoever gets in the way. ----------------------------------------------------------------------- +++ AREA: MUSIC LOUNGE +++ As you enter the MUSIC LOUNGE, take the door across from the bar. You'll see a set of stairs going down to the elevator. Jump down to the elevator roof and use the OPEN TRAPDOOR option and then use the GO TO LOWER LEVEL option to go down. ----------------------------------------------------------------------- +++ AREA: LOWER LEVELS +++ --OBJECTIVE: OBTAIN THE KEYCARD As you enter the hall, a soldier will walk in. Use the hidden pipeline above to grab him. Now you come to a T-intersection. The left side has a CAMERA and the right side leads nowhere. First, take the right side and down the corner to see a sleeping guard on a chair. Sneak up to him and grab his KEYCARD and go back to the previous area. Use the OCP on the CAMERA and continue through the hall until Lambert chimes in with a new objective. ----------------------------------------------------------------------- +++ AREA: ENGINE ROOM +++ --OBJECTIVE: DISABLE THE SHIP'S ENGINES (OPTIONAL) As you enter the engine room, you'll see a metal walkway. There's one soldier on each walkway (three total soldiers). The quickest way to get to the bottom is to jump over the railing and jump your way down. The ship's engine is located to the RIGHT side corner of the stairs going down. Go up to the console and use the DISABLE ENGINE option to complete the objective. ++NOTE: Further down from where you disable the engine is a CRAWLSPACE. You'll come back to this area later. Now work your way around the bottom of the room to the metal fence and open it. Exit at the door on the other end. Make a left turn and slowly approach the corner. You'll see a lone soldier and a laptop. Eliminate him and continue down the hall to the next area. ----------------------------------------------------------------------- +++ AREA: DOCKING BAY +++ --OBJECTIVE #1: RECOVER THE BOMB --OBJECTIVE #2: DELETE THE CAMERA RECORDS (OPTIONAL) You'll be inside a metal gate. HACK the card reader and then enter the Docking Bay. The bomb is located inside the boat docked in the middle of the room. Jump into the water and climb into the boat. Use the PICK LOCK option in the center of the boat to open the hatch. Grab the bomb to complete the objective. If you are going to complete |
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