Tony Hawk's Pro Skater 4 Walkthrough :
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Walkthrough - FAQ/Walkthrough=============================================================================== FAQ/Walkthrough for TONY HAWK'S PRO SKATER 4 =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PlayStation 2 Updated: 18th June, 2008 Version: 1.1 CONTENTS -------- 1. Introduction 2. Tips on Scoring Points 3. Career Mode Walkthrough 3.1. College 3.2. San Francisco 3.3. Alcatraz 3.4. Kona 3.5. Shipyard 3.6. London 3.7. Zoo 3.8. Carnival 3.9. Chicago 4. Gap List 4.1. College 4.2. San Francisco 4.3. Alcatraz 4.4. Kona 4.5. Shipyard 4.6. London 4.7. Zoo 4.8. Carnival 4.9. Chicago 5. Special Tricks 6. Copyright Information VERSION HISTORY --------------- 1.1: 18th June, 2008 (Format update) 1.0: 8th December, 2002 (First version) =============================================================================== 1. Introduction =============================================================================== When the original Tony Hawk's Pro Skater first came out in 1999, it was easily the best skateboarding game around. The simple fact that you could skate around in a three dimensional environment and do tricks anywhere you wanted stood it apart from all other extreme sports games. Tony Hawk's Pro Skater 2 soon followed in 2000, and featured improved graphics, and a much larger career mode. The game had improved upon the original in terms of graphics, gameplay and size. The controls were greatly improved, and there were many more tricks available. Tony Hawk's Pro Skater 3 came out in 2001, on various formats. The main upgrades were made to the next-generation console versions. The graphics and gameplay were greatly improved, although career mode was similar to the previous two games. The game could be completed very quickly for those with any previous experience on the THPS series. But the controls and tricks were updated again, and the series continued to get better. Tony Hawk's Pro Skater 4 came out in 2002, and is the biggest game yet. It features a massive 190 goals spread over nine levels. The gameplay has changed, in that there is no longer a time limit when you first start playing a level. To be given goals in this game, you have to skate up to people with arrows above their heads, and talk to them. This is a similar method of gameplay to Aggressive Inline, and it works just as well in this game. The difficulty has been set much higher than in previous games. Although the challenges start off easy, it's only when you get to a certain point in the game when a whole load of pro challenges are unlocked. These pro challenges, even in the first level, may be challenging for even the most experienced THPS players. Tony Hawk's Pro Skater 4 has had small upgrades to the graphics and gameplay, and a huge revision to the career mode. Whereas the previous three games could be completed in a few hours, Tony Hawk's Pro Skater 4 will take much longer to complete. Overall, this is by far the best and most difficult extreme sports game on the PlayStation 2. =============================================================================== 2. Tips on Scoring Points =============================================================================== 1: New to Tony Hawk's Pro Skater 4 is the ability to do manual tricks. To try some out, go into a manual, and try some double tap combinations (Square, Square - Triangle, Triangle - Circle, Square, etc.). This is a great way of getting even more points out of a big trick combo. 2: Use grinds. Press triangle + a direction while on a rail. Grinds are one of the most essential parts to scoring points in the game. To grind, approach a rail, jump, and then press triangle to land in a grind on the rail. The speed effects the amount of points you get, but the balance of the skater becomes less stable the longer you grind on a rail. 3: Use grabs. Press circle + a direction to perform a grab. Grabs can be held for more points. Release the grab just before landing so you don't crash and lose the points. 4: Use flip tricks for quick points. Press square + a direction to perform a flip trick. Because flip tricks are so quick, they can be used many times in the air. For example, kickflip + heelflip. 5: The more tricks you do in a combo, the more points you will get. A kickflip is 100 points. A heelflip is 100 points. But doing both in one combination of tricks (kickflip + heelflip) is worth 400 points. The reason for this, is that the total points for the two tricks are 200 points. That total is then multiplied by the number of tricks in the combination (2), which equals 400. This process of scores is used in other tricks, such as grabs, flip tricks, and grinds. Try and do many tricks in a combination to get bigger scores. 6: Use the revert. Get some air on a quarter pipe or half pipe, and quickly tap L2 or R2 after landing to go into the revert. As soon as the revert has been done, go into a manual by tapping up + down, or down + up, which will keep the points from the jump on the ramp. From the manual, you can then continue the combo by flip tricking, grabbing, or grinding a rail. 7: Get used to special moves. They give a lot more points than normal tricks. While playing the game, press start - Options - Edit Tricks - Special Tricks. Press any of the slots to change to a special move, and then select a button combination. Special grinds are especially useful, as you can use them in a combo so easily. 8: Tricks while grinding. While grinding, jump and then do a flip trick such as a kickflip, and then land back on the grind. Spin each time you jump on the rail, and use special grinds for further points. =============================================================================== 3. Career Mode Walkthrough =============================================================================== ------------------------------------------------------------------------------- 3.1. College ------------------------------------------------------------------------------- GET A HIGH SCORE: 40,000 POINTS ------------------------------- Score 40,000 points anywhere in the level within two minutes. COLLECT THE S-K-A-T-E LETTERS ----------------------------- S: From the start point of the goal, turn slightly left and go forward to the building on the other side of the road. Grind the left blue rail on the path leading up to the building, and jump off at the end of the rail to collect the letter S on the platform above the doors. K: Continue grinding along the platform after collecting the letter S to grind on a wire leading over the road. Grind all the way along the wire, grind the wall, and then grind along the next wire to arrive on the second level of the car park. Half turn left after landing in the car park. Jump out of the car park and grind the wire above the right side of the road to collect the letter K. A: Grind all the way along the wire and jump through the window at the end (Through the Frat Window Ollieing!). Ride through the first tunnel and turn left to see two frat boys. Jump over the fence nearest the right frat boy to collect the letter A. T: Skate forward to the other side of the road, and go through the gap between the wall and the spine. Turn slightly right after skating through the gap, and ride up the three slopes at the left side of the steps. Turn left at the top of the slopes, and ride up the quarter pipe in front of the Fine Arts building to collect the letter T. E: Ride back down the quarter pipe after collecting the letter T, and continue forward to the quarter pipe below the purple banner. Ride up the quarter pipe and grind right along the rail at the top. Jump off at the end of the rail to collect the letter E. COLLECT THE C-O-M-B-O LETTERS ----------------------------- Ride down the small slope from the start point of the goal, and grind the rail with the letter C on it. Continue grinding this rail to collect the O and M letters. At the end of the rail, the grind will lead onto a rail leading to the bridge. Collect the letter B, and then jump over the bridge at the end of the wooden rail. Grind the rail on the other side of the bridge to collect the O. RACE THE INLINE SKATER ---------------------- Ride down the big roll-in ramp at the start of the goal, and go forward to pass the first gate. Continue forward, and ride down the two sets of steps. Go down the slope after the second set of steps, and skate through the gap between the spine and the wall at the bottom of the steps to pass through the second gate. Turn right on the road, and ride along the right side until you come to some cones curving to the right. Turn right just before you get to the cones and skate through the third gate. Jump up the steps in front, and pass through the fourth gate. Ride forward and pass through the fifth gate before the bridge. Ride through the sixth gate on top of the bridge, and follow the outside of the corner around to the left to pass through the seventh gate near the statue. Keep skating forward to pass through the eighth and ninth gates. Turn left on the road, and slalom through the next five gates. After passing the final gate in the slalom, ride into the car park to pass through the fifteenth gate. NAIL THE TRICKS THEY YELL OUT ----------------------------- Ride onto the quarter pipe near the start of the goal, and do the eighteen tricks that are displayed within one minute. GET BACK AT THE 5 FRAT BOYS --------------------------- Ride down the steps from the start point of the goal, and go through the gap between the quarter pipe and the wall to arrive on the road. Turn slightly left, and use the quarter pipe to launch up to the ledge above. Grind right along the ledge to hit the first frat boy, and then ride through the window at the end (Through the Frat Window Grinding!). Turn slightly right to hit the second frat boy. Continue through the nearby tunnel to hit the third frat boy. After landing on the red and white striped canopy of Schnitzel World, turn right and drop down to the road. Skate across to the other side of the road, and wallride the wall at the right side of the gate. Jump up to a grind on top of the wall to hit the fourth frat boy. Continue grinding along to the end of the wall to hit the fifth and final frat boy. SPINE TRANSFER OVER THE WALL ---------------------------- Ride forward onto the road from the start point of the goal, and turn left to face toward the quarter pipe. Ride up the quarter pipe and hold L2 or R2 to spine transfer. After landing in the tennis courts, turn and face the wall. Spine transfer the wall, and Kickflip (Left + Square) before landing. Finally, spine transfer the wall, and Indy (Right + Circle) before landing. WARN THE OTHER SKATERS ---------------------- 1: From the start point of the goal, skate forward along the road, and follow the corner around to the left. Go up the two slopes at the right side of the steps, and turn slightly left to find the first skater at the front of the philosophy building. 2: Continue skating forward from the philosophy building and ride over the grass to the mud path near the corner. Turn left and skate along the path to find a long log. Grind all the way down the log, and skate forward to the security building. 3: Quarter turn left at the security building, and ride down the slope. Turn slightly left at the bottom of the slope and jump over the fountain. Ride over the bridge at the other side of the fountain, and turn right before the first kiosk. Turn left after passing the kiosk, and ride toward the slope at the right side of the bowl with the purple sign in it. Continue skating forward, and pass through the archway to the coliseum. Turn left and ride along the path to find the third skater. 4: Ride toward the quarter pipe after the third skater, and launch up to the quarter pipe on the left (Coliseum Transfer!). Ride all the way over to the other side of the level and pass under the green gate to arrive on the road. Quarter turn left on the road, and ride toward the left side of the parking garage to find the fourth skater. SKITCH THE PROFESSOR'S CAR -------------------------- From the start point, hold up on the d-pad to skitch the car. Watch the balance meter, and try and keep the marker in the middle by tapping left or right. Continue balancing until you arrive back at the car park to complete the goal. GRIND DOWN OFFICER TOM'S BANNERS -------------------------------- Turn slightly right at the start of the goal, and skate toward the wall. Jump onto the wall and hold triangle to wallride it. Quickly jump from the wallride, and then hold triangle again to grind the top of the wall. Grind all the way along this first section of the wall to grind down four banners. Drop off the wall at the corner, and then quarter turn right to see another wall. Wallride up and grind the top of this wall to grind down the final three banners. GET A PRO SCORE: 75,000 POINTS ------------------------------ Score 75,000 points anywhere in the level within two minutes. STOP ALL OF THE PINK ELEPHANTS ------------------------------ Grind down the log at the start of the goal to get the first three elephants. Ride down the path and grind the low ledge on the right for the fourth and fifth elephants. Spine transfer (L2 or R2) over the next two ramps for the sixth and seventh elephants. You may not have much time left at this point, but as long as you stay in a combo, you won't fail the challenge. Jump and grind the three logs for the next four elephants, and then jump off the end of the third log for the final elephant. MEDAL THE HIGH-COMBO COMPETITION -------------------------------- Read the Tips on Scoring Points section of this guide for information on scoring points in the game. Place 3rd or better in the competition to complete this challenge. NAIL A 360 VARIAL MCTWIST ------------------------- With a full special bar, do a 360 Varial McTwist (Left, Down + Circle) anywhere in the level within 30 seconds. CLOCK 5 JOCKS IN ONE COMBO -------------------------- Go straight forward from the start point of the goal, and grind the left rail to hit the first jock. Jump the gap at the end of the rail, and grind the next rail to hit the second jock. Drop off the end of the rail, and manual up to the quarter pipe in front. Get some air on the quarter pipe, and tap R2 to revert after landing. Quickly go into a manual (up, down) after landing, and skate toward the left rail. Grind the left rail, and jump over the two gaps to hit the final three jocks. GAP BETWEEN FLOATS 10 TIMES --------------------------- Go forward forward from the start point of the goal, and spine transfer (L2 or R2) over the two spines on the blue float. Jump forward from the small ramp at the end of the blue float to land on a float with a bowl ramp. Go forward through the bowl and spine transfer over to the yellow float advertising the college. Turn around and spine transfer back to the blue float. Continue jumping between these two floats to complete the challenge. COMBO THE BENCHES, STAIRS AND FLAG POLE --------------------------------------- Turn slightly left and go forward from the start point of the goal. Jump up and grind the first corner of the bench. At the end of the bench, jump and grind the planter at the side of the steps. Jump at the end of the planter and grind on the fountain. At this point, the special bar should be full. Grind around both corners of the fountain, and jump to a special grind on the planter sloping up at the side of the steps. Jump at the top of the planter and land in a special grind on the bench. This is one circuit. Try and do another full circuit of the bench, stairs and flag pole, and then jump off when you have over 50,000 points. GET ALL 4 MASTER'S LIP GAPS --------------------------- 1: Go forward from the start of the goal, and launch from the quarter pipe up to a lip trick on the Philosophy building. 2: Drop back down to the quarter pipe, and turn slightly right. Ride toward the big quarter pipe under the purple banner, and launch from the quarter pipe up to a lip trick on the Engineering building. 3: After landing back on the quarter pipe, turn slightly left and ride up the small slope. Continue forward and launch from the quarter pipe up to a lip trick on the Fine Arts building. 4: Drop back down to the quarter pipe, and quarter turn right. Skate down the slope, and launch from the small quarter pipe up to a lip trick on the English building to complete the challenge. COLLECT PRO C-O-M-B-O --------------------- From the start point of the goal, wallride the wall in front, and jump up to a grind on top of the wall. Grind over the first green gate to collect the letter C, and continue grinding along the wall to collect the O. As soon as you collect the letter O, jump down to a manual on the tennis courts below, and manual up to the quarter pipe in front. Jump right at the top of the quarter pipe, and grind along the next section of wall. Collect the letter M near the start of the wall, and then grind over the green gate. Grind over the second green gate to collect the letter B, and then jump right onto the roof of the security building. Turn slightly right on the roof, and jump over to a grind on the wall leading toward the clock tower to collect the letter O. BEAT BOB'S 3 BEST COMBOS ------------------------ Before attempting this challenge, equip the Indy 900 special move. 20,000: Ride forward from the start point, and get some air on the spine. Do a trick in the air, and then land in a Revert (L2 or R2). Ride back toward the green benches, and grind them. Jump off at the end of the benches, do a flip trick or grab, and land in a Manual (Up, Down). Ride toward the quarter pipe in front, and do a special trick to complete this combo. 40,000: Drop down from the high banner at the start point, and ride to the quarter pipe at either side of the steps. Do a Boneless (Up, Up + X) at the top of the quarter pipe, and then do the Indy 900 in the air. Revert after landing back on the quarter pipe, and go into a manual. Do any flip trick from the manual to complete this combo. 60,000: Drop into the quarter pipe from the start point, and turn slightly left. Ride up the big quarter pipe in front, and do a Boneless to the Indy 900 in the air. Revert into a manual after landing on the quarter pipe, and turn slightly left after passing the spine ramp. Manual down the slope, and jump to a grind on the three rails leading down the steps. Flip trick as you gap each rail to complete the challenge. GET A SICK SCORE: 250,000 POINTS -------------------------------- Score 250,000 points anywhere in the level within two minutes. TONY'S PRO SPECIFIC CHALLENGE ----------------------------- 1: Ride forward from the start point of the goal, and launch over the gap between the two quarter pipes. Do a Nosegrab (Up + Circle) while in the air. Jump back over the gap and Tailgrab (Down + Circle). Jump the gap again, and Indy (Right + Circle). 2: Follow the method shown above, but Behihana (Down + Left + Circle), Japan (Up + Left + Circle), and Madonna (Up + Right + Circle) the gap. 3: Follow the method shown above, but Barrel Roll (Left, Down + Square), Indy 900 (Right, Down + Circle), and 360 Varial McTwist (Right, Left + Circle) the gap. These tricks will only work with a full special bar. JAMIE'S PRO SPECIFIC CHALLENGE ------------------------------ 9:40 AM: Turn slightly left at the start point of the goal, and ride into the bowl. Grind left and FS 5-0 the top of the bowl. 10:20 AM: Jump off after grinding around the first corner of the bowl, and jump over the path to land near the two kiosks. Turn left and go through the gap in the fence to the basketball court. Continue forward, and go through the gap in the quarter pipes to arrive on the tennis courts. Go to the left side of the tennis net, and face it. Jump over the net and 360 Flip (Down + Left + Square, Square) over it. 12:00 PM: Turn slightly right after jumping the net, and go through the gap in the fence. After dropping down to the path below, turn right and skate up the slope, and then turn left. Ride at the side of the left kiosk to see the bridge. Jump to the left side of the bridge, and Noseslide (Left + Triangle) the ledge. 12:30 PM: On the other side of the bridge, quarter turn right and ride up the two slopes. Continue forward along the path with the log on the left to find the Philosophy building. With the ledge on the left side, Smith (Down + Right + Triangle) the ledge. 1:10 PM: Jump off the ledge and continue forward to the three rails at the side of the coliseum. Ride down the first set of steps, then jump and FS Shove-It (Up + Square). 2:00 PM: Continue forward down to the bottom of the steps, and turn right before the entrance to the road. Ride down the next two sets of steps, and turn slightly right. Ride up the slope at the right side of the steps, and quarter turn left before the kiosks. Continue forward, and ride up the slope between the two sets of steps to arrive on the road. Turn slightly right on the road, and Nosegrind (Up + Triangle) either of the blue rails leading up to the entrance of the school. 3:20 PM: Ride down the next slope, and quarter turn left on the road. Continue forward along the road, and go through the first entrance on the right. Ride past the security building, and turn left after passing the clock tower to see the curved bench. With the bench on the left side, Tailslide (Right + Triangle) the bench. 4:00 PM: Jump off the end of the bench, and quarter turn left. Ride over the bridge, and grind either of the kiosks on the other side. Jump off at the end of the kiosk and Kickflip (Left + Square). 6:20 PM: Ride down the steps after the kiosks, and ride up the slope at the left side of the steps before the road. Turn left on the road, and continue skating forward. At the end of the road, quarter turn right, and use the quarter pipe to launch up to a Nosegrind (Up + Triangle) on the ledge above. 7:15 PM: Grind through the window at the end of the ledge (Through the Frat Window Grinding!), and then ride through the next window. After landing on the red and white striped canopy of Schnitzel World, turn right and drop down to the road. Skate across to the other side of the road, and go down the steps on the other side of the green gate. Turn slightly right, and ride forward to the Fine Arts building in the distance. Launch from the quarter pipe in front of the Fine Arts building, and grind left along the edge of the roof. Quickly jump right to land on the roof. Turn left, and ride to the quarter pipe at the corner of the roof. Launch right from the quarter pipe, Benihana (Down + Left + Circle), and land on the quarter pipe on the roof of the English building below. ------------------------------------------------------------------------------- 3.2. San Francisco ------------------------------------------------------------------------------- GET A HIGH SCORE: 50,000 POINTS ------------------------------- Score 50,000 points anywhere in the level within two minutes. COLLECT THE S-K-A-T-E LETTERS ----------------------------- S: Ride forward along the path from the start point of the goal, and launch off the right side of the quarter pipe to collect the letter S. K: After landing on the quarter pipe below, skate forward and spine transfer over the spine ramp. Continue forward and jump to the top of the curved steps to collect the letter K. A: Jump over the ledge at the top of the steps, and ride over the grass. Jump over the next ledge to land on the road near the Pier 18 warehouse. Ride up to the quarter pipe at the left side of the warehouse, and launch right to a grind on the edge of the warehouse to collect the letter A. T: After collecting the letter A, jump left to land on top of the warehouse, and then half turn left. Ride along the warehouse roof, and jump over the gap to the roof of the next building. Grind along the rail near the start of the roof, and then jump over the gap to the second rail. At the end of the second rail, jump right to a grind on the wire between the two lights. Grind along the wire to collect the letter T. E: Jump off at the end of the wire to land on the roof of a building. Jump at the end of the roof and grind the right edge of the next roof to collect the letter E. COLLECT THE C-O-M-B-O LETTERS ----------------------------- Jump on the ledge near the start point and grind it to collect the C near the start. Jump over the two planters in the ledge to collect the letters O and M. After jumping the third planter, quickly jump again to collect the letter B, and then grind around the corner in the next ledge to collect the letter O. FIND THE MESSENGER'S 5 MISSING PACKAGES --------------------------------------- 1: Ride forward from the start point of the goal, and jump the gap between the two quarter pipes to collect the first package in front of the door. 2: After landing on the quarter pipe, turn left and skate to the quarter pipe at the right side of the pier. Launch right from the quarter pipe to collect the second package above the blue rail. 3: Ride forward after landing on the quarter pipe, and turn left shortly before the road. Grind the ledge in front of the building, and jump the gap to collect the third package. 4: Continue forward at the end of the second ledge, and grind the ledge of the next building. Jump the gap at the end of the first ledge to collect the fourth package. 5: Skate forward after collecting the fourth package, and jump the first gap between the quarter pipes in front of the pier 18 warehouse to collect the fifth package. BS BONELESS THE 3 PIER SIGNS ---------------------------- 1: Ride straight forward from the start of the level and use the quarter pipe to launch up to a BS Boneless (Right + Triangle) on the first sign. 2: Drop back down to the quarter pipe, and follow the pier as it curves around to the left. Ride past the two blue signs, and then quarter turn left to arrive on the next section of pier. Ride all the way down the pier to the quarter pipes at the end, and quarter turn left to see the second pier sign. Use the quarter pipe in front to BS Boneless the sign. 3: Drop back down to the quarter pipe, and go straight forward to the next quarter pipe. Skate up the quarter pipe and launch up a BS Boneless on the third pier sign. FEED THE 4 ANGRY SEA LIONS -------------------------- Ride forward from the start point of the goal, and go up the slope to find the first fisherman. Grind the bench behind the fisherman, and he will walk away from the bait. Quickly half turn right and grind the rail on the left to lower the bait into the water. This will distract one sea lion. Repeat this method of grinding the bench and then grinding the bait with the other three fishermen around the pier to complete the challenge. MANUAL THE OVERHEAD WALKWAY --------------------------- Ride forward from the start point of the goal and manual shortly before the first set of cones. Keep the balance marker in the middle by tapping up or down, and manual all the way along the walkway. After passing the second set of cones, jump out of the manual to complete the challenge. BEAT MUSKA'S 3 BEST COMBOS -------------------------- Do a 4,000 point trick, a 5,000 point trick, and then a 6,000 point trick anywhere in the level. DARKSLIDE THE WATERSIDE RAILING ------------------------------- From the start point of the goal, jump onto the rail and Darkslide (Right, Left + Triangle) along it. Jump off the rail after doing the Darkslide to complete the challenge. The Darkslide grind will only work with a full special meter. MEDAL THE COMPETITION --------------------- Read the Tips on Scoring Points section of this guide for information on scoring points in the game. Place 3rd or better in the competition to complete this challenge. GET A PRO SCORE: 100,000 POINTS ------------------------------- Score 100,000 points anywhere in the level within two minutes. SAVE PAINTER NEAL ----------------- There is a statue of a ball in front of the start point of the goal. Cross over the grass to the path on the other side, and turn left or right. Ride about half-way up the path, and then half turn. Face toward the statue to see a wire leading up to it. Jump onto this wire, and grind around the statue to complete the challenge. RACE THE BIKE MESSENGER ----------------------- At the start of the race, quickly skate onto the road and hold up behind a car to skitch it. Tap down near the pier 18 warehouse, and skate to the orange arrow above the middle quarter pipe. To complete the challenge, quickly skate back to the road and skitch another car back to the orange arrow at the start point of the race. RACE TO GET THE CAMERA ---------------------- 1: Skate forward to the road from the start point of the goal, and grind the ledge on the other side. Jump off at the end of the ledge, and cross over to the other side of the road. 2: Half turn right and grind the ledge near the left side of the road. Jump off about half-way along the ledge, and cross over to the right side of the road. Ride to the right side of the bus stop to collect the camera. 3: Quarter turn left, and jump up the ledge to land on the grass. Jump over the path, and continue forward to the plaza. Ride behind the benches under the spiral slopes to collect the film. 4: Quarter turn left and ride back to the road. Turn left on the road, and ride along to the first corner. Turn right at the corner, and continue forward down the steps to the start point. Turn right at the bottom of the steps to complete the challenge. MANUAL, GAP AND MANUAL THE SETUP -------------------------------- Ride forward from the start point of the goal, and jump to a manual on the bench. Manual along the bench to the first planter (On the Way), and follow the plywood to the second planter (Halfway there!). Jump the gap and land in a manual on the next planter (Cleared the Gap). Continue riding forward over to the next planter (Almost), and ride over the final section of plywood (Made It!) to complete the challenge. NAIL THE TRICKS THEY YELL OUT ----------------------------- Jump to a grind on the ledge near the start of the goal, and do the sixteen tricks that are displayed within one minute. GET A SICK SCORE: 300,000 POINTS -------------------------------- Score 300,000 points anywhere in the level within two minutes. COLLECT PRO C-O-M-B-O --------------------- Turn slightly right at the start point of the goal, and use the small launch ramp to jump up to a grind on top of the bus stop for the letter C. Jump right to a grind on the left wire, and then quickly jump right and grind the right wire to collect the letter O. Jump back to a grind on the left wire for the M. Jump off the wire and land in a manual. Turn right, air the quarter pipe for the letter B. Revert to a manual after landing back on the quarter pipe, and quarter turn right. Manual over to the quarter pipe at the corner of the warehouse, and grind the left side of it to collect the letter O. Jump off the quarter pipe to complete the challenge. MANUAL THE PAD IN BOTH DIRECTIONS --------------------------------- Jump onto the pad at the start point of the goal, and balance all the way up to the end to complete the first leg. Jump off of the pad, and manual up to the quarter pipe in front. Air on the quarter pipe, and revert after landing back on the quarter pipe. Quickly go into a manual after the revert, and jump back onto the pad. Manual up the pad to the end to complete the challenge. DO THE SPINE TRANSFER-TRANSFER ------------------------------ Ride forward from the start point of the goal, and jump down to the quarter pipe below. As you approach the spine ramp, hold L2 and turn sharply left. Jump from the top of the first spine ramp, and spine transfer to the spine ramp on the other side of the gap to complete the challenge. GRIND THE BLOCKERS OFF THE LEDGES --------------------------------- Ride forward at the start point of the goal, and jump up the small step to land on the grass. Turn left to see a red button of the wall near the spine ramp. Jump and Wallride (Triangle) the button, then quickly turn left and ride onto the grass. Launch up to the area at the bottom of the Hubba ledges, and face toward the ledges. Grind the blockers on both bottom ledges first and grind the blockers off the top two ledges to complete the challenge. CHAD'S PRO SPECIFIC CHALLENGE ----------------------------- Ride forward from the start point of the goal, and jump down to the quarter pipe below. Raise the counter to 1,000 by doing tricks to raise the beat meter one level. Get eight beats to complete the challenge. KAREEM'S PRO SPECIFIC CHALLENGE ------------------------------- 1: Jump the roof gap and do the sixteen single tricks that are displayed. 2: Start on either the left or right roof. Jump the first roof gap and do the first part of the combo displayed. Grind the rail, and then do the second part of the combo over the roof gap at the end of the rail. 3: Follow the method for part 2, but after jumping the second roof gap, manual toward the quarter pipe in front. Revert (L2 or R2) into a manual after landing, and ride toward the gap. Jump the first roof gap and do the third part of the combo. Grind the rail, and then do the fourth part of the combo over the roof gap at the end of the rail. ANDREW'S PRO SPECIFIC CHALLENGE ------------------------------- 1: Ride forward from the start point of the goal, and grind the rail. Drop off the end of the rail, and use the ramp to launch over the pier. 2: Follow the same method for jump 1, but Double Kickflip (Left + Square, Square) over the pier. 3: Follow the same method for jump 1, but Triple Heelflip (Right + Square, Square, Square) over the pier. 4: Go forward and air the corner of the bowl. After landing back on the bowl, continue forward and use the launch ramp to clear the walkway. 5: Follow the same method for jump 4, but Double Kickflip (Left + Square, Square) over the walkway. 6: Follow the same method for jump 4, but Triple Heelflip (Right + Square, Square, Square) over the walkway. 7: Grind the first rail and jump the gap to a grind on the second rail. Drop off the end of the second rail and use the ramp to jump over the fountain. 8: Follow the same method for jump 7, but Double Kickflip (Left + Square, Square) over the fountain. 9: Follow the same method for jump 7, but Triple Heelflip (Right + Square, Square, Square) over the fountain. 10: Grind down the rail on the left side of the slope, and then grind the blue rail on the right. Continue forward across the road, and use the launch ramp to jump into the bowl. 11: Follow the same method for jump 10, but Double Kickflip (Left + Square, Square) into the bowl. 12: Follow the same method for jump 10, but Triple Heelflip (Right + Square, Square, Square) into the bowl. 13: Jump over the rooftop gap, and then turn slightly right. Launch from the ramp at the end of the roof and land on the other side of the road. 14: Follow the same method for jump 13, but Double Kickflip (Left + Square, Square) over the road. 15: Follow the same method for jump 13, but Triple Heelflip (Right + Square, Square, Square) over the road. ------------------------------------------------------------------------------- 3.3. Alcatraz ------------------------------------------------------------------------------- GET A HIGH SCORE: 55,000 POINTS ------------------------------- Score 55,000 points anywhere in the level within two minutes. COLLECT THE C-O-M-B-O LETTERS ----------------------------- Ride down the slope at the start point of the goal, and grind the left side of the half pipe to collect the letter C. Grind to the end of the quarter pipe, and then jump off to a grind on the pipe to collect the letter O. Grind the pipe until it turns left left, and then jump up to a grind on the edge of the hut to collect the letter M and the letter B. Jump off the end of the hut, and land in a manual. Manual up to the quarter pipe at the end of the pier, and jump up to collect the letter O. COLLECT THE S-K-A-T-E LETTERS ----------------------------- S: Ride forward from the start point of the goal, and jump from the launch ramp at the edge of the roof to collect the letter S. K: Quarter turn left after landing on the slope, and ride forward to collect the letter K at the left side of the tunnel leading down. A: Ride down the slope after collecting the letter K, and jump from the launch ramp to a grind on the ledge for the letter A. T: Grind off the end of the ledge after collecting the letter A, and then turn slightly right. Skate forward to collect the letter T at the left side of the building. E: Ride along the path at the side of the building and grind the rail on the left. After the first bend in the path, jump right to a grind on the roof and use the slope at the end of the roof to jump up to the letter E. TAKE THE ALCATRAZ TOUR ---------------------- Ride forward from the start point of the goal and hold up to skitch the car. Tap left and right to keep the balance marker in the middle, and hold down to let go of the car as it slows down for the first time. Use the quarter pipe in front to launch up to a grind on the awning to scare the birds. Jump left off the awning, and skitch the car to ride to the second stop. At the second stop, tap down to let go of the car, and grind the ledge on the left to knock the three kegs down. Skate back to the car and skitch it to ride to the third stop. At the third stop, hold down to let go of the car, and grind the top of the small quarter pipe to complete the challenge. REVERT MADNESS -------------- Ride forward from the start point of the goal, and quarter turn left in the bowl. Get some air on one side of the bowl, and revert (L2 or R2) after landing to complete the first part of the goal. Get some air on the next side of the bowl, and revert into a manual to complete the second part of the goal. Ride up the next side of the bowl and lip trick the ledge at the top. Drop down from the lip trick and revert into a manual after landing to complete the challenge. DUNK 30 TOURISTS ---------------- Quarter turn right from the start point of the goal, and ride near the wall to dunk the first set of tourists. Turn slightly right before the ferry, and ride near the fence on the left to dunk the next set of tourists. Ride along near the fence on the dock, and then half turn left near the quarter pipe. Ride back up to the start point of the goal, and dunk the remaining tourists on the way to complete the challenge. DISTRACT THE GUARDS ------------------- Ride forward from the start point of the goal to hit the first barrel. Grind the right ledge to hit the second barrel, and then grind the left ledge to hit the third barrel. Grind the right ledge for the fourth barrel, and continue to grind as it curves around to the right. Jump off the ledge after the corner, and grind the left ledge to hit the fifth barrel. Ride over to the right ledge to hit the sixth barrel, and quarter turn left at the top of the slope. Grind the pipe to hit the seventh barrel. Jump off the pipe at the end and grind the bench to hit the eighth barrel. Continue forward after the bench, and grind the pipe to hit the ninth barrel. Jump off at the end of the pipe, and grind the rail at the side of the steep slope to hit the tenth barrel. Jump off at the end of the rail, and grind the first planter. Jump the gap and grind the second planter to hit the eleventh barrel. Grind the rail leading around the building with the foghorn on top to hit the twelvth barrel. SEMI FLIP THE BULLDOZER ----------------------- Get a full special meter and ride up toward the quarter pipe in front of the bulldozer. Launch from the quarter pipe and Semi Flip (Left, Right + Circle) to complete the challenge. FIND THE GUARD'S KEYS --------------------- Turn slightly left at the start point of the goal, and ride over the slope to collect the first key. Grind the edge of the quarter pipe for the next five keys. Drop off the end of the quarter pipe, and grind the rail on the other side of the car for the seventh key. After dropping off the end of the rail, wallride up to a grind on the ledge on the left for the next four keys. Drop into the bowl at the end of the ledge, and spine transfer over to the next bowl to collect the twelvth key. Grind the edge of the bowls and collect the next four keys to complete the challenge. MEDAL IN THE COMPETITION ------------------------ Read the Tips on Scoring Points section of this guide for information on scoring points in the game. Place 3rd or better in the competition to complete this challenge. GET A PRO SCORE: 100,000 POINTS ------------------------------- Score 100,000 points anywhere in the level within two minutes. PULL OFF MULLEN'S TECH TRICK ---------------------------- Ride forward from the start point of the goal, and Impossible (Up + Square) from the launch ramp in front. Land in a manual on the roof, and balance the manual along to the end. Kickflip (Left + Square) off the end of the roof to complete the challenge. RANGER RON'S SKITCH LAUNCH -------------------------- 1: Ride forward and hold up to skitch the left side of the tram. Tap left and right to balance the skitch, and then hold down to let go of the skitch before the launch ramp. Launch over the restrooms, and land on the slope on the other side. Ride forward to the quarter pipe, and launch 150' in the air to complete the first part of the challenge. 2: Follow the method shown above, but skitch the right side of the tram. After landing on the slope on the other side of the restrooms, ride forward to the launch ramp, and launch 350' to complete the challenge. ESCAPE FROM ALCATRAZ -------------------- From the start point of the goal, grind the rope to collect the first icon. Drop down to a grind on the ledge below for the second icon, and then jump left to a grind on the rail for the third icon. Drop off the end of the rail, and grind right along the quarter pipe at the edge of the roof. Jump at the top of the slope to collect three icons, and grind the pool below to collect the next four icons. After collecting the tenth icon, jump off the grind at the next corner of the pool, and ride along the path to collect the eleventh icon. Wallride up to a grind on the wall on the right to collect the twelvth icon, and turn left at the end of the grind to collect the thirteenth icon near the entrance of the tunnel leading down. Grind the left rail leading down the steep slope at the right side of the entrance to collect the fourteenth icon. Jump the gap at the end of the first rail to collect the fifteenth icon, and grind the next rail rail on the other side of the gap. Drop off the end of the rail to collect the sixteenth icon, and then grind the next rail leading up the path on the right to collect the seventeenth icon. Grind the rail leading down the steps on the left to collect the eighteenth icon, and use the left quarter pipe to launch right over the gap for the next two icons. After landing on the quarter pipe on the right side of the gap, ride forward and jump over the mound to collect the twenty-first icon. Grind the left rail to collect the twenty-second icon. Jump off the rail when it slopes up to collect the next three icons. Grind the rail below to collect the twenty-sixth icon. Grind the quarter pipe on the left to collect the twenty-seventh icon, and drop down to a grind on the bowl to collect the twenty-eighth icon. Grind around the first corner of the bowl, and then jump off shortly before the second corner to a grind on the rail for the next two icons. Drop off the end of the rail, and grind the ledge on the left to collect the thirty-first icon. Grind to the end of the ledge, and then grind up the wire leading to the ferry to collect the thirty-second icon. Go to the back of the ferry, and ride up the slope. Collect the thirty-third icon to complete the challenge. NAIL THE TRICKS THEY YELL OUT ----------------------------- Ride onto the quarter pipe near the start of the goal, and do the eighteen tricks that are displayed within one minute. BULLSEYE LAUNCH --------------- Skate down the slope at the start point of the goal, and ride the loop. Jump from the launch ramp on the other side, and land on the bullseye in the water. The points are shown below: Green : 10 Blue : 20 Yellow : 50 Red : 100 If you're having difficulties landing in the middle of the bullseye, press start, select Options, and then select Edit Stats. Set the Air statistic to 7, the Hangtime statistic to 5, and the Speed statistic to 5. Score 400 points or more within 10 tries to complete the challenge. GET A SICK SCORE: 400,000 POINTS -------------------------------- Score 400,000 points anywhere in the level within two minutes. COLLECT PRO C-O-M-B-O --------------------- Grind down the rail at the start point of the goal to collect the letter C. Stay on the rail as it curves around to the left, and then jump left to a wallride on the building. Quickly jump up from the wallride and grind the ledge. Jump from the light at the end of the ledge to collect the letter O, and grind the top of the roof. Jump up to the higher section of roof to get the M. At the end of the roof, jump to a grind on the wall above the bowl, which will lead to a grind on the edge of a roof. Jump off at the end of the roof, and grind the rail around the tower. Jump off at the end of the rail, and grind the edge of the roof to collect the letter B. Grind to the end of the roof, and then jump through the window to a grind on the rail. Grind to the end of the rail to collect the letter O. POSE FOR 6 PICTURES ------------------- 1: Ride forward from the start point of the goal, and use the quarter pipe to launch over the top of the wall. Nosegrab (Up + Circle) in the air, and land in the bowl. 2: Skate up the roll-in to exit the bowl, and quarter turn right. Go forward, and skate up the slope on the left. At the top of the slope, quarter turn right and ride up the slope in front. Use the quarter pipe at the top of the slope and launch up to a FS Noseblunt (Up + Triangle) on the red rail above. 3: Ride back down the slope, and quarter turn right. Ride forward, and quarter turn right after passing the entrance which leads up to the lighthouse courtyard. Ride forward to the other side of the area, and grind the ledge leading right. Jump off at the end of the ledge and Pop Shove-It (Down + Square) the gap. 4: Ride up the steep slope on the other side of the gap, and ride up the path on the right to arrive in the parade grounds. Quarter turn left, and Heelflip (Right + Square) the gap between the two quarter pipes. 5: Go forward after landing on the quarter pipe, and skate into the tunnel leading up to the north side of the rooftop. Skate over to the other side of the roof, and use the small quarter pipe to launch up to an Invert (Down + Triangle) on either of the flag poles. 6: Drop back into the quarter pipe from the flag pole, and ride to the big |
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