Tony Hawk's Project 8 Walkthrough :
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Walkthrough - FAQ/Walkthrough=============================================================================== FAQ/Walkthrough for TONY HAWK'S PROJECT 8 =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PlayStation 2 Updated: 18th June, 2008 Version: 1.1 CONTENTS -------- 1. Introduction 2. Career Mode Walkthrough 2.1. Suburbia 2.2. Downtown 2.3. City Center 2.4. High School 2.5. Car Factory 2.6. Crete Park 2.7. Fun Park 3. Classic Goals Walkthrough 3.1. Suburbia 3.2. Downtown 3.3. City Center 3.4. High School 3.5. Car Factory 3.6. Crete Park 3.7. Fun Park 3.8. Downhill 4. Copyright Information VERSION HISTORY --------------- 1.1: 18th June, 2008 (Format update) 1.0: 15th July, 2007 (First version) =============================================================================== 1. Introduction =============================================================================== The PlayStation 2 version of Tony Hawk's Project 8 was quite a surprise. After reading many reviews which gave this game poor to average scores, I decided to give the game a chance anyway and started playing with low expectations. They were soon to be surpassed though, as in my opinon this is one of the best games in the series since the original Tony Hawk's Underground. Most of the controls from the previous games have returned, but what is especially welcome is that some of the old goals have started to return, ones that actually focus more on skating than the less skate-orientated goals that appeared in the later games. The level design is more interesting as well and there are more opportunity for gaps, which have also been given a much better design in this game. Instead of having a gap list with no clue of how to get each one apart from a hint in the gap name, you now collect a key for each gap you find. These keys can be used to view a short video clip of a selected gap. This is a great new method that makes finding some of the more difficult gaps that much easier. Although there are some bad points with only one camera angle, lack of create options and no vehicles to ride, Project 8 still remains a good addition to the series. =============================================================================== 2. Career Mode Walkthrough =============================================================================== ------------------------------------------------------------------------------- 2.1. Suburbia ------------------------------------------------------------------------------- UNCOVER THE POOL ---------------- Jump over the white fence at the right side of the road to find the pool boy. Talk to him and he will explain the goal. Grind (press triangle) over the six ribs on the top of the pool to complete the goal and uncover the pool. KOI CATASTROPHE --------------- Found in the garden at the back of the blue house. Ride up the wooden slope near the man and hold R2 at the top of the shrine quarter pipe. Hold R1 and press triangle to Natas Spin on the spike on top of the shrine for five seconds. If you are having trouble getting enough speed to get on top of the shrine, hold up on the d-pad while riding toward the shrine quarter pipe. GAP ATTACK! ----------- Refer to the gap videos in the game for help on finding the gaps. HAPPINESS TRANSFERS ------------------- Transfer between the pools while performing a trick. It can be difficult on low stats to transfer between pools from the start point. One way of gaining speed is to half turn and skate toward the wall. Face back toward the pool and and move toward it. Acid drop into the pool and you should have enough speed. A: Spine transfer (R2) + Kickflip (left + square). P: Spine transfer (R2) + melon (left + circle). S: Heelflip (right + square) + Indy (right + circle). PHOTO BASICS ------------ Ride forward from the start point and perform a trick over the white fence: A: 180 flip trick (square). P: 360 One Foot Tailgrab (Down + Circle, Circle). S: 180 flip trick (square) and grab (circle). POOL DUEL --------- Get the required amount of points in the pool in a combination. To link tricks from one side of the pool to the other, land in a revert (R2) and then manual (up, down) over to the other side of the pool to continue the combo. A: 10,000 point combo. P: 25,000 point combo. S: 100,000 point combo. YARD TOUR --------- Talk to the man at the side of the pool. The aim in this goal is to follow the arrow toward the glowing objects to perform the required trick on it. Move forward from the start point and bank drop (R2) over the top of the slide. Turn right, cross over the road and jump over the bamboo planter on the other side. Ride to the top-right corner of the garden and jump up from the planter. While in the air, hold R2 to acid drop into the quarter pipe. Grind the glowing edge of the pool and then use the quarter pipe in front to spine transfer over both fences. Ride up the dirt slope at the other side of the area and acid drop into the boat. Quarter turn right and jump out of the boat. Ride toward the quarter pipe and use it to spine transfer over the wall to complete the goal. YOU'VE GOT MAILBOXES -------------------- Ride forward and Natas Spin on the first mailbox. Jump off and manual over to the other side of the road to Natas Spin the second mailbox. Jump off and grind the white fence at the front of the house. Jump off at the end and manual to the third mailbox. Jump and manual to the fourth mailbox to complete the goal. SWING FLING ----------- Grind the curb in front of the start point and jump off at the end to stall on the swing. Jump after riding the swing to the highest point and then grind the tree branch. Jump to the next tree branch and grind it to the end. Drop down to a grind on the curved rail and then jump off to complete the goal. SEE SAW ------- Before starting the goal, stand on the high end of the see saw to point the other end up toward the wall. Start the goal and grind the curb in front of the start point. Grind up the see saw and then jump to a grind on the tree branch. Hold R2 after jumping off the branch to acid drop to the quarter pipe. Ride up the next quarter pipe and grind left along the branch above it. Jump off the end of the branch and grind on the curved rail below. Manual across the ground and grind left along the quarter pipe. Jump off at the end and bank drop (R2) into a manual in the ditch. Quarter turn left and launch up to a grind on the fence. Jump at the end of the fence and grind the wall to complete the goal. BACK WHERE WE STARTED --------------------- Spine transfer (R2) over the spine and use the quarter pipe in front to launch up to a grind on the tree branch. Grind right to the end of the branch and then jump to grind on the next branch. Continue the grind along the wire and then drop down from the end of the treehouse to grind on the wall. Jump at the end of the wall and manual over to a grind on the planter. Jump off at the other side of the planter and grind the glowing fence in front of the house. Jump at the end of the fence and grind on the next fence. Grind around the corner and then jump the gap in front of the gate to grind on the wall. Continue the grind onto the terrace. Jump at the end of the terrace and grind the planks. LAUNCH TO FREEDOM ----------------- Hold up on the d-pad to start skitching the RC car. Jump off the car after it has gone around the planter and is heading toward the gate. Jump from the small ramp and sticker slap (X) the security box on the gate to complete the goal. CLASSIC GOALS ------------- Refer to the Classic Goals section of this guide for help on these goals. GRIND CHALLENGE --------------- Grind the curb before the green mark and then make small balance adjustments using the d-pad. After passing the Am point, jump at the end of the curb and hold right and triangle to grind on the second curb. Jump again at the end of the second curb and land on the third curb to pass the Sick point. VERT CHALLENGE -------------- Spine transfer over the two spines and then launch up from the quarter pipe in front. Perform tricks over the spines to get more height on the quarter pipe. LEAP CHALLENGE -------------- The three lines around the outside of the merry-go-round represent the amateur, professional and sick marks. For amateur, just grind on one of the rungs on the merry-go-round and then jump off to cross the orange mark. For professional and sick, use the quarter pipes around the outside of the area to build up the special bar. Grind the rung and jump off to cross the blue or yellow mark. SHAG DAD'S BALLS ---------------- 1: Acid drop (R2) into the pool and spine transfer to land on the quarter pipe. Spine transfer over the two spines in front to find the ball. After each ball is found, go back the way you came to return the ball to Dad. 2: Follow the route shown for the first ball but turn right after the second spine transfer and jump into the boat to find the second ball. 3: Follow the first ball route but do another spine transfer to land in the ditch. Turn left and spine transfer to the next ditch for the third ball. 4: Quarter turn left and jump over the fence. Cross over the road and jump over the next fence to land in the fountain area. Jump over the wall at the far side of the area and then quarter turn right to find the fourth ball. 5: Follow the fourth ball route to the fountain area. Jump over the wall at the far side of the area and then get off the board by holding R1 + L1. Climb the ledge in front and then run left to climb the next ledge for the ball. 6: Turn slightly right and climb over the fence to the garden with the ball. 7: Follow the first ball route. After the third spine transfer, launch up from the quarter pipe in front and grind right along the branch for the ball. 8: Quarter turn left and jump over the fence. Cross over the road and jump over the next fence to land in the shrine garden. Ride to the slope in front of the shrine for the eighth ball. Return to Dad to complete the goal. ------------------------------------------------------------------------------- 2.2. Downtown ------------------------------------------------------------------------------- BOWLING DEVASTATION ------------------- Ride forward to the junction in the road from the level start point and turn left. Follow the road up to the top of the slope and then turn right to see a yellow bus. Talk to the man and then sticker slap the bus three times. Talk to the man again and then jump into the water to launch up to the bowling alley sign. Grind the rail in front and land on the roof to complete the goal. THE SKATESHOP ------------- Find the locals with the coins floating above their heads and perform tricks by them in order to receive stokens. One example of a trick that gets the locals stoked is to slow down by the local, manual and use combinations of the shape buttons (square, square for example). Get 100 stokens to complete the goal. GAP ATTACK! ----------- Refer to the gap videos in the game for help on finding the gaps. NAIL THE TRICK -------------- Jump off the ramp in front of the start point and press the left analog stick. While the stick is pressed, hold down on the left analog stick to start the kickflip. Release the left analog stick when the wheels are facing down again. For the second part, perform a shove-it by pressing the right analog stick and then holding down until the board rotates 180 degrees. For the third part, perform any trick using both analog sticks. For the final part, rotate the board using the left analog stick so that the wheels are pointing down and then rotate the board using the right analog stick to complete the goal. CLASSIC GOALS ------------- Refer to the Classic Goals section of this guide for help on these goals. ROOFS AHOY! ----------- Jump from the kicker and grind the left edge of the bus roof. Jump across the gap and grind on the second bus roof. Jump down from the second bus and grind the curb around the corner to the slope at the end. Jump right from the top of the slope and acid drop to the bowl on the roof. Ride to the other side of the roof and spine transfer into the slice. Spine transfer into the cup and then turn slightly right after landing to spine transfer into the bowl on the roof. Revert to a manual after landing and then spine transfer out of other side of the bowl to land on the quarter pipe on the road. Revert to manual and use the quarter pipe on the other side of the road. Revert to manual again and then ride along the left side of the road to see the glowing ramp. Launch up from the ramp and bank drop into the skateboard on the roof to complete the goal. ROUND THE ALLEY --------------- Grind the glowing wall all the way down the kink and then drop down to a grind on the quarter pipe. Continue holding the grind button to grind along the next quarter pipe. Drop down to a grind on the quarter pipe below. Jump off at the end and manual over to a grind on the rail in the alley. Grind up to the top of the rail and then jump right to grind the next rail. Grind over the streamer at the end of the rail and then jump right at the end to acid drop into the roof bowl. Spine transfer over to the next roof. Revert to a manual and then ride up the ramp in front to grind the streamer. Grind up to the roof at the top of the streamer and then acid drop into the quarter pipe to complete the goal. FILMER ------ Follow the filmer and perform the tricks that are displayed on screen. DAEWON'S CHALLENGE ------------------ Jump over the yellow rail and do one of the following grinds on the bench. A: Any grind. P: BS Smith (down + right + triangle). S: BS Bluntslide (down, down + triangle). FOOD PHOTO ---------- Spine transfer from the pizza into the cup while performing a trick. A: Heelflip (right + square). P: Melon (left + circle). S: Indy to kickflip (right + circle, left + sqaure). HOT LAVA -------- Score the required points in the rooftops area within one minute. A: 7,500 points. P: 25,000 points. S: 100,000 points. COFFEE GRIND TOUR ----------------- 1: Ride off the ramp and acid drop to the quarter pipe in the alley far below. Spine transfer up to the quarter pipe on the roof. Ride to the other side of the roof and grind up the red rail around the cup to grind the first star. 2: Ride down the left side of the road and use the ramp in front of the barber shop to launch up to a grind on the cinema sign. Jump up to land on the roof and then jump onto the red rail around the cup to grind the second star. 3: Follow the arrow to see the third coffee cup on top of the coffee shop. Get off the board and climb up to the roof of the shop. Boneless to a grind on the red rail and then grind up to the top of it to complete the goal. DANCE EXPEL ----------- Quarter turn right from the start point and ride behind the yellow buses to find the first poster. Wallride it to destroy it. Turn slightly right after landing and use the quarter pipe in front to launch up to a grind on the rail. Jump left from the rail and wallride the second poster. Return to the goal start point and wallride the third poster. Continue forward at the junction and wallride the fourth poster on the left wall. Turn left at the corner and wallride the fifth poster on the left wall after the quarter pipe. CURBAGE POISE ------------- Grind the curb before the green mark and keep holding the grind button to make it through the gaps in the curb. Continue grinding past the yellow buses and around the corner. Jump from the slope at the end of the curb and grind on the edge of the roof. Jump right from the end of the roof and grind on the curb below. Grind all the way to the yellow mark to complete the goal. BOWLING FOR BALANCE ------------------- Ride through the doorway to enter the bowling alley. Manual down to the end of the alley to be placed at the start of the left one. Manual to the end of the left alley and then manual to the end of the right alley to complete the goal. WHERE'S WALLIE -------------- Wallride and jump up to a grind on the first vent. Jump right to a wallride and jump again to grind the second vent. Grind around both corners of the ledge on the building and then wallride and wallie up to a grind on the third vent. ------------------------------------------------------------------------------- 2.3. City Center ------------------------------------------------------------------------------- ROOFTOP REBEL ------------- Quarter turn left from the start point and spine transfer from the quarter pipe at the end of the path. Spine transfer over the planter and then launch up from the quarter pipe in front to grind left along the rail. Sticker slap the X on the wall at the end of the rail and grind the rail above. Sticker slap the X and grind the rail on the roof edge. Jump to the roof to complete the goal. GLASS SMASH ----------- Grind the pendiulum support in the Capitol building and jump up to a grind on the chandelier. Do the same thing on the other chandelier to complete the goal. GAP ATTACK! ----------- Refer to the gap videos in the game for help on finding the gaps. CLASSIC GOALS ------------- Refer to the Classic Goals section of this guide for help on these goals. CAPITOL CODES ------------- Grind either ledge and use the kink at the end to launch up to the ledge. Drop down into the building and collect the two disks near the entrances and the third disk by grinding the pendulum support. Ride toward the entrance with the ramp in front of it and use the ramp to launch out of the building. Turn right and ride down the slope. Ride up the slope on the right and then roll down the next slope. Quarter turn left and ride up the wooden ramp. Ride to the end of the ledge and jump down to the area with the Colonel to complete the goal. CAPITOL CLIMBER --------------- Ride up the slope and grind the glowing ledge. Grind around the corner and then jump at the end to grind the next ledge. Grind around the corner and then jump left at the top of the slope to grind the ledge above. Jump up from the slope to grind the ledge near the roof of the building. Jump left and grind the next ledge. Grind over the slope and then jump left to grind the rope. INDUSTRIAL ART TOUR ------------------- 1: Ride forward from the start point and grind along the pendulum support. 2: Spine transfer over the quarter pipe after landing. Turn left and kickflip on the quarter pipe in front of the frog at the other side of the area. 3: Follow the path and use the quarter pipe to grind on the wave sculpture. 4: Continue following the path after landing to see the arrow sculpture. Use the quarter pipe on the left to launch up to a grind on the wires. Grind right and then jump off at the end of the wire to grind the sculpture. 5: Follow the arrow and crooked grind the rail behind the yellow sculpture. 6: Grind along the rail on the flowerbed and then jump to grind the next rail. Launch up from the kink at the end and bank drop into the sculpture. LEAP OF FAITH ------------- Grind the rail and do one of the tricks below before grinding on the ledge. A: Stalefish (down + right + circle). P: Heelflip (right + square) + impossible (up + square). S: 360 double impossible (up + square, square) + mute (up + right + circle). HELIPAD SESSION --------------- Score the required points in the helipad area within one minute. A: 10,000 points. P: 50,000 points. S: 200,000 points. INDUSTRIAL ART SESSION ---------------------- Score the required points in the tiled courtyard area within one minute. A: 15,000 points. P: 75,000 points. S: 300,000 points. FILMER ------ Follow the filmer and perform the tricks that are displayed on screen. REPUBLIC OF TRICKS ------------------ Turn slightly right from the start point and jump over the air vent at the corner of the roof to start Nail The Trick mode. Perform tricks in the air. A: 1 trick. P: 3 tricks. S: 6 tricks. TRICK DEMOCRACY --------------- Jump through the sculpture and use the analog sticks to perform tricks. A: 1 trick. P: 2 tricks. S: 3 tricks + 15,000 points. VERT CHALLENGE -------------- Spine transfer over the quarter pipe and approach the quarter pipe in front. Launch up from it to pass the amateur or professional point. To pass the sick point, lip trick on the helicopter blade and wait until the helicopter rises. CAPITOL GRIND ------------- Grind around the rail in the middle of the building and jump off from the ramp at the end to grind on the ledge. Jump the gap to the next ledge and grind to pass the pro mark. Jump at the end of the ledge and grind on the sign to get enough height to launch up to the ledge above. Jump at the end of the ledge and then grind the next ledge past the sick point to complete the goal. CAPITOL COMBO ------------- Score the required points in the pendulum bowl within one minute. A: 25,000 point combo. P: 75,000 point combo. S: 250,000 point combo. ------------------------------------------------------------------------------- 2.4. High School ------------------------------------------------------------------------------- MIND IN THE GUTTER ------------------ Turn slightly left from the level start point and go forward to see a drainage ditch. Run around the outside of the ditch to find a valve. Natas Spin on it and then do the same thing on the other three valves to complete the goal. TOOL THE POOL ------------- Ride up the slope in front of the level start point and enter the school. Take the second right and follow the hall to the end. Jump off the ramp and continue forward to the pool area. Grind the four red switches to complete the goal. GAP ATTACK! ----------- Refer to the gap videos in the game for help on finding the gaps. CLASSIC GOALS ------------- Refer to the Classic Goals section of this guide for help on these goals. SCORE NO MORE ------------- Grind the yellow rail and then jump to a grind on one of the streamers. Grind up to the scoreboard. Do the same thing with the remaining three streamers. MANUAL CHALLENGE ---------------- Jump up to the court and then manual before the green line. Manual across both sets of picnic tables and jump over the rail at the end. Continue the manual up the four slopes at the side of the stairs to complete the goal. GRIND CHALLENGE --------------- Grind the quarter pipe around the long corner and onto the ledge. Jump up to a grind on the green rail and then jump right at the end to grind the ledge on the awning. Jump right again to grind the outside edge of the awning. Grind to the end of the awning and then jump up at the end of to grind the ledge on the next awning. Continue the grind around the corner and jump to a grind on the piano keys. Grind to the end of the piano keys to complete the goal. VERT CHALLENGE -------------- Half turn from the start point and ride up the slope with the rail in the middle. Quarter right at the top and spine transfer from the left side of the quarter pipe near the blue wall. Spine transfer over the next two spines and then launch up from the quarter pipe in front to complete the goal. HONOR ROLL ---------- Drop down the first two sets of steps to pass the first checkpoint. Go through the second checkpoint at the bottom of the steps and then jump over the rail. Turn slightly right to pass the third checkpoint before the bench. Ride up the slope and go down the next slope to pass through the fourth checkpoint. Follow the corner around to the right to pass the fifth checkpoint. Follow the path to pass the sixth checkpoint. Half turn left and go forward to pass the seventh checkpoint. Grind the rail and the ledge to pass the eighth checkpoint. Drop off the end of the ledge and pass the ninth checkpoint on the path. Keep following the path to the tenth checkpoint. Pass the eleventh checkpoint and the bottom of the slope and ride up to the top of the slope to to pass the twelfth checkpoint. Spine transfer from the quarter pipe in front to pass the thirteenth checkpoint. Follow the path around the corner for the fourteenth and fifteenth checkpoints and then spine transfer from the quarter pipe. Quarter turn left and follow the same path again to complete the goal. NAIL THE TRICK! --------------- Grind the beam in front of the start point and jump at the end to enter Nail the Trick mode. Perform the required amount of tricks to complete the goal. COMPETITION! ------------ Qualify for any bracket and then place first in the half pipe to win the competition. Remember to revert into a manual to link tricks for big combos. VIDEO YEARBOOK -------------- Follow the filmer and perform the tricks that are displayed on screen. BLOWIN' Z CURVE --------------- Grind the left side of the table and launch up from the slope to grind the light above. Grind around the corner and jump to grind the next light. Jump left and grind the rail near the left window. Grind around the corners and then jump through the window to grind on the next rail. Jump right after the corner and grind the rail below. Grind around the corner and jump right at the top of the slope to grind the circular rail. Grind around the corner and jump off before the next corner. Land in a manual and roll right around the corner. Go down the slope and grind the rail on the next slope to complete the goal. SCHOOL SPIRIT ------------- Add a kicker ramp one grid square away from the front of the banners. Select done and then launch up from the kicker ramps to wallplant all the banners. SCHOOLYARD SESSION ------------------ Score the required points in the school yard within 1:30. A: 100,000 points. P: 200,000 points. S: 300,000 points. ------------------------------------------------------------------------------- 2.5. Car Factory ------------------------------------------------------------------------------- OFFICE OPENER ------------- Ride through the doors in front of the level start point and then turn slightly right to see some black glass. Jump through the glass to enter the garden. Natas Spin the yellow valves at the corners of the garden to complete the goal. GAP ATTACK! ----------- Refer to the gap videos in the game for help on finding the gaps. TRICKS 101 ---------- Jump from the ramp and perform the required amount of tricks before landing. A: 2 tricks. P: 4 tricks. S: 6 tricks. TRICK CLUB ---------- Jump from the ramp and perform the required amount of tricks before landing. A: 1 trick. P: 3 tricks. S: 5 tricks. COURTING DISASTER ----------------- Spine transfer from the quarter pipe and turn slightly right after landing. Launch up from the quarter pipe and grind right along the trellis above. Jump and grind the ledge above and then quickly jump again to grind the rail. Jump before the rail curves left and acid drop into the bowl below. Launch up from the other side of the bowl and grind the ledge again. Jump up to a grind on the yellow rail and then jump before the corner to acid drop into the next bowl. Launch up to a grind on the ledge and jump again to the rail. Jump off the rail before the corner and acid drop into the bowl below to complete the goal. ASSEMBLY LINE RUN ----------------- Grind the yellow rail and jump off the end to grind the kinked slope rail. Jump left to grind the rail on the other side of the walkway and then use the kink of the rail to launch left to a grind on the duct above. Wallride and then jump right to a grind on the vent. Grind around the corners and then jump to grind the second vent. Grind around the corners and jump to grind the third vent. Jump off the end of the vent and acid drop into the bowl below. Turn slightly right after landing and spine transfer over to the next bowl. Spine transfer to the next bowl and spine transfer to the final bowl to complete the goal. MUNCHY MANFRED -------------- Grind the right rail and jump right to grind the ledge. Wallride the wall at the end of the ledge and jump to grind the second ledge. Wallride again and grind the third ledge. Jump left at the end of the ledge to grind the duct. Jump left to grind the shelf edge. Jump to grind the next shelf and then jump right before the corner to grind the rail below. Jump off the rail and manual over to a grind on the wall. Jump off the end of the ledge and manual over to the quarter pipe in front. Spine transfer over the spine and revert to manual after landing. Use the quarter pipe in front to launch up to a grind on the rail above. Grind right along the rail and then jump over the gap to grind on the next section of the rail. Jump off the rail to complete the goal. JEEP PHOTO OP ------------- Perform one of the following tricks while jumping over the top of the jeep. A: Nosegrab (up + circle). P: 180 melon (left + circle). S: 180 sacktap (down + right + circle, circle). COURTYARD SESSION ----------------- Score the required points in the courtyard within one minute. A: 15,000 points. P: 75,000 points. S: 300,000 points. FILMER CHALLENGE ---------------- Follow the filmer and perform the tricks that are displayed on screen. HIS NAME WAS...MANUAL --------------------- Start to manual before the green mark and continue to the other end of the room. Follow the arrows to half turn right and then follow the yellow arrow to quarter turn left. Manual to the yellow mark to complete the goal. STALLING FOR TIME ----------------- Stall on the tram and balance to the yellow mark to complete the goal. SNAKING GRIND ------------- Launch up to a grind on the yellow rail and grind all the way to the end. ROBOT ARMS SESSION ------------------ Score the required points in the robot arms area within one minute. A: 10,000 points. P: 50,000 points. S: 200,000 points. CLASSIC GOALS ------------- Refer to the Classic Goals section of this guide for help on these goals. HIGH COMBO CHALLENGE -------------------- Score combos of 15,000 points and then 25,000 points to complete the goal. ------------------------------------------------------------------------------- 2.6. Crete Park ------------------------------------------------------------------------------- COFFEE GRINDS ------------- Turn slightly right from the start point and ride over to the wall at the right side of the level. Wallride the wall and jump up to grind the wire. Grind up to the coffee cup and then grind around it for five seconds to complete the goal. DIG SITE -------- Ride forward to the other side of the area from the level start point. Wallride across the four red anchors on the walls near the man. Drop into the bowl and grind across the two red anchors near the spines to complete the goal. GAP ATTACK! ----------- Refer to the gap videos in the game for help on finding the gaps. CLASSIC GOALS ------------- Refer to the Classic Goals section of this guide for help on these goals. SEWER BOWL PHOTO GOAL --------------------- Stall on the drain pipe and perform one of the tricks below into the bowl. A: Tailgrab (down + circle). P: 180 hardflip (up + left + square). S: 360 seatbelt air (up + right + circle, circle). TRICK OVER THE WALL ------------------- Jump up from the slope in front and bank drop to the next slope. Launch up from the glowing ramp and grind the wire above. Keep jumping and grinding up to the top of the wire. Jump at the top and perform one of the tricks below. A: Tailgrab (down + circle). P: 180 impossible (up + square). S: 540 airwalk (up + left + circle). TRICK IT UP ----------- Jump at the top of the slope to start Nail the Trick mode. Perform 3 tricks in the air and gain 35,000 points. To do this, come out of Nail the Trick after three tricks have been done and land in a manual to continue the combo. TRICK INTO OBLIVION ------------------- Launch up from the slope in front of the start point and grind the wire. Jump through the window at the end of the wire to start Nail the Trick mode. A: 1 trick. P: 2 trick. S: 45,000 points. COMPETITION! ------------ Qualify for any bracket and then place first to win the competition. MANUAL CHALLENGE ---------------- Start the manual before the green mark. Manual to the bottom of the slope and continue across to the other side of the area. Turn left after passing the pro mark and follow the corner around to the left to complete the goal. GRIND CHALLENGE --------------- Ride down the slope and grind the quarter pipe before the green mark. Jump the gap after the corner and continue grinding to pass the amateur mark. Continue the grind up the slope and around the corner to complete the goal. DRAINAGE DITCH LOOP ------------------- Wallplant the wall and jump off to grind on the ledge. Acid drop down to the quarter pipe below and then grind right along the other side of the quarter pipe. Drop off the slope at the end and grind on the curved quarter pipe. Jump off at the end and grind the pipe. Jump at the end and grind on the quarter pipe. Jump left and acid drop into the quarter pipe to complete the goal. CRETE PARK TOUR --------------- Ride up the glowing slope and acid drop down to the quarter pipe below. Follow the path along at the side of the bowl until you see steps. Quarter turn right and spine transfer over the spine while performing a nosegrab (up + circle). Jump forward out of the quarter pipe in front and ride down the slope. Jump at the top of the glowing slope and bank drop to the slope on the other side of the half pipe. Turn slightly left, jump over the ledge and spine transfer over the glowing spine. Ride down the slope and turn left at the bottom. Ride up the next slope and bank drop over the glowing ramp. Quarter turn left and spine transfer out of the half pipe. Stiffy (right + circle, circle) over the fun box. Half turn and jump forward to the raised quarter pipe on the other side of the area. Jump across to the high raised quarter pipe. Exit the quarter pipe. Sacktap (down + right + circle, circle) over the fun box to complete the goal. MANEUVER IN THE SEWER --------------------- Score the required points in the sewer bowl within one minute. A: 25,000 point combo. P: 75,000 point combo. S: 250,000 point combo. FUN IN THE SUN -------------- Score the required points in the orange rimmed area within one minute. A: 50,000 points. P: 100,000 points. S: 500,000 points. ------------------------------------------------------------------------------- 2.7. Fun Park ------------------------------------------------------------------------------- CAPTAIN'S ROPE BRIDGE --------------------- Ride forward from the level start point and grind the ledge. Drop off the end of the ledge and cross over the bridge. Go through the tunnel below the boat and then ride through the skull's mouth doorway to complete the goal. GAP ATTACK! ----------- Refer to the gap videos in the game for help on finding the gaps. GRIND CHALLENGE --------------- Start grinding the rollercoaster rail before the green mark and then grind to one of the marks to complete the goal. Jump over the carriage along the way. MANUAL CHALLENGE ---------------- Manual up the slope and quarter turn left at the top. Ride up the next slope and then continue forward to one of the marks to complete the goal. PUZZLE TIME ----------- Add a kicker ramp on grid square C4 facing north and on E4 facing west. Select done. Use the C4 ramp to launch up to a grind on the rail. Grind around the corner and then jump up to a grind on the next rail. Grind up and back down the curve and then grind the two higher rails in front to wallplant the sign at the top. Drop back down to the floor and use the E4 kicker ramp to jump up to a grind on the yellow rail. Grind the next two rails and wallplant the sign. CLASSIC GOALS ------------- Refer to the Classic Goals section of this guide for help on these goals. SNAP YA PICTURE --------------- Go through the tunnel and air the quarter pipe. Land and then launch over the boat from the quarter pipe in front while performing one of the tricks below. A: Kickflip (left + square) + tail grab (down + circle). P: Varial heelflip (down + right + square) + melon (left + circle). S: Triple heelflip (right + square, square, square) + stiffy (right + circle, circle). FILMER CHALLENGE ---------------- Follow the filmer and perform the tricks that are displayed on screen. RACE ---- Ride down the slide and go through the first checkpoint. Turn slightly left and go through the checkpoints before and after the bridge. Cross the next two bridges to pass the fourth and fifth checkpoints. Follow the path to the blue tiles to pass the sixth checkpoint. Quarter turn left and follow the thin path to the seventh checkpoint at the tunnel entrance. Ride through the tunnel and turn left on the other side to pass the eighth checkpoint. Turn slightly left and ride down the path at the right side of the slope to pass the ninth checkpoint. Continue following the path at the right side of the blue crystals to pass the tenth checkpoint and complete the goal. NAIL THAT DRAGON! ----------------- Jump off the dragon and perform tricks in Nail the Trick mode. A: 1 trick. P: 2 tricks with 1 spin. S: 3 tricks and 10,000 points. OBSERVATION DECK ON LOCK ------------------------ Jump off the observation deck and perform tricks in Nail the Trick mode. A: 1 trick with 1 spin. P: 2 tricks with 2 spins. S: 3 tricks and 15,000 points. NAIL THE TRICK OFF THE KICKER ----------------------------- Jump off the store kicker and perform tricks in Nail the Trick mode. A: 2 tricks with 2 spins. P: 3 tricks with 3 spins. S: 4 tricks and 20,000 points. FUN PARK TOUR TIME ------------------ Jump over the skull and bank drop down to the ramp on the other side. Quarter turn right after landing and ride through the tunnel below the boat. Cross the bridge and then ride up the slope on the right to see the dragon. Ride up the gold slope and then grind up the back of the dragon. Jump off near the top to land on the neck and then grind along either horn. Follow the arrow to the cartoon area and heelflip (right + square) over the carousel. Spine transfer over the green wall and follow the arrow to the boat. Get on top of the boat and use the quarter pipe to launch up to a lip trick on the top mast. Drop back into the quarter pipe and then jump off the right side of the boat. Go through the skull mouth and grind down either rope on the bridge to complete the goal. FUN PARK LINE SESSION --------------------- Launch up from the quarter pipe and grind right along the ledge above. Jump off to the right and acid drop down to the glowing quarter pipe. Turn slightly left after landing and ride to the small launch ramp at the left side of the path. Jump from the ramp and grind the ledge on the wall. Balance the grind to the end of the ledge and jump right to grind the boat mast. Jump over the bridge at the top of the mast and grind down the next mast to complete the goal. AND-A-1 AND-A-2 --------------- Air the quarter pipe in front and then ride toward the planter. Launch up from the small planter and Natas spin on top of the first banner pole. Jump and Natas Spin the second and third banner poles to complete the goal. TONY HAWK --------- 1: Lip trick on the red ledge and wait for Tony. 2: Spin 540 and do any flip trick. 3: Lip trick on the blue ledge and wait for Tony. 4: Spin 540 and do any grab trick. 5: Lip trick on the red ledge and wait for Tony. 6: Spin 540 and do any flip trick. 7: Lip trick on the blue ledge and wait for Tony. 8: Spin 540 and do any grab trick. 9: Score over 275,000 points in the half pipe. 10: Launch off the ramp and score 15,000 points in Nail the Trick mode. =============================================================================== 3. Classic Goals Walkthrough =============================================================================== ------------------------------------------------------------------------------- 3.1. Suburbia ------------------------------------------------------------------------------- HIGH SCORE / PRO SCORE / SICK SCORE ----------------------------------- The three spines near the treehouse are excellent objects to score high points on. Start at one end and spine transfer (R2) over the first spine. While in the air, also hold L2 and down on the d-pad to perform a back flip. Do another flip over the second spine but also combine it with a flip trick (square) or grab (R2). By the time you reach the third spine, the skater should have much more speed than normal. Depending on your stats, you may even be able to perform a double flip over the third spine, and when combine with another trick like a grab it can lead to massive points. Keep going back over the three spines until you have all the points needed to complete the sick score goal. HIGH COMBO ---------- There are numerous ways of achieving combo scores in a level, but as with the rest of the classic goal combo walkthroughs I will just give one suggestion on how to get the score. Half turn from the start point and spine transfer from the quarter pipe in front. While in the air, hold L2 and down on the d-pad to perform a back flip while also holding R2 to make the spine transfer. Revert (R2) into a manual (up, down) after landing and roll to the quarter pipe in front. Perform any trick on the quarter pipe. By now you should easily have enough points to complete the combo goal, but if not just revert into a manual again and continue the combination on the quarter pipe in front. COLLECT S-K-A-T-E ----------------- S: On the rail between the spine and the quarter pipe near the boat. K: Drop off the end of the spine after collecting the letter S and then turn slightly left to see the letter K floating in the garage of the house. A: Ride straight through the garage and use the circular planter in the road to launch through the branches of the tree for the letter A. T: Quarter turn left after landing and jump over the fence on the other side of the road. Grind the fence outside the yellow house for the letter T. E: Grind around the corner in the fence and jump off the end for the letter E. COLLECT C-O-M-B-O ----------------- Ride toward the first pool and jump into the fountain to be launched up. Grind the high white ledge to collect the letter C. Jump off the end of the ledge and grind the steps for the letter O. Jump off the steps and grind the wire for the letter M. Depending on your stats, you may have to jump right off the steps to avoid missing the wire. Grind to the end of the roof and then jump down to a grind on the bank lip for the letter B. Jump down to the pipe for the letter O. FIND THE SECRET DISC -------------------- Half turn from the start point and spine transfer from the quarter pipe in front. Ride to the other side of the area to see the boat. Ride past the right side of the boat and then turn right to see an old house with a quarter pipe against the side of it. Use this quarter pipe to launch up to the roof of the house. One way of doing this is to hold R1 + L1 in the air to get off the board and then hold R1 to grab onto the edge. Then just up on the left analog stick to climb up. Drop down through the hole in the roof to land inside the house. Jump up to the higher level in the house to find the secret disc. STICKERSLAP 4 SNOWMEN! ---------------------- Quarter turn left from the start point and ride through the gap. The snowmen are all on the grass in front of the houses surrounding the road. Jump toward the snowman and hold down and X while in the air to sticker slap them. IMPOSSIBLE OVER THE PILLARS --------------------------- Acid drop (R2) into the first pool and then turn slightly right. Spine transfer from the other side of the pool and make sure you are going fast enough to air over the pillars. If not, perform a few tricks in the pool first to gain more speed. Impossible (up + square) while in the air to complete the goal. LAND ANY TRICK OFF THE SWING ---------------------------- Half turn, spine transfer from the quarter pipe and then ride across to the garden with the swing at the far-right corner of the level. Jump toward the swing and hold triangle, then jump and do any trick off to complete the goal. ------------------------------------------------------------------------------- 3.2. Downtown ------------------------------------------------------------------------------- HIGH SCORE / PRO SCORE / SICK SCORE ----------------------------------- Quarter turn right from the start point and follow the road along until you see some steps with a quarter pipe on either side. Face the quarter pipe and then do a big trick on it such as a flip or preferably a combination trick. Revert after landing and then go immediately into a manual. Cross the road and grind down the left side of the red curvy planter while performing grind variations. Jump off at the end and land in a manual. While in the manual, use combinations of the shape buttons to do variations. Providing you did a big trick off the quarter pipe at the start, you should have enough points to pass the pro score at least. If not, return to the top of the road and repeat the combo again. HIGH COMBO ---------- Turn slightly right from the start point and grind up the edge of the metal slope to the roof. This is a very long grind that leads around three corners before a drop off. You can grind the yellow rail after the drop and jump off after the corner to grind up the metal slope to the first roof again. One lap around the roof starting from a grind at the top of the slope is worth only 1,000 points. But combine this with shape button combinations such as square and circle or triangle and square and the points will increase. Keep doing combination grinds and then jump off when you have the required points. COLLECT S-K-A-T-E ----------------- S: Ride forward from the start point and turn left after the skate shop. Follow the road along and then turn right before the gate to see the letter S. K: Spine transfer from the quarter pipe after S and ride toward the quarter pipes at the side of the door with the beaver sign on it. Launch up from the left quarter pipe and grind right along the rail for the letter K. A: Ride back to the road and quarter turn left. Go right at the circular ledge and jump over the ramp on the left to land in an alley with the letter A. T: Quarter turn right at the top of the slope and ride to the road in front. Quarter turn left and ride through the barriers. Turn right at the corner and ride down the alley. Launch up from the quarter pipe for the letter T. E: Ride back to the start point to see the letter E above the bus stop. COLLECT C-O-M-B-O ----------------- Grind the ledge in front of the start point for the C. Jump to the next ledge for the O. Jump off and manual to a grind on the third ledge for the M. Jump at the end and grind the fourth ledge for the B. Grind the next ledge for the O. FIND THE SECRET DISC -------------------- Turn slightly right from the start point and ride up the metal slope to the roof bowl. Quarter turn right and spine transfer up to the next roof bowl. Quarter turn left and jump to the yellow cup to find the secret disc. DESTROY ALL 5 REALTY SIGNS! --------------------------- 1: Quarter turn right from the start point to see the first sign. Grind the yellow rail and then jump to a grind on the sign to destroy it. 2: Follow the road and turn left before the skate shop to find the second sign. 3: Ride forward after grinding the sign to find the third sign on the grass. 4: Quarter turn right on the road and ride down to the last yellow bus. Jump on the grass at the left side of the bus to find the fourth sign. |
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