Tony Hawk's Underground 2: World Destruction Tour Walkthrough :
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Walkthrough - FAQ/Walkthrough======================================================================= TONY HAWK'S UNDERGROUND 2 FAQ/WALKTHROUGH Written by Aaron Baker Email: ns_java_games@yahoo.com.au Version 1.0 of guide ======================================================================= 1. OPENING STATEMENTS (a) Introduction (b) Version History (c) Allowed Websites 2. CONTROLS/MANOUVERS (a) Basic Controls (b) Park Editor Controls (c) Trick Styles (d) New Manouvers (e) In Depth Trick Descriptions 3. THE BASICS (a) Modes (b) Pro Skaters (c) Off Your Board 4. NEW STUFF (a) Focus Mode (b) Graffiti tag (c) The New Tricks (d) Story Mode and Classic Mode 5. GETTING A HUGE SCORE (a) Introduction (b) Scoring Big (c) Linking Tricks (d) Score Multiplier (e) Changing Positions (f) Landings 6. CLASSIC MODE GUIDE (a) Barcelona (b) Australia* (c) Skatopia (d) Berlin (e) Airport (f) School* (g) Downhill Jam (h) New Orleans (i) Training (j) Boston 7. STORY MODE GUIDE (COMPLETE) (a) Boston (b) Barcelona (c) Berlin (d) Australia (e) New Orleans (f) Skatopia 8. 2 PLAYER/ONLINE (a) Game Modes 9. CREATE A PARK (a) Introduction (b) Piece Categories (c) Piece Descriptions (d) Making a Good Park (e) The Rail Tool 10. CREATE A GOAL (a) Introduction (b) Setting up the goal (c) Skate/Combo letters (d) Combo/High scores (e) Skating Tricks (f) Checkpoint race (g) Gaps Goal (h) Variables 11. SECRETS (a) Unlockables (b) Cheat Codes (c) Easter Eggs (d) Glitches (e) Destruction/Secret Areas 12. MISCELLANEOUS (a) Frequently Asked Questions ======================================================================= OPENING STATEMENTS ======================================================================= ----------------------------------------------------------------------- INTRODUCTION ----------------------------------------------------------------------- Many, many people have hailed Tony Hawks Underground 2 "The worst in the Series", but I love this game. Every year when Neversoft brings out a new skateboarding game, I always like it. It all started with a demo to Tony Hawks Pro Skater 2 back in 2000. The demo level was Marseilles (sp?), and I played the demo a lot, more than I have actually played some other of my original Playstation games!! I ended up picking up the great game. Since it was my very first playstation game, I played it a lot. Then Tony Hawks Pro Skater 3 came out. Not having a Playstation 2, I got the game on it's release date for the playstation, and was addicted to the game. So addicted I even completed the game with every character - even the secret ones! THPS4 came out, picked that up, and even though it was a different style from the other two, it was heaps fun, even more so than the previous games. So I had no hesitations in getting Tony Hawk's Underground, and what a great game that was! I was still playing it a year after I got the game, and I was still playing it the morning before I got this game, Tony Hawks Underground 2, which is again excellent. I hope you enjoy reading this guide and find all the help you need to complete the game. ----------------------------------------------------------------------- VERSION HISTORY ----------------------------------------------------------------------- Version 1.0 = First version of the guide, story mode is complete, but yet to complete all of classic mode in the guide. ----------------------------------------------------------------------- ALLOWED WEBSITES ----------------------------------------------------------------------- This guide is allowed on: www.gamefaqs.com http://faqs.ign.com If you want this guide on your site, please email me first. I will probably let you have it, but an email would be nice :) ======================================================================= CONTROLS/MANOUVERS ======================================================================= ----------------------------------------------------------------------- BASIC CONTROLS ----------------------------------------------------------------------- Directional buttons/analog stick: move X Ollie, Jump Square Flip trick, throw projectiles Circle Grab trick, talk to people Triangle Grind, lip trick, graffiti L1 Spin left R1 Spin right L2 Pressure flip, Nollie R2 Revert, spine transfer Start Pause Select Change camera L3 Focus NOTE: Most buttons have heaps of different functions, so I have only listed the main things that they do. ----------------------------------------------------------------------- PARK EDITOR CONTROLS ----------------------------------------------------------------------- X Place object Square Rotate Circle Rotate Triangle Delete Piece L1 Raise ground L2 Lower ground R1 Zoom in R2 Zoom out ----------------------------------------------------------------------- TRICK STYLES ----------------------------------------------------------------------- Ollie Press and then release X to Ollie. It's sorta just like a jump in the air on a skateboard. Grab trick Hold down circle plus a direction to do a grab trick. The skater will grab the board. You can hold the grab trick by holding circle. Flip tricks Press the square button plus a direction to perform a flip trick. Press the square button multiple times to perform more of the trick, eg, triple kickflip Grinds Press triangle on the top of a rail, quarterpipe or anything else with an edge to "slide" along it with your board. Switch Press R2 to switch. Switch tricks will give you more points and will deduct separately from normal tricks. Manual Press up, down or down, up to go into a manual. Manuals are useful for keeping your combo going along flat surfaces. Revert Press R2 at the bottom of a vert to do a "switch". This can keep your combo going on from vert ramps. Lip tricks At the top of a vert ramp, not going up on an angle, press triangle plus a direction to lip the top of the vert ramp. Spine transfer When two vert ramps are oppsoite each other, go up one and if the other is in close range, press R2 to spine. Bonless/No comp Press up, up x for a boneless and up, x for a no comply. These are designed to give you a little extra height. Nollie/Pressure Press the L2 button to get into pressure or nollie mode, then press X to execute. Wallride/Wallie Go paralell to a wall and then ride by it and press triangle to ride up the wall. Press X while wallriding to do a wallie and get extra height. Wallpush Ride into a wall and hold triangle to push off of the wall. Skitchin Find a vehicle, go behind the vehicle and hold up to skitch. Press L1 or R1 to change sides. Off the board Press L1 and R1 to get off of your board. Hold down X to run, use the analog stick or directional buttons to move, hold R1 to hang off of a ledge Acid drop Jump towards a vert ramp, and while over it, press the R2 button to acid drop into the ramp. Powerslide While skating, press down, down R1. This will turn you around and skate the other way. ----------------------------------------------------------------------- NEW MANOUVERS TO THE SERIES ----------------------------------------------------------------------- Focus Press the L3 button to get into focus mode. This makes it easier to balance and looks better. Vert plant While going up a vert ramp by a wall, press the X button to vert plant. Tantrums Sometimes when you stack, a meter will come up. Rapidly press triangle to throw a tantrum. Sticker Slap Jump into a wall and press the X button to sticker slap the wall and make the skater head back in the other direction. Replaces the wallplant from thug. Graffiti Go up to a wall and press triangle to graffiti. Can be done in a combo off the board to get more points. Bigger the combo, bigger the size of the tag. Natas Spin Find something with a point (or flat) top that is quite small, like a fire hydrant. Jump into it and press triangle plus R1 to perform the natas spin. ----------------------------------------------------------------------- IN DEPTH TRICK DESCRIPTIONS ----------------------------------------------------------------------- This describes all the tricks in the series that are not new. The newer ones are listed below. OLLIES An ollie is a jumping trick. Just jump in the air and do a spin to get an ollie. Ollies don't show up straight away when you go up on a vert ramp, because it is waiting for you to do a trick, like a grab trick. If you don't perform one, when you land, it will count it as an ollie. To do an ollie, just press X to jump, and then spin around. GRAB AND FLIP TRICKS Both of these are performed in the air. To perform a Grab trick, press the Circle button plus a directional button. To do a flip trick, press the Square button plus a directional button. Hold down the flip trick to get bigger points. This can't be done with flip tricks. Spinning these tricks will give you more points. GRIND AND LIP TRICKS Grind tricks are tricks where you use the board to slide across an object, such as a rail, wire, or a ledge. To do a grind trick, approach a ledge that looks straight and press triangle. Press different directions before you jump and grind the ledge to determine what grind you do. Also, pressing buttons like circle, circle can change the position of you when you are grinding. To perform a lip trick, go to a vert ramp, and at the top of the vert ramp (not the air) press the directional button. This will perform a lip trick. If you angle and are moving to the left or right, it will grind, so lip instead. MANUALS AND FLATLAND A manual is something you do on the ground that keeps your trick combo going, so you can get more points. These can be linked using reverts off of vert tricks. To do a manual, on the ground press up, down, or down then up. You must balance out your manual. The more you stay in a manual, the harder it becomes to balance and the less speed you get. Flatland is tricks you perform in a manual. Pressing different button combos can get tricks, like Pogo, Handstand, etc. Tricks you do help your combo. BONLESS AND NO COMPLIES These tricks make the skaters go off the board with one foot and push themselves up. To do these tricks, press the up button a certain amount of times (one for no comply, twice for boneless) and then press the X button to jump. This will do a no comply or boneless. These are used to get more speed, or just more points in a combo. REVERTS The most valuable trick in the game, in my opinion. A revert is kind of like a switch, but just when you land on a vert ramp. A revert changes the board stance when you land, and is great for keeping alive big combos. Revert into a manual to get a big score and keep your combo going. SPECIAL TRICKS There are a whole host of special tricks you can do in Underground. Some are new, but a whole lot are old. Special tricks are designed to look good, and to give you a lot of points. Select Edit Tricks from the pause menu, and then go to specials. After you have all 11 spots, you can have 11 specials. Choose them. For me, I have 3 Air Tricks, 3 Grab Tricks, 2 Grinds, 2 Manuals and 1 Lip trick. SPINE TRANSFERS AND ACID DROPS Spine transfer is where you go from one vert ramp, and while in the air, transfer to another vert ramp over a distance. Make sure two ramps are in font of each other, then go up one vert ramp, and while in the air press R2 to transfer. To acid drop, get on a ramp, then jump off and press R2 while in the air (the first ramp has to be higher than the vert ramp you are transferring to.) WALL MANOUVERS To firstly Wallride, go parallel to a wall, then angle into the wall and press and hold the grind button. You will wallride the wall. Jump while wallriding to do a wollie (wallride ollie) and get more points and jump farther. To do a wallplant, head straight for the wall and jump into it and press down plus x. To do a wall push, skate or manual straight into a wall and hold the triangle button to push off of the wall. SKITCHING This was new in Tony Hawks Pro Skater 4. Skitching is where you hold on to the back of something that moves (car, truck, dog, elephant) and let it carry you. You do get points for this. To skitch, go up behind the moving thing you want to skitch and press the up button. Balance using left and right, and to get out of skitching, either press down, or jump. Also, you can move sides while skitching by pressing L1 or R1 (L1 to move left, R1 to move right.) ======================================================================= THE BASICS ======================================================================= ----------------------------------------------------------------------- MODES ----------------------------------------------------------------------- STORY MODE Compete in a World Destruction tour. You go to 6 different international cities, causing havoc along the way. The story is sorta based off of Bam Margera and Jackass, and skating fans wont really like the story mode. Story mode is packed with goals and the stat system is similar to THUG. CLASSIC MODE Ready to go Old Skool? Classic mode is packed with 13 levels - 7 new levels, and 6 old levels! You compete against a two-minute timer and have 10 tasks to complete. The first 3 are all high scores, and the 4th is a high combo. Most other goals are something like: - Knock over, hit, collect 5 things - Perform a trick over this gap - Find the secret tape - Collect SKATE - Collect COMBO HIGH SCORE/FREE SKATE It starts off in Free Skate mode, where you can just cruise around the level, look for gaps, look for secret areas and just have a great time doing it. When in free skate mode, press start and go to "Start high score run" to start the 2 minute timer and try to get a high score. CREATE A PARK Gives you the ability to create your own dream skate park. There is all sorts of stuff you can choose from. There are some things that have changed from THUG to THUG2 in the park editor, and you can see those things in the create a park section. CREATE A GOAL This was an absolutely great new addition to THUG. THUG2 expands on this. It gives you the ability to create your own goals, on any of the 14 levels, or your own skate park. Goals include SKATE letters, COMBO letter, Race, Trick to the beat, Triktris, Skate Tricks, High score and Gap. CREATE A SKATER Customize your skater - make him look how you want him to look. You can change his shoes, his hat, his beard, face, glasses, socks, tattoos, hat, hair and everything else, and even put your own face in the game if you really want to. CREATE A TRICK I haven't used this yet, but I did in THUG. You can create your own tricks, complete with grab tricks, flip tricks, rotations and all sorts of other things. There are plenty of variables as well, and you can put specials in it, and choose if it is holdable or spinable. CREATE A GRAPHIC Create a graphic mode lets you make your own graffiti tag. You have a canvas, and you can make layers and put pictures on it. You can put normal pictures, sponsor logos, weird shapes, backgrounds and also text to create your own, personalized graffiti tag. ----------------------------------------------------------------------- THE PRO SKATERS ----------------------------------------------------------------------- Tony Hawk --------- Depending on whose house you were checking, Tony Hawk's been a household name for over twenty years. But it's really his last half- decade of contest winning and 900 spinning that have tattooed HAWK on the foreheads of our youth. A trailblazer in the effort to bring skateboarding to the ends of the world, Tony has become an icon for a generation of kids sorely needed one. Through the invention of countless tricks, his seemingly limitless potential, and a sense of grace and class that follows behind his quickly moving self, Tony Hawk soars. Eric Koston ----------- The clean bean ideal of an Everyskater, Eric Kosten has quietly became skateboarding's most influential front-row cheerleader for the Los Angelas Laders. Tirelessly supporting his home team to a domination NBA Championship two peat, Eric, has also managed to evolve his smooth, consistent, and innovative skateboarding skills to the point that young fans everywhere are abandoning their dreams of crossovers and three pointers in hopes of someday nailing fifteen-stair backside noseblunt slides, "Just like Kosten" Rodney Mulen ------------ Rodney Mullen birthed today's street tech. Period. An icon among idols, he's the man who freestyled many of the moves today's freshest pros use as a foundation for their own progressive skating. Flat ground ollies, 360 flips, and ollie impossibles were all made manifest by the critical thought and problem solving of this tenured Proof of skateboard conceptualism. Chad Muska ---------- With a nod to the past manifested in Muska Style, be it his deck designs or his daring 'dos, this heroic skater proudly represents today's new breed of renaissance professional skateboarders. This customized sled shredder is known not only for his breathtaking leaps and bounds on board, but his other-level self promotion - demoning, music making, and palm pressing like the tireless public figure he's built himself up to into. Still, Muska has and always will be respected for fearlessly testing the physical bounds of real deal street skating with the best very of them. Bam Magera ---------- Bam Margera is both lightning bolt and lightning rod -- snapping necks with his unrestrained Pennsylvania-grown skate style, and harnessing the energy of his own massive discharge by video taping literally every waking moment of his practical-joker lifestyle. For skaters, he's a hilariously talented breath of fresh air in the form of seriously non- serious, and for the nest of the planet who know him simply as "The jackass who skates," he's the bad example that everyone wants to follow Mike Vallely ------------ HOMETOWN: Edison, NJ RESIDES: Long Beach, CA STANCE: Regular Bob Burnquist ------------- HOMETOWN: Rio De Janerio RESIDES: Sao Paulo, Brazil STANCE: Regular ----------------------------------------------------------------------- OFF YOUR BOARD ----------------------------------------------------------------------- Firstly, to get off of your board, press the L1 + R1 buttons. If you are confused by that press the L1 and the R1 buttons at the same time. There is no need to hold them down. Now you are off of your board, you can explore on foot. To get back on your board, press the same buttons again. Movement off your board is kind of the same as movement on your board. Although, when you are on your board, you will automatically move forward, because the board is taking you forward. Off your board, you need to actually hold the up button (analog or d-pad) to head up. So hold up to move forward. Off the board it is better to run around, than to slowly walk around. If you are using the D-pad, and want to run, hold down the X button. Let it go and you will jump. If you decide to use the Analog stick and push it all the way up, you will run forward automatically. If you want to walk using the analog stick, then move it up only a bit. The more you move it up, the faster you walk. You don't need to hold X when using the analog stick to run. Climbing ledges can get you to places than you can't get to on your board (or maybe you can get to the place on your board, but it is just a lot easier off your board.) To climb a ledge, press the R1 button by the edge. Sometimes, it won't hang on to the ledge. What I do when I jump is just to continuously press the R1 button while in the air so you will always get the timing right and hand on to the ledge. ======================================================================= NEW STUFF ======================================================================= ----------------------------------------------------------------------- FOCUS MODE ----------------------------------------------------------------------- Focus mode slows down the game and focuses on your board. A blurry effect comes in, and focus mode just helps you out balancing your tricks as well as making the tricks you do look good. All you can hear is your skaters heartbeat, and nothing else, no music. The music stops while you are in focus mode. Focus mode helps you perform those big combos, because it is easier to balance, meaning more trick time which means big scores. It is a must in a big combos. Focus mode is limited though. You can only perform focus for 15 seconds in one combo. Also, you cannot use it more than three times in one combo. If you don't perform enough tricks, the focus meter will drain down and not last the 15 seconds, but you can get more points again and use it again, but no more than 3 times in the combo. Also the 15 seconds is combines time as well. Make sure you roughly know how long you are in focus mode for. You can only use it for 15 seconds. I have this happen to me many times: ive been in a manual or a grind, and ive been easily balancing, when focus has suddenly cut out, and the balance meter is going nuts that I can't control it beacuse it went from very easy to balance to extremely hard in a split second, usually meaning I stack. They could have fixed this by actually having a timer of how long you have been in focus mode for, instead of doing what happened to me in the above paragraph. ----------------------------------------------------------------------- GRAFFITI TAGS ----------------------------------------------------------------------- Graffiti is new to Tony Hawks Underground 2, and I don't think I have seen any game where you can graffiti in apart from this game. You can make your own graffiti tag, or use the default one. The default graffiti tag is the words Neversoft with a bunch of pictures and colour in the background. In story mode, each character has their own special graffiti tag, for example, Bam Margera has the word "Bam" on his tag, as well as the Adio sign, which I think sponsors him. Every character in story mode apart from the ones using vehciles have graffiti tags, so you can tag using Ben Franklin, the Shrimp Vendor and the Graffiti Artist, but not someone like Paulie or Bigfoot. Graffiti can be done on any wall, or even on a fence sometimes, or on a vert ramp, although you probably wont fit the whole tag on it though. When tags are done out of combos, they are quite small. Get in a combo, and then get off of your board and perform a tag and it will be bigger. If you have a big combo (something over about 15,000 maybe) then the tag will be a lot bigger. There is also a graphic editor in game, where you can make your own tag up. You can put pictures on your tag, make layers, or write your own text in there. For example, IGN made a sign saying something like "IGN Rocks" and sprayed it on a wall. Truly great stuff. ----------------------------------------------------------------------- THE NEW TRICKS ----------------------------------------------------------------------- TANTRUMS When you stack, a tantrum meter may come up on screen. Rapidly press the triangle button to perform a tantrum. These are good for afew reasons, first of all, you can take the frustration out in the game, instead of on your controller or the window if you happen to stack a rather large combo. The second is that it gives you some points towards your next combo. After you perform the tantrum (freak out) you have about 3 seconds to get into a combo to incorporate those freak out points into the next combo. There are many types of freak outs. 1st is where you simply kick the board away 2nd is where you pick up the board and throw it away 3rd is where you stomp on the board, causing it to break 4th is where you pick up the board and smash it against the ground 5th is where you snap the board over your head. STICKER SLAP If you have ever played Tony Hawks Underground, you will know the move wallplant, where you stick your foot in the wall and push yourself off, making you go in the opposite direction. Sticker slap is like that, except you put down a sticker instead of your foot. So it does the same thing as the wallplant. The sticker I have got to slap is a "2" from the end of Tony Hawks Underground "2", and don't know how to change it. NATAS SPIN Spin something small with a pointy or flat top, like a pole, a fire hydrant or a little post. Jump into it, and press triangle + R1. You will spin around the top of said object. The more the meter is in the middle, the faster you will spin round. The more to the left or right the balance meter is, the slower you will go. Notice how the move is not described in the instruction booklet? That's because you are supposed to learn the move in story mode. FLIPS AND ROLLS In THPS1 - THPS4 I don't think there was even a way to do a backflip or a roll, unless it was in a special. In Tony Hawks Underground you could do a backflip or a roll if you make the trick using Create a trick. Now, in THUG2 you don't even have to make your own trick to do flips or a roll. To do a frontlip, hold down either circle or square, and press up twice. To do a backflip, hold circle or square and press down twice. To do a roll, hold either circle or square and press either left twice or right twice. ----------------------------------------------------------------------- STORY MODE AND CLASSIC MODE ----------------------------------------------------------------------- A few people didn't like the change from THPS3 to THPS4, where by Neversoft got rid of the 2 minute timer and all the tasks given to you straight away and instead placed skaters around the level, ans then you go to them to get your goals. Personally I like the move, but as I said some people weren't too keen on it. Back in Tony Hawks Underground 2 is classic mode. The game gives you the opportunity to go classic in levels, giving you ten goals and a two minute time limit. Playing classic mode really made me think how much I missed it. Classic mode is really too easy now. If you re even a reasonably skilled Tony Hawk player, you can get past the first 4 objectives in each level in just one combo! Classic mode really goes too quick as well, even though there are 14 levels in classic mode! More than any other Tony Hawk game. Also, there are old school levels back, levels from previous Tony Hawk games. If you are reading this and want to know what old levels are in classic mode, then here is a list. From THPS1 there is the Warehouse although it is renamed Training. Also from THPS1 is the School (one of my favourites) and also Downhill jam. From THPS2 is Philadelphia. From THPS3 is Canada, Los Angeles and the Airport. In conclusion, classic mode is a great fun, but alot of the goals can be too easy now because of the new moves you have got to do. Now, onto the story mode. Story mode really disappoints me. It pits Team Tony against Team Margera on a World Destruction Tour, where you travel through 6 international cities scoring points for your team. You can get the goals by going to the start menu and go view goals. Different tasks get you different points. What really annoys me is the game strays away from real skateboarding, and instead has you performing all these non skateboarding goals. They really need to get back to the basics of skateboarding, performing combo lines, high scores, collecting COMBO and SKATE, etc. There are plenty of goals to complete, and story mode is quite short, but I'm sure it will keep you entertained long enough. Alot of people don't like the story, and I can see why. It takes on a more Jackass style with Bam Margera, Steve-O and weeman. ======================================================================= THE GUIDE TO GETTING A HUGE SCORE ======================================================================= ----------------------------------------------------------------------- INTRODUCTION ----------------------------------------------------------------------- This section will describe what tricks you can do, how to get a bigscore, and everything else to do with tricks. ----------------------------------------------------------------------- SCORING BIG (MASSIVE SCORE) ----------------------------------------------------------------------- Here is how to get a massive score. 1. Find a halfpipe. A halfpipe is where two vert ramps are close to each other, so that when you land off of one you will head towards the next. The closer, the better. 2. Go up one side of the vert ramp (it doesn't matter which side) and perform a grab trick and hold it. Any grab trick will do, like a benihana, Melon, etc. Even better, do a sepcial. 3. Now, spin around the trick. This will give you even more points. Keep on holding down the grab button while you are spinning. You can spin with the D-Pad, analog stick, or L1 and R1. 4. Land doing a revert. To do a revert, just when you are about to land back down on the Vert Ramp, press the R2 button, and you will revert. This will keep the combo alive. 5. Perform a manual by pressing up, down or down, up. Manuals will link from the revert, and keeps the combo going on. Now, go up the other side of the vert ramp. 6. Do the same thing as number 2. Go up the vert ramp and perform a grab trick, then spin it around. Once again, land using a revert and a manual. 7. When you just have enough speed to reach the next halfpipe, perform a lip trick, and hold it for as long as possible. You will get more points from this than going up the vert ramp with no speed. 8. When performing the lip trick, change the trick while you are doing it by pressing different combos, like square, square. Experiment to find different ones. 9. Land the lip trick using a revert and a manual. No perform some flatland. Perform different tricks by pressing different combinations, like circle, circle to perform a flatland trick. Press square, square to do a flip trick of the current trick. 10. When your balance meter is going crazy and you don't think you can hold it any more, press L1 + R1 to get off of your board. Now, run and find a grinding place before the meter runs out. 11. Your grinding meter will be at the middle, so you can easily get about 10 seconds worth of grinding in. While grinding, change positions, just like the lip trick to get the multiplier up. 12. Now to incorporate focus to our combo. While grinding, you will eventually come to the end of the line, so now use focus (L3) This will slow time down. 13. Land the trick, and your score should be huge. Just don't bail, or you will ruin a great combo. ----------------------------------------------------------------------- LINKING TRICKS TOGETHER ----------------------------------------------------------------------- To link tricks together, use manuals. Lets say you grind a rail, and when you jump off, you want to keep the combo alive. You need to perform a manual. To do a manual, just as you are about to hit the ground, press up, down, or down, up. This will go into a manual, and you can take the manual to another grinding location (or a halfpipe, etc.) and your combo will keep on getting better. To link vert tricks, and to keep them in a combo, when you land, press the R2 button to revert. This is like a switch just as you land on the vert ramp. While you are reverting, press up, down to get into a manual, and find somewhere else to trick to get lots of points. I always revert, every vert trick I do lands in a revert, and sometimes a manual if I want a big combo. ----------------------------------------------------------------------- SCORE MULTIPLYER ----------------------------------------------------------------------- The first score is your total points together, and as you to tricks, the multiplier will go up, meaning more points. You get a x 1 for every trick in the combo you do. For example, doing one of these will get you plus one (these are quick methods, a special, for example, wont be counted as that takes ages to do.) . A simple kick flip . A simple grab trick . No complies, bonless . Reverts . Manuals . Lip tricks . Changing positions Here is an example. You perform a heelfip. Total score: 200 You perform a kickflip. Total score 400 x 2 You perform a heelflip again. Total score 560 x 3 (note that when you perform a trick again, it decreases in value.) ----------------------------------------------------------------------- CHANGING POSITIONS ----------------------------------------------------------------------- You can change your position (trick) while you are grinding, lip tricking, and manualling. To change your position, press a different combo. Like for example, while you are manualling, press circle, circle to perform a handstand. This will give you more points, and you can even press square, square to do a flip of the trick. This can't be done with Lips and Grinds (the flipping section that is.) With lip tricks, you can do the same; input different combos (like square, square) to go into a different trick while still lip tricking. This can be good to get your multiplier up, and not lose points by doing the same lip trick (because you changed.) Performing these will hurt your balance though, so don't bail. With grind tricks, once again different combos can be inputted to get different grinding styles. This will change your position to give you more points, and get the Multiplier up. It will hurt your balance, like the lip tricks. ----------------------------------------------------------------------- LANDINGS ----------------------------------------------------------------------- CLEAN A clean landing is where you board lands perfectly on the ground, not even at little but off to the side, but perfectly staright. This will give you an extra 1000 points into the combo you are currently doing. NORMAL The most common landing you will get. This is when you land your board slightly off line, not good enough to be a perfect, but not bad enough to be a sketchy landing, this will probably happen 1/2 of your landings. Still, you should strife for perfect, but when doing spin tricks, it is easier to just keep spinning and landing normal than to try and line it up perectly. SLOPPY This happens when you land slightly on the side, or like that. The landing is not good enough to be normal, but not bad enough to be a complete failure and you stack it. But this is nearly stack, and you will lose 500 points off of your combo score. STACK This can commonly happen, you landed sideways, or you didn't finish the trick before you tried to land. You will lose all your points that you created in the air, and you will fall down. Press buttons to get back up quicker. ======================================================================= CLASSIC MODE GUIDE ======================================================================= ----------------------------------------------------------------------- BARCELONA ----------------------------------------------------------------------- HIGH SCORE (30,000) PRO SCORE (60,000) SICK SCORE (100,000) HIGH COMBO (10,000) COLLECT SKATE COLLECT COMBO IN ONE COMBO COLLECT 5 TAPAS GET THE SECRET TAPE MANUAL THE SUBWAY GRIND THE WORLDS LONGEST BENCH HIGH SCORE, PRO SCORE, SICK SCORE, HIGH COMBO - See my tips on getting a big score. All these 4 are quite easy to do, just find a vert ramp and bust some tricks off of that. If you can't complete these easy, then you will have no hope in the later levels. COLLECT SKATE S - From the start of the level, turn left to see the S just by two shelters, near the butterfinger vending machine. K - Just by the church, head forward from the start of the level, past the grass and up the vert ramp. A - Get to the guell area. The A is in the air between two ledges. You can grind the ledges and get it or jump in the air. T - Get to the street. It's in the air above the street. Use the ledge of the building to perform a boneless and get height to grab it. E - On the wavy post by the bridge. Use the double jump to grab onto the ledge, then grind across and grab the E. COLLECT COMBO The C is straight ahead of you, grind the ledge, then transfer over to the rail and grab the O. Grind the rail around the corner to grab the M. Wallride up the wall and grind the ledge in the Guell area to get the B, then jump off to the right and go up the vert ramp to collect the O. Land it. GET THE SECRET TAPE From the start of the level, turn around. Now, go to the bridge. The secret tape is on the middle wavy post above the bridge. Use the double jump on the post, and hand on, then pull yourself up and grind the post along to get the secret tape. MANUAL THE SUBWAY Easy. The subway is just to the right of you as you start. Go forward, and turn around and go into a manual. Go through the subway while in a manual and go out the other side to complete the challenge. GRIND THE WORLDS LARGEST BENCH From the start of the level, head forward, and then right, and look left. This is the guell area. Spine transfer up to the very top, to find a bench that winds all the way around. Grind it all the way around in one combo. ----------------------------------------------------------------------- AUSTRALIA ----------------------------------------------------------------------- HIGH SCORE (65,000) PRO SCORE (130,000) SICK SCORE (200,000) HIGH COMBO (30,000) COLLECT SKATE COLLECT COMBO SMASH 5 FLOWER POTS FIND THE SECRET TAPE FIND AND HIT 5 G'DAY TRANSFERS BUST ALL 5 YELLOW STREET LAMPS HIGH SCORE, PRO SCORE, SICK SCORE, HIGH COMBO - Once again, see my guide to getting a big score that is further on up in the guide. If you can't complete these easy, then once again you will have so trouble with the ones later on in the game. These really are not that hard. GET THE SECRET TAPE - Time to go balcony climbing! Head towards the street. Go towards the fountain end of the street. Go up the vert ramp, and get off your board while in mid air and hang on to a ledge. Now, climb your way up. If you find that you can't climb up and are hitting the ledge above you, walk to the edge of the of the ledge you are curretly on, and hang down, then get back up and jump and hang on to the next edge. Keep going up, and on your right will be the secret tape at the very top. BUST ALL 5 YELLOW STREET LAMPS - You will need good air stats for this one. The best thing to do is to go into your stats, and take points away from everything else apart from air and speed. You will need about 14 or so points. Deduct the 14 points from somewhere, and put those stats on Air and Speed, so air and speed will be full. Now, get to the crane. To the left of the crane will be a bus stop. Use the ramp of the bus stop to launch up and grind the wire that has all 5 lamps on it. Grind through them to destroy them. Oce you do the goal, you can just put the stat points back where you got them from, so all is back to normal again. ----------------------------------------------------------------------- SKATOPIA ----------------------------------------------------------------------- HIGH SCORE (65,000) PRO SCORE (130,000) SICK SCORE (200,000) HIGH COMBO (30,000) COLLECT SKATE COLLECT COMBO GET 5 BAGS OF DOG FOOD GET THE SECRET TAPE FRONT FLIP THE SKATOPIA SIGN HIT 5 SKUNK GRINDS HIGH SCORE, PRO SCORE, SICK SCORE, HIGH COMBO - See my section on how to get massive scores. These are pretty basic scores, and can be done with minimal trouble. There are heaps of vert ramps around skatopia, so use them. COLLECT SKATE S - Grind the fence by the skatopia pool at the very back of the level. Get the K and then keep grinding along the railing to get the S. K - Mentioned in the above description, get to the back of the level. To the right of the bran is railing, grind that to grab the K. A - From the start, head right around the sign, and up the path. When it gets narrow, look left and go up the vert ramp to grab the A. T - On top of the house, the closest part of the house to the cliff edge. Use ramps to get up there. E - Go to the left from the start, and go up the vert ramp by the cement mixer. COLLECT COMBO First, grind the ramp by the portable home so that you are heading towards the front entrance of skatopia. Keep grinding along the same edge to get the O, then jump and grind the ramp behind the skatopia sign to grab the M. Jump off to the right to grab the B in the air. Keep grinding the edge to grab the O. Make sure it's in one combo. If you have trouble ballancing, use foucs. GET 5 BAGS OF DOG FOOD 1 - On the porch of the house, just by the dog, on the right side of the porch. 2 - Just by the top entrance to the mine, on the top of the mountain. 3 - In the alley just to the left of the barn, by the bowl with the roof on it. 4 - Just next to the garage area, near the cliff 5 - On the cliff edge, climb up using the vert ramp to the first ledge near the house, and it's just by the ladder. GET THE SECRET TAPE Easy. From the start head left, and go up the big slope. Go past the logs, and then turn around and look down the huge slope. Now, on your right will be vert ramps. Use these to transfer into a grind onto the fence on your right. Grind the fence all the way down the slope and you will get the tape at the end of the fence. HIT 5 SKUNK GRINDS 1 - Grind the top of the shack to the left of the start 2 - On the first log, the one closest to the big slope 3 - Awning of the barn, close to ramp where K of skate was 4 - Grind top of right shack FRONTFLIP OVER THE SKATOPIA SIGN An easy challenge. The skatopia sign is straight ahead from the start of the level. Go forward, go up the vert ramp and spine trasnfer and hold down circle and press up twice. This will frontflip. You should easily be able to land it. ----------------------------------------------------------------------- BERLIN ----------------------------------------------------------------------- HIGH SCORE (100,000) PRO SCORE (200,000) SICK SCORE (300,000) HIGH COMBO (60,000) COLLECT SKATE COLLECT COMBO GET THE SECRET TAPE MADONNA THE SOLDIERS ACID FROP FROM THE 4 BEER STEINS PUT THE SPACE MONKEY BACK TOGETHER HIGH SCORE, PRO SCORE, SICK SCORE, HIGH COMBO Once again, all are nice and easy to complete. There are some alright lines around berlin, and plenty of vert ramps and things to grind. Just find a line, and the high combo, high score and pro score will be done easily. Pull off some more combos around berlin and the sick score should be easy enough as well. COLLECT SKATE S - High up on a building. From the start, head forward and at the end of the road you will see a vert ramp. Go up the vert ramp, and grind the pipe. Keep grinding and jump to the building ledge, and collect the S. K - Up the vert ramp, which is just behind you from the start, at the end of the street. A - Where the tagger is in story mode, head right from start, keep going forward, head left and the building is on the right. se the vert ramp to transfer up and climb up using the ladder. T - From the start, head down into the aufarht section, and go through the doors. This will take you to the top of a building. In the opposite corner is a wire, jump and grind the wire to get the T. E - Go into the aufarht section and go through the doors. Look to your right. You should be able to see the E. Jump off and collect it. COLLECT COMBO Grind the top of the aufarht section in front of you from the start, and grind towards the left. Grind the next ledge, and then jump across the street to grab the M. Follow these ledges around by grinding and transfer across the street again into a manual. Go up the vert ramp ans spine transfer up to collect the B and go up the next vert ramp and collect the O. GET THE SECRET TAPE First, get to the church. Siine transfer into it. Now look to where the opening is. Go through the opening, and grind the ladder and go up the vert ramp (you needed to grind the ladder for speed) and get off your board and grab onto the ladder. Climb to the top, and walk around. Walk to where the rails are, then jump right onto the platform, then jump left onto the next platform - don't fall! Now walk forward and on your left will be an arch. Walk up the side of it, and you will find the secret tape at the top. MADONNA THE SOLDIERS Resonable air stats and speed stats are needed for this challenge. From the start, head right near the pipe, and then take the street all the way to the left. On the very last planter, up high is the sign that you have to perform the madonna over. Go up the vert ramp at the end of the street, land and then make a big leap over the sign and perform the madonna trick (up-right, circle). You will need to get the jump right, and as I said, get good air and speed stats and it should be easy. ACID DROP FROM THE 4 BEIR STEINS 1 - On top of the church rooftop, get to the church, then grind the ladder as speed, launch up the vert ramp and cling on to the ladder. Climb to the top. Now jump across to the platform to see where you need to acid drop off of. 2 - On the aufarht rooftop. Go to the aufarht section, go through the doors to arrive at the top. Once you are on top of the roof, you will see where you need to acid drop from. Make a launch off the roof, and acid drop. 3 - By where you find the A in skate, and where the graffiti tagger is in story mode. Go to gretchens bar and use the vert ramp on the other side to get up on to the ledge. Climb the ladder to the top. 4 - Across from the building where paulie was in story mode, near the church. It's also near where you did the previous acid drop. It's just around the corner from the big billboard. PUT THE SPACE MONKEY BACK TOGETHER 1 - Right in front of you from the start, grind down the planter to get the first piece. 2 - After the first piece, go through the doors to arrive on a rooftop. Get to the vent.Stay on your board, but don't move. Now press jump, and you should get the second piece. It's in the air and jumping on the vent should give you enough air. 3 - At the building where paulie is in story mode, just next to the church, also it's near the madonna statue. You should see it floating in the air. 4 - Near the train tracks ----------------------------------------------------------------------- |
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