Utawarerumono Walkthrough :
This walkthrough for Utawarerumono [Playstation 2] has been posted at 09 Aug 2010 by romeo aka b-rad and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up romeo aka b-rad and share this with your freinds. And most important we have 1 other walkthroughs for Utawarerumono, read them all!
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Walkthrough - FAQ/Walkthrough=============================================================================== Utawarerumono - Chiriyukumono heno komamouta うたわれるもの 散りゆく者への子守唄 for the Playstation 2 FAQ/Walkthrough (Shift-JIS encoding) Author: "LTN / LegoTechnic" (legoshinigami@yahoo.com) Version 1.01 (work in progress) submitted: 11/6/2006 =============================================================================== This FAQ/Walkthrough is based on the Japanese version of "Utawarerumono" for the Playstation 2 console. It was released in Japan on October 26th, 2006. This is a remake of the original Utawarerumono game by Leaf and Aquaplus originally released for the PC on April 19, 2002. The port to the PS2 was largely done by the developer Flight-Plan. Utawarerumono is a hybrid between a Visual Novel (VN) and a Strategy RPG (SRPG) Official Japanese website for the game: http://www.aquaplus.co.jp/uta/ =============================================================================== This guide is intended to help people unfamiliar the Utawarerumono PC game to play it (because I want more people to play this game). It will also help those who aren't completely fluent in Japanese, though it is expected that you can at least read hiragana and katakana (if only for the Yes/No box that often appears). Utawarerumono is an equal part Visual Novel and Strategy RPG, so be prepared for a lot of text and long inbetween battle dialogue. Thankfully the game is almost fully voiced, as only narration and internal thoughts are not. This is NOT a story guide. It is merely a gameplay guide with a summation walkthru attached, and I will try to reduce spoilers to a minimum. Because of this the character section is at the bottom of the FAQ, as it is full of spoilers, and characters are listed in the order that you recruit them. If someone else wants to do a crazy translation guide, be my guest. This is taking me long enough, and I have no intention of going that far. If you have any criticisms about my translations or something else in this guide feel free to email me. If you're only interested in the skill translations, then CTRL+F seek for them using their table of contents number and title. You will need to set the language encoding of your browser to Shift-JIS to probably view the Japanese characters, which requires you to have support for east Asian languages. This FAQ is for GameFAQs, Gamespot, and Neoseeker use only. Please don't swipe it and post it hither and yon, crappy though it may be. Feel free to contact me if I made any mistakes. ------------------------------------------------------------------------------- Update History ------------------------------------------------------------------------------- 11/06/2006 : Item List is updated and finished. Compiling list to add item and enemy information to the walthrough. Final Scenario and CG information added. Guide is technically complete, and anything else is just garnish or a correction. 11/04/2006 : Added Skirmish Battle section, dumped all the Item garbage I've been collecting, made some poor translations, added the rest of the skills, preparing for an enemy/boss section. Version 1.00! 11/03/2006 : Multiple corrections and various edits to the text. Added stage names. Version .99 11/02/2006 : Finished typing up skills and abilities list, though some info is missing. Updated character section heavily, and finished the walkthrough. Now it's time to see what's new in the 2nd game and find out how to unlock those last two CG and the eight extra scenario. Learned how to post FAQs in Shift-JIS! Version .98, because I've been a very busy beaver! 11/01/2006 : Minor corrections to character section, Magic list, fixed Equipment/Ability garbage, added up to stage 24, added more Scenarios. Version .60 10/31/2006 : Made numerous corrections, added Eruruu's Herb List (Partial), fixed Element names, updated walkthrough. Version .40 10/30/2006 : First Release. Version .25 =============================================================================== ------------------------------------------------------------------------------- What's different in the PS2 version from the PC? ------------------------------------------------------------------------------- The PS2 version includes various new gameplay elements not in the original. 1. A brand new opening animation and song (two variations). 2. With the exception of narration and internal thought, the game is fully voiced. 3. Additional new characters, new CG, and new bonus extras. 4. Additional new Events and Battle Stages. 5. A new and robust Item system. 6. Eruruu now has a special item technique for various stat/healing/damage effects. 7. Characters now learn unique special abilities and skills. 8. Characters can now perform Team Attacks with each other. 9. Characters no longer buy extra attacks with bonus points, and thus stat level-up costs are changed. 10. New tutorials are available for the new abilities. 11. All H-scenes have been removed. Some CGs have been edited, while others have been replaced. 12. Random skirmish battles have been added, making the number of available battles no longer set. 13. You are allowed to deploy more characters per stage than in the PC version. Additionally maps are filled with even more enemies. 14. There is no longer a difficulty setting when starting a new game. >_>; =============================================================================== ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- I. Getting Started 1. Main Menu 2. Saving and Loading (Options Menu) 3. Fast Forward 4. Rest Phases 5. Skirmish Battles II. Battle 1. Setup Screen 2. Basic Gameplay 3. Turn Order 4. Elemental Affinity 5. Special/Energy Meter and Combo Finisher 6. Team Attacks 7. Items and Skills 8. Status Ailments 9. Leveling Tips III. Skill list IV. Ability Skills 1. Eruruu's Medicinal Herbs and Effects 2. Magic Spells V. Walkthrough VI. Skirmish Battles VII. Characters VIII. Team Attack Pairings IX. Extra Scenarios and Tutorials X. Bonus Menu XI. Completion Bonuses 1. Unlockable Bonuses 2. New Game + XII. Item List XIII. Q & A (Questions and Answers) XIV. Appendix (inflamed!!!) =============================================================================== I. Getting Started =============================================================================== ------------------------------------------------------------------------------- 1. Main Menu ------------------------------------------------------------------------------- After the opening plays the main menu will give you five options: New Game Load Game Extra Scenarios (and tutorials) Bonus Options The Bonus menu is further subdivided into four additional categories: CG viewer Sound Test Event Viewer Item Viewer Items in the bonus menu are unlocked as they are encountered in-game. ------------------------------------------------------------------------------- 2. Saving and Loading (Options Menu) ------------------------------------------------------------------------------- Pressing the Select button at any time brings up the Options menu. The first menu option is Save, which can be done anytime during the rest phase or at the pre-battle setup menu, but not during battle or during cutscenes that take place on the battle map. Under it is Load, which can be used at any time. The third option below Load will return you to the Title Screen. Option Menu translated: *----------------------------------------------------------------------------* |Save Sound Stereo Monoral | |Load Character Voices On Off Main-Character-Muted| |Title Screen BGM volume Quiet-----------------Loud | | Sound Effects Quiet-----------------Loud | |Items & Word Voice volume Quiet-----------------Loud | | Item/Equipment | | Dictionary Message | | Character Text Speed Slow Medium Fast | | Dictionary | | Battle | | Cursor Orientation Reverse Normal | | | |Etc Controller | | Reset to Default Dual Shock feature On Off | *----------------------------------------------------------------------------* ------------------------------------------------------------------------------- 3. Fast Forward ------------------------------------------------------------------------------- If you've already played the PC version of the game, or you for some reason don't care about the excellent story, then keep in mind that the R1 trigger button will act as a fast-forward for dialogue and events. In fact, holding down R1 will speed up almost everything, including character movement during battle and cutscenes. Very handy for getting those enemy turns to finish faster. ------------------------------------------------------------------------------- 4. Rest Phases ------------------------------------------------------------------------------- Rest Phases occur in between battles. They basically consist of selecting areas around your location for Hakuoro to visit, though don't worry about missing important events. You eventually get to see all events regardless of the order you choose them. Controls for Rest Phases: Circle Button : Advance text, confirm selection. X Button : Remove/Restore text window (for CG viewing). L2 Trigger : Review Dialogue (lets you re-read previous windows) R1 Trigger : Fast Forward R2 Trigger : Advance Dialogue (lets you advance dialogue when reviewing) Select : Options Menu ------------------------------------------------------------------------------- 5. Skirmish Battles ------------------------------------------------------------------------------- After stage 8 or so, a gate location will begin to appear during the Rest Phases as the bottom-right location on the event selection map. Selecting this will take you to a random encounter where you can train your troops and charge your meters. These missions can be done as many times as you want for no loss in scenario time, so feel free to earn a little extra bit of stat increases if you feel the need. Skirmish Battles always have the following have a victory condition of "Kill all enemies" and a loss condition of "all characters killed". =============================================================================== II. Battle =============================================================================== ------------------------------------------------------------------------------- 1. Setup Screen ------------------------------------------------------------------------------- Before battle you're given a setup menu where you select your characters to sortie. Pressing the square button on this menu will allow you to equip items earned in battle to characters. You start out with only some weak healing items, but eventually you will gain a variety of stat boosting items, as well as items that change your elemental affinity. Note that enemies also have items, and will sometimes come at you with boosted stats. Stats that have been boosted appear blue on the stat display. Pressing Start on the setup screen will begin a battle, but remember that the setup screen is your last chance to save. *** Get in the habit of saving during the setup screen. Sometimes it's the only opportunity you get, as there aren't always Rest Phases after battle, and you're not allowed to save during event scenes on the battle map. *** ------------------------------------------------------------------------------- 2. Basic Gameplay ------------------------------------------------------------------------------- Basic gameplay controls - Circle Button : Confirmation/Selection button X Button : Cancel Button Square Button : View entire battle map and turn order Triangle Button : View a character's or enemy's movement or attack range L1 Trigger : Rotate the direction a character faces before ending their turn. R1 Trigger : Rotate the direction a character faces before ending their turn. Also speeds up dialogue, events, and enemy movement if held down. L2 Trigger : Cycles the highlighted character's display window between Status, Items, and Equipments. Works on enemies. Lets you review previous dialogue. R2 Trigger : Makes objects transparent, so that you can see characters otherwise obscured. Select : Options Menu Battles take place on a typical square grid. Your character can move and attack in one of four directions as they see fit. When in battle, more damage is done to a character if they are attacked from the sides or from behind, keep this in mind when positioning your units. To view a zoomed-out version of the entire map, simply press the square button during your turn. When it is your character's turn to move, a blue movement grid is shown, as well as their attack range which is shown in red. Obviously clicking a square moves them there, or clicking an enemy in a red square enables an attack. If you click the square the character is standing on after a move, then you will instead be given an additional menu. The bottom option of this menu is always "end turn", and the option above it is "use items" (in case you equipped a useable item earlier). If a combo attack is available, then an additional 3rd option will appear at the top of the menu. In addition, some characters have 4th options that appear at above this option as well (see character section). When attacking in battle, you will eventually see a white circle zoom in on your target. As your characters level they will gain extra attacks, and if you press the circle button when these circles zoom in on the character, you will trigger their extra attack. Some characters have only a few extra attacks, but others (like Oboro) have a good many, and can have long button chains. *** Note that the map cannot be rotated, but you can remove objects from the field by holding R2. Useful if you need to see someone standing behind a tree or wall. *** In order to view an enemy's movement range, highlight the enemy and press the triangle button. Press the button again to toggle between their movement and attack range. Very useful especially against mages. ------------------------------------------------------------------------------- 3. Turn Order ------------------------------------------------------------------------------- Character turns come up based on an unviewable speed stat. Some characters are faster than others, and thus get to act on their turn more often. At any time during a battle, press the square button to bring up the map display. Character and enemy turn order will be listed vertically on the right, so use that to plan ahead if you so desire. ------------------------------------------------------------------------------- 4. Elemental affinity ------------------------------------------------------------------------------- In your character stat window you'll notice an elemental affinity on the left. Certain elements do better against others, and will often give an additional minor damage bonus or penalty when characters attack each other. Earth symbol is a Brown Rock Fire symbol is an Orange Flame Water symbol is a Blue Lightning Bolt Wind symbol is a Green/White Tornado The Element Affinity Wheel goes like this: Earth > Fire > Water(Lightning) > Wind > Earth And yes, Lightning is considered to be the water elemental in this game, as it is labeled as such in the tutorial. In other words, Earth is strong against Fire, and weak against Wind Fire is strong against Water, and weak against Earth Water is strong against Wind, and weak against Fire Wind is strong against Earth, and weak against Water Therefore if someone of the Fire element (like Oboro) attacked someone of the Earth element (like Kurou), then Oboro would do less damage than normal and take slightly more damage from Kurou. Alternatively, if Oboro attacked someone of the Water element (like Benawi), then he would do more damage than normal and receive less damage from him in return. Hakuoro is one of the few characters to not have an elemental affintiy. Instead he has a question mark for a symbol. In addition, you will run into Light (Holy) and Dark (Shadow) elements. Holy gives a slight affinity to both water/lightning and wind and slight weakness to fire and earth, while Shadow is the opposite. However since the characters with these affinities have such stupid-high natural magic defense anyway, this doesn't really matter. Light and Dark are weak to each other. Light symbol is a White orb of light Dark symbol is a Black/Purple orb of dark Magic spells cast by mages all have an elemental affinity as well. In the case of spells, the spell's element is the factor of how the damage will be calculated, and not the elemental affinity of the caster. If an Earth mage casts a Lightning(Water) spell on a Fire character, then that character will recieve slightly less damage than another Earth character. Spells that you can cast will all have an elemental symbol next to them informing you of their affinity. ------------------------------------------------------------------------------- 5. Special/Energy Meter and Combo Finisher ------------------------------------------------------------------------------- Also in your character stat window you'll notice an HP bar, a special meter, and your experience progression bar. The special meter increases with every action you take, and when it is maxed you can perform an additional extra attack during your combo (ie, if you can only do a 2-hit combo, the special meter will allow you to do a third hit). If your special meter is maxed, then at the end of your attack combo you'll see a red circle instead of a white circle. Hitting the button for this red circle will trigger the extra attack and consume your meter. Early in the game this is fairly bad, as an extra attack does very little damage, and there are better uses for your special meter. However, if your character has progressed far enough that they've learned all of their natural extra attacks, then the red circle attack will enable a special combo finisher. These moves are excessively powerful versus single targets and come complete with special cut-ins, but deplete the meter. For instance, Teoro can learn up to a max of 3 attacks in a combo by level 7 or so. If he's level 3, then he only has 2 attacks available, and using the special meter merely grants him a weak 3rd attack. However, if he's level 7 and has all three attacks available, then the special meter will grant a 4th attack, which is one more than his max limit. This fourth attack will deal very serious damage greater than any other hit in the chain, and will look awesome to boot. ;-] The special meter may also confer subtle character bonuses in the PS2 game depending on their skills. ------------------------------------------------------------------------------- 6. Team Attacks ------------------------------------------------------------------------------- Another use of the special meter is the Team Attacks. Team attacks are only available when certain characters are all within a range of 2 squares of the attacker, and they generally deplete 2/3 of the special meter from the attack leader and 1/2 from all other members involved. The option for team attacks appears when you select the character during its turn, and will appear above the "use item" command. Team attacks all hit various area of effects and confer status ailments, but they can only be triggered by the attack leader. So as to keep spoilers minimal Team combos are listed in the character section. ------------------------------------------------------------------------------- 7. Items, Equipments, and Abilities ------------------------------------------------------------------------------- Press the L2 button to cycle through a characters status window to see their equipped item list, and then their abilities menu. Characters can get items from killing certain enemies, advancing to certain levels, and completing maps. New abilities/skills are earned as a character levels up, and are unique to that character. Enemies and objects on the battle maps often carry items as well which you can view the same way. When you kill these enemies, you sometimes get their items at the end of the battle. If you recieved an item, then a yellow message will flash about the character's head to tell you "Hey, I got an item!" On many stages you'll find rocks, stick fortifications, fences, and sometimes large boulders. It is to your benefit to destroy these not only for easy experience, but for the occasional item they might yield. In addition, it's a good idea to scan your enemy's special ability screen, as certain skills can cause numerous problems, such as status ailments and boosted stats. Most of the time it's a good idea to case a map for any particularly nasty abilities ahead of time. ------------------------------------------------------------------------------- 8. Status Ailments ------------------------------------------------------------------------------- Note that if untreated, all status effects eventually wear off. Their duration is random for all characters, though they tend to last no longer than three or fours character turns. a. Poison - indicated by a little purple skull over your head. Life will decrease by percentage each time the character's turn comes up. Poison cannot kill you, though it can reduce you to 1 HP. b. Confusion - indicated by a dark swirly cloud. Hallucinating characters move erratically, and are not controllable, though they will not attack others. Eruruu's Fumiluir Honey will cure it, or it will wear off. Inflict enemies with it and laugh at them. c. Stun - indicated by stars over your head. Stunned characters will be unable to act when their turn comes up. Stun is cancelled when the character is attacked. d. Attack Down - indicated by a red arrow pointing down. Eruruu's Attack Up buff will appear as a red arrow pointing up. e. Defense Down - indicated by a blue arrow pointing down. Eruruu's Defense Up buff will appear as a blue arrow pointing up. f. Magic Defense Down - indicated by a green arrow pointing down. Eruruu's Magic Defense Up buff will appear as a green arrow point up. ------------------------------------------------------------------------------- 9. Leveling Tips ------------------------------------------------------------------------------- When leveling up your character's stats after a battle, it's most important to focus on the attack stat, otherwise you will end up doing very little damage in the end game. Some characters have cheaper attack costs than others, in which case you should take advantage. However it is important to have a few good defensive units so that you aren't overwhelmed. A few units have low defense costs and good defensive skills, so consider pumping up either their defense or magic defense and making them impervious to physical or magical damage. Generally you should always treat the attack stat with highest priority, followed by physical defense and then magic defense. Also look at costs, as it's generally wasteful to spend 90 points on a single increase of magic defense when that same character can increase attack for only 50. Typically physical frontliners need high physical defense with their attack, but ranged fighters are often served better by having a higher magic defense and just avoiding enemy archers (as they don't like to be hit). Regardless, it's important to make sure they can still hurt the enemy. Note that the ATTACK stat increaes a character's effectiveness with spells. This includes Eruruu's healing abilities, as well as your mages. Character-based leveling recommendations are included in the Character section if you feel you need additional advice. =============================================================================== III. Skill list =============================================================================== A list of Skills that your characters can learn. They can be viewed by cycling to the skill display while highlighting a character (press L2). 近接回避 - Adjacent Evasion - evade melee attacks, including extended range attacks from mounted riders and whips (but not projectiles) 明鏡止水 - "Clear and Serene" (as in "reflective mirror, still waters") - energy meter is not completely depleted after a combo finisher 報復の技 - Counter Technique - gives a chance to counterattack when attacked 窮死覚醒 - Critical Awakening - evade rate increases as life decreases ムアの加護 - Divine Protection of Mua - reduces damage taken by an amount proportional to the special energy meter 弓回避 - Dodge Arrows - allows a character to evade projectile attacks, but not melee strikes 死中求活 - Escape from Certain Death - at critically low life the energy meter instantly fills to MAX 勇気の瞳 - Eyes of Courage - allows a character to move freely irregardless of enemy positioning (overrides Eyes of Fighting Spirit) 闘志の瞳 - Eyes of Fighting Spirit - prevents enemies from moving past the character (they can't step on a square next to the character and then continue on, they must go around) 飛行 - Flight - allows a character to move over enemies and obstacles unhindered (overrides Eyes of Fighting Spirit) カミユイ - "Hairdresser" - adjacent allies recieve less damage from magic 体毛硬化 - Hardening of Fur - The direction from which you are attacked no longer gives additional damage bonuses (being attacked from behind is the same as being attacked from the front) 士気向上 - Improve Morale - slightly increases the abilities of certain characters when they're adjacent 遠投 - Long Throw - Range of use for equppied items is increased 道具の心得 - Knowledge of Tools - ???????? 闇の術法 - Magic of Dark - enables the use of dark magics 土の術法 - Magic of Earth - enables the use of earth magics 火の術法 - Magic of Fire - enables the use of fire magics 光の術法 - Magic of Light - enables the use of light magics 水の術法 - Magic of Water - enables the use of water (lightning) magics 風の術法 - Magic of Wind - enables the use of wind magics 術法抵抗 - Magic Resistance - decreases damage due to magic ぶち壊し - Mangle - drastically increases strength when attacking an obstacle, rock, or fortification 薬術 - Medicinal Practicioner (herbal healer?) - allows the use of medicinal herbs and drugs (Eruruu's skill) 起死回生 - Miracle - instant resurrection when killed with a MAX energy meter (consumes the meter) 貫通攻撃 - Penetrating Attack - when attacking an enemy directly adjacent to the character, then an enemy standing directly behind it is also hit 自然治癒 - Self-healing - character regenerates a small percentage of their HP total at the start of their turn 護身呼吸法 - Self-protective Breathing Technique - defense power increases as the energy meter fills 会心の技 - Skill of Satisfaction - occasionally causes a critical strike (increased damage, indicated by a flash) 戦術指揮 - Strategic Command - slightly increases energy of all adjacent allied units at the start of the character's turn 烈火の技 - Technique of Raging Fire - attack power increases as the energy meter fills 水に弱い - Weakness to Water - defence is drastically reduced in areas full of water * Note: Skills that base their effect off of the energy meter also base off the total stat. A character with a high attack stat will get more benefit from the Technique of Raging Fire than one with a low stat, just as a character with the Divine Protection of Mua will gain more benefit if their defense stat is higher. Enemy units can not only have any of the above skills, but can also have any of the following special enemy skills depending on type. These are marked with a purple swirl symbol to their left. Player characters can only obtain these effects with certain equipments. 混乱攻撃 - Confusion Attack - gives a chance to confuse a target on attack 気力低下 - Energy Decrease - lowers the energy of a target on attack 毒攻撃 - Poison Attack - gives a chance to poison a target on attack 気絶攻撃 - Stun Attack - gives a chance to stun a target on attack 異常無効 - Immunity to Status Effects - cannot be effected by status effects (note that all rocks, sticks, and obstacles have this skill) =============================================================================== IV. Ability Skills =============================================================================== Just a brief and spoiler-free listing of the various medicinal herbs and magic in the character ability menus. ;-] ------------------------------------------------------------------------------- 1. Eruruu's Medicinal Herbs and Effects ------------------------------------------------------------------------------- Green Herbs (buffs) ヤツモロロの薬湯 - Medicated Bath (water) of Yatsumororo Heals an area of 5 squares in a plus shape with the center positional anywhere within 2 squares. ミルィルの蜜 - Honey of Fumiluir Cures all status ailments (very useful). カプマゥの煎薬 - Infusion (shot) of Kapumau Slightly increases a character's special meter. ポロネロ草の軟膏 - Salve of Polonelo Temporarily increases a character's Attack. トンプルチの軟膏 - Salve of Tonpuruchi Temporarily increases a character's Defense. コゥーハの軟膏 - Salve of Kou-ha Temporarily increases a character's Magic Defense. Red Herbs (debuffs) ネコンの香煙 - Burnt Incense of Nekon Slightly reduces enemy's energy meter. ケスパゥの香煙 - Burnt Incense of Kesubau Chance to inflict "Stun" on an enemy. 紅皇バチの蜜蝋 - Beeswax of the Crimson Emperor Bachi Chance to inflict "Confusion" on an enemy. ワブアブの粉末 - Fine Powder of Wabuabu Chance to inflict "Attack Down" on an enemy. テクヌプイの香煙 - Burnt Incense of Tekenupui Chance to inflict "Defense Down" on an enemy. ------------------------------------------------------------------------------- 2. Magic Spells ------------------------------------------------------------------------------- These are all of the magic spells in the game, not including any boss specific spells (such as Orikakan's lightning attack). Both enemy mages and your magically inclined characters can use these, though two are restricted to specific characters. 水の術法 - Magic of Water クス・トゥスカイ - Kusu Tousukai (Water) Lightning strikes a single square. Can target any enemy within a range of four squares. ヤムイ・ゥンカミ - Yamui Unkami (Water) Lighting strikes in a giant diagonally connected X-shape five squares long on each leg. The center of the X can be positioned anywhere within a range of three squares. Can only be used from a standing start. 風の術法 - Magic of Wind フム・トゥスカイ - Fumu Tousukai (Wind) Wind strikes all enemies on the eight squares directly around the caster. エネン・ゥンカミ - Enen Unkami (Wind) Wind strikes all enemies in a circle roughly two squares from the caster. Can only be used from a standing start. 土の術法 - Magic of Earth テヌ・トゥスカイ - Tenu Tousukai (Earth) A falling rock strikes a single square. Can target any enemy within a four square range. シスエ・ゥンカミ - Shisue Unkami (Earth) A giant rock hits all targets within a five square area in a plus shape. The center of the plus can be set anywhere within a range of three squares. Can only be used from a standing start. 火の術法 - Magic of Fire ヒム・トゥスカイ - Himu Tousukai (Fire) Fire hits all targets within a five square area in a plus shape. The center of the plus can be set anywhere within a range of three squares. アゥエ・ゥンカミ - Aue Unkami (Fire) Fire blasts all enemies within a 13 square diamond shape. The center of the diamond can be set anywhere within a range of 3 squares. Can only be used from a standing start. 光の術法 - Magic of Light ラヤナ・ソムクル - Rayana Somukuru (Light) Holy Light strikes all enemies within a 3x8 rectangular area in front of the caster. Can only be used from a standing start. 闇の術法 - Magic of Dark ヌグイ・ソムクル - Nugui Somukuru (Dark) Shadows strike all enemies within a 3x8 rectangular area in front of the caster. Can only be used from a standing start. =============================================================================== V. Walkthrough =============================================================================== This section is a walkthrough, and as such it contains quite a few spoilers. I am not out to ruin the game, so story elements are left largely alone, though most bosses are named. If you prefer, you can take this up on a stage-by-stage basis, but keep in mind that there ARE a good deal number of events that will be spoiled in the walkthrough section. ------------------------------------------------------------------------------- Stage 1: 招かれざるもの - The Uninvited Things ------------------------------------------------------------------------------- Victory condition: All "Kimamau" are defeated (Kimamau = monkey things). Losing Condition : Hakuoro or Eruruu is killed. Party: Hakuoro, Teoro An introductory stage, really. Victory is obtained when all the monkeys are dead. Eruruu shows up on the far left after Hakuoro's third turn or so to provide much needed healing, so try not to dash too far ahead before she gets there. * Completing this mission unlocks Scenario 2 (Attack Tutorial). * ------------------------------------------------------------------------------- Stage 2: 荒ぶる森の主 - The Wild Guardian Spirit of the Forest ------------------------------------------------------------------------------- - Part a: Victory condition: Lure Mutikapa (the tiger) to the covered water trap. Losing Condition : Hakuoro is killed. Party: Hakuoro, Teoro, Eruruu Enemy: Kimamau x5 Mutikapa Obstacle x2 The goal of this mission is to lead the tiger to the highlighted trap (the round covered pit in the center). The monkeys are there to get in your way and give experience, but you can ignore them. You cannot actually kill the tiger here no matter how you try (and it will trounce you). Once the tiger sets foot on the trap, you are whisked instantly away to the second half of the map. - Part b: Victory condition: Mutikapa (the tiger) is defeated. Losing Condition : Hakuoro is killed. Try to position yourselves in such a way that Eruruu is always shielded from attack, as it's very hard for her to run away from Mutikapa. Also keep her within healing range of Hakuoro and Teoro, so that they don't die miserably. ------------------------------------------------------------------------------- Stage 3: 乱 - War ------------------------------------------------------------------------------- Victory condition: Open the Gate by reaching its switch. Losing Condition : Hakuoro is killed. Party: Hakuoro, Teoro, Dorii, Guraa This stage introduces the archers Dorii and Guraa. They cannot attack enemies right next to them, but attack a decent range away. Get a feel for them, as you'll probably be using them a lot. For this battle you need to reach the mechanism that opens the gate, which is marked at the beginning of the map (a guard is standing on the square, and he won't move from it even if you pelt him with arrows). You must actually stand on the square to complete the map. Feel free to destroy the stick fortifications for extra items and experience. Once you reach the switch, you move on to the next stage. Note that the only chance you get to save in between is during the next pre-battle setup screen. * Completing this stage unlocks the Scenario 3 (Archery Tutorial). * ------------------------------------------------------------------------------- Stage 4: 戻れぬ道 - The Path of No Return ------------------------------------------------------------------------------- Victory condition: Nuwangi and Sasante are defeated (both of them). Losing Condition : Hakuoro or Oboro are killed. Party Limit: All available Oboro will join you on the first turn, and be under your control. Both Sasante (fat guy) and Nuwangi (straw-head-guy) are fairly strong, and if any of your characters get attacked by them with low life they'll probably be killed. Additionally, Sasante can initiate a team attack with Nuwangi that will effect a 5 square plus-shaped area for high damage as well as inflict a poison element (not cool!). Fortunately they seem content to hang around for a few rounds, so clean up as much as you can before they come after you Note that Sasante also has the skill that increases the special meter of allies standing next to him at the start of his turn, and that Nuwangi has a skill that raises his attack as his energy rises. If you prefer, you can actually lure Nuwangi far enough away that they never pull off their team attack (as Nuwangi needs to be within a 2 square range of Sasante), but if you do that then you won't be able to unlock it in the Event Viewer. As far the bosses go individually, Nuwangi is actually the bigger threat. Sasante has the worst movement range of any mobile character in the entire game (range of 2), and can easily be soloed by either of your archers. Also be sure to notice the first winged character sneaking along the upper- left side of the map. Winged characters are all mages, and they have good range. Additionally, all enemy mage units have a special ability to instantly fill their special meters to MAX when at critical life. The map ends when both Sasante and Nuwangi are defeated. * Completing this stage unlocks Scenario 4 (Status Recovery). * ------------------------------------------------------------------------------- Stage 5: 森の娘 - Daughter of the Forest ------------------------------------------------------------------------------- Victory condition: Benawi and Kurou are defeated (both of them). Losing Condition : Hakuoro is killed. Party: All available Mounted lizard riders, including Benawi and Kurou, all have an attack range of 2 squares in any direction, so keep that in mind. For this map, move up once and then hang back so that they can come to you. After a few turns you'll receive some special reinforcements whose very presence will frighten the lizards so much that their movement for the rest of the battle will be reduced to a single square only. Note that Benouwi has a leadership effect that raises the special meter for all friendly units standing next to him. This is actually the first stage that Team Attacks are available for you to use. If you feel so inclined, then give them a try. ------------------------------------------------------------------------------- Stage 6: タトコリの関 - The Barrier of Tatokori ------------------------------------------------------------------------------- Victory condition: Destroy the Gate and Fences (all of them) Losing Condition : Hakuoro is killed. Party: Field 6 total - Hakuoro, Oboro required (note that 6 is all you have) * Teoro will be temporarily unavailable for this stage * The goal here is to totally destroy the barricade, which means not only the big gate but all the targetable fence pieces attached to it. Once either the gate or a piece of the fence is destroyed (there are three pieces), you'll get a cutscene showing you what shenanigans Teoro was up to. Once you've finished destroying the gate and all three fence pieces, then Kurou will show up as an enemy reinforcement. Take him out to end the map. Characters with the Mangle skill can destroy fortifications and fences almost instantly, so consider them for the door. While Teoro is unavailable, you should have at least one other character with ths skill. ;-] ------------------------------------------------------------------------------- Stage 7: ヌワンギ - Nuwangi ------------------------------------------------------------------------------- Victory condition: Defend the bridge (survive for ??? rounds). Losing Condition : Hakuoro is killed. Party: Field 6 total - Hakuoro, Eruruu required You must defend yourselves for a certain amount of time against the ever increasing horde of enemies. Feel free to run up and fight the mobs for experience and items, but be careful not to become overwhelmed. If you want to play it safe, turtle up on the bridge, though you lose a lot of time doing this when you could be killing. Team Attacks work excessively well due to the large number of enemies grouped together here. After a certain amount of time has passed, you get to battle Nuwangi again, but he's all alone this time. He's still fairly strong, but you shouldn't have any problems with him. ------------------------------------------------------------------------------- Stage 8: 皇都侵攻 - Capital Invasion ------------------------------------------------------------------------------- Victory condition: Kurou is defeated. Losing Condition : Hakuoro is killed. Party: All available This time you're on the offensive heading towards the capital, but once again Kurou stands in your way. Make use of the fortifications to bottleneck entry points if you like, or destroy them for cheap experience. Be mindful of the troops in the alleys so they don't surprise you in the rear. The stage ends when Kurou is defeated. ------------------------------------------------------------------------------- Stage 9: 決戦 - Decisive Battle ------------------------------------------------------------------------------- Victory condition: Benawi is defeated. Losing Condition : Hakuoro is killed. Party: All available You're at the capital, but Benawi is guarding the palace gate. There are a lot of enemies spread about, so be careful and use those nicely placed defensive walls for cover. Benouwi won't move for a few turns, so use that time to mop up as many of his troops as you can. The stage ends when Benaowi is defeated. * Completing this mission unlocks Scenario 5 (Team Attacks). * * Skirmish Set #1 is available during the rest phase * ------------------------------------------------------------------------------- Stage XX: Skirmish Missions ------------------------------------------------------------------------------- From this point on, you'll occasionally see a gate area during the rest phases down in the lower right corner of the room map. Selecting these initiate a random battle that you can use to train your troop or charge their meter. They're completely optional, but you can sometimes get nice items from them. * Teoro is no longer available for story missions, but can still participate in skirmishes * ------------------------------------------------------------------------------- Stage 10: シケリペチム軍侵攻阻止 - Obstruction of the Shikeribachim Invasion ------------------------------------------------------------------------------- Victory condition: All Woptars (lizards) are defeated. Losing Condition : Hakuoro is killed. Party: All available The goal of this mission is to stop the lizards carrying the explosives before they make it up the path. The stage ends if the lizards all die, regardless of whether or not you killed the soldiers. Be mindful of the sword-using soldier with red armor, as he has skills that boost his stats, making him a little stronger than normal. This will be a trend for all red-armored officers to come, so be sure to look out for them. Afterwards enjoy the event. ------------------------------------------------------------------------------- Stage 11: 特攻 - Suicide Attack ------------------------------------------------------------------------------- Victory condition: All enemies are defeated. Losing Condition : Hakuoro is killed. Party: Field 7 total - Hakuoro, Eruruu, Karura required Just defeat all the enemies to win. Make use of the traps to corral enemies, and let them have it. This map marks the first appearance of the high-ranking woptar lizard riders, identified by their gold forehead protector (rather than silver one). Like their red-armored soldier counterparts, gold lizard cavalry have skills that boost their stats and are much stronger than their troops. In particular watch out for their Penetration skill, which allows them to attack both the |
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