Valkyrie Profile 2: Silmeria Walkthrough :
This walkthrough for Valkyrie Profile 2: Silmeria [Playstation 2] has been posted at 14 Jan 2010 by Vidish and is called "Seraphic Gate FAQ". If walkthrough is usable don't forgot thumbs up Vidish and share this with your freinds. And most important we have 9 other walkthroughs for Valkyrie Profile 2: Silmeria, read them all!
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Walkthrough - Seraphic Gate FAQ____ ____ .__ __ .__ \ \ / /____ | | | | _____.__._______|__| ____ \ Y /\__ \ | | | |/ < | |\_ __ \ |/ __ \ \ / / __ \| |_| < \___ | | | \/ \ ___/ \___/ (____ /____/__|_ \/ ____| |__| |__|\___ > \/ \/\/ \/ __________ _____.__.__ ________ \______ \_______ _____/ ____\__| | ____ \_____ \ | ___/\_ __ \/ _ \ __\| | | _/ __ \ / ____/ | | | | \( <_> ) | | | |_\ ___/ / \ |____| |__| \____/|__| |__|____/\___ > \_______ \ \/ \/ _________.__.__ .__ / _____/|__| | _____ ___________|__|____ \_____ \ | | | / \_/ __ \_ __ \ \__ \ / \| | |_| Y Y \ ___/| | \/ |/ __ \_ /_______ /|__|____/__|_| /\___ >__| |__(____ / \/ \/ \/ \/ Seraphic Gate FAQ ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- Copyright Information...................................................VP2SGCI Introduction............................................................VP2SGIN Notes on Information....................................................VP2SGNO General Strategies......................................................VP2SGGS The Sound Room..........................................................VP2SGSR Floor 1.................................................................VP2SG1F Floor 2.................................................................VP2SG2F Floor 3.................................................................VP2SG3F Floor 4.................................................................VP2SG4F Floor 5.................................................................VP2SG5F The Oracles.............................................................VP2SGOR Treasure Listing *INCOMPLETE*...........................................VP2SGTL Ex-Bosses* *INCOMPLETE*.................................................VP2SGEX Enemies Listing *INCOMPLETE*............................................VP2SGEL Alternate Strategies....................................................VP2SGAS Frequently Asked Questions..............................................VP2SGFR Credits.................................................................VP2SGCR Contact Information.....................................................VP2SGCO Version History.........................................................VP2SGVH End Quote...............................................................VP2SGEQ This guide utilizes the Find feature. Simply hit Ctrl+F and type in the section you are looking for. For example, if you wanted to find the treasure in the dungeon, you'd type in "VP2SGTL" (Lose the quotes, though.) ------------------------------------------------------------------------------- Copyright Information VP2SGCI ------------------------------------------------------------------------------- This guide is Copyright 2006-2007 Sean Palumbo. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The following sites or companies have my written permission to use the guide: www.gamefaqs.com www.neoseeker.com www.honestgamers.com Ziff Davis Media Super Cheats If I grant permission for you to use this guide on your site, I will not send you any updates. It will be completely up to you to get the information from www.gamefaqs.com. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- Introduction VP2SGIN ------------------------------------------------------------------------------- Hello, and welcome to my Valkyrie Profile 2 Seraphic Gate FAQ. My name is Sean "Yugi" Palumbo. This is my first FAQ, and hopefully the groundwork of many more to come. I admit, I'm not the best gamer in the world, but I will do my best to get you all the information you need to complete this dungeon. My worst aspect has got to be treasure hunting, my biggest need, so if anyone has a full treasure list and locations for them, e-mail me. Contact information can be found towards the end of the FAQ. If you're having trouble with one of the Gate's many puzzles, may I recommend doing a search on YouTube for the puzzle you're stuck at? WARNING: The following guide and dungeon contains main plot spoilers. It is strongly advised that you go back to the Tower of Lezard Valeth and knock him into next week before beginning this dungeon. Got that done? Good. Now, let's move on. ------------------------------------------------------------------------------- Notes on Information VP2SGNO ------------------------------------------------------------------------------- Okay, here's how it works. The directions I give are based off of what the map says in the upper left (or upper right, in some cases) hand corner. Boss information is given like this: Boss: (Boss name, if the leader of a group, notation is made here) Lv. (Level) Race: (Type of the boss. Up to three.) HP: (HP maximum) ATK: (Attack Strength of boss) MAG: (Magical Strength of boss) HIT: (Chance boss will hit your character) AVD: (Chance boss will dodge your attacks) RDM: (Defense of boss. Known as Reduce Damage) RST: (Magic Defense of boss. Known as Resist Magic) Tolerance: (Elemental tolerance, if any, of the boss. Negatives show weakness) EXP: (Experience gained. This is total experience) OTH: (Money gained) This paragraph notes the attacks of the boss and his or her lackeys. Damage notes go like this: Low damage is less than 1,000, Moderate damage is 1,000-4,999, High damage is 5,000-9,999, Heavy damage is 10,000-19,999, and damage where you get pwned is anything above 20,000. This paragraph details the strategy I used to defeat this boss. Most of the time, element attacks will carry with them a status ailment relevant to that element. Glacial Blizzard, for example, has a freeze element. Well, that's it for now. More info may be added as needed. ------------------------------------------------------------------------------- General Strategies VP2SGGS ------------------------------------------------------------------------------- These are some general strategies I found useful throughout the gate, and can be applied to most, if not all, of the bosses. -Find and restore Masochist Wrath, found at Serdberg, for 3,000 Crystals. -Equip the tri-Emblem, found in Solde after reading all three parts of the tri-Ace poem, in the house where the first part of the poem is. If you don't have it, replace it with three stun-checks to get the same effect. Stun-checks can be made at the shop in Solde. The reason behind this is Explosion is really powerful in the Gate, and can deal upwards of 30,000 damage. -Equip an accessory that resists the seven status ailments: Poison, Paralysis, Freeze, Stone, Faint, Confusion, and Silence, and link it three times. Especially if you solo this dungeon. -Have one of your equipment slots filled with Metabolizer (or another equipment that grants the same effect), and equip the skill First Aid. This will recover most, if not all, of the damage taken while on defense. -Bring in Lifeforce Blessing, found at Surts Volcano Caverns, at 2,000 crystals, and have it with you at all times. This will almost ensure that you regain all of your lost HP with the Metabolizer/First Aid combo, and then some. Plus, it makes Heal a full-heal. -Equip the Toughness skill to double your HP. Some bosses you will not be able to survive without it. ------------------------------------------------------------------------------- The Sound Room VP2SGSR ------------------------------------------------------------------------------- Technically, this isn't part of Seraphic Gate, but it is inside it, so it may as well be covered here. This room is to the left of the entrance to the gate. Anyway, there are a few Kobolds in this room who will play any song from this game at the cost of 1,000 OTH. Upon entering the gate, chances are selections D12 and D13, as well as F3-F6 will be dulled. This means you haven't unlocked them yet. D12, D13, F3, and F4 will be unlocked when you start a new game on a 1-crystal run-through. F5 and F6 will be unlocked later in the gate. When F5 and F6 are unlocked, there will be new Kobolds in the sound room, and he will charge 2,000 OTH per song. It seems the talent agent wants to give you something after completing the song list if you answer pay no mind, but he hasn't given me anything. Anybody know what it is? Now that that's covered, let's begin the Gate at last. ------------------------------------------------------------------------------- Floor 1 VP2SG1F ------------------------------------------------------------------------------- Welcome to Seraphic Gate. Population: You and a bunch of extremely overpowered enemies, of which only two non-required enemies have been vanquished by me. To your left is the only spring in the area and a dais. To your right is a save point, game data crystal, and the entrance to Seraphic Gate. Use the spring and pick out any two sealstones, since that's the maximum number youget at this point in time. My preferences are Masochist Wrath (reverse damage) and Lifeforce Blessing (200% Healing Recovery). Set any sealstone on the dais that needs to be set there, save your data at the save point, and proceed to your first fight of Seraphic Gate. Boss; Dirna Hamilton Lv. 64 Race: Magic HP: 144,000 ATK: 1,700 MAG: 2,400 HIT: 120 AVD: 120 RDM: 80 RST: 220 Tolerance: 100% Fire, 80% Lightninng, 20% Ice, 50% Holy, Earth, and Darkness. EXP: 800,000 OTH: 10,500 Does anybody here play Star Ocean 3? You might remember her as the Battle Arena announcer, and she was one of the two Reigning Champions. Back on topic, her attacks consist of Magical Moon (4 hit, moderate to high damage), Glacial Blizzard (5 hit, moderate damage), Panic Shot (1 hit, moderate damage), Explosion (1 hit, high damage) Flame Shot (1 hit, low to moderate damage), Dual Tusks (2 hit, low to moderate damage), Fire Storm (1 hit, moderate damage), and Lightning Bolt (6 hit, moderate damage). She doesn't have a Soul Crush. I went in there solo with Alicia. Her attack setup was Spiral Pierce->Gale Winds->Mirage Pierce. It's alright as a combo, but it really doesn't help Heat Up gauge wise. (Of course, with nearly any setup, you'll never get the Heat Up gauge to 100 by yourself.) Anyway, I tacked on the tri-Emblem and Metabolizer accessories with a couple of Barakas to improve my HP. I had the Valkyrie Favor sword equipped, and her skills were Psycosoma (Magic is added to Attack), Toughness (HP x2), and First Aid (May recover HP lost after an attack). Combined with the sealstones, she makes for a powerful force at your current level. Victory will grant you access into Seraphic Gate. The game will warn you that if you haven't beaten the game yet, you should do so to prevent spoilers. Save your data, then drop down. Upon entering this room, you will notice there's no way back up. Don't worry, you're not trapped. There is a teleporter on every floor that will bring you back to the top, conveniently right next to the spring. From here, go right two rooms and head inward. Here, you will find one of many puzzle rooms. I hate these things and just ignore them, but if you're a completionist, you'll have to do them. At the end of this one is Dead End, an attack for Arngrim. There are more like this one that grants others a new attack, and they're all inside chests. Some are obvious, some are more difficult. Good luck in finding them all. Anyway, go back, head left, and drop down into a divinity void. Keep falling until you get to the next room, which is also a divinity void. Head right. In this room, the map will tell you can go inward. One problem: There's a big pillar blocking your way. You must defeat the boss on this floor before you can go that way. Instead, keep moving right. In this room, you have a lower right exit and an upper right exit. The lower right exit leads to the teleporter room, where you can return to the surface and save or adjust your equipped sealstones. The upper right exit will take you to just outside the boss room. Head inward in that room for the boss of this floor. Boss: Gabriel Celeste. Lv. 69 Race: Divine, Demon, Magic HP: 240,000 ATK: 3,000 MAG: 2,800 HIT: 150 AVD: 140 RDM: 250 RST: 180 Tolerance: 80% Ice, Darkness, 50% Fire, Lightning, Earth, Holy. EXP: 140,000 OTH: 12,600 His attacks are: Glacial Blizzard (5 hit, moderate damage), physical attack (name unknown, 2 hit, low to moderate damage), Thor's Thunder (4 hit, low damage), Regenerate (restores whatever you break off), Spicule (4 hit, moderate damage, counter move), Fire Storm (1 hit, moderate to high damage), Dark Savior (3 hit, low to moderate damage), Spiritual Thorn (Doom one character), and Soul Crush Pale Flare (12 hit, high to heavy damage). Because of Spiritual Thorn, I advise against soloing Gabriel. I brought in a party of Alicia and Brahms and split the party. I kept Alicia on the offensive with the same setup as before, and put Brahms on support duty on the other side of the arena. Overall, this battle shouldn't take more than 20 minutes if you're okay on level. When you've won, Gabriel will give you the Wand of Apocalypse, a Mage weapon. Not only that, but Dylan and Leone will rejoin the party at whatever level you left them at. Head back to the room where one of the exits were blocked. The pillars will rise, and you can now go inward. Do so. ------------------------------------------------------------------------------- Floor 2 VP2SG2F ------------------------------------------------------------------------------- Head left. You'll notice a dog house on a platform there. Examine it and go in. Kobold Series, part one. Boss: Dog Alicia, Dog Hrist. (They have identical stats.) Lv. 50 Race: Beast HP: 50,000 ATK: 1,000 MAG: 800 HIT: 150 AVD: 100 RDM: 80 RST: 30 Tolerance: -20% Earth. EXP: 39,000 OTH: 12,000 OMG! Cosplaying Kobolds. Anyway, these guys aren't even worth listing their attacks, as none of them even do moderate damage. Dog Hrist, however, does have support magic, so be on the lookout for that. This battle should be a cakewalk. Head left, then inward. Yes, I know it's a puzzle room, but it has a sealstone I highly recommend getting: Yggdrasil Blessing, which grants a boost of 120% to ALL statuses. (That's ATK, MAG, HIT, AVD, RDM, and RST.) It might be a little difficult to figure out the end part, so here it is: When you get to the last dropping platform, break it, time your jump, and quickly fire two photons, then land on that pillar below you. Done right, you should hit the pillar one second before you transfer with that enemy. That's how you pick it up. Now, go back to the first doghouse and drop down two rooms. There's another dog house, which I would enter. Kobold Series, part two. Boss: Dog Rufus. HP: 48,000. EXP: 50/80. (I've got two different numbers here. Which is right?) OTH: 3,200. For some reason, every single stat except for HP, EXP, and OTH are exactly identical, and it's true for nine of the ten Kobold Series battles. Anyway, Dog Rufus is literally pure defense. He'll only cast support magic. Deal about 50% damage to him, and he will cast Heal. Deal any more than 80% damage to him, and he will chicken out. Head right 3 rooms. Here's your way out of this floor. Use it to save, then head back to this floor's entrance. Instead of going left, go right, then drop down. Here is a sealstone that grants +20 to photon reflections. Get it, then find your way back to the room above. You'll have to come back up from the left side of the entrance. Aim two photons in that gap to transfer there and pick up the sealstone Transvestal Law, which switches the gender of enemies in battle. Now, you're probably asking me, "Why is this useful?" Well, if you've got equipment that allows you to deal heavy damage to females, there's your reason. The sealstone, when placed on a dais, would allow heavy damage to enemies like Gabriel. Otherwise... well, I don't want to say THAT, now. Anyway, drop down two rooms, go right, then head inward for the floor's boss. Boss: Woden Lv. 72 Race: Divine, Magic HP: 480,000 ATK: 3,200 MAG: 3,600 HIT: 130 RDM: 280 RST: 350 Tolerance: Absorb Lightning, 80% Holy, 50% Fire, Darkness, 20% Earth EXP: 1,000,000 OTH: 15,400 No, the name is not a typo. That's what it says for his name during battle. His attacks are: Zantetsuken (3 hit, moderate damage), Mega Crush (no data on move, but is his counter move), Thunder Storm (7 hit, moderate to highdamage), Frost Blade Ritual (3 hit, high damage), Spell Reinforce (boost to MAG), Great Buster (4 hit, moderate to high damage), Anatres Thrust (1 hit, moderate damage), and Soul Crush Spiritual Lancer (18 hit, heavy damaged to pwned). I soloed this guy using the same Alicia attack setup, except I subbed out some equipment for ones found on this floor. The result made me have to switch out the Ourobos symbol I had equipped for the Dragon Palm I found in storage, but overall, I didn't have much trouble. Just make sure you heal if First Aid fails after the Spiritual Lancer attack is used, if he ever uses it more than once on you. Seriously, this is a rarely used attack even at low health. He drops the Sylphan Robe when you kill him. Upon victory, Hrist, Lenneth, and Silmeria rejoin your party. Go to the room to the left of the second Kobold fight and go inward. ------------------------------------------------------------------------------- Floor 3 VP2SG3F ------------------------------------------------------------------------------- YIKES! Trade sealstone positions scare ya? It did me when I first came down here. Luckily, if you just turn right and go to the next room, they give you a teleport room where you can leave and save your game. Once that's done, come back here. Go left, take the top exit right, keep going right, then take the top exit right again. If you have 800 crystals to spare, restore Trade Law. If not, take it and put it on the floor 1 dais, then come back to this floor. (There is no avoiding an encounter with Sunspot Visitor, but you are given the option to retreat. Do so, as Astral Maze will finish you if you're not prepared.) Now, you passed a dog house on the way to this room. It was at the room to the left of the entrance. Go to that room and go in the dog house. Kobold Series part three. Boss: Dog Alicia, Dog Hrist, Lord of the Undead. The only difference in stats is that Dog Alicia and Dog Hrist have 50,000 HP, while Lord of the Undead has 99,999 HP. No, that number is not a typo. EXP: 65,000 OTH: 15,000 Treat this battle like past Kobold Series battles. Now, go left twice for the next dog house. Kobold Series part four Boss: Dog Arngrim, Dog Rufus, Dog Odin, Dog Hrist. Dog Arngrim has 60,000 HP, Dog Rufus has 40,000 HP, Dog Odin has 55,000 HP, and Dog Hrist has 50,000 HP. EXP: 70,000 OTH: 10,000 People, if you don't get the Four Treasures joke in this scene... you have no taste. Anyway, treat like past Kobold Series battles. Rufus chickened out on me yet again. Head inward, and get ready to face that nightmare you fought before getting here. Oh, and break out any Fire Resist you may have for his Soul Crush. Boss: Obsessed Ex (Lezard's final form) Lv. 80 Race: Magic HP: 540,000 ATK: 2,600 MAG: 4,200 HIT: 110 AVD: 130 RDM: 260 RST: 400 Tolerance: 80% Fire, Darkness, 50% Lightning, Ice, 20% Earth. EXP: 1,200,000 OTH: 28,000 This more powerful version of the final boss... can actually be damaged by everybody. His attacks are: Teleportation (move elsewhere, counter move), Gungnir (2 hit, moderate damage), Dark Savior (3 hit, moderate damage), Lightning Bolt (6 hit, moderate damage), Poison Blow (1 hit, high damage), Frigid Damsel (3 hit, moderate damage), Powerful Name (1 hit, low damage, may doom character hit with attack), and Soul Crush Animate Earth (5 hit, high damage). Break any part of his body to get a random assortment of Lenneth dolls, and killing him makes him drop Gungnir, one of Hrist's best weapons. The same setup works with this guy, but keep a second party member alive and away from Alicia so you can survive Powerful Name. That party member will likely eat some hits from Gungnir, but with a bit of health, that person can handle it. Upon victory, Lezard rejoins the party. Return to the entrance and save your data. Now, look in the spring and search for the sealstone Law of Consistency. If you've got it, good. If not, return to the Hall of Valhalla. You're going to need a lot of fighting, as it costs 10,000 crystals to restore. It'll be worth it, though, as it'll save a LOT of frustration from floor 4's boss. Now, head inward to floor 4 once you've got it restored and placed on a dais on floor 3. ------------------------------------------------------------------------------- Floor 4 VP2SG4F ------------------------------------------------------------------------------- Cut left, and you'll see a teleporter, but it's blank. If you've explored a little on your own, you may have noticed another blank teleporter back on floor 1. Activate the one here. If you try to examine it again, you won't go anywhere. That's because it's a one-way shortcut back here. To the left is another dog house. Examine it and go in. Kobold Series part five. Boss: Dog Freya, Dog Odin. As always, only HP has changed in stats. Dog Freya has 48,000 HP, and Dog Odin has 55,000 HP. EXP: 50,000 OTH: 10,500 Is that... the Dragon Orb Dog Freya's holding? I can't tell. Anyway, use a nectar potion at the start of this battle, as Dog Freya can cast Astral Maze (transfer all in range) at any point in the battle. Otherwise, this battle's a cakewalk. Go to the right of the entrance and head inward. Now, normally I'm not one to do puzzle rooms, but if you want to complete Sound Mode, you'll follow my instructions step-by-step here. Go right and use the enemy to get to the platform. Go to the left edge of the platform as far as you can get, then trade spots with the globe. Get atop the globe, then onto the small platform above you. Jump to the glowing platform and get as close to the center as you can get and trade spots with the globe. Done right, a cinematic should play, raising some steps. Cross these steps, then get to where the dais is and examine the treasure chest. The music should change and a hamster will pop out. Chase that animal down. (He's a little purple dot on your minimap.) You should end up in the teleporter room, and have much of the map for this floor visible. If you lost him, here are the directions: go right from the room that gives you entry into that puzzle room, take the lower left exit, drop to the next room, and go right. If you want to save, there's your way out. Take the floor 1 shortcut by entering the gate and going right as far as you can without dropping down, then find your way to the teleporter room and touch the hamster to begin the battle. Boss: Hamster (Leader), Hamster (random number of lackeys between 0 and 5) Lv. 86 Race: Beast HP: (Leader) 103,200 (lackeys) 86,000 ATK: 6,000 MAG: 860 HIT: 200 AVD: 200 RDM: 500 RST: 450 Tolerance: -20% Earth EXP and OTH awards vary. Need hard numbers, here. Unless you've got something that bars enemy HP gain, AND someone who can tank loads of damage reaching a height I probably couldn't withstand, or you've beaten this floor's boss and are now using that character who joins you, get the heck out of there. Their shared attacks are: Peeve attack (60 free AP for you, does nada), Hey! (1 hit, moderate damage), Warm Fuzzy Feeling (Heals any living thing on the battlefield, regardless of friend or foe), and Furry One (I dunno, as I never hung around to see it, but I'm sure you're gonna get pwned if they use it, based on what I've read on the boards.) If you've got hard numbers for EXP and OTH, they are very much welcome here. Once this battle ends, you'll have to get back to that chest again if you want to fight him again, as he runs off, regardless of victory or retreat. Leave the room and get back up to the one above you. It's finally time to fight those annoying dog houses you passed over. You should be able to see the first one upon entering the room from below. Kobold Series part six. Boss: Dog Alicia, Dog Rufus You've seen their stats before, look in past Kobold fights if you want to see them. EXP is 18,000 Oh, for goodness' sake, get a room, you two. Anyway, treat them like you did past Kobold battles. Rufus fled on me AGAIN! Don't skip the end of this one, because it's way too funny. Now, take the right exit out of this room. See that empty square on your map? There's your seventh dog house. Kobold Series part seven. Boss: Dog Arngrim (Leader) Because he is the leader, his HP gets boosted to 72,000. No other stats change. EXP: 22,000 OTH: 4,500 Try and DA him and let me know if he drops something from it. He shouldn't be hard at all. I mean, all he does is try to get you with the hilt of that sword, which does absolutely little in the way of damage, so what's the problem? Now, use the teleporter to go back and save, then head back to where you fought the sixth Kobold Series battle (assuming you're following this guide, otherwise, it'd be seventh), and take the upper left hand exit, then go inward. Here is why you need Law of Consistency. Boss: Frigga Lv. 85 Race: Divine HP: 1,020,000 (Yes, it really nearly doubled from Obsessed Ex.) ATK: 5,000 MAG: 5,000 HIT: 220 AVD: 200 RDM: 420 RST: 350 Tolerance: 20% Fire, Ice, Lightning, Earth, 80% Holy. EXP: 1,400,000 OTH: 35,000 No, the name isn't a typo. That's really her name in battle. Her attacks are: Thunder Sword (1 hit, moderate to high damage), Teleport (move elsewhere, may counter with it), Victory Sword (6 hit, moderate to high damage), Flank Attack (max. 5 hit, moderate to high damage, varies by number of hits), Earth Grave (5 hit, moderate to high damage), Burst Shot (2-4 hit, moderate to high damage, usually moderate), Frigid Damsel (3 hit, moderate damage), Exact Emotion (boosts ATK, MAG, RDM, RST, and I believe nulls status ailments), Prismatic Missile (1-4 hit, moderate to high damage, may cause a variety of status ailments), and Soul Crush Ether Strike (20 hit, heavy damage to pwned, depending on whether or not she strengthened herself with Exact Emotion.) If you don't have Law of Consistency, I recommend getting no less than 30,000 HP somehow. I soloed her using Alicia's same attack setup, believe it or not, and it only took me about 45-50 minutes. This could use a better strategy. Upon victory, Freya joins the party. Head right three times, then head inward. ------------------------------------------------------------------------------- Floor 5 VP2SG5F ------------------------------------------------------------------------------- YAY! Bottom floor! Head right, and you'll see two dog houses. Let's look in them. Kobold Series part eight Boss: Dog Silmeria, Dog Hrist, Dog Lenneth I missed Dog Silmeria's HP, Dog Lenneth has 75,000 HP, and Dog Hrist still has 50,000 HP. I have no data on EXP or OTH rewards. Dog Lenneth knows Invoke Feather, but other than that, no big deal. If you're having difficulties with this battle, simply transfer them. You won't get EXP or OTH for it, but it's a sure way that they won't come back. Next. Kobold Series part nine Boss: Dog Arngrim, Dog Rufus, Lord of the Undead Their HP remains unchanged from previous battles, and Arngrim is back to normal on HP. EXP: 48,000 OTH: 7,500 Dog Rufus will still run away from you, and Dog Arngrim and Lord of the Undead are weak as ever. Should be a cakewalk. Head right twice, then drop to the bottom of this floor. There's your teleporter. Use it, then go to floor 2 where the entrance to floor 3 is, and go left. It's your last dog house. Kobold Series Finale Boss: Dog Lezard (Leader) Lv. 70 Race: Beast HP: 100,000 ATK: 1,000 MAG: 5,000 HIT: 120 AVD: 100 RDM: 80 RST: 20 Tolerance: -20% Earth EXP: 500 OTH: Missed this number This is the one Kobold who actually has variety. You can DA him, but I didn't get a leader item from him. You're probably asking me: Why do we get this dog house now? Answer: It's inactive until now. Anyway, you get the accessory Tiny Bugs after the scene, which allows for HP Drain. Head back to floor 5, and head right. Now, if you use a light swordsman as your character, I suggest crossing the gap here and going right. There's an enemy here known as Bahamut, and he's blocking your way to it. Even if you're not using a light fighter, I still suggest fighting him, as according to several gurus of this game, there is a good accessory you can get from him by breaking his horn. I haven't gotten it, so I don't know the name of it. Anyway, the sword in the chest he is guarding is called Demon Sword 'Levantine.' It's the best sword you can get for light swordsmen as far as I know. After that's done, go back to the room with the gap and drop all the way down to the teleporter room, go right, then head inward. Floor 5's boss awaits. Boss: Etherial Queen Lv. 90 Race: Divine Demon Magic HP: 1,200,000 ATK: 6,000 MAG: 10,000 HIT: 230 AVD: 230 RDM: 500 RST: 800 Tolerances: 75% Fire, Ice, Lightning, Earth, 50% Holy, Darkness EXP and OTH: I missed these numbers. Her attacks are: Astral Maze (transfers all in range), Explosion (1 hit, pwned), Prismatic Missile (2 hit, moderate damage, may cause a multitude of status ailments), physical attack (name not given, 1 hit, low to moderate damage), Scarlet Shield (1 hit, high damage), Dazzled Eye (1 hit, moderate damage), Regenerate (restores whatever is broken off), Empress Massacre (5 hit, high to heavy damage), and Soul Crush Phantom Destruction (single target, 8 hit, high to heavy damage). I cracked this battle. I had to take Alicia away from the main fighter position, and replaced her with Freya. Alicia became the person to heal the transfer ailment anytime Freya was stricken with it. Anyway, I leveled Freya to 63 beforehand so she would know all the moves, then I put in an attack setup of Flank Attack, Heavenly Punishment, and Victory Sword. I attacked at every possibility, and got in an Ether Strike (her Soul Crush) every attack. What's weird is that when she uses Heavenly Punishment, she has a tendency to go out of the battlefield, hopping over that fence, but not getting transferred. She went back to her starting position every time, though, but it's just weird seeing that. Anyway, this setup wins quite easily, though it will take a good 50 minutes. Upon victory, Valkyrie joins the party, and you get the Holy Wand of Telos as a drop item from her. Now, go back to the top, put whatever sealstone you think is necessary on that dais, save your data, and talk to Dirna. Select yes, and prepare for Round 2. Boss: Determined Dirna (Leader), Demishadow (x3) Determined Dirna Lv. 99 Race: Magic HP: 1,440,000 ATK: 5,800 MAG: 12,000 HIT: 255 AVD: 255 RDM: 400 RST: 1,000 Tolerance: Absorb Fire, null Lightning, 50% Holy, Earth, Darkness. Demishadow Lv. 50 (Thanks again siden87 |
