Victorious Boxers 2: Fighting Sprirt Walkthrough :
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Walkthrough - FAQ/Walkthrough------------------------------------------------------------------------------------------ ----- Title: Victorious Boxers 2 Date: April 10, 2004 Author: Adenosine e-mail: NOSPAMclassiccase@hotmail.com Version: 5.00 ------------------------------------------------------------------------------------------ ----- Table of Contents Part 1: - Introduction - Title Screen Part 2: - Game Controls Part 3: - Act 1 - Act 2 - Act 3 - Act 4 - Act 5 Part 4: - Boxer's Road - Boxer Creation - Boxer Modification - Schedule Screen - Boxer's Routine - Recommended Training/Diet Settings - Common Boxer's Obstacles - Division Weight Information - The Pro-Test - Your First Pro Match Part 5: - Secrets - Normal Trainings - Unlocking Special Trainings - Unlocking SP MOVES - Unlocking SP MOVES Short Cut - Permanent Division Boxer - Creating A Powerful Boxer - Muscle Codes Modification - Permanent Weight Codes - RAW Format Codes - AR2V2 Format Codes - Legalities ****************************************************************************************** ****** PART 1 ****************************************************************************************** ****** Introduction: Greetings to all Hajime No Ippo and boxing fans! This guide is for everyone who really wants to enjoy as much as possible the wonderful game of Hajime No Ippo, also known as Victorious Boxers. Although the Japanese version of this game is mostly already in English, there are still parts of it that people might get confused with. There will be no literal translations of the in-game text here, but you will be provided with the idea of how to work things around and familiarize yourself with the occassional Japanese menu, especially in Boxer's Road. Ok, let's have a good and clean... fun! -------------- Basic Commands -------------- X Button = Accept Square Button = Cancel Triangle Button = Screen Back ------------ Title Screen:* ------------ You are presented with six choices: Arcade Boxer's Road Exhibition Tournament Player Data Options ----------- Arcade Mode ----------- Choose this if you wish to play as Ippo and the other boxers. You will be presented with "Acts", each having its own star. Sometimes within an act, you will be in control of another boxer besides the one you that you've started with. ------------ Boxer's Road ------------ Choose this if you wish to create a boxer and have your own career. You can also choose to play in any of the time frame within the Hajime No Ippo story. Of course, you can also just have your own path without dealing with any of the usual Hajime No Ippo boxers. ---------- Exhibition ---------- Choose this if you want to go one-on-one against a friend or the computer. After choosing the participants, you will be shown a list of gyms and stadiums in which to fight in. The others in question marks need to be unlocked via Boxer's Road. After choosing the venue for the match, you and your opponent will be given three choices each: -Control Settings- Boxer Mode Second Mode Audience Mode ---------- Boxer Mode ---------- Boxer Mode lets you manually control the boxer. Only your own skill will win you the fight! ----------- Second Mode ----------- This let's you play as the Second of your boxer. After choosing this, you will be presented with three choices: Default 1 Infight Default 2 Out Box NO USE OK These are the AI that your boxer will use while you command him. You can change each one of them by selecting one, and then you can choose DEFAULT DATA where you can pick either In-fighting or Out-boxing, or you can choose FILE LOAD if you have made your own AI. After selecting OK, you will notice that there will be a "Round1" just before the Japanese writing. It is asking you which AI to use at the start of Round 1. Choose one and choose YES to accept it. You will then be brought back to the "Control Settings" menu. After both players have decided, you will be asked how many rounds you want to play. It will then ask you how many knock downs are required to win. Choosing Free Knock Down results in a last man standing type of match. Afterwards, you will be shown to choices. Choose the one on top to accept the settings. You will then be made to choose which background music to play. You can change the way the boxer's AI works by pressing left or right on the directional pad. You will see that the boxer will follow what you tell him to. You have four options: Range, Position, Attack, Defend. He will act accordingly. ------------- Audience Mode ------------- Let's you sit back and enjoy the match. ---------- Tournament ---------- You can set up tournaments here. Create Tournament - lets you set up your own tournament. Boxer Entry - you can put other boxers or your created ones in the tourney as well. Tournament Setting - you can set the rules for the different phases of your tournament here. Save/Load - does what it says. Start - begins the tourney. Exit ----------- Player Data ----------- You can view some stats here as well as wins and losses. ------- Options ------- Contains all the settings you might want to change. ****************************************************************************************** ****** PART 2 ****************************************************************************************** ****** Game Controls: It is very much suggested to change the default control scheme as it is quite distracting. Go to Options, choose Controller Setting, then choose BUTTON LAYOUT. Choose the first one on the top left and change it to "Sway". Also, you might want to change the "Normal" setting on the analog stick into "Expert", the choice is yours. Once you have changed the controls to your liking, you might as well turn off "AUTOSAVE" because you might get tired of being asked if you want to save your game over and over again. You can do it manually anyway. Ducking: Hold the sway button and push up. Lean Back: Hold the sway button and push down. Sway: Hold the sway button and push left or right. Rush While Ducking: While ducking, release the sway button. Ducking Side Step: While ducking, push left or right then release the sway button. Dash: Double tap any direction. Press any punch button to attack. ****************************************************************************************** ****** PART 3 ****************************************************************************************** ****** You'll find information about the different Acts in this section, like how to beat certain boxers and some background story regarding the match-ups. ------ Act 1:* ------ ------------------------------ Ippo Makunouchi VS Jason Ozuma ------------------------------ Background Story: Jason Ozuma, although an American, went to Japan to prove back to his family and friends what he can do. He was adopted by some friends that he made in Japan, the same ones he trained with. Meanwhile, Ippo was shown information regarding Ozuma. Indeed, he was large and powerful. Ozuma also loves to destroy his opponents by giving them destructive hooks. Ippo learned that the only real way to win against Ozuma was to learn how to duck effectively. Everyday, Ippo trained going under the sidewalk poles that were really low, and imagined that each segment was Ozuma's hook. After a few bumps in the head, Ippo was ducking effectively and naturally. In the fight, the two were ducking each other's blows, but Ippo was caught in a barrage of punches. Coach Kamogawa told Ippo not to show Ozuma that he's in pain, because they also have to instill fear in Ozuma to make him more hesitant about his punches. Ippo played with this and Ozuma started to doubt his own power. This doubt made Ozuma a little careless, which Ippo took advantage of by landing the finishing blow on Ozuma. Strategy: Ozuma is really powerful, but do not let him scare you. He is taller than you, meaning, keeping your distance is not the way to go. The easiest way to beat him is to move in fast, then counter him with a left hook by swaying left first after when he's attacking aggressively, and then landing that left hook on his head. Do this non-stop and he will start to stagger. Also, as much as possible, avoid getting hit because he can knock you down after a couple of punches. Anyway, don't let him scare you, continue advancing towards him, then lay the countering left hooks! -------------------------------- Ippo Makunouchi VS Kenta Kobashi -------------------------------- Background Story: Kenta Kobashi was a weak boy, but that didn't stop him from winning over his opponents. The first time Ippo saw Kobashi, he thought he was just a weak guy that can be finished right away. During the match, Kobashi kept his distance from Ippo. Whenever Ippo tried to attack, Kobashi would use his hand, stretched out in a snake style, to parry the attacks. Ippo got irritated by this and ended up exhausting his energy. Meanwhile, Kobashi continued giving Ippo jabs. Although not powerful, the effects accumulated into the later rounds, which caused Ippo to get really hurt. Kobashi thought that he might finally get his first knockout. He got too concentrated on knocking out Ippo, and failed to realize that Ippo still has a lot of punching power left. Seeing the opportunity, Ippo blew him away when he let his guard down. Strategy: Kobashi will try to stay away from you as much as possible, attacking only when he's in the right position. The only way to finish this quickly is by rushing in, and then giving him swaying left hooks. If he moves back, dash forward with a dashing right punch. He should be finished in no time. Nothing to be worried about really, since even if he hits you, he's too weak to knock you out. --------------------------------- Ippo Makunouchi VS Ryuichi Hayami --------------------------------- Background Story: Ryuichi Hayami was the boxer that every lady adored. He's got good looks and charisma. Of course, Takamura and gang weren't happy about this. Ippo was watching his video and something caught his eye. In the match, Hayami destroyed his opponent by punching him so fast. This move was his Shotgun punch. Since the move was so fast, Ippo thought that the only way to beat this technique is by rushing in and dealing in the punishment first before he gets caught. In the match, Hayami kept on using this on Ippo, effectively tiring him. Ippo then rushed in with a burst of energy and destroyed Hayami. Although defeated, the ladies still treated him as if he won and forgot about Ippo and friends. Strategy: Hayami's punches come in quite fast. Still, since he's taller than you, just rush in and continuously pummel him with your swaying left hook. He should start to stagger after a few hits, then you can knock him down. If your left hook throws him away, rush in with a right punch to his head, then continue your swaying left hooks. ------------------------------ Ippo Makunouchi VS Ryo Mashiba ------------------------------ Background Story: Ryo Mashiba was a guy with a somewhat strange and psychotic personality. He likes beating people up because he thinks everybody deserves a beating from him since they cannot be trusted. The only person he holds dear to him is his sister Kumi. Ippo and Mashiba first met at the Pro-Test. Mashiba looked down on Ippo. Ippo said he'll beat him because he needs to meet someone at the championship. The day came when Miyata, Ippo's rival who transferred to another gym to be able to fight him, had to fight Mashiba. Miyata was winning, but Mashiba cheated him by tripping him and then landing an extremely severe punch to Miyata's face. Mashiba continued to pummel him until he was over. Ippo wanted to exact revenge on Mashiba for cheating Miyata. Meanwhile, Ippo didn't know that Kumi, his love interest, was Mashiba's brother and started on commenting about how bad Mashiba was. She got hurt and left Ippo in another awkward moment. At the day of the fight, Mashiba was continually jabbing him out of range. Ippo finally managed to get within his punching range and he started beating up Mashiba. Mashiba clinched Ippo, but Ippo didn't stop attacking his body until he was thrown back by Ippo's force. Ippo then smashed Mashiba's face, which caused Mashiba to get bounced by the ropes. Ippo knew that it wasn't enough to really put down Mashiba, so he added another finishing blow just to make sure. Mashiba started crawling towards Ippo, which creeped him out, but he wasn't able to stand up anymore. Ippo then became the new Rookie Champion! Strategy: Mashiba will try to attack from far away. Since he is way taller than Ippo, he has no problem of doing so. In order to beat him, rush in with a right punch or just move in, then give him all of your swaying left hooks. You should be able to knock him down quickly. He might stand up a couple more times, but that's ok. Keep on repeating the process until he doesn't stand anymore. -------------------------------- Ippo Makunouchi VS Takeshi Sendo -------------------------------- Background Story: After beating Mashiba Ryo, Ippo becomes a sensation. Sendo decides that Ippo is the one that he wants to beat next. He visits the Kamogawa gym looking for Ippo, but he ends up being taught about proper stances when Kamogawa didn't realize that Sendo was supposed to be an enemy. Sendo asks Ippo to be his next opponent. Ippo accepts, even though he still has broken bones because of punching Mashiba's elbow. After Ippo gets the support of a sexy doctor who helped him recover, he continues on to go to Sendo's place. The match started with everybody booing Ippo. Sendo was known to them as the "Rocky" of Japan. Ippo didn't let the crowd get into him, so he just concentrated. Sendo used the smasher against Ippo, while Ippo tried to do his own smasher against Sendo. The match ended when Sendo lost consciousness while sitting down. Strategy: Sendo is tougher than any of the previous opponents you've faced. As always, rush in and give him continous swaying left hooks. Avoid his punches, especially when he goes into a barrage. Also, be careful when there's a distance between you and him because his smasher can somehow still hit you in that range. Keep doing this until he gets knocked out. ------------------------------ Ichiro Miyata VS Lunsaku Paudi ------------------------------ Background Story: Miyata moves to Thailand to train after Ippo graduates. Miyata often dwells on the fact that he wasn't born with a really strong body, and all he could do was counter punch often, but still his punches were weak. He then continues to overtrain himself. Strategy: In this match, Miyata is quite weak. Even so, just rush in and give your opponent the swaying left hook, but since it won't even budge him a bit, add a right punch after the hook. So now we're using a left-hook-right-punch combination. This is useful as well on the other matches, but this is where this method proves its usefulness. Get close to your opponent and repeat the pattern as necessary. Even though this man is quite tough to hurt, he'll go down soon enough if you continue this. ---------------------- Ichiro Miyata VS Payao ---------------------- Payao was the only "friend" Miyata had in Thailand. Payao noticed that Miyata was really pushing himself too hard. Miyata complained that nobody liked him there, but Payao said that his little brother idolized him. In the rain, the little brother of Payao followed Miyata, who was practicing something. He brought Miyata an umbrella, but Miyata wanted to train more. He then asked the kid if he wanted to see a great counter. The kid wanted to see one, so Miyata started devising a deadlier kind of counter-punch. Miyata then tested it with Payao who noticed that the attacks were a lot sharper than usual. Strategy: Miyata seems to be a bit bigger now. Payao is slow and not that strong, so rush in and give him your swaying left hooks. Since you're still not that strong enough to actually move him, connect the swaying left hook with a right punch. Do this until Payao starts getting thrown away. You might also want to try out Miyata's devastating counter-punch. This is how you do it: 1. Position yourself close to Payao. 2. Press R1+X to start the Slow Battle special move (causes slow motion of course). 3. When Payao is in an attacking frenzy, start your swaying left hook. 4. As soon as you unleash your left hook or it is halfway to your opponent, press R1+O. 5. You will notice that there's a green cursor on screen and a somewhat transparent grey circle. 6. The action is stopped temporarily, move the green cursor where you want your punch to hit. It is limited in the grey area only. Use the right analog stick to rotate the view. 7. Press the O button again to confirm and continue the attack. Also, remember that the stopped action time is limited, so you have to make a quick decision as to where you want to put the cursor and press the O button right away. Otherwise, you will have lost the opportunity to deal severe damage. This can be used with any punch, as long as you are countering your opponent. ---------------------------- Ichiro Miyata VS Gymmy Sisfa ---------------------------- Background Story: Sisfa was a former Muai Thai fighter who became a boxer. His tough body and hard hitting punches just prove his being a former Muai Thai artist. Payao and his little brother went to see this because the little kid wanted to see Miyata's new counter punch. In the match, Miyata knew the risks of using strong counter-moves. His father was a former boxer who had his jaw broken when he got countered by his enemy. With his father by his side, Miyata wanted to succeed with this more powerful counter punch even more. The crowd was on Sisfa's side. Miyata was already getting beaten up severely, but his father wouldn't throw the towel because he knew this is what Miyata wanted. With precise timing, Miyata finally gave Sisfa the finishing counter blow, smashing Sisfa's face into the bloody ground! Strategy: As before, rush in quickly and use the swaying left hook followed by a right punch. You will notice that Sisfa attacks really fast, and he is quite tough. Continue this method until Sisfa slows down. You really don't have to worry that much, since after a couple of the swaying left hook and right punch combos, he'll be slower than you. Once he is slow, he is now vulnerable to more punishment from you. Use the Slow Battle special to make him even slower (time to punish him!) and then counter him. You might want to use the nice devastating counter you used in the previous match. Just press R1+O when your counter-punch is on its way. This should really be hurting Sisfa by now since he'll be getting thrown around by now. If he gets stunned, use R1+Triangle, also known as the Jolt Counter, just be sure you're in the right position so that you'll not miss. This should really destroy Sisfa now. --------------------------------------- Takeshi Sendo VS Alexander Vorg Zangief --------------------------------------- Background Story: After Eiji Date, the Feather Weight Champion of Japan, defeated Ippo, he thought that nobody else could beat him so he went away to finally get a rematch for the World Title. With the Feather Weight Title of Japan in line, the battle for it begins. Sendo has been training really hard and is tougher than before, while Vorg wanted to win over Sendo because if he still loses, he'll just head back to Russia. The battle started fiercely with the two boxers punishing each other. Vorg appears to have been winning a little, and he manages to knock down Sendo. Unfortunately, Sendo catches a glimpse of Vorg's leg. He noticed that Vorg was already limping, and all he needs to do is give Vorg a powerful blow and he'll give in eventually. Sendo rises from the knock down. The next round, Sendo and Vorg goes at it again, but Vorg slips. The referee didn't see that it was an accident and counts it as a knockdown against Vorg. Sendo was already punishing him once more with tons of punches. Vorg started to worry about the decision of the judges because the accident just caused him to lose some points against Sendo. At the final moment, Vorg rushed Sendo into the ropes and starts wildly attacking, but it was too late for him as the decision has been in favor of Sendo. Vorg leaves Japan with a touching goodbye to Ippo. Strategy: Vorg is just as fast and powerful as you are here. Use the same method as before, swaying left hook followed by the right punch combo should do the job. Vorg will then start to stagger and get hurt even more. Once Vorg gets stunned, move in front of him and quickly do the right-handed variation of Sendo's Smasher (R1+O). This should hit Vorg right in the face. Keep doing this until Vorg doesn't get up again. --------------------------- Ichiro Miyata VS Li Chonpil --------------------------- Background Story: After fighting abroad, Miyata comes home to Japan. There, he gets to fight Li Chonpil, the number 1 Korean boxer. The fight goes on with Miyata playing around with Li, until Li decides to rush Miyata into the ropes. Li decides to start fighting aggressively, but he gets hit with a body counter by Miyata, knocking him out. Strategy: Li Chonpil is extremely easy to knock out. Use the swaying left hook, right punch combo and you should knock him down twice in like less than 30 seconds. If he still gets back up, use a swaying left hook, but instead of a normal right punch, make him eat a Jolt Counter punch (R1+Triangle) and he should be thrown down quickly. ----------------------------- Takeshi Sendo VS Takuma Saeki ----------------------------- Background Story: The match was one-sided. Saeki tried to move away from Sendo, but Sendo knew exactly where Saeki will be. Saeki moves again and Sendo's right there! Sendo was now just as fast as Saeki. Sendo then proceeds to destroy Saeki with a real powerful punch. This astounds Ippo. Coach Kamogawa tells Ippo that it was Ippo's fault that Sendo has turned into a monster. Sendo now is the Feather Weight Champion of Japan! Strategy: Saeki moves really fast, and his attacks are just as speedy. Be careful of getting caught in his barrage of punches, because he can slow you down when you get hit a lot of times. Anyway, he's a bit weak, but be careful since once you put your face in the wrong place, he can still knock you down. Just move in and give him lots of continuous swaying left hooks. That seems to work well against him rather than the combo with the right punch. He might go down twice, and still get up. Just destroy him as before. ------------------------------ Takeshi Sendo VS Akira Shigeta ------------------------------ Background Story: The fight continues to find out who will be the Feather Weight Division Champion. Before the fight, Sendo calls Ippo and invites him to watch the match between him and Saeki. Ippo warns him that Shigeta is a good boxer, but Sendo tells him that everything is easy. Ippo also hears a strange sound... and wonders what it was. In the match, Shigeta mocks Sendo because he couldn't hit him. Sendo becomes more enraged. Shigeta proceeds on pummelling Sendo while mocking him. This really made Sendo mad. Shigeta's a south-paw boxer, and Sendo wasn't used to dealing with this kind, but strangely, Shigeta's jabs were powerful. Sendo later figures out that Shigeta was really a normal right-handed boxer, but Shigeta trained to get used to the south-paw figure. All that time, Sendo was already being punished with right straight punches, and not just merely jabs! Sendo then devises a plan. He rushes in and telegraphs his Smasher move, which Shigeta avoids, but that was stopped quickly when Sendo really meant to catch him off guard. Sendo releases his fury and starts destroying Shigeta's face. After the match, Sendo mocks Shigeta, since Shigeta won't be coming back to boxing anymore after the trauma he received from Sendo. Strategy: Since Shigeta uses a south-paw style, your normal attacks and methods will also have to be revised. Instead of the swaying left hook, give him a swaying to the left still, right punch, the one that comes down from above. This should hit Shigeta, then give him a right punch. So it's a swaying left right punch (sway left+O), and then a right punch. He should be down in no time. If he's still walking around, punish him some more, and if he becomes stunned, give him the right handed Smasher (R1+O). ------------------------------- Ippo Makunochi VS Takeshi Sendo ------------------------------- Background Story: The time has finally come for Ippo to fight Sendo once more, but they have more than the championship belt on the line in this fight. It was their pride and honor. Sendo wants to win over Ippo as payback for what Ippo did to him before. Ippo wanted also to win the belt, since his first try wasn't successful. As soon as the match started, Ippo rushed to Sendo and made him eat a dozen or so of Dempsey Roll hits. Sendo quickly got smashed into the ground. Ippo was surprised to see that Sendo just stood up as if nothing happened. Sendo wasn't even hurt! The two started fighting again, but Sendo was dominating Ippo. Sendo was more powerful than Eiji Date, Ippo thought to himself as he was getting pummeled in the corner with powerful blows. Each round continued with the same result, Ippo just kept on getting cornered and then Sendo unleashed tons of punches on him. But Ippo thought that he has to be the champion this time, and regains his fighting drive. Strategy: Rush in and give Sendo the swaying left hook, right punch combo. Do this until he starts losing balance. Once he gets stunned, use the Gazelle Punch (R1+Square) on his face, but be sure you are in proper position. The best place to use the Gazelle Punch is a little to the right of Sendo. This should hit Sendo's face, and not the body as opposed to launching the blow very near to him. Also, use only one Gazelle Punch per round so as to conserve energy. If after by two knock downs, Sendo still manages to get up, do the combo again until he gets stunned, but this time, use the Dempsey Roll (R1+X). Pressing X repeatedly while holding R1 will let Ippo throw left and right Dempsey Rolls continuously. About only a hit or two is needed to put Sendo down to the ground permanently, so don't do it more than twice. By now Sendo shouldn't be able to get up. -------------------------------- Ippo Makunouchi VS Kazuki Sanada -------------------------------- Background Story: Sanada was a doctor who's also a boxer. He was being handled by one of Kamogawa's rivals. Because of Sanada's medical expertise, he knew exactly where to hit a person to stun him, and then he'd go it for the finishing blow. In the match, Sanada's technique involved a punch called a "Swallow" punch. Since it couldn't bring down Ippo, he used the "Double Swallow" punch, which involved an uppercut to break the enemy's guard, and then another uppercut with his fist in a vertical position from the broken guard. This was used to totally open the semi-open guard Ippo used to protect his chin. He also kept on destroying Ippo's body, which he knew would cause Ippo to have abnormal system disfunction for about five seconds. He was also able to counter Ippo's Dempsey Roll, but in the end, Ippo finally beat him down. Strategy: Just like before, rush in and then give him swaying left hooks and then a right punch. Once Sanada gets stunned, get close to him and perform one Dempsey Roll (R1+X). This should knock down Sanada. If he still gets up, do the usual combo, then when he gets stunned, use a Dempsey Roll once more. If he is still standing, try to punch him back into a corner, and then try to stun him there. Once stunned, that is the time to use continous Dempsey Rolls, although just one should do. It's just fun beating on a falling guy. ------------------------------ Ichiro Miyata VS Arnie Gregory ------------------------------ Background Story: Ichiro Miyata fights the OPBF champion Arnie Gregory for the title... will he win it? Strategy: Use the swaying left hook and then right punch combo. He will start staggering after a couple of those. Once you get him stunned, use the Jolt Counter (R1+Triangle) punch on his face. Use only one Jolt Counter punch for now. Then proceed to use the same old combo. You will be able to put him down after some more punishment. If he still stands up, then use this new combo. Start with swaying left hook, which should make his head bounce, then follow up with a Jolt Counter. This is when we use our remaining energy. He should be pushed back. Do it again and he should slam down to the mat permanently. ----------------------------- Ippo Makunouchi VS Hammer Nao ----------------------------- Background Story: ??? Strategy: Hammer Nao is very easy to beat since Ippo is very strong already. Use the swaying left hook, right punch combo in the first few seconds. You'll notice that Nao already staggers from the punches. Do a couple more of those, and then it's time to change the combo. When Nao starts getting thrown around, get close to him and do a swaying left hook, this should make his head bobble a bit, then follow it up with one Dempsey Roll (R1+X). This should knock him down. If he still stands, use this again. Remember, don't get carried away and use the Dempsey Roll in one furious bashing. Nao should fall by now. If he still stands, just repeat the swaying left hook, Dempsey Roll combo until he goes down. If you manage to corner a weakened Nao, then you can try the continuous Dempsey Roll just for fun. --------------------------- Ippo Makunouchi VS Yi Yonsu --------------------------- Background Story: ??? Strategy: Yi Yonsu is extremely weak. Rush to him and give him the usual swaying left hook, right punch combo. He'll easily get thrown around. When going near him, you might as well throw it a right punch just to cause a bit more pain to him. Do the process repeatedly until he is already being violently thrown around by your force. When this happens, it's time to switch to our swaying left hook, Dempsey Roll combo. Just one Dempsey Roll should be fine. Do this until he comes down. He won't be able to get up anymore. ----------------------------------- Ippo Makunouchi VS Iwao Shimabukuro ----------------------------------- Background Story: ??? Strategy: This guy is really tough (to knock down), but you can still put him down even if he's definitely bulkier and taller than you. Rush in to him (don't get scared of his size) and then give him swaying left hook, right combos. At first it may seem that he's not getting hurt, but still, just keep on doing that. Eventually, he will start to get hurt, and then he will get stunned. Once he gets stunned, give him once Dempsey Roll (R1+X). Repeat the combo as long as he's still moving around. If you do manage to corner him, punch him a bit until he's stunned, then use a continuous attack of Dempsey Rolls! That should put him down permanently. ---------------------------------- Ippo Makunouchi VS Ryuhei Sawamura ---------------------------------- Background Story: Sawamura was a kid with a past that could turn anyone into a crazy monster. After being abused by his father, he stabbed him, which gave him a crazy idea about people getting hurt. His mother left him alone, and his psychotic mind became even worse. At the present, Sawamura's a powerful opponent who even knows how to destroy Ippo's Dempsey Roll, that's why with the help of Vorg and Itagaki, Ippo hopes to revise the Dempsey Roll into something that will work against a monster like Sawamura... even if it means hurting himself in the process. (Thanks to Keith C. for providing the info!) Strategy: Rush in to him and then do the swaying left hook, punch combo. Whenever he gets stunned, use one Dempsey Roll (R1+X). If you do manage to get him into the ropes or corner, give him a right punch or a swaying left hook to disorient him for a while, and then use continuous Dempsey Rolls. If he's still standing, repeat the process until he falls and never stands again. ---------------------------------- Ippo Makunouchi VS Takuzo Karasawa ---------------------------------- Background Story: Karasawa is a boxer from the same gym as Ippo's former opponent, Sanada. Knowing that Ippo's powerful is his body blows, Karasawa decides to train his body to be able to take some punishment. He also knows that the Dempsey Roll is Ippo's main finisher, so he prepares a counter measure for that as well. What he doesn't know is Ippo has a new fighting plan... (Thanks to Keith C. for providing the info!) Strategy: Rush in to him and then use the swaying left hook, punch combo. When he gets stunned, use one Dempsey Roll. Repeat the process, and a Dempsey Roll will probably smash him to the ground. -------------------------------- Ippo Makunouchi VS Ichiro Miyata -------------------------------- Background Story: After successfully defending both of their titles, it's time for Ippo and Miyata to continue the long-delayed match-up between the two of them. Years have passed and the two have really developed and are at the peak of their boxing skills. Who will win this time? Strategy: Ichiro Miyata is tough and our usual combo won't work well against him. Instead, we'll use a new method for dealing with Miyata, which will make the fight a lot easier. Rush in to him but not too close, just enough so that Miyata will start punching at you. Lean left (not total sway) and then press Square to throw a long jab. This should reach Miyata's head even if he's taller than you. Once you wear him down, just repeat the process. If you get the chance, then give him the swaying left hook, but it's not advisable to throw in the right punch because he will still be fast. If you do manage to get him stunned, then use one Dempsey Roll. If you manage to corner him, then use the continuous Dempsey Roll. He should be down by then. ----- Act 2:* ----- ------------------------------- Fumito Makino VS Manabu Itagaki ------------------------------- Background Story: ??? Strategy: Although he is obviously faster and more powerful than you, just rush into him and then use the swaying left hook, right punch combo. You should be able to put him down a couple of times. ------------------------------ Manabu Itagaki VS Hasao Baraki ------------------------------ Background Story: ??? Strategy: Extremely easy. Just use your swaying left hook, right punch combo and he'll be down in seconds! ---------------------------------- Manabu Itagaki VS Tadashi Nakayama ---------------------------------- Background Story: ??? Strategy: Extremely easy. Just the same as above. ----------------------------------- Manabu Itagaki VS Yoshiharu Urayasu ----------------------------------- Background Story: ??? Strategy: Extremely easy. Same procedure. ------------------------------ Manabu Itagaki VS Tetsuji Kiba ------------------------------ Background Story: ??? Strategy: Same as above, but he takes more before he goes down. ------------------------------- Manabu Itagaki VS Fumito Makino ------------------------------- Background Story: ??? Strategy: A bit tougher now (he was the guy you were controlling at the start), use the same old techniqe of swaying left hook, right punch combo. If he starts getting thrown away when you give him a swaying left hook, quickly follow him and then give him a right hook, then go back to your swaying left hook, right punch combo. He'll go down easily. ------------------------------ Manabu Itagaki VS Kyosuke Imai ------------------------------ Background Story: ??? Strategy: Use the swaying left hook, punch combo, then get out of his range because he is tough and powerful. Keep repeating this until he gets a bit weakened. Once he's been softened up, use the Slow Battle special (R1+X) and then rush into him and then as he attacks, counter him with any punch and then press (R1+O) to give bring up the crosshair with the shaded area. Put it where it will hurt him the most and he will go down. ----- Act 3:* ----- ------------------------------- Tatsuya Kimura VS Junichi Hotta ------------------------------- Background Story: This is Kimura's debut fight after being picked up by Takamura from being delinquent students. Kimura and Aoki were taken by Takamura after they got beaten up by some teenage gang. They still don't like Takamura for beating them up, but they thank him in their own way for giving them a chance to take part in boxing. In the match, Kimura noticed that his opponent was too weak and slow. Then he realized it was because they were sparring all the while against the powerful Takamura. Strategy: Be careful because Kimura isn't strong yet. Use a swaying left hook, then move out of Hotta's range. Repeat until you put him down. ------------------------------- Masaru Aoki VS Hiroshi Yamanaka ------------------------------- Background Story: Aoki is Kimura's best buddy. They've been through a lot of troubles for being delinquents. He was taken by Takamura along with Kimura after getting beat up by some teenage gang. Their motivation for boxing is to be able to hit Takamura at least once, because they look up to him a lot. Aoki finishes the match with a broken face. Strategy: Just like the first, use swaying left hooks to put him out. Be careful not to take hits from the other guy, because you could be the one kissing the mat! -------------------------------- Tatsuya Kimura VS Armand Alegria -------------------------------- Background Story: ??? Strategy: Quickly rush in and don't let Alegria get away from you. Use your swaying left hooks until he gets weak, and then start using the swaying left hook, right punch combo. Once Alegria is stunned, use the Fish Hook punch (R1+X) right in front of him to connect. Alegria will go down quickly. ----------------------------- Mamoru Takamura VS R. Bernard ----------------------------- Background Story: Takamura decides that he wants to become the top gun of six weight divisions, Jr. Middle Weight up to Heavy Weight, but he has to face Rally Bernard first. In a bold statement, Takamura also declares that he won't get hit by Bernard, of course, resulting in a mad opponent. In the match, Takamura tries to trick Bernard, but it backfires. Still, Takamura doesn't get hurt so he proceeds to finish off Bernard easily. (Thanks to Keith C. for providing the info!) Strategy: Quickly rush in and use the swaying left hook, right punch combo. You can also play around with this guy because Takamura is extremely strong. A few hits will slow down Bernard to a turtle's pace, and that's just the first few seconds. You can experiment with what Takamura has here. ---------------------------- Tatsuya Kimura VS E. Battery ---------------------------- Background Story: Hailing from the Philippines, the Jr. Light Weight champ Battery becomes Kimura's next target. At the start of the match, Kimura attacks, but gets countered by Battery, sending him down the canvas. After getting bashed around, Kimura discovers that Battery has a week body, so he starts targetting Battery's problem area. Kimura was starting to win, when all of a sudden, the match already comes to an end, giving a result of draw. (Thanks to Keith C. for providing the info!) Strategy: Rush to him and start giving him rapid swaying left hooks. Once he weakens and slows down, do the swaying left, right punch combo. If he gets stunned, use the Fish Hook punch (R1+X) while close to him and he will go down quickly. However, be careful of his punches as his reach is pretty long as well. ------------------------- Masaru Aoki VS P. Daichiu ------------------------- Background Story: From India comes Daichiu, Aoki's opponent. At first, Aoki pounds on Daichiu, but in reality, Daichiu was just acting to get Aoki to drop his guard. Aoki gets hurt after he gets caught off guard, and continues to get pulverized until Tomiko, his girl, shouts at him. Later on, Aoki notices that Daichiu has a weak body, so he decides to destroy Daichiu by blasting his body. Daichiu does the same, and in the end, they both get knocked down. (Thanks to Keith C. for providing the info!) Strategy: This guy has a BIG head and a strange vegetable-like haircut. Even if he's quite strong, you have a big target (his head) which you can easily hit. Just rush in and do the swaying left hook, right punch combo until he staggers. Right straight punches are also effective if you want to add more damage to him while you're rushing to him. Then once he gets stunned, do the Double Punch (R1+O) right into his face, since it hits better than the Frog Jump Punch (R1+Square). He'll go down quickly as well. ------------------------------ Mamoru Takamura VS David Eagle ------------------------------ Background Story: Eagle, the Middle Weight champion, wasn't expecting Brian Hawk to get destroyed by anyone else, because he considers him as his future contender. Being an olympic medalist as well, it just proves that he deserves his champion status. Now that Takamura has challenged him, it is time to see if Takamura can continue his journey of dominating the higher weight divisions... (Thanks to Keith C. for providing the info!) Strategy: Eagle is almost as powerful and fast as you are, but keep giving him swaying left hooks. Once he gets weakened, just continue doing that, then give him the occassional right straight punch. If you manage to get him into a corner, then pummel him by pressing Triangle and Square alternately in rapid succession, and Takamura will unleash a flurry of punches to Eagle's face, putting him down. ----- Act 4:* ----- ------------------------------- Genji Kamogawa VS Dankichi Hama ------------------------------- Background Story: This was the match Kamogawa had when he was younger. Hama became the coach of Ippo's medical boxer opponent afterwards. Strategy: Be careful because you are extremely slow! Rush to Hama and then give him multiple swaying left hooks. When he gets tired, it's time to do the swaying left hook, right punch combo to knock him back into a corner. If he gets stunned, just punish him some more. Once Hama is in a corner, press the Triangle and Square alternately in a rapid fashion to destroy Hama's head. --------------------------------- Genji Kamogawa VS Genpachi Nekota --------------------------------- Background Story: The two were rivals once, but when Nekota grew old, he helped Kamogawa train Ippo and friends to become stronger. He also has a strangely gigantic furry dog. He owns a house in the mountains where he entertains guests and his friends. Strategy: Although he punches faster, just rush into him and give him lots of swaying left hooks. Once he starts getting thrown away, start the swaying left hook, right punch combo. If you get him into a corner, pummel with with the Triangle,Square rapid repetition combo. He'll go down right away. -------------------------------- Genji Kamogawa VS Ralph Anderson -------------------------------- Background Story: After Anderson severely destroyed Nekota, Kamogawa's out for revenge... Strategy: Rush in but not too close to Anderson. He is a lot taller than you, and has good power. Since you are slow, you cannot just exchange punches with him, so you need to keep a bit distance. Once you have positioned yourself in front of him, lean the the left and then press Square the throw the left rising jab. This should reach Anderson's chin. After a few hits, he will be stunned, use Kamogawa's special punch (R1+X) to destroy his body. Anderson will be visible slower once hit with that. Continue the pattern until he succumbs to your power. ----- Act 5:* ----- You can unlock Act 5 after becoming a champion in any division in Boxer's Road. ----------------------------- Mamoru Takamura VS Brian Hawk ----------------------------- Background Story: Time has come for Takamura to battle it out with Hawk for the World Title! This was Takamura's main goal right from the start, winning over enemies as his stepping stone towards this climactic battle against someone who is stronger and faster than him! Strategy: Brian Hawk is extremely fast and powerful. If you try the previous methods that we have applied on the others, you will get destroyed easily. There is a new way to defeat Brian Hawk. When Brian Hawk gets near, follow these steps: 1. Push left on your analog stick and then tap L1 for about 0.25 to 0.50 seconds. Release it. 2. Takamura will start to move left after that. When this happens, after around 0.25 to 0.50 seconds when Takamura first moves to the left, hit the X button to make him throw a hook. We'll just call this the "moving left hook". The move works because when Brian Hawk starts attacking, he usually can't face you. We then took advantage of this flaw by Hawk. If you do the move any slower, Hawk will have the time to face you and counter you, that's why we need to act in almost under 1 second. Just take the safe route by doing this move on Hawk over and over again. Forget about being overly agressive because he is a lot stronger and faster than you. You will also notice that after some time, Hawk will begin to lose balance whenever you hit him. Wait for him to get stunned, and then rush to him and then give him the swaying left hook. After landing the hook, dash backwards because he might come back right at you with multiple punches. As long as he doesn't hit you, you are doing a good job. It is possible to knock Hawk out, but to be on the safer side, just do the move repeatedly to avoid getting hit. You will usually win by Decision, but a win is a win after all! ----------------------------- Eiji Date VS Ricardo Martinez ----------------------------- Background Story: A few years back, Date challenged Martinez for the World Title. He thought that he was already good enough to become World Champion, but this was proven wrong by Martinez who destroyed him right away, leaving him with a crooked nose. Time passed and Eiji Date regained his composure once again after defeating the still budding Ippo Makunouchi. This time, Date knew he will destroy Martinez so he travels out of Japan, but Martinez doubts that... Strategy: The first thing you have to remember is NOT to get hit by Martinez. A few of his punches could send you to the mat instantly, and even if you manage to stand up, you'll be slowed down to a turtle's pace. What you have to do first is activate the Slow Battle move (R1+X) when Martinez is near you so that you will be able to follow his movements. Next, when Martinez starts attacking you, duck. The kind of duck we are aiming for is the one where Date's head is almost at waist level, which is really low. Once you have achieved this form of ducking technique, hit Martinez with the ducking left uppercut (R2+X while ducking). If done correctly, you'll hit Martinez and he will be in pain. While Martinez is trying to recover from the hit, deactivate your Slow Battle (by pressing R1+X again) and move away from Martinez. Repeat the whole process until you feel the vibration in your controller. That means he is really in pain now. If possible, try to corner Martinez. If you somehow corner Martinez, there is no need to deactivate the Slow Battle move. This is the best time to hit Martinez non-stop with the ducking left uppercut. Hit him with this over and over, and after he receives too much damage, he will just fall over. But do not put your guard down, because he is bound to stand up once again. If ever you run out of Slow Battle, it will become VERY dangerous to hit Martinez with the ducking left uppercut. It will now become a game of cat and mouse. Just run away from Martinez for a few rounds until your Slow Battle move has recovered. If you think you have replenished the Slow Battle move, and you are still not destroyed by Martinez, then it is time to attack once more. Just repeat the process. Remember, the best situation is when Martinez gets cornered. As much as possible, aim for that. The moment that you feel uneasy, stop and move away from Martinez because a slight delay of your reflexes could mean a knock down. Even if in Slow Battle mode, Martinez is a lot faster than you, so don't even think of doing the usual methods we have applied on the other boxers. Martinez is simply different. He is the final boss. Even with the current method we have here, it is very hard to pull a victory against Martinez. |
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