Virtual-On Marz Walkthrough :
This walkthrough for Virtual-On Marz [Playstation 2] has been posted at 26 Oct 2010 by deannasmells123 and is called "FAQ". If walkthrough is usable don't forgot thumbs up deannasmells123 and share this with your freinds. And most important we have 3 other walkthroughs for Virtual-On Marz, read them all!
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deannasmells 123 |
Walkthrough - FAQ#TOP
Cyber Troopers Virtual-On: MARZ (Dennou Senki Virtual-On: MARZ)
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Game FAQ/ Guides/ Walkthrough by: Tem Yap/ RoachHunter/
Guara-guara-booyakha~!
E-Mail: ex-s_temjin@excite.com
ICQ#: 30915782
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PlayStation 2 (NTSC-JAP) (NTSC U/C)
GENRE: 3D Robot Action
Presented By SEGA. Created By Hitmaker, 2k3
Date of Japanese release: 29th May, 2k3
Date of US release: 14th October, 2k3
Original Game (C) SEGA (C) Hitmaker/SEGA, 2003
CHARACTERS (C) AUTOMUSS CHARACTER DESIGN KATOKI HAJIME
Started on Thursday, 19th June, 9:51pm Malaysian Time, 2003
"" UPDATED TO ---Version 2.9--- ""
-------LEGAL
INFO--------------------------------------------------------------------------------------
-----------
This FAQ is written and copyright by Tem Yap, made by Tem for all VO Fans in the year
2003.
This FAQ should not be reproduced/ distributed in any mean without asking for my
permission first.
Currently, the only site(s) that are legally authorized this FAQ is:
Gamefaqs (http://www.gamefaqs.com)
Cheat.de (http://www.cheat.de)
Gamespot.com (http://www.gamespot.com)
Some other sites that gets their sources from Gamefaqs
Violating this rule will cause some serious legal action upon you (that's a kick in your
a**), so it is adviced
for you NOT to do so. However, you may download/ print a copy for your own personal use.
Selling/ using it as a mean to gain profit as if it's your own work is ultimately
prohibited. I'll kick your a**
myself if you do that. I spent hours after midnight to complete this FAQ, and i don't
spend them only to find out
that my work is being plagiarized by some morons, mind you.
That's all I have to say in this.
------------------------------------------------------------------------------------------
------------------------
__________________________________________________________________________________________
________________________
What’s New!?
#NEW
__________________________________________________________________________________________
________________________
19-06-2003: Today is when I sudden got nuts and started this FAQ ^^u
20-06-2003: Just minor updates on the VRs
22-06-2003: Psychotic up-to-date FAQ ready! Now I just need the remaining VR requirements
and special attacks!!
23-06-2003: Just realized how stupid of me to forget that Marz doesn't have any crouching
CCs...some updates on
weaponries. Will try to get the other VR requirements, and the CC attack
section for the VRs. Stay
tuned for more!
24-06-2003: Added some more minor updates on opponents and episode guide.
25-06-2003: Updated the special attack for Bal Series and 747HII Temjins, and added a VR
CC List (Not complete
though..), and a BGM listing. A Small Q&A Section is up.
26-06-2003: Officially considered this FAQ as version 1.5...now i just need to fill out
the CC section and the
unlocking requirements for the remaining VRs.
30-06-2003: Completed the VR Close Combat Section and revamped the game screens. Also
added the stage list for
Challenge and VS mode, updated the VRs' unlock requirements, added a links
section, and a rank guide.
01-07-2003: Minor updates on Bal's Special and Apharmd TF(AC), as well as the opponent's
section. Cleaned up the
faq a little, added "The Good, The Bad & The Ugly on all VRs, and their more
detailed moves. Mega
ASCII fever here...
02-07-2003: I made a separate file for the VRs...phew...it's too big!
05-07-2003: Created keys for easier searching in this "jungle". Use Ctrl+F and enter the
keys to find the topic
you want to go to. Also some updates on enemies section. Now starting on
mission guides.
06-07-2003: Done with the mission guides; you're not going to believe that i'd actually
drawn the map of the Mars
Polar area missile launch site! What's left to do is the official story and
mission briefings, which
both will only be obtainable in November, after the US release of VO:MARZ.
Well, unless i could think
of something to add, this faq doesn't need any extra big updates. You may want
to check out the VR
Guides in the In-depth guides section.
12-07-2003: Corrected the names of Milton & Stradtos into MLTN & STRTS (That's how they're
spelt in the official
page) They're still read as Milton & Stradtos though...
14-07-2003: Added the opponents list for challenge mode, but will reconfirmed it for it's
on random.
15-07-2003: Completed the BGM listing.
27-07-2003: Deleted the ASCII arts because i feel they're unnecessary...Added the cheats
for Code Breaker and Pro
Action Replay...Now you can play as the bosses!!
21-08-2003: Reformat the whole faq to 115 Columns wide (excluding the ASCII title).
Updated the infos on the ranks.
(Thanks to Eizaz for the proof-readings~)
25-08-2003: Added the keys for Dramatic Mode's episodes, added some minor infos on Dymn
Chaos Missions
04-09-2003: After making this FAQ for almost a month, I finally realized what I'd
missed...the mission rankings!!
Some thanx to Eizaz, for his latest update reminds me of that....
07-09-2003: Redo the index (there, it's less cramped, rite?). Added some previous stories
like what the Konami
guys did for MGS and ZOE2. Also includes in this latest update is the ADV,
located in the Techinques
section. Some extra notes on the opponents, some other minor infos. Just
unlocked the Red color
scheme for Hatter ^^.
05-11-2003: Miss me? I've finally copied down almost everything in the US briefings and
story tellings, so I've
decided that it's time to update my faq yet again, with the US version
updates. Some new briefings
aren't done yet; I'm still checking the difference betwwen going the earth
after the moon, and vice
versa. Not to forget the rest of the stuffs in the Dymn Chaos missions.
__________________________________________________________________________________________
________________________
CONTENTS
__________________________________________________________________________________________
________________________
NOTE: To use Seach Keys, go to Edit> Find or just press CTRL+F on your keyboard, then
enter the key into the text
area and click on "find next".
.~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ .
MMMMMMMMMMMMMMMMMMMMMMM
| DOCUMENT: | SEARCH KEYS |
MMMMMMMMMMMMMMMMMMMMM
|~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |
MMMMMMMMMMMMMMMMMMM
| |
MMMM MMMMMMM
| What’s New!? . . . . . . . . . . . . . . . . . . . . . . . . .#NEW |
MMMMMM MMMMMMM
| |
MMMMMM MMMMMMM
| Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . .#PRO |
MMMM MMMMMMM
| |
MMMMMMM
| Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . #STORY |
MMMMMMM
| >> Previous |
MMMMM
| |----- Operation Moon Gate #OMG |
MMM
| |----- One Man Rescue #OMR |
| |----- Oratorio Tangram #OT |
| |----- Force #FORCE |
| |
| >> Current |
| |----- Marz #MARZ |
| |
| |
| My Review and impressions . . . . . . . . . . . . . . . . . . #REVIEW |
| |
| Legend . . . . . . . . . . . . . . . . . . . . . . . . . . . .#LEGEND |
| |
| |
| Controls . . . . . . . . . . . . . . . . . . . . . . . . . . .#CONTROL |
| |
| >>Twin Stick Emulation Type . . . . . . . . . . . . . . . . #TWIN |
| |-----Twin A |
| |-----Twin B |
| |
| >>Controller Types . . . . . . . . . . . . . . . . . . . . .#PS2PAD |
| |-----Type A |
| |-----Type B |
| |
| >>AI Assisted Type . . . . . . . . . . . . . . . . . . . . .#AIHELP |
| |
| >>Edit Type . . . . . . . . . . . . . . . . . . . . . . . . #EDIT |
| |
| |
| Game Screens . . . . . . . . . . . . . . . . . . . . . . . . .#SCREEN |
| |-----Dramatic Mode Type |
| |-----Challenge Mode type |
| |-----The Radar |
| |
| |
| Actions & Movements . . . . . . . . . . . . . . . . . . . . . #MOVING |
| |-----Walking |
| |-----Turning |
| |-----Dashing |
| |-----Curve Dashing |
| |-----Watari Dashing |
| |-----Jumping |
| |-----Aerial Dashing |
| |
| Far-range Attacks . . . . . . . . . . . . . . . . . . . . . . #FAR |
| |-----Ground/ Aerial Dash Attacks |
| |-----Jumping Attacks |
| |-----Crouching Attacks |
| |-----Turbo Shots |
| |
| Close Range Attacks . . . . . . . . . . . . . . . . . . . . . #CLOSE |
| |-----Dashing Close Combats |
| |-----Jumping Close Combats |
| |-----Turbo Close Combats |
| |-----Uppercut Attacks |
| |-----Circular Slash CC |
| |-----Chase Hits |
| |-----Recovery Surprise Attack |
| |-----Guarding |
| |-----Guard Reversals |
| |
| Techniques . . . . . . . . . . . . . . . . . . . . . . . . . .#TECHS |
| |-----Advices |
| |-----Healing Your Partner |
| |-----Freeze |
| |-----Offsets |
| |-----Cancels |
| |-----Advanced Thrust Vectoring |
|
| |
| Game modes |
| |
| >>Dramatic Mode . . . . . . . . . . . . . . . . . . . . . . #DRAMA |
| |
| Mission Guide . . . . . . . . . . . . . . . . . . . . . . . . #GUIDE |
| |
| |-----Mars Central Area #MARSCENTRAL |
| |-----Jupiter Area #JUPITER |
| |-----Moon Area #MOON |
| |-----Earth Area #EARTH |
| |-----Mars Polar Area #MARSPOLAR |
| |-----Dymn Chaos Missions #DYMNCHAOS |
| |-----Final Area #FINAL |
| |
| |
| >>Challenge Mode . . . . . . . . . . . . . . . . . . . . . .#CHALLENGE |
| |-----Stages & Opponents Example |
| |-----Challenge Mode Records |
| |
| >>Versus Mode . . . . . . . . . . . . . . . . . . . . . . . #VERSUS |
| |-----Challenge/ Versus Mode Stage List |
| |-----Extra Notes: Leader System |
| |
| |
| VR Collection . . . . . . . . . . . . . . . . . . . . . . . . #COLLECT |
| |
| System . . . . . . . . . . . . . . . . . . . . . . . . . . . .#SYSTEM |
| |
| Items . . . . . . . . . . . . . . . . . . . . . . . . . . . .#ITEMS |
| |
| Ranks . . . . . . . . . . . . . . . . . . . . . . . . . . . . #RANKS |
| |-----Mission Rankings System |
| |-----Pilot Data |
| |-----Clear Game Results |
| |
| |
| Opponents . . . . . . . . . . . . . . . . . . . . . . . . . . #ENEMY |
| >>Special Opponents |
| |-----The Three Sisters Of The Rose |
| |-----Apharmd Ha-t |
| |-----SHBVD: LDN & Gill |
| |-----The White Knight: Clairia Vaiasten |
| |-----Shadow |
| |
| >>Boss Opponents |
| |-----Jaguarandi |
| |-----Z-Gradt |
| |-----Ajim & Guerlain |
| |-----MLTN Series |
| |-----Dymn |
| |-----STRTS |
| |-----Tangram |
| |
| >>Non-VR Destroyables |
| |
| |
| Game Secrets . . . . . . . . . . . . . . . . . . . . . . . . .#SECRET |
| |-----Code Breaker 4.0+ Codes |
| |-----Pro Action Replay Codes |
| |
| BGM Listing . . . . . . . . . . . . . . . . . . . . . . . . . #BGM |
| |-----Virtual-On: Marz OST |
| |-----Virtual-On: Force Marsinal OST |
| |
| Q&A Section . . . . . . . . . . . . . . . . . . . . . . . . . #??? |
| |
| Japanese Version VS NTSC U/C Version . . . . . . . . . . . . .#COMPARE |
| |
| Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . #THANX2 |
| |
| Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . #LINKS |
|______________________________________________________________________________________|
| BACK TO TOP #TOP |
'~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ '
__________________________________________________________________________________________
________________________
Prologue
#PRO
__________________________________________________________________________________________
________________________
Guara-guara-guara-guara-guara-booyakha~!
This is my first time writing a FAQ, on my really, really favourite game of all times,
Virtual-On...I’ve been on
it since the first, VO: Operation Moongate for Sega Saturn and PC, then comes the second,
VO: Oratorio Tangram
which is available in the arcades and the Sega Dreamcast (extinct....R.I.P). Then comes
VO: Force, which we don’t
have anywhere outside Japan. Now, the turning point, Marz for PS2.
No idea with Sega’s change of style, but I’ll be glad if newer sequels is coming also for
PS2. Favourite VR in OT
is Cypher, while for Marz it's the 747a8 Temjin (For power) and Myzr Delta "Fair Bianca"
(For the design) Bear
with it guys, I’m not sure if I’m good in writing FAQs, so don’t complaint! ^^u
__________________________________________________________________________________________
________________________
Story
#STORY
__________________________________________________________________________________________
________________________
==================
Previous Stories
==================
-------------------
[Operation Moon Gate]
#OMG
-------------------
The Virtual Century has begun.
Earth as we know it today is different in the world of Virtual On; the Virtual Century,
year 0084. The world is
under new management. It is the age of economic feudalism. Governments have been
privatized, and now throb on
economic development and set their highest goals towards gaining more money than the
competition while
multinational conglomerates have carved the world into enterprise zones and sprawling
business entities stretch
their tentacles into every sector of public and private life.
V.C. 0084
The delicate balance of power maintained by the rival trade consortiums was thrown awry
when a lunar-core mining
survey commissioned by the DN. Group uncovered an extensive ruined outpost of incredible
complexity and
indeterminate age beneath the desolated surface of earth’s moon.
The DN. Group appropriated esoteric machinery from the lunar ruins and implemented a
revolutionary R&D program
under the tightest security blanket----OT [Over Technology] system. Years of secret
research culminated in the
development and release of a new line of security-directed combat droids with battleground
precision and attack
capabilities far beyond any mechanized warriors produced by the competition.
OT system gave DN. Group a total monopoly cementing its dominance of the world’s economy.
But, more disturbingly
the Internat security programs of the lunar base were accidentally re-armed by DN. Group
technicians unleashing
virtual-pandemonium on the surface of the moon. “Operation Moongate” was initiated to shut
down the base before
the chaos could extend to earth...
V.C. 00 a. 0 (Present Day)
The battle for control of the moon is underway; with OT systems combat machines arrayed
against the formidable
remnants of the lunar complex defense forces. The DN Group forces have numerical
superiority, but are being
tactically outclassed by the experienced droids defending the base. In a desperate effort
to recruit virtual
pilots, the DN Military Support Division has opened a Test and Training program designed
to cultivate maximum
combat skills in the shortest possible time. As one of thousands of test candidates, you
must prove yourself in
simulation warfare against increasingly powerful DN test droids before qualifying for the
MINDSHIFT into real-time
combat in the lunar theatre.
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~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
--------------
[One Man Rescue]
#OMR
--------------
On Earth, during Virtual Century (V.C.)
This story tells the tales of humanoid fighting machines dubbed Virtuaroids (VRs) and
those who fought around,
with and against them.
V.C. 00a2
The mid point between the two great events in history: Operation Moon Gate (V.C. 00a0) and
ORATORIO TANGRAM
(V.C.00a4). The special 'limited warfare' are rife. On what was left of a continent once
called Australia - Terra
Australis Incognita (T.A.I), the only military organization who officially own VRs, DNA,
met the mysterious VR
forces of RNA. A series of wars erupted between the two. VRs fought against other VRs to
the death. VR themselves
shined as a great weapon during this war. The very reason of existence of the tactical
weapon [VR], which has
always been doubt, resolved itself. On the other hand, the history of the Earth Bloc was
facing a new dawn.
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----------------
[Oratorio Tangram]
#OT
----------------
"Moon Gate's awakening was an unnatural happening, a gigantic farce."
Using the DNA company, O.M.G. (Operation Moon Gate) became a weapon of vast destruction,
but from the disentangled
DNA; RNA, (a force who were confronting them) gained a sudden increase in power. Both of
them claimed right of
ownership to the nine industrial plants from the strong point of their Virtuaroid
development.
However, no one saw the signs of their convergence as they fought around the plants. In
the year V.C.a4, the
reality was that they were finally approaching the climax of their war. Suddenly however,
the nineth plant which
held the main system of the TANGRAM (Space Time Causation Control Mechanism) vanished from
the normal space-time
continuum!
Considering that it had the ability to operate the Moon Gate, the loss of this plant was
the advent of
catastrophic danger to Earth. The Cybertroopers must search for Tangram! The pilot who is
able to discover and
possess the missing nineth plant will certainly be able to seize the initiative in the
war's stalemate situation.
Both factions, DNA and RNA posses Virtuaroid cybertroopers. However, every area of their
comprehensive
reorganisation has evolved on a scale that has never been seen before! Now the curtain has
been ripped down and
the act begins for a new battle!"
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-----
[Force]
#FORCE
-----
"At the Mars front, something is happening...!"
The omen was never paid any heeds. There was a time when terraforming prevailed along with
the abandon of the
endeavor. The memories of the distant stars and the dreams, faded away
Virtual Century: V.C.00a8
The discovery of Mars Crystal changes everything. The once forgotten red planet is the
stage where dashing
Virtuaroids stir up the turmoil. The darkness of history awakens, and the stagnant flow
being roused. Eventually
the successive confrontations reached a point which they called the "Jupiter Inheritance
War".
After then it became an important turning point which determined the destiny of mankind.
In "Force" the appearing VRs are generally known as the 3rd generation VRs. The war at
Mars' battle front is
strongly affected by "Mars Crystals" present on Mars.
Since the activity of the V.Converter mounted on the VRs is greatly reduced by the
interfering effect of Mars
Crystals, the 2nd generation VRs are unable to achieve full performance.
Therefore, there is a mutual feature among the 3rd generation VRs: the implantation of a
limiter circuit to reduce
the influence of the Mars Crystals to a minimum.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
==========
VC 00a8:
==========
----
[MARZ]
#MARZ
----
Mars...
Abandoned...
Ignored...
Now ravaged by wars fueled by the greed of Cyber Syndicates.
Vast deserts ignite with explosions as the shifting sands of the red planet obscure the
blood of the fallen.
But from the distant barren plains, a legend emerges.
Marz.
Special Mechanized Investigation Unit in charge of security in the Martian Zone in the
Limited Wars.
The war for peace begins.
Once the greedy corporate executives harnessed the extreme powers of their technological
network, towering mechanized
warriors known as Virtuaroids (VRs) quickly replaced the outdated warring methods of the
past. The 49-foot
destructive giants drew vast crowds and the conniving power hungry suits soon saw yet
another way to exploit the
mindless masses with industrialized combat performances known as Limited War. Mars was
redeveloped as the
battleground and hordes of people with an insatiable thirst for widespread destruction and
carnage came from all
over to gaze in awe as the battles commenced.
It wasn't long before the corporate climate disintegrated into rampant crime with heated
battles over shares in
this profitable new event. A Special Investigations Unit called "MARZ" was developed in an
attempt to restore order.
Members of the elite team were given the most superior machines available, rigged with
lasers, rockets, and swords.
The MARZ Virtuaroids came to rule the surface of Mars.
__________________________________________________________________________________________
________________________
My Review & Impressions
#REVIEW
__________________________________________________________________________________________
________________________
Game Review for Jap
IMHO, MARZ is SEGA’s and Hitmaker’s answer to fans all over the world who yell out loud
for a console version of
VO: Force, which is only exclusively available in Japanese arcades. And still is.
Marz has improved graphics over the arcade Force, as well as OT. The VRs were rendered in
pretty much details and
polygons, and the flashes looks just as good. The only thing that VOOM & VOOT lovers will
miss in graphical terms
would be the damaged VR model, which shows the VR in their greyish-black body when enough
damage is absorbed to
scrap off their armor; Marz has nice clean VRs up to the end.
Technically, gameplay is exactly the same as VO: Force, with some of its VRs returning as
well as some newcomers.
Unlike Force however, Marz's Dramatic mode features a new "repair disc system" which helps
you replenish your
energy bar in case you're on your own without a partner to do a rescue dash. The
challenge/Vs mode will have
exactly the game rules of Force. SO, if Dramatic mode is too much for you, try Challenge
first instead.
The sound part, hm...kinda repeating all over, definitely the same sound effects from
previous episodes,
especially the dashing sound (sqweeeee!!) Kinda make you get bored very easy if you listen
to the same sound over
and over and over. The BGM though is nice, straight from the VO: Force Marsinal OST and
the previous series, and
some new ones for newcomer VRs.
Though I’m kinda disappointed at the speed, which is greatly reduced compared to DC’s
VOOT, the 1 Vs. 3 or more
concept is a new approach to the series. Probably this was meant for a more general
appeal; Fans of the older
series (VOOM, VOOT) might be very disappointed for the removal of some (Actually, a HELL
lots of) complex attacks
like the CC q-step from OT, double jump, left turbo attacks (In OT, there are two turbo
buttons, making a total of
9 attack variations for each VRs) and the V. Armor. Players new to the series might find
it easier to learn than
the previous series, thanks to the new "AI Assist" control scheme.
Replayability is there for the VR Collection. In Marz, defeating a total number of VRs,
collecting a certain
amount of repair disc, travelling certain distance, etc. will unlock a VR for you to use
in all game modes.
The loading time, however, is the main drawback for this game. This is most obvious in
Dramatic mode, during the
briefing section, where you can't skip the whole thing to get straight into action (but
you can speed up the words
by pressing start or the circle button; X button for US). VR selection is also slow.
Perhaps Marz is made as a survey if these changes can bring more new players before
they'll make another.
Game review (Jap):
Graphic: 8/10
Sound: 7/10
Gameplay: 7/10
Replayability: 6/10
Originality: 5/10
Load time: 3/10
Average: 6/10
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Game Review for NTSC U/C
Now that I'd heard the voice acting in the US version, I must say that they had the
quality that is much,
much worse than those found in the original Resident Evil game. Hitmaker managed to pull
out some VAs from the
Zone Of The Enders 2 cast, but they seem to lost their interest in their job; they
certainly did better in ZOE2.
But, to add to all us VO-fans' frustation, the US version had REMOVE the database, which
is the one thing we all WANTED
for the last 3 F***ing months!! GYYAAARRGGGHHH!!
In the US version however, you won't be sure of even going through it the first time,
thanks
to Hitmaker's decision to remove the database.
Game review (US):
Graphic: 8/10
Sound: 5/10
Gameplay: 5/10
Replayability: 2/10
Originality: 4/10
Load time: 3/10
Average: 3/10
Overall, Marz is still fun for all to play if they have time to wait for the loading
times...but not for the US
version. I think that we should be getting some Japanese Classes to understand the
database....GGGRRRR....
__________________________________________________________________________________________
________________________
Legend & Reference
#LEGEND
__________________________________________________________________________________________
________________________
This review will be using several shortened terms for controls:
Centre Weapon ------->CW
Left Weapon --------->LW
Right Weapon -------->RW
Close Combat -------->CC
Turbo --------------->T
Guard reversal ------>GR
Crouching ----------->Cr
Jumping-------------->J
Uppercut------------->Up
Sidestep------------->SS
DashingLeft---------->DL
DashingCenter-------->DC
DashingRight--------->DR
Chasehit------------->CH
Virtuaroid ---------->VR
Can't find the names of the characters, or confused with multiple differences in them?
Look here!
DYMN = Dymon
STRTS = Stratos
MLTN = Molton
LDN = Leddin
__________________________________________________________________________________________
________________________
Controls
#CONTROL
__________________________________________________________________________________________
________________________
There are 4 main types of controls scheme available for Virtual-On: MARZ;
The twin types, controller types, auto type (AI assist type) and the edit type.
A) Twin Types:
These are emulation of controls base on the actual twin sticks
#TWIN
--------
Twin A
========
Left Analog---------Left Stick
Right Analog--------Right Stick
L1------------------Left turbo
R1------------------Right Turbo
L2------------------LW
R2------------------RW
Select--------------Use Repair Disc (Dramatic Mode Only)/ Rescue Dash
L1+R1---------------Target change
--------
Twin B
========
D. Pad--------------Left Stick
Triangle------------Right Stick Up
Circle--------------Right Stick Right
X-------------------Right Stick Down
Square--------------Right Stick Left
L1------------------Left turbo
R1------------------Right Turbo
L2------------------LW
R2------------------RW
Select--------------Use Repair Disc (Dramatic Mode Only)/ Rescue Dash
L1+R1---------------Target change
B) Controller Types:
These are simplified controls for the PS2 controller; based on the DC’s VOOT control
scheme. #PS2PAD
--------
Type A
========
D-Pad---------------VR movement
Left Analog---------VR movement
Right Analog--------VR turn left/ right
Square--------------Turbo
Triangle------------Jump
Circle--------------Change Target
X-------------------Crouch /Guard
L1------------------Left Turn
R1------------------Right Turn
L2------------------LW
R2------------------RW
Select--------------Use Repair Disc (Dramatic Mode Only)/ Rescue Dash
--------
Type B
========
D-Pad---------------VR movement
Left stick----------Turn Left/ Right
Right stick---------Turn Left/ Right
Circle -------------Turbo
X-------------------Crouch / Guard
Square--------------Change target
Triangle------------Jump
L2------------------LW
R2------------------RW
Select--------------Use Repair Disc (Dramatic Mode Only)/ Rescue Dash
C) AI Assisted Type:
This is made for newcomers to the series, with ultra-simplified controls to let players
enjoy the game without
being worry of complex button combinations. Why there isn't a guard button here? It's
because, guard is automatic;
the AI does it for you when the enemy attacks. (Note: For Bal d Meora, pressing
triangle/heavy attack will ejects
the left leg ERL, then the right leg ERL, followed by the left arm ERL and right arm
ERL).
--------
AUTO
#AIHELP
========
D-Pad---------------VR movement
Left Analog---------VR movement
Right Analog--------Turn Left/ Right
Square--------------Light attack
Triangle------------Heavy attack
Circle--------------Faces opponent VR automatically. Hold to jump, release to cancel the
jump.
X-------------------Dash
L1------------------Change target
R1------------------Change target
Select--------------Use Repair Disc (Dramatic Mode Only)/ Rescue Dash
D) Edit Type: Need I say more? You make your own scheme!
--------
EDIT
#EDIT
========
DUH!? Make your own!
__________________________________________________________________________________________
________________________
Game Screens
#SCREEN
__________________________________________________________________________________________
________________________
So what’s this bar on the screen? This section will help you to understand what the OSD is
trying to tell you.
For Dramatic Mode:
____________________________________________________________________________________
/ | _____________|____________________________________ ||
|
/ ||_____(B)_____|_________(D)________________________|||
|
| ( A ) | _____________|____________________________________ ||
|
| ||_____(C)_____|_________(E)________________________|||
|
| |______________|_____________________________________|| ( F )
|
| / \ |
|
|[Enemy(s)Left]| \|
|
|______________| __________ |
|
| | /|___(I)___| |
|
|_____( G )___ | /\ /\/
|_______________|
/ \___/ \ H _______________
|__ __| | [_____( H
)_____]
\ (J) / ==-- --==(L)
/ \ \ |
/_____\ \ H
\
\__(K)XXX_
(M)
_____________________________/\_____________________
| |
____________ ____________ ____________
|_____(i)____| |_____(ii)___| |____(iii)___|
_
(N) / \
________________
| 0 | x / 5
|___(O)__________|
\_/
*Please Note: When the player entered CC range, the crosshairs will expand indicating the
player is in CC battle,
and the guard button is usable now.
------------------------------------------------------------------------------------------
------------------------
A= Timer (If match is unlimited time, "No Time Limit" will be displayed in Kanji text).
B= Your name as you'd entered.
C= The name of the opponent you'd currently locked onto.
D= Your life bar.
E= The opponent's life bar.
F= Radar map.
G= The numbers of enemies left in the area ("Unknown" will be displayed in Kanji if the
numbers are not exact).
H= The currently activated boost item.
I= The opponent's life bar (this is visible on all enemies in sight, with or without
lock-on).
J= The lock-on ring for far-range assault.
K= The distance between you and the currently locked-on opponent.
L= Crosshairs for "straight-fires" (ie: Raiden's Lasers, Temjin's TRW cannon).
M= Energy gauges for their respective weapons (i=LW, ii=CW, iii= RW).
Colours of the gauges: Flashing Blue= Normal (far-range attacks)
Red Cross = Empty / Recharging
Yellow = CC mode activated
Green = This weapon is available for chase hit
Skull = Disabled
N= The number of repair discs you'd obtained, maximum number of repair discs allowed is
5.
O= The life bar of your partner VR (If you have one in that area, of course).
..........................................................................................
........................
For Challenge Mode:
____________________________________________________________________________________
/ | _____________| _________________________________ ||
|
/ ||_____(B)_____| L|______(D)________________________|||(F)[XXX.X %]
|
| ( A ) | _____________| _________________________________ ||
|
| ||_____(C)_____| L|______(E)________________________|||(G)[XXX.X %]
|
| |______________|_____________________________________||
|
| ____________ / \ | LOCKON
|
|[ DOUBLE ]| \| (H) ALERT
|
|[___ATTACK___]| __________ |
|
| (N) | /|___(I)___| | ENE1 ENE2
|
|_____________ | /\ /\/
|_______________|
/ \___/ \ H
|__ __| |
\ (J) / ==-- --==(L)
/ \ \ |
/_____\ \ H
\
\__(K)XXX_
_______________
|
|
|
|
|
|
| (O)
|
|
|
|
|
(M) |
|
_____________________________/\_____________________
|_______________|
| |
____________ ____________ ____________
|_____(i)____| |_____(ii)___| |____(iii)___|
(P) 00:00:00
*Please Note: When the player entered CC range, the crosshairs will expand indicating the
player is in CC battle,
and the guard button is usable now.
------------------------------------------------------------------------------------------
------------------------
A= The timer ("Deadmatch" will be displayed in english if deathmatch is selected for the
time limit).
B= Your name (Player) and your partner's (Friend).
C= Enemy's name (Enemy) and his partner's (Enemy2).
|
Comments
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|
Another Virtual-On Marz Walkthrough :
|
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