Virtual-On Marz Walkthrough :
This walkthrough for Virtual-On Marz [Playstation 2] has been posted at 24 Oct 2010 by edmund29 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up edmund29 and share this with your freinds. And most important we have 3 other walkthroughs for Virtual-On Marz, read them all!
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Walkthrough - FAQ/WalkthroughVIRTUAL ON: MARZ (PlayStation 2) SEGAŽ/HITMAKER, 2003 ################################################################## # C Y B E R T R O O P E R S # # # ######## ######################################## ### # ### # ### ######### ###### ######### ### ###### ################################################## # ## ######## ############ ######## ##### ## ## ## # # ## ## ## ## ## # ## ### ### # ## ## ## #### # # #### ## ## # ## ## ## ## ## # ####### ## ### ## ### ## # # ## ### # # ## ## #### ## # # # ## ## ## ## ## # # # # ### # # ## ## ### ## # # # # # # ### ### # # ### ## # # ## ## ## ### # ####### #### ### ## ## # # ## ## ## # # ## ## # ## ## # ######## ### ### ## # ## ## ### # ## # # #### ## # ## ################# # ####### ################## ################# ######## ######## ######## ####### ## ## ################################## # ## ## # ## ## ## ## ## # # # ## # ## # #### ####### # ####### ## # ## ## # ### ## ### ### ### # ## ## ## #### ## ## # ## ########## # # ### ### # # ## # ## ####### #### ############ ############# ####################### #### ## # ## ## # ## # ## ## # ## # ## #### # Highlight the ASCII art above and/or look from a distance to appreciate. ASCII art copyright Eizaz Azhar, 2003. WARNING: As with all my FAQs, this FAQ is best viewed in 1024 x 768 pixels. Sorry for any inconvenience caused. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= LEGAL INFO _legal_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= As with all FAQs, this section must be included to avoid any legal complications. ___________________________________________________________________ This FAQ is written by Eizaz and is copyright ŠEizaz Azhar, 2003. No form of reproduction of this FAQ is allowed and it may not be distributed in any way without the author's content (me). For the time being, only http://www.gamefaqs.com has my authorization to post this FAQ on its page. Violating this rule can and will induce serious legal action, so you might not want to do anything rash. You may print/download as copy of this document for your personal use, but selling it or using it to make profit in any is strictly prohibited. (That part's reserved for me.) ___________________________________________________________________ STERN WARNING: Okay people, I have spent hours upon HOURS making this FAQ, and I certainly DO NOT appreciate it if you leech off info or concepts from my FAQ without my permission. Just ask me, and we'll talk things over, kapeesh? There. Sorry, but it had to be said. (BTW, does anyone actually read this crap?) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= UPDATES/VERSION/HISTORY _log_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . . . . . . . . . - FAQ Updated to Version 1.5 - # Grahh! Allrighty then, with my exams over and done with, I'm able to concentrate fully on completing this FAQ. Added an enourmous amount of stuff, which explains why the size of the FAQ skyrocketed! I've got all VRs unlocked, explained the ranking system, added a walkthrough for Dramatic Mode, added VR weapons and effects, frame-cancels (yes, they are in MARZ... I'm perhaps the first person to notice this) and a whole lot more! Update started on 1.35 AM, Thursday, 12th August, 2003 (5 1/2 hours after exams, and after a month's time of layoffs) # Update completed on 2.35 PM, Thursday, 21th August, 2003 - the biggest update yet. . . . . . . . . . - FAQ updated to Version 1.4 - # Made the "Abbreviations" section a bit more user-friendly, fixed some errors, added Apharmd T Type F Alpha Commando, added Joe Special Force, added some special moves. NOTICE! This may be the last update for a while, as I have an enormous exam come August 11th - which may determine my future. In the meantime, other FAQs should be complete by then... So see them while I work my brain. Update started about 2.00 PM, Thursday, 3rd July, 2003. # Update completed on 12.32 PM, Saturday, 5th July, 2003. . . . . . . . . . - FAQ udpdated to Version 1.3 - # Finished all weapons/effects for the standard VRs in Versus Mode, changed the FAQ format a bit, changed the ASCII art, added a small walkthrough/enemy list - more coming soon, added a BGM section, created my own "Abbreviations and Terms", and changed the "Updates" title to "Updates/Version/History" (did anyone notice that?) Update started on 3.16 PM, Saturday, 28th June, 2003. # Update completed around 10.47 PM, Sunday, 29th June, 2003. . . . . . . . . . - FAQ updated to Version 1.2 - # Added some special moves, fixed some errors, added "Questions & Answers", added some ASCII art, added "Pros & Cons". Update started on 12.01 AM, Tuesday, 24th June, 2003. # Updated completed on 8.57 PM, Tuesday, 24th June, 2003 . . . . . . . . . - FAQ updated to Version 1.1 - # Fixed number of total VRs in "VR Collection" - There are 39, not 37. Unlocked one of the Sisters of The Rose, Jennifer Poison (Charlotte), added the SLC Dive/Wave Rider attacks for Myzr (How could I forget those...), added some Special Force (SF) VRs. Update started on 1:56:19 PM, Sunday, June 22nd, 2003 # Update finished on 11.38 PM, Monday, 22nd June, 2003. . . . . . . . . . - First version of FAQ (1.0) - # Work on FAQ started around 7:25:54 PM, Thursday, May 29th, 2003. # FAQ completed at 10.30 PM, Sunday, June 15th, 2003. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= FAQ INDEX _index_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= I've implemented an index section and corresponding keywords, as this FAQ is getting too big to handle. To find a certain topic, press Ctrl+F on the keyboard, and type in the keyword (if you're lazy, just copy the bloody word), indicated by an underscore (_) at the beginning and end of it. Find the keyword twice, and you'll arrive at the topic that you seek. This is only available on the main topic; for subtopics, you'l have to search for them (which are listed below.) Topics are displayed in a pair of brackets [] and subtopics are displayed using a slash \. Makes it easier for everybody, right? ___________________________________________________________________________________ | | | [- TOPIC -] [-KEYWORD-] | |___________________________________________________________________________________| | | | [Legal Info]................................................. _legal_ | | | | | | [FAQ Index].................................................. _index_ | | | | | | [Introduction]............................................... _intro_ | | \- Game Introduction | | | | | | [Story]...................................................... _indecipherable_ | | | | | | [Abbreviations And Terms].................................... _terms_ | | \- Long-Range Terms | | \- CC Terms | | | | | | [Controller Options!]........................................ _control_ | | \- Automatic | | \- Twin A | | \- Twin B | | \- Type A | | \- Type B | | \- Edit | | | | | | [Basic Controls/Commands].................................... _bas_ | | \- Lock-On Target | | \- Regaining The Target | | \- How Do I Attack? | | \- Walking/Standing Attacks | | \- Jumping Attacks | | \- Dashing Attacks | | \- Crouching Attacks | | \- Turbo Attacks | | \- OTG Attacks | | \- Changing/Selecting The Target | | \- Radar Display | | \- Repair Disc/Rescue Dash | | | | | | [Close-Range Combat]......................................... _cc_ | | \- Guarding | | \- Dashing CC Attacks | | \- Air Dashing CC Attacks | | \- Uppercut CC Attacks | | \- Ground Smasher CC Attacks | | \- OTG CC Attacks | | \- Turbo CC Attacks | | \- Linking Combos | | | | | | [Advanced Controls/Commands]................................. _adv_ | | \- Thrust-Vectoring | | \- Watari Dashing | | \- Frame-Cancels | | | | | | [Dramatic Mode].............................................. _drmode_ | | \- Items And Power-Ups | | \- Enemy List/Tips And Hints/Boss FAQ | | \- Mission Ranking System | | \- Pilot Ranking System | | | | | | [Dramatic Mode Mission List]................................. _drmguide_ | | \- Operation 1: Mars Central Area | | \- Operation 2: Jupiter | | \- Operation 3: Moon | | \- Operation 4: Earth | | \- Operation 5: Mars Polar Area | | \- Operation 6: The Tangram Crisis | | \- Operation 7: Oratorio Tangram | | | | | | [Challenge, Versus and VR Collection Mode]................... _misc_ | | \- Challenge Mode | | \- Versus Mode | | \- Virtuaroid Collection | | \- System/Options/Settings | | | | | | [Virtuaroid Roster].......................................... _vrs_ | | \- VR Unlocking Guide | | \- Legend | | \- Angelan | | \- Apharmd Series | | \- Apharmd The Hatter | | \- Bal d Meora | | \- Fei-Yen | | \- Guarayakha | | \- Myzr Delta | | \- Sisters Of The Rose | | \- Raiden Series | | \- Temjin Series | | \- Temjin 747 Type a8 "White Knight" | | \- VOX Series | | | | | | [BGM List]................................................... _bgm_ | | \- Virtual On: Operation Moongate | | \- Virtual On: Oratorio Tangram | | \- Virtual On: "4" Force | | | | | | [Questions And Answers]...................................... _qanda_ | | | | | | [Tak Puas Hati Corner]....................................... _geram_ | | | | | | [Virtual On: On The Web]..................................... _www_ | | | | | | [Credits].................................................... _terima_kasih_ | | | | | | [Contacting Me].............................................. _apa_khabar_ | | | | | | [Legal Info 2]............................................... _legal2_ | | | |___________________________________________________________________________________| |___________________________________________________________________________________| +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= INTRODUCTION _intro_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= G'day, everyone! It's me, Eizaz! You may recall that I wrote a FAQ on the game Virtual On: Operation Moongate, and this time I'm doing one for the latest installment of the series (at time of writing), Virtual On: MARZ. I've written one for the first game, so might as well write one for the next, right? I've been playing the VO series since I was 10, way back in 1996, when the arcade version of Operation Moongate first came out in Malaysia - so I proabably know a thing or two about the game. This FAQ is an in-depth walkthrough for Dramatic Mode, covering a list of VRs in the game, their attacks/special moves, how to unlock them, and almost everything else. A must-read for beginners, and perhaps you veterans out there could use this for referance. If you liked the first one, you'll probably like this one too... I hope. I don't mind if you use this FAQ on your page, as long as you ask my permission for it, and you give me credit, and if you have any tips/hints/glitches, comments, anything about this game or the FAQ, or even about me (yikes!) drop me an e-mail at: ztwc2@doramail.com Alternatively, come to my site at www.vogz.cjb.net And post your questions in the forums, where I shall reply to them. NOTE: The FAQ is nearing its completed stage, now to wait for the US release of MARZ... Contribute something useful, and I'll put your name in the FAQ with proper credits. ----------------- GAME INTRODUCTION ----------------- In 1995, a new machine for arcade junkies was released in local arcades throughout the world. Titled Virtual On: Operation Moongate, the game was a hit for players who preferred a new bash-em-up game, where strategy, tactics, and even a player's location counted to your victory - or defeat. This was one of the first games which allowed interaction between objects in the arena and the player. There were 8 virtuaroids (mechs, if you will) in the game to choose from, and each had its own special abilities. The Virtual On era had started... Soon afterwards, in 1998, SEGA came up with a sequel, named Virtual On: Oratorio Tangram. In my opinion, nothing compared with the graphics and gameplay of this one. It was truly a contest of skill and tactics. An experienced player would almost always win over a newbie player; players new to the game would stand no chance. This was the game which spawned numerous Virtual On fans worldwide, and is still a joy to play even after all these years. The gameplay was exactly like Operation Moongate's but much, much more advanced. For example, the turbo buttons affect your weapons. Different turbo/weapon combinations produced other effects, and the game took some time to master, unlike Operation Moongate (which was simple, really). In 2001, a new game of the series was produced by Hitmaker, unlike the previous series which were produced by SEGA. Virtual On: "4" Force, as it was named could only be found in Japan, so not much is known about it. The gameplay is said to be very different from Operation Moongate and Oratorio Tangram, according to those whgo have played it. The game was special from other series because of it co-operative mode - i.e. Player 1 and Player 2 join forces against Player 3 and Player 4. Now, in 2003, SEGA developed the latest installment in the series for the PS2 called Virtual On: MARZ. Developed based on the Virtual On Force system in Japan (with the exact game engine), the game allowed 2 players to go head-to-head against another team of 2. Yes, long-range VRs played their part here, by helping their partners who went into close combat. Many, many veteran players complained (including myself) as the gameplay was too easy, as most of the functions available in Oratorio Tangram were missing, and that there was nothing skilful about this game. Of course, skill was still involved, as it retained some of the Oratorio Tangram functions, and there were much more VRs to choose from (39, to be exact). My verdict: Okay. MARZ is literally Force for the home, with very little variety to choose from, unlike its arcade counterpart. If you're new to the series, or have only played Operation Moongate before, then by all means, give it a try. If you're a hardcore Virtual On fan, who plays Oratorio Tangram like crazy, and collects everything VO, chances are that you've given this game a try, and hated it a lot. It may not stay loyal to the series, and you may hate it, but it is, after all a sequel... Sorry, but you'll have to bear with this until Hitmaker (ever) listen to our whines. Whether you like it or not, is of course, entirely up to you, but personally, I wouldn't stop playing this for the world - no matter how bad it is. In fact, after a few months while working on this FAQ - surprisingly, I'm starting to get rather fond of it. That said, let's continue... NOTE: For more flames about the game, visit the Tak Puas Hati Corner. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= THE STORY! _indecipherable_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Unfortunately, the story in in Japanese, and I can't speak a word of Japanese, neither can I read katakana writing. Sorry, but this'll have to wait till the US version of the game is released. From what I can tell you, the game was released to fill in the missing parts of the previous chapters, like Counterpoint, One Man Rescue, Operation Moongate, Oratorio Tangram, and so on and so forth. These are all previous chapters in a long story - Virtual On. The US release will be in November, at which point I will finish up the FAQ. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= ABBREVIATIONS AND TERMS USED IN THIS FAQ _terms_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Here are a list of abbreviations that I will use in this FAQ of mine, and some that are used all over the world by VR pilots. All these are performed with your VR standing still on the ground, unless stated otherwise. I created most of these specially for MARZ, as there is no standard format - so ask me if you want to use them! ------------------ LONG-RANGE ATTACKS ------------------ LW....................... Left Weapon; standing RW....................... Right Weapon; standing CW....................... Centre Weapon; standing FW.LW/RW/CW.............. Forward LW/RW/CW; walking BW.LW/RW/CW.............. Backward LW/RW/CW; walking SW.LW/RW/CW.............. Sideways LW/RW/CW; walking FWDG.LW/RW/CW............ Diagonal LW/RW/CW; walking, forward BWDG.LW/RW/CW............ Diagonal LW/RW/CW; walking, backward TbLW..................... Turbo LW TbRW..................... Turbo RW TbCW..................... Turbo CW CR.LW..................... Crouching LW CR.RW..................... Crouching RW CR.CW..................... Crouching CW CR.TbLW................... Crouching Turbo LW CR.TbRW................... Crouching Turbo RW CR.TbCW................... Crouching Turbo CW JP.LW.................... Jumping LW JP.RW.................... Jumping RW JP.CW.................... Jumping CW JP.TbLW ......... Jumping Turbo LW JP.TbRW ......... Jumping Turbo RW JP.TbCW ......... Jumping Turbo CW FW.dLW/Rw/CW.............. Forward dashing LW/RW/CW BW.dLW/RW/CW.............. Backward dashing LW/RW/CW SW.dLW/RW/CW.............. Side dash (left/right) LW/RW/CW FWDG.dLW/RW/CW............ Diagonal dash (FW) LW/RW/CW BWDG.dLw/RW/CW............ Diagonal dash (BW) LW/RW/CW FW.AdLW/RW/CW............. Forward air dash LW/RW/CW BW.AdLW/RW/CW............. Backward air dash LW/RW/CW SW.AdLW/RW/CW............. Side air dash (left/right) LW/RW/CW FWDG.AdLW/RW/CW........... Diagonal air dash (FW) LW/RW/CW BWDG.AdLW/RW/CW........... Diagonal air dash (BW) LW/RW/CW -------------------- CLOSE-COMBAT ATTACKS -------------------- LWCC...................... Left Weapon; standing RWCC...................... Right Weapon; standing CWCC...................... Centre Weapon; standing FW.LW/RW/CWCC............. Forward LW/RW/CW; walking BW.LW/RW/CWCC............. Backward LW/RW/CW; walking SW.LW/RW/CWCC............. Sideways LW/RW/CW; walking TbLWCC.................... Turbo LW TbRWCC.................... Turbo RW TbCWCC.................... Turbo CW JP.LWCC................... Jumping LW JP.RWCC................... Jumping RW JP.CWCC................... Jumping CW FW.dLW/Rw/CWCC............ Forward dashing CC LW/RW/CW FWDG.dLW/RW/CWCC.......... Diagonal dashing CC (forward only) LW/RW/CW FW.AdLW/RW/CWCC........... Forward air dash CC LW/RW/CW FWDG.AdLW/RW/CWCC......... Diagonal air dash CC (forward only) LW/RW/CW [Now the format here is that it will be in the form of a movement, in capital letters:] FW............... Forward BW............... Backwards SW............... Sideways (left or right) DG............... Diagonal (Forward-left/forward-right (FWDG), Backwards-left/backwards-right (BWDG). JP............... Jumping [And then the Turbo/Dash button if necessary:] Tb............... Turbo Btb.............. Both Turbo triggers (Twin A/Twin B; for others, press Change Target) d................ Ground Dash Ad............... Air Dash [And finally, the CC, if it is to be done in CC range.] CC............... Within CC range There! User-friendly, easy to remember, and short. Note that CR.CC (crouching CC) attacks are no longer in MARZ, and you can't execute a Turbo weapon attack while dashing (you'll cancel your dash.) NOTE: All air dash variants remain the same unless stated otherwise. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= THE CONTROLLER OPTIONS! _control_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= For those of you who are used to the Twinsticks, you're out of luck. The Twinsticks are not available yet, and nobody knows for sure if it will ever be released. Until then, you can either make your own (you could make a pair for the Dreamcast, but the PS2 version will have to wait a while), or just make do with the PS2's Dualshock 2 controllers. Here are a list of controller configurations to choose from. It's quite okay, really... I'm starting to like it, in fact! Now, what's my Right Trigger again... Oops. Huh? Argghh! No! NOOOOOOO!!! - GAME OVER - --------------- MOVEMENT LEGEND --------------- FW.................................. Moves the virtuaroid (VR) forward. BW.................................. Duh, moves the VR backward. Left................................ Moves the VR left. Right............................... Moves the VR Right. Turn (L)............................ Turns the VR to the left. Turn (R)............................ Turns the VR to the right. Dash................................ The name says it all. Jump................................ See above. Guard............................... Okay, this only works when there is a VR near you. More explained later. Repair Disc/Rescue Dash............. Use this to revive/heal a teammate, or yourself. The change-view function has been taken out of this game, and you're stuck with only one view of your VR, unlike in Operation Moongate. Anyway, who actually uses the pilot's view? To dash, hold the dash button and go whichever way you want to dash. While dashing, virtually all attacks will miss except if you dash straight into them. You can also cancel your dash by pressing the dash button again, called a dash-cancel. You can also dash and turn, excecuted by turning during a dash. Note that you can only cancel/turn your dash while dashing and not firing anything! ---------------- AUTO (AUTOMATIC) ---------------- New to the game? Never played any version of the series? Or do you think that controlling a giant, 20-metre tall, 8000+KW robot made of solid steel is tough? Well then, these are the controls for you, mate! Like the name states, the CPU will automatically analyse the current playing conditions, and chooses a suitable attack for you. Very simple and recommended for beginners, but will get in the way during advanced play. Oh yeah, the AUTO function will guard against close-combat attacks for you, wherever possible. R1...................... Change target L1...................... Change target Select.................. Repair Disc/Rescue Dash D-Pad................... Moves the VR FW, BW, and so on. Left Analog Stick....... Moves the VR, like the D-Pad. Right Analog Stick...... Turn Square.................. Light attack Triangle................ Heavy attack Circle.................. Faces opponent VR. Hold to jump, release to jump-cancel. X....................... Dash. -------------------- TWIN A (TWINSTICK A) -------------------- The closest thing to owning a pair of Twinsticks. For seasoned players who want to get the feeling of Twinsticks, these should work fine, albeit a bit of getting used to. Use the two Analog Sticks like you use the Twinsticks, and you'll enjoy the similar controls of the arcade version on the PS2... Until the real Twinsticks come out (if ever.) I myself use this controller configuration. Left Analog............. Left Stick Right Analog............ Right Stick L1...................... Left Turbo R1...................... Right Turbo L2...................... Left Weapon R2...................... Right Weapon Select.................. Repair Disc/Rescue Dash L Turbo + R Turbo....... Change Target -------------------- TWIN B (TWINSTICK B) -------------------- Why anyone would use this is beyond me. The button setup is ridiculously placed, and awkward to handle. Only use this if you want to give yourself a handicap to an opponent, if your analog controls are spoiled, or just to laugh out loud at Hitmaker for actually placing this configuration in here. I'd rather use Automatic than this, frankly speaking. On second thought, NEVER use this at all! It's evil...! D-Pad................... Left Stick Square.................. Left on the Right Stick Triangle................ Up on the Right Stick Circle.................. Right on the Right Stick X....................... Down on the Right Stick L1...................... Left Turbo R1...................... Right Turbo L2...................... Left Weapon R2...................... Right Weapon Select.................. Repair Disc Rescue Dash L Turbo + R Turbo....... Change Target If you are new and insist on using the Twin A/Twin B config, here are the controls. WARNING: More ASCII art ahead. FW........... Move both joysticks forward. BW........... Move both joysticks backward. Left......... Move both joysticks to the left. Right........ Move both joysticks to the right. Jump......... Split both joysticks outward (Move one left, and move one right) NOTE: If you move to the side while jumping (i.e jump and hold both sticks to the side) you may be able to evade most projectiles thrown at you. Only applies to light VRs. Heavy VRs can do this, but chances are your opponent's projectiles will hit you. __ __ Pull to the left Pull to the right \ \ / / \ \ / / \ \ / / Left Stick Right Stick NOTE: You can move a bit when in the air, especially for Myzr Delta and Bal d Meora. . . . . . . . . . Guard - Move both joysticks inward (Opposite to jump) Also used to cancel a jump in mid-air, called a jump-cancel. __ __ Push to the right -> / / \ \ |

