Virtual-On Marz Walkthrough :
This walkthrough for Virtual-On Marz [Playstation 2] has been posted at 25 May 2010 by evilchik888 and is called "Virtuaroid FAQ". If walkthrough is usable don't forgot thumbs up evilchik888 and share this with your freinds. And most important we have 3 other walkthroughs for Virtual-On Marz, read them all!
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Walkthrough - Virtuaroid FAQ#TOP Cyber Troopers Virtual-On: MARZ (Dennou Senki Virtual-On: MARZ) *########################################################################' *# C Y B E R T R O O P E R S #' *# #' *# ## #' *# #'*# #' *######' ########################################## ###### #' *# ###### .######### ###### '####### *# #' # # # # # # # # #' *# # # .## *## #' # '# #' *# #' # # # ##### #### ##### # # # #' *# # # .## *## #' # '# #' *# #' # # # # #' # # # # # # # #' ## *# # ####### ##### *##' # '# #' *# #'# # # # #' ###### ##### # # # #' #'*# *# # # # #' *# *# #'# #' *# ## # # ##" # # ##### # # ##' #****# *## # # # # * ## #' *# # # # #*# *# ### # # # # #' # *# ** #*****# *#####' # # #' *# # # # *# *## # # # ### * # *# ######## ## #' *# # # # *# *# # # # # *# #*# #'# #' *################## *# *# ###### ###############'* ,*############## *##############' #########' *# # .##' # ######## ######*# *####### .# #' ################################### # *##### # .# #' ## #####, `############# # # # # # # # .# ### # # # # .*********#' # # ## ## # # .# ## #' # #####* # `# #' # #*# ## #.# #**# #'# ###### # .#***********' # # *# # # ## # # ## # # # ############### ###### *## ##########* *########## ########################; #### #' *# #' *# #' *# #' Virtuaroid FAQ/ Guides/ Walkthrough by: Tem Yap/ RoachHunter/ Guara-guara-booyakha~! E-Mail: ex-s_temjin@excite.com ICQ#: 30915782 *# #' *# #' *# #' *#' PlayStation 2 (NTSC-JAP) GENRE: 3D Robot Action Presented By SEGA. Created By Hitmaker, 2k3 Date of Japanese release: 29th May, 2k3 Original Game (C) SEGA (C) Hitmaker/SEGA, 2003 CHARACTERS (C) AUTOMUSS CHARACTER DESIGN KATOKI HAJIME Started on Wednesday, 2nd July, 9:10pm Malaysian Time, 2003 ####---Version 2.5---##### -------LEGAL INFO-------------------------------------------------------------------------------------- ----------- ---This FAQ is written and copyright by Tem Yap, made by Tem for all VO Fans in the year 2003. This FAQ should not be reproduced/ distributed in any mean without asking for my permission first. Currently, the only site(s) that are legally authorized this FAQ is: Gamefaqs (http://www.gamefaqs.com) Cheat.de (http://www.cheat.de) Gamespot.com (http://www.gamespot.com) Violating this rule will cause some serious legal action upon you (that's a kick in your a**), so it is adviced for you NOT to do so. However, you may download/ print a copy for your own personal use. Selling/ using it as a mean to gain profit as if it's your own work is ultimately prohibited. I'll kick your a** myself if you do that. I spent hours after midnight to complete this FAQ, and i don't spend them only to find out that my work is being plagiarized by some morons, mind you. That's all I have to say in this. ------------------------------------------------------------------------------------------ ------------------------ __________________________________________________________________________________________ ________________________ 00. What’s New!? __________________________________________________________________________________________ ________________________ 02-07-2003: Made this separate file because placing this in the original FAQ makes it hard to read. Hope this eases it down. 03-07-2003: Played Marz overnight to get half of the weapon list. 04-07-2003: Complete the whole VR FAQ based on memory, will reconfirm tonight. 05-07-2003: Officially completed this darn FAQ!! VERSION 2.0 is UP!! 12-07-2003: Hitmaker's official site's updated their VR section, so I'm able to confirm the VR unlocking requirements, as well as correcting some mistakes on others (ie: Bal's unlocking requirements). This FAQ is considered as a complete version, no further updates needed until I find something interesting. *NOTE*: I haven't reach 3 Gold Stars yet, so I'll be wondering what will happen if I did...maybe more very hidden VRs? 27-07-2003: Added the weapons section for the BOSSES!! Yay!! 25-08-2003: Reformatted the Faq to fit in 115 Columns of my notepad. 07-09-2003: Added the index below for easier reference, as well as some extra notes on some VRs. .---------------------------------------------------------------------.------------------- ---------. | DOCUMENT | SEARCH KEY | |---------------------------------------------------------------------:------------------- ---------| | | | | The Virtuaroids | #INTRO | | |-----Introduction | #RANKS | | |-----Ranks | | | | | | >>Temjin Series | #TEMJIN | | |-----MZV-707-S Temjin 707S | | | |-----MZV-707-S/V Temjin 707S/V | | | |-----MBV-04-10/80 Adv Temjin 10/80 Advanced | | | |-----MZV-747-J Temjin 747J | | | |-----MZV-747-J/V Temjin 747J/V | | | |-----VR-747 Type a8 Temjin 747 Type a8 | | | |-----MZV-747-HII Temjin 747HII | | | |-----MZV-747-HII/a Temjin 747HII/a | | | |-----MBV-707-J Temjin 707J | | | |-----MBV-707-J (SF) Temjin 707J Special Force | | | | | | | | | >>Raiden Series | #RAIDEN | | |-----HBV-512E2 Raiden 512E2 | | | |-----HBV-512E1 Raiden 512E1 | | | |-----SVT(GFK)512E1 Raiden(GFK)512E1 | | | |-----SVT(GFK)512E2 Raiden(GFK)512E2 | | | | | | | | | >>Vox Series | #VOX | | |-----D-101 Vox Dan | | | |-----D-101(SF) Vox Dan Special Force | | | |-----J-500 Vox Joe | | | |-----J-500(SF) Vox Joe Special Force | | | |-----J-504 Vox Jane | | | |-----B-240 Vox Bob1 | | | |-----B-242 Vox Bob2 | | | |-----L-48 Vox Lee | | | |-----L-43 Vox Loo | | | | | | | | | >>Apharmd Series | #APHARMD | | |-----RVR-24-C Apharmd J Type C | | | |-----RVR-24-C(AC) Apharmd J Type C Alpha Commando | | | |-----RVR-20-A Apharmd J Type A | | | |-----RVR-36-F Apharmd T Type F | | | |-----RVR-36-F(AC) Apharmd T Type F Alpha Commando | | | |-----RVR-62-D Apharmd T Type D | | | |-----MZV-36-T Aphardm Ha-T (The Hatter) | | | | | | | | | >>Yzerman Series | #YZR | | |-----YZR-8000 "Delta" Myzr Delta | | | |-----YZR-8000 "Delta" Type R Myzr Delta Type R "FairBianca" | | | |-----YZR-8000 "Delta" CL Myzr Delta "Charlotte" | | | |-----YZR-8000 "Delta" EV Myzr Delta "Evelyn" | | | |-----YZR-XIII "Sin" Specineff 13 "Sin" | | | | | | >>Bal Series | #BAL | | |-----XBV-821m-N Bal d Meora | | | | | | | | | >>L'ln Plajiner Series | #LLN | | |-----TA-17B Angelan WM | | | |-----TF-14A Fei-Yen With Vivid Heart | | | |-----TG-11M Guarayakha | | | | | +---------------------------------------------------------------------+------------------- ---------+ | | | | Virtuaroids' Close Combat List | #CLOSE | | |-----Doing Comboes | | | |-----Abbreviations | | | | | | >Temjin 707J | #TEMCC | | >Temjin 707J(SF) | | | >Temjin 707S | | | >Temjin 707S/V | | | >Temjin 747J | | | >Temjin 747J/V | | | >Temjin 747HII | | | >Temjin 747HII/a | | | >Temjin 747a8 | | | >Temjin 10/80 Adv | | | | #APHCC | | >Apharmd J/C | | | >Apharmd J/C(AC) | | | >Apharmd J/A | | | >Apharmd T/D | | | >Apharmd T/F | | | >Apharmd T/F(AC) | | | >Apharmd Ha-T | | | | | | >Vox Lee | #VOXCC | | >Vox Loo | | | >Vox Dan | | | >Vox Dan(SF) | | | >Vox Joe | | | >Vox Joe(SF) | | | >vox Jane | | | >Vox Bob1 | | | >Vox Bob2 | | | | | | >Bal d Meora | #BALCC | | | | | >Fei-Yen VH | #FEICC | | | | | >Angelan WM | #ANGCC | | | | | >Specineff 13 "Sin" | #SPECICC | | | | | >Myzr Delta | #MYZRCC | | >Myzr Delta "Fair Bianca" | | | >Myzr Delta "Charlotte" | | | >Myzr Delta "Evelyn" | | | | | | >Raiden 512E2 | #RAICC | | >Raiden (GFK) 512E2 | | | >Raiden 512E1 | | | >Raiden (GFK) 512E1 | | | | | | >Guarayakha | #GUACC | | | | +---------------------------------------------------------------------+------------------- ---------+ | | | | The Playable Bosses Weapon Guides | | | |-----Jaguarandi | #JAG | | |-----Tangram | #TAN | | |-----Z-Gradt | #ZIG | | |-----STRTS | #STRTS | | |-----Guerlain | #GUER | | |-----MLTN FF | #MLTNFF | | |-----MLTN FP | #MLTNFP | | |-----MLTN TF | #MLTNTF | | |-----MLTN CF | #MLTNCF | | | | | | | | Coming Attractions | #SOON | | | | | TOP OF FAQ | #TOP | '_____________________________________________________________________'___________________ _________' __________________________________________________________________________________________ ________________________ A. The Virtuaroids __________________________________________________________________________________________ ________________________ Introduction #INTRO There are a grand total of 39 VRs to unlock in VO: Marz, below is the full list of VRs available as well as their specs and requirements to fulfill in order to unlock them. Specs Infos are on x/10 basis: Infight-------> Denotes how well the VR performs in CC battles Shot (Short)--> Denotes how powerful the VR is in short range projectile attacks. Shot (Medium)-> Denotes how powerful the VR is in mid range projectile attacks. Shot (Long)---> Denotes how powerful the VR is in far range projectile attacks. Mobility------> Denotes how fast the VR is when it moves. Note: The weapons' descriptions denotes how they are fired/launched/executed with their gauges at 100% ------------------------------------ In VO: Marz, achieving a certain total of battle points will help to get you a promotion, as well as fulfilling some part of the requirements to unlock certain VRs, usually the commander units. You'll start off as a one-star soldier. *\*/*\*/ Ranks: #RANKS /*\*/*\* Green Backs One Star (silver) Two Star (silver) Three Star (silver) Blue Backs One Star (silver) Two Star (silver) Three Star (silver) Red Backs One Star (Gold) Two Star (Gold) Three Star (Gold) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ Mystery: MBV-747-AII Temjin 747 AII Spotted this guy in the demo game intro. Obviously he has the same looks as 747J, but a more general unit (not Marz Type), so he has the other color schemes (I see him in white-red scheme). Will try to get more info on him... Johnson Or from Virtualon.net said according to the Marz "Perfect Book", this VR is an NPC that will only appear as your enemy. (You can, however, acquire this fella with the AR2 codes) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ MZV-707-S #TEMJIN Temjin 707S The Good: You start off with it. The Bad : Kinda slow for a Temjin The Ugly: He's only one color scheme. Requirements to unlock this VR: Available as your first VR Infight : 7 Shot (Short) : 6 Shot (Medium) : 5 Shot (Long) : 4 Mobility : 6 ------------------ LW= Power Bomb Mk3 ------------------ Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground. SideDash : Dashes sideways and throws a bomb. FwdDash : Throws the bomb straight at the opponent while forward dashing. BackDash : Dashes backwards and throws the bomb. Aerial : Throws the bomb in mid-air, which goes pretty far before exploding. Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding. Of course, it'll explode if it hits obstacles or opponents in the way. Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it reaches a certain distance, hit walls/ obstacles or the opponent. Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing version, as well as more impact to knockdown opponents. ------------------------------- CW= Sleipner Mk4 (Breach Sabre) ------------------------------- Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to neutralise projectile-type attacks. SideDash : Dashes sideways and swings the sword for the beam cutter. FwdDash : Forward dashing beam cutter. BackDash : Backdashing beam cutter. Aerial : Aerial beam cutter. Crouching : Crouches and throws the beam cutter. Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage and possible knockdown. Note that also mean more freeze time. Aerial Turbo : Temjin flings the sword hard in mid air, typically the same as the standing version. ----------------------------------- RW= Sleipner Mk4 (Neutral Launcher) ----------------------------------- Normal : Temjin fires a small beam shot from his sword-rifle. SideDash : Temjin fires 3 small shots while side dashing. FwdDash : Temjin fires 2 larger beam shots at the opponent, which deals considerable damage and a knockdown. The diagonal version will fires 2 small shots. BackDash : Fires 2 small shots while dashing backwards. Same goes for its diagonal versions. Aerial : Jumps and fires 3 quick shots in the air. Crouching : Crouches and fires 2 quick shots. Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and have medium-long freeze time. Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still. [Special Attack] Blue Slider ver.707m Aerial forward dash + CW when all the weapon gauges are 100%, uses all the weapon gauges. >>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage, bad tracking. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ MZV-707-S/V Temjin 707S/V The Good: Able to put a bit more damage in mid range The Bad : You don't actually realise that The Ugly: It's generally exactly the same as 707S Requirements to unlock this VR: Complete Episode 2(Jupiter) : Scenario 6 of dramatic mode Infight : 7 Shot (Short) : 6 Shot (Medium : 6 Shot (Long) : 4 Mobility : 6 ------------------ LW= Power Bomb Mk3 ------------------ Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground. SideDash : Dashes sideways and throws a bomb. FwdDash : Throws the bomb straight at the opponent while forward dashing. BackDash : Dashes backwards and throws the bomb. Aerial : Throws the bomb in mid-air, which goes pretty far before exploding. Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding. Of course, it'll explode if it hits obstacles or opponents in the way. Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it reaches a certain distance, hit walls/ obstacles or the opponent. Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing version, as well as more impact to knockdown opponents. ------------------------------- CW= Sleipner Mk4 (Breach Sabre) ------------------------------- Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to neutralise projectile-type attacks. SideDash : Dashes sideways and swings the sword for the beam cutter. FwdDash : Forward dashing beam cutter. BackDash : Backdashing beam cutter. Aerial : Aerial beam cutter. Crouching : Crouches and throws the beam cutter. Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage and possible knockdown. Note that also mean more freeze time. Aerial Turbo : Temjin flings the sword hard in mid air, typically the same as the standing version. ----------------------------------- RW= Sleipner Mk4 (Neutral Launcher) ----------------------------------- Normal : Temjin fires a small beam shot from his sword-rifle. SideDash : Temjin fires 3 small shots while side dashing. FwdDash : Temjin fires 2 larger beam shots at the opponent, which deals considerable damage and a knockdown. The diagonal version will fires 2 small shots. BackDash : Fires 2 small shots while dashing backwards. Same goes for its diagonal versions. Aerial : Jumps and fires 3 quick shots in the air. Crouching : Crouches and fires 2 quick shots. Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and have medium-long freeze time. Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still. Special Attack Blue Slider ver.707m Aerial forward dash + CW when all the weapon gauges are 100%, uses all the weapon gauges. >>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage, bad tracking. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ MBV-04-10/80 adv Temjin 10/80 Advance The Good: He's this cool SHORT sword which creates a LONG beam. The Bad : He's weaker than 707S The Ugly: His armor is paper. Requirements to unlock this VR: Exceeds 3000km of travel distance in dramatic mode. Infight : 7 Shot (Short) : 5 Shot (Medium) : 3 Shot (Long) : 2 Mobility : 6 ------------------ LW= Power Bomb Mk2 ------------------ Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground. SideDash : Side dash bomb. FwdDash : Forward dash bomb. BackDash : Back dash bomb. Aerial : Throws the bomb pretty far from the air, straight at the opponent. Crouching : The rolling bomb. Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it reaches a certain distance, hit walls/ obstacles or the opponent. Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing version. -------------------------------- CW= CGS type b2/e (Breach Sabre) -------------------------------- Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to neutralise projectile-type attacks. SideDash : Side dash beam cutter. FwdDash : Forward dash beam cutter. BackDash : Backdash beam cutter. Aerial : Aerial beam cutter. Crouching : Crouching beam cutter. Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage and has stun effect if it hits. Note that also mean more freeze time. Aerial Turbo : Temjin flings the sword hard in mid air, typically the same as the standing version but has no stun effect. ------------------------------------ RW= CGS type b2/e (Neutral Launcher) ------------------------------------ Normal : Rapid small beam shots like Myzr's. SideDash : Side dash 4 rapid shots. FwdDash : Fires 2 larger shots, which is in the size of 707S's small 2. May knock down opponents. Diagonal version fires 3 small rapid shots. BackDash : Back dash 2 rapid shots, diagonal version fires 3 rapid shots. Aerial : Aerial 4 rapid shots. Crouching : Crouching rapid shots that will slow opponents down if they hit. Turbo : Crosses him arms while aiming at the opponent, then fires a cannon shot. Infinite usage if the player didn't use the rapid shots, due the the fast recharging rate. Aerial Turbo : Aerial cannon shot. Special Attack Gliding Ram Aerial forward dash + CW when all the weapon gauges are 100%, uses all the weapon gauges. >>Temjin flings the sword in front and cruises straight. The fling action is kinda slow, which causes those who do this in near CC range to miss completely. Otherwise, great damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ MZV-747-J Temjin 747J Extra Notes: The elite troops sent to Mars front by the enterprise-nation "Flesh Refoe" had been forced under tough battles partly due to insufficient war situation intelligence. The repetitive support requests continued to get rejected by the disregardful super strata, resulting in sustained devastating damage. Based on this tough lesson learnt, the latest 3rd generation VR "MBV-747" is being developed. The biggest feature of this series is its exclusive Armour System, which is able to adapt to multiple operational purposes by installing various shell armoring. A successive type directly related to 707J series. With the newly developed Mind Booster that drastically restrains the interfering effect of the Mars Crystal installed at the back, and added with the lightweight yet tough "Assault Armour" on the body, as a 3rd generation type VR it has achieved distinguishing survivability. Because its overall design has room to spare, and its versatility is effective in the operational aspect, even during the intensified latter period of Mars front the VR's active participation is as expected. The Good: Faster than 707S, cooler designs, and has this rebound beam sword that could damage multiple enemies The Bad : It's another Temjin The Ugly: Practically played like the other Temjins Requirements to unlock This VR: Complete Dramatic Mode Episode 3 (Moon) Scenario 15 Infight : 7 Shot (Short) : 7 Shot (Medium) : 6 Shot (Long) : 5 Mobility : 7 ---------------- LW= P. Bomb Mk5d ---------------- Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground. SideDash : Dashes sideways and throws a bomb. FwdDash : Throws the bomb straight at the opponent while forward dashing. BackDash : Dashes backwards and throws the bomb. Aerial : Throws the bomb in mid-air, which goes pretty far before exploding. Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding. Of course, it'll explode if it hits obstacles or opponents in the way. Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it reaches a certain distance, hit walls/ obstacles or the opponent. Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing version, as well as more impact to knockdown opponents. --------------------------------- CW= Sleipner Mk6mz (Breach Sabre) --------------------------------- Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to neutralise projectile-type attacks. SideDash : Side dash beam cutter. FwdDash : Forward dash beam cutter. BackDash : Backward dash beam cutter. Aerial : Aerial beam cutter. Crouching : Crouching beam cutter. Turbo : Slashes horizontally and vertically to create a cross beam cutter. This does impressive damage and bounces off to another opponent when it hits the first one. Aerial Turbo : Aerial single beam cutter, which might knock down opponents, but initially has the ability to slow opponents down. ------------------------------------- RW= Sleipner Mk6mz (Neutral Launcher) ------------------------------------- Normal : Temjin fires a small beam shot from his sword-rifle. SideDash : Dashes sideways and fires 3 small shots. FwdDash : Fires 2 large beam shots, which deals great damage if they hit. Diagonal version fires 2 small shots. BackDash : Backdash 2 small shots, diagonal versions also fires 2 shots. Aerial : Jumps in the air and fires 3 quick shots. Crouching : 2 quick crouching shots. Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and have medium-long freeze time. Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still. Special Attack Blue Slider ver.747m Aerial Forward Dash+ CW with all weapon gauges at 100%. Uses up all the weapon gauges. >>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage, bad tracking. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ MZV-747-J/V Temjin 747J/V The Good: A bit faster than 747J The Bad : ...Temjin...again? The Ugly: ......^^u Requirements to unlock This VR: Complete Dramatic Mode Episode 3(Moon) Scenario 15 again after acquiring 747J (2nd playthrough with a save file) Infight : 7 Shot (Short) : 7 Shot (Medium) : 6 Shot (Long) : 5 Mobility : 8 ---------------- LW= P. Bomb Mk5d ---------------- Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground. SideDash : Dashes sideways and throws a bomb. FwdDash : Throws the bomb straight at the opponent while forward dashing. BackDash : Dashes backwards and throws the bomb. Aerial : Throws the bomb in mid-air, which goes pretty far before exploding. Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding. Of course, it'll explode if it hits obstacles or opponents in the way. Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it reaches a certain distance, hit walls/ obstacles or the opponent. Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing version, as well as more impact to knockdown opponents. --------------------------------- CW= Sleipner Mk6mz (Breach Sabre) --------------------------------- Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to neutralise projectile-type attacks. SideDash : Side dash beam cutter. FwdDash : Forward dash beam cutter. BackDash : Backward dash beam cutter. Aerial : Aerial beam cutter. Crouching : Crouching beam cutter. Turbo : Slashes horizontally and vertically to create a cross beam cutter. This does impressive damage and bounces off to another opponent when it hits the first one. Aerial Turbo : Aerial single beam cutter, which might knock down opponents, but unlike 747J, J/V's aerial TCW can't slows opponents down. ------------------------------------- RW= Sleipner Mk6mz (Neutral Launcher) ------------------------------------- Normal : Temjin fires a small beam shot from his sword-rifle. SideDash : Dashes sideways and fires 3 small shots. FwdDash : Fires 3 large beam shots, which deals great damage if they hit. Diagonal version fires 2 small shots. BackDash : Backdash 2 small shots, diagonal versions also fires 2 shots. Aerial : Jumps in the air and fires 3 quick shots. Crouching : 2 quick crouching shots. Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and have medium-long freeze time. Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still. Special Attack Blue Slider ver.747m Aerial Forward Dash+ CW with all weapon gauges at 100%. Uses up all the weapon gauges. >>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage, bad tracking. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ VR-747 Type a8 Temjin 747 Type a8 The Good: The fastest, the toughest, good-looking The Bad : You'll have to die alot of times to get this guy The Ugly: You'll die more fighting him before getting him Requirement to unlock this VR: Complete dramatic mode with Ultimate difficulty Infight : 7 Shot (Short) : 9 Shot (Medium) : 9 Shot (Long) : 8 Mobility : 9 ---------------- LW= P. Bomb Mk?? ---------------- Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground. SideDash : Dashes sideways and throws a bomb. FwdDash : Throws the bomb straight at the opponent while forward dashing. BackDash : Dashes backwards and throws the bomb. Aerial : Throws the bomb in mid-air, which goes pretty far before exploding. Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding. Of course, it'll explode if it hits obstacles or opponents in the way. Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it reaches a certain distance, hit walls/ obstacles or the opponent. Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing version, as well as more impact to knockdown opponents. -------------------------------- CW= Sleipner MK?? (Breach Sabre) -------------------------------- Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to neutralise projectile-type attacks. SideDash : Side dash beam cutter. FwdDash : Forward dash beam cutter. BackDash : Backward dash beam cutter. Aerial : Aerial beam cutter. Crouching : Crouching beam cutter. Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage and possible knockdown. Note that also mean more freeze time. Aerial Turbo : Aerial single beam cutter, which might knock down opponents. ------------------------------------ RW= Sleipner MK?? (Neutral Launcher) ------------------------------------ Normal : Temjin fires a small beam shot from his sword-rifle. SideDash : Dashes sideways and fires 4 small shots. FwdDash : Fires 2 large beam shots, which deals great damage if they hit. Diagonal version fires 3 small shots. BackDash : Backdash 2 small shots. Diagonal version fires 3 small shots. Aerial : Jumps in the air and fires 5 quick shots Crouching : 4 quick crouching shots. Turbo : Temjin 747a8 aims the enemy single-handedly and fires a cannon shot. This needs a good aim to hit, and have a short freeze time. Temjin 747a8 can fires 3 cannon shots before recharging Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still. Special Attack Blue Slider ver.747a Aerial Forward Dash+ CW with all weapon gauges at 100%. Uses up all the weapon gauges. >>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage, bad tracking. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ MZV-747-HII Temjin 747-HII Extra Notes: The elite forces of Flesh Refoe equipped with Temjin 707 series were brutally assaulted by the heavy VRs of Vox series at Mars front, and some serious damage was taken. Being taught a series of tough lessons, it reached a point where support attack machines with supreme fire power were requested, and type H was developed as the answer to those voices. As a result of installing the "Hold Armour" aiming to compromise defense power and attack power, this machine does not line up with the form of the former Temjin series at all. Concentrically deployed in major fierce battle zones, it has been active like a lionesque vanguard. The Good: Technically for far-range support kind of players The Bad : Too similar to an Apharmd series The Ugly: He's sluggish, and the armor break was removed. Requirement to unlock this VR: Complete Dramatic Mode Episode 4(Earth) Scenario 18 Infight : 5 Shot (Short) : 5 Shot (Medium) : 5 Shot (Long) : 6 Mobility : 5 --------------- LW= P. Bomb Mk5 --------------- Normal : Temjin throws the all-famous 'spiky bomb', which explodes in a napalmic fashion the moment it hit the ground. SideDash : Dashes sideways and throws the napalm. FwdDash : Throws the napalm bomb while dashing forward, which explodes in a single napalmic blast. BackDash : Throws the napalm bomb which bounce for a while before exploding. Aerial : Jumps and drops the napalm quite close to his jump spot. Crouching : Throws the napalm, which explodes the moment Temjin let it touch the ground. Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it reaches a certain distance, hit walls/ obstacles or the opponent. Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing version. ------------------------------ CW= Shoulder Launcher KLS-24-C ------------------------------ Normal : Fires 2 grenade shots from the shoulder launcher. SideDash : Side dashing double grenades. FwdDash : Double grenade shots while forward dashing. BackDash : Double grenade shots while backdashing. Aerial : Aerial double grenades shots. Crouching : Fires the double grenades in a big curve. Turbo : Fires a single grenade shot which does more damage, and a bit more slower. Aerial Turbo : Aerial single stronger grenade shot. --------------------- RW= Cloud Sleip Mk1mz --------------------- Normal : Fires a pair of beam shots, which have a small explosion when it expires or hits the opponent. SideDash : Fires 3 pairs of beam shots. FwdDash : Fires a pair of the beam shots which travels in a spiraling way. BackDash : Fires two pair of the beam shots. Aerial : Fires 2 quick pairs of the beam shots. Crouching : Fires 3 quick pairs of the beam shots. Turbo : Temjin splits the Cloud Sleip, each sides firing one shot, then merging it back. Very good damage done. Aerial Turbo : Temjin splits the Cloud Sleip in the air, places them near his hips on both sides, then fires 4 pair of the beam shots. Special Attack Breach Tornado ver.747m Turn Left/ right +CW when center weapon gauge is 100%, uses all the weapon gauges. >>Temjin splits the Cloud Sleip apart, and starts to spin like a top on the spot. Ideal for CC, not a good idea to do it afar unless you're taunting the opponent. You can push the left analog stick (or press the D-Pad) to steer him a bit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ MZV-747-HII/a Temjin 747-HII/a The Good: Simply one point more than 747H2 in mobility The Bad : It's the same The Ugly: I hate Temjins Requirement to unlock this VR: Complete Dramatic Mode Episode 4(Earth) Scenario 18 again after acquiring 747H (2nd playthrough with a save file) Infight : 5 Shot (Short) : 5 Shot (Medium) : 5 Shot (Long) : 6 Mobility : 6 --------------- LW= P. Bomb Mk5 --------------- Normal : Temjin throws the all-famous 'spiky bomb', which explodes in a napalmic fashion the moment it hit the ground. SideDash : Dashes sideways and throws the napalm. FwdDash : Throws the napalm bomb while dashing forward, which explodes in a single napalmic blast. BackDash : Throws the napalm bomb which bounce for a while before exploding. Aerial : Jumps and drops the napalm quite close to his jump spot. Crouching : Throws the napalm, which explodes the moment Temjin let it touch the ground. Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it reaches a certain distance, hit walls/ obstacles or the opponent. Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing version. ------------------------------ CW= Shoulder Launcher KLS-24-C ------------------------------ Normal : Fires 2 grenade shots from the shoulder launcher. |
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