War of the Monsters Walkthrough :
This walkthrough for War of the Monsters [Playstation 2] has been posted at 02 Feb 2010 by rehavard2 and is called "Battle FAQ". If walkthrough is usable don't forgot thumbs up rehavard2 and share this with your freinds. And most important we have 5 other walkthroughs for War of the Monsters, read them all!
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Walkthrough - Battle FAQ*------------------------------* War of the Monsters Battle FAQ Written By: Angelo Heartilly Latest Version: 1/25/05 - 1.02 *------------------------------* ~ Table of Contents ~ ============================== 1. Introduction ============================== 1.1 Disclaimer, Copyright Info 1.2 Contacting Me 1.3 Using the Search Function 1.4 Version History ============== 2. Monsters ============== 2.1 Togera 2.2 Preytor 2.3 Congar 2.4 Robo 47 2.5 Agamo 2.6 Ultra V 2.7 Magmo 2.8 Kineticlops 2.9 Raptros 2.10 Zorgulon ============ 3. Stages ============ 3.1 Midtown Park 3.2 Gambler's Gulch 3.3 Rosdale Canyon 3.4 Metro City 3.5 Century Airfield 3.6 Atomic Island 3.7 Baytown (before earthquake) 3.8 Baytown (after earthquake) 3.9 Club Caldera 3.10 Tsunopolis 3.11 UFO 3.12 Capital 3.13 Mini Baytown 3.14 Volcano =================== 4. Basic Actions =================== 4.1 Movement 4.2 Weak and Strong Attacks 4.3 Combos 4.4 Energy Beams 4.5 Dive Attack 4.6 Climbing 4.7 Weapons 4.8 Throwing Monsters 4.9 Blocking 4.10 Long Range Specials 4.11 Nukes ====================== 5. Advanced Actions ====================== 5.1 Catching/Batting 5.2 Uppercut 5.3 Shove 5.4 Launcher 5.5 Stun 5.6 Dashing 5.7 Bluffing 5.8 Interrupting 5.9 Air Recovery 5.10 Rage ============ 6. Energy ============ 6.1 The Energy Bar 6.2 Energy Management ============ 7. Flying ============ 7.1 To Fly or Not to Fly? 7.2 Flying Techniques ============= 8. Weapons ============= 8.1 Projectiles 8.2 Clubs 8.3 Spears 8.4 Heavy Weapons ========================= 9. Long Range Specials ========================= 9.1 Togera - Plasma Breath 9.2 Preytor - Leech 9.3 Congar - Sonic Roar 9.4 Robo 47 - Missile 9.5 Agamo - Tiki Head 9.6 Ultra V - Rocket Fist 9.7 Magmo - Volcanic Eruption 9.8 Kineticlops - Chain Lightning 9.9 Raptros - Fire Breath 9.10 Zorgulon - UFOs 9.11 All Monsters - Nuke ============================ 10. Environmental Hazards ============================ 10.1 Electricity 10.2 Fire 10.3 Volcano Eruption (Club Calderia, Volcano) 10.4 Reactor Ventation (Atomic Island) 10.5 Earth Quakation (Baytown) 10.6 Steam Venting (Baytown) 10.7 Water Tsunamination (Tsunopolis) ==================== 11. Miscellaneous ==================== 11.1 Frequently Asked Questions 11.2 Glitches / Weird Stuff 11.3 Stuff to do When You're Bored ============== 12. Closing ============== 11.1 Credits 11.2 Last Words *===================* 1. INTRODUCTION *===================* Welcome to my second FAQ ever made! Looking at the guides that GameFAQs has, you will notice that most everything important has been covered for this game. Everything except combat itself. Knowledge is power in War of the Monsters and thats what this guide is for. We will try to expose every helpful piece of information for you gamers out there to use to your advantage. And for the people just starting out the basic actions are explained so you know when to use what. Here is a quick list of things you can find in this FAQ. Stuff you WILL find in this FAQ: - Useful weapon and powerup locations. - Monster and level descriptions. - Description of all of the abilities your monster has, some obvious and some not so obvious. - Descriptions of the environmental hazards you can find in a level and how you can use them to your advantage. - Other stuff in the miscellaneous section that is about pretty much whatever. Stuff you WON'T find in this FAQ: - A list of each specific combo. The other guides already cover this and I recommend just checking Rockwarrior's awesome Combo FAQ at GameFAQs. - Anything to do with the Adventure Mode. That is not what this FAQ is about and if you are looking for information about the Adventure Mode I point you to ZoopSouls excellently well done FAQ. - Just straightforward information. I don't know about you guys but I hate it when someone makes an FAQ and describes a weapon or something with a huge paragraph and then doesn't even say whether they think it is useful or not. I try to always express how fun/useful/entertaining/ugly/etc something is when I go into detail about it. So lets get on with the FAQ, eh? Keep in mind that this is just the first version and as I make changes and recieve input from other more talented WotM players it will hopefully improve. And the point of this guide is to gather the knowledge of all WotM players so email me anything you don't see in my guide and you will recieve credit. #------------------------------# 1.1 Disclaimer, Copyright Info #------------------------------# This document is Copyright 2004 Tommy "Angelo Heartilly" Chambers. You are free to use this FAQ in any way as long as you don't make a profit off of it. If you want to use this FAQ on your site, then please email me at homicidal_bunny@hotmail.com. Just so long as your site's name doesn't happen to be Cheat Code Central and as long as you don't expect me to go to your site to do my updates. I'm lazy and I ONLY do my updates at GameFAQs. -End of disclaimer- This FAQ can currently be found here: www.gamefaqs.com www.ign.com www.supercheats.com #-----------------# 1.2 Contacting Me #-----------------# My email is homicidal_bunny@hotmail.com. If you want to email me about anything that has to do with the guide then go for it. If you want to point out an error, ask a question, give a suggestion, or compliment/bash my guide that is fine. Also please notify me if somebody has used my FAQ without my permission and I will bring my golden hammer of justice crashing down on their buglike heads. There are just a few rules to follow when emailing me: 1. Be sure to put something about the WotM FAQ in the subject so I don't delete it. Put something like "I have a question" and I will delete it and laugh maniacally at your ignorance. 2. Refer to me as Angelo. Not as some name you made up like "FAQ d00d" and don't call me by my "real" name or you will be e-slapped. 3. Keep the content clean for my young eyes. I'm only 16! I'm too impressionable and can't be hearing these horrible cuss words like "dang" and "stupid." And don't email me any spam or viruses or I will send out rainbow colored ninjas to assassinate you. #-----------------------------# 1.3 Using the Search Function #-----------------------------# When you are looking for something specific push ctrl + F to bring up the find window. Type what you are looking for and click "Find Next". This will let you find information quickly. #-------------------# 1.4 Version History #-------------------# 1/25/05 - Added a bit of information. 8/15/04 - Added a couple of sites where this can be found. 8/12/04 - I typed the rest of the stuff real fast. I was motivated by the fact that I really screwed up when I submitted the first version. I sent Cjay the wrong file which was my rough draft so to speak and had notes in a few parts and errors in numerous parts like the section titles being misnumbered or some such. It was also missing vital parts like a credits section (ACK!) and more. Cjay must have thought it was funny to embarrass me and he went ahead and posted the guide anyways despite the fact it was the biggest piece of jumbled up crap on the net. Anyways... now that any chance of having a good reputation as an FAQ maker has been shattered here is the rest of the information. Sorry for the mistake. This version has most everything I planned to include. I will add in a few more sections and update as people send stuff in but this is most of the guide. Enjoy! 8/10/04 - First version is up. I got done with the monsters, stages, and then I skipped over a lot of sections and put in my things to do when you're bored section. The rest should be coming in a week or two. *===============* 2. MONSTERS *===============* First you have to pick your poison. All of the monsters have their strengths and weaknesses and you can decide whether you want a slow powerful ogre or a speedy yet weak beast. There are several things to think about when picking your monster. Speed - Faster moving monsters can pick up powerups faster. Power - Stronger monsters can deal more damage. Defense - Monsters with more defense can take more hits before they die. Jump - Monsters who can jump higher can get to higher ground faster. Attack Speed - Monsters who attack slowly are more likely to get interrupted. Energy Beam - The monsters each have their own special energy beam and you need to decide if you want a quick weak shot or a slow powerful burst. Long Range Special - Each monster has a unique LRS that does different things. Coolness - Come on, you have to admit it is just a lot more fun swinging a sword around and doing flips with Ultra V than it is to lumber around like a big idiot with Magmo. #----------# 2.1 Togera #----------# Description: Basically Godzilla, only cooler. He has spikes in various parts of his body that he can make pop out and retract at will. Overall one of the coolest monsters, especially his purple costume. Long Range Special: Plasma Breath - Togera breaths green crap on the enemy. Energy Beam: Togera has an all around average EB. It has a normal rate of fire and does average damage. It also has some real long range but that doesn't do a whole lot of good. The speed is pretty high so dodging is difficult. Togera is an all around average monster. As far as I know there aren't any weak points to Togera unless you consider averageness itself a weakness. When playing as Togy I usually find myself using his launcher a lot since it seems to send the enemy flying further than other launchers. Togera has a good stun hit as well but I don't use it a whole lot (just call me a weirdo). #-----------# 2.2 Preytor #-----------# Description: Giant preying mantis. Need I say more? Long Range Special: Gross Leech Thing - A disgusting creature chases down the the targeted monster and latches on and sucks their life away slowly. Energy Beam: Preytor's EB has a high rate of fire and homes in on the enemy but it is slow and weak and it drains energy rather fast. It is most effective in close range firefights. Preytor is a very quick and agile monster and is one of the only two monsters with the ability to fly. Unfortunately her flying sucks compared to Raptros and it costs a lot more to keep her in the air so I usually just glide with her and don't flap her wings much. Preytor is awfully weak so you have to use hit and run tactics with her. If you are good at guerilla warfare then Preytor is right for you. #----------# 2.3 Congar #----------# Description: Big scary monkey. Long Range Special: Sonic Roar - Congar bellows at the enemy and a wave of air hits everything in front of him. Goes through walls/buildings. Energy Beam: Congar's EB is good all around. It moves at a normal speed and it tracks the enemy a tad bit. Congar is one of the better monsters to choose from. He has damaging yet speedy combos and he doesn't have any real weak points. Good choice for beginners. #-----------# 2.4 Robo 47 #-----------# Description: Old robot that can morph its claws into hammers or spikes. Long Range Special: Missile - Robo 47 turns his head into a missile and fires it for huge damage. Energy Beam: Blazing fast chain gun that doesn't do a whole lot of damage but is good for keeping the pressure on your enemies. Just be sure to watch your energy as Robo's EB drains energy fast. Robo is a decent monster. He is pretty fast moving and has a high jump thanks to his jetpack. But some of his attacks are rather slow to come out. A fun monster to use overall. #---------# 2.5 Agamo #---------# Description: Giant stone statue. Long Range Special: Tiki Head - Agamo takes off his head and makes it all big and can now use it as a weapon. Energy Beam: Agamo has a horribly bland EB where he shoots boulders at the enemy. Nothing really good about it but nothing horribly bad either. Sadly Agamo ends up as one of the weaker monsters. His attacks come out slow so getting an entire combo on an enemy is difficult. You can still use him effectively but someone like Ultra V can kick his ass without much trouble. Agamo's LRS is fun and powerful if you use it right. In levels where there aren't a lot of powerful weapons like the UFO it is great. Agamo is also by far the coolest looking monster. His second skin owns you. #-----------# 2.6 Ultra V #-----------# Description: Super cool anime robot. Long Range Special: Rocket Fist - Ultra V shoots his arm off and grabs an enemy and drags them back to him, stunned. Energy Beam: Rapid firing eye lasers. Like Robo's it is good for pestering enemies that are fleeing from you. Ultra V is simply kickass. He is quick and has a really high jump and his attacks come out at a good enough speed. And everything about him is just pretty cool. He does a frickin' kick flip for his launcher! Ultra V also has a great LRS and it is great in one on one duels. #---------# 2.7 Magmo #---------# Description: Four armed monstrosity. Kind of looks like a volcano with legs... Long Range Special: Volcanic Eruption - Magmo spews balls of lava at an enemy and juggles them in the air. Energy Beam: Magmo's EB is crazy powerful but it is really slow and has a low fire rate. It homes in on the enemy though, that makes it good for fire fights out in the open. Magmo is a tank. He takes very little damage and can dish it out like crazy. Obviously he is going to be very slow though. #---------------# 2.8 Kineticlops #---------------# Description: Body is made entirely of electricity, huge eyeball in the middle. Long Range Special: Chain Lightning - Kineticlops zaps the hell out of all of the monsters around him. Energy Beam: Slow sparks of electricity that are pretty much impossible to dodge unless you get a building between you and it. Has a high rate of fire so watch your energy. To start things off Kineticlops is very resilient against energy beams. So when battling against losers who like to run away and blast you Kineticlops is a good choice. Kineticlops has about average running speed and some of his attacks are kind of slow to come out. He has good range with them though. Overall not a bad choice. #-----------# 2.9 Raptros #-----------# Description: Big Dragon. Long Range Special: Fire Breath - Raptros breaths fire on the enemy and does damage and catches the enemy on fire for a short time. Energy Beam: Moves pretty fast, does good damage and tracks the enemy rather closely. One of the better EBs. Raptros is a decent fighter but he was obviously meant to be used as a flying monster. If you are a frequent flier and you are good at managing energy Raptros is a good monster, otherwise I suggest using another monster. #-------------# 2.10 Zorgulon #-------------# Description: Alien that looks like something you flush down the toilet. Long Range Special: UFOs - Zorgulon summons some UFOs that shoot the hell out of one monster for a short time. Energy Beam: Very quick but it doesn't follow the enemy hardly at all. It does decent damage as far as EBs go. Zorgulon has attacks with a really big range that pack a punch. Unfortunately they are also painfully slow to come out. If you can get around the slow start up on his attacks and can use him properly then good for you, I however hate Zorgulon. *=============* 3. Stages *=============* The battlegrounds in War of the Monsters are all quite varied. There are huge cities loaded down with weapons and small arena type places for straight forward fighting. This section will list points of interest and the locations of weapons and powerups. #----------------# 3.1 Midtown Park #----------------# Midtown Park has a small open area that is surrounded by a ring of buildings. The level is pretty small and the buildings aren't very tall so there isn't any place to run and the action gets pretty intense at times. And the helicopters that fly around don't really have a purpose as they don't attack you. They just are there to get destroyed. Humorously enough though I was once able to ram into one when I was dashing. It actually makes your monster stop like he just rammed a building or something. I use the four skyscrapers that are in each of the four corners of the stage to locate powerups. Player 1 starts on top of the skyscraper that says Apcomm on it. Going clockwise around from Apcomm you have "TL International", "les bancorp", and then "World Icon." - There is a Health +100 powerup in the center of the stage. - You can find two Energy +50 powerups on small buildings in between the skyscrapers. The first one is between the two skyscrapers that say "Apcomm" and "World Icon" on them in red letters. The other one is straight across on the other side of the park on top of another short and wide building. - Health +25 powerup in one corner of the stage, diagonally from the Apcomm skyscraper. - There are two special powerups, one is right next to the Health +25 powerup on top of the taller of those two short buildings. The other is between two of the skyscrapers les bancorp and World Icon. - There are six gas tankers parked or driving around outside of the park. - Except for les bancorp, the other skyscrapers will all fall over when destroyed and you can use them to try and crush your opponent. #-------------------# 3.2 Gambler's Gulch #-------------------# Ah, Gambler's Gulch. This place is so interesting I recommend you play a two player match with no CPU controlled monsters just so you can explore the place and see all of the weird sights to see. This is basically WotM's version of Las Vegas. All of the buildings are weird looking and have a feature that makes them stand out a lot, be it giant skantily clad women made out of metal sitting on top of casions or dragons breathing fire on the side of pagodas. My personal favorite place would be the pirate themed building with the giant skull as its entrance. Uber cool. Gambler's Gulch is home to a lot of unique weapons and I will cover the useful ones below. As a side note, I don't think the giant globe that you can knock down from the top of one of the buildings has much use. If it falls on top of a monster it will do a little damage but I don't think you can run over other monsters with it. It could make a decent shield I guess. - At the very tip top of the pagoda with the huge lizard on it is a Health +100 powerup. - Across from the castle where the sword is there is sort of a palace looking place. On top of it there is an Energy +100 powerup (you have to destroy the tower thing around it). - On top of the castle place with the giant sword in front of it are a bunch of towers. Destroy the biggest one and inside is a cloak powerup. - On top of the building directly behind the giant cowgirl statue thing there is a special powerup. - At one end of the stage on top of the building across from the chapels and right next to the construction zone is a Health +25 powerup. - At the other end of the stage is a building with a giant blue tower on it. Behind this building is a string of 7 Health +5 powerups. - Across from the giant blue tower is the pirate themed hotel (I think). On top of this building is a row of 9 Energy +10 powerups. - Three gas tankers, one is behind the casino with the devil chick on it, another is behind the parking lot that is behind the pagoda, the last is hiding behind the construction site. - In front of the pirate themed building is a monument or something of a pirate ship. Walk into it and you will destroy it. Now you can use the two chunks of pirate ship as indestructible weapons. - The giant sword in front of the castle can be broken loose with a couple attacks. Then you can smack the crap out of the other monsters with it. - If you destroy the pagoda the lizards head will fall off. It is about the same as a gas tanker when thrown at an enemy monster. - Next to the pirate place is a building with a really tall tower thingy on top of it. Destroy that tower and the stone head gets dislodged and you can use it as a weapon. #------------------# 3.3 Rosdale Canyon #------------------# One of the more boring levels you have to admit. Basically just a small open area with three pillars. Battle mostly focuses on the monsters fighting for the indestructible boulder as it is one of the only weapons. The only other weapons are seven parked helicopters and a water tower in one corner of the map. So try and get your hands on that boulder and if another monster gets ahold of it keep your distance from them. If/when they throw it at you try and catch it or step out of the way. You can also use the pillars as shields. This stage is probably THE stage to fight in if you want to have just a straightforward combo-a-thon without having to worry about powerups or anything. - Health +25 powerup on top of the pillar that is farthest away from the bunker like structure. - Energy +50 powerup directly in front of the bunker on the ground. - Indestructible boulder on top of the same pillar as the big health powerup. #--------------# 3.4 Metro City #--------------# The granddaddy of all levels, this place is HUGE. You could fight in this place for half an hour and there would still be a ton of buildings standing. And it also has several skyscrapers, one of which is so tall that you can jump up and hit your head on the top of the level with some characters. Unfortunately only one on one fights can happen here. Why? Its due in part to the hugeness of it I'm guessing. Also unlike other big cities like Baytown, Metro City features a working traffic system and it has a lot of cars moving as well as some trains. Those probably use up some of the PS2's power. Still, you should be able to have at least three way battles considering you have one in Adventure Mode and no problems arise. Oh well though. Anyways, this can be a frustrating level to play on. There are powerups absolutely everywhere and the second your opponent gets down to yellow health he will make a run for one of the several big health powerups. When they start making a run for it look around for a gas tanker or a spear to stop them. If you can't find anything then use a dash attack or better yet if you have one available your Long Range Special. I usually use Ultra V here and keep his LRS ready for fleeing monsters. But then again I'm in love with Ultra V... I just suggest that you don't use a slow monster here because you will likely find yourself being pwnenized. Metro City is big and it doesn't have a whole lot of defining features. I will do locations of big health and energy powerups to the best of my ability but I can't really help you with gas tankers and stuff like that. - Player 2 starts on top of a building. Straight across from that building is another one the exact same height except it has a destructible tower thing on it that will be destroyed when you jump on it. After you destroy this part a Health +25 powerup will appear on top of the building. - From the Health +25 powerup position turn so you are facing out away from the other three tall buildings and you are staring towards one corner of the level. Jump down to the train track and you should see an Energy +50 powerup lying on the track. - Stand on top of the tallest building with the other tall buildings to your back and look to the corner nearest you. In the corner of the stage you should see the train track curving and inside this curve there are nine small buildings in three rows of three. Destroy the building in the middle to reveal a Health +100 powerup. - Stand on top of the second tallest building and look towards the closest corner of the stage and down a bit. You should see the Health +25 powerup out in the open by the fountain. - Right in the center of the stage on the ground between the four tall buildings is an Energy +50 powerup. - From Player 2's starting position turn your monster so that the Health +25 powerup building is directly to his back. You should be able to faintly see the Energy +100 powerup between two buildings. #--------------------# 3.5 Century Airfield #--------------------# Century Airfield is by far the most explosive level. It is a small place but it still manages to pack more exploding weapons than most of the giant cities. Enjoy this place guys, nowhere else can you satisfy that urge to blow the hell out of something better. The airplanes that are continuously entering and leaving don't serve much purpose. Destroying them won't cause any damage to your enemies but it is still fun to shoot them down as they are coming in. Its just too bad you can't ride them for very long before they blow up. =( And if you don't like having the two indestructible chunks of airplane being used on you over and over you can grab it and chuck it off into the water surrounding the airport. The water will cover it up and conceal it, as long as it doesn't point upwards and stick out a little bit. Guaranteed once you hide a weapon in the water like that it will take a lot of luck to find it back. - On top of the taller of the two towers (the one that you can see its framework, ya know all of those bars) is a Energy +100 powerup. - On top of the shorter tower is a Health +25 powerup. Yay! - Standing on the Health +25 powerup tower facing out towards the water there are two sections closed off from the rest of the airport. To the right is the parking lot with a Cloaking Powerup. To the left is a special powerup, I'm not quite sure what that area is supposed to be. - Over by the Energy +100 powerup tower there are three hangars. Destroy the middle one to reveal another special powerup. - On each end of the runway there are powerups. On the end where planes touch down at is a group of 8 Energy +10 powerups. On the other end is a Health +100 powerup. - The two immobile airplanes can be destroyed and the remaining chunks of them can be used as indestructible weapons. - The row of small planes in front of the parking lot are effective weapons, they are like gas tankers but don't catch the enemy on fire. - There are two gas tankers in the parking lot area, one on each end. - There is another gas tanker at the end of the row of the small planes. - Another gas tanker over by the area where the big planes park for a short period of time when they fly in. - Yet another gas tanker right in front of the Energy +100 tower. - One last gas tanker down at the end of the runway by the Health +100 powerup - There is a white gas tank next to the runway down by the same end as the previous gas tanker. It is basically the same thing as a gas tanker. #-----------------# 3.6 Atomic Island #-----------------# Basically what you would expect a giant nuclear plant to be, a deathzone. Electric fences and an extremely deadly environmental hazard are your tools for destruction here. Special powerups are also all over the place so the action can be quite explosive at times. Energy powerups are almost nonexistant though. To start things off, most of your weapons are over in the residential section of the level. You have all of the throwable weapons you could want here, as all of the houses can be picked up and hurled at the enemy. There isn't a whole lot when it comes to swinging weapons though. Those four silos around the edge of the inner part of the reactor will leave behind a girder and a spear for each one you destroy. So if you want a little added punch to your attacks then check the rubble in those areas or just go and beat the crap out of one of the silos yourself. Electrifying your foes doesn't do a whole lot of damage but it will knock them down long enough for you to put some distance between you and them. The radioactive goo you can release is one of the most deadly things in the game though. To release it look for an object that looks like it could be used as a button on the structure that rings around the one big silo in the middle. The button looks like a vent shaft and on either side of it are two thin and tall smokestacks. Do a dive attack on the button and the basin in the middle will fill with orange stuff. It doesn't take a brain scientist or a rocket surgeon to know that this stuff is harmful to your health. If you fall in you have about five seconds before it takes you from full health down to no health. Yeah, its scary powerful. If you get knocked down in the basin area keep jumping until you get out to lose as little health as possible. The giant silo in the middle can be destroyed to reveal a glowing core that emits a beam of light out from the top. Stand on top of it and your energy will quickly be recovered. You might think this is the perfect place to launch endless salvos of energy blasts it isn't really, you are stuck out in the open where enemies can pound the crap out of you. Mostly all you want to use this little thing for is emergency energy boosts or to quickly fill up your energy bar to use a long range special. Oh and before I forget, Ultra V rules in this level. Release the radioactive goo and then jump in the middle and lock on to an enemy and use your long range special. They will be dragged into the goo and will die before they can even get undizzied. You get a kill and your energy fills back up to full so you can get another monster. You can easily rack up three kills against the computer in about 20 seconds this way. If playing against a friend who is trying to abuse Ultra V's rocket fist get the hell behind something, preferably a chunk of the large structure around the basin that is indestructible. - Over by the residential section there is one building with two smokestacks on it and some pipes going into it. In front of this building is a Health +25 powerup. - Next to the button that releases the orange goo there is a small section of electric fence. By the fence is another Health +25 powerup. - One more Health +25 powerup down in the basin like area next to the big silo - There is a special powerup in the residential section. It is inside the building that looks like a church or maybe an old fashioned schoolhouse. Just walk into the building to expose it. - Another special powerup is floating rather high up in the air above those six pipes connecting the small building to the main plant. - Another special powerup sits alongside the road where it runs past the button that unleashes the toxic goo. - Across from the button on the other side of the basin is a building with a number of smaller structures around it. Destroy the building to reveal yet another special powerup. - On one end of the level there is a dome like structure. Explodenize it to find a cloaking powerup. - The only noteworthy weapons are the four gas tankers by the building with two smokestacks next to the residential section. #-------------------------------# 3.7 Baytown (before earthquake) #-------------------------------# Welcome to Baytown. Probably the biggest level available for 4 way fights in the game. Unfortunately many of the buildings can't be knocked down for whatever reason and it leaves me slightly disappointed that I can't explodenize this level down into the ground. But it is sort of nice since it allows you to keep fighting in this level for pretty much as long as you want without getting too bored. There's not a whole lot of interesting things to mention here. The huge white building near the water is awesome to have a showdown with a friend on. Its real fun just getting launched in the air from up there and then soaring through the sky for about 10 minutes (exaggeration) before crashing into the ground below. And personally I think Ultra V kicks ass here. His dash is the best as far as I know and you can dash off the tops of buildings or off the side of the cliff up by the lighthouse or even ramp up the streets as super fast speed. By dashing around you can get to powerups fast and you can make high speed escapes if you need. You can also create an earthquake here which is super cool. It totally changes the landscape of the level which is why I cover it by itself below. To cause the earthquake one of the monsters (basically you since you can't depend on the computer monsters to destroy things) has to get a certain amount of destruction points. You get points for destroying buildings, trees, and billboards and you need a lot more than you might think and if you don't move fast enough the other monsters will destroy too much and nobody will be able to get enough points. Its not TOO hard since I have done it several times with three computers running around being a nuisance. You just need to work fast and know where the big points are. The buildings down by the boat dock give you a crapload of points. As do the trees around the lighthouse in the upper right hand corner. And in the upper left hand corner you can destroy the pillars and such easily. Then head down the street from the upper left hand corner and destroy the small pockets of trees you see on either side of the street. After you have taken out the stuff on the ground get on top of the buildings and do dive attacks. It works better using dive attacks since enemy monsters will have a more difficult time getting at you and you can destroy billboards on top of the buildings before you take them out. You will know you did enough damage when the screen starts shaking. And thats when all hell breaks loose. - The old structure that Player 1 starts on in the upper left hand corner of the screen has a Health +25 powerup on it. - Down by the boat dock at the end of the longest dock there is another Health +25 powerup. - Climb to the very top of the tallest building and destroy the top part of it. A Health +25 powerup will be revealed on top of the remaining part of the building. - Down in the lower left hand corner of the city there are two tall, indestructible buildings of the same height standing by eachother. On top of them is Energy +50 powerup. - On top of the lighthouse in the upper right hand corner is an Energy +100. - One building to the left of the tallest building is a somewhat weird shaped building with a special powerup on top of it. - On the cliff below the lighthouse is another special powerup. - One last special powerup is at the very back of the level on top of a short building. - Theres a short white building with a pointed top sort of like the White House. Destroy the pointy top to reveal *gasp* a cloaking powerup! - There are 2 gas tankers in the upper left hand corner where Player 1 starts. - Two more gas tankers are down in the dock area off to the side. - Four more gas tankers are parked around the city area, can't really explain where they are though. #------------------------------# 3.8 Baytown (after earthquake) #------------------------------# After the earthquake rips through the city the landscape changes drastically. Two chunks of the ground sink into the earth, one large square where the huge white building was before and then a huge upside down L shaped chunk. Small bits of land are still standing in the middle of these gaping holes but if you fall down into the holes you will take decent damage and then respawn on the battlefield. This opens up loads of fun, you can combo an enemy and send them flying into the earth for added damage. Or you can knock them in using pretty much whatever you want. You can dash and ram them in, use a knockback attack, grab them and jump in with them for fun, etc. If you fall in yourself try and get to one of the sides so that you can grab on and climb out. Also don't try and kill an enemy by throwing them down in a hole. They will die but you won't get the kill. There is actually another environmental hazard you can make in this level. In the upper left hand corner where the structure Player 1 starts on, the structure now looks suspiciously like a button. Dive attack on it and steam will pour out of pipes around the city and if you stand in it you will take damage. This really isn't too useful as you have to stand still in the steam to even take a decent amount of damage. Still fun to activate though. Many of the powerups that appear after the earthquake are on the small sections of land on the left side of the city that go upwards and then turn right near the top and take you to the lighthouse. Heres a crude map of them. Land --------- | (3) (4) (5) (6)| Lighthouse | (2) (1) ---------------------- Ocean - The old structure that Player 1 starts on in the upper left hand corner of the screen has a Health +25 powerup on it. - Down by the boat dock at the end of the longest dock there is another Health +25 powerup. - Between platforms (4) and (5) a Health +25 powerup hovers down inside the hole a little ways. - On the map above, the (1) platform of land has a Health +100 powerup on it. - Down in the lower left hand corner of the city there are two tall, indestructible buildings of the same height standing by eachother. On top of them is an Energy +50 powerup. - On top of the lighthouse in the upper right hand corner is an Energy +100. - Between the (3) platform and the section of land above it hovers an Energy +50 powerup in midair. - One building to the left of the tallest building (well, where it was) is a somewhat weird shaped building with a special powerup on top of it. - Between the (3) and (4) platforms a special powerup hovers. - Against the back wall at the top most part of the level a special powerup sits on a small damaged building. - On the map above, the (2) platform of land has a Cloaking powerup on it. - Most of the gas tankers are still there but some of them can't be reached because of the holes. #----------------# 3.9 Club Caldera #----------------# Welcome to Club Caldera, stop by the Brisa del Mar to get some expensive as hell rooms for your nights stay, check out the Friendly Tiki and buy yourself a couple nice sombreros or even pick up a couple ladies at the La Playa. Just watch out for giant 100 foot monsters warring in the area and you will be fine. Club Caldera is a nice little exotic looking city on the edge of an ocean with a great looming volcano behind it. Its a good median between giant cities like Baytown and barren battlefields like Rosdale Canyon. Interesting things, besides the city itself, include the giant ship out in the ocean and the volcano. The cruiser can be destroyed into two indestructible chunks. These can be thrown at your opponent to cause decent damage or be used to level the city in a matter of minutes. The volcano is fun to have four way battles inside but you can also make it erupt, although actually watching it is pretty underwhelming. It just releases a number of fireballs that hit the city. You can activate the volcano by dive attacking the vent shafts inside of it or by dive attacking the thing that looks like a button right next to the volcano. The fireballs barely harm the city and if some monsters are rampaging around that area they might take minor damage as well. Not really worthwhile. I'd also like to mention there are just a ton of powerups hidden in the buildings here. My descriptions below are kind of confusing, but if you want powerups just grab a chunk of the destroyed cruiser and toss it into a group of buildings. About half of them have strong powerups in them. - Smack dab in the middle of the volcano is a Health +100 powerup. - There is a triangular shaped building on the right side of the city that says Brisa del Mar on it. Destroy it and reveal a Health +25 powerup. - On top of the Puesta del sol building is a Health +25 powerup. The building isn't very tall and is sort of in the middle of the city at the waters edge. - Behind the building mentioned above are three more buildings. Two tall ones with a short one inbetween. Destroy the right one that says Mantaplaya on it to reveal an Energy +50 powerup. - You know where that button thingy is on the outside of the volcano that can erupt it? Go there and then walk off the edge down to the next sort of step of the volcano. Here you will find an Energy +50 powerup by some tiki heads. - On top of the Brisa del Mar (which is on the far right of the city) if you jump from the top of the building towards the volcano you can grab another Energy +50 powerup. - On the left side of the city there is a building with loro colorido on it and a small pool in front of it. Destroy this building to reveal an Energy +50 powerup. - To the right of the building with the Health +25 powerup on it is another large building. It has a cool ass flamingo sign in front of it that says el flamingo. Destroy this building and you will reveal another Energy +50 powerup. - Behind the Del Mono building (far left side of the city) is a special powerup. - On one of the volcano's levels on the right side there is another special powerup with some tiki heads around it. - Behind the volcano are a few small healing powerups and a special powerup sitting along the beach. - Out in the water in front of the city there is a special powerup almost completely submerged in the water. You can still see its red glow though. - Behind the building with the Health +25 powerup on it there are three more buildings. Two tall ones with a short one in between. Destroy the short one to reveal a special powerup. - On the right side of the city there is a cylinder shaped building that has a cool sign on it that says Dominguin. You know whats coming. Destroy the building and you will reveal a cloaking powerup. - Sadly there are only two gas tankers in this level. One is driving around and one is parked behind the La Playa building on the far leftern edge of the city. - The giant cruiser can be broken apart and you can use two giant chunks of it to beat the crap out of your foes. - The building where you find the cloaking powerup falls over sideways towards the ocean. Lure an enemy in there and then smash the poor bastard. #---------------# 3.10 Tsunopolis #---------------# Tsunopolis is a good sized Japanese city with a lot of big buildings for you to knock down. I usually like to traverse around the rooftops armed with a radio tower or some such, the buildings are packed pretty close together so its hard for monsters on the ground to hit other monsters above. You might have noticed the spooky alien spaceship hovering on one edge of the city. Its not there just to freak you out, pick up a turbine or some other weapon and then face the spaceship and throw. When the alien ship is hit with a weapon it shoots the ocean with a laser thingy and creates a huge (and I mean huge in relation to your monster, its probably 2 to 3 times taller than your monster) tidal wave. It does decent damage and it looks cool as hell. Be sure to be on a tall building or else it will hit you too. The tsunami will also kill every last one of those thousands of annoying humans who run around like idiots and it will make all of the moving traffic stop. The spaceship also electrocutes anything that touches it. So don't bother trying to ride on it with Raptros. I believe if you stand directly under it and throw a monster upwards you can get them electrocuted as well. But its not worth it and you will only end up losing a ton of energy trying to aim the throw. - On top of the tallest building (it is sort of near the center of the city) is a Health +100 powerup. This building has a bunch of different colored flag things on its sides. - Standing on the buildings that is closest to the floating alien ship, turn your back to the spaceship and fall down between the two buildings on the street here you can find a Health +25 powerup. - From the position of the Health +25 powerup, simply climb up the other building (the one you weren't on before) and theres an Energy +50 powerup. - On the other side of the level there is a medium sized building that sort of looks like it has stairs for you monster to jump up. On top of this building you will find a special powerup. - Destroy the building that the Energy +25 powerup is on to reveal a cloaking powerup. - There are only a couple gas tankers in this level. You can find them along the perimeter of the city. - There are four buildings in this area that can be pushed over to crush your opponent. Can't really describe where they are... but they are on the outer portion of Tsunopolis. #--------# 3.11 UFO #--------# The UFO is good for straightforward fights with a bit of an interesting twist. There are two levels that are pretty well separated from eachother. The lower level is where most of the fighting takes place and where all of the weapons can be found. The upper level has only a small amount of area to walk on so battles tend to fall down to the lower levels even when they start up there. But the upper level is where you find your major (and practically your only) health and energy powerups. There are three ways to get to the upper level. You can use the slow ass lifts that constantly go up and down. Or you can jump on the railing on one of the walls and then from there jump up to the second level. That lets you get up there a lot faster but its a little difficult to land on the walls. Flying monsters can also fly up to the second level. Your only weapons here are a bunch of chunks of rubble. You get them by walking through the raised portions of the floor and by beating on the gray siding. Not much else to say here... this is pretty much just a straight up beatathon. Despite the fact there's not a lot of powerups or weapons this level is still a fun one to play on because it has a cool design. Unlike a certain boring level *cough*ROSDALECANYON*coughcough* - Health +100 and Energy +100 powerups on the top floor. - Special powerup right in the center of the bottom floor. - Only other powerups in the level are on the lifts. #------------# 3.12 Capital #------------# This is the place where you fought Cerebulon. Notice how all of the boss levels are kind of boring when played in a regular fight? This place isn't TOO bad, it has a couple of interesting features. But I still don't find myself fighting here much. It is basically a small area with an open space in the middle and a ring of buildings around it and a small wall of electricity to throw your enemies into. Not bad for one on one duels I suppose but theres more interesting places to battle. - Slightly elevated above the road on the right side of the level is a Health +25 powerup. - Destroy one of the buildings on the left side to reveal a Health +25 powerup. Its the one with a pointy topper thing on it but NOT the pointy topped building that has an Energy +50 on top of it. Yeah... confusing. - Slightly elevated above the road on the left side of the level is an Energy +25 powerup. - On the left side of the level on top of the buildings there is a little pointy structure on one of the buildings. Walk into it to destroy it and reveal an Energy +50 powerup. - At the back of the level there is a building with a big pointy top on it. Walk into it to destroy it and reveal a very embarrassed special powerup. - At the top of that really tall tower near the front of the level is another special powerup. The only way to get to it is to destroy the tower first so that it falls down. A flying creature could fly up to get it also. |
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Another War of the Monsters Walkthrough :
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