Wild Arms 3 Walkthrough :
This walkthrough for Wild Arms 3 [Playstation 2] has been posted at 23 Mar 2010 by gregaroo and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up gregaroo and share this with your freinds. And most important we have 14 other walkthroughs for Wild Arms 3, read them all!
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Walkthrough - FAQ/Walkthrough-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My YouTube channel: www.youtube.com/user/SplitInfinity Come! Subscribe to my videos for better games' experience! My personal site : kolardamir.com ------------------------------------------------------------------------------- Name of game: Wild Arms 3 Type of guide: In-depth walkthrough / FAQ (for formats: PAL, NTSC-U/C) Platform: Playstation 2 Version: Virginia, released on 16th February 2008 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/line 80 Best viewed: MS Word, Courier New, Font Size 10, Chrs/line 80 ------------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. The only thing this guide cannot do is play the game for you. =============================================================================== =============================================================================== I) LATEST UPDATES =============================================================================== =============================================================================== - Version Virginia (16th February 2008) # Several boss strats added - credit to Andvareel. =============================================================================== =============================================================================== II) LEGAL INFORMATION =============================================================================== =============================================================================== This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - www.gamefaqs.com - www.ign.com - www.neoseeker.com - www.nonsologiochi.com (an Italian site) - www.thevgnation.com - www.1up.com =============================================================================== =============================================================================== III) TABLE OF CONTENTS =============================================================================== =============================================================================== SECTION NUMBER AND NAME WHAT IS IT ABOUT? ------------------------------------------------------------------------------- I. Latest Updates | Read what was added in last update. II. Legal information | Copyright protection and legal info. III. Table of Contents | Sections of this guide. IV. Short, shorter, shortest | Explaining the abbreviations and whatnot. V. Characters | Who will you be in control of? ------------------------------------------------------------------------------- VI. About game's basics | Control, navigation, actions and more. VII. Menus | Everything menu related explained here. VIII. Battle system | Learn the way of the warrior. IX. Character's condition | Information on abnormal statuses. X. Inns and shops | Utilize inns and shops to their fullest. ------------------------------------------------------------------------------- XI. Starting hints and tips | Make a prepared start and good progress. XII. Walkthrough | Spoiler-free guide from start to finish. XIII. Items | All the items, all the info. XIV. Mediums | Anything you need to know about mediums. XV. Arcana | Averything about Arcana attacks. ------------------------------------------------------------------------------- XVI. Personal Skills | It's gotten personal! Avenge thee! XVII. ARMS | Statistics, upgrades, costs, oil (ooops)... XVIII. Gardening | Detailed I-are-grow-berries-for-dummies guide. XIX. Sandcraft | Weapons, armor, positions, moves, etc. XX. Airship | Abilities, stats, positions, etc. ------------------------------------------------------------------------------- XXI. Millenium Puzzles | Solutions to puzzles (IN PROGRESS!). XXII. Telepath Towers | Extra-terrestrial quest for chaos control! XXIII. Booster Kits | Learn to increase your Iamthepeacemaker gauge. XXIV. Migrant Seals | Locations of all 19 Migrant Seals. XXV. Duplicators | 40-Duplicator-hunt-season is open. ------------------------------------------------------------------------------- XXVI. Gunner's Heaven Hero | I shall own ya all with this league guide. XXVII. Martina's quest | Martina is searching for mother... help her. XXVIII. Adventure's quest | Kaitlyn's adventure with Adventure books. XXIX. Chest quest | Overview of 320 chests' locations. XXX. Animal or item? | Changecrest item hunting. ------------------------------------------------------------------------------- XXXI. World map locations | Locations of cash, duplos, items, towns etc. XXXII. Black Market | Marketing guide to perfection. XXXIII. Abyss Saga | Shoot your way in and out of the Abyss! XXXIV. Bestiary | Monsters introduce themselves (IN PROGRESS!). XXXV. Optional Bosses | Master the arts of defeating 16 extra bosses. ------------------------------------------------------------------------------- XXXVI. Mystic effects | How does Mystic affect the items? XXXVII. EX File Keys | Comprehensive guide to all 15 EX File Keys. XXXVIII. EX File features | Description of EX File features. XXXIX. To do list | List of things that remain to be done. XL. Update history | Brief overlook of guide's past. ------------------------------------------------------------------------------- XLI. Credits | Who all has helped this guide to be as it is? XLII. Contact info | Find out how to contact me. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== IV) SHORT, SHORTER, SHORTEST =============================================================================== =============================================================================== Here're the abbreviations I decided to use in my guide: GENERAL PHRASES ------------------------------------------------------------------------------- FA - Force ability | FP - Force points ABM - Auto Battle mode | PS - Personal skill ECNG - Encounter Gauge | ML - Migrant level ECO - Encounter commands | BCO - Battle commands AST - Abnormal status | NPC - Non-playable character CP - Counter Points | TTQ - Telepath Tower Quest TT - Telepath Tower | DGB - Draconic Gun Blaster MP - Millenium Puzzle | MPQ - Millenium Puzzle Quest AA - Armament abilities | MS - Migrant Seal ------------------------------------------------------------------------------- ELEMENTS ------------------------------------------------------------------------------- EAR - Earth element | WAT - Water element WIN - Wind element | FIR - Fire element THU - Thunder element | ICE - Ice element LIG - Light (or Holy) element | DAR - Dark element ------------------------------------------------------------------------------- ELEMENT AFFINITIES ------------------------------------------------------------------------------- HLV - element does half damage | RST - element does no damage WKN - element does double damage | ACT - currently unknown to me ABS - element converts damage into HP | ------------------------------------------------------------------------------- MONSTER'S / BOSS' ATTACK PROPERTIES ------------------------------------------------------------------------------- EATT - earth magic attack | EATTP - earth based physical attack WATT - water magic attack | WATTP - water based physical attack WIATT - wind magic attack | WIATTP - wind based physical attack FATT - fire magic attack | FATTP - fire based physical attack TATT - thunder magic attack | TATTP - thunder based physical attack IATT - ice magic attack | IATTP - ice based physical attack LATT - light magic attack | LATTP - light based physical attack DATT - dark magic attack | DATTP - dark based physical attack GRATT - gravity magic attack | GRATTP - gravity based phys. attack NATT - non-elemental magic attack | CATT - counterattack VS - versus | chr - single character chrs - multiple characters | MULTI-EL - multiple element STATT - special attack | ------------------------------------------------------------------------------- MONSTER'S / BOSS' ATTACK DESCRIPTIONS ------------------------------------------------------------------------------- phd - physical damage | mgd - magic damage earth phd - earth el. phys. damage | water phd - water el. physical damage wind phd - wind el. physical damage | fire phd - fire el. physical damage thunder phd - thunder el. ph. damage | ice phd - ice el. physical damage light phd - light el. physical damage | dark phd - dark el. physical damage earth mgd - earth el. magical damage | water mgd - water el. magical damage wind mgd - wind el. magical damage | fire mgd - fire el. magical damage thunder mgd - thunder el. mag. damage | ice mgd - ice el. magical damage light mgd - light el. magical damage | dark mgd - dark el. magical damage nemgd - non-el. magical damage | =============================================================================== =============================================================================== V) CHARACTERS =============================================================================== =============================================================================== ---------------------- VIRGINIA MAXWELL dual-pistol specialist ---------------------- AGE: 18 HEIGHT: 5'4" WEIGHT: 108lbs WEAPONS: Rapier Ez, Bantorain 93R A young woman and leader of the team. Her teenage years were very stressful - first her father went missing, then her mom passed away after she gave up hope of ever seeing him again. Virginia continued to live with her uncle. At the age of 18, something happens to the village she lives in, which helps her ultimately decide to become one of the Drifters. Tools: 1. Tindercrest - used to light up various devices 2. Galecrest - use to move quickly across floor and to cross small gaps in the floor (gaps must be equal or shorter than one square, or else you fail to cross the gap) 3. Changecrest - use to switch shapes between orange blocks or orange gems; if you target white gem with this tool, you will be immediately warped to its location; can also be used to change 'shapes' of few small animals found in towns ------------------------- GALLOWS CARRADINE man who wants to run away ------------------------- AGE: 24 HEIGHT: 6'3" WEIGHT: 220lbs WEAPONS: Modified Coyote M17F One of the Baskar people, tribe who are devotees of the Guardian, Gallows is supposed to follow his lineage and destiny, but he thinks otherwise. He wants to run away from it all, to live freely as a Drifter (specifically speaking to become a ladies man). Will he really? Or will he return to the life he was supposed to lead? Tools: 1. Freezer Doll - use to put out blue flames or to freeze stuff up 2. Steady Doll - use to activate hard-to-reach switches and loot the contents of hard-to-reach chests 3. Kramer Dolls - if used in dungeons, it will activate immediate battle; can also be used to trigger optional boss battles ------------------ JET ENDURO boy with lost past ------------------ AGE: Unknown HEIGHT: 5'4" WEIGHT: 126lbs WEAPONS: Airget-lamh B/V2 A lone wolf Drifter, living only for the next day. Wherever there's a rumor of priceless treasure, Jet is almost guaranteed to pop up there. Cold, money-runs- the-world type, doesn't speak much, not used to company... Sadly, he has no recollection of his past, where he was born or who he really is. Is Jet even his real name? Tools: 1. Boomerang - use to activate sphere-shaped switches; use to destroy some weaker obstacles; once thrown, direct the flight path with left stick 2. Radar - use to scan the current room and point out valuables by a distinctive sound and green marker 3. Radical Sneakers - use to jump up a small distance to reach inaccessible areas; use in conjunction with jump panels to reach... uhh... inaccessible areas? *laughs* -------------- CLIVE WINSLET man with honor -------------- AGE: 30 HEIGHT: 5'8" WEIGHT: 152lbs WEAPONS: Gungnir HAG35 He is one of rare Drifters that chose this 'profession' for common good. Unlike most other Drifters, Clive travels over the world as a bounty hunter and helps people in need by exterminating dangerous beasts, guard duties and more. Another reason for his travels is wanting to find out reasons for Filgaia's current state. Tools: 1. Bomb - use to destroy obstacles and blow up cracked walls 2. Mighty Gloves - use to lift/push heavy objects (you cannot move while heavy object is lifted) 3. Grappling Hook - use to propel yourself up to higher areas, but only possible if there's a hookable ceiling above you; use to hit some orb switches found on ceilings These are the four characters you will be able to control during your journey thru the lands of Filgaia. In addition to these, there are many more other memorable characters you will encounter, but I'll let it up to you to find out who these will be. =============================================================================== =============================================================================== VI) ABOUT GAME'S BASICS =============================================================================== =============================================================================== ---------------------------- LESSON NUMBER ONE - CONTROLS ---------------------------- Directional buttons - moves character - use together with some chr's square button actions - navigate menu selections Left analog stick - moves character - use together with some chr's square button actions - navigate menu selections Right analog stick - not used L1 button - rotate map counterclockwise - change character on status screen R1 button - rotate map clockwise - change character on status screen L2 button - changes character on field screen R2 button - use together with X button to notice important things on field screen - hold down R2, then press L2 to switch between currently selected chr's tools Start button - display available chr's tools Select button - display world map (available once you purchase world map from item merchant) X button - activate some chr's actions - activate menu selections Circle button - cancel commands - cancel encounter gauge - close menu screen - hold to sneak Triangle button - display main menu - hold to display help messages Square button - use chr's tools - activate ASK system - activate Search system when on world map ------------------------------------- LESSON NUMBER TWO - STARTING NEW GAME ------------------------------------- Step 1 - When Wild Arms 3 intro logo shows up, press Start. Step 2 - When presented with selecting PAL on NTSC, I suggest NTSC if your TV supports it. PAL has two small, but annoying borders. Step 3 - You will be presented with two choices, Load and New Game. Press Circle button once to move the cursor to Load. Select New game. Step 4 - When asked to confirm, choose Yes. Intro sequence will play. Step 5 - On Character Selection screen, you will have to complete all four prologues before journey as a team begins. When chr is selected, you will see selected chr's brief description and difficulty of his/her scenario. I suggest clearing Virginia's first, followed by Jet's, Gallows' and finally Clive's. Please note that you can also start a new game by selecting Options from the main menu. At this screen select Load to bring up Load data screen. Here choose New Game and reconfirm the selection. -------------------------------------- LESSON NUMBER THREE - SAVING YOUR GAME -------------------------------------- It is vitally important that you save your game every so often. You can save your progress in three ways. MEMORY FIGURE: Scattered across most towns are these nifty devices, easily spottable with their trademark hats. Approach one and talk to it. You will be asked if you want to save. Choose Yes. Save data screen will show up. Once its done reading the memory card/s, choose a slot you wish to save to. Confirm the selection with yes to complete the procedure. GIMEL COIN: Semi-hard to obtain item, this little chap saves your game almost anywhere. From the main menu enter Item menu and select Gimel coin, then press X. Save procedure is the same as that when saving with Memory figure. One save consumes one Gimel coin. Please note that during certain events you will not be able to save your game with help of Gimel coins. CHAPTER END: Wild Arms 3 story is comprised of chapters. At the end of each chapter Save data screen automatically shows up. Save process, again, is the same. Also, at end of each chr's prologue, you will be able to save your progress. Furthermore, there are some other things you need to know. - Memory figures are only present in towns. - The only way to save your game inside the dungeon is by Gimel coins. - You can obtain more Gimel coins by finding them in chests, defeating enemies for them, or by searching boxes, drawers, tables etc. - One memory card can hold up to 99 WA3 game saves. - Save Data Management you see is used to delete unnecessary saves or to copy other saves onto another memory card. ----------------------------------------- LESSON NUMBER FOUR - CONTINUING YOUR GAME ----------------------------------------- Step 1 - When Wild Arms 3 intro logo shows up, press Start. Step 2 - You will be presented with two choices, Load and New Game. Meanwhile the game automatically scans available memory card/s for any WA3 saves which have already been recorded. Step 3 - When scanning is done, select the save you wish to continue playing from (below information appears with important chr data, where the save was made, how much gella you acquired and current play time) and press X. Reconfirm the selection to complete the procedure. Please note that you can also load any previous save by selecting Options from the main menu. At this screen select Load to bring up Load data screen. Here choose a save slot you wish to continue playing from and reconfirm the selection. ----------------------------------- LESSON NUMBER FIVE - INFIELD SCREEN ----------------------------------- Infield screen is the one you will see the most of. This screen appears whenever you enter a town or a dungeon. Following information is displayed: 1. Encounter gauge in upper left corner 2. Currently controlled chr's selected tool in upper right corner 3. Acquired gella and current play time in lower left corner 4. Compass cursor, which indicates north direction Infield screen can be rotated either with L1 or R1 buttons. Pressing both at same time centers the infield direction to north. Rotating the screen is helpful in noticing hidden passageways, switches or treasures. ----------------------------- LESSON NUMBER SIX - WORLD MAP ----------------------------- Whenever you exit towns and dungeons, you'll end up in overworld. Following information is displayed: 1. Encounter gauge in upper left corner 2. Acquired gella and current play time in lower left corner 3. Compass cursor, which indicates north direction When on the overworld, your goal is to explore the unseen lands to discover new cities and dungeons. You can do so by pressing Square, which will activate Search system (SS from now on). However, this alone isn't enough to actually find a town or dungeon. First you MUST BE GIVEN A CLUE to whereabouts of your next destination (some exceptions apply). You can obtain clues either by talking to people or examining signposts (explained a bit below). Once you know where to start looking, head there on the world map, activating SS as you go. Once you get close enough to your next destination, the latter reveals itself. Approach it and structure's name and icon will appear. Press X to enter. Let me present an example: - one of first dungeons you'll clear is Ruins of Memory - it is located SE from Jolly Roger - true, you may know its *exact* location, but you can search as much as you like and ruins will not show up, you *must be given a clue first* - you get your clue at certain point in Jolly Roger, and only then do Ruins of Memory show up on world map Please note that SS can also be used to find gella and signposts scattered all over. Reading these signposts is another way to obtain clues to whereabouts of towns and dungeons. You're advised to buy World Screen ASAP. You can buy it for 5000 gella from item merchant. Once you have it and you're on the overworld, press Select button to bring up the world map. Once you're also in possession of Map Scope item, pressing Select multiple times cycles map view in this order: Immediate surroundings -> world map -> regional view -> no map At first your only transport will be your feet. Later in the game more means of transport will be made available: 1. Train - by paying a small fee you can travel to other continents of Filgaia 2. Horse - obtained as part of story you can use a horse to quickly travel across land; horse is also capable of jumping over crevasses 3. Sandcraft - also obtained as part of the story with this ship you can navigate the sand seas and gain access to lands you can't reach on foot, but you can only land on beaches 4. 'Aircraft' - find out for yourself what you will be piloting, I won't spoil the surprise... ------------------------------------- LESSON NUMBER SEVEN - EXPLORING TOWNS ------------------------------------- When inside a town, you can do all sorts of stuff... 1. Talk to people to learn about your next destination, obtain clues, hear more about the storyline or just some random chitchat. Depending on chr currently selected conversation can vary, so try switching chrs often when talking to people. 2. Examine chests to obtain the contents. 3. Perform chr's actions (either by tools or activating a device) to have something happen. 4. Enter houses to examine other people's belongings and claim them for yours (if there's anything worth stealing, that is). Sometimes you can also find interesting books on bookshelves. Read these to learn more about the storyline or to obtain helpful hints. 5. Enter shops to sell, buy or upgrade. More on this in section IX. 6. Activate Selected Keyword, ASK - sometimes when talking to people, you will see green colored phrase pop up between text. Pressing Square will enable you to place a cursor on this phrase. Press X now to find out more about that phrase. If there's more than one phrase to select from, use dir. buttons to toggle between them. Activating ASK is important, for you can find out important clues. 7. When talking to people, sometimes a sound effect will be triggered. This denotes that you've just been given a direction of a town/dungeon you haven't yet discovered. 8. Use chrs' tools near animals to see them do some funny stuff. ---------------------------------------- LESSON NUMBER EIGHT - EXPLORING DUNGEONS ---------------------------------------- The stuff without which you can't go anywhere until it's cleared - the dungeon. As with towns, there's a lot to do here. 1. Exploring alone will not be enough. Often times you will have to clear a puzzle or disable a trap to advance. 2. Examine chests to obtain the contents. Be warned: sometimes you will need to defeat Mimics or Imitators to claim the contents of the chest. Some chests are also sealed by magic - to open these you will need to use Duplicator. 3. Perform chr's tool actions by pressing Square to have something happen (Start button lets you choose chr and a tool you wish to employ; you can switch between chrs only by pressing L2; R2 and L2 pressed together switches between tools of currently selected chr). 4. Engage in monster or boss battles (explained in section VIII). 5. You will find gems scattered across dungeon. They come in three varieties: - orange gems fill up 1/20 of your VIT gauge - white gems fill up 1/10 of your ENC gauge - blue gem fills 1/10 of ECNG and 1/20 of VIT gauge ---------------------------------------- LESSON NUMBER NINE - CHARACTER'S ACTIONS ---------------------------------------- 1. Dash - hold down X button - dashing in certain things can open new paths or cause something nice to happen 2. Jump down - if you're about to fall, press X to accomplish this - if dashing, you fall down immediately 3. Pick up - press X when facing a pickable item - to pick up heavier items, Clive's Mighty Gloves are necessary 4. Throw - press X when carrying pickable item 5. Push - press X when facing pushable item, then use dir. buttons to push the item in desired direction - to push heavier items, Clive's Mighty Gloves are necessary 6. Pull - press X when facing pullable item, then use dir. buttons to pull the item in desired direction - to pull heavier items, Clive's Mighty Gloves are necessary 7. Turning - face the handle, then press and hold X to grab it - you can turn handles clockwise or counterclockwise 8. Notice - if you're lost and tools don't seem to help, press R2 and X to have your chr 'notice' anything of importance in current room in the direction you're facing (turn around and keep pressing X to readjust field of vision) 9. Hang - you can hang onto certain obstacles, such as gratings - stand beneath the grating and press X to grab on - move around with dir. buttons, fall down by pressing Circle - if at the edge of grating and there's enough space above the grating, press X to climb atop the grating 10. Search - anything you think is important, stand close to it and press X to examine the item in question =============================================================================== =============================================================================== VII) MENUS =============================================================================== =============================================================================== Main menu is accessed by pressing Triangle when on Infield screen/overworld. - in the top row you will see six command icons - below a summary of chrs' status will be displayed (explained later) - if you don't know what a certain thing means or does, press Triangle to bring up a help line at the very top --------- ITEM MENU --------- - Item menu is accessed by selecting first command icon in main menu. - Top row consists of three commands (explained a bit below). - Most of the screen is reserved to browse thru items you've obtained so far. - You can hold a maximum of 180 different items. - You can hold a maximum quantity of 99 for a single item. Here's the explanation of the three commands: 1. Use: When you want to use a certain item for a character, select the item and select which character you wish to use the item for. Items that cannot be used are greyed out. 2. Move: Rearrange the items' order manually. Select first item, then select second item to have them switch places. 3. Sort: Rearrange the items' order automatically from one of three categories (Consumables lists consumable items first, Gear lists items that can be equipped on mediums first, and Event lists items important for story progress first). ----------- MEDIUM MENU ----------- This option becomes available after you obtain first medium in Fallen Sanctuary. It lets you: 1. INVOKE COMMAND Main purpose of Invoke is to equip various mediums to your chrs (max number of mediums you can equip is three per one chr). To select a medium you wish to equip, first select a character, then select one of three available slots and finally select the medium. Equipping mediums brings following advantages: - it strengthens certain chr's statistics - Force ability Summon becomes available (explained later) - Arcana ability becomes available (explained later) - you can add Personal skills to your chrs - if Force point gauge becomes MAX, you become Condition Green! and any status effects are lifted 2. PERSONAL SKILL (select the chr whose PS you wish to equip/change) Each medium equipped already possesses three Personal Skills (PS from now on). You can equip these PS on your chrs by expending PS points your chrs gain each time they level up (you gain one PS point for each level). You'll see that most PS have up to four levels of activation. That means you can invest PS points into a particular PS more than once in order to increase this PS' effect. To allocate PS points, select Manual, then the desired skill. PS points are deducted with each activation. You can equip single chr with up to 24 PS. Example of PS' effect increasing: Dark Ward has four levels of activation (1 PS point per level). Each time you invest 1 PS point, your resistance to dark element attacks will increase - first level by 25%, second by 50%, third by 75%, fourth (final) by 100%. In addition to Manual there are two more commands available: - Auto command allows you to automatically distribute available PS points with help of one of five parameters (Average, Attack, Defense, Elemental, Status). - Reset command lets you retrieve PS points allocated to a certain PS. Use this command when you wish to assign PS points to a PS which you think is more suitable for the current situation. 3. EQUIP Each medium you obtain already has 3 PS. You can add more PS to certain medium by using Gear-type items. Max number of additional PS is five. This means that in the end one medium can have a max of 8 PS. Once Equip is selected, choose a medium you wish to equip, then select a gear slot and finally assign desired Gear item. You can delete PS, that were added by Gear items, once you feel they no longer serve the purpose, but beware! Any deleted Gear is lost permanently. ---------------- AUTO-BATTLE MENU ---------------- If you feel that your chrs can take on regular enemies without your input, you can select Auto-Battle mode (ABM from now on). Three modes are available. 1. MANUAL Player must manually choose chr's commands prior to each turn. 2. ALL-OUT ATTACK Chrs will only use Shoot during each turn. 3. BALANCED ATTACK In addition to Shoot, chrs may also employ using Arcana abilites etc., and consider each individual's strengths and weaknesses. You need to know these: - each time battle commences, you need to press X to engage ABM - pressing Circle anytime during ABM sequence will grant you access to commands at start of next turn -------------- FORMATION MENU -------------- Select this if you want to change the formation of your party lineup. Chr top left will have his/her commands inputted first, followed by chrs positioned top right, bottom left and bottom right. However, this doesn't mean that the chr in top left position will execute his/her command first. That is determined by chr's RFX points, ie whoever has highest RFX at the current turn gets to go first. 1. SWITCH Select first chr you wish to change, then select the second chr you wish to switch with. 2. SANDCRAFT (appears once you get sandcraft) Lets you switch between positions on the sanccraft. Select first chr you wish to assign to different position to be taken to chr switch screen. Here you can choose second chr you wish to switch with. Before you do so, compare how the stats of Sancraft would be should switching be complete. If many/all stats would go down, I recommend leaving as it is. Is however, there's a major improvement in sandcraft's stats, complete the switch. Reconfirm the selection by selecting Confirm. ----------- STATUS MENU ----------- 1. CHARACTER STATUS In here you can examine various statistics of your chrs. Once you select Status command, select Characters, then select one of available chrs and press X to be taken to selected chr's statistic overview. - In top row chr's name is displayed. Switch between chrs with R1/L1 buttons. - Top to middle left corner is reserved for chr's overall status. - Bottom left corner has info on equipped mediums and tools chr got so far. - Most of the right part is reserved for more detailed chr's stats. Press left or right dir. buttons to scroll thru following four pages: statistics (what aspect do they represent explained below), PS equipped (explained in mediums menu above [if more than 12 PS are equipped, press up/down dir. buttons to view the rest), Arcana (explained later) and Arm specs (explained later). Let me explain what does a specific statistic stand for. a) LV - Chr's current level. b) HP - Chr's hit points. Numbers indicate current HP / MAX HP. If current HP becomes zero, chr becomes fallen and is unable to fight unless treated properly. c) FP - Chr's Force points (explained later). d) VIT - Vitality meter. Numbers indicate current VIT / MAX VIT. After each successful battle, VIT will be used to help recover HP gauge. 1 VIT point is used for 1/100 of HP gauge. VIT points are recovered by collecting orange gems or by spending a night in an inn. e) MTC - Chr's Material counter. Dictates how many times can you use Summon ability during battles. MTC is recovered after spending a night in an inn or winning battles. Left number indicates current MTC, the right maximum MTC. Increase max MTC by using Growth Eggs or by killing enemies***. f) EXP - Chr's current experience points. g) NXT - Amount of EXP needed to advance to next level. h) ARM - Name of ARM currently being used. i) ATT - Attack power, which determines damage of physical attacks. Higher it is, more damage you inflict. j) DEF - Defence power, determines damage you take from enemy's physical attacks. Higher it is, less damage you receive. k) MAG - Magic power, which determines damage of magical attacks. Higher it is, more damage you inflict. l) MGR - Magic defence power, determines damage you take from enemy's magical attacks. Higher it is, less damage you receive. m) RFX - Reflex or speed, determines how quickly you can act during battles. Higher it is, faster you can act. n) AIM - Higher it is, more likely you are to hit the enemy with physical attacks. o) EVA - Evasion, determines how likely you are to dodge the attacks. Higher it is, more likely you are to dodge. p) LCK - Luck, determines how often you score criticals and pre-emptive strikes (ie battles where your party ambushes enemy's). Higher it is, more criticals you get and more first-attacks. ***How does MTC increase by killing enemies? Credit: Andvareel When a character kills an enemy with a summon, the summoner earns a special kind of hidden experience called MTC-Experience. A character earns an MTC when s/he earns a certain amount of MTC-Exp. The actual amount of MTC-Exp earned for killing an enemy depends on the level of the enemy compared to the level of the caster. For example, if a level 50 Jet kills a level 43 Bombardier, 43/50, or 0.86 MTC-Exp is earned. The total amount of MTC-Exp required for earning an MTC is based on the experience formula. An MTC is awarded after 7 MTC-Exp, the next after an additional 12 MTC-Exp (19 total), and the next after an additional 18 MTC-Exp (37 total). The MTC-E amounts required for the first 15 MTC are: 0, 7, 12, 18, 24, 30, 36, 42, 48, 54, 193, 145, 174, 202, 236 Fighting on horseback near Ballack Rise is the best known location for earning MTC-E. Earning MTC from MTC-E becomes impractical after the 9th earned this way. Growth eggs do not affect MTC-E in any way - they simply increase MTC by one. Therefore, growth eggs should be used immediately. 2. SANDCRAFT STATUS In here you can examine various statistics of your sandcraft. Once you select Status command, select Sandcraft and press X to be taken to selected chr's statistic overview. - In top left corner LV (equals your ML), HP and FP of sandcraft are displayed. - Middle left corner displays current equipment of sandcraft. - Bottom left corner displays which chr is assigned to which position on sandcraft, ie Helmsman, Harpooner, Gunner and Deckmate. - Most of the right part serves as basis to find out what each of sandcraft's positions does. Listed are Attacks, Force abilities and FP, followed by stats that are needed for specific position. Scroll between positions by pressing left/right dir. buttons. More detailed explanation is found in the section Sandcraft. 3. 'AIRCRAFT' STATUS There's only few pages you can view here. In upper left corner, aircraft's LV (equal to amount of Migrant Seals you currently possess), HP (base HP of all chrs added together and multiplied by 64) and default FP bar (equal to ML multiplied by 5) are displayed. Most of the right of the screen is reserved for statistics, ARM abilities and FA-s. More detailed explanation is found in section Aircraft. ------------ OPTIONS MENU ------------ 1. LOAD - load a previously saved game / start a new game 2. CONTROLLER - choose between normal (default) or customize setting (latter lets you choose the controls to your liking) 3. SOUND - choose between Mono or Stereo sound 4. COMPASS - turn compass cursor on or off 5. BATTLE SPEED - choose between Regular or Turbo (set to Turbo ASAP) 6. BATTLE COMMAND - changes battle command input system - Neutral recenters highlighted command when dir. buttons or left an. stick is released - Fixed doesn't automatically recenter highlighted command 7. CURSOR - select initial cursor location - selecting Memory automatically highlights battle command used during the last turn. 8. SCREEN - toy around with screen settings 9. SCREEN SAVER - turn screen saver on or off - if on, you need to set time limit from 01:00 to 59:59 =============================================================================== =============================================================================== VIII) BATTLE SYSTEM =============================================================================== =============================================================================== --------- ENCOUNTER --------- When strolling down the dungeon or on world map, a ! (exclamation mark) may appear above chr's head - this means that you're about to fall into random battle. When ! appears, you can choose to engage in battle (explained later) or avoid the encounter altogether (explained later). There are four possible encounters. Normal encounter - Your party and enemies encounter each other normally. Pre-emptive attack! - Your party ambushes enemy party. You have the advantage of launching first attacks. Ambushed! - Enemy party ambushes your party. You cannot act at all during the first turn. Danger! - Randomly selected chr must fight alone for three turns. On fourth turn other three chrs arrive in battle fray. --------------- ENCOUNTER GAUGE --------------- Encounter gauge (ECNG for short) is displayed in top left of the screen. ECNG helps you avoid the encounters you do not wish to fight. There are three different colored ! that appear. White ! - Your Migrant level (ML from now on) is compared to that of the enemy. Press Circle and ECNG will be reduced by a specific difference. Red ! - Should ECNG become 0 or you fall into surprise battle, you will not be able to cancel the encounter. Green ! - When your ML is way higher than that of the enemy, you can press Circle to cancel the battle. In addition to that, your ECNG is not reduced! IMPORTANT! When white or green colored ! appears, press Circle two times quickly to immediately fall into the battle. You can increase ML by collecting items called Migrant Seal. Each one nailed raises your ML by 1 point. ECNG is raised by collecting Booster Kits. Each one in your possession raises gauge's counter by 10 points. You can replenish ECNG by spending night in an inn (full replenish), winning a battle (1 point replenish), or by collecting white gems (replenish by 1/10 of the gauge). ------------------ ENCOUNTER COMMANDS ------------------ Encounter commands (ECO from now on) are entered at beginning of each turn. Pressing Triangle brings out help message for any selected ECO. 1. GET READY - select to begin entering battle commands 2. FORMATION - adjust chr's position and turn order (refer to formation menu heading for detailed explanation)* 3. MEDIUM - equip guardians, PS or Gears (refer to medium menu heading for detailed explanation) 4. AUTO BATTLE - set ABM settings (refer to auto-battle menu heading for detailed explanation) 5. SYSTEM - customize game's settings (refer to options menu heading for detailed explanation) * Beside RFX based turn order in battle, you're given the option of manual turn order. For example, if you wish all enemies go before you, put Clive to be the first to execute the command for current turn. Since Clive is the slowest of the bunch, all enemies will go before him, followed by Clive and whatever order you selected. Please note that manual turn order has to be inputted EACH TURN SEPARATELY! --------------- BATTLE COMMANDS --------------- Battle commands (BCO from now on) are entered after you select Get Ready ECO. Pressing Triangle brings out help message for any selected BCO. In addition, it can also display each chr's status when it's that chr's turn. 1. SHOOT - attacks selected opponent with chr's ARM - if amount of bullets remaining is 0, chr engages in melee combat with selected opponent - each ARM has set amount of bullets chr can use - [bullets remaining / max bullets available] gauge is visible above the chr's HP display window - reload chr's ARM by selecting Guard - increase amount of bullets chr can carry by upgrading chr's ARM 2. GUARD - reduces amount of damage received for current turn - reloads chr's ARM 3. ITEM - use items 4. FORCE ABILITY - use chr's special powers by using up Force points (detailed explanation below) 5. ARCANA - use magic spells related to equipped mediums - specific spell requires a set amount of Force points, but it doesn't cause them to decrease ------------ FORCE POINTS ------------ Force points (FP from now on) are needed to perform more powerful actions, such as Arcana and Force abilities. Numbers and bars at the bottom of the HP display show FP for each chr. FP increases as chrs attack enemies, or when enemies attack chrs. When blue bar crosses 25% increments, 'FORCE LEVEL UP' message will be briefly displayed. FP acquired in one battle do not carry over in next battle (exceptions are expected, of course). Default FP depends on chr's level, so if Jet is level 30, his FP gauge will start at 30 FP in each battle. --------------- FORCE ABILITIES --------------- Each chr has three Force abilities (FA from now on) he/she can choose from. Two |
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