Wild Arms 3 Walkthrough :
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Walkthrough - FAQ/Walkthrough-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wild Arms 3 FAQ/Walkthrough Playstation 2 By: Cyril [Stephanie Nutter] Version 2.0 Last Updated: September 2nd, 2008 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There will be no storyline spoilers or discussion of the story in this guide, though there may be minor spoilers when it comes to locations and character names. You've been warned. *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- *-_-*-_ Table of Contents *-_-*-_ *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Section 1: Introduction Section 2: Basics -bsics- Section 3: Characters -chrts- Section 4: Walkthrough -wlktr- Prologue: -prolg- Virginia -prlvg- Jet -prljt- Gallows -prlgw- Clive -prlcv- Chapter 1: -chpt1- Beginnings Guardians Enemies or Allies? Arrivals Drifters Chapter 2: -chpt2- A Hive of Scum and Villainy Playing Hero Playing in the Sand Ouch! A Tale of Two Dungeons Faraway Pasts Sand Dancer All work and no play... Home Again The Last Guardian Shrine Three for the Price of Two Life Chapter 3: -chpt3- Demolition A Few Side Quests Histories Research Gunner's Heaven Capture Lombardia Teardrops Infiltration Deus Ex Chapter 4: -chpt4- Brotherly Love Demondor Revelations Finale Section 5: Bosses -bssgd- Section 6: Optional Dungeons -optdn- The Decaying Labyrinth The Abyss Section 7: Optional Bosses -optbs- Ring Keeper Bombur Kraken Emperor Marduk Bad News Heimdal Gazzo John Dee Power Trask Lolithia Adult Mag Black Box Arioch Balal Quo Naga, Part 2 Section 8: Coordinates -crdts- Section 9: World Map Items -wmits- Section 10: Migrant Seals, Booster Kits-mgsbk- Section 11: Millennium Puzzles -mlnpz- Section 12: Telepath Towers -tlptr- Section 13: Gunner's Heaven -gnshv- Section 14: Other Side Quests -othsq- Martina Florina EX File Keys Section 15: Arcana -aclst- Section 16: ARMS -armgd- Section 17: Sandcraft -sndct- Section 18: Item List -itmls- Section 19: Music Guide -mscgd- Section 20: Song Lyrics -snglr- Section 21: Closing -clsng- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- *-_-*-_ Introduction *-_-*-_ *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- Welcome to Cyril's Wild ARMs 3 FAQ/Walkthrough. This guide is meant to help you through all of the game, step by step. This update has me going through the game again and close to rewriting the entire guide. originally, this guide was typed up based off of my handwritten notes, but this version will also have edits made from playing the game at the same time. Compared to some of my other guides, this one has a different approach to directions. Because of an in-game Compass that is constantly on, I've used terms like "north and then south" rather than "left and then right." All directions will be based on the cardinal directions rather that up, down, left, and right. Also, like in any FAQ, you can use Control (ctrl) + F to search around to get to the point you want faster. All you do is need to type in the name of the section (such as Introduction, Basics, Walkthrough, or the names of the Chapters and area you're having problems with.) Unfortunately, due to real life circumstances I am unable to accept EMails at this point. I thank everyone for their comments and I apologize for being unable to answer any questions. This guide is based off of the US version of Wild ARMs 3, but it can be used in other versions. *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- *-_-*-_ Basics *-_-*-_ *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- -bsics- This section is going to run over all the basics of Wild Arms 3. This is best recommended for players new to the series or RPGs in general. In here, I will run through battle and field exploration and controls, along with menu commands. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Controls --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The controls in this section are based off of the default control scheme. If anything in particular really bugs you, you can change your configuration. I'll go over the controls in battle and in the field in this section. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Left Analog Stick/Directional Buttons: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This, like in every other video game, moves your characters. Pressing it in the direction you want to go will make the character move. Using the Analog stick is easier to move, but the directional buttons are better in battle, and on the menu screen; as they are more precise. =-=-=-=-=-=-=-=-=-=-=-=- The Almighty 'X' Button: =-=-=-=-=-=-=-=-=-=-=-=- _ |X| This the the Almighty X button. X is the main command button in Wild ARMs 3. It allows you to do basically everything. Its usually called the 'action' button. You'll be pressing this more than any other button in the game. ---------------------- In Towns and Dungeons: ---------------------- *It allows you to talk to people when you are facing them. *It allows you to examine objects and get items or messages from them. *It allows you to sprint - but be careful with this, as you may fall off a ledge in certain dungeons and puzzles. *It allows you to push, pull, or do anything else. ----------------------------- In the Menu or Battle screen: ----------------------------- *Allows you to select commands. *Basically a 'Yes' button. =-=-=-=-=-=-=-= The 'O' Button: =-=-=-=-=-=-=-= The O button is the button that contradicts the Almighty X button. When the X button is Yes, the O button is No. ---------------------- In Towns and Dungeons: ---------------------- *Allows you to avoid random encounters when you have enough points on your encounter gauge. ----------------------- In the Menu and Battle: ----------------------- *Allows you to cancel commands, or get off a certain screen. *Basically the 'No' command. =-=-=-=-=-=-=-=-=-=- The 'Square' Button: =-=-=-=-=-=-=-=-=-=- The Suqare button is the second most used button, other than the X button. It works to search areas, and use tools. Imperative for all the puzzles in the game and to find new areas on the World Map using search. ---------------------- In Towns and Dungeons: ---------------------- *Allows the use of the current 'Tool' of the character at the head of the party. ----------------- On the World Map: ----------------- *Uses the 'Search' command. It basically flashes out a pretty green light, and searches the area around you for items, towns, dungeons, etc. This is one of the most used commands in the game. ----------------- On the Sandcraft: ----------------- *Allows you to head to Jolly Roger on Auto-Pilot. =-=-=-=-=-=-=-=-=-=-=- The 'Triangle' Button: =-=-=-=-=-=-=-=-=-=-=- The Triangle button allows your party to access the menu screen. We all know what we can do from there... -------------------------------------- In Towns, Dungeons, and the World Map: -------------------------------------- *Allows you to view/access the menu screen. ---------- In Battle: ---------- * Allows you to see item, Arcana, etc. descriptions. ------------------- On the Menu Screen: ------------------- * Allows you to see item, Arcana, etc. descriptions. =-=-=-=-=-=-=-=-=-=-=- The R1 and L1 Buttons: =-=-=-=-=-=-=-=-=-=-=- These buttons allow you to see what you are, where you are, and what you are doing. They rotate the screen. -------------------------------------- In Towns, Dungeons, and the World Map: -------------------------------------- *They rotate the screen so you can view different camera angles. =-=-=-=-=-=-=- The R2 Button: =-=-=-=-=-=-=- The most useless button, when pressed along with the 'X' button, allows you to search for objects around you. ---------------------- In Towns and Dungeons: ---------------------- *Press R2+X and you will search for items around you. Such a signs, and other puzzle related objects. =-=-=-=-=-=-=- The L2 Button: =-=-=-=-=-=-=- This button changes characters. it is a faster alternative to some of the other buttons that change characters, and works well when you are doing a puzzle that requires rapid changing of characters. -------------------------------------- In Towns, Dungeons, and the World Map: -------------------------------------- *Allows you to change characters. =-=-=-=-=-=-=-=-=-= The 'Start' Button: =-=-=-=-=-=-=-=-=-= This button allows you to change your characters' Tools. This is required later in the game when you need to use different tools to get through harder puzzles. -------------------------------------- In Towns, Dungeons, and the World Map: -------------------------------------- *Allows your party to change 'Tools'. Also changes characters if you select the tool of a character not at the head of your party. =-=-=-=-=-=-=-=-=-=- The 'Select' Button: =-=-=-=-=-=-=-=-=-=- This button only functions on the world map and only works if you have the World map item. ----------------- On the World Map: ----------------- *Allows you to view the world map. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Battle --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battles, like any normal RPG, are the main focus of the game (other than the story, of course). You will fight hundreds upon hundreds of battles by the end of the game and with Wild ARMs 3's encounter rate you'll be so sick of them that you'll never want to see the game again. This section is meant to help you when you are starting the game and have no idea how to fight battles. This will also help you if you need to have a certain part of the battle screen or commands cleared up. Battles start off with each of your four characters standing ready. There will be five commands from here: Medium Auto-Battle Formation System Get Ready Each of these has its own uses. =-=-=-= Medium: =-=-=-= Mediums are generally prepared before battles, but there are times when you will use this command. For example, if you're fighting a strong enemy and only have Status 'Wards' equipped and need Elemental 'Wards,' you'll use this command to change your points around. You can also change mediums from one character to another by using this command. It's basically the same as the menu screen. =-=-=-=-=-=- Auto-Battle: =-=-=-=-=-=- Auto-battle will help you a lot in the long run. It lets the AI do the fighting for you. You will have three choices: Manual: You can select the characters commands. All Out Attack: Character only uses physical attacks. Best on characters like Clive and Jet. Balanced: Character will use Physical attacks, magical attacks, items and skils to heal the party of kill off the enemies. This is best on a character like Gallows and Virginia. Use this command on normal enemies if you are mad at random encounters. =-=-=-=-=- Formation: =-=-=-=-=- Formation stands for the order you select commands for your party. If you want to select commands for Clive before Virginia, you can change the formation. This is probably the least useful of the commands. =-=-=-= System: =-=-=-= System is for setting your system prefrences. If you're really mad at the controls or button configuration in the middle of battle, you can set them here. Like the Medium command, you're more likely to use this out of battle than in. =-=-=-=-=- Get Ready: =-=-=-=-=- This is the main command that you will choose in battles, it lets you choose commands for each character based on their Mediums, Current FP, and special abilities. ------ Shoot: ------ Shoot is in the center of the 5 commands. This command allows you to attack physically. When your character runs out of bullets, this will turn into a white hand and they wont shoot, but rather attack with their ARM(s). ------ Guard: ------ Guard is on the bottom of the five commands. This command allows you to reduce the damage taken from all attacks. This also allows you to reload ammunition if you ran out, or are going to use Gatling and need full ammo. Compared to many other RPGs where Guard is just "there," you'll use this command quite often in Wild ARMs 3. ----- Item: ----- Item is on top of the five commands. This command allows you to use one item on one party member. Scroll down to see all the items you can use. You'll be using this one a lot, too. ---------------- Force Abilities: ---------------- Force is on the left of the five commands. This command allows you to use each character's Force abilties. These include the Personal ability, Gatling, and summoning a Medium in battle. The Personal ability changes with the character, and you can summon one medium for all FP. ------- Arcana: ------- Arcana is on the right of the five commands. Arcana is basically magic. You can use Arcana if you have enough FP to use the spell. Depending on what mediums you have equipped, you can use different Arcana spells. =-=-=-=-=- In Battle: =-=-=-=-=- After choosing your battle commands, you will watch the battles go out. What character acts first depends on the speed of the character. A character with fast speed will act before a character or enemy with low speed. This is usually how batles will go: Virginia Jet Enemies Gallows Clive But of course, all enemies are not that slow, or that fast. But that is the order that will likely dominate 80% of your game. =-=-=- Stats: =-=-=- Now that we have battle speed out of the way, we have damage. Damage is determined by your ATTACK stat and how much damage you receive is based off your DEFENSE stat. The higher both are, the higher damage you do and the less damage you take, respectively. Also, enemies with high attack and defense will be able to do the same to you. Some enemies have high physical defense, but low magical defense. You need to plan accordingly, and be prepared for every situation before battle. There are a lot of other stats as well. AIM is your relative hit percentage, REFLEX is how often you're going to dodge attacks. An enemy with high aim and low reflex will hit often, but not dodge atacks. If he has low aim and high reflex it will be hard to hit him with physical attacks, but his attacks wont hit often. Remember that there is a difference between magical defense and physical defense. Magical defense defends against magic and physical defense defends against physical attacks, as their names imply. LUCK may actually be the best stat. The higher luck you have, the better chance you have for doing a lot of things. Namely, doing critical hits in battle, dodging attacks, and opening chests after battle. =-=-=- Other: =-=-=- You will notice that in battle, there will be a command that says "Challengable." This is a very important command! When you see this, you can press O to stop that command and make a completely new command to do. Take note that this costs 25 FP though, and you wont be able to do it otherwise. But this skill can save your life, if you use it properly. This is usually called Inertia Cancel. Also, certain enemies have elemental weaknesses and strengths. If an enemy is strong versus Earth attacks, then earth wont do as much damage (if not any) to them. And if that same enemy was weak versus Wind attacks, the damage would rise. It is very important to try and find an enemies' elemental weakness in battle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Status Effects --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Status attacks in Wild ARMs 3 are very, very bad. Unfortunately for the players, negative statuses occur quite often in Wild ARMs 3, more often than what you're probably used to from other RPGs. You should have at least 20 items that recover status effects in your inventory throughout the entire game. The 'Item to Recover' is the item that heals the staus effect. The 'Personal Skill Item' is the item that gives you prevention to the status effect through Mediums and personal skill points. =-=-=-=-=-=-=-=-=-=- Amnesia: =-=-=-=-=-=-=-=-=-=- ----------------------------- Item to Recover: Toy Hammer Personal Skill Item: Memo Pen ----------------------------- Amnesia stops your character from getting EXP from a battle. This status is especially bad if you are fighting a boss or any other enemy who gives you a lot of EXP. You need all the EXP you can get and this skill stops you from getting it. Frustrating, but not deadly. This status effect lasts after battle. =-=-=-=-=-=-=-=-=-=- Poison: =-=-=-=-=-=-=-=-=-=- ------------------------------- Item to Recover: Antidote Personal Skill Item: Moon Stone ------------------------------- Poison will probably the most annoying status effect. Poison removes 1/5 of your characters' Max HP at the end of each round, meaning that a character at full HP can die in 5 rounds if not cured or healed. This status also makes you lose HP when you walk in the field screen and lasts after battle. Cure this status effect immediately, as it is very dangerous. =-=-=-=-=-=-=-=-=-=- Disease: =-=-=-=-=-=-=-=-=-=- --------------------------------- Item to Recover: Medicine Personal Skill Item: Hazel Spring --------------------------------- This can be another very bad status effect if left uncured. A character hit with disease can not be healed with Arcana or items, or even VIT. Said Character's HP will be restored and his status removed if you stay at an inn, but when this happens in the middle of a dungeon and you have nothing to cure it with, you're in some trouble. To make it worse, in battle the character can only attack, defend, and use Force abilities. He or she can't use items or Arcana. Disease lasts after battle. =-=-=-=-=-=-=-=-=-=- Misery: =-=-=-=-=-=-=-=-=-=- ------------------------------- Item to Recover: Peppy Acorn Personal Skill Item: Heart Leaf ------------------------------- This staus effect wont let you use anything that has to do with FP. So no Force Abilities or Arcana. You can use items though, so it's better than Disease. Not as dangerous as some of the other statuses, but it can slow you down. This remains after battle. =-=-=-=-=-=-=-=-=-=- Sleep: =-=-=-=-=-=-=-=-=-=- -------------------------------- Item to Recover: Breath Mint Personal Skill Item: Alarm Clock --------------------------------- Sleep is annoying. The character with the sleep status won't receive any commands and can not take any action until it wears off. If the inflicted character is damaged, sleep will wear. This status will not last after battle. =-=-=-=-=-=-=-=-=-=- Confusion: =-=-=-=-=-=-=-=-=-=- -------------------------------- Item to Recover: Pinwheel Personal Skill Item: Clear Chime -------------------------------- Confusion, like in all other games, is as deadly as it is annoying. What's worse, in Wild Arms 3, you can not heal it with physical attacks as is popular in some other RPGs. If a strong character, like Clive or Jet, attacks a weaker party member (like Virginia) they can easily do 3 times or more damage than to the normal enemies. You should cure this immediatly, even using inertia cancel. =-=-=-=-=-=-=-=-=-=- Bronze: =-=-=-=-=-=-=-=-=-=- ------------------------------- Item to Recover: Magic Cleanser Personal Skill Item: Ankh ------------------------------- Bronze is an odd status effect. When your character is turned to bronze, he has 5 turns (including the one he was turned on) or else he will become a statue. During the time between the 5 turns and 0, the character will go last, no matter what. Even fast characters like Jet and Virginia go last when they are inflicted with Bronze. If you are turned to bronze, your character wont take any damage, but he wont be able to move, either. If the entire party is set to bronze, the game is over. =-=-=-=-=-=-=-=-=-=- Paralysis: =-=-=-=-=-=-=-=-=-=- -------------------------------- Item to Recover: Pixie Dust Personal Skill Item: Blue Bracer -------------------------------- This status, like KO and sleep, will not allow your character to move or take any actions. Unlike KO though, your party wont die if they are all paralyzed. When paralyzed, your character can not enter any commands or dodge atacks. This status effect usually lasts around 3 rounds. =-=-=-=-=-=-=-=-=-=- Glass: =-=-=-=-=-=-=-=-=-=- --------------------------------- Item to Recover: Seed Powder Personal Skill Item: Soul Feather --------------------------------- Glass is one of the odder status effects. Basically, for a single turn (the turn you are turned to glass, and the turn after) you are completey immune to magical attacks, but you will not be able to act. It is rather like an adavaced paralysis. Take note that if you are attacked physically in this time, your character will be instantly slain. It is rather a double edged sword. =-=-=-=-=-=-=-=-=-=- KO (Death): =-=-=-=-=-=-=-=-=-=- ------------------------------- Item to Recover: Revive Fruit Personal Skill Item: Holy Grail ------------------------------- First off, the Holy Grail will NOT stop you from dying, it just stops you from being killed instantly. Instant death isn't really a status effect, rather an action that causes you be to be incapacitated instantly. KO is like an advanced paralysis. Your HP will be set to 0, and you can not act or move until your HP is restored. When your HP is restored, that is, you're revived, your HP is only 1/4 of its maximum until you heal, so be careful. The instant death status effect basically instantly kills a member (or members) of your party. And remember, if your entire party is KOed, the game will be over. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Field Screen --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The field screen is any screen other than the world map, battle, or menu screens. This counts for dungeons, towns, ruins, etc. Anywhere you can interact is technically a field screen. =-=-=- Towns: =-=-=- Towns are the main safe havens in Wild Arms 3. You will not get into any encounters when strolling through a town. There will be people to talk and interact with. Towns are also an excellent way to stock up and prepare for dungeons ahead. ----- Inns: ----- Inns are one of the most frequently used facilities in the game. When you pay to spend the night at one, your HP, MPC, VIT, and status will be restored completely. The cost to stay at one rises each time you level up, so be warned. ----------- ARMs Shops: ----------- ARMs shops are a place where you can upgrade the stats on your ARMs. Using these shops is almost required, as ARMS greatly increase stats and the character's performance in battle. You should check out the shop every time you enter a new town. ---------- Item Shop: ---------- In some towns, you will see a strange man in green. This man is called Roykman. He will sell you items and weapons. When you want to buy items, select buy, and then he will give you a full inventory of status healing and other items. You can buy all items in white. If you dont have enough money for certain items, the object will be in grey. =-=-=-=-=-=-=-=-=- Roykman Inventory: =-=-=-=-=-=-=-=-=- Antitidote 20 Medicine 10 Pixie Dust 40 Pinwheel 60 Toy Hammer 10 Peppy Acorn 40 Breath Mint 40 Seed Powder 20 Magicleanser 40 Call Whistle 100 WorldScreen 5,000* *You can only buy the World Screen item once. But luckily, you wont be needing more then one of them. =-=-=-=-= Dungeons: =-=-=-=-= Dungeons are what you will most frequently be visiting in Wild ARMs 3. There are more of them than any other field screen in the game. Because you are in them so often, I will give you a basic rundown of what to expect. Take note that there will be no puzzle solutions here; I will save those for the walkthrough. ----------- Encounters: ----------- As I explained earlier, you will get to random encounters in dungeons. You can tell that you are going to get into a random encounter when a exclamation point (!) appears over the top of your character's head. These exclamation points come in three colors: White Green Red Each color has a specific meaning. Now when anywhere, take a look at that weird gauge in the top corner of your screen. That is called the encounter gauge. Wild ARMs 3's encounter system allows you dodge encounters by pressing the O button when you see one of these exclamation points. The exclamation point will not turn green until you have a higher Migrant level (raised by Migrant seals found throughout the entire game). This means that dodging the encounter will not cost any points on that gauge, the ECN. When the gauge is red, two things can happen, each depending on your current ECN points. If the gauge is too low, and you wont be able to stop the battle, then the exclamation point will be red. The second red exclamation point is far more dangerous. You will usually start seeing these in Chapter 2. There are two things that can happen with a red exclamation point. Either your party will be back attacked (and the enemies have an entire turn on your party), or ONE party member will have to fight the battle alone. For 3 rounds the party member will be alone, and at the enemies' mercy. This is very bad. Try to avoid both of these for your own sake. ----- Gems: ----- In dungeons, you will notice oddly colored gems. These gems, found in White and orange, are always beneficial to your party. The White gems restore some points on your parties ECN gauge, and the Orange gems restore some points to your party's VIT. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Menu Screen --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The menu screen is where you will do all of your party preparations for dungeons and battles. The menu screen is also one of the more used screens in the game. Take note that to get to the menu screen, you have to press Triangle (in the default control settings). =-=-=- Items: =-=-=- The item screen is the command on the far left of the menu screen. Here, you can rearrange and use items as you see fit. There are three commands on this screen. ---- Use: ---- This is the command that lets you use any items you have in your inventory. You can not use items that are greyed out, only 'white' items. You can search through an items description by pressing the Triangle button, to see what the item does. Scroll up and down, and press X to use the item. ----- Move: ----- This allows you to rearrange items as you see fit. This is the long route to rearranging them, but it works nontheless. ----- Sort: ----- This automatically sorts your items for you. This is definitely useful when you have a wide variety of items and you don't have the time to move them all into their proper places. You'll likely use this and the move command to make your inventory nice and clean. =-=-=-=- Mediums: =-=-=-=- This second command allows you to equip, change, or invoke mediums. This is an area you have to master if you want to conquer the game. ------- Invoke: ------- This allows you to invoke, or equip, a medium on a character. To do this, select the command and then chose which character you want to invoke a medium for. Then you should have a list of what mediums are available and what mediums the character has equipped. Select what medium you wish to invoke (or remove) by scrolling up and down, and then press X. The stat changes are shown on the left side of the screen. ---------------- Personal Skills: ---------------- This command lets you set and choose personal skills for a character. When you choose personal skills, your list of 4 characters will pop up, as well as the PS available for use out of the PS abailable total. You gain 1 PS skill point when you gain a level. Now that you can see the skill points, you know if you can equip skills on that character or not. Scroll up or down to the character that you want to set skills for and then press X. You will be shown a screen. This screen is for setting skills. You can only set skills if a Medium is invoked. When you see the skills, scroll over to the one you want and you should see how much FP it costs to make one level of that Skill (It's in the top right corner of the screen). If you have enough, press X, and set one level of the skill. You can set up asmany levels as the game allows you to with the skill. Some skills only allow one level, and others allow four. Those 'blocks' show how many levels you can power the skill up. ------ Equip: ------ This area is for equipping mediums with items. The items you equip on a medium give additional personal skills to each medium. If you're to equip a Clear Chime on one medium, the character equipped with that medium will gain the Confusion Ward personal skill. It's very, very important to note that THESE CHANGES ARE PERMANENT. In capitals because it's so important. If you want to remove the item, the item that you used will be lost forever. Choose wisely when selecting which items to place on Mediums. Mediums can only equip 5 skills. =-=-=-=-=-=- Auto-Battle: =-=-=-=-=-=- Auto-battle will help you a lot in the long run. It lets the AI do the fighting for you. You will have three choices: Manual: You can select the characters commands. All Out attack: Character only uses physical attacks. Best on characters like Clive and Jet. Balanced: Character will use Physical attacks, magical attacks, items and skils to heal the party of kill off the enemies. This is best on a character like Gallows and Virginia. Use this command on normal enemies if you are mad at random encounters. =-=-=-=-=- Formation: =-=-=-=-=- Formation stands for the order you select commands for your party. If you want to select commands for Clive before Virginia, you can change the formation. This is probably the least useful of the commands. =-=-=-= Status: =-=-=-= This command lets you see each character's status. You can see their luck and all of their other attributes with this command. You can use the directional buttons to switch pages. Each page has different information on it. ------------------- Stats: ------------------- LVL: This is the characters current level. Raised by getting more EXP. HP: Characters Current HP/Max HP. FP: Characters FP at the start of a battle. Goes up one point when you level up. VIT: Current VIT/Max VIT. VIT allows your character to resotre HP after battle. MTC: Material count. If you have 1 or more of these points, you can 'Summon' a medium in battle. Summoning a medium costs all FP. This can only be restored by sleeping at an inn. EXP: The characters' total experience. NXT: This means next The less numbers here the better. Shows how much EXP until you reach the next level. ARM: The name of the ARM your character uses. ------------------- Parameters: ------------------- ATT: Attack. This shows how much damage your character does physically when he or she attacks. DEF: Defense. The higher this stat is, the lower physical damage the character will take in battle. MAG: The higher this stat is, the more damage the character does with magical attacks. Also the higher the stat is, the character will heal more HP with heal spells. MGR: Magic Resistence. Basically magic defense. The higher this stat is, the less damage the character will take from magical attacks. RFX: Reflex. The higher this parameter, the better chance a character has to dodge attacks. Also, the higher it is the faster the character will be in battle. A character with high RFX will go earlier in the battle turn then someone with lower RFX. AIM: Self-explanitory. The higher this is, the better chance your character will hit the enemy with a physical attack. LCK: With a higher LUCK stat, your character will have better chance getting pre-emptive attacks and have more of a chance of doing critical hits in battle. ------------------- Personal Skills: ------------------- Here you can view the personal skills that a character has equipped, and can use all around. Only skills in yellow are ones that the character has equipped. ------------------- Arcana: ------------------- This area lets you view the arcana a character can use in battle and its FP cost. ------------------- ARMS: ------------------- This lets you view what your character's ARM(S) parameters are. These can only be changed in an ARMS shop. =-=-=-=- Options: =-=-=-=- This command lets you set your in game options to suit your styles. Most people use default, but if you want to change them, this is the command you will choose. *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- *-_-*-_ Characters *-_-*-_ *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- -chrts- This section is devoted to the playable characters in Wild ARMs 3. I will give you a basic rundown on each characters, strengths, weaknesses, bio, battle abilties, and ARM abilities. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Virginia --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Virginia is a kind hearted young woman who becames a drifter while looking for her father. She has a strong sense of 'justice' and will take down those who she feels are 'bad.' Sadly, she is green, and tends to trust the wrong people. =-=-=-=-=-=-=-=-=-=- Virginia In Battle: =-=-=-=-=-=-=-=-=-=- In battle, Virginia's Force skill is one of the most useful in the game. It's called Mystic and allows you to use items on your entire party. That means you can heal your entire party in one turn, using one item. It saves a lot of items in the long run and is definitely worth the 25 FP it costs to use. Both early in the game and late in the game this skill shines and gets you through the tough spots. It also allows you to double your EXP in boss battles with the Lucky Card + Mystic combo. Using four rare items for the price of one is always fun. Virginia in battle is meant for speed. She is the best healer in the game, as she goes before almost every enemy. And because of her great Force skill, she makes a better supporter than Gallows. Virginia has the weakest physical attacks in the game, but she has the highest reflex. She has the second highest magical attack, so she works better as a magical attacker then a physical attacker. She has the lowest HP in the game. Give her the Personal Skill Green Thumb for nice results. =-=-=-=-=-=-=-=-=-=- Virginia's ARMS: =-=-=-=-=-=-=-=-=-=- Virginia, like most female characters in video games, is meant for speed and spells. Virginia is not a naturally strong physically attacking character, and that is her main weakness. Other thea that, she has a good HIT, a low CRT, and excellent skills in both WGT and BLT. Because of this odd setup, you should probably use most of her upgrade slots for SHT, HIT, and CRT. Since she already has the lightest weight weapon in the game, you don't need to bring the WGT down as much as you do for some other characters. But its a good idea to actually bring it up, because she wont do as much damage with SHT as the other characters, and with a higher WGT, she can use Gatling more often. Her SHT actually wont be needed as much as you think it would, mainly because of the fact that Virginia will be the main healer throughout the game, and will be on support and defense most of the time. A good Critical skill is needed because of the lack of damage she does normally. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Clive --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Clive is the studious character of the bunch. While he does havw a sense of justice, he would much rather learn about the world than save it. He is kind and caring, and very loyal to all of his friends and jobs he does. But he also has a sharp tongue - get on his bad side, and you're in for some major tongue lashing. =-=-=-=-=-=-=-=-=-=- Clive in Battle: =-=-=-=-=-=-=-=-=-=- Clive's force skill is called Lock-On. Lock-on allows Clive to hit a single enemy with 100% accuracy. This means he wont miss no matter how high evasion the enemy has. It also doubles his normal damage. This is probably the least useful of the Force powers, because Clive already has the highest AIM in the game and there is not much he can miss with his normal attacks. Some players will find this more useful then Gatling though, as it comes at a cheaper cost. Clive is the strong man of Wild Arms 3, being this, he is the slowest character, and will remain so throughout the entire game. He will almost always go last, even when you are at level 80 or above. But his physical attacks are the strongest, doing more then twice the amount of Jets and more than three times the amount of Virginia's. Because he has such high AIM, he rarely misses, as well. Surprisingly, Clive has decent magical power. While it's not up to Virginia's, it isnt as low as Jet's, either. But his physical attacks are so strong that you most likely won't be needing to attack magically. He has average stats all around, but thats not a bad thing. =-=-=-=-=-=-=-=-=-=- Clive's ARM: =-=-=-=-=-=-=-=-=-=- Clive is actually just about the opposite of Virginia. he is yet another Video game cliche, also like Virginia. He is the strong physical character that can't do magic worth crap. He has both the highest attack (SHT) and the highest Hit (HIT) percentage. He also is excellent at critical (CRT) (also the highest...) attacks. His main weaknesses are his decently heave ARMS weight, and his absolutely HORRID Bullet (BLT) count. All right, since he is good at just about everything, the first stat Clive needs to level up is his Bullets. I suggest by the end of Chapter 2 Clive having at least 5 Bullets. Because he is so meant for physical attacking, you may want him to have a good SHT as well. Since his base SHT and HIT are high, and grow faster then normal, he is the best physical attacker. He also has a high base CRT, so put more on the WGT then that. Actually, for Clive I find it useful to take a balanced approach. I suggest getting to level 3 on each of the stats, if you want him balanced. He can easily be a powerhouse, but what use is that if he isn't all around balanced otherwise? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Jet --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jet is the mystery in Wild Arms 3. He has no memory of his past, nor does he care to find it. He can be cold, as he only cares for himself. He also does things only for the prize: the money. Its hard to keep him on your side, but it is doable. =-=-=-=-=-=-=-=-=-=- Jet In Battle: =-=-=-=-=-=-=-=-=-=- In battle, Jet's Force Command is called Accelerator. This skill is a mixed bag. While it certainly is not nearly as useful as Extension or Mystic, it is more useful than Lock-On. Basically, it allows Jet to use 25 FP to ALWAYS get the first attack for that turn. That means whatever action he does will be first in that round, even before Virginia. This is good when you need to do some healing quickly, or when you want to revive a character, and have Virginia Mystic the entire party. As I said...a mixed bag. You will most likely use Gatling more then this. Parameter-wise, Jet is the worst magical attacker in the game. While he is always one of the fastest characters, you will want to use him soley for physical damage. He has the second-highest evasion, so his average physical defense can be excused. He has average all around stats, but his physical attack is the second highest in the game, right behind Clive's. Depending on which Mediums you rquip, it can easily get over Clive's. His high speed makes him a great and powerful attacker. =-=-=-=-=-=-=-=-=-=- Jet's ARM: =-=-=-=-=-=-=-=-=-=- Jet is actually somwhere in the middle of Clive and Virginia. He has a great attack(SHT) and HIT skill, and everything else seems a bit more balanced. he is actually the most balanced characters, ARMS-wise. His main weakness is his rather high base WGT, which really isn't all that high. Since Jet has a good BLT and CRT, make sure to wait for upping those until last. Start with his weight, actually. Since he has all around good stats, his weight needs to be upped so he can attack more often. Then go for hit SHT, and then HIT. And from there, you can go wherever you want, depending on your play style. A good SHT skill will be great at the end of the game, as he will be another main physical attacker. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Gallows --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gallows is our bad boy. He is wild and all he wants is freedom. He speaks his mind often and will be quite brash - making decisions without thinking. His quick tongue is usually the downfall for the party. =-=-=-=-=-=-=-=-=-=- Gallows in Battle: =-=-=-=-=-=-=-=-=-=- Gallows' Force Ability is called Extension. This is tied with Virginia's Mystic for best skill in the game. Extension gives gallows the ability to cast magic on all the enemies (or all of your allies) on screen. This is obviously a lot faster than doing it normally and works especially well on your party. He becomes an excellent character on defense and for healing when you use Extension properly. Sadly, his slow speed makes him a bad healer, but that does not mean you cant use Extension to cast support spells on your entire party at once. Parameter wise, Gallows has the worst stats of any character. Yes, he has the highest HP, but he needs it. he has the lowest defense and dodge (well Gallows seems to dodge less then Clive...but Clive is slower) of any character. He is slow, to make matters worse. He also has average AIM, which just goes downhill because of his absolutely crappy ARM. Luckily, he has the best magical attack and defense in the game. His physical power is higher than Virginia's, but you will use him for magical attacks and not physical attacks. =-=-=-=-=-=-=-=-=-=- Gallows' ARM: =-=-=-=-=-=-=-=-=-=- First things first: Gallows has probably the worst ARM in the game. Almost all of his stats are low, and average at best. But I guess that does deal with how the game was made, because he is actually the best physical attacker in the game (*hint* Valiant *hint*). Because of the sheer low stats of his weapon, I suggest actually mainly leveling attack. Also, to make the game easier, use Gallows for defense. Don't ever use his Gatling skill, and save all of his FP for his invaluable Extension skill. this will, leave you with a better chance to level the skills he actually needs to improve. In the latter stages of the game, he needs all the physical attack power he can get, so make sure to up his SHT well. And you probably noticed...but Gallows has the single worst hit percentage ever( I mean +5? What were they thinking?). You will obviously need to up that quite a bit to actually get it up to normal levels. Focus mainly on those, and then go for his bullets and CRT skills. *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- *-_-*-_ Walkthrough *-_-*-_ *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- -wlktr- This section is a full walkthrough for Wild ARMs 3. As I said before, this is step by step, room by room, etc. So if you dont like FAQs that hands-on, this FAQ may not be the one for you. But if you do, please, by all means, read on. I will discuss all sorts of puzzles in here, and give their answers. Also, remember: THIS IS A WALKTHROUGH! THERE ARE GOING TO BE SPOILERS! I will try and keep the spoilers to a minimum though, and only say: watch a scene and then go here. But if you want to look at the enemies, and then the latter dungeons, things may be spoiled for you by names. Read on, if you still want to, now that you know what you're getting into. ***************************************************************************** ************* Prologue ************* ***************************************************************************** -prolg- During the beginning, just watch a scene. Soon, you will be given a choice. There are four characters to choose from, each with a different story and difficulty. I will start from the easiest, and go to the hardest. You can do these in any order you want. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Virginia --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Girl in First Class: Difficulty: 1/3 -prlvg- Watch a few scenes, and you'll learn the backstory. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Gob's Hideout ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinates: X: 15,698, Y: 24,616 Enemies: Gob Boss: Hobgob Boss Items: Tool: Tindercrest, Heal Berry, Heal Berry, Mini Carrot, 400 Gella, Heal Berry, Duplicator, Gimel Coin Key Items: Torn Photograph +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You start out with the bare bones in items. Try to not use any Heal Berries unless absolutely necessary, as you dont have enough of them to waste. From where you begin, have Viginia head directly south until you reach a wall. Then haver her go east, flipping that switch (press X when facing it). This will open the door. Now go through the newly opened door to the west. On this next screen, watch a scene and you are automatically forced into a battle. After the battle, head directly west (up on this screen) and go through the door on the north wall. In here, break all the boxes, press the X button to lift the boxes and then X again to throw them, to the north and northeast. Once the path is cleared, open the chest in the corner for the Tindercrest. To use this, have Virginia face an item (or a direction) and press the Square button. Now, head south and exit this room. Take note that you will now get into random encounters, so be careful. Once back in the room where you fought that first set of Gobs, notice the door to the west of you. Equip the Tindercrest (press Start and then X), and then |
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