Wild Arms 3 Walkthrough :
This walkthrough for Wild Arms 3 [Playstation 2] has been posted at 13 Aug 2010 by deacon and is called "Wild Arms 3 Book FAQ". If walkthrough is usable don't forgot thumbs up deacon and share this with your freinds. And most important we have 14 other walkthroughs for Wild Arms 3, read them all!
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Walkthrough - Wild Arms 3 Book FAQWild ARMs 3 Book FAQ System - PlayStation 2 Version 1.0 - 11/19/02 By Odin Email - dark_matter@rogers.com ======================= *** VERSION HISTORY *** ======================= Version 1.0 - 11/19/02 First version. ==================== *** INTRODUCTION *** ==================== This FAQ is dedicated to the books you can read in Wild ARMs 3. Books are found on shelves in towns and dungeons through out the game. Books provide info on various things relating to the game. All the books are listed in alphabetical order. Underneath, I've provided the location (town or dungeon) it can be found and what the book says. --------- Adult Mag --------- Location: Leyline Observatory You're not mature enough! Too stimulating for those under eighteen! ------------- Another World ------------- Location: Boot Hill The human brain does not make use of its full potential. There is another world that can still be trapped from the brain. It is possible to study how the brain works through electric signals. The brain is a sea of electric signals where thoughts, memories and dreams are all mererly electric signals reacting. There have been extreme cases where the memory media of information possess a structure similar to the memory storage area of the brain. Therefore, it can be said that dreams are electric signals connecting to the brain, just like projecting an image on screen. Perhaps with further research, it may become possible for the brain to act as the media itself, receiving signals from other external sources. Developing this other world of the brain has just begun. I believe this may open up infinite possibilities. ------------------- ARMs and the Spirit ------------------- Location: Claiborne Those who shoot ARMs must synchronize their spirit with the ARM's makeup. Sometimes, the synchronization is so detailed that is results in the ARM performing well above its specs. That is why results vary when different people shoot the same ARM. Figuratively speaking, An ARM needs to be synchronized as if it were a part of your body. ----------------------- Artifacts Over Memories ----------------------- Location: Leyline Observatory Artifacts left behind from the great war brought about a new power to the human race. Machines capable of activation through the use of will as an extension of oneself... Artifacts from Ruins: Memories Otherwise known as ARMs. Today, ARMs commonly refer to portable machine weaponry, but originally it encompasses the technology used to make them. To this day, no one knows who these memories belong to. But the fact remains, that we have come to depend on its powers. --------------- Beyond Oblivion --------------- Location: Leyline Observatory Demi-humans may look and think like humans, but they are different. Demi-humans called Elws are said to have once existed on Filgaia. These Elws are said to have fought off the demons using the power of guardians. Originally, the Elws were a peaceful race, but lead by the blacksmith warrior Vassim, they fought to save the planet. Other men who were said to have been revered on an epitaph are Fulcanelli, who performed the secret ceremony, and Blavatsky, who had insight about Filgaia. After the end of this bitter war, the Elws vanished, and no one has heard from them again. According to one theory, since the Elws were closely tied with nature, they are believed to have died off from the decay of the planet. Are the Elws extinct? No one knows for sure. The demi-humans Elws have long been forgotten in the pages of history. Perhaps we will remember them, when this planet returns to verdure. ----------------------------- Blazing a Trail to the Future ----------------------------- Location: Ark of Destiny The Order of the Ark of Destiny challenges use to find the path of living. We must consider what we live for here on this unforgiving world of Filgaia. We must become strong, and to help foster strength, we pursue various methods of bolstering our own fortitude. One of these projects is the excavation of ruins. We feel that proper use of relics of the past will help lead us to a better future. We attribute this to the roots of our founder Lamium, who was a Drifter before he formed the Order. In his travels through the wasteland, he discovered that in order to support great ideals, other powers are necessary. We must take the powers responsible for the ravaging of our world and blaze a new trail with them. We, the Order of the Ark of Destiny, scour the vast wasteland for ways to bring about a bright future for all. ---------------- Cheville's Diary ---------------- Location: Humphrey's Peak April 13th, cloudy. Today is the anniversary of Alice's death, but it feels just like any other day. Perhaps time does heal pain... Or am I a pitiless mother? Either way, it's still sad how I don't have a clear-cut sense of my feelings. This wouldn't be troubling me if Alice were still alive today. I would've been too busy running around tending to the needs of a ten year old girl. Still, I cannot help dreaming that Alice will one day return. ----------------------- Disadvantages in Battle ----------------------- Location: Little Twister If you win, you live--if you lose, you die. This is the outcome of every battle you encounter There are many factors that help decide this outcome. At times, you will be faced with adversities in battle where you will be at a disadvantage beyond your control. For example, [ambushed]. This is when the enemy gets to attack first for a certain number of turns. If you get ambushed and you haven't recovered from the previous battle, there is a good chance you will die. Another adversity is [trouble]. This is whne you are singled out from your party and take the brunt of all attacks. This is an extremely dangerous situation to be in. In either case, you will be thrown into battle without a second to react, when you see a red exclamation mark displayed on the screen. This type of battle encounter cannot be cancelled, but you may reduce its frequency with a personal skill. ----------- Dune Canyon ----------- Location: Boot Hill Steer your ship north of the cape where the giant's statue stands, and you'll come to a strait that connects the inland sea and the open seaway. This is also the hunting ground of the monster Balal Quo Naga, where many vessels and Sandcraft meet disaster... Balal Quo Naga used to lurk south of Little Twister near the sunken reefs, but... In recent years, it followed its prey to this strait and made this area its new home. The ferocious monster has shut down scorse of trade routes and has taken the lives of hundreds of sailors. Somebody must do something so the people can get on with their lives... ------------- Duran's Diary ------------- Location: Leyline Observatory She came by again last night. Whenever I'm lost in my labyrinth of contemplation, she reaches out her tiny hands... Who is she? Actually, it may be wrong to define her as a real person... As long as I don't tie myself down with logic, she is just she... I'm at a point where I can't live without her anymore... I can't continue my research without her... I can't concentrate... I want to know more about her. I'm more interested in her than I am learning the mechanics of the generator. ------------ Evil Corpses ------------ Location: Ark of Destiny The demons from folklore may have physically disappeared from the planet, but their malice is said to live on within the earth, devouring the planet. This demon's threat is said to exist in the form of shields. Some even theorize that these shields are actually transformed demon corpses. Once these shields are activated, they are said to devour any surrounding life-forms, and transfigure their bodily structure. It is believed that the monsters that roam Filgaia today are the direct result of these shields, which affected life-forms during the great war. If these shields still exist today, they may bring about a new threat. Even after a thousand years, are we still unable to escape the threat of the evil corpses? ---------------- Family of Demons ---------------- Location: Ruins of Memory Folklore paints a vivid picture of invasion... Our forefathers recount the fear of demons, who were covered in steel with blood of mercury. The demons massacred a multitude of life-forms and brought about mass destruction with flames of atrocity. But as time passes, we have begun to utilize the artifacts they left behind--as if we are now the spawn of demons. For as long as we are human, we must embrace our prestige as a human race, and live proudly and accordingly. ------------------------------- Fall of the City of Experiments ------------------------------- Location: Ballack Rise Let us go back a thousand years, to the end of the great war. In the city, an eldritch generator was test-run under the supervision of the scientist Ajende. The generator deployed a certain kind of nescient barrier, called the wizardly stealth effect. The experiment, however, ended in failure, with catastrophic results. The barriers deployed around the city, reacting to Filgaia's magnetic field, lifted the city high into the sky. And what goes up... must come down. They say the great city instantly collapsed on impact with the ground. Many researchers died instantly. Others were afflicted with terrible side-effects from the overload of energy. The lead researcher, Ajende, miraculously survived the ordeal, but his reputation as a scientist was forever shattered. The wizardly stealth system was eventually completed by three engineers. If you ever see the gaping crater, remember that it is the final resting place of the city of experiments. Do not forget to take a moment to pray for the pioneers of technology and revel in their legacy. -------------------- Filgaia for Everyone -------------------- Location: Jolly Roger In days long, long ago... the demons brought war to our planet from a faraway world. An alliance of living beings and guardians for Filgaia. The result of that war is not known to mankind. The very fact that we live, however, points to a victory for the forces of Filgaia. But look around you. Filgaia is a world of barren waste. It is believed the war caused this. In a certain sense, that war continues to this very day. As the creatures of Filgaia banded together to protect the planet, we must work together to revive it. ----------------- Forge and Bellows ----------------- Location: Claiborne Pliable steel is much stronger than hard steel. Think about it. No matter how solid or hard the steel, once you apply heat and immediately cool it down, the composition deteriorates and the steel becomes brittle. If you don't believe me, try it. Try it on a sturdy monster called Trask. Trust me, it works. --------------------------- Formerly Known as the Chock --------------------------- Location: Leyline Observatory The end of the great war gave birth to the fundamentalism of the nature, Baskar. Secret ceremonies were held using the power of guardians, and two sects of Baskar were established. One as a religious group for those who had nowhere to turn to, and the other as restorers of the decayed environment. Shortly after the flames of war had died out, it is said that Baskars tried to rejuvenated Filgaia through the use of guardians. Guardians, which were considered to be the power that sustains the world, were attempting to do just that. The Baskars were said to have set up chocks, a structure signifying the belief in guardians, over the leypoints. These chocks were used to suppress the expansion of the wasteland, and at the same time, amplify the guardians' powers, while supplying energy to the world. However, the spreading of the wasteland was more severe than expected, and the chocks only worked to delay the decay, insted of revitalizing the environment. These chocks later became referred to as guardian shrines, and play a ceremonial role today. The rejuvenation of Filgaia would have to find a new, different approach... ------------------------- Fossil Resources: Dragons ------------------------- Location: Gob's Hideout During the legendary era, the hostile demons were said to have taken up arms by exploiting the life force of machinery. These weapons were considered to be an entity between machinery and living organisms, possessing the power to tear the sky and shatter the earth. These weapons were called dragons. It was as if they possessed a will of their own, synchronizing with the demons as if part of their limb. But as time passed... The demons disappeared, and the great war subsided on Filgaia. The few remaining dragons were deemed insignificant, and lay dormant as they began to decay. These dragons exist today as fossil resources proving beneficial to the people of today. They are found in trains and ships and other machinery, but they are most commonly used in ARMs, which is quite ironic. There is still much we do not know about dragons and a thorough analysis is needed. Dragon fossils can be mined west of Jolly Roger in a mining shaft. There are rumors however, of a living dragon found further south of Boot Hill around the Laxiland area. If these rumors of a living dragon are true, it may possess even greater powers than the fossils and prove much more useful to mankind. On the other hand... -------------------------------- Full Account of Survey Point #08 -------------------------------- Location: Ark of Destiny Survey Point #08 was named the [Cradle of the Metal Gods] after the folklore about the Deus Ex Machina. The excavation of the ruin faced difficulties from the get go, as the ruin was located high atop a cliff where access was difficult. A plan to penetrate the ruin from underground was devised, and work began on converting a cave into a tunnel, which would lead into the ruin. The initial construction point began at coordinates X:8296, Y:22777. This was to be a large step forward for the Order. The tunnel construction was proceeding smoothly, until a sudden cave-in halted all operations. Construction has been put on hold indefinitely until a plan is devised to remove the debris. -------------- Gaspar's Diary -------------- Location: Little Rock May 20. Sunny. It was a hot day from sunrise to sunset. With weather like this, I wish I was sailing. Sorry, Daddy. I don't want to follow after you. I want to be a sailor instead. It would be so neat to venture out into the ocean blue. With each day, a new adventure. When I grow up, I'm going to leave this dust-ridden town and sail the seas. Just you wait. ---------------------------- Giant's That Don't Get Along ---------------------------- Location: Boot Hill A long time ago, the evil serpent Nidhogg lived by the foot of Yggdrasil. Two giants who didn't get along decided to exterminate this serpent on their own, and each began their journey from two separate directions. Each giant had different reasons for wanting to kill the serpent. The first giant wanted to take the reward all for himself... while the other giant wanted to do the deed for the people. Little did the two giants know that Nidhogg had two heads that worked very well together! So, the two giants ended up inside the serpent's stomach, regretting not cooperating with each other. ----------------- Guardian Warriors ----------------- Location: Little Twister Legend tells of warriors capable of materializing guardians with their will, who rid the world of evil. These warriors defeated powerful enemies with the help of guardians, and developed a strong bond with them. It is worth mentioning that evoking guardians with one's will requires much concentration and cannot be performed successively without rest. However, these warriors with their strong bond with the guardians, were able to materialize the guardians many times on the battlefield. A powerful bond tied on the battlefield is unlike any other. It can be said that the strength of the guardian warriors derives from the strength of this bond. ---------------------- Guardians of the Heart ---------------------- Location: Ark of Destiny Guardians do not only reside within physical power. Guardians can also exist within the heart, acting as the power that sustains life. These guardians are classified as guardian lords, governing love, courage, hope, and desire. These four powers normally exist in the heart, paving a way for the future... However, in today's world, love, courage, and hope have disappeared, and desire has been warped. The guardian lords have been deprived of all their power, and are on the brink of extinction. They have transformed their will into a rock, and wait patiently for a true warrior to arrive... They wish to entrust the power that sustains life to this warrior, so that he may bring forth a future... --------- Ice Queen --------- Location: Ark of Destiny The Ice Queen has been assigned to guard Mimir's Well, the place where wisdom is granted. The Ice Queen is a powerful entity stored within Hyades' data. It will eliminate the target without affecting the surrounding area. The activation password is: 'emeth.' It is a foreign word which means truth. I believe this password and the entity are appropriate for guarding Mimir's Well. The Ice Queen will target anyone who has not been registered with an authorized pattern, so please be careful. Non-council members should not set foot in Mimir's Well. ---------------- In the Beginning ---------------- Location: Leyline Observatory The progenitors of the human race are said to have arrived on this planet long ago, on a ship that soars the heavens. However, there is no mention of where our forefathers came from. Without any absolute evidence backing this folklore, many have come to view it as a mere fairy tale. On the other hand, there are those who take the folklore seriously, citing the fact that the human race seemed to appear in history overnight. I strongly believe that solving the mystery of the ship that soars the heavens will one day shed light as to the true origin of the human race. -------------------------- Legend of the Evil Serpent -------------------------- Location: Ark of Destiny Nidhogg is a greedy evil serpent. It heads to the grove with its jaws wide open, looking for prey. Nidhogg is a greedy evil serpent. Darker than the night, its jaws belong to two heads, acting as one. Nidhogg is a greedy evil serpent. Two giants wield their sword to exterminate the evil serpent. One of the giants heads to the forest with good intentions. One of the giants heads to the forest with evil intentions. However, neither of the two giants knew there were now two Nidhoggs. By knowing there are two Nidhoggs, one can infiltrate the core. Nidhoggs are greedy evil serpents. They head to the grove with their jaws wide open, looking for prey. These two giants were never to be seen again. ------------------- Leyline Observatory ------------------- Location: Leyline Observatory The Leyline Observatory is funded by a special organization, where we research and study [leylines], an energy network that sustains a planet. By analyzing leylines, we strive to refine the energy that sustains this planet. If successful, we will be able to deter the decay of this planet, and breathe new life into the environment. May our blood and tears become the blessed rain, and our toil the light that warms the flowering greenery. We must bear the fruits of our research. ----------------------- Luck Is a Part of Skill ----------------------- Location: Leyline Observatory Some may boast about physical strength, and some may boast about magic. But how many of you boast about luck? How many of you out there on the battlefield take luck seriously? Well, let me tell you this. That powerful one-timer, the Critical Hit, and the ever so handy Defender; these skills are activated by chance and governed by luck. And what about those death blows and the various status ailments the enemies throw at you? These can actually be prevented by skills and luck. And the booby-trapped treasure chests you get after winning a battle--the chances of you sucessfully defusing it also depends on luck. It can be said that almost every action you take in battle is affect by luck. Having reading this, I hope you take luck more seriously from now on. If you do, there's no doubt you'll emerge victorious in the wasteland. -------------------- Mu & Lemuria Monthly -------------------- Location: Ark of Destiny Are we under attack by UFOs!? There have been many reported sightings of UFOs this year! This issue will give you a first hand account of an alien encounter! Six young boys witnessed a red shining object falling down from the sky. They called the local sheriff to investigate the scene with them. As they got closer and closer to the scene, an irritating odor began to emanate. When they finally reached the scene, what they saw was unbelievable--a silver, flat object, about eight yards in diameter was emitting a red light. All of a sudden... An alien, about ten feet tall with beady eyes appeared before them!! This alien was the source of that terrible smell, and it began to float in the air, moving about in a sliding motion. Frightened out of their mind, the six boys and the sheriff ran for the nearest town. Half an hour later, when others came to investigate the scene, all that was left was that terrible stench, with nothing else in sight. What did the alien want? Why did he visit this planet? These are questions we would like to discuss in next month's issue... ---------------------------- Roykman & Co.'s Travel Route ---------------------------- Location: Boot Hill Thank you for your continued patronage. Listed below is my travel route for this fiscal year. Little Rock, Baskar Colony, Boot Hill, Humphrey's Peak, Claiborne, Ballack Rise... Jolly Roger, Laxisland, Little Twister, and finally, Gunner's Heaven. Please be advised that I may be travelling back and forth from the following six locations: Baskar Colony, Boot Hill, Humphrey's Peak, Jolly Roger, Laxisland and Gunner's Heaven. --------------- Ruins of Memory --------------- Location: Ruins of Memory Fruits of ancient technology have been excavated from ruins all over Filgaia. Many of these historic rare items, such as the [Giant's Rock], excavated from the earth layer before the great ancient war are all preserved here. That is why this place is called, the Ruins of Memory. All of the relics on display have been carefully restored. Please be careful not to touch the relics. ---------------- Ships' Graveyard ---------------- Location: Ark of Destiny The friction of the sand combined with menacing monsters has sent countless ships and the people on them to a sandy grave. Indeed, the crossing of dunes is something that comes with a great deal of risk. This leads us to the reason why we, the Order of the Ark of Destiny, constructed our temple complex here on Yard Isle. This region used to be ignominiously known as the Ships' Graveyard due to the high number of wrecked hulls that washed ashore. But one day, the island's history charted a new course when a Drifter discovered a new ship in the wreckage. You see, the ship he found was one of the kind that our distant ancestors referred to as a soaring ship. With this crystal of ancient wisdom at his fingertips, he set off on a mission to save the planet. That Drifter was our founder, Lamium, ten years ago. And the soaring ship was converted into the Order's temple, becoming the center of all its activities. A new ship is about to launch from the island once known as a graveyard. The future of Filgaia is tied to the place where the Order of the Ark of Destiny was founded. ---------------------------------- The Doctrine of the Ark of Destiny ---------------------------------- Location: Ark of Destiny The religious order, the Ark of Destiny, headed by its founder Lamium, has only been in existance for about ten years. Its new ideals, activities and ways of life are geared towards the goal of pursuing a future. The doctrine does not look to intangible, spiritual entities. It is about applying yourself as a life-form of this planet, and what we must do to live strongly. Each one of us plays a leading role in this doctrine through our actions. We hope you will join us today, to help us find a tomorrow. ------------------ The Filgaia Theory ------------------ Location: Leyline Observatory How can Filgaia possibly be a living planet? The theory that tries to answer this extremely sinmple, yet difficult proprosition is the Filgaia Theory. In order for life-forms to continue existing on Filgaia, it is necessary for the life-form to regulate itself. Every species of life-form work together as a single organism to control the planet's environment. Surprisingly, there have been cases of self-cleansing, where foreign elements have been expelled. This function is very similiar to ours. From a universal standpoint, Filgaia is regarded as a single life entity. Currently, the Filgaia Theory is moving forward with systematization. By regarding the planet as a life-form, there are also plans to heal or revitalize the environment. We look forward to providing the results of this research. ---------------- The Guiding Word ---------------- Location: Leyline Observatory The Guiding Word... is the magical password. The Guiding Word... is my name, and the key to open the gate. The Guiding Word... will be lost in the sea of words, if we rely on convential wisdom... -------------- The Gunslinger -------------- Location: Ballack Rise 'The crimson ARM... One shot is all it needs.' The pioneer Drifter of legend, Alan smithy, coined that famous phrase. Some say he lived three centuries past, others say five. No written records of his life survived. People called him the Gunslinger, thanks to his sharp shooting skills and limitless energy. But even a Drifter as famous as he remains shrouded in mystery, with many unproven tales credited to him. His death, like his life, is also shrouded in mystery. Some say he went to settle the new continent. Others say he went to slay a beast lord, but never returned. Alan Smithy was loved and honored by all who traversed the wasteland. The Gunslinger will never return, but we await the coming of another hero to this very day. --------------------- The Home I Never Knew --------------------- Location: Ballack Rise If our ancestors really set foot on this world from a skyfaring ship, what made them choose this one? A skyfaring ship is one that crosses the sea of stars. Our ancestors were visitors from one of the planets we see when we look up into the night sky. This planet is not our true home. What kind of world was our true home, then? It must have been a utopia with order, security, and the technology to navigate the stars. Perhaps the teachings of the Order of the Ark of Destiny seek a utopia like that? As my ancestors reached out to this world, I must reach out to the world they left behind. -------------------- The Lost Demi-humans -------------------- Location: Ruins of Memory Who were these demi-humans that appear in historical records? They are said to have resembled humans, but possessed great power unknown to man. They were said to have synchronized with nature to perform incredible feats. Similarities between the demi-humans and Baskar--believers of guardians--are noted, but nothing can compare to the scope of their power. Who were these demi-humans that are said to have existed on Filgaia? Where did they come from, and why did they disappear? ----------------------- The Rainbow to Tomorrow ----------------------- Location: Ark of Destiny Seven experts, specializing in science, magic and various other fields... At times, they were referred to as 'The Rainbow.' They were the Council of Seven, which researched ways to rejuvenate Filgaia over many decades. This research first began when the first group of seven came into contact with the information library Hyades, left behind by the demons. The members of the council were interchanged depending on the direction of the research, or with changes of the time. Many different phenomena were solved due to their work. The countless hours and efforts put in by these specialists to analyze Hyades is finally about to pay off. The environmental rejuvenation, planetary energy production and supply--all of this was a vision every council member shared. The seven colors of 'The Rainbow' will soon change into a single ray of hope. -------------------- The Saint's Guidance -------------------- Location: Ark of Destiny Most of the excavation sites operated by the Ark of Destiny are ordered by the founder, Lamium himself. The founder possesses a special ability, through which he can locate excavation points. According to the founder, this is not his personal ability, but a form of divine revalation. He claims that a girl appears in his dreams, informing him of the location of undiscovered ruins. This goes against the Order's principle of reality over ideas in terms of taking action. But the fact of the matter is, many rare artifacts have been excavated as a direct result of the founder's dreams. Could this simply be explained as a miracle? What does this Saint, the girl that appears in the founder's dreams wish to entrust us with, and where does she wish to lead us? If the Saint wishes to guide us to the future, let us walk there on our own two feet. That is the way of the Order's doctrine. --------------------------------- The Seven Geniuses of the Council --------------------------------- Location: Ark of Destiny The seven members of the Council of Seven have been selected for this term. They are as follows: Environmental Alteration Team: Werner Maxwell, Leehalt Alcaste, and Melody Vilente. These members will be responsible for researching ways to use the leyline energy effect |
