Wild Arms 4 Walkthrough :
This walkthrough for Wild Arms 4 [Playstation 2] has been posted at 30 Aug 2010 by dblakey911 and is called "Wild Arms: The 4th Detonator FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up dblakey911 and share this with your freinds. And most important we have 11 other walkthroughs for Wild Arms 4, read them all!
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Walkthrough - Wild Arms: The 4th Detonator FAQ/WalkthroughWild Arms the 4th Detonator Walkthrough (for Japanese version) by Avantre You can email me at - avantrefaq @ yahoo DOT com DOT au (after removing the spaces, and replacing the the DOT with . ) Please ensure that you include "Wild Arms 4" or "WA4 FAQ" or something similar in the subject line, otherwise I will not open or read the email (thanks to these spam/virus filled days we live in). This walkthrough contains shift-JIS characters to display Japanese words. If you're seeing gibberish characters, you'll have to change your browser so that it's compatible with this character system. If you're unsure how to do this, a quick search of the web should give you the procedures for your particular internet browser. NJstar is a good third-party system if you cannot find particulars for your browser. If you just can't get it to display Japanese, then you can contact me directly with queries (although I cannot guarantee my response times). QUICK FIND: If you wish to quickly find a topic, just refer to the index below to find the quick find code (eg, for Index 1 the quick code is [IND1]), and then use the Find function of your browser (usually CTL-F) to go directly to that part of the FAQ Index: 1.0 [IND1] Disclaimer/Version Info 2.0 [IND2] Frequently Asked Questions/Game Overview/Controls/Ingame Menu 3.0 [IND3] Main Storyline [ST001] GeoStationary Village Shiel [ST002] Dancing Lights Lane [ST003] Infringed Forest [ST004] Back to GeoStationary Village Shiel [ST005] Wagonless Highway [ST006] Port Rozaria [ST007] Pilgrimage Ground Curane [ST008] Return to Port Rozaria [ST009] Wandering Seresty [ST010] Twinks Great Stairs [ST011] White Orphanage [ST012] Sky Carrier Eulalia [ST013] Van der Veltram [ST014] Sudden Sea of Trees ...to be continued 4.0 [IND4] Appendices [APP1] Appendix 1: Characters (Includes Guardians/Special Skills) ---==--- [CHR1] Jude [CHR2] Arnaud [CHR3] Yulie [CHR4] Raquel ---==--- [APP2] Appendix 2: Items and Equipables ---==--- [ITMS] Items [WPNS] Weapons [ARMR] Armour [BDGS] Badges ---==--- [APP3] Appendix 3: Extras/Secrets ---==--- Extras 1: [EXT1] Combination Arts Extras 2: [EXT2] Ex Files Extras 3: [EXT3] The Arena ---==--- 5.0 [IND5] Thanks ==--====--====--====--====--====--====--====--== 1.0 DISCLAIMER/VERSION INFO [IND1] ==--====--====--====--====--====--====--====--== DISCLAIMER This FAQ/Walkthrough is copyrighted 2005 by Mark Doherty (Avantre) and is intended for PRIVATE use only. It is currently allowed to appear on these sites: - http://www.gamefaqs.com - http://www.neoseeker.com If you wish to post this FAQ/Walkthrough on your site, please email me. I do not guarentee that I will agree to your hosting this FAQ/Walkthrough, but in most circumstances it is likely that I will agree. ==--== VERSION INFO Version 0.40 - 2 May 2005. Added a bit to the walkthrough. Added a fair bit to the extra info (especially badges and other equipment). Plenty more to come. Version 0.25 - 4 April 2005. Initial cut. ==--====--====--====--====--====--== 2.0 FREQUENTLY ASKED QUESTIONS/OVERVIEW/CONTROLS/INGAME MENU/BATTLE SYSTEM [IND2] ==--====--====--====--====--====--== ==--====--== Frequently Asked Questions ==--====--== Q1: There are some chests that I cannot reach in some dungeons - how do I get to them? A1: If chests are not mentioned yet in the walkthrough, then they require a special Goods, the Detector, to access. This item is not received until late in the game. I'll list the Detector chests in a later update. ==--====--== OVERVIEW ==--====--== Wild Arms the 4th Detonator (ワイルドアームズ ザ フォースデトネイター) is a Role Playing Game set on the world of Fargaia. The game series usually acts as a sort of fusion between a Wild West and a normal fantasy theme. WA4 is the fourth game in the series, but is the fifth Wild Arms game. This is because a complete remake of the first Wild Arms was made, with the remake going under the title of "Wild Arms: Alter Code F". This has significance in that you can use your Save Data from the WA:ACF game when you start playing WA4. WA4 has introduced some variations on the gameplay seen in previous games in the series. This is most noteable in battle, which has undergone significant changes. See Battle System, below, for more information. ==--====--== CONTROLS ==--====--== | ACTIVE FIELD | FARGAIA MAP | BATTLE SCREEN | | | Directional btns/ | Move character/ | Move character/ | Select command Left analogue | Select item | Select item | | | | L1 button | Lock on | | | | | L2 button | Detector | | | | | R1 button | Accelerator | | | | | R2 button | Encounter break | | | | | Circle | Confirm, Talk | Confirm/Shift map | Confirm command | | | Square | Action button | Save/see badges | | | | Triangle | Menu | Menu | | | | X | Cancel/Jump/ | Cancel/Move cursor | Cancel | Drop Goods | quickly by keeping | | | pressed | | | | SELECT | Toggle Route | | | Conductor Off/on | | | | | START | Pause/Skip movie | | ==--====--== INGAME MENU ==--====--== If you press Triangle, you will bring up the ingame menu. It's arranged in a hexagonal shape, with six outer choices and one inner choice like so: 1 2 3 4 5 6 7 1= Equip. Equip Weapons, Armour, and Badges 2= GC Graph. Available once you recruit your 4th character. Each level you have = 1 GC Point. You can use these GC points to acquire skills that you normally wouldn't get for several levels. For example, Jude has a skill called Item Steal. Normally, he gets it at level 24. However, if you are level 12 (or above), you can get the skill because (24 - current level)=12, and as you're level 12 you'll also have 12 bonus GC Points to spend, so you can spend them to get this skill. You can spend and respend GC Points as you see fit. If a skill that you spent GC Points on becomes available normally (ie, you reached the skill's requisite level), the GC points you spent on that will be returned to your points pool. 3= Switch character order. 4= Items. Use or view your current items. There are 6 pages of items, use L1 and R1 to scroll between the pages. The 6 pages are: Field Items, Battle Items, Weapons, Armour, Badges, and Books. 5= Personal Skills. Once GC Graph has been obtained, you can turn off/on skills here (there may be certain times where you don't want your counterattack skill on, for example, or there may be skills you don't otherwise like) 6= System. The first option here lets you load games. The second contains all the tutorials you've currently seen. The rest allow you to change game options. 7= Status. Views your character's stats. Use left/right to switch between characters, use L1 and R1 to scroll through various info pages. ==--====--== BATTLE SYSTEM ==--====--== The first thing to note in the battle system is that it is very different to previous Wild Arms games. There is a far greater focus on tactical combat in this version, due to some interesting additions. Hexes: Firstly, combat is played out on a map of 7 Hexagons (6 outers surrounding 1 inner hexagon). These are called Hexes. You can have 1 or more (or all) characters in 1 Hex, or you can spread them around several Hexes. Gathering them together allows you to use one ability or item and affect multiple people, as when you use items/abilities, you target a Hex (and therefore everyone/everything standing in that Hex), and not a person. However, the same rule applies to attacks - all people in a Hex will get hit by attacks aimed at that Hex. This is also true for Status Affect spells (ie poison, sleep, etc) - when these types of attacks are used, it is the Hex that is targetted, not the person. So, for example, if you get hit with a poison attack, you can move to a clear Hex to avoid further poison damage. Finally, you character and your enemies canoot both occupy the same Hex. Combat Menu: When you enter combat, the combat menu is arranged in a hexagon like so: 1 2 3 4 5 6 7 1= Items. Use a battle item, such as a Heal Berry. 2= Original Skills. Magical abilities the character has that uses MP to work. Original Skills are learned as you level up. 3= Force Abilities. Magical abilities the character has that use FP to work. Each character has one Force Ability. Any Combination Art that the character learns (see Combination Arts below) will be here as well. 4= Normal Attack. Can attack any adjacent square (even guns don't reach distant Hexes with normal attacks) 5= Analyse. Get information on your enemies, including HP, XP, and likely item drops. 6= System. Modify game systems options. 7= Move. Move to another square. If you choose to Move to the square you are already standing in, you will Guard. If you move to one of the arrows at the outer edges of the outer hexes, you will try to escape. (Note that at the very start of the game, some of these options are greyed out. You'll get access to them quickly enough) Ley Points ( レイポイント ): When you enter combat, you will see that some Hexes (usually 3) are surrounded with a coloured border (either red, green, blue or yellow). The Hexes are called Ley Points, elemental points that are attuned to certain elements: - Red: Fire - Blue: Water - Yellow: Earth - Green: Wind - Grey: No element These Ley Points affect certain magical abilities that you and the enemy use. If, for example, you use Arnaud's Original Skill "Blast", you would get a fire based attack if you were standing in a red Hex, a water based attack if you were in a blue hex, or a non-elemental attack if you were in a grey border hex. Also, if you used an elemental attack (let's say red, fire) to attack a Hex of the opposite element (in this case blue, water), you will do far more damage than you would attacking a non elemental Hex or an elemental Hex that's not the opposite of the element you're in. Not all Original Skills/Force Abilities you can use change effects if it is used from a Ley Point, but many do. Global Force Gauge As in previous games, in combat each character has access to a special ability called a "Force Ability". These abilities cost 25 Force Points (FP) to use (1 red bar on the gauge on the far right of the battle screen). Note that unlike previous games, Force Points are shared in this game - there is only one Force gauge for the team, not one per team member. Again, this was implemented to encourage tactical thinking in battles. The fastest normal way to increase FP is to be attacked. Status Effects: Status effects are cast on Hexes, not on people. So, for example, if Poison was cast on a Hex, your characters would take damage while they remained in that Hex, but they would not take damage if they moved to a clean Hex. The exception to this is Battle Incapacity. If a character has resistance to a status (such as poison resistance), they may be able to move to a poisoned Hex and not beaffected. This is not guarenteed, however. - Amnesia ( 忘却 ): Affected characters receive 0 XP at the end of battle. Remove with Toy Hammer ( おもちゃのハンマー ). - Battle Incapacity ( 戦闘不能 ): Character's HP is 0 (note this status is not a Hex status,it affects allies individually). Use a Revive Fruit, Full Revive item or Revive Magic to restore. - Confusion ( 混乱 ): Remove with Tranquil Pinwheel ( やすらぎの風車 ). - Disease ( 病気 ): Can't be healed or revived. Remove with Witch Medicine ( ウィッチメディシン ) - Petrification ( 石像 ): Characters are turned into stone statues. If all characters are incapacited or petrified, it's game over. Remove with Pygmalion ( ピュグマリオン ) - Poison ( 毒 ): Characters lose HP at the start of their turn. Remove with Antidote ( アンチドーテ ). - Sleep ( 睡眠 ): Character is asleep (you'll see ZZZs coming from them). Characters can't do anything while asleep. Remove with Breeze Mint ( ブリーズミント ). - Weakness ( やるせない ): Can't use Original Skills or Force Commands. Remove with Stamina Acorn ( 元気ドングリ ) Detonation!: Whenever you begin a battle, there is a random chance (around 1 in 20?) that 1 or more of your characters will be in a "Detonation!" mode. This mode lasts only for the current battle, but while that character is in Detonation, they will be able to inflict much more damage (physical or magical) than normal. Escaping Battle: At the edge of the outer Hexes, you will see a secondary edge to the Hexes, If you move one of your characters onto one of these arrows, your party will attempt to escape the combat. You cannot escape if one or more allies are incapacitated. Combination Arts: Combination Arts are special combo attacks that use your Force gauge. To use them, you must first learn them. To do so, wait until you have all 4 characters (I tried without success to get arts before having all 4 characters- if it works for you please advise). Get into combat, and have at least 2 characters in one hex (although you can have 3 or 4 in the one hex as well). Then, simply guard and wait. Once your Force Guage reaches the same point where you'd be able to cast a Combination Art (50 FP for a 2 person combo, 75 FP for a 3 person, 100 FP for a 4 person), there is a random chance that you may learn a Combination Art. You may learn a Combination Art the first round after you have 50 FP, or you may have to wait dozens of turns - there appears to be no set formula (although in my case I did learn the first 6 or so Combination Arts very quickly, and my gain rate slowed after that) Eventually, as long as you've got at least 2 people (who haven't already learned all their mutual CAs) in one Hex, and enough FP, one of the characters will begin a conversation with the other characters in the same Hex that will be involved in the CA you've just learned. Not all people in the Hex may be part of the CA you learn - you could learn a 3 person Combination Art while all 4 characters were in one Hex, for example. Once you learn a Combination Art, it is then available to cast from the Force Abilities option in the Battle Menu. You will, of course, only be able to cast Combination Arts when the other members of the combo are in the same Hex as you. For more info on the specific combos, search for [CMBO] Item Chests: When you win a battle, there is a chance that a chest will spawn in one of the 7 Hexes. These chests will contain one item. While this item may be an item that was on one of the defeated monster's steal lists, I have also received items that definitely were not on the monster's steal list. In order to receive the item from the chest, you must have a character in the same Hex as the chest - and the chest appears in a random Hex, so there's no way to know where to place your characters in advance. The best tactic to maximise your item retrieval is simply to have each character end the battle in a seperate Hex (where possible), so that you have a 4 in 7 chance of getting an item if an item chest appears. EXP Bonus: DUring battle certain actions (mainly attacking) may increase your EXP Bonus by 0.1 or 0.2. These bonuses add up during the battle and are totalled after victory. They act as a multiplier to the XP you get for winning a battle. By default, characters get a 1.00 EXP bonus (or 0.00 if they're knocked out). So, for example, Monster A gives 50 XP. Jude and Arnaud were in the battle, and Arnaud did nothing - he didn't attack or get attacked. Jude, however, attacked and killed Monster A, using enough attacks to get himself a 0.5 bonus. At the end of the battle, Arnaud would get (1.0 x 50 XP) = 50XP. Jude would get (1.5 x 50 XP) = 75 XP. ==--====--====--====--====--====--== 3.0 MAIN STORYLINE [IND3] ==--====--====--====--====--====--== START: ==--== From the game's opening menu, press START to bring up this menu ロード | ニューゲーム | コンバート | Exファイル Load | New Game | Convert | Ex File The game automatically assumes that you're loading a game, as that's the most common action. If you were, you could just select the game save and press circle to load the game. If you want to select any of the other options (and since this is your first time here, you will), just press X to get to the menu, and then select the option you want with Circle. The last option, Ex File, is also for people with existing WA4 save games. You can use it to load WA4 games and see what Ex Files you have, and can look at the bonus extras they provide. But, as you are starting a New Game, you have two options. If you played Wild Arms: Alter Code F (in the same language/region as your copy of WA4), and if you kept a save file from that game, you can use Convert to start a New Game with bonuses. These bonuses include: - Extra starting levels to your characters (between 1 and... ?) - Extra starting items (consensus on Japanese Message Boards say that this is actually affected by Marielle's level in your WA:ACF game). You will also recieve 6 Extra Challenge items - if you do not convert your game from WA:ACF, you may need to play a New Game+ of Wild Arms 4 to receive enough Extra Challenges to meet the Ex File #9 condition. - Some WA4 weapons are powered by the amount of kills you have made. This powerup includes kills made in your ACF game. - Extra Badge: The Convert Badge is added to your inventory if you load an ACF game that was saved after you had completed the game. If you load an ACF game where you hadn't completed ACF, you will get the other bonuses listed above, but you will not get the badge. - Bonus Chests. These chests are red in colour, and are scattered throughout the game. This also gives you the opportunity to get a bonus Combination Art by collecting 3 items from three of the bonus chests. If you do select convert, you'll have the option to turn off some or all of the bonuses you get, but I'd suggest just sticking with the defaults and pressing START to get the New Game Options menu (see below). If you do not have an ACF file, just select New Game. You'll be shown the New Game Options screen, which you can also access during the game. For now, just press START to accept the defaults. You'll get a short intro before you're introduced to your protaganist, Jude Maverick ( ジュード・マーヴェリック ), who's in desperate need of lunch. ==--====--== Geostationary Village Shiel ( 静止した村シエル ) [ST001] Floor 3 If you're unsure of the controls, please check the controls section under [IND2] Index 2. Move Jude down (to the bottom of the screen). When you reach the blue arrow, you'll receive a tutorial window which explains the route conductor. In essence, the route conductor tells you where you are and shows you where you've been. If you look at the top left of the screen, you'll see "Floor 3", which will let you know which floor you're on in a town/dungeon. Arrows (like the blue one) indicate exits. Blue arrows are exits you've never gone through. Yellowish Red arrows are exits you have previously gone through (or come from). You can toggle the route conductor off/on by pressing the SELECT button. Exit past the blue arrow. ==--== Floor 1 Head to the left, past the big machine contraption, and up the stairs. Enter the house doors and you'll be in your family's house. When you talk to Jude's mother, you'll be told to find your teacher. Once the conversation is over, exit to the left. ==--== Floor 2 If you head up and to the left, you'll see a glowing ball surrounded by spinning rings. Approach it, and it will transform into a sword. If you walk on top of the sword and press Circle, you'll pick it up. You'll see that the Wooden Sword ( 木剣 ) is now an icon at the top of your screen. These types of things are called Goods, tools/items that you can use to solve onscreen puzzles. You can take a few practice swings of the sword with the Square button, if you'd like. You can drop the sword with X (note that you can't jump while carrying Goods, so if you want to jump you'll need to press X to drop the Goods before you can press X again to jump). Enter the building to the left of the sword. Jude will call out for his teacher, but he's not there. Why not try the forest? Exit back to the East. ==--== Floor 1 Head South-East to the pillar with a green light. You'll get a tutorial explanation here - this pillar is a Break Point ( ブレイクポイント ). When you use it, all of your MP will recover. You'll also get an option to save ( セーブ ) your game. As you progress in the game, you'll unlock more functions that the Break Point can perform. When you're ready, head South and East from the Break Point and exit to East. ==--====--== Dancing Lights Lane ( 光踊る小径 ) [ST002] Head a little to the East and you'll get a tutorial on jumping. Press X to jump. While you are jumping, you can press X again to perform a double jump (don't ask what you're jumping on for the second jump - think of it like a special force ability). When you jump or double jump, you can then press Square to do a power bomb move. Jump up onto the slightly higher ledge and keep going right to eventually get a scene. Yes, something strange is going on with that sky - it'll get explained a little later on. Keep heading right, and exit. ==--== Floor 2 Head East. See the island to the right? You can jump there, then jump to another island to the North-East, and then double jump up onto the cliff. On the cliff are two chests, containing: - Nectar x 2 - Heal Berry x 3 Make your way back to the main path and head North. Jump across the small water-filled break in the path, and exit North. ==--== Floor 3 Follow the path. When you see the ridge to the right, jump up there to find a chest: - Lucky Card Continue on the main path. After a while, you'll get to a cul-de-sac on the left, which has two chests: - Revive Fruit - Gyara Beetle Continue on the main path, exiting North-East. ==--====--== Infringed Forest ( 蹂躙された森 ) [ST003] Floor 1 After the cutscene to establish the good/bad guys, head North and jump onto the first ledge. Jude will point out the bad idea in heading North, so exit to the East ==--== Floor 2 You can use the Break Point to save, if you wish. Head South past the Break Point and drop down the ledge. Head East past the crates, turning North (following the tyre tracks) to avoid the guards. Go East past the retro tank/robot and jump on the crates to the North-East. Double jump to the crates above, and drop off the North side. Take the far right of the ramp, exiting North. ==--== Floor 3 After a quick scene, you'll start this floor behind some bulkheads. Wait there until the guard walks up to the distant door, then climb the stairs and exit North. ==--== Floor 6 After the cutscene where Jude introduces himself to the girl and promises to free her, exit down the stairs over to the right. ==--== Floor 7 Exit South. ==--== Floor 8 Open the South chest to get a weapon: - Wide Sword ( 幅広の剣 ) You'll equip this automatically. In the future, if you want to equip new things, then go into the main menu (Triangle) and select the top icon (the red vest). In order, you can equip Weapons, Armour, and Badges. Open the North chest to get: - East Key ( カギ東 ) Exit through the way you came in. ==--== Floor 7 Small event here. With the old way blocked, head North. Use the North exit (with the round window) and select the first option ( はい ) to open it. Exit North ==--== Floor 9 Head West until Jude notices the guard. In order to get past him, you'll need to use your slide option. Press Square to crouch. While crouching (keep Square pressed), use your directional buttons to slide. In this case, slide to the left to get past the guard without him noticing you. Keep heading left until you reach a steel girder lying on the ground. Slide past the girder, and keep heading left. Exit left, back into the carrier. ==--== Floor 10 Slide under the large blocks to the left. Jump, then double jump up the two ledges to the far left. Jump right onto the suspended platform, then again to the next. The next jump requires a double jump, but you need to time the second press of the X button a little bit later than normal, or else you'll double jump up into the ceiling and crash to the floor. Slide under the large block, double jump across the ledge (again, time it a little late to avoid the roof). Jump up on the ledge and use the exit to the right. Select the first option ( はい ) to open it, and exit to the right. ==--== Floor 11 Use the door to the right. You'll talk to (and free) the guy you saw earlier. He'll introduce himself as Arnaud ( アルノー ). As there's a lot of guards running around, you'll wait for nightfall. Once that comes, Jude realises that he promised the girl that he'd help her (and that he's been wasting time), and shouts this out (which is why Arnaud rushes to cover his mouth). Arnaud joins your party. Head up the stairs, exit West. ==--== Floor 10 Drop down when you can, exit by the lower exit. ==--== Floor 9 Make your way around. When you're going by the girder, Jude will realise that the guards are gone. Go all the way around, exit right. ==--== Floor 7 Go South, then head up the stairs and exit. ==--== Floor 6 Use the door to the North-West to confirm that the girl is gone. Exit South-West. ==--== Floor 5 Exit South. ==--== Floor 2 Head West - you'll see a tent. Enter it. ==--== Floor 4 Open the chests to get: - Breeze Mint x 4 - Heal Berry x 2 Exit the tent. ==--== Floor 2 Head West and enter a second tent. ==--== Floor 3 Open the chests to get: - Nectar x 2 - Heal Berry x 2 Exit the tent. ==--== Floor 2 Head West. Save at the Break Point, if you'd like. Exit West. ==--== Floor 1 You can use the tree 3 times to get: - Heal Berry x 5 - Heal Berry x 2 - Heal Berry x 1 totalling 8 Heal Berries. Exit South. ==--====--== Dancing Lights Lane ( 光踊る小径 ) Floor 3 You'll soon be in your first fight here. See the Battle section near the start of the FAQ to get a feel for how it all works. You can have Arnaud cast Blast to catch the Scouter ( スカウター ) from a distance, or you can wait for them to come into range and attack them with your normal weapons. Blast is an Original Skill that Arnaud starts with - see the Character section for a more detailed explanation. You'd seriously have to try to lose this battle. Once you're done, note that random battles are now turned on for this area. Follow the road West, and exit. ==--== Floor 2 Follow the path, exit SW. ==--== Floor 1 Follow the path, exit back to Jude's town. ==--====--== Geostationary Village Shiel ( 静止した村シエル ) [ST004] So, as it turns out, these soldiers were after an ARM. In this game, an ARM (or this ARM, at least) is made out of some form of malleable metal that is capable of transforming into multiple weapons based on the user's wishes. Not surprisingly, Jude gets his hands on it and immediately gets into a fight. Novice Trooper x 4 ( ノービストルーパー ) HP: 1100 XP: 5 Gy: 10 These guys aren't hard - have Arnaud cast Blast, and let them come to you. Remember that you can hit all people who are in the same Hex, so concentrate on whichever Hexes have the most troopers in them. When you're done, Tony (the sneering army guy) will immediately engage you while driving a Land Gear ( ランドギア ). Land Gear ( ランドギア ) HP: 6760 XP: 30 Gy: 50 Start using Arnaud's Blast and Jude's Original Command Phantom Line and you'll be able to shave those HP down pretty quickly. After the fight you'll see why the ARM was hidden away. You'll also see why the village name is very close to the word "Shell". You're literally in some sort of biospere or shell, and that's why earlier on you saw that strange hole in the sky - the invaders had to blast their way in from the outside. Jude wants to keep fighting the army after the girl, Yulie ( ユウリィ ), manages to get his ARM's power under control. But his mother stops him, telling him that helping the others is more important. Yulie will join your party. When you're ready, exit West. ==--== Floor 2 Head West, jumping up on the shed, and then onto the ledge beyond (or double jump directly to the ledge). Head North-West and you'll reach some escape pods. Approach them to continue - after you escape you'll see the anime opening sequence. Note that things like this can be skipped by pressing PLAY (as you'll be seeing that cutscene everytime you load a game). ==--====--== Wagonless Highway ( 荷車なき街道 ) [ST005] Floor 1 After a talk between Yulie and Jude, you'll be in control of your party. Head North for a bit and Arnaud will worry about encountering Fargaia's monsters. Yulie will tell you about her summon ability. She wears a bracelet called a Material Drive ( マテリアルドライブ ) , with which she can summon Guardian Programs ( ガーディアンプログラム ). In order to demonstrate this ability, a fight will activate. Build up your FP (the gauge to the right is your FP - the blue bar measures individual FP points, the red gauge lights 1 bar per 25 FP. Note that you only have one FP Gauge for the entire party in this game, unlike in previous ones). How much FP you gain depends on the action. Guarding, for example, only gives you 1 or 2 FP. Using an item gives around 2 or 3. If you want to raise your FP quickly, you have to either attack or be attacked, so have your characters spend a couple of goes attacking the monsters. You'll notice that the damage numbers are in a light grey - this means that the creature is resistant to the type of attack you're doing (physical attacks in this case). Once you have 25 FP (1 red bar), and it's Yulies turn, then select your Force abilities (top right option on the battle menu). You'll see one option there - Material ( マテリアル ) - select it. The Guardian you summon depends on the element of the Hex you're standing in. If you're standing in a Ley Point (one of the Hexes with a coloured border), you'll summon the Guardian whose element matches that colour. If you're standing in a normal Hex, you'll summon the Healing Guardian. By default for this combat, you start in a red (fire) Hex, so if you've stayed in that Hex you'll summon the Fire Guardian. By remarkable coincidence, the monsters are weak against fire and will all be obliterated. When you've won the battle head North, following the path until you reach a tank. The left turn goes to a dead end, so take the right fork and enter the cave in the distance. ==--== Floor 2 Jump up the steps. When you reach the top, you'll be told about Accelerator. When you press R1, everything goes into slow motion. In this state, you can see things you otherwise would not ( there's a lot of gyara available in certain areas when you turn on accelerator. The more gyara you collect with one Accelerator, the more bonus gyara you get). You can also use Accelerator to get past obstacles such as disappearing stairs or falling bridges. Use Accelerator now and run across the bridge. If you look at the top right of the screen, you'll see the letters "ACG" and a blue bar beneath it - this is your Accelerator Gauge. When you use Accelerator, this bar rapidly depletes. In some areas, during accelerator, you'll see hourglasses. If you hit these your Acceleraor gauge will top up and you'll remain in Accelerator mode. Otherwise, when your gauge depletes you'll go back to normal speed. Once your gauge is depleted, you have to wait a few seconds - when that wait time is finished, you'll see that the gauge begins to rapidly refill. You can also cancel Accelerator while it is active by pressing the R1 button again. Once you're across the bridge, jump over the wall and jump onto the crate. From there double jump left onto the next ledge, then right onto the roof. Fall down the other side of the house, and enter it to find a Break Point and a chest with: - Adventure Guide Chapter 7 Head East, exit to the East. ==--== Floor 3 Apparently the destruction you see here isn't unusual - the war 10 years ago was devastating. Head South to the end of the path. There's a chest: - Nectar x 2 Go back and take the other fork North, following the path and jumping up on ledges to continue where need be until you reach the exit. ==--====--== Port Rozaria ( ポートロザリア ) [ST006] Floor 1 You've reached a town - Jude's certainly impressed by the size of it. Then again, he's been living in some sort of biosphere for most or all of his life, so perhaps that doesn't mean much. All that aside, what your heroes are now after is a meal. Head North-West and you'll see a building with a sign in English: "Cafe and Bar Seabreeze Port" - enter it. You're just sitting down to eat when a bunch of rowdy soldiers (from the same army that invaded Jude's village) start hassling the waitress. Before you can intervene, a platinum haired woman chases them off. You'll tell her your story and the woman, Raquel, will eventually decide to join you. Raquel joins the party. Now that you have four members in your party, you can use a new option called GC Graph ( GC グラフ ) - the top left option in your main menu. Essentially, you get a GC Point for every level your character has obtained. You can use these points to get skills that you normally wouldn't get yet (because you haven't met their level pre-requisite). See the character profiles list in Appendix 1 for a description of these skills, and for how to use the GC Graph. It's worth investing a minute or two in, as some of the skills are very useful early on (such as Jude's Item Steal or Yulie's FP Advantage) There are some items you can get on this floor: - Heal Berry (barrel on top of crates, just West of Seabreeze Port) - Revive Fruit (to the West, the barrels between stall with red cloth top, and first stall with white/blue striped cloth top - Breeze Mint x 2 (All the way North is a lookout. To its East is a crate. Jump on crate, then double-jump onto building next to it. In the North-East corner is a hidden barrel with these items) To the West is "Weapon Shop Gargantua" - the sign's in English so you should spot it easily enough. If you walk into there you'll be at your first shop Shop: Gargantua _____________________ | Item | Cost | Nectar | 80 | Heal Berry | 100 | Antidote | 20 | Toy Hammer | 20 | Breeze Mint | 40 --------------------- A word on shopping: when you enter a shop you are presented with 2 or 3 options. The first 2 are Buy and Sell. Some shops have a third option, Talk. When you want to exit, just press X. Shop displays are split into 6 pages, just like your item menu is. These pages are: Field Items, Battle Items, Weapons, Armour, Badges, and Books. You use L1 and R1 to switch between the pages. Once you're all done on Floor 1, check the North-East for an alleyway exit to Floor 2. ==--== Floor 2 Items available here are: - Heal Berry (Barrel near a cart at the intersection) - Antidote x 4 (Flaming metal barrel near intersection) If you talk to Brian ( ブラィアン ), the kid that's running around in the area past the archway that you'll reach if you take the left fork at the intersection, he will try to sell you Antidotes for 50 Gyara. This should get those RPG senses tingling - 50 Gyara for an item that you can get for 20 in the same town? If you buy 10 Antidotes from Brian, he'll realise that you're loaded with Gyara, and so therefore you must be treasure hunters. He'll give you a sword to help you on your quest: - Lombardia ( ロンバルディア ). This is a sword for Raquel, its stats are - ATP:special/ACN 1.00/Accuracy+0. The ATP (attack power) depends on how many kills you've made - the more kills, the more powerful the sword. This also includes a percentage of the kills you made in Alter Code F, if you converted your ACF game. Without conversion, the ATP will be around 450. With it it could be highly variable- mine was just under 1000. There's not much else to do here at this stage. To the North-West of Brian is an exit to Floor 3, which is the port area, but there's nothing there at this stage. When you're ready, exit the town. ==--====--== World Map When you leave town you'll be presented with the World Map. You'll see that it's not a free roaming map, but rather one where you select your destinations and travel there in a straight path. When you select a destination, you'll move there. In order to enter that destination, select it again (once you've arrived), and select the first option to actually enter. A couple of other things you can do on this map is press Triangle to get the normal menu. You can press Square to Save and to see the unique badges you have collected. Once you're ready, select and enter Pilgrimage Ground Curane ( 巡礼地キュレーン ) ==--====--== Pilgrimage Ground Curane ( 巡礼地キュレーン ) [ST007] Floor 1 There's only one way to go forward. Don't forget the chest near the exit to the next floor that you saw in the opening shot - it's over to the right, hidden by the fence that is in front of it: - Fire ( ファイア ) x 8 Exit to the North ==--== Floor 2 Head up the walkway and exit West. ==--== Floor 3 Head West. You'll get another tutorial about Goods. The spinning rings that hold goods are called a Photosphere. Ignore it for a moment and open the chest to the South to get: - Gyara Beetle x 2 Now, step into the Photosphere and pick up the sword. Climb the stairs and hit the gem with the sword - the gem should turn orange, and a path will open to the North. Exit to the North. (don't drop the sword - keep it when you exit) ==--== Floor 4 Hit the 2 gems (as you did on the last floor) to open the way. Exit to the North-West. ==--== Floor 5 You'll have to drop the sword (with X) and then jump up on to the ledge. Pick up one of the small crates with Circle and throw it (with the Square button) at one of the 3 gems to activate it. Repeat for the other 2 gems to get all 3 lit. If you've got terrible aim and you use up all the crates before you hit all 3 gems, just exit back to floor 4 and come back again - the crates will regenerate. Practice makes perfect. When you get all 3 gems, exit to the East. ==--== Floor 6 You can jump across the stone blocks, but if you use Accelerator, you can pick up some Accelerator Gyara. Do so, making your way across the blocks and exiting East. ==--== Floor 7 Step on the blue switch to the South and it will activate a set of stairs. These stairs will disappear in around 4 seconds, so you'll need to use your Accelerator to make it up the stairs in time. If you're having trouble making it, then hit the switch and start running for the stairs. Count to 2, then activate your Accelerator. This should give your enough Accelerator time to get up the stairs. There are also Accelerator Gyara here - pick them up while you jump up the stairs. Open the chest at the end to get: - Alter Parts (You'll be able to use those once you get back to town) Drop down to the ledge that's to the South of the very East side of the platform that the chest is on. Exit to the South. ==--== Floor 8 You'll have a quick conversation where Raquel will reveal her age (19), showing herself to be just below 20, the age that the Japanese consider to be the age of adulthood. There's a bit of a theme with this group of them all being kids (in a way), with some of them wanting to become adults (like Jude), some of them not wanting to become adults (like Raquel) and some of them not trusting adults (more on this later in the storyline) Once the conversation's done, take the North path at the intersection to get a chest: - Lucky Card x 2 Take the West path and exit. ==--== Floor 9 Use the Photosphere (the rings) and pick up the sword. If you hit a gem, it'll only stay orange for around 3 seconds. You need to use Accelerator, and hit all 4 gems while in slow motion. There are Accelerator Gyara to pick up here as well. Once the gems are all activated, exit through the new path to the West. ==--== Floor 2 Head around the path. Oh look, a Break Point. Guess that means there's a boss fight coming up. As you head towards the Break Point, you'll see that that's very true - they've sneakily put a boss BEFORE you reach the save point. Trask ( タラスク ) HP: 7430 XP: 55 Gyara: 50 Well, it's more a mini-boss. Surround it (put someone in all the Hexes around it) so that it can't move. Have Arnaud cast Fragile on the Trask's Hex. Use Raquel where you can - her Force Ability (Interlude) allows her to take two turns in a row, use it if you can. You'll find that Raquel should be able to make short work of this beast, especially if you've cast Fragile. You can have Arnaud cast Blast as well - that can do some damage if Arnaud's standing on a Ley Point. When you defeat the Trask, a new feature of the Break Point will be opened up. You'll see that an "ENC ON" option has appeared at the top left of your screen, under the floor number. Each Break Point in a (non-town) area can have this option activated. What it is, is it's a toggle. Once a Break Point is activated, you can press the R2 button to turn random encounters off an on for that area. When you're ready (you may want to save), exit to the North. ==--== Floor 6 Exit North. ==--== Floor 10 You'll have a conversation about Migrant Birds ( 渡り鳥 ). This is another theme that comes up regularly in Wild Arms games, where the main characters are Migrant Birds, roaming free and living by their own strength. Once that's done, exit to the West. ==--== Floor 11 Open the chest at the end of the path: - Revive Fruit x 2 Then, make your way back via the higher path - double jumping your way and exiting via the upper East exit. ==--== Floor 10 Step on the switch to turn it red. Drop down to the lower part of the room. Exit to the East. ==--== Floor 12 Pick up a crate and throw it at the gem to activate it (you'll need to climb the stairs and throw it from East of the gem). Exit through the upper West exit. ==--== Floor 10 Step on the switch. With both switches activated, the wall blocking the North exit will lower. Drop down to the lower part of the floor and exit to the North. ==--== Floor 13 Yulie's not a fan of classical sculpture. Well, alright, she just thinks it's terrible that the statue is wrecked. Raquel theorises that it may have happened during the war. After the conversation, you'll get a quick tutorial about the L1 button - pressing it when near objects that are flashing ! or ? icons gives you information on the object. Use L1 to look at the yellow flowers to the South-East. If it doesn't work, try moving closer and using L1 again until you activate a cutscene. Just as you're about to harvest the plant, Tony steps in for a return match. He's upgraded to a Land Gear Powered this time. Novice Troopers ( ノービストルーパー ) x 3 HP: 1100 XP: 5 Gyara: 10 Land Gear Powered ( ランドギアパワード ) HP: 7020 XP: 70 Gyara: 60 This fight shouldn't be too hard. Take out the troopers so you can concentrate on the Land Gear Powered. Have Arnaud cast Fragile on it, then have him get onto a Ley Point and start casting Blast. Have Raquel interlude and attack, she should do a fair bit of damage. Jude can also attack, while Yulie acts in support/healing. After the battle, Jude gives Raquel the remains of the flower. Once that's done, you'll get an interlude scene. ==--====--== Port Rozaria ( ポートロザリア ) [ST008] Back to Port Rozaria. You'll be given a quick tutorial about Meetings ( ミーティング ), which are conversations that Jude can have with individual party members, or with the party as a whole. If you go to a break point (like the one to the North, just South of the lookout on Floor 1), you'll see a new option, Meetings ( ミーティング ), when you use the Break Point. If you select that, you'll then be able to select who you have a meeting with. The last option is Party ( パーティ ) - select that so you can progress. You can't leave this town now, until you have a party meeting. After your meeting, Raquel will join permanently and give you 2000 gyara. You'll now have another option on your Break Point - ARM Customisation. If you select that, you'll see 3 options. The first allows you to use Alter Parts to customise ATP and ACN. You can also choose the last option, reset, to remove all your parts so you can retool your ARM. The second option allows you to use Dragon Fossils to increase Accuracy, Critical Damage, Number of Bullets, and Reaction/frequency of auto-reload. The last option allows you to change the focus areas of your weapon. You may as well use the Alter Part you picked up in Curane to increase your ARM's ATP, so Jude will do more damage. Gargantua has also added to their stock: Shop: Gargantua __________________________ | Item | Cost | Nectar | 80 | Heal Berry | 100 | Antidote | 20 | Toy Hammer | 20 | Breeze Mint | 40 | | | Weapons | | Antler Circlet | 620 | Horned Round | 495 | Steel Edge | 525 | Light Knife | 445 | Smasher | 690 | Broad Sword | 550 | Rapier | 470 | | | Armour | | Adventure Guard | 385 | Traveller Guard | 360 | Bronze Ring | 365 | Lovely Ring | 345 | Leather Garb | 330 | Cotton Garb | 310 | Tourist Wall | 400 | Jewel Wall | 380 | | | Books | | Adventure Book 01 | 50 | Adventure Book 02 | 50 | Adventure Book 05 | 50 | Adventure Book 23 | 50 -------------------------- When you're ready, exit to the world map and select your new destination, Wandering Celesty ==--====--= Wandering Seresty ( 彷徨えるセレスティ ) [ST009] The conversation here indicates that the destruction that this town has seen was not unusual. ==--== Floor 1 Take the exit to the West. ==--== Floor 2 Take the path around to the left to get past the rubble. You'll see two black balls in the bottom-right section of the room - these are bombs. Pick one up, light it by pressing Square, and then throw it at the rubble by facing the rubble and pressing Square again. (Alternatively, you could also walk up to the rubble while carrying a lit bomb, and press X to drop the bomb next to the rubble. When its fuse runs out, the bomb would destroy the rubble) This should destroy the rubble. Head West, jumping up the ledges. You'll see two more bombs in the North-West corner. Pick one up and use it to destroy the planks next to the chest to reveal a second chest. Open the chests to get: - Adventurers Book 4 - Badge: Bronze Moon The Bronze Moon badge raises a character's Max MP by 10 when worn. Equip it on whomever most often runs out of MP. Pick up another bomb (don't light it just yet) and, while |
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