Wild Arms Alter Code: F Walkthrough :
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Walkthrough - Wild Arms: Alter Code F FAQ/WalkthroughWild Arms: Alter Code F
Walkthrough (for Japanese version) by Avantre
I have changed my email address from previous versions of the FAQ. You can
email me at - avantrefaq @ yahoo DOT com DOT au (after removing the spaces,
and replacing the the DOT with . ) Please ensure that you include "Wild
Arms" or "WACF FAQ" or something similar in the subject line, otherwise
I will not open or read the email (thanks to these spam/virus filled days
we live in).
This walkthrough contains shift-JIS characters to display Japanese words.
If you're seeing gibberish characters, you'll have to change your browser
so that it's compatible with this character system. If you're unsure how
to do this, a quick search of the web should give you the procedures for
your particular internet browser. NJstar is a good third-party system if
you cannot find particulars for your browser.
Please note:
I'll resist the temptation of renaming characters so they match the
old english version of Wild Arms. Instead, I'll use the official art's
English names for the major characters. Therefore it will be Rody,
not Rudy and Zack, not Jack. For characters without official English
names, I'll use the English equivalent if it's obvious. If I don't
see an obvious English equivalent, I'll just give a straight translation.
Index:
1.0 Disclaimer/Version Info
2.0 Frequently Asked Questions/Game Overview/Controls/Ingame Menu
3.0 Main Storyline
4.0 Appendices
Appendix 1: Items
Appendix 2: Characters (Includes Guardians/Special SKills)
Appendix 3: Extras/Secrets
---==---
Extras 1: Arctica Castle Walkthrough
Extras 2: De Le Metallica (Curan Abbey) Walkthrough
Extras 3: Cruel Stone Cave Walkthrough
Extras 4: Infinite Rings Walkthrough
Extras 5: Devil's Playground (Arena battles)
Extras 6: Hidden Boss Fights
---==---
Secret 1: Items on the field map
Secret 2: Recruiting Extra Characters (near the end of the game)
Secret 3: Extra Passwords
Secret 4: The Abyss
---==---
Appendix 4: Puzzle Boxes
5.0 Thanks
==--====--====--====--====--====--====--====--==
1.0 DISCLAIMER/VERSION INFO
==--====--====--====--====--====--====--====--==
DISCLAIMER
This FAQ/Walkthrough is copyrighted 2004 by Mark Doherty (Avantre) and is
intended for PRIVATE use only. It is currently allowed to appear on these
sites:
- http://www.gamefaqs.com
- http://www.ign.com
If you wish to post this FAQ/Walkthrough on your site, please email me
I do not guarentee that I will agree to your hosting this FAQ/Walkthrough,
but in most circumstances it is likely that I will agree.
==--==
VERSION INFO
Version 1.00 - 01 March 2004. Okay, that so wasn't a week. Sorry about that.
Walkthrough is now complete in that you can play the game
from start to finish by using this FAQ. Therefore this is
version 1.00. The FAQ is not complete in the sense that some
of the extras/secrets are still being filled in, so expect at
least one more update for that. I have also changed my email
contact address, as I'm planning on changing ISPs in the
near future.
Version 0.60 - 28 Jan 2004. It's amazing how much time it takes to do
these FAQs. Walkthrough for Prologues is now complete.
Walkthrough for Volcannon Trap through to the End of the
game is complete - just have to add from End of Prologues
to Volcannon Trap (about 40% of the game). Have added info
on skills, guardians, magic, cartridges. Extra passwords
added. It'll probably be about a week (maybe two) before
version 1.0 (full walkthrough from start to finish) is done.
Version 0.25 - 19 Jan 2004. Posted early as a lot of people were having
trouble with the passwords and with recognising certain
items/skills - kana/kanji has been listed for the passwords
and a decent amount of the items. I've got the rest of
the walkthrough written out on paper, it just takes a while
to transfer due to the Japanese elements (and I must be a
slow typer).
==--====--====--====--====--====--====--====--==
2.0 FREQUENTLY ASKED QUESTIONS/OVERVIEW/CONTROLS/INGAME MENU
==--====--====--====--====--====--====--====--==
FAQs
Q1: What is the Password to ...?
A1: Use your Find option (CTL-F in IE) to find the kana for the password
you're having trouble with:
[ pwd01 ] - Cecilia's Prologue: Curan Abbey (Sealed Library) Password
[ pwd02 ] - Sea Wind's Epitaph: Elevator Passwords
[ pwd03 ] - Gate Generator : Zet's Password
[ pwd04 ] - Pandemonium: Password while using Hanpen
[ pwdx1 ] - extra passwords for Zack's first dungeon
[ pwdx2 ] - extra password for Devil's Playground (Arena)
Q2: Where do I go after I complete the underwater dungeon
( 深淵の龍宮 )?
A2: Go to Coat Seim and enter the orphanage (north west building).
Talk to the redheaded kid to open up a new location.
Q3: How do I get the extra characters near the end of the game?
A3: See SECRET 2 near the end of this Walkthrough for details.
==--==
OVERVIEW
==--==
CONTROLS
The controls, taken/translated from the japanese manual:
Directional Buttons/Left Analogue - Move the character
R2 - Rotate Character (use with directional buttons/analogue)
R1 - Rotate Map Clockwise
L1 - Rotate Map counter clockwise
L2 - Change between Character
Right Analogue - Zoom In (up) or Out (down)
Square - (Town/Dungeon) Use Items
(Field - On foot or ship) Search
(Field - Asgard after Rune Drive) Punch
Circle - Use the current character's Goods (tools)/confirm action
Cross(X) - Cancel ! encounters (avoid combat)
Cancel commands/close menu
Triangle - Open menu
SELECT - (Field only) Change Maps
START - Change character and/or their equipped Goods (tool)
Additional Actions:
DASH - Select a direction with the D-Buttons/Left Analogue and then press
and hold the Circle button.
GRAB/THROW - Press Circle while facing the object to pick it up. Press
Circle to drop. Not all objects can be carried without a
special Goods.
HANG ONTO - Press Circle while under a Grate to jump and hang onto it.
Use the directional/analogue stick to move. When hanging at
the edge of a Grate, press Circle to flip yourself on top of
the Grate. Alternatively, press X to drop back to the floor.
JUMP (While Teetering) - Press Circle while teetering at the end of a
ledge to jump off it.
LADDERS - Use Circle to get on/off a ladder. Use the Up/Down buttons/
analogue stick to climb up/down.
PUSH/PULL - Press Circle while facing the object to grab it. Keep the
Circle button pressed down, and use the directional buttons
to drag the object towards you or push it away.
TIPTOE - The Shinobi walk. Press and hold the X button and use the
directional buttons/analogue. Use to cross unstable floors.
TURN HANDLES - Face the handle, and press and hold Circle. Rotate the
Left analogue stick to turn the handle.
USE - Press the Circle button while facing an object to read/use it.
==--==
INGAME MENU
The ingame menu is brought up by pressing Triangle while playing.
The options on the menu are:
Items - アイテム
Skill - スキル
Form - フォーム
Status - ステータス
Auto - オート
System - システム
==--====--====--====--====--====--====--====--==
3.0 MAIN STORYLINE
==--====--====--====--====--====--====--====--==
New Game:
Once you select New Game, you'll be given the option to change
your system settings. When you're ready to actually start the
proper game, press the START button.
You'll get a cutscene that's clearly from further on in the
game, so I won't spoil it by describing who the characters
are at this stage.
Once the cutscene ends, you'll get the title page for the first
prologue.
==--====--====--====--====--====--====--====--==
Prologue 1: ひとり旅の少年 (The lone journey of a young boy)
Town: Surf Village ( サーフ村 )
X: 16050 Y: 21625
The first prologue introduces you to your first character, a blue-haired
kid dressed in a sporting red denim jacket. Banborou ( バンボロー ), a
ranch worker, will approach him and compliment him on his work. As
the kid is a new hire for the ranch here, Banborou has been calling him
boy. Realising this, Banbarou asks the kid for his name. Once you've
either selected the default (Rody - ロディ ) or changed it, Banbarou
will say that it's a good name (no matter how silly it is). He'll give you:
5 Heal Berries ( ヒールベリー )
Banbarou will ask you to talk to the village chief, and then you'll get
control of Rody.
You'll see a double triangle on the upper-middle part of your screen -
this is your compass. Red points north, white points south. As you can
rotate this screen, the compass will be invaluable during this FAQ.
I'll try to give most directions using compass directions (South, N, etc).
If I say exit to the West, I mean exit to the West of the room, not to
the West of where you are in that room - if there are two exits in the
same direction (eg west) then I'll clarify by saying exit to the
North-East. Please remember to always use the compass to get your bearings.
The red bird on the perch to the South-East of your starting point is
a Memory Bird ( メモリーバード ). You can use these to save your progress.
A barrel in the walled alcove against the west side of the stable has
a heal berry. A barrel behind the fence which is above the horse also
has a heal berry. There is another heal berry in the small fence in the
NW. Finally, there is a heal berry in the 3 barrels on the verandah of
the large house. You might notice a couple of chests - behind the small
house and in the stable. Ignore them for now.
When you approach the large house, you'll be accosted by a kid, Tony
( トニー ), who will ask you if you know about Holy Berries. Choosing
the first option says you do know, the second option says you don't.
Select whichever you'd like. If you talk to Tony, you'll find that
he wants to get a holy berry to restore his father's strength.
When you enter the large house to the North-East, you'll see a woman.
Talking to her gives you the option to rest ( 休む ). If you go upstairs
and exit to the verandah, you can search the barrel to get:
Revive Fruit ( リヴァイブフルーツ )
Back on the first level of the house, enter the door to the North to
meet the village head, Tallman ( トールマン ). He thanks you for your hard
work and as a reward he tells you of the treasure filled Berry Cave
( ベリーケイブ ). Green text in a conversation is usually directions to a
town or dungeon.
Once Tallman finishes talking to you, there's a heal berry in the barrel
to the West.
Exit to the North-East.
Open the chest in this room to receive the Set Bomb - Tallman has offered
it to you to help you in the Berry Cave. Items like this are called Goods
in the game. Goods are tools which allow you to interact with the
environment (usally opening up new paths for you to take). Set Bombs allow
you to interact by blowing things up.
If you have more than one Goods, you can switch between them by pressing
the START button, and then selecting the relevant character/goods and
pressing Circle.
Goods can be used in towns and dungeons - they can't be used on the field
map. To use a good, press the square button. With Set Bomb you can set up
to 8 bombs at once - they have 3 second fuses. You can't be injured by them.
Exit to the West.
There's a bit of a ruckus. Tony, the kid who asked you about Holy Berries,
has snuck off to the monster-filled Berry Cave.
When you're ready to chase after him, exit the village.
==--====--====--====--==
FIELD MAP
You're now on the Field screen (the world map). In order to find new
towns and dungeons you have to use the Square button to search for them.
The Berry Cave is directly West of the village - it's not far at all.
When you reach the mountains you should see a little alcove - search there
to reveal the Berry Cave. Go up to it and press Circle to enter.
==--====--====--====--==
DUNGEON: Berry Cave ( ベリーケイブ )
X: 14850 Y: 21700
Cambell ( キャンベル ) will be guarding the entrance. You'll be given two
options - selecting the second will get you nowhere, so choose the
first to tell him you're goign to find Tony. He'll give you:
Nectar x 3 ( ネクタール )
Migrant Badge ( マイグラントバッジ )
Migrant Badges allow you to avoid encounters (if you wish). You'll now
have an ENC gauge in the top left of the screen. When a monster is about
to attack you, a white ! will appear above your head, and you'll see one
or more dots of the gauge go grey. If you press the X button, you'll avoid
the fight and you'll lose the grey dots from your ENC gauge. If you keep
doing this your gauge will empty and then you'll have no choice but to
fight.
You can get more migrant badges - essentially the stronger the
monster, the more ENC dots it will take to avoid fighting it. If you have
multiple migrant badges then it costs less dots. If your migrant badge
level is higher then the monsters, then your exclamation mark (!) will
be green instead of white. This means you can press X to let the monster
go without any penalty to your ENC gauge.
Finally if you get a red ! then that means you've been surprised and you'll
get no choice in fighting. There are skills which can negate the surprise
mode.
When you're ready, exit to the North.
==--==
You can use your Bomb to destroy the 4 large crates - you'll get a heal
berry if you do.
Go down the path and exit to the North.
==--==
Bomb the crates blocking the path. Pick up the recovery orbs if you want.
Recovery Orbs restore 10% of your VIT per orb. When you get damaged in a
fight, you lose HP. At the end of the fight the game uses the character's
VIT to recover their HP. If a character has 200 HP and they lose 50 HP in
a fight then it would take 25% of their VIT to recover.
Exit to the East.
==--==
There's a small path to the South of the entrance - you can spot it by
checking for the large crates. Follow it and drop down to the next ledge
(when your character is at the end of a ledge and starts flailing their
arms, you can use Circle to drop down). Bomb the crates, and drop down to
the next ledge. Open the chest to receive a heal berry. Drop down the 2
ledges to the East.
You'll spot a gate that is blocked by a sign (which tells you to go no
further). Engage in some property destruction and Bomb the sign. Once
the sign is gone and the path is open, exit to the South.
==--==
Take the ENC orbs if you want. ENC orbs restore the dots in your ENC gauge -
one for each orb.
Exit to the North-East.
==--==
Bomb the 2 crates to get a
Small Flower ( ちいさな花 )
Follow the ledge and use the ladder to climb down. Open the chest down there
to get
1 Gimel Coin x 10 ( 1ギミルコイン )
See the item description later in the FAQ about the Gimel Coins - they can
be useful.
Climb back up the ladder and head down the path.
Exit to the East.
==--==
Follow the path. Bomb the 2 crates and open the chest to get
Gyara Beetle ( ギャラコロガシ )
Exit to the North-West.
==--==
Take the path up and exit to the North-West
==--==
Open the chest to get a heal berry.
Exist to the South.
==--==
Take the path down and Bomb the 3 crates. Your path is blocked by the
ladder. It's pretty rickety, so face torwards it and hold down the
Circle button. You'll dash into it, knocking it over and making a bridge.
Exit to the South.
==--==
Bomb the crates to get a heal berry. Climb down the ladder. If you swing
the camera around, you'll see a hidden chest to the N of the ladder. Open
it to get some money:
200 Gyara ( ギャラ )
Exit to the West.
==--==
Head into the next cave to find Tony. He's not going anywhere without a
Holy Berry, but he can't go any further due to the huge boulder blocking
the path.
This thing is too massive to take out with single bombs. Stand next to it
and keep rapdily pressing the square button so that you drop 8 or so bombs.
That should be enough to get rid of the boulder. If not, try again and
drop them faster this time so they all blow at once.
Once the path is clear, exit to the North.
==--==
Tony thanks you for getting the berries, and wants to hurry back to his
father. The other villagers, who had formed a posse are a bit annoyed with
Tony but they're pleased with your success. Before you can start
celebrating, however, there are consequences to taking the holy berries.
==--====--==
Boss: Rotting Beast ( ロッティングビースト )
XP: 42
Gyara: 200
Items: None
Strategy:
Shoot him in the first round to build up your FP. You'll get a message
telling you to use your special ability (lock on - ロックオン). When you have
the 25 FP needed, do that - from the attack menu (from the first menu
press Circle while the central option is selected), press left and then
press Circle. Select the lock on skill. You'll then get the option to do
a normal attack or a special attack. Press right and then press Circle.
Rody has special bullet cartridges he can use for special attacks.
These bullets regenerate when you rest or level up. Pick the
only cartridge you have right now, Boosted Shell ( ブーステッドシェル ).
Using the lock on ability in conjunction with your special attack should
do some decent damage. Keep attacking the beast to build up your FP so
you can do another lock on attack. Remember to use heal berries to keep
your health up. If you run out of bullets, guard for a round so that Rody
reloads. This battle wont take long if you remember to do all this.
==--====--==
The villagers are angry as they realise you've been using an ARM -
forbidden technology as far as they're concerned, due to the damage caused
by wars using ARMS a thousand years ago.
You're give an option - choose the 1st to agree to leave the village - the
second option doesn't get you anywhere.
You'll be given a chance to save the game before the next prologue starts.
================================================================
Prologue 2: トレジャーハンター (Treasure Hunter)
DUNGEON: Memories' Ruins ( 記憶の遺跡 )
X: 19600 Y: 21200
You're introduced to your next character, a man in a brown duster coat
who's initially identified as the 'Treasure Hunter'. He has a companion,
Hanpen, a blue talking mouse. They've come to this dungeon, not
surprisingly, to loot it.
Once you have control of your character, approach the blue screen to the
North and use it with the Circle button.
As if talking wasn't impressive enough, it seems the mouse knows how to use
a computer. The computer asks you to enter a username, so the treasure
hunter decides to enter his own. You can take the default (Zack - ザック )
or change it to whatever you like.
It turns out that Zack's name isn't a valid password - surprising, that.
The dungeon's defences activate. While Zack is dodging boulders, the game
will give you a bit of a spiel about Zack, how he is known for his Quick
Draw abilities and for his Wind Mouse companion.
Eventually you'll regain control.
Before you start exploring, here's a word or two about Zack. Zack's FP
skill is Accelerator ( アクセラレイター ), which costs 25 FP. This skill allows
you to perform an action (attack, quick draw attack, use an item) before
everything else in a round. Zack's Original skills are called Quick Draws
( 早撃ち ) - these are special sword skills which cost MP to use.
Quick Draw skills can be levelled up - each skill starts at level 1, and
can go to a maximum of level 5. To level up a skill, you have to use it a
set number of times. The number of times needed to level up a skill depends
on the individual Quick Draw skill, and the level the skill is currently at.
When a skill levels up, it does not increase in power. Instead, the MP cost
of the skill reduces. This means that the more you level up your skills,
the more times you can use them before you run out of MP.
As a last note, using Accelerator with Quick Draw skills either increases
their power or turns them into a group attack (depending on the skill). For
example, if you use Accelerator, and then select Zack's starting Quick Draw
skill, Speed Fang ( スピードファング ), you'll do about one-third more damage then
you would with Speed Fang alone.
==--==
Starting floor:
Be careful of floor tiles where there are holes - these are spike traps
which activate about a half-second after you first step on them. If you're
quick, you can avoid getting hurt by them.
Exit to the North.
==--==
The game tells you about the function of R2+Circle. When you hold the R2
button down and also press the Circle button, you will see any useable
objects (such as chests or bookcases) highlighted with a yellow circle. If
you keep the R2 button down and tap the Circle button, you'll cycle through
a room's useable objects with each tap.
You can open the chest to get:
Nothing. Nada.
There's a sign behind the chest taunting you (complete with a french
'non non non') that you're too late to get the treasure.
Step on the blue switch to the West to open a door to the East. Exit to the
East.
==--==
There's no way you can reach that switch by yourself. Luckily, you already
have your first Goods - Hanpen. Hanpen can be used to activate switches and
open chests that you can't reach. It can leap gaps up to the width of a
large crate - so it couldn't make this jump if there wasn't a block in the
middle to break up the gap. Hanpen can also change direction in the middle
of its move - just use the left analogue stick to change the direction it
travels in.
Use Hanpen to leapfrog across the block in the middle of the gap and onto
the switch to open the door to the South-East. Climb the stairs and drop
off the ledge to the South-East (make sure you're near the wall so that
you drop onto solid ground).
Exit to the South-East.
==--==
Look closely at the archway - the top is shaped a bit like a guillotine
blade. Actually, it's shaped a lot like a guillotine blade. Most traps in
the game (such as the spiked floor) take 10% of your characters health.
These guillotine blades take something like 50-60%. Use your Circle button
to Dash (don't walk) through the archway to avoid getting hurt.
Once you're past the archway, there's a trapped chest to the West - you can
open it to get:
Heal Berry
The trap will take 10% of your maximum health (if your current health was
40, your maximum health was 70, it would take 7 health off, reducing you to
33HP) if you open it. You have another option though - use Hanpen to open
the chest while you stand at a safe distance. Hanpen can't be hurt by this,
and neither will you.
Exit to the South.
==--==
Pick up a crate by facing one and tapping the Circle button. You'll get a
message telling you that you can throw crates you're holding by pressing
the Circle button again.
You need to hit the blue/grey pyramid to the East with a crate, so practice
your throwing by tossing crates at this handy target. If you keep missing
and run out of crates, leave the room and re-enter to respawn the crates.
When you hit the pyramid switch, the door to the West will open.
Exit to the West.
==--==
Drop off the ledge to the South West (the part of the U shaped ledge that
faces North - the only portion without a low wall).
Use Hanpen to open the trap surrounded chest to pick up:
Gyara Beetle x 2
Exit to the West
==--==
Pick up a crate and throw it at the pyramid switch to open the door to the
North-West. Some crates contain items. You can throw the North and South
crates against a wall to pick up a Revive Fruit and Heal Berry.
Drop off the ledge to the North-West (make sure you're dropping onto solid
ground). Exit to the North-West.
==--==
The chest to the East has:
1 Gimel Coin
Dash through the trapped archway. Exit to the North.
==--==
Stand on the North switch (the one surrounded by traps). Use Hanpen to
activate the other switch while you're still standing on the North one, so
that both are (for a brief moment) activated at the same time. Remember
that you can change Hanpen's direction in mid-run - you'll have to do that
here to get it to hit the switch.
Once the path is open, exit to the East.
==--==
Pick up a crate and throw it at the pyramid switch to open the path.
Exit to the South.
==--==
Pick up some crates and activate the 2 Western most pyramid switches. Cross
the bridge (to the North, against the wall) and do the same on the two East
switches.
Exit to the East.
==--==
Use Hanpen to open the trapped chest to get:
200 Gyara
Exit to the West.
==--==
Exit to the West.
==--==
The crate has:
Heal Berry
Exit to the East.
==--==
Back to the room with the four pyramid switches. Drop off the ledge so
you're on the lower/central portion of the room. Touch the purple gem in
the centre of the room that was created by activating the surround switches.
==--====--==
Boss: Atorachnaka ( アトラクナクア )
XP: 64
Gyara: 200
Items: none
Strategy:
Attack it in the first round. It will counter-attack with Capture Web. To
avoid this counter-attack, build your FP to 25 and then use your FP
ability - Accelerator (preferably use it in conjunction with your Quick
Draw skill, Speed Fang, if you have the MP). If you've got the FP/MP for a
couple of Accelerator+Quick Draw attacks, then that's all it should take for
this spider to fall.
==--====--==
Touch the gem again to teleport.
==--==
Walk over to the console to the North West (to the West of the green light)
and use it with the Circle button.
Cutscene:
Zack applies the delicate computing skills of his boot to (accidentally)
activate a recorded hologram. Hanpen identifies the man in the hologram as
an Elw - a race that disappeared from Fargaia a millennium ago.
Using some sort of telepathic communication system, the Elw gives a recorded
message about Lilitia, "the ultimate strength", a weapon of last defence.
He also mentions a password you can use in this dungeon, should you come
back - search for [ pwdx1 ] to see these extra passwords. Zack's intrigued
by the Lilitia.
Once you're back in control, touch the gen to the South to exit. You'll be
able to save before starting the third prologue.
================================================================
Prologue 3: 修道院の少女 (The Abbey girl)
This prologue starts with a mysterious voice calling a young girl "the
Guardian's Priestess" and insisting she tell it her name.
The default name is Cecilia ( セシリア ).
While Cecilia keeps asking who the voice is, the voice essentially treats
her name and the title it's given her as one and the same, and repeatedly
calls her Priestess, and keeps calling her name. Segue to Holly, a student
of Curan Abbey, who is also calling Cecilia's name in an attempt to wake
her.
TOWN: Curan Abbey ( クラン修道院 )
X:17600 Y:16000
Welcome to Curan Abbey, Cecilia's home for the past few years as she learned
the magic arts. Think of it as a female-only magical boarding school.
Cecilia's just turned 17, and, by the way, she's the daughter of the King
of Adelhyde which of course makes her a princess.
Once you have control of Cecilia, exit to the South.
==--==
Exit to the East.
==--==
The girl here is called Blair. Talk to her if you want.
Exit to the North-West.
==--==
You're in the Abbey's courtyard. You cannot open the door to the West yet.
You can take the door to the East to talk to Logan, the cook. Choosing the
first option with him will heal you as if you'd gone to an inn.
Otherwise, exit the courtyard by the North door.
==--==
The nun, Lana, explains a little about how the magic system works in this
game, and the way it is broken down into 4 schools/elements. To learn more,
check out Cecilia's description in the appendices, which includes an
overview of her magic.
Along this corridor you can:
- Take the first door to the North-East, you'll meet Belila, the Scoop!
Scoop! girl (that's how she always starts her conversations). You can
come back later in the game and talk to her to get the location of an
optional dungeon.
- Take the most North-Eastern door to find a Memory Bird.
- Take the most South-Eastern door to enter the dining hall.
- Take the nearer North-West door to meet Suzanna. Talking to her (and
selecting the first option) allows you to play any music you've previously
heard in the game.
- Take the most Western North-West door to find an empty room (you can
read the book in the bookshelf, if you want).
- Take the South-West door to find Anjie's room (a teacher) - it is empty at
this stage.
Once you're ready, exit back to the courtyard.
==--==
Exit to the South-West.
==--==
Exit to the North-West (through the door).
==--==
Talk to the nun, Sister Mary ( シスター・マリー ). She'll talk about how it's
time for you to leave the Abbey. Cecilia will tell her about the strange
dream she had, but Sister Mary treats it as a case of nerves (due to
Cecilia's imminent departure).
Exit to the South.
==--==
Exit to the North-East.
==--==
Back in the courtyard. Exit to the North.
==--==
Exit to the South-West.
==--==
You'll know you're in the right room if there's a glowing orb of light
floating on the desk.
Talk to Anjie. She's been doing some research on leylines - there's a theory
that Guardian's draw their strength from them. Anjie wants you to use the
Tear's Fragment ( 涙のかけら ) on the globe. The Tear has a link between the
women of the royal family and the Guardians.
Face the light globe - make sure you're close to it. Press the Triangle
button to go into the menu. Press Circle on the first option ("Items" -
アイテム ). There are 3 pages in the Item List -
1 - your normal inventory (for common use items such as healing berries)
2 - Event Items (key items used for quests or to progress the game)
3 - Party Items (usually items which improve your abilities or interface
with the game, such as Migrant Badges)
Note the 3 diagonal bars above the item page. As you move through the 3
pages, the lit bar will change - match the lit bar to the 3 numbers above
to ascertain which item page you're on. You can use the L1 or R1 buttons to
cycle through the 3 pages.
Cycle to the Event Items page. There'll be one item there, with a blue
rectangular icon next to it. This is the Tear ( 涙のかけら ). It will be
automatically highlighted as it's the only item here - press Circle to use
it.
The voice returns and tells you to face Nergal. Anjie will wake you from
your trance, and then give you a Party Item, the Aiming Device
( エイミングデバイス ).
The Aiming Device performs the same function as using R2+Circle - it
highlights useable objects with a yellow dot. You need to be within about
a third of the screen's distance to a useable object in order to see the
yellow dot. You can turn the Aiming Device on/off by going to the Party
Items menu and using the Aiming Device item.
Exit to the North.
==--==
Exit to the courtyard.
==--==
Use your Tear on the large sitting statue (the central North statue). That
will unlock the door to the West.
Exit to the West.
==--==
Use the Tear on the North door to teleport to the library dungeon.
==--====--====--====--==
DUNGEON: Sealed Library ( 封印図書館 )
X: ?????? Y: ??????
Now that you're in a combat area, it's time for a word about Cecilia.
Cecilia is a magician, she is not a fighter. You will do minimal damage
to your opponents if you use her to physically attack her enemies. The only
good reason to have Cecilia physically attack an enemy is that if she hits,
she will automatically regenerate 1 MP each hit. MP is hard to regenerate
in this game - the only item that restores MP is Ambrosia, which is
ultra rare. The two best ways early in the game to regenerate MP are to
either rest at an inn, or to gain a level (HP/MP/VIT all go to max when
you level up). Therefore, it can be helpful to be able to regenerate
MP by physically attacking opponents.
At this stage of the game, Cecilia has no Force ability. This will change
soon enough.
Cecilia's strength (at this stage of the game) lies in her magic. While
Rody had Special Cartridges and Zack had Quick Draw skills, Cecilia's
Original skill is her magic. She starts with two abilities - Fire ( ファイア )
and Heal ( ヒール ) - they're in that order on the magic menu. Rather than
attack the creatures in this dungeon with your staff, use Fire to take them
out. You should be able to replenish your MP through levelling up quicker
than you can run out of MP at this stage.
Back to the dungeon -
You can use the Tear on the door straight ahead of you to return to the
Abbey.
Climb down the stairs and open the chest to receive:
Goods: Tinder Staff ( ティンダースタッフ )
The Tinder Staff will shoot a jet of flame when you use it. You can keep the
Square button down, rather then tapping it, to create a continual stream of
fire. While you're doing this, you can't move around but you can turn in
place, creating a 360 degree arc of flame.
Climb back up the stairs and use the Staff to light the unlit brazier to
the South. This will open the door to the North.
Exit to the North.
==--==
Exit to the East.
==--==
Open the chest to pick up:
Heal Berry x 2
Exit to the West.
==--==
Exit to the West.
==--==
Exit to the North.
==--==
Climb the stairs to the West. Hold down the Square button and rotate the
Left analogue stick to "burn and turn" (to shoot out flame while you're
spinning around in place). Light all 3 braziers to open a path.
Exit to the North.
==--==
Exit to the East.
==--==
Climb the ladder to the North (you may have to rotate the camera to see
the ladder).
If you exit to the North, you'll find a stone that gives you a hint on how
to light the five braziers in this room. You need to light the West, East
and North most braziers, while leaving the North-West and North-East ones
unlit. See the diagrams below if you're unsure:
Before:
North
O
O O
O O
After:
X
O O
X X
O = unlit, X = lit
Once the 3 braziers are lit, the path will open. Exit to the East.
==--==
Exit to the South.
==--==
Climb the stairs and light all 5 braziers. They douse themselves pretty
quickly, so you'll definately have to do the burn and turn trick of keeping
the Square button down and revolving your character with the Left analogue
stick.
Once the path is open, exit to the South.
==--==
Exit to the West.
==--==
Use your Tear on the statue in front of you. Then, once that unblocks the
path, use your Tear on the other statue to the West. Climb the stairs and
exit to the North.
==--==
Climb the ladder, exit to the West.
==--==
Open the chest to get:
300 Gyara
Exit to the East.
==--==
Climb down the ladder. Stand in front of the wheel handle and hold down the
Circle button. Rotate the Left analogue stick clockwise until the ladder
moves all the way around to the East.
Climb the ladder, exit to the East.
==--==
There's a chest here:
1 Gimel Coin
Exit to the West.
==--==
Climb down the ladder. Use the wheel handle again (this time rotate the Left
analogue stick anti-clockwise) until the ladder is in the middle, pointing
North.
Climb the ladder. Climb the second ladder beyond it.
[ pwd01 ]
Use the blue stone - it will ask you for a password. The hints for this lie
in the books around you.
The password is in katakana: ガーディアンブレード
A note about passwords if you cannot read Japanese:
Japanese uses 3 lettering systems in its language - 4 if you count their
prevalent use of English. There are 3 letter systems you have to worry about
in this password system. At the bottom of the password screen, you'll see a
row of options. The first 3 are:
がな - hiragana
カナ - katakana
英語 - English
Selecting each of these options will give you a different character set to
use in entering the password.
I'll state with each password what writing system is used for the password.
Once you pick the correct writing system for that password, it'll be up to
you to then match the symbols. Make sure you don't forget the dashes in a
password, and note that some characters have two dots above them - this
makes it a different character to the same looking character without the
dots. Also note that for the Sealed Library password only, there is a small
character (this doesn't happen in the other passwords). Have a look at the
4th character - note how it's smaller then the rest - this makes it
different to a big version of the character. The small versions of the
character are over to the top right of each password screen.
Back to the game -
Once you correctly enter the password, the door to the North will open.
Climb down the ladder and use the nearby wheel handle to move the ladder to
the East or West (doesn't matter which you choose).
Climb the ladder, exit to the North.
==--==
Use the book on the table - this is Nergal's Book. Nergal can sense your
connection to a Guardian that he calls the Water's Whisper ( 水のささやき ). He
seems to take exception to this, and attacks.
==--====--==
Boss: Nergal
XP: 36
Gyara: 400
Items: Crest Graph, Water Gem x 4 (due to the Summon)
Strategy:
Build up your FP by attacking/healing. In the third round (or perhaps when
you reach 50 FP) Nergal will summon 3 mini Nergal. The Guardian who's been
talking to you since the start of this prologue will respond by giving you a
medium. Mediums are used as conduits to Summon Guardians - the mediums look
like rectangular stone blocks in cutscenes.
You now have a Force Skill.
Once you have 50 FP, use your Force Skill to Summon the Water Guardian. One
summon should win this.
Note that whenever you kill a monster with a Summon, you'll get an attack
gem of the same element as your Guardian. This is why you get 4 Water Gems -
because you Summoned your Water Guardian to kill Nergal and his 3
mini-clones.
==--====--==
The Guardian you just summoned, Shiturudark, will formally introduce
itself. He tells you to seek out Lilitia, giving you the same goal as Zack.
Exit to the South.
==--==
Cutscene:
Sister Mary greets you as you exit the Sealed Library. She reassures Cecilia
that she has the strength of heart needed to continue. Sister Mary also
suggests relying on the strength of friends to get through.
Cecilia, however, is a princess and doesn't really have any true friends.
She wonders how she'll find them.
Cut to Cecilia preparing to leave Curan Abbey. The other students gather to
say goodbye to her, and that's the end of the prologues.
You'll be able to save here.
================================================================
MAIN STORY - After the Prologues
================================================================
You'll start the main story with Rody, on the second floor of the headman's
house in Surf Village. When you make your way down the stairs you'll
interrupt a conversation (about you) and will be given a destination to
go now that you're homeless - the capital of this land, Adelhyde. Tony,
the kid, thanks you for helping him, and then you'll go to the Field Map.
==--====--====--====--==
FIELD MAP
Just a note here - you may be getting frustrated by the lack of a World
Map to help with navigating. You do get one, just not yet. You'll have
to be patient on that.
Head South through the forest. Once you're past the forest, immediately
head South. After a few moments you should see a grove of 8 individual
trees. Search there to reveal Adelhyde.
==--====--====--====--==
TOWN: Adelhyde Castle ( アーデルハイド )
X: 16000 Y:17500
Cutscene:
The two men carrying the third will talk about finding Ema before they race
off to the hospital.
Adelhyde consists of three main sections - the town (the first part you see
whenever you enter Adelhyde), the Castle (the North-West exit) and the
festival building (the North-East exit). You cannot enter the festival
area at this point in time.
The first building to the West is the Inn. North of that is a private
residence. North of that is the hospital. The first building to the East
is the shop. North of that (in a little booth) is the Magic Guild, where
you can buy spells for Cecilia. North of that is the ARM shop, where you
can upgrade ARMs (such as Rody's). North of that is the mayor's house, and
North of that is a house you cannot enter at this time.
For now, head to the ARM shop - the second house North-East of the entrance.
==--==
Once inside the ARM shop, you can talk to the man here to upgrade Rody's
ARM and special cartridges (see the Extras section for a description of
the ARM shop).
In the ARM shop, there is a set of stairs (leading down) in the North of
the shop. Climb down them. Once you're in the basement, talk to the green
haired woman, Ema.
Cutscene:
You'll get the location for Lilitia's Tomb. Ema's assistants are refusing
to help her explore the monster infested dungeon (as you'll remember, you
saw them carrying one of their party to the hospital when you first entered
the town). Being the nearest ARM wielding warm body, Ema offers the job of
exploring the dungeon to you for 5000 gyara. Select the first option to
accept the deal.
Ema introduces herself as the local Arm Meister. Arm Meisters are ARM
experts who (with the exception of Ema) can upgrade your ARMs strength and
the amount of bullets you have for a particular special cartridge. She
then finishes by telling you that she's heading off to Lilitia's Tomb
(giving you directions in the process).
Looks like you've got a job. But you'll never complete it on your own - you
need allies. Exit Ema's building.
==--==
Enter the Inn (the first building to the North-West of the town entrance)
and talk to Cecilia. As her Guardian told her to seek out Lilitia, she's
more than willing to join. She'll tell you her abilities as a Sorcerer, and
talk about Crest Graphs. In essence, in most towns there is a Magic Guild -
you can buy new magic spells at this shop for Cecilia. In order to buy a new
spell, you must have a free Crest Graph for each spell (as well as enough
Gyara as each spell also costs a different amount of money to buy).
After her introduction, Cecilia will join your party.
Exit the Inn.
==--==
You'll have a Crest Graph from your fight against the Boss creature in
Cecilia's prologue, so you can buy her a spell at the Magic Guild if you
want. As mentioned before, it's the booth that's between the first two
houses to the North-East of the entrance - it's easy to spot due its blue
crystal orb. Check Cecilia's information in the appendix for a description
of the spells she can get.
Out of all the spells, I found Devastate, Shield, Protect, Escape, Restore
and Resurrection to be the most useful early on. Re-enforce, Command
Replay, Permanence and Revive are very useful later on when you're up
against the tougher monsters in the game.
When you're ready, exit to the North-West.
==--==
You're now in the castlegrounds. To enter the castle, exit to the North.
==--==
Exit up the stairs to the North-West.
==--==
You'll see a guarded staircase in the centre of the room. Ignore it for
now, exit to the West.
==--==
Talk to Zack (he's in front of the orange door. These orange doors, by
the way, are Duplicator doors. They can be opened with Duplicators and
usually hold rare items). Again, mention of Lilitia is all that's needed
to get him interested. He'll introduce himself and Hanpen.
Zack will join your party.
When you're ready, exit Adelhyde.
==--====--====--====--==
FIELD MAP
Head directly North into an alcove in the mountains. Search near the
mountains to find the entrance to Lilitia's Tomb.
==--====--====--====--==
DUNGEON: Lilitia's Tomb ( リリティアの棺 )
X: 16000 Y: 19500
Take the exit that is down the stairs to the East.
==--==
Talk to Ema (you'll have to do it as Rody - change to him with the L2 or
START buttons if he's not the lead character). Select the first option to
gain access to the dungeon.
Exit to the South.
==--==
Take the central North exit.
==--==
Head down the stairs. Open the red chest to get:
Crest Graph
The other chest is a (rusty) brown. You'll see a few of these throughout
the game - they all contain items that Rody can use. To open them, you need
to set a Bomb near it and wait for it to explode. When it does, it'll break
the lock, and you'll be able to open it like any other chest. Bomb/open the
chest to get:
Cartridge: Snipe Barrett ( スナイプバレット )
The Snipe Barrett cartridge is highly accurate. Besides that there's nothing
remarkable about it. Use it against flying monsters and other types of
agile creatures.
Exit to the North.
==--==
You need to activate the two egg switches at the same time. To do this, lay
a line of 6 or so Bombs between the two switches. If you lay them before the
first one goes off, the bombs will go off in a chain reaction, activating
the switches and opening the path.
Exit to the North.
==--==
Exit to the North.
==--==
You'll notice a huge crane system.
Exit to the North West.
==--==
Exit to the West.
==--==
Stand on one switch and use Hanpen to activate the other one.
Exit to the West.
==--==
Climb the stairs, exit to the West.
==--==
The light green blocks in this room are unstable. You need to tiptoe
(Shinobi walk) across them. Hold the X button down and use the directional
buttons to tiptoe. Make your way around to the jutting path to the West
and use Hanpen to activate the switch in the middle of the room.
Exit to the East.
==--==
Exit to the East.
==--==
Exit to the East.
==--==
Exit to the East.
==--==
You should be back in the area with the huge door.
Exit to the East.
==--==
Exit to the East.
==--==
Stand in the centre of the room. Use the Tinder Staff to light the four
blocks (remember that you can keep the flame going by holding down the
button, and that you can turn in place when you're doing that).
Exit to the East.
==--==
Climb the stairs. Exit to the East.
==--==
If you stand next to one of those big brown blocks and press the Circle
button, you'll grab onto the block. While keeping the Circle button down,
you'll be able to use the directional pad/left analogue stick to pull the
block towards you or push it away.
Use the two blocks to make bridges. You can reach the chests to get:
Alter Parts ( アルターパーツ )
Heal Berry x 3
Alter Parts are used to increase the amount of bullets you have in a special
cartridge - the Snipe Barrett cartridge for example. To upgrade your
special bullets, select the second option when speaking to an ARM shop
dealer.
Activate the white switch between the pillars.
Exit to the West.
==--==
Exit to the West.
==--==
Exit to the West.
==--==
Exit to the West.
==--==
You should be back in the area with the huge door. Now that you've activated
the two switches, you can use the lever to the West of the huge door to open
it.
Exit to the North.
==--==
Turn the wheel handle to the Left 2 times so that the spokes are in an X
pattern, all pointing towards the middle of the floor. Then step on the
plate of 4 tiles in the middle of the room to open the door.
Exit to the North.
==--====--==
The creature is eating energy to make itself stronger - you'll need to take
it out.
BOSS: Magni Tortoise ( マグニートータス )
XP: 100
Gyara: 300
Items: Potion Berry
Strategy:
He's weak against water. Don't use thunder attacks. If you see him cover
his head with his shell then guard - in the next round he'll do a group
lightning attack. Otherwise, he doesn't do much damage. He has around
500 HP. You can use Rody's new cartridge to whittle him down if you like.
==--====--==
Exit to the North.
==--==
So this is Lilitia.These robots are called Golems in the game - they were
created in the wars a thousand years ago. Zack's a bit annoyed because the
Golem's "ultimate strength" isn't something he can actually wield (like a
sword, for example).
Exit to the South.
==--==
Exit to the South.
==--==
Exit to the South.
==--==
Exit to the South.
==--==
Exit to the South.
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