Wild Arms Alter Code: F Walkthrough :
This walkthrough for Wild Arms Alter Code: F [Playstation 2] has been posted at 19 Aug 2010 by email@example.com and is called "Wild Arms: Alter Code F FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up firstname.lastname@example.org and share this with your freinds. And most important we have 6 other walkthroughs for Wild Arms Alter Code: F, read them all!
Walkthrough - Wild Arms: Alter Code F FAQ/Walkthrough
Wild Arms: Alter Code F Walkthrough (for Japanese version) by Avantre I have changed my email address from previous versions of the FAQ. You can email me at - avantrefaq @ yahoo DOT com DOT au (after removing the spaces, and replacing the the DOT with . ) Please ensure that you include "Wild Arms" or "WACF FAQ" or something similar in the subject line, otherwise I will not open or read the email (thanks to these spam/virus filled days we live in). This walkthrough contains shift-JIS characters to display Japanese words. If you're seeing gibberish characters, you'll have to change your browser so that it's compatible with this character system. If you're unsure how to do this, a quick search of the web should give you the procedures for your particular internet browser. NJstar is a good third-party system if you cannot find particulars for your browser. Please note: I'll resist the temptation of renaming characters so they match the old english version of Wild Arms. Instead, I'll use the official art's English names for the major characters. Therefore it will be Rody, not Rudy and Zack, not Jack. For characters without official English names, I'll use the English equivalent if it's obvious. If I don't see an obvious English equivalent, I'll just give a straight translation. Index: 1.0 Disclaimer/Version Info 2.0 Frequently Asked Questions/Game Overview/Controls/Ingame Menu 3.0 Main Storyline 4.0 Appendices Appendix 1: Items Appendix 2: Characters (Includes Guardians/Special SKills) Appendix 3: Extras/Secrets ---==--- Extras 1: Arctica Castle Walkthrough Extras 2: De Le Metallica (Curan Abbey) Walkthrough Extras 3: Cruel Stone Cave Walkthrough Extras 4: Infinite Rings Walkthrough Extras 5: Devil's Playground (Arena battles) Extras 6: Hidden Boss Fights ---==--- Secret 1: Items on the field map Secret 2: Recruiting Extra Characters (near the end of the game) Secret 3: Extra Passwords Secret 4: The Abyss ---==--- Appendix 4: Puzzle Boxes 5.0 Thanks ==--====--====--====--====--====--====--====--== 1.0 DISCLAIMER/VERSION INFO ==--====--====--====--====--====--====--====--== DISCLAIMER This FAQ/Walkthrough is copyrighted 2004 by Mark Doherty (Avantre) and is intended for PRIVATE use only. It is currently allowed to appear on these sites: - http://www.gamefaqs.com - http://www.ign.com If you wish to post this FAQ/Walkthrough on your site, please email me I do not guarentee that I will agree to your hosting this FAQ/Walkthrough, but in most circumstances it is likely that I will agree. ==--== VERSION INFO Version 1.00 - 01 March 2004. Okay, that so wasn't a week. Sorry about that. Walkthrough is now complete in that you can play the game from start to finish by using this FAQ. Therefore this is version 1.00. The FAQ is not complete in the sense that some of the extras/secrets are still being filled in, so expect at least one more update for that. I have also changed my email contact address, as I'm planning on changing ISPs in the near future. Version 0.60 - 28 Jan 2004. It's amazing how much time it takes to do these FAQs. Walkthrough for Prologues is now complete. Walkthrough for Volcannon Trap through to the End of the game is complete - just have to add from End of Prologues to Volcannon Trap (about 40% of the game). Have added info on skills, guardians, magic, cartridges. Extra passwords added. It'll probably be about a week (maybe two) before version 1.0 (full walkthrough from start to finish) is done. Version 0.25 - 19 Jan 2004. Posted early as a lot of people were having trouble with the passwords and with recognising certain items/skills - kana/kanji has been listed for the passwords and a decent amount of the items. I've got the rest of the walkthrough written out on paper, it just takes a while to transfer due to the Japanese elements (and I must be a slow typer). ==--====--====--====--====--====--====--====--== 2.0 FREQUENTLY ASKED QUESTIONS/OVERVIEW/CONTROLS/INGAME MENU ==--====--====--====--====--====--====--====--== FAQs Q1: What is the Password to ...? A1: Use your Find option (CTL-F in IE) to find the kana for the password you're having trouble with: [ pwd01 ] - Cecilia's Prologue: Curan Abbey (Sealed Library) Password [ pwd02 ] - Sea Wind's Epitaph: Elevator Passwords [ pwd03 ] - Gate Generator : Zet's Password [ pwd04 ] - Pandemonium: Password while using Hanpen [ pwdx1 ] - extra passwords for Zack's first dungeon [ pwdx2 ] - extra password for Devil's Playground (Arena) Q2: Where do I go after I complete the underwater dungeon ( 深淵の龍宮 )? A2: Go to Coat Seim and enter the orphanage (north west building). Talk to the redheaded kid to open up a new location. Q3: How do I get the extra characters near the end of the game? A3: See SECRET 2 near the end of this Walkthrough for details. ==--== OVERVIEW ==--== CONTROLS The controls, taken/translated from the japanese manual: Directional Buttons/Left Analogue - Move the character R2 - Rotate Character (use with directional buttons/analogue) R1 - Rotate Map Clockwise L1 - Rotate Map counter clockwise L2 - Change between Character Right Analogue - Zoom In (up) or Out (down) Square - (Town/Dungeon) Use Items (Field - On foot or ship) Search (Field - Asgard after Rune Drive) Punch Circle - Use the current character's Goods (tools)/confirm action Cross(X) - Cancel ! encounters (avoid combat) Cancel commands/close menu Triangle - Open menu SELECT - (Field only) Change Maps START - Change character and/or their equipped Goods (tool) Additional Actions: DASH - Select a direction with the D-Buttons/Left Analogue and then press and hold the Circle button. GRAB/THROW - Press Circle while facing the object to pick it up. Press Circle to drop. Not all objects can be carried without a special Goods. HANG ONTO - Press Circle while under a Grate to jump and hang onto it. Use the directional/analogue stick to move. When hanging at the edge of a Grate, press Circle to flip yourself on top of the Grate. Alternatively, press X to drop back to the floor. JUMP (While Teetering) - Press Circle while teetering at the end of a ledge to jump off it. LADDERS - Use Circle to get on/off a ladder. Use the Up/Down buttons/ analogue stick to climb up/down. PUSH/PULL - Press Circle while facing the object to grab it. Keep the Circle button pressed down, and use the directional buttons to drag the object towards you or push it away. TIPTOE - The Shinobi walk. Press and hold the X button and use the directional buttons/analogue. Use to cross unstable floors. TURN HANDLES - Face the handle, and press and hold Circle. Rotate the Left analogue stick to turn the handle. USE - Press the Circle button while facing an object to read/use it. ==--== INGAME MENU The ingame menu is brought up by pressing Triangle while playing. The options on the menu are: Items - アイテム Skill - スキル Form - フォーム Status - ステータス Auto - オート System - システム ==--====--====--====--====--====--====--====--== 3.0 MAIN STORYLINE ==--====--====--====--====--====--====--====--== New Game: Once you select New Game, you'll be given the option to change your system settings. When you're ready to actually start the proper game, press the START button. You'll get a cutscene that's clearly from further on in the game, so I won't spoil it by describing who the characters are at this stage. Once the cutscene ends, you'll get the title page for the first prologue. ==--====--====--====--====--====--====--====--== Prologue 1: ひとり旅の少年 (The lone journey of a young boy) Town: Surf Village ( サーフ村 ) Ｘ： １６０５０ Ｙ： ２１６２５ The first prologue introduces you to your first character, a blue-haired kid dressed in a sporting red denim jacket. Banborou ( バンボロー ), a ranch worker, will approach him and compliment him on his work. As the kid is a new hire for the ranch here, Banborou has been calling him boy. Realising this, Banbarou asks the kid for his name. Once you've either selected the default (Rody - ロディ ） or changed it, Banbarou will say that it's a good name (no matter how silly it is). He'll give you: 5 Heal Berries ( ヒールベリー ) Banbarou will ask you to talk to the village chief, and then you'll get control of Rody. You'll see a double triangle on the upper-middle part of your screen - this is your compass. Red points north, white points south. As you can rotate this screen, the compass will be invaluable during this FAQ. I'll try to give most directions using compass directions (South, N, etc). If I say exit to the West, I mean exit to the West of the room, not to the West of where you are in that room - if there are two exits in the same direction (eg west) then I'll clarify by saying exit to the North-East. Please remember to always use the compass to get your bearings. The red bird on the perch to the South-East of your starting point is a Memory Bird ( メモリーバード ). You can use these to save your progress. A barrel in the walled alcove against the west side of the stable has a heal berry. A barrel behind the fence which is above the horse also has a heal berry. There is another heal berry in the small fence in the NW. Finally, there is a heal berry in the 3 barrels on the verandah of the large house. You might notice a couple of chests - behind the small house and in the stable. Ignore them for now. When you approach the large house, you'll be accosted by a kid, Tony ( トニー ), who will ask you if you know about Holy Berries. Choosing the first option says you do know, the second option says you don't. Select whichever you'd like. If you talk to Tony, you'll find that he wants to get a holy berry to restore his father's strength. When you enter the large house to the North-East, you'll see a woman. Talking to her gives you the option to rest ( 休む ). If you go upstairs and exit to the verandah, you can search the barrel to get: Revive Fruit ( リヴァイブフルーツ ) Back on the first level of the house, enter the door to the North to meet the village head, Tallman ( トールマン ). He thanks you for your hard work and as a reward he tells you of the treasure filled Berry Cave ( ベリーケイブ ). Green text in a conversation is usually directions to a town or dungeon. Once Tallman finishes talking to you, there's a heal berry in the barrel to the West. Exit to the North-East. Open the chest in this room to receive the Set Bomb - Tallman has offered it to you to help you in the Berry Cave. Items like this are called Goods in the game. Goods are tools which allow you to interact with the environment (usally opening up new paths for you to take). Set Bombs allow you to interact by blowing things up. If you have more than one Goods, you can switch between them by pressing the START button, and then selecting the relevant character/goods and pressing Circle. Goods can be used in towns and dungeons - they can't be used on the field map. To use a good, press the square button. With Set Bomb you can set up to 8 bombs at once - they have 3 second fuses. You can't be injured by them. Exit to the West. There's a bit of a ruckus. Tony, the kid who asked you about Holy Berries, has snuck off to the monster-filled Berry Cave. When you're ready to chase after him, exit the village. ==--====--====--====--== FIELD MAP You're now on the Field screen (the world map). In order to find new towns and dungeons you have to use the Square button to search for them. The Berry Cave is directly West of the village - it's not far at all. When you reach the mountains you should see a little alcove - search there to reveal the Berry Cave. Go up to it and press Circle to enter. ==--====--====--====--== DUNGEON: Berry Cave ( ベリーケイブ ) Ｘ： １４８５０ Ｙ： ２１７００ Cambell ( キャンベル ) will be guarding the entrance. You'll be given two options - selecting the second will get you nowhere, so choose the first to tell him you're goign to find Tony. He'll give you: Nectar x 3 ( ネクタール ) Migrant Badge ( マイグラントバッジ ) Migrant Badges allow you to avoid encounters (if you wish). You'll now have an ENC gauge in the top left of the screen. When a monster is about to attack you, a white ! will appear above your head, and you'll see one or more dots of the gauge go grey. If you press the X button, you'll avoid the fight and you'll lose the grey dots from your ENC gauge. If you keep doing this your gauge will empty and then you'll have no choice but to fight. You can get more migrant badges - essentially the stronger the monster, the more ENC dots it will take to avoid fighting it. If you have multiple migrant badges then it costs less dots. If your migrant badge level is higher then the monsters, then your exclamation mark (!) will be green instead of white. This means you can press X to let the monster go without any penalty to your ENC gauge. Finally if you get a red ! then that means you've been surprised and you'll get no choice in fighting. There are skills which can negate the surprise mode. When you're ready, exit to the North. ==--== You can use your Bomb to destroy the 4 large crates - you'll get a heal berry if you do. Go down the path and exit to the North. ==--== Bomb the crates blocking the path. Pick up the recovery orbs if you want. Recovery Orbs restore 10% of your VIT per orb. When you get damaged in a fight, you lose HP. At the end of the fight the game uses the character's VIT to recover their HP. If a character has 200 HP and they lose 50 HP in a fight then it would take 25% of their VIT to recover. Exit to the East. ==--== There's a small path to the South of the entrance - you can spot it by checking for the large crates. Follow it and drop down to the next ledge (when your character is at the end of a ledge and starts flailing their arms, you can use Circle to drop down). Bomb the crates, and drop down to the next ledge. Open the chest to receive a heal berry. Drop down the 2 ledges to the East. You'll spot a gate that is blocked by a sign (which tells you to go no further). Engage in some property destruction and Bomb the sign. Once the sign is gone and the path is open, exit to the South. ==--== Take the ENC orbs if you want. ENC orbs restore the dots in your ENC gauge - one for each orb. Exit to the North-East. ==--== Bomb the 2 crates to get a Small Flower ( ちいさな花 ) Follow the ledge and use the ladder to climb down. Open the chest down there to get 1 Gimel Coin x 10 ( １ギミルコイン ) See the item description later in the FAQ about the Gimel Coins - they can be useful. Climb back up the ladder and head down the path. Exit to the East. ==--== Follow the path. Bomb the 2 crates and open the chest to get Gyara Beetle ( ギャラコロガシ ) Exit to the North-West. ==--== Take the path up and exit to the North-West ==--== Open the chest to get a heal berry. Exist to the South. ==--== Take the path down and Bomb the 3 crates. Your path is blocked by the ladder. It's pretty rickety, so face torwards it and hold down the Circle button. You'll dash into it, knocking it over and making a bridge. Exit to the South. ==--== Bomb the crates to get a heal berry. Climb down the ladder. If you swing the camera around, you'll see a hidden chest to the N of the ladder. Open it to get some money: 200 Gyara ( ギャラ ) Exit to the West. ==--== Head into the next cave to find Tony. He's not going anywhere without a Holy Berry, but he can't go any further due to the huge boulder blocking the path. This thing is too massive to take out with single bombs. Stand next to it and keep rapdily pressing the square button so that you drop 8 or so bombs. That should be enough to get rid of the boulder. If not, try again and drop them faster this time so they all blow at once. Once the path is clear, exit to the North. ==--== Tony thanks you for getting the berries, and wants to hurry back to his father. The other villagers, who had formed a posse are a bit annoyed with Tony but they're pleased with your success. Before you can start celebrating, however, there are consequences to taking the holy berries. ==--====--== Boss: Rotting Beast ( ロッティングビースト ) XP: 42 Gyara: 200 Items: None Strategy: Shoot him in the first round to build up your FP. You'll get a message telling you to use your special ability (lock on - ロックオン). When you have the 25 FP needed, do that - from the attack menu (from the first menu press Circle while the central option is selected), press left and then press Circle. Select the lock on skill. You'll then get the option to do a normal attack or a special attack. Press right and then press Circle. Rody has special bullet cartridges he can use for special attacks. These bullets regenerate when you rest or level up. Pick the only cartridge you have right now, Boosted Shell ( ブーステッドシェル ). Using the lock on ability in conjunction with your special attack should do some decent damage. Keep attacking the beast to build up your FP so you can do another lock on attack. Remember to use heal berries to keep your health up. If you run out of bullets, guard for a round so that Rody reloads. This battle wont take long if you remember to do all this. ==--====--== The villagers are angry as they realise you've been using an ARM - forbidden technology as far as they're concerned, due to the damage caused by wars using ARMS a thousand years ago. You're give an option - choose the 1st to agree to leave the village - the second option doesn't get you anywhere. You'll be given a chance to save the game before the next prologue starts. ================================================================ Prologue 2: トレジャーハンター (Treasure Hunter) DUNGEON: Memories' Ruins ( 記憶の遺跡 ) Ｘ： １９６００ Ｙ： ２１２００ You're introduced to your next character, a man in a brown duster coat who's initially identified as the 'Treasure Hunter'. He has a companion, Hanpen, a blue talking mouse. They've come to this dungeon, not surprisingly, to loot it. Once you have control of your character, approach the blue screen to the North and use it with the Circle button. As if talking wasn't impressive enough, it seems the mouse knows how to use a computer. The computer asks you to enter a username, so the treasure hunter decides to enter his own. You can take the default (Zack - ザック ) or change it to whatever you like. It turns out that Zack's name isn't a valid password - surprising, that. The dungeon's defences activate. While Zack is dodging boulders, the game will give you a bit of a spiel about Zack, how he is known for his Quick Draw abilities and for his Wind Mouse companion. Eventually you'll regain control. Before you start exploring, here's a word or two about Zack. Zack's FP skill is Accelerator ( アクセラレイター ), which costs 25 FP. This skill allows you to perform an action (attack, quick draw attack, use an item) before everything else in a round. Zack's Original skills are called Quick Draws ( 早撃ち ) - these are special sword skills which cost MP to use. Quick Draw skills can be levelled up - each skill starts at level 1, and can go to a maximum of level 5. To level up a skill, you have to use it a set number of times. The number of times needed to level up a skill depends on the individual Quick Draw skill, and the level the skill is currently at. When a skill levels up, it does not increase in power. Instead, the MP cost of the skill reduces. This means that the more you level up your skills, the more times you can use them before you run out of MP. As a last note, using Accelerator with Quick Draw skills either increases their power or turns them into a group attack (depending on the skill). For example, if you use Accelerator, and then select Zack's starting Quick Draw skill, Speed Fang ( スピードファング ), you'll do about one-third more damage then you would with Speed Fang alone. ==--== Starting floor: Be careful of floor tiles where there are holes - these are spike traps which activate about a half-second after you first step on them. If you're quick, you can avoid getting hurt by them. Exit to the North. ==--== The game tells you about the function of R2+Circle. When you hold the R2 button down and also press the Circle button, you will see any useable objects (such as chests or bookcases) highlighted with a yellow circle. If you keep the R2 button down and tap the Circle button, you'll cycle through a room's useable objects with each tap. You can open the chest to get: Nothing. Nada. There's a sign behind the chest taunting you (complete with a french 'non non non') that you're too late to get the treasure. Step on the blue switch to the West to open a door to the East. Exit to the East. ==--== There's no way you can reach that switch by yourself. Luckily, you already have your first Goods - Hanpen. Hanpen can be used to activate switches and open chests that you can't reach. It can leap gaps up to the width of a large crate - so it couldn't make this jump if there wasn't a block in the middle to break up the gap. Hanpen can also change direction in the middle of its move - just use the left analogue stick to change the direction it travels in. Use Hanpen to leapfrog across the block in the middle of the gap and onto the switch to open the door to the South-East. Climb the stairs and drop off the ledge to the South-East (make sure you're near the wall so that you drop onto solid ground). Exit to the South-East. ==--== Look closely at the archway - the top is shaped a bit like a guillotine blade. Actually, it's shaped a lot like a guillotine blade. Most traps in the game (such as the spiked floor) take 10% of your characters health. These guillotine blades take something like 50-60%. Use your Circle button to Dash (don't walk) through the archway to avoid getting hurt. Once you're past the archway, there's a trapped chest to the West - you can open it to get: Heal Berry The trap will take 10% of your maximum health (if your current health was 40, your maximum health was 70, it would take 7 health off, reducing you to 33HP) if you open it. You have another option though - use Hanpen to open the chest while you stand at a safe distance. Hanpen can't be hurt by this, and neither will you. Exit to the South. ==--== Pick up a crate by facing one and tapping the Circle button. You'll get a message telling you that you can throw crates you're holding by pressing the Circle button again. You need to hit the blue/grey pyramid to the East with a crate, so practice your throwing by tossing crates at this handy target. If you keep missing and run out of crates, leave the room and re-enter to respawn the crates. When you hit the pyramid switch, the door to the West will open. Exit to the West. ==--== Drop off the ledge to the South West (the part of the U shaped ledge that faces North - the only portion without a low wall). Use Hanpen to open the trap surrounded chest to pick up: Gyara Beetle x 2 Exit to the West ==--== Pick up a crate and throw it at the pyramid switch to open the door to the North-West. Some crates contain items. You can throw the North and South crates against a wall to pick up a Revive Fruit and Heal Berry. Drop off the ledge to the North-West (make sure you're dropping onto solid ground). Exit to the North-West. ==--== The chest to the East has: 1 Gimel Coin Dash through the trapped archway. Exit to the North. ==--== Stand on the North switch (the one surrounded by traps). Use Hanpen to activate the other switch while you're still standing on the North one, so that both are (for a brief moment) activated at the same time. Remember that you can change Hanpen's direction in mid-run - you'll have to do that here to get it to hit the switch. Once the path is open, exit to the East. ==--== Pick up a crate and throw it at the pyramid switch to open the path. Exit to the South. ==--== Pick up some crates and activate the 2 Western most pyramid switches. Cross the bridge (to the North, against the wall) and do the same on the two East switches. Exit to the East. ==--== Use Hanpen to open the trapped chest to get: 200 Gyara Exit to the West. ==--== Exit to the West. ==--== The crate has: Heal Berry Exit to the East. ==--== Back to the room with the four pyramid switches. Drop off the ledge so you're on the lower/central portion of the room. Touch the purple gem in the centre of the room that was created by activating the surround switches. ==--====--== Boss: Atorachnaka ( アトラクナクア ) XP: 64 Gyara: 200 Items: none Strategy: Attack it in the first round. It will counter-attack with Capture Web. To avoid this counter-attack, build your FP to 25 and then use your FP ability - Accelerator (preferably use it in conjunction with your Quick Draw skill, Speed Fang, if you have the MP). If you've got the FP/MP for a couple of Accelerator+Quick Draw attacks, then that's all it should take for this spider to fall. ==--====--== Touch the gem again to teleport. ==--== Walk over to the console to the North West (to the West of the green light) and use it with the Circle button. Cutscene: Zack applies the delicate computing skills of his boot to (accidentally) activate a recorded hologram. Hanpen identifies the man in the hologram as an Elw - a race that disappeared from Fargaia a millennium ago. Using some sort of telepathic communication system, the Elw gives a recorded message about Lilitia, "the ultimate strength", a weapon of last defence. He also mentions a password you can use in this dungeon, should you come back - search for [ pwdx1 ] to see these extra passwords. Zack's intrigued by the Lilitia. Once you're back in control, touch the gen to the South to exit. You'll be able to save before starting the third prologue. ================================================================ Prologue 3: 修道院の少女 (The Abbey girl) This prologue starts with a mysterious voice calling a young girl "the Guardian's Priestess" and insisting she tell it her name. The default name is Cecilia ( セシリア ). While Cecilia keeps asking who the voice is, the voice essentially treats her name and the title it's given her as one and the same, and repeatedly calls her Priestess, and keeps calling her name. Segue to Holly, a student of Curan Abbey, who is also calling Cecilia's name in an attempt to wake her. TOWN: Curan Abbey ( クラン修道院 ) Ｘ：１７６００ Ｙ：１６０００ Welcome to Curan Abbey, Cecilia's home for the past few years as she learned the magic arts. Think of it as a female-only magical boarding school. Cecilia's just turned 17, and, by the way, she's the daughter of the King of Adelhyde which of course makes her a princess. Once you have control of Cecilia, exit to the South. ==--== Exit to the East. ==--== The girl here is called Blair. Talk to her if you want. Exit to the North-West. ==--== You're in the Abbey's courtyard. You cannot open the door to the West yet. You can take the door to the East to talk to Logan, the cook. Choosing the first option with him will heal you as if you'd gone to an inn. Otherwise, exit the courtyard by the North door. ==--== The nun, Lana, explains a little about how the magic system works in this game, and the way it is broken down into 4 schools/elements. To learn more, check out Cecilia's description in the appendices, which includes an overview of her magic. Along this corridor you can: - Take the first door to the North-East, you'll meet Belila, the Scoop! Scoop! girl (that's how she always starts her conversations). You can come back later in the game and talk to her to get the location of an optional dungeon. - Take the most North-Eastern door to find a Memory Bird. - Take the most South-Eastern door to enter the dining hall. - Take the nearer North-West door to meet Suzanna. Talking to her (and selecting the first option) allows you to play any music you've previously heard in the game. - Take the most Western North-West door to find an empty room (you can read the book in the bookshelf, if you want). - Take the South-West door to find Anjie's room (a teacher) - it is empty at this stage. Once you're ready, exit back to the courtyard. ==--== Exit to the South-West. ==--== Exit to the North-West (through the door). ==--== Talk to the nun, Sister Mary ( シスター・マリー ). She'll talk about how it's time for you to leave the Abbey. Cecilia will tell her about the strange dream she had, but Sister Mary treats it as a case of nerves (due to Cecilia's imminent departure). Exit to the South. ==--== Exit to the North-East. ==--== Back in the courtyard. Exit to the North. ==--== Exit to the South-West. ==--== You'll know you're in the right room if there's a glowing orb of light floating on the desk. Talk to Anjie. She's been doing some research on leylines - there's a theory that Guardian's draw their strength from them. Anjie wants you to use the Tear's Fragment ( 涙のかけら ) on the globe. The Tear has a link between the women of the royal family and the Guardians. Face the light globe - make sure you're close to it. Press the Triangle button to go into the menu. Press Circle on the first option ("Items" - アイテム ). There are 3 pages in the Item List - 1 - your normal inventory (for comm