Wild Arms Alter Code: F Walkthrough :
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Walkthrough - Wild Arms: Alter Code F Game ScriptWild ARMs Alter Code: F Game Script Written out by/Copyright 2005 Katherine (Kathy) Page. Contact at Ushcabob@yahoo.com or 'Psycho Crack' on the GameFAQs message boards. ------------------------------------------------- NOTE: The script contains SPOILERS. I'm telling you this right now because I care for you. No, really. Listen, don't blame if you carelessly scroll through this document and accidentally read something you hadn't experienced in the game yet. I'm warning you; you'll regret it if you haven't played WAACF yet. ------------------------------------------------- ============= TABLE OF CONTENTS 1. The Disclaimer 2. Updates 3. Actual Game Script 4. Credits ============= ------------- ============= I. DISCLAIMER I do not own the Wild ARMs franchise, any game in the series, Agetec, good ol' Media Vision, or even the rights to the translator's soul. I merely took time out of my day -- time that could be spent actually playing this game -- to type this up. Do not try to sue me, you jerk, because you will make a little girl cry and probably not get anything out of it. Don't steal the script either. Nyah. Do not take this guide without my permission because I really did spend a lot of time typing this up. It's also free to view at any given point in time, so it's not like you would need to steal it... ============= ------------- ============= II. UPDATES 1/19/2006 - I'm stupid when it comes to formatting, so I finally fixed that and sent in the script to GameFAQs. 1/12/2006 - Completed one or two more things. 1/11/2006 - Completed first version of the script. 11/25/2005 - Commenced writing the not-so-official Wild ARMs Alter Code: F Game Script for, first and foremost, my convenience and, second, your pleasure. ============ III. GAME SCRIPT *Please use the "Control + F" keyboard function so that you may jump right to the desired section. Part I. -Arctica Introduction- Part II. -Prologue 1: A boy traveling alone- Part IIb. -Prologue 2: Treasure hunter- Part IIc. -Prologue 3: A girl at a convent- Part III. -Downtown Adlehyde and Lolithia's Coffin- Part IV. -Ancient Culture Exhibition- Part V. -The Mountain Pass, Milama, and the Guardian Shrine- Part VI. -Baskar Village and Mount Zenom- Part VII. -Saint Centaur, the Caging Tower, and the Abduction Part VIII. -Port Timney, the Wedding, and the Third Seal- Part IX. -The Sand River, Ship Graveyard, and the Ghost Ship- Part X. -Rosetta and the Volcannon Trap- Part XI. -Giant's Cradle, Court Seim, and the Sea of Wind Epitaph- Part XII. -The Photosphere- Part XIII. -The Sea Guardian- Part XIV. -The Fallen Sanctuary and the Demon's Lab- Part XV. -The Gate Generator- Part XVI. -The Elw Dimension- Part XVIb. -Forest Prison (again) and De La Metalica- Part XVIc. -The Surgery and the Dream-Demon- Part XVII. -Protowing- Part XVIII. -Pandemonium- Part XIX. -Arctica Castle- Part XX. -Rudy's Despair and Hope- Part XXI. -Character Recruitment- Part XXIa. -Emma Hetfield- Part XXIb. -Jane Maxwell- Part XXIc. -Zed- Part XXII. -Ka Dingel and Malduke- Part XXIIa. -Last Stand- Part XXIIb. -ENDING- Part XXIII. -Optional- Part XXIIIa. -Guardians- Part XXIIIb. -Battle Arena- Part XXIIIc. -Battle Arena: Accept a Challenge- Part XXIIId. -Vassim and the Doom Bringer- Part XXIIIe. -Sweet Candy II- Part XXIIIf. -Elmina- ------------------------------------------------- ------------------------------ Part I. -Arctica Introduction- ------------------------------ We see a burning castle amidst a raging snowstorm. We then get a glimpse inside of the castle: chaos, fire, and a suspicious-looking figure in great blue armor. Meanwhile, the screen focuses on four figures running through the dark. They stop on an elevator, which begins to move downward. Prince Melcover: I'm exhausted! Can't we slow down?! Coldbird: I'm afraid not, sir. We have no other option but to run since we are in the dark about their intentions. As Fenril Knights, our duty is to protect the king. Prince Melcover: Preposterous!! Now that my brother has fallen, I'm the king! Listen Colbird, with or without a coronation ceremony, I am the king! Garret: ...Huh! You're nothing without our help. Just try to get out of here on your own! Coldbird: Silence, Garret! We are in the presence of the king! You are to serve His Majesty. [Three lizard-demons drop down upon them. The three knights brandish their swords and vanquish them easily.] Prince Melcover: Bravo, Fenril Knights! Bravo! Those creatures never had a chance! Ryan: A surprise attack within the snowstorm... Maybe they're after... Commander Coldbird, maybe the demons are after the Arch? Coldbird: The Arch...it's a possibility. Do you the Arch is worth something to them, Ryan? Prince Melcover: What?! They came to get my Arch?! No, Coldbird! Do not let them take it! They'll use it for no good! [The elevator comes to a stop and they all proceed into the next room.] Prince Melcover: What a relief... The Arch is safe... [A swordswoman comes limping in from a door off to the right.] Coldbird: Elmina, your leg! Elmina: Hah! And my nickname is supposed to be the 'Sword Princess', right? Commander... was the rest of the group... Coldbird: Yes... Ryan: Huh?! Is that Asprilla's...?! ...Ugh! [Ryan's right shoulder is impaled with an axe. He sinks to his knees and vanishes without a trace.] Prince Melcover: Aaggh... Who could take down a knight so easily? Alhazad: Greetings! I am the demon, Alhazad. Garret: Nonsense! The demons were destroyed a long time ago! Alhazad: And yet, here I am right in front of you... But I'm afraid I don't have time for this nonsense. Let's get down to business... I'm here to ask you for an object which you call the Arch. Prince Melcover: Yes, by all means, go ahead and take it! Take anything you wish, just please, spare my life! Coldbird: No, your Majesty, you must not do that! [Prince Melcover vanishes in a swirl of black and pink after getting too close to the demon.] Alhazad: I'm sorry... all I can give in you return is a 'Painless Death'. You will just have to live with it. Hahahaha! Garret: You bastard! How could you?! Coldbird: Garret, Elmina, get ready! You must escape from Arctica Castle! Let everyone in Filgaia know what has happened here! [Garret and Elmina run off, leaving Coldbird to face Alhazad alone. He raises his sword, runs towards Alhazad, and leaps. The screen fades to black and then to Garret and Elmina.] Garret: Oh God, the Commander... I'm sure the demon took down others as well... Elmina: Hey Garret... you're a bigger coward than I thought... Garret: Huh?! What are you talking about? Why are you calling me a coward? Elmina: You have no 'Courage'... you're probably thinking of a way to defeat the demon now. Aren't you? Garret: Of course! No matter what it takes, I'll kill that thing! Elmina: So you call throwing your life away 'Courage'? We will not be able to defeat them yet. I know it's hard to admit... [pause] Look at your terrible wound... [Elmina takes her ribbon from her hair and ties it around Garret's arm.] Garret: It's not as bad as yours, Elmina. Elmina: I won't hear of it! You think an unbeatable enemy is courage? I don't agree with that! Garret: Then, what do you consider the 'brave' thing to do? Alhazad: Hahaha... I hate to interrupt your tender moment... Elmina: Run, Garret!! [The two of them dash off. However, Elmina is limping somewhat. They finally make it to the exit of the castle. Garret is in the lead. After making it outside, the gate closes on him from behind.] Garret: What?! What are you doing, Elmina!? Elmina: I can't get away with this wound! Garret: Open the gate! Elmina!! You're the one who said wasting your life is not courage! Elmina: ...We gain nothing from fighting the demon. I fight to protect something important to me. I won't gain anything, but I will not lose anything... We gain nothing from violence, but I can at least protect what's mine... Protecting something important is not a waste of life. Garret... I don't want to lose you. Garret: Nor I you... Open the gate, Elmina! I'll fight with you! Open the gate, Elmina! Elmina: You must tell the world what has happened here!! Don't worry about me... I have no intention of dying here. I am the 'Sword Princess', remember? Besides, the ribbon I wrapped around your arm was expensive... I can't die until I get that back. [Alhazad appears.] Alhazad: There you are. It was not easy finding you. You are the last humans left in the castle. It is your turn to die now. Elmina: Have courage! Go on, Garret, and take this memory with you! Deliver the Fenril spirit to our friends! Run, Garret, you can overcome anything! Garret: ...I will return the ribbon to you soon... [Garret runs off into the snowy wilderness.] Elmina: Keep running! Don't look back! Alhazad: There's no way out. Hahahaha... You are noble and beautiful. . . Can't you see? My body is trembling with joy. [Elmina charges at Alhazad and then we see Garret running through the snow. Garret falls face-forward into the snow and then pushes himself to his knees. He looks angrily at the sky. The screen shows one last look at the burning castle of Arctica. We see then a figure in blue armor standing before a large cocoon, and Alhazad appears next to him...] A few years later... ------------------------------ Part Ib. -Reunion- ------------------------------ [We see a vast blue sky and green fields blossoming with white flowers. In the distance we see the Earth Golem, which acts as a roost for songbirds. We see a girl kneeling in those flowers.] Girl who loves flowers: Flowers have so much to say, if you listen. They told me I would see everyone again. [The screen pans over to an older man standing next to a young blonde girl of fourteen.] Butler: We arrived early, didn't we? It was because my lady rushed me. Blonde girl: What?! Is being early a bad thing? [The green-haired scientist stands and looks to them.] Lady Scientist: He's not blaming you. Anyway, it should be anytime now. Look, someone's coming! Speak of the devil... You know, that's a dumb saying. Smiling middle-aged man: Ahoy! [Everyone looks to Bartholomew who is running towards the group. A look of utter disappointment crosses Jane's face until she sees a group of three approaching in the distance. She runs forward past Bartholomew to meet them. Jane collapses to her knees a short distance away from them.] Blonde girl: Let me... catch... my breath... It's not polite to keep a girl waiting... [Rudy's hand is extended from off-screen, and Jane takes it. The screen blacks out.] ...At last, we meet again. ------------------------------ Part II. -Prologue 1: A boy traveling alone- ------------------------------ The world has become a wasteland. The beautiful green of the globe has faded gradually to brown. [Filgaia]. People have banded together for survival, uniting to fend off the harsh elements and the menace of monsters. Those few who travel the withered world seeking adventure are called 'Wanderers'. A young wanderer staying at Surf Village in the Frontier. Though he looks quite young, he is skilled beyond his years. What does the young wanderer seek, traveling the world all alone? [Rudy was stroking a horse lovingly. He turns around upon hearing one of the village's men taking to him.] Bambollo: Hey, you can finish up now. Thank you very much. The ranch looks twice as big now that you've cleaned it. [The man walks forward.] Bambollo: I hired you through our village chief, but I didn't expect you to work so hard. Oh! I still don't know your name. I still keep calling you, uh, 'boy'. Tell me, what's your name? Rudy: Rudy. Bambollo: OK... Then Rudy is what I'll call you. That's a good, strong name. [Bambollo pats him on the shoulder.] Bambollo: You're a great guy, Rudy. You have power and a tireless work ethic. Best of all, you took care of my horses as though you understand their feelings. Why don't you stay in this village and work for us? Ahh, I'm kidding, I know you're a wanderer. [Bambollo reaches into his pocket, withdraws some heal berries, and hands them to Rudy.] Bambollo: Here is the payment for your time. It's not much, but it's all I can afford. Say hello to the village chief for me. Thank you very much for your work today. I'll ask you for your help again, I am sure. [Rudy approaches the mayor's house; a small red-headed boy, Tony, stops him.] Tony: Thank you for your hard work! Do you know about Holy Berries? Rudy: 1. Of course I know. Tony: Really? That's no fun... I was waiting for you to finish work, because I wanted to tell you about it. Rudy: 2. No, never heard of it. Tony: Hah, that's what I thought! A Holy Berry is a very effective herb, which people say grows in a cave near here. When used, any injured person can be healed, and their strength revived. If I only had a Holy Berry... ... ... ... No, it's nothing. Nevermind. [Rudy talks to him again.] Tony Father is the strongest man around. He may not look like it right now... He was injured and has to rest at home. It's true, though. He's a strong and brave man, who can beat any monster. That's why I want to heal his wound. I want my brave father back. [Rudy enters the mayor's room.] Mayor Tallman Hello, Rudy. You seem to be settling in well. I understand that the horses are thriving under your care. There must be something I can give you to show our gratitude... ... ... ... [He bows his head in thought.] The world is decaying, Rudy...even here in Surf Village. Once this village beneffited from the herbs we collected from the Berry Cave west of the village. But that was long ago... Forgive me, Rudy, sometimes an old man's mind wanders. In the storage area next to this room, you'll find a supply of bombs. We used them to explore the Berry Cave. Please take them. They're worhtless to the village now, but they might be useful to you. [Rudy goes into the room and takes the bombs. Before returning into the room, however, he hears talking.] Voice of a villager: Village chief! Mr. Tallman! We've got a serious problem!! Mayor Tallman: It's all right, please continue. Tell me what happened. [We see Mayor Tallman talking to a chubby villager with light brown hair named Campbell.] Campbell: It's Tony! He broke the village ban! He went to the Berry Cave! Mayor Tallman: What? Why would he do something so foolish? [He bows his head In thought.] Campbell: What should we do...? Mayor Tallman: ... ... ... The Berry Cave used to be the source of a great medicinal herb, but now it's just a den of monsters! I don't know what we should do! ... ... ... In any case, keep a secret for now. I will explain it to the villagers later. We don't want to start a panic. [Rudy exits the room as Campbell runs off; the mayor turns to him.] Mayor Tallman: This goes for you too. You shouldn't tell anyone about Tony breaking the village ban. We don't need anyone running off and playing hero. We need to come up with a plan. [Rudy nods, understanding. He speaks with the various villagers - Vincent, Tony's father, who is inside his house, and Dennis, outside.] Vincent: My son, Tony, is a very mischievous boy. I have not seen him since this morning. Though that's no surprise. Not with a boy as mischievous as him... I can't really keep my eyes on him. I'm forced to stay home with my injury. I'm worried he might make trouble for others without my knowledge. Dennis: This village is desolate now, but... once it sold an effective medicinal herb from the Berry Cave west of here. The name of the herb was Holy Berry. It had an amazing power to heal any wounds immediately. The cave was sealed by our village chief. It had become a dangerous place, full of nasty monsters. This village will become rich someday, if we can harvest Holy Berries again. [Rudy decides to head off to Berry Cave anyway. Once he gets there, he spots Campbell at the entrance.] Campbell: Did the village chief speak with you? If he has, then you already know. I still can't believe it. I hope Tony's all right. I turn my back for one second... Under our law, all who live in Surf Village are prohibited from going into this cave. What should we do? ... ... ... I got it! You're not from our village, right? Therefore you are not bound by our law. Will you risk your life and go in the cave? Please find Tony and bring him back to me... Rudy: 2. Much too dangerous to accept. Campbell: You're a wander. You're not like us. Please, will you disobey our village law and endanger yourself to rescue Tony? Rudy: 1.Enter the Berry Cave and rescue Tony. Campbell: Thank you! I am forever in your debt. This is advanced payment of your reward. Please take it! [After receiving the reward, Rudy ventures on into Berry Cave. Signs here read: (Floor 4): 'Everyone keep out! Removal of the sign is punishable by law! ==Village Chief==' and (Floor 6): 'Watch out! The ladder is unsteady! Do not hit it!'. After making it to the back of the cave, Rudy sees Tony, who holds out his hands and smiles broadly.] Tony: It's you! Why are you here? Will you help me? [Rudy speaks with Tony once more.] Tony: I came here searching for something that will heal my father's wounds. I heard that there is an herb hidden deep within this cave that can heal any injury. I'm stuck. I don't know what to do, 'cause that huge rock is blocking my progress. [Rudy blows up the huge rock and speaks with Tony.] Tony: It's amazing... You are awesome! You blew up such a huge rock! Now isn't the time to be impressed. I must continue looking for medicinal herbs. My father is counting on me. [Rudy enters through the hole. He walks through the ankle-high waters to the Holy Berry tree. He looks in wonder at the glimmering berries, climbs up on top of an obelisk, and reaches for the nearest bunch of Holy Berries. He jumps down and turns to Tony, who is walking towards him in water that is coming up to the little boy's stomach. When Tony sees the Holy Berries, his eyes light up.] Tony: Thank you so very much! My father will die without a Holy Berry! He's got to get better! He's just gotta! [He takes the herb.] I should be going! I've got to get back and cure my father! [Tony and Rudy leave the room, jogging. An earthquake begins to rumble. We see the tree flash red... The camera shows the landscape, especially on a patch of land where Adlehyde should be. We then see Rudy hugging Tony protectively from the earthquake at the beginning of the cave. Slowly they uncoil. Tony sneaks a glance behind Rudy and sees the townsfolk.] Tony: It's the village chief! [Rudy scratches his cheek and looks at all of the villagers who have arrived.] Tallman: Well now! Why do you always act so impulsively? Tony: I'm very sorry! ...But I wanted to heal my father. That's why I had to look for a Holy Berry... Clair: Didn't you think of the possibility of you getting hurt? Or worse? Campbell: Tony is back safe because of you. Thank you. [Rudy scratches his head bashfully and approaches the rest of them. Bambollo shakes his head.] Bambollo: An earthquake and a heroic rescue... ...on the same daay? Dennis: Tell me, did you find any Holy Berries? Tony: I found the one that matched the description. The others were all wilted. Look, here it is! [Rudy holds out the Holy Berry. Everyone gasps in surprise.] Bambollo Chief, we might be able to harvest those berries again. Clair: If that's the case, it's all because of Tony and Rudy's work. If they didn't go deep into the cave, we wouldn't know this Holy Berry existed. Tallman: In any case, the most important thing is that they came back safely. Let's go discuss this back at the village. [Rudy pockets the Holy Berry. The white dog, however, runs to the entrance of the cave and barks. A large creature lumbers out of the darkness.] Dennis: What is that thing...!? There was a monster trapped in the Berry Cave in ancient times. Can this be it!? [The Rotting Beast lets out a roar; a battle starts and ends. We see Rudy holding his ARM. Everyone is in shock. Tony's face lights up.] Tony: It's just amazing...! He beat such a huge monster!! [Clair holds him back.] What!? What's the matter? [Rudy turns to face them, his ARM in his right hand.] Bambollo: Your power... Your power might cause great misfortune to this village! Dennis: I knew it!! Your ARM! The legends speak of it! It's been forbidden here for 1,000 years! An unholy, destructive power... Clair: Why did you bring such a dangerous power to our village? It terrifies me to even think of having such a thing used in our peaceful village. Campbell: Now I see... The earthquake we had, it was caused because you used the ARM? Dennis: If it true, I am very convinced. It is because of your ARM that the monster in the cave came back to life! Tony: [looks defiantly at them] No! It's not true!! It can't be!! Because he used his power, he saved me!!! Bambollo: He may be able to deceive Tony, but you can't fool us any longer! Tallman: Stop it! All of you, stop!! Now isn't the time for tempestuous debate... [walks towards Rudy] Rudy... Thank you for rescuing Tony. However, the danger you have brought to our village and the carelessness used in the Berry Cave is unacceptable. In our village, we respect peace, and a hazard like your ARM is prohibited. Under our law, you must allow us time to decide your fate in this village. Do you have any objections? Rudy: 2. I object! Tallman: I can not accept your objection. You are not from our village. You wander from place to place, but this problem concerns Surf Village. Isn't the right thing for you to let us decide what we are going to do? Rudy: 1.Let them decide. Tallman: I'm glad that you respect my decision. I will do my best to reach a verdict that everyone can agree on. I will go back to Surf Village now. I cannot make a decision here. [All the villagers begin to leave. Rudy stands there; the white dog approaches him and barks encouragingly, wagging its tail. Rudy looks at the dog before beginning to leave.] He used its power to protect. Now people fear and avoid him. He did not want such a power, but this destructive might is his, for he possesses the forbidden ARM. Unaware of his inherent strength, he wanders the wasteland, seeking his place in the world... ------------------------------ Part IIb. -Prologue 2: Treasure hunter- ------------------------------ [A blonde man whose hair is tied back in a green ribbon enters the ruins, a small blue mouse on his right shoulder. Human-language-speaking mouse: This... These are the Ruins of Memory?! How much money did you pay for the information on THIS dump? Treasure Hunter: Huh, what Hanpan? Do you know this place?! Hanpan: I can't believe that you don't! These ruins are rather famous... You believed someone's lie... again. [The treasure hunter holds out his arm, allowing Hanpan to hop out onto it.] Treasure Hunter: Shut up! My gut is telling me that something good will come from this place. Hanpan: [he holds out his arms] Huh... Since I'm obviously the intellectual one, I don't share your optimism. A better name for this place would be "the previously looted ruins of the dead". Maybe then you wouldn't have been fooled. Even IF there is some treasure, I bet it's total junk. I do not think you can find anything worth the money you paid. Treasure Hunter: If you feel that way, don't come with me. Hanpan: Ohh, don't be so stubborn. You know that you'll need my help! [hops back onto his shoulder] Treasure Hunter: At any rate, we came this far! We should at least check it out. We might find a clue about Absolute Power. [The two of them go down to the console. The Treasure Hunter strokes his chin, leaning over the machine.] Treasure Hunter: Hey, Hanpan. What's this? [Jack reaches down to touch the console, but Hanpan runs down his arm and stands in front of him.] Hanpan: No! Don't! Stop! Don't touch it!! [He hops around on the buttons six times.] Well, let me handle it... ...this should be treated, well... like this... >>If you are the successor of memory, enter the correct descendant's name and the way will be opened... [Hanpan and the Treasure Hunter exchange looks.] Hanpan: Hmm, interesting... It's asking us to enter a name? Treasure Hunter: Well a name is an important thing. Do you know the name, "intellectual" one? Hanpan: Don't get smart with me! I don't know it! -------------- BRANCH: CHOOSING DEFAULT NAME Treasure Hunter: You're right. Well then, let's try... Let's enter my name. "Jack". Device: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . No name matches. [Jack shrugs. Jack: [shrugs] Well, I didn't really expect it to work... Since I did not expect my name could be the password, I don't feel vexed. Hanpan: ...Liar. You thought there was a chance. Jack: An earthquake? You must be kidding?! ------------ BRANCH: CHOOSING ONE OF THE PASSWORDS Treasure Hunter: "Fulcani". Device: . . . . . . . . . . . . . .Comparison of applicable names completed. [A door off to the right opens.] Treasure Hunter: ... ... If it opened with my name as the password, it must be totally random... If that were true, we could try anything... Hanpan: ... By any chance, are you thinking of something? Treasure Hunter: Maybe. It's a ruin with a random device. We can probably enter whatever we want. [He starts to mess with the console again, typing in random names. Hanpan jumps up and down in anger.] Hanpan: ...Hold on! That's not right! That just doesn't make any sense! Treasure Hunter: An earthquake? You must be kidding?! ---------- [Hanpan quickly hops onto Jack's shoulder. Jack stumbles backwards; suddenly, the floor falls out beneath him and lands in a room with one door.] Jack Van Burace. Master of the sword and a tireless Treasure Hunter. Hanpan is a wind mouse. His weapon is knowledge; his attitude is a fly in theointment. [Jack walks through a door and looks off to his left. After a few seconds, he sees a large boulder. Horrified, he runs off to his right and dashes down the hallway.] Whatever danger awaits them, Treasure Hunters live for danger and thrive exploring ancient ruins. [Jack eventually sees a pathway branching off from the corridor and throws himself into it, landing on the ground. He pushes himself back to his feet. Suddenly, the floor drops out from under him. He runs and throws himself towards the ledge so that he is hanging by his hands. Jack pulls himself to his feet.] The treasure that Jack seeks is a power which rises above all existence... It is Absolute Power. Where is it located? Is a Dark Sword or is a sealed magical power? He searches earnestly, unaware what it is. [Jack sees spears; he runs forward, hitting them with his sword as he runs through the trap. When the spears are over and done with, he now sees that the walls are closing in on him. He runs yet again and makes it into a room.] While Jack dreams of power, he dodges traps in the ancient ruins. [The ground collapses below Jack in this room, and he falls to yet another location-this time a place where there is a pedestal in the middle surrounded by four deactivated crystals. He examines a piece of rock in the middle.] Jack: This stone pillar looks dubious. A device somewhere might make it work... Maybe the stones on the corners? [In the third room, Hanpan and Jack come upon a hard-to-reach switch.] Hanpan: I can hope over that gap to press the switch. Even with your long legs, I don't think you would make it. [A note on one of the walls later on reads: "Spikes?! I HATE SPIKES!! Pressing switches simultaneously is easy! That's all for today..." After activating all four crystals earlier on, a purple sphere of light appears.] Hanpan: Is this a reward for releasing the trap!? This is the worst reward I've ever seen! Keeper of the ruins, come out!! Jack: Don't complain, partner. Life is often like this... Let's get done with this quickly. [After defeating a boss, Jack and Hanpan make their way into a suspicious room with a machine and a large, green circular area. They examine the machine first. Jack taps a bunch of buttons on it. ] Hanpan: ... ... ... Don't touch anything. You need to start acting like an adult instead of a child. Jack: Huh? You complain too much. Acting like a child is the secret of youth! [Jack stops touching the panel, and a rumbling noise sounds. The green cylinder in the middle starts to light up. A hologram of an old man appears.] Jack: [startled] Hanpan!! The person in charge of this ruin is coming! Hanpan: Huh?! That's an Elw... I don't remember the last time I saw one. Jack: What...? What's an 'Elw'? Hanpan: The Elw are a human subspecies who existed in Filgaia long ago. They were a race steeped in nature and superior to others in wisdom and magic... It's no surprise this ruin was built by Elw. Jack: So that's an Elw, huh? Hanpan: No... This is just an image of an Elw that's being projected in light by their technology. This must be an Elw era machine used to transmit information. They can leave anything to the ages if they leave it in the form of information! I see... That's a nice trick to call this place 'Ruins of Memory'. [Jack and Hanpan suddenly grasp their heads, as if in pain.] Jack: ...?! Hey, the Elw started to say something... No, the voice is speaking inside my head! Hologram: Do not wish for Lolithia whom the Elw have set in the coffin. Lolithia's freezing breath, Freezing Palm... the power which can be used only to destroy... Do not wish for Lolithia whom the Elw have set in the coffin. It's a blowing snowstorm of death... It's a tornado leading to misery and it's the absolute power to destroy everything. Jack: Is it real? Was that an Elw talking? An absolute power to destroy everything... Hey, Hanpan, where's Lolithia's coffin? [He lets Hanpan hop onto his extended arm.] No, wait! First off, what is a Lolithia? You must know?! Hanpan: Don't ask me everything all at once. Even with my superior wisdom, I do not know everything. Jack: Ahh, I see... Well, it will do for now. Absolute Power...finally...maybe we found a clue to its location... Hanpan: Jack...what are you going to do with this Absolute Power? [hops back onto his shoulder] Jack: You will see... Either way, we'll have to find it first. Let's go and look for this Lolithia's Coffin. [Jack takes a warp back to the main room. When he gets there, he seems highly astonished at the teleportation. After he regains his cool, he walks towards the entrance.] Why does a man search for Absolute Power? Is it something he does for atonement? Why? Maybe to cut the binding chain to his past? What will he wish for if he succeeds? Does he believe that Absolute Power will shine the light on his future? What a man may not even realize is that Absolute Power may exactly be what binds him to his unforgettable past. ------------------------------ Part IIc. -Prologue 3: A girl at a convent- ------------------------------ [We see a blonde girl sitting in mid-air in a wide blue space, her head lowered. The surroundings suggest a dream.] Bright Light: Shaman... receive my thoughts... Guardians' shaman... Young girl: ... ... ... ...Are you calling me? [she looks up] Where am I? I do not know this place... but I feel connected to it... Bright Light: Can you hear my thoughts? Guardians' shaman... ...Give me your name... Then the contract of old will be made once more... Young girl: Who are you, who is calling me? And I'm... I'm not a shaman. Bright Light: Hurry, Shaman, give me your name... ... ... ...Filgaia will be covered in darkness again. Shaman...give me your name... Young girl: ... ... ... My name is... "Cecilia". Bright Light: Shaman Cecilia... Release my power from the 'sealed library'... [The light flashes. Cecilia looks around in wonder.] Cecilia: Please wait!! Who are you!? What do you mean by the sealed library?! [The screen turns to white.] Cecilia... Guardian Shaman, Cecilia... ...Cecilia... ...Cecilia... ...Cecilia... ...Cecilia...? ...Hey, Cecilia?! You're so absentminded! [The screen now shows us a picture within the Curan Abbey. We see Cecilia, who is kneeling beneath a desk, a brown-haired girl kneeling beside her.] Cecilia: Oh... What was I doing? Was that a dream? Holly: Were you daydreaming again? You're almost 17. You shouldn't daydream so much. You are so strange sometimes... Cecilia: I guess I am strange... But Holly, you're strange too. Why are you down on your hands and knees like that? Holly: [hits the floor with her hand in frustration] Because I'm checking on you! And I'm the not the one who's under the table! Cecilia: Oh, that's true... Holly: Right after the bell, there was an earthquake. You really don't remember? Cecilia: ...Yes, I crawled under the desk. Holly: Uh, yeah. Cecilia: (And, I heard someone's voice. Whose voice was it, calling me a shaman...) Holly: [Slaps the floor again] Hey, are you daydreaming again?! You don't have time for that. How soon until you return to Adlehyde? Time goes by so quickly. You're turning 17, right? You should start telling everyone goodbye. Cecilia: Goodbye? (If it was not a dream... whose voice was it? What was the voice trying to tell me? And, what is this 'Sealed Library'?) [shakes head] Thank you, Holly. It seems I don't have any time to waste. [Momentarily forgetting that she is still under the desk, Cecilia makes a move to stand up and hits her head hard. She doubles over.] Cecilia: Ouch! Oh... Holly: Oh Cecilia, you're so absentminded! Are you OK? [Cecilia speaks with Holly again.] Holly: I heard your head hit the table, and it was so loud! Is your head OK? Let me look at it... ...Oh no, you've got a huge bump! I'm worried about you. You were already pretty strange... I hope it doesn't get worse! You didn't forget to see Sister Mary and Master Anje, did you? I know they are always busy, but you should go see them at some point. [Cecilia goes and speaks with...] Sister Mary: Well, Cecilia, isn't your departure day near? How are your preparations going? Do you feel ready? Cecilia: Yes, Sister Mary. Thank you very much for all your kindness. But, there is one thing that I would like to ask you about... *Cecilia told Sister Mary about the mysterious dream that she had... Sister Mary: ...Sealed library... Guardians' shaman... I see, you had such a dream... Cecilia: Sister Mary, what should I do? A sealed library...the voice which called me the Guardians' shaman... There's so much I don't understand... I'm so confused... Please guide me. Sister Mary: It's easy to go wherever other people might direct you. But now you are an adult with much responsibility and so you will have to behave like one. You will have to chart your own course and then face whatever may happen along the way. For this reason, Cecilia, I will not give you any advice in regards to this revelation. But you will be fine, Cecilia. There is nothing that you cannot overcome; just remember all that you learned at Curan Abbey. [Cecilia speaks with her again.] Sister Mary: I heard that females of royal Adlehyde descent have the ability to communicate with Guardians. This dream of yours...it might be related to, not just you, but to the future of this entire planet. [Cecilia speaks with Master Anje.] Master Anje: Hello, Cecilia. You have good timing. I just finished the Layline device. The device measures the Guardians' power flowing through Filgaia. It should be able to observe the whole planet if it works as planned. It not only supports my study about Guardians, but it might solve the mystery of Filgaia's deterioration and reverse the process. Cecilia: Reverse Filgaia's deterioration? If that happened, many lives would be saved. I will pray for the Layline device to help you in this. But, Master Anje, what do you mean by good timing? Master Anje: Well, it's related to the Teardrop you possess. I heard Sister Mary say the Teardrop is a family heirloom that connects girls in Adlehyde's royal family to Guardians. I would like to observe the Layline device while you use the Teardrop to connect with a Guardian's mind. If you are successful in connecting, it might affect the Layline. If this device observes a reaction to the connection of you and a Guardian, it will confirm that my device works. Cecilia: But, Master Anje... I have never heard of anyone actually communicating with Guardians just by wielding the Teardrop. I don't think I can meet your expectations... Master Anje: Even if you fail, can you please try? I don't mind if it doesn't work, but if it does, I'd like to see if it affects the Layline. Cecilia: ... ... ... I understand, Master Anje. I will give it a try... [Cecilia uses the Teardrop on the device. She bows her head, and a voice speaks to her.] Voice Shaman... Cecilia... Concentrate on the Teardrop... In the sealed library... release me from the book of Nelgal... By your shaman's blood of royal descent... as one who inherits the Teardrop... Release me... Cecilia: (With the Teardrop, the voice is sent directly into my heart?) Voice: At the sealed library, release me... Cecilia: (Who are you?! Please tell me... What can I do? What does the Teardrop do?) Master Anje: Cecilia...!? What happened, Cecilia? [Cecilia is shaken out of her dream; she looks startled when Master Anje tries to speak with her.] Master Anje: Oh, it's all right... You are awake now. At first I thought you had started to daydream, and then I was worried when I realized that you weren't. Maybe I shouldn't have asked you to do this... Cecilia: I'm OK... but it felt like, with the help of the Teardrop, I was able to sense this mysterious voice... Master Anje: Teardrop...? [presses her fist against her cheek] The glow of the Teardrop causes the Layline observation machine to react. Perhaps the Teardrop you wear is tied to Layline origins. [she rests her hands] This voice you heard... ...might be a Guardian. This machine observes the Laylines... In other words, this device may be able to sense the power of the Guardians. [Anje reaches into her back pocket, withdraws something, and hands it to Cecilia.] Master Anje: Anyway, it appears I was correct with my little experiment. Thank you for cooperating. [Cecilia ventures and speaks with Suzanne, Peleira, in their respective rooms and Lana in the hallway.] Suzanne: I'm not that good at magic, but I am the most talented musician at this Abbey! What kind of music shall I play today? I don't have talent in terms of magic, though Phys. Ed. class the other day was fun... When I hit my partner with my scepter, I recovered an MP point. As the old saying goes, 'Better to carry a cane than to fall down'. When MP is about to run out, it might be a good idea to recover MP by using your scepter. Lana: There's attack-type and support-type magic. Let me explain the effects of each. Attack magic changes molecular movement; support magic changes molecular structure... That's the gist. All the different magics you can use are made by combing any two different crests. There are four types: Geo, Fray, Wing, and Muse. Was that difficult to follow? Anyway, you practice by creating spells. Learning through trial and error is best. Peleira: A sealed library? I heard about it, but it's not a scoop. I heard it is one of Curan Abbey's seven wonderful secrets. If memory serves me right, the story is... "Stand before the holy woman who guards the door and raise the light of life. Then the way will be open..." But this story's a lie! I threw a lamp at the holy woman statue, and it didn't show any reaction! Maybe a different sort of light... Irena: Hey, you know what I heard? Sister Mary was a classmate of Cecilia's mother at this Abbey. Both were beautiful and best friends... But they were really mischievous and always caused trouble in the Abbey. It's hard to imagine Sister Mary like that! Does it mean that being mischievous when you're young will lead to youthful discretion at Sister Mary's age? Logan: I just fried up some chow mein! You should try this since you are here. Uncle Logan's noodles are world famous! Whenever you're tired, come over and have some chow mein! Everything, like your HP, MP, and VIT gauges, are refilled instantly, and all negative status effects are removed! But my chow mein isn't the only way for you to recover. Whenever you level up from your battle experience, your whole body recovers. So keep leveling up, and it'll be just like eating Uncle Logan's chow mein. [Meal.] You ate my chow mein with such gusto! I love it when people enjoy the food I made. Come back anytime you're hungry! Brea: That earthquake was such a shock. At first I thought I was convulsing, and that's why everything was shaking... Then I realized that my cup on the table was shaking, too. I was so surprised I almost screamed. Trish: Cecilia, do you mind if I tell you something? I was arranging the books and noticed that a book which should be here is missing. I'm irritated since it does not look good to have only the first volume of the series. Don't get me wrong, it has nothing to do with me caring about how the story ends. Well, anyway, if you find the next volume somewhere, would you mind bringing it back? [Cecilia speaks with her again.] Trish: I'm arranging books now. Hey, take a look at this, Cecilia... The magic book 'De La Metalica' was placed in children's literature... next to "Tragedy of Dolly". I feel unhappy more than angry... I wonder if other people feel strange when they see books placed in the wrong genre or not in alphabetical order? [Cecilia stands in front of the holy statue in the middle of the courtyard.] A statue of a holy woman, circled by the other statues as if it is being guarded, faces west. [Cecilia uses the Teardrop on it. The statue shines; a door off to the west is unlocked. Cecilia enters, goes inside, uses the Teardrop, and is teleported to the 'Sealed Library'. The things written on the dungeon walls throughout are as follows... ] Puzzle clue 1: Light up the ends. Light up the center. But only three, then you may enter. Puzzle clue 2: 5 fires with short lives. By standing at its peak, give life. Then the door shall be opened. [Finally she approaches a plaque with the following engraved upon it...] I'm the alpha and omega... Past and future united... The future is made by my edge... Speak my name and remember the loathsome history... [Cecilia enters the password "Guardian Blade" and continues into the following room. She touches the book she sees on the desk there, opening it to a random page and reading it.] Cecilia: ...Book of Nelgal? When was this book written... It seems to be about an old monster who was born from magic and consumes magical power. It's Nelgal. [There's a flash. The pages start moving on their own; Cecilia jumps back.] Book of Nelgal: Are you seeking wisdom for power? Or are you the one who heard the whisper of water...? No matter which one you are. Read this as a book written by dark forces. Everything is Nelgal's flesh and blood! [A battle starts.] Nelgal: As a human being, you radiate magical power... Nelgal deems you worthy of consumption. Cecilia: You're the voice that's been calling me?! No, I only feel sinister thoughts from you! Nelgal: Hear the water whispering? Convince me of your power if you are the shaman. Cecilia: The whisper of water? ...Shaman? Nelgal: ...If you would like to hear the voice, you should defeat me and see. The whisper of water is there! [On the third turn, Nelgal creates three mini versions of himself. A voice speaks to her.] Voice: Shaman...Cecilia... listen to me...release... Guardian's power... [The medium 'Aqua Wisp' is obtained. Cecilia uses it on Nelgal and defeats him. The battle soon ends. The book is consumed by a purple light. It emits a flash; Cecilia steps back several times. At last, she covers her eyes.] Voice: ...Shaman... The Guardian's Shaman, Cecilia... I appreciate that you listened to my whisper... Please release me... [Cecilia opens her eyes to see that she is back in a dream-like world of blue with a light in front of her.] Cecilia: The voice...calling me... Who are you? Light: I am the Guardian who rules water, Schturdark... Long ago, I was captured and imprisoned in a book by Nelgal's magical power... Shaman...I have longed for you to listen to my whisper... Cecilia: ...Shaman... Why do you call me a shaman!? Light: You are the one who understands our spirit and can change our spirit to power... Our shaman, inheritor of the Teardrop... After this long period of time, Filgaia is about to be enveloped in darkness. Shaman, can you hear it in your mind? The sorrow of the sky and ocean... The anger of earth and wind... Cecilia: [hands over her heart] ... ... ... [opens her eyes] ...Yes, I can... I can hear... the Teardrop... connecting me to those voices... Light: Shaman, unite us... Use our power to fight the steel menace, which threatens all life on this world. The battle for sky and earth is about to begin once more... The gate to death 'Lolithia' will be opened, a messenger of armageddon will appear, but don't give in. You must defeat it... That is your mission... [The light flashes. Cecilia finds herself back in the room. She looks around, startled, for the book is no longer there. She is holding a stone slab with the etching of a turtle on it.] Cecilia: 'Lolithia'... What does it mean? This is a mission for a shaman... No! My mission as princess of Adlehyde awaits me... [Cecilia exits the Sealed library and soon appears back out in the courtyard where Sister Mary is eagerly awaiting her.] Sister Mary Welcome back, Cecilia. Cecilia: Sister Mary? Did you know? [approaches the woman] Sister Mary: Yes, I knew... I know everything. I know that you are carrying something very heavy, too. Cecilia: ...Sister... Sister Mary: I believe that you will have to face many trials if you are led by the Teardrop... ... ... ... The women of the Adlehyde royal family are born shamans; those who can commune with the Guardians of this world. And, they are often faced with the hard and difficult path of destiny... Cecilia: [closes her eyes] ...Yes. But, even though, I'm... Sister Mary: Yes, I know you are always trying to be strong... ... ... ... No one can do your suffering for you, but friends can most definitely help to lighten the load. Cecilia... Find friends who can share the burden of your destiny. And perhaps you will reduce their burdens, as well... Cecilia: [looks down] Friends... yes...you are right... But I am... ...a princess of Adlehyde... Even if I consider them my friends, will they do the same and consider me theirs? Please tell me, Sister. Is it even possible to find friends that would accept someone like me? Sister Mary: Well, we will see. Friends are not something you make, but rather something you discover. Your mother was born in Adlehyde, and she was able to find wonderful friends here at Curan Abbey. [Sister Mary winks at Cecilia. Both females erupt into chuckling. At last, Sister Mary puts her hand on Cecilia's shoulder.] Sister Mary: Always remember to smile and...have faith in yourself! Everyone else who knows you places their faith in you easily. [takes Cecilia's hands] You are a princess of Adlehyde, but first and foremost, you are your own person. There are many dictates and duties, but in the end you alone choose your life. Do you understand? Cecilia: Yes... I think I'm ready... [Cecilia goes to leave the Abbey. She stops before the entrance, seeing many of her classmates gathered there.] Cecilia: Everyone... Peleira: I knew that you would have to return to Adlehyde's castle when you turned 17 years old... But I didn't know that was today! Cecilia: I'm sorry... I was being absentminded as usual... Trish: Do you have to return so soon? [Cecilia closes her eyes briefly, opens them, and nods. Holly puts her hands on her hips.] Holly: Well, even though you weren't here long... I'm glad I got to know you. I'll miss you. We all will. [All the girls crowd around Cecilia. The scene freezes.] By heeding the Guardians' call, she joins the great wheel of destiny as it turns toward the unforeseen future. Everyone starts off by following, but eventually there comes a time when everyone must choose their own path. The |
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