WWE SmackDown! Vs. RAW 2006 Walkthrough :
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Walkthrough - FAQ/Move ListSmackdown versus Raw 2006 FAQ/Strategy Guide Play Station 2 Version .8 12/29/05 Copyright Matthew Culkin Contact me at bobeta5@gmail.com This guide is allowed to be posted on Gamefaq.com, and Gamespot.com Hello and welcome to (Trumpet plays) my first guide, the Smack Down VS Raw 2006 FAQ/Walkthrough. After using Gamefaqs for over three years I have finally decided to give back to the website I love so much. In this guide, I have included help for all aspects of the game (Most of Story, and GM not included.) My name is Matt my E-mail is bobeta5@gmail.com and I am more than happy to take and answer any questions you have. And with that, on with the guide. Table of contents 1) Game Overview............................................................HBK A) Controller Set Up.....................................................HBK1 1) Menu.............................................................HBK1.1 2) Standing.........................................................HBK1.2 3) Opponent on mat..................................................HBK1.3 4) You on mat.......................................................HBK1.4 5) Other............................................................HBK1.5 B) Basic strategy...........................................................HBK2 1) Stamina..........................................................HBK2.1 2) Finishers........................................................HBK2.2 3) Pre Match Minigames..............................................HBK2.3 C) Advanced Strategy.....................................................HBK3 1) Possum Pin.......................................................HBK3.1 2) Reverse Finsiher.................................................HBK3.1 2) Exhibition...............................................................ROFL A) Basic Matches........................................................ROFL1 1) Single..........................................................ROFL1.1 2) Tag Team........................................................ROFL1.2 3) Triple Threat...................................................ROFL1.3 4) Fatal Fourway...................................................ROFL1.4 5) Handicap........................................................ROFL1.5 6) Royal Rumble....................................................ROFL1.6 B) Main Events..........................................................ROFL2 1) 3 Stages of Hell................................................ROFL2.1 2) Backstage Brawls................................................ROFL2.2 3) Battle Royal....................................................ROFL2.3 4) Buried Alive....................................................ROFL2.4 5) Elimination Chamber.............................................ROFL2.5 6) First Blood.....................................................ROFL2.6 7) Fulfill Your Fantasy............................................ROFL2.7 8) Hardcore........................................................ROFL2.8 9) Hell in a Cell..................................................ROFL2.9 10) Iron Man.......................................................ROFL2.10 11) Ladder.........................................................ROFL2.11 12) Last Man Standing..............................................ROFL2.12 13) Slobber Knocker................................................ROFL2.13 14) Special Referee................................................ROFL2.14 15) Steel Cage.....................................................ROFL2.15 16) Submission.....................................................ROFL2.16 17) Table..........................................................ROFL2.17 18) TLC............................................................ROFL2.18 19) Title Match....................................................ROFL2.19 3) Season Mode...............................................................F4W A) Smack Down Season (Half Done).........................................F4W1 1) Torrie’s Contract................................................F4W1.1 2) Urning Your Spot.................................................F4W1.2 3) Wrestlemania, WWE Version (Coming Soon)..........................F4W1.3 4) Wrestlemania, ECW Version (Coming Soon)..........................F4W1.4 B) Raw Season (Coming Soon!).............................................F4W2 1) Uneasy Allies (Coming Soon)......................................F4W2.1 2) A Very Special Story (Coming soon)...............................F4W2.2 3) Wrestlemania SCSA version (Coming Soon)..........................F4W2.3 4) Wrestlemania SCSA version (Coming Soon)..........................F4W2.4 C) Multi-Brand Season (Coming Soon!).....................................F4W3 1) Time to Rumble (Coming Soon).....................................F4W3.1 2) Legend’s Tour (Coming Soon)......................................F4W3.2 4) GM Mode (1/3 done)........................................................TNA A) Before You Start......................................................TNA1 1) Brand Choosing...................................................TNA1.1 2) Draft............................................................TNA1.2 B) Options...............................................................TNA2 1) Schedule...........................................................TNA3 C) Week by week guide (Few Days Done)....................................TNA4 5) Challenges................................................................BCB A) Amateur Challenges (1-15).............................................BCB1 B) Rising Star Challenges (16-30)........................................BCB2 C) Superstar Challenges (31-45)..........................................BCB3 D) Legends Challenges (45-60)............................................BCB4 6) Trophies .................................................................WII A) Match based trophies..................................................WII2 B) Season Based Trophies.................................................WII3 7) Shop......................................................................HLA 8) Closing...................................................................END A) Contact me............................................................END1 B) Thank yous............................................................END2 C) Version History.......................................................END3 D) Legal Stuff...........................................................END4 ======================================================================= Game Overview (HBK) ======================================================================= All the simple stuff that makes you feel all warm and good inside. And is a delicious excuse for free KB if I may add. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Controller Set Up (HBK1) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ /Menu\: (HBK1.1) Triangle: De-Select Square: NA X: Select Circle: NA D Pad: Moves the highlighter up and down R1: NA R2: NA L1: NA L2: NA Right Analog: NA Left Analog: NA __________ /Standing\ (HBK1.2) Triangle: Run Square: Grab/Use weapon (when available) X: Punch Circle: Circle + Direction: Grapple (Circle + Direction changes grapple move type) Triangle + Circle (press): Irish Whip Triangle + Circle (Hold): Strong Irish Whip D Pad: Move R1: NA R2: Reverse Grapple L1: NA L2: Reverse Strike, Finisher L2 + R2: Reverse Finisher Right Analog: Taunt Left Analog: NA Start: Pauses Game Select: Regains Stamina ______________________ /With opponent on mat\ (HBK1.3) Triangle: Run Square: Grab/Use Weapon (When available) X: Stomp Circle: Picks up opponent, will leave in daze Circle + direction: Several different attacks and grapples (Down + Circle is pin) D Pad: Move R1: NA R2: NA L1: NA L2: NA Right Analog: Taunt Left Analog: NA Start: Pauses Game Select: Regains Stamina _________________ /With you on mat\ (HBK1.4) Triangle: NA Square: NA X: Select Jam to get up Circle: Hold for Possum Pin D Pad: Jam to Stand Up R1: NA R2: Reverse Grapple to Possum Pin L1: NA L2: Reverse Strike for Possum Pin Right Analog: NA Left Analog: NA Start: Pause Game Select: NA _______ /Other\ (HBK1.5) Triangle: Climb Turnbuckle, Open HIAC Door Square: Make Tag, (Plus direction) Climb ladder/Cage X: Jump off Turn Buckle Circle: NA D Pad: NA R1: NA R2: NA L1: NA L2: NA Right Analog + L2 with full finisher meter: Steal Taunt Left Analog: NA Start: NA Select: NA (If I missed something, which I’m sure I did, please tell me.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basics (HBK2) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is basically some of the stuff that has been added or changed form the last game: _________ /Stamina\ (HBK2.1) A huge addition to the game. The stamina bar adds a ton of strategy to your matches (I hated it and turned it off immediately). In a nutshell, your stamina bar goes down whenever you do a move, or run, or do most anything. The bar will recharge Its self automatically as long as you aren’t doing anything, you can also recharge it manually by holding the select button. If you run out of stamina, you will find it much harder to do moves, and will have a slowdown after any amount of physical activity. ___________ /Finishers\ (HBK2.2) The finisher system has been changed from last years to make it more realistic. The finisher meter is still there and raises and falls depending on the damage you give and take. When the meter is filled, it will begin flashing meaning a finisher is available. Here you can either land a finisher or store it away. Although a stored finisher is left powerful, it lasts longer so It’s a tossup. Likewise, once you store a finisher you can raise your meter once again and have two finishers. You can not store this finisher, so you must use it quickly. If you have two finishers, then you can do several moves such as low blows, and Stolen Finishers. ______________________ /Pre Match Mini-Games\ (HBK2.3) Before some matches, the option to play a pre match game is offered. None of these are particularly useful if you win. But they are a fun way to start a match. The matches are... Test of Strength: A first to press type match. One of the four main buttons will appear on screen, the first person to correctly press that button will kick there opponent. If they win the second as well, they will knock them to the mat. If not a third and final round will happen deciding the victor Stare Down: A Duel type mini game. A button will appear on the screen and the first to press X wins the game. Lock Up: My favorite game: Both of you have a flashy bar that goes up and down. The point is to stop the meter, when it is as close to full as possible. The person who stops it when the bar is higher wins it. None: Nothing happens, and no mini game happens...sissy. ----------------------------------------------------------------------- Advanced moves (HBK3) ----------------------------------------------------------------------- These are the moves that are a bit more advanced then just a grapple. ____________ /Possum Pin\ (HBK3.1) This is a fun little feature that has won me quite a few close matches against my friends. Start by gaining and storing a finisher right away. Now hold down the circle button. Allow your opponent to do his worst to you before sending you to the mat. Remember to not let go of Circle at any time. Now here’s the tricky part. You must wait until your opponent attempts to either strike or grapple you, and successfully counter the attack by pressing L2 if it is a strike, and R2 if it a grapple. If you are successful, a cut scene should play of you striking upwards, and roll your opponent into a very difficult to escape, roll up pin. If you are not successful, your stored finisher will be removed, and you will have to store another one and try again. Patience is key here as you only need to land the move one time to complete the challenge. _____________________ /Reversing Finishers\ (HBK3.2) I don’t know about you, but this seems a lot harder then last years. Either way this challenge is very doable and shouldn’t be too difficult. To reverse a finisher you must press R2 + L2 when your opponent uses his finisher, but before contact is made. The window of escape is very small so several attempts may be necessary. If you really find yourself having trouble, use someone with a high Technical skill like Benoit or Kurt Angle against an opponent that has a finisher that can only be done when you are groggy and standing. (Triple H’s Pedigree for example) When Trips or whoever has a finisher allow him to grapple you without resistance and when you become dazed, quickly know what to do and make the reverse. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Exhibition (ROFL) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For those looking for a quick match against friends, or CPU. This is also the place to be for challenges. ======================================================================= Basic Matches (ROFL1) ======================================================================= For those looking to jump right into the action. Offers you all the matches to play with one or two players. Subcategorized by match type. ________ /Single\ (ROFL1.1) The most basic match type. Win by pinfall, submission, count out, or DQ. Has three match types. No Manager: Like I said, your basic one on one no thrills match. No Manager Vs. W/ Manager: same rules as regular match, but one person has someone on their side helping them out. The manager can be told to distract the ref, or to get a chair. W/ Manager Vs. W/ Manager: Basic match, but now both wrestlers have someone in their corner. __________ /Tag Team\ (ROFL1.2) A 2 V 2, or 3 v 3 match. I really don’t like playing these much but there important to get good at, there are thirteen match types Normal Tag: Just like the kinds on RAW or Smack down (In every main event for the last year) to tag your opponent, have your character close to your partner and press the Square button while pressing the D-Pad to where he is. To get yourself tagged back in hold square. Your man should hold his hand out, and your partner will tag you back in. Winning is the same as regular matches so a pin or submission is necessary. Tornado Tag: Much more fun then regular tag. In this match, both men from both teams are in the ring at the same time. First one to pin a member from the other team wins if for their team. Tag Vs Tag W/ Manager: What it sounds like, regular tag with one team having a manager. All other rules apply Tag W/ Manager Vs. Tag W/ Manager: Just like the one above, only both teams have a manager 6-Man Tag: Same rules at 2 V 2, but an extra man on each side. Tornado 6-Man Tag: Great match here. All six men in the ring at one time, first team to get a pin wins it. Elimination Tag: Same rules as regular tag. But once someone is eliminated. The match turns to a 2-1 handicap tag match. Elimination Tornado Tag: Starts as a regular Tornado Tag Match, but once a team mate is pinned the match turn into a 2 on 1 handicap match. Captains Fall Tornado 6-Man Tag: In this match, a wrestler on each team is considered the team captain. While the captain gains nothing from being the captain, if he is pinned, the other team wins the match. If someone else is pinned. He is eliminated and the match becomes a 3 on 2 and so on until either captain is pinned. Elimination 6-Man Tag: Normal 3 V 3 tag match with elimination rules. Match goes from 3 V 3 to 3 V 2 and so on. Tornado 6-Man Elimination Tag: This is (you guessed it) Like a regular 3 V 3 tag match, only once someone is pinned, the match becomes a 3 V 2 and so forth. Table Tornado Tag: Instead of pinning your opponent, the way you win this match is by putting your opponent(s) through a table. Because it is Elimination, once someone is put through a table, the match becomes a 2 on 1. Table Tornado 6-Man Tag: Same as above, but three on three instead. One of my favorite matches. _______________ /Triple Threat\ (ROFL1.3) There is only one match here, so no sub category is needed. In this match, the first person to pin someone, or make them submit is the winner. Because there are three people in this match and not two, you don’t actually have be pinned or made submit, in order to lose the match. Because of this it is important to always be on your toes. _____________ /Fatal 4-Way\ (ROFL1.4) Same rules as Triple Threat, but with four men instead of three. First man to score a pinfall or submission is the winner. The other three are losers. Due to its tendency to make one man look strong, but the other three week, WWE tends not to do these much. __________ /Handicap\ (ROFL1.5) A match where the odds are stacked against one person or team, while giving a handicap to the other One on Two: Simple a two on one match. The extra man gives a huge advantage to the user making this match very hard to won as the single player. One on Tag: Much easier to win then the One on Two Match. Basically same rules as a regular match. Only you don’t have a tag partner. Because I rarely tag in during tag matches in the first place, this really wasn’t that hard for me. One on Three: Also known as a Fatal 4-Way in Day Of Reckoning 2, this just what you think it is. Three men against you in tornado style. Even against three super weak Divas. This is incredibly difficult to beat. The only way to win it seems is by submission. One on Trio: Like a one on Three, except a tag match. Amazingly not that hard as they can’t beat you up all at once. Tag on Trio: A two on three tag match. This Really isn’t that hard to do. ______________ /Royal Rumble\ (ROFL1.6) A WWE yearly stable is the Royal Rumble in January. The basics of this match are as follows. Two men start in the ring. After 10 seconds, another man enters. This continues until there are six men in the ring in which the PS2 can’t take any more till someone is eliminated. Instead of eliminating someone by pinfall or submission like a normal match, you eliminate them by using the rehashed and poorly made ring out meter. To use this, first strong Irish whip your opponent against and over the ropes onto the apron. Once that happens, run up to him and press Circle to start the meter. Once this happens, button mash your controller in order to deplete their bar. Likewise, if it is you on the apron jam buttons to avoid having yourself thrown off. Be the last man standing to win. Although the Rumble is 30 men by default. Options of 10, 15, 20, and 25, men can be chosen. ======================================================================= Main Events: (ROFL2) Eighteen main events are available in this game; most of them are very fun. Because most of them have sub categories as well, I will address all of them as main categories. ======================================================================= __________________ /3 Stages Of Hell\ (ROFL2.1) This isn’t really a match, but instead a 2-3 falls with you choosing which three matches to play. This match is 1 V 1 only, therefore the available matches are Single, First Blood, Hardcore, Hell in a Cell, Ladder, Last Man Standing, Steel Cage, Submission, Table, and TLC. First to win two matches wins. __________________ /Backstage Brawls\ (ROFL2.2) Brought back from HCTP but not even half as fun. These matches all take place in one of three backstage areas, none of which are particularly cool. Backstage Brawl: Takes place in large concrete area. Lots of weapons and props line the arena for you to use line the area. To use many of the props, strong Irish whip your opponent into them. Bar Brawl: Take place in what I can only assume is the bar that Tim White killed himself at Armageddon. Like the Backstage, this is a hardcore match with a bunch of stuff to throw your opponent into. Much smaller then the Backstage. Parking Lot Brawl: Takes place in a circle, surrounded by cars. Each can be used as a different weapon if you throw there opponents into them. ______________ /Battle Royal\ (ROFL2.3) Multi men free for all matches where you eliminate someone by pinfall or submission. 4/5/6-Man Battle Royal: As I stated, multi man elimination mask. When someone is pinned or made submit, they go to the outside to grab people’s legs and stuff. The last person remaining wins. 4/5/6-Man Battle Royal over the Top Rope. This is almost identical to the Royal Rumble, only with six starting people. The Ring-Out meter is in use here. Be the only remaining player to win. ____________________ /Buried Alive Match\ (ROFL2.4) This is the biggest additional Match Type and one of my favorites. The match starts inside the ring, but is likely to quickly drift into burial area to the back of the stage. In the area is a coffin, in which you must place your opponent to win. To do so, strong Irish whip your opponent directly into the coffin until he falls down, leaning on the coffin. Now run up to him and press Circle to start the first of two mini games. The first is a straight up button mashing contest. Where if the red bar reaches the top of the meter in five seconds or so, the second mini game will begin. If not the character will just hop up. In the second game a blue bar will be at the bottom of a tube, with a ball on the top. When the first player presses the right control stick the ball will drop down the tube. It is the second player’s job to press the R2 or L2 button when the blue ball is inside the blue line. If successful, your character will throw his hand out, therefore escaping the cage. If not, player one closes the door and wins the match. _____________________ /Elimination Chamber\ (ROFL2.5) This is a six man Elimination Match with some very special rules. The match starts with two wresters in the ring. Surrounding the ring is a very large chain link chamber. There are also four glass chambers, all of them holding the other superstars. Every minute, a chamber will be open at random, adding another wrestler to the mix. Likewise, the cage and chambers can be used as excellent weapons, doing almost a full body’s worth of damage if you strong Irish whip them into it. Last man unpinned or submitted wins. 6-Man Tag Elimination Chamber: This match starts out normal, but soon becomes a handicap match when the first chamber is opened. It then becomes a 2 V 2, and then a 3 V 2, and finally becomes an even 3 V 3. From here it is a standard elimination match. Last team with any remaining members wins it for their team. _____________ /First Blood\ (ROFL2.6) The famous botched match that resulted in Kane getting the Title for a day. In this match, the goal is to *shocker* be the first to make your opponent bleed from the head. This can be done by getting your opponent’s head into red, and then landing head injuring moves like the DDT, or you can just go grab a chair and go to town. Either way, making your opponent bleed instantly ends the match. ______________________ /Fulfill Your Fantasy\ (ROFL2.7) Grab a pillow, beat them up, down plus Circle to disrobe them. To win the match have your fantasy bar reach the top...there you go. __________ /Hardcore\ (ROFL2.8) Very similar to a regular match, only no DQ or count out. Single: As I said, nothing much different from any other match, except that you are free to grab a chair or table to beat your opponent with. Single V Single W/ Manager: Actually a big advantage here, as the manager can now grab a chair and help in whaling on the opponent Single W/ Manager V Single W/ Manager: Not much to say here. You both get a manager, HURRAY! Tornado Tag: This one is a lot of fun. Like a regular tornado tag match, only with weapons. Using said weapons is highly recommended to win the match. Tornado 6-Man Tag: See above, add a member to each team. Triple Threat Tornado Tag: Note that this is 2 V 2 V 2. This is also a lot of fun, if not a bit over crowded. Similar rules apply to other hardcore matches. Triple Threat: It’s a Triple Threat...With Weapons! Look at the madness! Fatal 4-Way: Another thrown in match because Yukes wanted to have 100 matches. I honestly doubt more then 10% of people reading this guide know this match exists, I didn’t. ________________ /Hell in a Cell\ (ROFL2.9) The ultimate feud breaker. The Hell in the Cell Match is a favorite of almost everyone. Single: HIAC in short, is a giant cage (with roof) that surrounds the ring, with about three feet of give on each side. The cage can be used as a weapon, however it isn’t very effective. The main damage dealer comes from escaping the cage. To do this, press Triangle a couple times while facing the door. You should quickly escape. Press Triangle again while pressing against the cage to climb it. Whether you’re playing a human or a CPU, they should quickly follow you to the top. By throwing your opponent off or through the cage, you can deal a massive amount of damage to your opponent, often enough to get the pin. Throwing them off the cage is easier, but it doesn’t look cool so through the cage is the way to go. To do this, land a power move on top of the middle cage area which looks differently. Do two power moves on the cage and your opponent should fall through, you hopping down safely. This is generally an awesome match. Tornado Tag: Like you guessed, this is a normal HIAC, with teams! I still recommend heading to the top of the cage, while your partner holds the other guy off. Triple Threat: There isn’t a whole lot for me to say. A three man HIAC. Just keep yourself in the action because you don’t have to be pinned to lose the match. Fatal 4-Way: See above, add one guy. Armageddon HIAC: A seriously awesome match, and probably one of the most played by myself and many others. In this match, six superstars duke it out in the cell. Now if only it was elimination... __________ /Iron Man\ (ROFL2.10) A time limit match, which counts total pinfalls and submissions. Single: An Iron Man Match in a nut shell is a timed match, in which you do not win by scoring a pinfall or a submission. Instead, each time you pin or make your opponent submit your player scores a point. Once the time runs out, the person with the most points wins. This used to be (with the cage) the feud ender, but is now not used as much. While the default time is at 15 minutes, times of 10, 20, 30, and 60 are also available. But come on, the only real man’s time is the full hour. Single V Single W/ Manager: Not much to say here. Like every other Manager Match Single W/Manager V Single W/ Manager: No different here. ________ /Ladder\ (ROFL2.11) A belt is hung above the ring, well...you gunna go get it? Single: Yukes really Botched this match. They could have just kept last years, but instead decided to remove a bunch of stuff, and add an extra unnecessary ladder, blech. Either way, the goal of this match is to climb a ladder, planted under the belt, and grabbing the belt hanging below. To do this grab a ladder, and press Square only to plant it under the belt. Then press any direction plus Square to begin climbing. When you reach the top, press Circle to make a grab for the belt, you will hang from the belt, and after a few seconds fall to the ground and a winner is you. Single V Single W/ Manager: Completely obsolete, we all know no one will ever play this, moving on. Single W/ Manager V Single W/ Manager: Moving along. Tornado Tag: Fun stuff here. A two V two ladder match. Not much I can about this that you don’t already know. This is my favorite match to play with me friend If that means anything to you. Triple Threat Tornado Tag: A 2 V 2 V 2 Ladder match. This is really fun, but so wild and crazy, that it becomes difficult to play. Still, if a few people leave the ring, this is really fun and exiting. Triple Threat: Surprisingly easy to win. For some reason, computers seem to love duking it out on the outside of the ring, giving you plenty of time to set up and climb the ladder. If in the match you want to play fair then dual finishers may be needed to win the match. Fatal 4-Way: Always an intense match. Very difficult to get the sneak win, as someone always seems to find a way to knock you down, or pick you off. This is tons of fun to play, if you can somehow get more then four controllers to go. ___________________ /Last Man Standing\ (ROFL2.12) This is a super fun match, as long as you’re not on expert. Single: To win this match, you must beat your opponent crapless until they can’t answer a ten count. This is actually really easy while playing on easy, normal, or even hard for the most part. Beating this match on Legend is near impossible however. The only way I found I could do it was to have them entirely in red. And then land a Power Bomb finisher, when they had almost no stamina, and an empty finisher bar. He was still getting up as 10 were counted. Single V Single W/ Manager: Uh...ya. Same match. One person has a manager. Single W/ Manager V Single W/ Manager: See above for my very highly detailed write up _________________ /Slobber Knocker\ (ROFL2.13) A gauntlet type match with weakened opponents. No Limit: Raise your hand if you actually are a fan of this match. No one? Didn’t think so. As the match goes, your character starts in the ring with full health. Another character will join you with I believe a 1 in every stat bar. Because of this, after only a few moves, you should be able to pin him. A pinfall or submission scores you a point. These points continue to total, until you are pinned in which the match ends. Rankings: Where you can see the current high scores for the Slobber Knocker Match. The default number one is Eddie Guerrero with 30. _________________ /Special Referee\ (ROFL2.14) Normal rules with a wrestler referee. Single: Everything is the same as a regular singles match, except with the wrestler ref. The ref uses the square button to count the pin falls, and count outs. And that’s about it. Normal Tag: Same as above, only a tag match Iron Man: Same as above, only an Iron Man match Hell in a Cell: Same as above: Only a HIAC match Last Man Standing: The ref is a huge factor in this match as he basically decides how fast the ten count will be. As far as I’ve seen, all human refs always count fast, making for much faster matches. ____________ /Steel Cage\ (ROFL2.15) Formerly the ultimate feud ender, now rarely the main event of Raw. Single: As you may have guessed, this match takes place in a steel cage. While the Match can be won by pinfall or submission, escaping the cages by either the door, or by going over the top wins you the match. To escape by door, Irish whip (not strong, regular) your opponent into the bottom left turnbuckle. Next go up to your opponent and press circle plus any direction. A superplex should result, and a cut scene should play starting the cage escape mini game. In this game, you want to stop the bar, when it is at its peak. If successful in this, you should reach the door and win the match. As far as escaping the cage goes, first, don’t expect to escape the cage unless your opponent is very weak already. Land your finisher and press square while next to the cage. You man should begin to climb. Press square again to begin the mini game. Like the cage door mini game, the point is to press x when the flashy bar is at its peak. If your opponent is knocked out, this should be easy. If not, you may need to get lucky in that your opponent will often miss in knocking you off. Tornado Tag: A much more practical cage match, as you can actually win through strategy, and not just landing a finisher. As you guessed this is a 2 V 2 Cage match, only one person has to get the pin or escape the cage to win it for their team. Triple Threat: Your best bet here is to wait for the other two to get into a fight, and then make a quick run for the cage. Your opponents will probably knock you off. But sometimes you might get lucky and escape. And dat, das cool. Fatal 4-Way: What I believe to be the most difficult match in the game besides the handicaps. In this match, escaping the cage is seemingly impossible, and getting the pin is just as hard. I found the only way to win was to let some one land a finisher, and then deal two more to get all three down. Then get a pin or try to gun it out of the cage. Single Pin & Give Up: Basically a cage match, where you have to win by pinfall or submission. I personally would have preferred an escape only cage but that’s just me. Triple Threat Pin & Give Up: Same as above, only a triple threat. Fatal 4-Way Pin & Give Up: Every bit as hard as the original 4 way. Only you know, you have to get a pin or submission. ____________ /Submission\ (ROFL2.16) A normal match, where you can’t pin people or leave the ring. Single: As stated, rules in this match are the same as a normal match. The difference is that the only way to win your match is to make your opponent submit, or pass out. Ultimate Submission: Like an Iron Man match only with submission only rules. The default time is set at 15 minutes, but times of 10, 20, 30, and 60 minutes are available. _______ /Table\ (ROFL2.17) A match where you win by putting your opponent through a table. Single: This is a normal no DQ match with a twist on how you must win it. All around the ring you should find several tables. The point of the match is to set up one of the tables, and put your opponent through it however necessary. This can be done by doing a power move while you both are standing on the table, or by doing an ariel move when your opponent is lying on the table. Tornado Tag: The only difference between this and the Tornado Tag is that the one above is elimination. Therefore that one is more fun to play. But you can still play non elimination if you want. Triple Threat: This match has a weird way of ending in about 50 seconds. Still, it’s a triple threat Table Match and kind of fun. Fatal 4-Way: see above, make 50 seconds 30 seconds. Add one person. Tornado 6-Man Tag: |
