X-Men: Legends Walkthrough :
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Walkthrough - FAQ/Walkthrough****************************************************************************** * X-Men Legends Guide * * Playstation 2 version * * Version 1.04 * * December 20, 2006 * * Marshall Stieler * * m s t i e l e r 8 4 8 0 @ a i m . c o m * ****************************************************************************** Table of Contents: 00: Introduction to the guide 01: Character Screen 1a: Stats Screen 1b: Skills Screen 1c: Equipment Screen 02: The Walkthrough 2a: Mission 1 - New York 2b: Intermission, Mansion Basics 2c: Mission 2 - HAARP Facility, Alaska 2d: Intermission 2e: Mission 3 - Old Sewers, New York City 2f: Mission 4 - U.S.S. Arbiter 2g: Intermission 2h: Mission 5 - Boshnoy Nuclear Plant, Russia 2i: Intermission, Muir Island, Mansion 2j: Mission 6 - The Mansion 2k: Intermission 2l: Mission 7 - Astral Plane / Weapon X 2m: Mission 8 - The Mansion 2n: Intermission 2o: Mission 9 - The Morlock Tunnels (2) 2p: Mission 10 - The Mount 2q: Intermission 2r: Mission 11 - New York Riots/Defend Morlocks/Stop Juggernaut 2s: Intermission 2t: Mission 12 - The Astral Plane (2) 2u: Mission 13 - Sentinel Central 2v: Mission 14 - The Astral Plane (3) 2w: Intermission 2x: Mission 15 - Asteroid M 03: Skills 3a: Beast 3b: Colossus 3c: Cyclops 3d: Emma Frost 3e: Gambit 3f: Iceman 3g: Jean Grey 3h: Jubilee 3i: Magma 3j: Nightcrawler 3k: Professor X 3l: Psylocke 3m: Rogue 3n: Storm 3o: Wolverine 04: Items / Collectibles 4a: Backpacks 4b: Unique Backpacks 4c: Belts 4d: Armor 4e: Danger Room Discs 4f: Comic Books 4g: Sketchbooks 4h: Load Screens 05: Codebreaker Codes 06: Version History 07: Next versions 08: Thanks 09: Legal ------------------------------------------------------------------------------ 00: Introduction to the Guide ------------------------------------------------------------------------------ Hello. I'm Marshall. I made this guide. By myself, I add. With help from a few people on the Forums. I can't remember who it was that answered my question about a Danger Room Mission (the one where you have the danger bar, or whatever it is), but I really want to thank you. This is my first guide, so go easy on me. I started this back when I first got this game (a week or so after it came out) because there weren't any guides (or at least any walkthroughs). So, here we go! Well, one last stop beforehand. I originally posted this to Gamefaqs, and recieved email from people saying they got it from cheatcc. I don't necessarily have a problem with this, but they still didn't ask. Neoseeker at least asked me if they could use it. So, to all you websites out there, ask me first, I'll gladly accept; but it's all about the asking! Therefore: Accepted sites: Gamefaqs.com Neoseeker.com Cheatcc.com Ign.com SPOnG.com Gamerhelp.com Supercheats.com 1up.com If anyone finds my guide somewhere else (and it's not a linked file over to Gamefaqs or something like that), please let me know. It'd be greatly appreciated. ------------------------------------------------------------------------------ 01: Character Screen ------------------------------------------------------------------------------ Use the Left Analog Stick to highlight a character, then O to select them. First Page: Stats screen Use Up/Down to highlight stats & AI parameters. Use X to add stats or change parameters Use Square to subtract points from stats Use O to have the game decide for you, based on the character, how the stats available to you should be spent. Strike: Strength. Combines with your level to increase attack rating Attack rating = 1 per level + 1 per Strike Agility: Defense. Combines with level to increase defense rating Defense rating = 1 per level + 1 per Agility Body: HP. Combines with you level to increase health HP = 25 + 5 per level + 10 per Body Focus: MP. Combines with your level to increase energy & energy regeneration EP = 30 + 4 per level + 7 per Focus AI Level: determines how the character reacts when you're not controlling them. Normal- Attack when opportunity arises. Balanced character. Aggressive- Immediately attack your target. Attack character. Defensive- Stay away from enemies, only attack when attacked. Mental attack characters AI Heal: determined if and when the character will use health packs for an AI teammate Never, less than 20% health, less than 40% health, less than 80% health AI Power: when this character isn't being controlled, hit L2 to use this power. Second Page: Skills screen Use Up/Down to highlight skills Use X to add points to skills Use Square to subtract points from skills Use O to have the game decide for you, based on the character, how the points available to you for skills should be spent. Note: only those skills in white can be added to. To add to those in blue you'll need to level up to the required level. Third Page: Equipment Each character can have three items: A Backpack (top icon), A Belt (middle icon) and a piece of Armor (bottom icon). These you'll either find along the levels, or you can buy them from Forge once you start mission 2. ------------------------------------------------------------------------------ 02: The Walkthrough ------------------------------------------------------------------------------ Mission 1 - New York: Objectives: Find Blob Find Blob's trail and track him down Defeat Mystique Defeat Mystique to get to Blob Defeat Blob Defeat Blob to rescue Allison Get to the X-Jet Make your way through the rooftops to the X-Jet You start as Wolverine. It's mostly linear, just follow the yellow question marks along, kicking ass all the while as you get used to the game's controls. Tip #1: Use R3 to toggle and resize the world map. Tip #2: Breaking stuff can net you items. The "breakable items" include: trach cans, potted plants, benches, pillars, all sorts of stuff. If you get a break from the action, try busting anything around you; you might be surprised. Follow the linear path downstairs into a lava-filled subway area. Exit back to the street. Tip #3: Use Square to pick up items, then Square again or X to throw the item in the direction you're facing. Large objects require the "Might" ability. (Then again, if you don't have Might, just break it. That simple. Tip #4: Use Triangle to jump. Follow it with O while you're in the air for an aerial attack that'll get you a little farther than a regular jump, as well as damage whoever you land on. Tip #5: Use L1 to use a Health Pack (red) and R1 to use an Energy Pack (blue) Yay! those big-ass footprints could be none other. Looks like you completed the first part of your first objective. Also, off to the left (if the red arrow is the top) are a Health Pack and Energy Pack). Head up into the next area, West Manhattan. Damn Brotherhood bastard. Anyways, follow thw footsteps and you'll see the steps leading down. Tip #6: Use Square near an enemy to throw them; use the Left Analog Stick to control your throw somewhat. Throw enemies into other enemies, walls, destructible objects, off buildings, you get the point. It's fun! Go through the atrium area, but stop at the "exit", off to the left are some destructibles with a prize inside! Basic Nanofiber Armor. Go ahead and follow the steps into Central Park. What a dirty trick! But they kind of gave it away.... Anyways, new objective! Tip #7: Hold R2 to bring up your powers screen. Press the button relative to the power (X for bottom one, Square for right one, Triangle for left one, O for top one) to activate those powers Across the bridge for another Brotherhood encounter. Up the steps to follow along. Keep going past the arch to find more Health & Energy packs. There are stairs next to the arch, go up them to continue. Tip #8: Ususally there are multiple ways to get around an obstacle. But in this case... HULK SMASH! Tip #9: Use your powers to effect the environment. In this case, you don't have Iceman, so I'm not sure why they threw this in here. Just bust the fire hydrant to go on. Tip #10: The big blue Xs are Extraction Points (a big word for Save Points). Once you get to mission 2, they can be used to swap teammates and buy items. Uh-oh, who's that on top of the arch? Mini-boss: Mystique, 3 goons at a time Objective complete, continue on to East Manhattan. Yay! a teammate! You now have Cyclops on your team. Keep following Blob's footprints, killing more goons along the way. Tip #11: To switch to a teammate, press the directional pad in the direction of the teammate in you HUD (i.e.: when Cyclops joins, press Left to control him and have Wolverine on AI). Tip #12: If you find your allies doing retarded AI stuff, press L2 and they'll stop what they're doing and come right over to you. Tip #13: Press L2 during combat to have your allies perform the move specified under "AI Power" on their stats screen. Looks like the level might be coming to a close! Oh no! New objective, Boss: Blob Strategy: Not too hard, just keep using Cyclops' Optic Beam move with L2 and either hit, combo, or Brutal Slash with Wolverine. In the rubble lying just down the alleyway past Blob, there's a Basic Power Enhancer. Exit to the East Rooftops Just keep going through the rooftops until... oooh... new goon. Watch out! He can blast you with green stuff! But now, you can throw people off buildings, and into either Cyclops for a combo, or into Allison. Once you enter the building, pick up the comic book (they give you bonuses once you look at them in the mansion. Also in this little area is a Basic Weakness Analyzer. Keep going along, killing the baddies as you see fit. Exit over to the North Rooftops. Just keep going, until you get to an area with wooden planking going to it, a staircase going up and wooden planking leading off to another building. The other building has a green guy straight ahead with a Health Pack and an Energy Pack; off to the side there's another area with Health and Energy Packs. Now go up the stairs, collecting the Danger Room disc. Just keep going, and you'll reach the X-Jet. Mission Complete! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intermission - The Mansion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Objectives: Explore the Subbasement Finish the subbasement tour before starting the next mission Start new Mission Go to the War Room to start the next mission Explore the X-Mansion Explore the masion to meet various X-Men Contact Forge Use the console in the War Room to talk to Forge Now you get to control Allison (Magma). You can have Jean show you around the mansion, have Prof. X take you to the underground area, or explore on your own. I prefer to take the tour with Jean, for the conversation, then Prof. X's tour of the underground (again, for the conversation), then explore on my own. You learn a lot about the X-Men, and the dialog in Cyclops' room is kinda funny. Tip #14: Explore the mansion. Tip #15: Use Square to open doors and use objects Things to do: Study - View X-Men bios: All the characters you've met so far are available to see here. Library - Review Comics: Look at all the Comic books you've collected so far and the bonuses they give your characters. Day room - See Cinematics: View any or all of the cinematics seen so far. Colossus' room - see Concept Art: view any concept art you've picked up so far. Living room - Play Trivia Game: Play an X-Men trivia game for 6 exp a question (spoilers below). Workout room - view load screens: see any of the loading screens seen so far. War Room - Contact Forge: Talk to Forge at Muir Island (objective). War Room - Use War Room Comp.: Start a Mission (objective). Danger Room - Danger Room Console: Train using the Danger Room programs. near Xtraction point - Elevator: (if you don't know what an elevator does...) Brig - Review Enemy Bios: Much like "review X-Men bios", only for the bosses. Once you're done chumming around with Prof. X, tell him you're done with the subbasement tour to get on with it. New objectives! Now's about time to break out the ol' X-cyclopedia Britannica for the trivia game (though if you've been following the X-Men for a decent amount of time, you should be able to breeze through it without my spoiler section) and test yourself in the Danger Room. Spoilers ahoy! Spoilers ahoy! Read not ahead if ye wish to learn on yer own! (or search for ***END*SPOILERS*** and it'll skip past it) Trivia Time! 50 total questions, which the game throws at you in no particular order (though they have been alphabetized here) Total max EXP here: (50x6) = 300! More than enough to get you started! A nickname for Cyclops is: #2: Slim Against her will, Psylocke's mind was transferred into the body of: #1: A ninja Aside from being a powerfulk telepath, Emma Frost can also: #3: Change to diamond hard substance Cyclops derives the energy for his optic blast from: #1: Solar energy Cyclops' father was the leader of what group? #1: The Starjammers For a short time, Jean Grey was a member of: #2: The Hellfire Club Forge is a member of which Native American tribe? #3: Cheyenne Gambit's father trained him to be a: #1: Thief Gambit's power is the ability to: #1: Charge objects with kinetic energy In addition to Wolverine, who has been an experiment of the Weapon X program? #3: Sabretooth Jubilee is the unofficial sidekick of which X-Man? #5: Wolverine Juggernaut received hid fantastic powers from: #1: A gem of Cyttorak Kitty Pryde has a pet dragon named: #2: Lockheed Magneto's outer space base, Asteroid M, has also been referred to as: #1: Avalon Moira McTaggart rund which facility? #3: Mutant Research Center of Muir Island Moira's son, Kevin McTaggart, was also known as: #2: Proteus Name the machine Xavier uses to augment his psychic powers: #5: Cerebro Nightcrawler is originally from: #5: Germany Of these characters, which was the first X-Man? #5: Cyclops One name Mystique goes by is: #1: Raven Darkholme One of Storm's favorite hobbies is: #5: Gardening Professor Xavier built Cerebro with the aid of: #1: Magneto Psylocke is from: #1: England Rogue had once been involved with which evil mutant? #4: Magneto Sabretooth and Wolverine worked together doing covert operations for: #3: The CIA and Weapon X Storm's biggest fear is: #3: Enclosed spaces The address for the X-Mansion is: #2: 1407 Graymalkin Lane The comic book X-Men #1 featuring the X-Men and Magneto appeared in: #5: September 1963 The first five members of the X-Men were: #3: Cyclops, Iceman, Angel, Beast and Jean Grey The metal bonded to Wolverine's bones is: #3: Adamantium The Morlocks took their name from: #2: The underground race in H.G. Wells' novel 'The Time Machine' The original X-Men went to Coffee A-Go-Go to listen to a beatnik known as: #1: Bernard the Poet Toad's real name is: #2: Mortimer Toynbee What is the Xavier Protocol? #1: Files listing the secret identities of all known mutants When did Colossus first turn into his metal form? #2: Stopping a runaway tractor When do a mutant's powers normally first activate? #1: During the teenage years When Jean Grey is overwhelmed by her powers, she becomes: #1: The Phoenix When Shadow King first met Professor Xavier, he was known as: #4: Amahl Farouk Where did Jubilee live for a short time? #1: Hollywood shopping mall Which is a codename for Kitty Pryde? #2: Sprite Which X-Man is immune to Rogue's power? #3: Colossus Who in this group is a mutant? #4: Bobby Drake Who is next in line to lead the X-Men if Cyclops is unable to? #3: Storm Who is Cyclops' brother? #2: Havok Who is not truly a mutant? #2: Juggernaut Who isn't a member of the Brotherhood? #3: Gateway Who developed Sentinels as a deterrant to mutants? #5: Bolivar Trask Who wears a helmet to protect against psionic attacks? #2: Juggernaut Why can't Cyclops control his optic blast? #1 Head trauma suffered as a child Wolverine was forced to slay the father of the woman he loved. What was the father's name? #1: Shingen ***END*SPOILERS*** Now that you've got experience, try out the Danger Room. Danger Room Freshman Sophomore Junior Senior X-Man Legend Obviously, if this is when you first get to the Danger Room, only "Freshman" will be highlighted. Also, the courses with an asterisk (*) are ones you get through the Danger Room Discs you find through the course of the game. Also, when you kill an enemy in the Danger room, you still get EXP. Hell, I went from level 1 with Magma to level 6, just through the Danger Room & Trivia. Danger Room Courses Freshman: Name Req. Lvl Rew. Bonuses Setting 101 - Hidden Goods 0 1 1 Efficiency Setting 102 - Throwing 1 1 1 Efficiency Moves 101 - Triple Hit 1 2 2 Efficiency, Untouchable Moves 102 - Knockback 2 2 2 Efficiency, Untouchable Moves 103 - Popup 2 2 2 Efficiency, Untouchable Moves 104 - Trip 4 3 3 Efficiency, Untouchable Moves 105 - Stun 4 3 3 Efficiency, Untouchable Moves 106 - Throw 4 3 3 Efficiency, Untouchable Teamwork 101* 9 4 4 Efficiency, Demolitionist, Tactician, Untouchable Teamwork 102* 9 5 4 Efficiency, Demolitionist, Tactician, Untouchable Combined Powers 101* 14 6 5 Efficiency, Demolitionist, Tactician, Untouchable Combined Powers 102* 14 7 5 Efficiency, Demolitionist, Tactician, Untouchable Qualifying Exam 100* 28 8 Soph. Demolitionist, Tactician, Untouchable Sophomore: Name Req Lvl Rew. Bonuses Protect 201 28 8 2 Demolitionist, Tactician, Untouchable Defend 201 28 9 2 Demolitionist, Tactician, Untouchable Protect 202* 34 10 3 Demolitionist, Tactician, Untouchable Defend 202* 38 11 3 Demolitionist, Tactician, Untouchable Focus 201* 38 12 4 Efficiency, Demolitionist, Tactician, Untouchable Focus 202* 40 13 5 Efficiency, Demolitionist, Tactician, Untouchable Qualifying Exam 200* 43 14 Jun. Demolitionist, Tactician, Untouchable Challenge - Beast* 0 8 Item Efficiency, Untouchable Item - Bands of the Beast Challenge - Rogue* 0 12 Item Efficiency, Untouchable Item - Gauntlets of Wrath Challenge - Cyclops* 0 10 Item Efficiency, Untouchable Item - Visor of Retribution Junior: Name Req Lvl Rew. Bonuses Combined Powers 301 43 15 2 Efficiency, Demolitionist, Tactician, Untouchable Combined Powers 302 43 15 2 Efficiency, Demolitionist, Tactician, Untouchable Survival 301 45 16 3 Demolitionist, Tactician, Untouchable Survival 302* 49 17 3 Demolitionist, Tactician, Untouchable Assault 301* 50 18 4 Efficiency, Demolitionist, Tactician, Untouchable Assault 302* 55 19 5 Efficiency, Demolitionist, Tactician, Untouchable Qualifying Exam 300* 57 20 Sen. Efficiency, Demolitionist, Tactician, Untouchable Challenge - Wolverine 0 18 Item Untouchable Item - Claws of Rage Challenge - Storm 0 17 Item Efficiency, Untouchable Item - Goddess Medallion Challenge - Iceman 0 18 Item Untouchable Item - Winter's Fury Senior: Name Req Lvl Rew. Bonuses Protect 401 57 20 2 Demolitionist, Tactician, Untouchable Protect 402 57 21 2 Demolitionist, Tactician, Untouchable Sabtage 401 59 22 3 Efficiency, Demolitionist, Tactician, Untouchable Sabtage 402* 61 23 4 Efficiency, Demolitionist, Tactician, Untouchable Focus 401* 66 24 5 Efficiency, Demolitionist, Tactician, Untouchable Focus 402* 70 25 6 Efficiency, Demolitionist, Tactician, Untouchable Graduation Exam 400* 75 25 X-Man Efficiency, Demolitionist, Tactician, Untouchable Challenge - Phoenix 0 20 Item Efficiency, Untouchable Item - Mantle of the Phoenix Challenge - Nightcrawler 0 22 Item Efficiency, Untouchable Item - Agility of the Acrobat Challenge - Magma 0 23 Item Efficiency, Untouchable Item - Volcano's Might Challenge - Colossus 0 24 Item Efficiency, Untouchable Item - Soul of the Gladiator X-Man: Name Req Lvl Rew. Bonuses Defend 501 70 24 2 Demolitionist, Tactician, Untouchable Assault 501 70 24 3 Efficiency, Demolitionist, Tactician, Untouchable Assault 502 74 25 3 Efficiency, Demolitionist, Tactician, Untouchable Survival 501* 79 26 4 Demolitionist, Tactician, Untouchable Survival 502* 80 27 4 Demolitionist, Tactician, Untouchable Sabotage 501* 86 28 5 Efficiency, Demolitionist, Tactician, Untouchable Qualifying Exam 500* 91 29 Leg. Demolitionist, Tactician, Untouchable Challenge - Jubilee* 0 25 Item Efficiency, Untouchable Item - Hypnotic Skyburst Challenge - Gambit* 0 27 Item Efficiency, Untouchable Item - Dead Man's Hand Challenge - Emma Frost* 0 28 Item Untouchable Item - Diamond's Aura Challenge - Psylocke* 0 29 Item Efficiency, Untouchable Item - Heart of the Assassin Legend: Name Req Lvl Rew. Bonuses Protect 601* 0 30 0 Demolitionist, Tactician, Untouchable Focus 601* 0 31 0 Efficiency, Demolitionist, Tactician, Untouchable Nightmare - Wolverine* 0 32 Item Efficiency, Untouchable Item - Shi'Ar Mind Gem Nightmare - Phoenix* 0 33 Item Efficiency, Untouchable Item - Shi'Ar Body Shield Nightmare - Cyclops* 0 34 Item Efficiency, Untouchable Item - Shi'Ar Energy Armor Nightmare - Colossus* 0 35 Item Efficiency, Untouchable Item - Shi'Ar Battle Implants Challenge - Legends* 0 35 Item Efficiency, Demolitionist, Tactician, Untouchable Item - Mask of Xorn The "Bonuses" category is when you fulfill any of the listed things while on that course: Efficiency: Finish with time left over. Demolitionist: Lots of power combos Tactician: Use all heroes equally Untouchable: Take very little damage Once you're done playing around, head over to the Xtraction point to save your game, then on to the War Room and use the War Room Computer to start a mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Intermission ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 2 - HAARP Facility, Alaska: Characters available: Cyclops, Storm, Jean Grey, Wolverine, Iceman, Rogue Objectives: Shutdown Surveillance System Shutdown the outer perimeter transformers that power the surveillance system (five total) Destroy tank defenses. Destroy the tank to access the inner grounds Find Door. Find the transformers that power the exterior HAARP door and blast them to gain entrance to the facility (six total) Investigate the Brotherhood's activities Find and confront the Brotherhood Find Mystique or Toad Attempt to discover the Brotherhood's evil plan Fight Toad Defeat Toad before he escapes Okay, you get to choose 4 of you 6 characters to use, but don't worry, you can always lug yourself back to the extraction point if you find yourself needing someone else's powers. There's a path leading off from the X-Jet (use the map to see it); follow that along until you get to Tip #16: Characters' powers can affect the environment in different ways. Experiment when you see a blue marker. You might see the blue X marker in the background of the tip marker. There are a few ways to use this: Fly, using Rogue/Storm/Jean Grey, or use Iceman's Freeze Blast to make a bridge. Or you could just take the long way around... Now, keep going along, and you'll see a scene. HAARP people set fire to some helpless branches. You'll need to set them straight! Use Storm's Whirlwind or Iceman's Freeze Blast to take care of it, then kick the crap out of the HAARP jackasses behind it. Keep going past to find the first of five transformers (more than meets the eye!... oh, wait, not those Transformers?) and do what you need to to blow it up. Now, keep going along the path to find the next transformer. A little further along is the next area, The Bridge. Choices, choices. You can go up the path, or over the ice mound w/tractor. If you go up the path, you'll eventually come to another transformer. One enemy here dropped Black Tom's Cane, a Unique Backpack. There's also a mound in the middle of the map that houses a fourth transformer. Slip under the bridge to pop the last transformer, and get a new objective. Now head up and cross the bridge. Mini-boss: Tank, three goons at a time Finish off the tank and enter the Outer Grounds. New objective, just like the old objective, just more to do. Just follow along, looking for the yellow dots. Once you get to the bridge, uh-oh! Looks like you'll need to find another way out there. If you use Storm, Rogue, or Jean Grey, fly up to the train tracks and onto the top of the train car over the ravine. There's a skill point up there. Also from that vantage point, you should be able to see you land-bound characters' way of crossing; there's a metal, uh, something spanning the gap. Over in the little alcove area, look! It's another transformer! And across the pathway is #3. Exit out to the Inner Grounds. Off to the left of the path, there's a hut; you can walk on to the top of it (or fly) and above that is another transformer. Keep going along on this ridge to #5. Hop down to the road, and on top of the first big building you come to, there's a Danger Room Disc. Keep going on that top area to get to the last transformer. Now, once you hop back down on the road, there's a cutscene, then: Mini-boss: Tank, Goons, Flamethrower Goons After you bust down the tank, enter the HAARP Facility. Just wander around, go through the door, but then.... What's this? A green barrier? Cyclops' Optic Blast can't penetrate it, but Storm sure can blast that bastard with Lightning Strike. Afterwards, head through the door to your right. Then, use Rogue to bust the crap out of the walls (it just looks so cool). There's a few guys on the other side (in a "ambush", though they're in plain sight), so take them out (note that the one with the green around him is physical resistant, so blast him with Cyclops and Storm). Keep going through the walls, and in to their "game room". Oooh, a pool table. Special. Keep going on into the next warehouse-like area. There's another one of those physical-resistant guys in there, but he drops a keycard. Sounds necessary. Head back to the red arrow on the map, and into the Mess Hall. Yeah! Break the walls down! Lots of baddies to fight and walls and assorted objects to break. As you're going down the first hall, after the door leading to the next room is a door to the left. Inside is a Danger Room Disc. Eventually, you'll come to another green barrier. Again, there's a loop around it. After the barrier, the wall explodes and another green, physical resistant guy is there. Hmmm... the door doesn't open. Must be able to come back later. Anyways, follow the path along to the red arrow to Systems Operations. Ooh, looks kind of dangerous, down that catwalk, don't it? Just cross over, and a physical-resistant guy awaits. He fled into the next room for me, so it was him and a room-full of guys vs. me and my three. I don't think I need to tell you who won. Also, everything in the computer room can be busted by Rogue! Just keep to the path, and into an open room, with another physical-resist guy in a recessed area. Follow the path along the side into another room. Once again, just keep following that path they lay out for you. You'll eventually get to another door to yet another area: Satellite Control Center. ****Iceman Comic**** Well, judging from the loading screen, I'm guessing there's a boss ahead, probably Pyro. No, they couldn't be that bold. Well, if the load screen wasn't a giveaway, the Xtraction point sure is. Cutscene, then: Mid-boss: Pyro & Flame Demons Well, one objective down, but another damn one pops up. Well, keep going along, now. As far as I can tell, you can't put out the fire off in the corner (tried Storm & Iceman, but nothing). You'll find a new type of henchman that's energy resistant. Ooh. A Well-tossed explosive object to the head still works fine, though. Keep going, and you'll get to an area with an elevator; off in the corner is a green box with a Comic Book in it. Hop on the elevator to go to the Main Tunnels. Use the Xtraction point, and follow the tunnels along, as usual. You'll need Iceman for the next area. He's needed for a bridge. Afterwards, just keep following the path, killing anything that moves. Fight off the Brotherhood Usurper (physical resist... damn, don't they get tired of these?). Pick up another Danger Room Disc in the room beyong the Usurper. And once again, down the elevator, this time to the Exterior Access Tunnels. Boy, don't this sound repetitive? Keep following the path, stupid. At the end of the path, it curves to the right, with a few Brotherhood Goons (yay! all physical resistant!). After mercilessly killing their sorry asses, there's a Sketchbook on the ground. Then, we've all seen this before. Whip out Iceman to magic up a bridge across the chasm. Ooh, more goons. And...that's funny.... Usually the Xtraction point is at the base of the elevator.... Unless.... Use the VTOL pad. Boss: Toad ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intermission - The Mansion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Objectives: Sentinel Flashback Talk to Nightcrawler for the Sentinel Flashback Magma Test Go to the Danger Room to learn more Magma's powers Locate Prof. X and speak to him Find Prof. X in the subbasement Juggernaut Flashback Talk to beast for the Juggernaut Flashback Meet in War Room Go to the War Room for a mission briefing Just wander around. There;s four people you can talk to in the outer area: Iceman, Jubilee, and two generic students. Once you head back inside, you'll find it a bit more populated than last time. Not everyone want to talk, though. After exploring the first floor, you'll come across Nightcrawler, who'll let you fight a Sentinel. ***** Sidequest - Sentinel Flashback Objectives: Defeat the Sentinels Battle the Sentinels and destroy them Protect the city Protect the city Find escape route Find an escape route through the city, but defeat the Sentinels along the way Hold out against the Sentinels Survive as long as you can. You'll have Wolverine, Nightcrawler, Jean Grey and Cyclops for this. Start by whupping "Alpha Sentinel" all over the place. Head back a little bit and off to the right will be asmall alley. Inside is a Danger Room Disc. Follow the street past the XTraction Point to Eighth Ave. Two more Sentinels. Head off to Ninth Ave. From where you start, head down the alley, but when you come to a T, go off to the side. 1 Sentinel down. Go back to the T and head up. 3 Sentinels down. Keep heading down the only way not blocked by police. Hey, isn't that nice? The police will actually fire on the Sentinels for you. Well, all 5 Sentinels are down now, so the only thing left is to hit that red arrow to Tenth Ave. 8 total Sentinels here, just explore the map ****Nightcrawler Comic**** and they show up like flies. Then back to the mansion ***** Up on the second floor, there's not much, unless you didn't do the trivia game. You can look at the sketchbook in Colossus' room. Once you're ready, go to the subbasement. Talk to Toad, then head over to the Danger room for Tip #17: Use Danger Room Discs to unlock new missions Have a chat with the good Professor. Looks like Allison is one damn powerful chick. Afterward, talk to Beast for yet another Flashback. ***** Sidequest - Juggernaut Flashback You'll have Beast, Iceman, Jean Grey and Cyclops here; just follow Juggernaut around, kicking his ass. At points he drops Unique items. I got Caliban's Shroud and The Exodus Cloak. After whupping him down, you return to the mansion. ***** Now head over to the War Room for the next assignment. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Intermission ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 3 - Old Sewers, New York City: Characters available: Cyclops, Jean Grey, Storm, Wolverine, Iceman, Rogue, Beast, Nightcrawler, Jubilee Objectives: Rescue Gambit. Rescue Gambit from the Morlocks. Shut off water flow from the reservoir. Find a way to shut off the water flow. Find Healer. Locate Healer and talk to him. Find Marrow. Locate Marrow and talk to her. Now you've got a lot of characters to choose from, but, as always, you can swap them at an XTraction Point. Let's see... XTraction Point, door, gated area... where to go? Well, at least the Morlock Brutes are only Physical Resistant, as opposed to those damn Brotherhood Goons. Keep going around until you get to the yellow X. Use Storm's Lightning on it, then continue on. Head over to the red arrow to go to the Mainline Reservoir. Loop around the first area, into the hallway; it doesn't matter which way you go, they both end up in the same spot. Guess what? Just keep going along into the next area. From here you can head off to the East Trunk Line or the West Trunk Line. I'll do West first If you go left from the start point, you'll find a Danger Room Disc. Head back to the start point and go left again (straight if you didn't pick up the Danger Room Disc). Both exits from this room lead to the same place. In this next room, you're trying to head across the sewer ditch, into the next area. Through there is another tunnel, and, amazingly, where the yellow X is, is where your target's at! Target 1 of 2. Head bak to the Mainline Reservoir and take the East Trunk Line. Across where the first yellow X is located, is a Comic Book. Just follow the path and you'll eventually get to a Morlock Giant (physical resistant). Again, just keep following the path around to fight more Morlocks and get closer to your goal. In the are just before you get to the other yellow X, go off to you right to get another Sketchbook. Shut down the second pump, and head back to the Mainline Reservoir. Head down into the previously- inaccessible central area and into the Morlock Haven. Well, not much to do here. You can run around the outer ring, talking to the Morlocks, or head to the inner area to find Healer & Marrow. Healer will now sell you Health & Energy Packs, Danger Room Discs, and give you a chance at his Grab Bag for a random item. Well, talking to Marrow really didn't go anywere. At least you can exit out of the area now, through the other red arrow, to Mainline North. Follow around, follow around, follow around. If you feel like saving, head over to the XTraction Point, otherwise, head up to the T and take a left to get a Sketchbook inside. Loop around to where the other fork from the T would have taken you, and go through the door. This big room is a long L shape. at the end is the entrance to the Filtration Reservoir. Keep going down the hallway, and on to a catwalk. Down a ways are two platforms with Morlock Goths on them; one platform has a Danger Room Disc on it. Be careful getting over there though, since falling in the muck will kill you. After the catwalk is another two-way split that leads to the same spot: an XTraction Point and a red arrow. Head off to 22nd St. Steam Works. Looks like a nice litle arena setup here... don't it? Boss: Marrow Yay! A new character! But no intermission.... Mission 4 - U.s.s. Arbiter: Characters available: Cyclops, Jean Grey, Storm, Wolverine, Iceman, Rogue, Beast, Nightcrawler, Jubilee, Gambit Objectives: Stop the Brotherhood. Prevent the Brotherhood from destroying the U.S.S. Arbiter. Disable the Sentinel Launch Tubes. Destroy the Sentinel Launch Tubes to disable the security force field (four total). Get to the lower decks. Enter the interior of the ship. Repair the hull breaches. To give yourself more time, repair the breaches. Save crewmen. Save the friendly crewmen before the Arbiter sinks. You should see the first Sentinel Launch Tube ahead of you. take it out, along with any resistance you find. If you need 3 of each Pack, head down the stairs to the left, on the side of the ship the first Tube was on. Afterwards, head up the other set of stairs. The next Tube is on the other side of the ship. Head up that side to the next area, with the last two Tubes. Head around the other side of the ship to the Aft Flight Deck. You know the routine, fight, fight, save. Head up the steps. Mid-boss: Sentinel Controller Afterwards, there's nothing else you can do on the deck of the ship, so head up the steps towards to yellow X. Use the crane controls and head back to the deck. Have someone fly up and beat on the yellow sub-thing. You're dropped into the Hangar Lift. Just keep killing the stupid enemies that keep coming for you, and eventually head up to the staircase labeled "D-34". Fight a few more enemies, then head to the Aft Hatchways. Looks like the Brotherhood already mopped the floor with these guys. Blow up the little box marked with the red arrow/yellow X to stop those damned Sentinels from popping up (or leave it going 'til you've leveled up). Keep going past where the Sentinels were and head up the stairs and across the catwalk. Kill off the group of enemies, then the little generator-looking thing with the blue arrow. Head through the door and around the corners to a stationary gun. Blow it up, then around the corner again are more guys, kill them and use the control panel to drop the blue forcefields. Head to the red arrow to the Starboard Launch Bays. There's an XTraction Point just inside. Go on and use it, since you don't know what's around the corner. Oh wait, you're reading this guide, so you can just read down to see what's around the corner. Sentinels! Yay! Just head up the stairs and on to the next part. Hey, what's that? That thing emitting those blue waves? Well, it didn't stick around too long for me to find out, that's for damn sure. Further along, more Sentinels! Keep along, and you'll come to a bunch of connected rooms. Most of the walls here are breakable, so go to town, and find the Sketchbook in the corner of one of the rooms. The red arrow leads to the Fore Launch Bays. Oh goody, more Sentinels. At this point, I'm pretty sure you know what you're doing, wither milking them for EXP or just blasting the little control box and blowing by them. Now, keep going on, and you'll eventually get to an auto-gun with a blue barrier in front of it. Why, I don't know. How to deactivate the barrier, I don't know either. Just go around, and blow up the gun. What's funny is that the barrier stops the gun's bullets, just like it would stop you or your powers. Hmmm.... You'll eventually see the makings of yet another Sentinel-spout. Afterwards, keep on going. Wow, the last yellow X ISN'T Sentinels. It leads to the Brig. I'm going to suggest your team from here: Storm and Iceman are a must. Well, either Storm or Cyclops, but Storm's easier to use. Now that you've got some new objectives, let me let you in on a little secret: use Cyclops or Storm to seal the cracks in the hull. Those powers they have that say "Can weld"? They're for use here (and in the X-Man level graduation course). Also, you get to rescue the crewmen. Just talk to them, then head over to the yellow X that marks the lifeboats. In the area with the second crewman, there's a comic book. Once you've rescued the two crewmen and sealed the three cracks, proceed through the red arrow to the Infirmary. 2 more crewmen, 2 more cracks. There are a few control panels to operate, but you can see those through the map. Look at the map. It is a very useful tool. Pretty much just navigation through the map can work, though you'll still need to lay the smack down on whoever gets in your way. Oh, and btw, there's also another lifeboat exit here, just past the first crewman (use Iceman to build a bridge to him, then Storm/Cyclops to weld the two cracks). On to the Galley. Oooh... lots of yellow dots. Well, on to the first one. But before that, just after the first forcefield is a door with a forcefield; to get inside, go around the side to a catwalk over the water. At the end is a cracked wall you can use to get inside and get at the Sketchbook. Use Iceman to build a bridge to the next area, and Storm to fly over to the crack. Keep going on until you've rescued the two more crewmembers. Proceed to the Maintenance Division. And some more people to save. There's a spot where you'll need to use Iceman to make a bridge, and have Storm/Cyclops blast the cracks. And always you have to take the long way! Damn! Well, at least no boss. Once you save the last crewman, you get a CG sequence with... mmm... mutie booty. I just keep thinking of Rebecca Romijn when I see Mystique.... Ahem, what was I saying? Oh yes... the intermission.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intermission - The Mansion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Objectives: Locate Storm & Wolverine. They're somewhere in the subbasement. Talk to them. Explore the mansion. Uh, duh! Do I really need to spell this out for you? Defeat Mystique Defeat Mystique to get to Blob. Defeat Blob Find Blob's trail to track him down. Meet in War Room. Meet at the War Room to start the next mission. Find wolverine and talk to him. Duh. No one to talk to on the top floor, but you can check out your newest artwork in Colossus' room. Go down to the ground floor. You can have a chat with Nightcrawler, head on over to the library to boost up the characters with whatever comics you got, have a chat with Iceman in the dining room. Talk with Jubilee in the living room. You can't go to the Front Lawn or Estate Grounds, so head downstairs to the Subbasement. Chat with Beast, then Jean Grey at Cerebro, then head to the Danger Room to chat with Storm and Wolverine. Well, your new objectives sound a lot like the first level.... And you already know about the first level, so I'm not gonna give you another walkthrough. Just read the same stuff from above, without all the breaks for the tips. Okay, so there's different enemies here, and different items. Also, in the area after Pyro, all the way at the end of the path is a Comic Book. Just past there is a Sketch Book, hiding under some fencing, just before the pipe you have to break into. And now you get to use Magma in field missions! Now, if you were following me correctly, you should have another Comic and Sketch Book. Head to their respective places to check 'em out. Anyone you talked to before has something new to say about you becoming an X-Man (or -Woman, for that matter). Wolverine's in the X-Jet Hangar, and he lets you go through the Weapon-X Flashback. ***** Sidequest - Weapon-X Flashback Objectives: Catch the director. Find the director of the Weapon X project. You start in the tank. Bust out. It's still really just a one-way area, not really any side-spots. Just keep going until to get to a red arrow for Lab Support. Just keep on going through to Fission Gate. Along the way there's a Danger Room Disc for Survival 302, in case you haven't picked it up yet from Healer. As you get to the next XTraction Point, the camera pans around, showing you the various things in the room. You'll need to head to the left, jump over the green stuff and use the control panel to deactivate the Automated Defense Control. Head back to where you came, and go past, over another river of green stuff, and down the next stairs. Now, brave the flamethrowers (or just time it right), note the last one can be a bastard. Now, head down to the top of the last staircase before you get to the center. Wait until the big thing blasts it's greeny goodness into the center, then rush around the side of the center and up the staircase at the end. Then, more flamethrowers and green goo- hurdling, and finally... the Director! Sidequest finished ***** Now, so long as you have nothing else to do, head to the War Room to start the next mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Intermission ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 5 - Boshnoy Nuclear Plant, Russia: Characters: Wolverine, Cyclops, Jean Grey, Storm, Iceman, Rogue, Beast, Gambit, Nightcrawler, Jubilee, Magma |
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