X-Men: Legends Walkthrough :
This walkthrough for X-Men: Legends [Playstation 2] has been posted at 27 Jan 2010 by eyde and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up eyde and share this with your freinds. And most important we have 5 other walkthroughs for X-Men: Legends, read them all!
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Walkthrough - FAQ/Walkthrough############################################################ ----- ----- ----- ----- -------- ---- ----- \ \ / / | \ / | | ----- | \ | | \ -- / ___ | \/ | | --- | LEGENDS / -- \ | || |\ /| | | --- | \| | / / \ \ --- | | \/ | | | ----- | |\ | ----- ----- ----- ----- -------- ---- ------ "Alone, you are mighty. Together, you are legends." -Professor Charles Xavier (http://www.x-men-legends.com) FAQ v1.7 by Joe Palanca (JGPalanca@aol.com) ############################################################ //..VERSION HISTORY v1.7 [10/20/04] Changed character bios; added sayings; completed item lists; added more to walk through v1.6 [10/12/04] Added special character moves to the con- trols section. Added strategies for building characters. v1.5 [10/11/04] Added MORE info. I still have a lot of the walkthrough to finish. I skipped over to some parts that I seem to be getting a lot of questions on. I'll try to make common questions a priority for this FAQ as I update it more and more. v1.1 [10/10/04] Added more info. Still have a lot more I need to add. This update is my site release only. I want it a bit more complete before I send it to GameFaqs or any other place again. v1.0 [10/06/04] Initial release. I don't really need any contributions right now, as I still have a lot more to add. I just wanted to get it out there so people know I'm working on it. ############################################################ //..CONTENTS I. What's the story? II. How do I play? III. Who are the characters? A. The Good 1. Playable 2. Support B. The Bad 1. Main Villains 2. Support/Grunts IV. What stuff can I acquire? V. Where do I go? A. New York City B. Xavier Institute For Higher Learning C. HAARP Facility D. Xavier Institute For Higher Learning 1. Sentinel Flashback 2. Magma's Danger Room Test 3. Juggernaut Flashback E. Morlock Tunnels F. The U.S.S. Arbiter G. Xavier Institute For Higher Learning 1. Magma's New York City Test 2. Weapon X Flashback H. Nuclear Power Plant I. Muir Island J. Xavier Institute For Higher Learning K. Astral Plane L. Weapon X Facility M. Xavier Institute For Higher Learning N. Morlock Tunnels O. The Mount P. Xavier Institute For Higher Learning Q. Muir Island R. New York City (Riots) S. Morlock Tunnels T. Xavier Institute For Higher Learning U. Astral Plane V. Sentinel Factory W. Astral Plane X. Xavier Institute For Higher Learning Y. Asteroid M Z. The Danger Room 1. Freshman Courses 2. Sophomore Courses 3. Junior Courses 4. Senior Courses 5. X-man Courses 6. Legend Courses VI. What are the trivia game answers? VII. Are there any game codes/cheats? VIII. Who helped with this FAQ? IX. Who's the author of this FAQ? X. What do you need to complete this FAQ? ############################################################ //..WHAT'S THE STORY? The first flakes of winter fluttered down on a biting breeze. Betsy Braddock stepped out onto her balcony and stared up at the charcoal New York City skyline in wonder- ment. Where had all the stars gone? There was no moonlight glow casting long shadows along the rooftops this night. There were, however, enough falling stars to answer the wishes of every child in midtown Manhattan. She had been awakened by a terrible nightmare that the city had gone mad. Screams of terror lingered and seemed to echo in her head. No! Those weren't echoes in her head at all...those screams were real! Fires burned, down on 34th Street. Somewhere nearby, a car screeched and slammed into the side of a building. A female voice cried out in the darkness, mingling with cries of glee and screams of anguish... ...And in the next moment, like the last rays of moonlight, Betsy, the woman now known as Psylocke was gone, lost among the embers and city lights below. This was not how anyone thought it would be. Least of all, the X-men. Just then, Betsy's apartment shook as a large shadow the length of five cars passed two stories beneath, through the darkness of night. What was already a dark sky was darkened further by dozens of mechanized beasts flying above, the mutant hunting Sentinel swarm, circling about like vultures waiting to feast in the streets below. ...Several blocks away, a car exploded, rocking the street and sending bodies flailing to the ground like dominoes. The joints of a 50-foot steel behemoth creaked as it rose above the city lights and awnings in the middle of the six- lane street. A small girl hunched over a doll crouched behind a car, screaming for her mother. "Mutant DNA identified...prime objective, terminate," a pair of inhuman eyes the size of street lamps glared from above and glowed with white hot fury. Just then, a large gloved hand grabbed the child like a doll and lifted her onto the massive shoulders of a mighty, metallic-skinned mutant. Out of the shadows of the X-Jet, a ruby-quartz visor burned fiery hot, and almost instantly six razor-sharp adamantium claws extended, reflecting the monster's yellowish gaze. "Not tonight, bub..." ============================================================ The X-Men are brought to life in a high-action role-playing game that takes you and your favorite heroes through their most dangerous adventure yet. Get ready to take control of a team of X-Men, travel to exotic locations and embark on daring missions in a quest to save the world from a new face of evil. X-Men Legends allows you to live the adven- ture as an entire team of heroes. Choose the most suitable heroes for the mission, customize your heroes and launch them into a story of epic scope. It's up to you to decide the fate of the world! (Text taken from the game manual.) ############################################################ //..HOW DO I PLAY? (Author's note: I've got a PS2, so everything is going to be based on that version of the game, including the controls. So if I refer to any controls, it'll be the PS2's. I'm also going to assume only one player is playing. There are small differences when playing with 2 or more.) ============================================================ :: CONTROLS :: X Button = Punch Circle (C) Button = Smash Square (S) Button = Use/Pickup/Throw (Push Left Analog Stick to determine direction of throw) Triangle (T) Button = Jump/Special L2 Button = Call Allies R2 Button = Superpower Selector X + R2 = Mutant Power 1 C + R2 = Mutant Power 2 S + R2 = Mutant Power 3 T + R2 = Xtreme Power Directional Buttons = Change Hero L1 Button = Use Health Pack R1 Button = Use Energy Pack Left Analog Stick = Move Character Right Analog Stick = Camera Control (Left/Right Pans; Up/Down Zooms) Start = Options Select = Team Information Double Tap T Button = Activates Flight/Ice Tracks/Magma Tracks/Double-Jump/Colossus' Charge To pick someone/something up during flight (must have high enough flight ability to pick stuff up), activate the flight, then press the S button while next to whatever you want to carry. Rogue, Colossus, Beast and Magma (in Magma form only) can pick up Wolverine (using the S button when next to him) and perform the "Fastball Special." If Nightcrawler is next to a wall, press the S button and he'll grab it and launch himself across the room like a missle. Same with Beast, but he rolls himself into a ball. Jubilee and Gambit can charge objects making them explo- sive. Stand next to the object and press R2 + X to charge it. You can then let it detonate where it is or you can pick it up and throw it. Punch, Punch, Punch = Triple Hit Attack Smash, Smash = Knockback Attack Punch, Punch, Smash = Pop-Up Attack Punch, Smash, Punch = Trip Attack Smash, Punch, Smash, Smash = Stun Attack ============================================================ :: MAIN MENU :: Begin Story = Start a new game Load Game = Continue an existing save game from last save point Danger Room = Access non-story, multiplayer modes/missions Training = Complete pre-set challenges for experience Sparring = Compete against CPU with time limits Sparring Scores = View high scores for sparring matches Skirmish = Multi-player games Brawl = Fight other players with a time limit; unlimited lives King of the Hill = Fight other players to remain the King of the Hill with a time limit; unlimited lives Last Man Standing = Fight other players till only one remains; 4 lives Last Man Ladder = Fight other players till only one remains; defeated players return at higher levels; 4 lives Options = Set sound/camera/controller options; View controller layout Review = View unlocked cinematics/comics/artwork Credits = View game credits ============================================================ ::HEADS UP DISPLAY (HUD):: < Team Roster > Displayed in left corner. Active character is highlighted and larger. "Dead" characters are smaller Meters for active characters displayed to right of roster < Health Meter > Top bar(red); shows health of selected character < Energy Meter > Middle bar (blue); shows energy of selected character < Experience Meter > Bottom bar (gray); shows how close next level up is of selected character < Level Indicator > Number next to Health/Energy bars Displays level of active character < Xtreme Meter > Acquiring 4 segements will light up an icon and enable use of Xtreme power < Tech Bits > Displayed on left side Used for purchasing items from Forge and The Healer < Health Packs > Displayed on left side Replenishes lost health Usable by all characters (pooled) There is a maximum amount you can carry which increases throughout the game Can be found or bought/sold from/to The Healer < Energy Packs > Displayed on left side Replenishes lost energy Usable by all characters (pooled) There is a maximum amount you can carry which increases throughout the game Can be found or bought/sold from/to The Healer < Power HUD > Displayed by pressing R2 button Shows available powers for active character < Enemy Meter > Displayed at top of screen for enemy active character is currently engaging ============================================================ ::TEAM INFORMATION:: Pressing Select will bring up your current roster or before missions, you will be asked to choose your team. Press the C Button to bring up the attributes of each character. L1 and L2 cycles through the characters. Left and Right cycles through the Attributes, Skills and Equipment screens. Each time you Level Up, you are given points to distribute among various attributes. You can do this manually or you can press the C Button and they will be automatically placed in "optimal slots" by Cerebro. < Attributes > Strike = Attack Level Agility = Defense Level Body = Maximum Health Focus = Maximum Energy and Energy Regeneration Rate AI Level = Determines actions of AI controlled teammates Aggressive = Always attacks target immediately Normal = Attacks when oppportunity arises Defensive = Stays away from enemies; attacks only when attacked AI Heal = Determines automatic use of health packs by AI controlled teammates Never = AI will never use health packs Less Than 20% = AI will use health pack when health is below 20% of maximum health Less Than 40% = AI will use health pack when health is below 40% of maximum health Less Than 80% = AI will use health pack when health is below 80% of maximum health AI Power = Determines the mutant power used by AI controlled teammates when 'Call Allies' button is pressed (Xtreme Power cannot be selected) < Skills > Each character has his/her own unique skills which will be explained in the characters section. Some skills are active, where you must perform a special action to use them. Others are passive, where they are automatically in effect. Every character has multiple upgrades to their powers and as you assign more points to them, they change in look and use. Some have multiple tiers. Upgrading powers costs one skill point and increases the potency of that skill. New powers or upgrading to the next tier costs two skill points (indicated by a gold square). Buffs (skills that increase your attributes) are visible by glows on either the hands (offensive) or feet (defensive). Xtreme Powers are 'ultimate' versions of each characters' basic power. Unlike mutant powers, this doesn't use the energy, but rather tokens. You must collect 4 tokens for each use of the Xtreme Power. < Items/Equipment > (All items are explained in the 'STUFF' section.) Armor = deflects damage and gives resistances Belts = increases 1 or more of the 4 basic attributes Backpacks = adds damage to melee and mutant attacks Health Packs = replenish health Initial maximum you can carry is 10, but increases as you progress through the game. Energy Packs = replenish energy Initial maximum you can carry is 10, but increases as you progress through the game. ############################################################ //..WHO ARE THE CHARACTERS? ============================================================ :: PLAYABLE GOOD GUYS (Bio text taken from the game. Listed in order of appearance.) Most of the powers for all characters are similar in terms of their purpose. However, there are a few exceptions. The Mutant Power 1 is generally a close range or single target striking power. Mutant Power 2 is usually a long range, multiple target striking power. Mutant Power 3 is for the most part a power up or defensive power. ------------------------------------------------------------ < WOLVERINE > Real Name: James Howlett (currently birth name); Logan Height: 5'3" Weight: 195 lbs. Eye Color: Brown Hair Color: Black Little is known of his past, save that it was fraught with pain and loss. Long ago, he trained as a samurai in Japan; later, he became Weapon X, an operative for the Canadian government. Today, Logan is an X-Man -- using his animal- keen senses, healing factor and razor-sharp claws to help protect a world that fears and hates mutants! Defeat Enemy: "You're lucky you're still breathing." Request Help: Level Up: Dying: Idle: BRUTAL SLASH (Mutant Power 1; brutal claw slash) EVISCERATE LEGEND SLASH CLAW FURY (Mutant Power 2; multiple slashing attacks) CLAW FRENZY LEGEND FRENZY FERAL RAGE (Mutant Power 3; enters a raged state) BERSERKER RAGE UNSTOPPABLE RAGE SAVAGE RAMPAGE (Xtreme Power) HEALING FACTOR (heals after idle for 5 seconds) SHARPNESS (adds extra physical damage) TOUGHNESS (increases maximum health) MUTANT MASTERY (increases maximum energy) CRITICAL STRIKE (increases chance for criticals during melee attacks) EXPERTISE (adds striking and agility) Level Up: "Now I'm really ready for a scrap!" I start off getting his Brutal Slash and Healing Factor up as quickly as possible. Wolverine's the most valuable character because of his Healing Factor. If you're ever in a jam and are out of Health Packs, you can rely on him to get your team to safety. When maxed out, his Healing Factor only takes a few seconds to replenish the lost health. At the same time, start building his Feral Rage, and Sharpness. The Feral Rage is useful for moving faster when going after enemies. Also helpful if you need a quick exit. The Sharp- ness adds more damage to his attacks (which is always a good thing). I haven't really found his Claw Fury too use- ful except for escaping a swarm of enemies because I usually have someone like Storm or Jean to take out big groups of baddies. Same goes for his Savage Rampage. When you get to the end, you'll definitely need Wolvie maxed out in the Legend Slash, Unstoppable Rage and Healing Factor department as he'll be the one keeping your team alive against Master Mold. Favor putting points in his Strike and Focus as they are what you need the most of. ------------------------------------------------------------ < CYCLOPS > (Beat Mystique) Real Name: Scott Summers Height: 6'1" Weight: 185 lbs. Eye Color: Glowing red Hair Color: Brown Longtime leader of the X-Men, Scott Summers is cursed with optic blasts that fire whenever he opens his eyes. Cyclops must wear a protective ruby-quartz visor to hold these destructive beams in check -- or risk destorying everyone and everything around him! Defeat Enemy: "Game. Set. And match." Request Help: "X-men, close ranks." "Form up on me." "Follow me." Level Up: Dying: Idle: "Wish I'd brought a deck of cards." OPTIC BEAM (Mutant Power 1) OPTIC BLAST LEGEND BLAST OPTIC SWEEP (Mutant Power 2) OPTIC SLAM LEGEND SLAM TACTICS (Mutant Power 3) STRATEGY COMMAND OPTIC RAGE (Xtreme Power) TOUGHNESS ACCURACY LEADERSHIP MUTANT MASTERY CRITICAL STRIKE POINT BLANK SHOT I honestly haven't used Cyclops much aside from when you don't have any other choice. His Optic Beam and Optic Sweep are useful against physical resistant enemies such as Blob. And you definitely need him if you're not using Storm for welding things together (in the U.S.S. Arbiter and Nuclear Facility missions). His Leadership is great for adding up those experience points quickly. I like his Optic Rage, except it only shoots in one direction and usually when I need the Xtreme Power, it's because I'm hopelessly surrounded. However, it's great against bosses. Since I didn't really use him much, I don't know exactly what he's best used for, so I distributed his points pretty evenly. ------------------------------------------------------------ < MAGMA > (Usable in field missions after Magma's New York City Test) Real Name: Allison Crestmere Height: 5'6" Weight: 124 lbs. Eye Color: Brown Hair Color: Blonde Magma believed that she was the daughter of Lucius Antonius Aquilla, First Senator of Nova Roma, a hidden city in the Amazon jungles of Brazil. Amara remained in hiding for years until she was captured by the New Mutants, who were on an expedition in the Amazon jungle. Magma requested to to be transferred to Emma Frost's Massachusetts Academy. Later, she discovered that she and all the people of this Nova Roma had been living a lie. The city had not been founded by ancient Roman settlers. In- stead, it was populated by the kidnapped and mind-wiped victims of the mutant sorceress Selene. She had created the city as a testament to the times she loved most and des- perately wanted to relive. The people of Nova Roma started to regain their memories and Amara was told that her name was Allison Crestmere and that she was a mutant of British descent. Magma is a mutant with several superhuman powers. She can psionically control the movement of the tectonic plates within the Earth's crust within limited areas. She can also psionically cause magma, or molten rock, from far beneath Earth's surface to rise to and break through the surface, forming miniature volcanoes. Magma's power to create small earthquakes and volcanic eruptions is linked to her emotions. She could unintentionally create minor earthquakes and small-scale volcanic activity by losing control of her temper and becoming unusually angry. Magma can also telekinetically project fiery blasts of magma at targets. Defeat Enemy: "Who's bad?" "Ooh...that had to hurt!" Request Help: Level Up: Dying: Idle: FIERY BLAST (Mutant Power 1) MAGMA BLAST MAGMA LEGEND LAVA FISSURE (Mutant Power 2) LAVA RIFT LEGEND RIFT FIERY FORM (Mutant Power 3) MAGMA FORM ATLAS FORM VOLCANO (Xtreme Power) BURNING RAGE ERUPTING RAGE LAVA TRACKS MAGMA MIGHT TOUGHNESS MUTANT MASTERY CRITICAL STRIKE Contrary to most people, I actually like using Magma early on. Later in the game, other characters at higher levels are more useful (such as Iceman or Storm), but early on, she can be pretty powerful. Her Fiery Blast isn't the greatest projectile attack, but it does have a nice range. The Lava Fissure is the move I used the most of because when it's at least at Lava Rift level, it has a good range of attack and it does knockdowns. Great for swarms of baddies. Her Fiery Form is also useful during melee fights and for destroying bigger objects. Her Volcano is one of the better (and IMO cooler looking) Xtreme attacks because of the huge range it shoots out. You can take out 10 or more baddies with it. I love using it in those Danger Room missions. Build up her Burning Rage/Erupting Rage early on. She can destroy stuff with a single touch, and sometimes not even have to touch, early on. Her Lava Tracks are good early on because they do damage right away. The higher the level, the longer it lasts, the less energy it uses and the easier it is to control. Build up her Magma Might if you plan on using her to lift big objects. But it's better to use Rogue or Colossus for that since she has to go into Magma Form to utilize it. One last note is her Lava Fissure power can create bridges. Like Wolvie, she needs points in Strike and Focus more than the others. ------------------------------------------------------------ < ICEMAN > (Beat New York City (1st) Level) Real Name: Robert Drake Height: 5' Weight: 145 lbs. Eye Color: Brown Hair Color: Brown There's one in every class: a joker with amazing gifts, but lacking the ambition to tap his true potential. One of Professor Charles Xavier's original students, Bobby Drake found out the hard way that he still had a lot to learn. But once he glimpsed the full extent of his mutant power to freeze water molecules, Iceman returned to the X-Men with evolution on his mind! Defeat Enemy: Request Help: Level Up: Dying: Idle: FREEZE BLAST (Mutant Power 1) DEEP FREEZE LEGEND FREEZE ICE SHARDS (Mutant Power 2) ICE SPIKES LEGEND SPIKES ICE ARMOR (Mutant Power 3) ICE EQUIPMENT ICE FORGE FREEZE FRAME (Xtreme Power) COLD SMASH COLD CRUSH ICE TRACKS TOUGHNESS CRITICAL STRIKE MUTANT MASTERY POINT BLANK SHOT Iceman's one of the funner characters and one of the staples of my team late in the game. Early on he's almost useless because he's mostly defensive and supporting. In the begin- ning of the game, I only used him to create bridges and put out fires with his Freeze Blast. But once I built up his Ice Armor and maxed it out completely to the Ice Forge stage he was a force to be reckoned with. He's as powerful as Storm and Jean in melee attacks with that activated. But before that happens you have to max out his Cold Smash/Cold Crush as well. ^_^ Ice Tracks are fun. The higher you level this up, the longer it lasts, the less energy it uses and the easier it is to control. I don't really use his Ice Shards much because it doesn't seem to do much damage. I leave that to Storm or Jean. His Freeze Frame is great for boss fights where you're swarmed by enemies. He can use this to give you a quick breather and evaluate your situation. Also note his Ice Forge affects nearby teammates as well (those that are affected will grow "ice armor") and will add damage to their attacks. I put a lot of points early on in Focus and Body. Once I built up his powers, I started adding on to his Strike for help during melee attacks. ------------------------------------------------------------ < STORM > (Beat New York City (1st) Level) Real Name: Ororo Munroe Height: 5'11" Weight: 127 lbs. Eye Color: Blue Hair Color: White Orphaned as a child, Ororo Munroe developed the power to command the forces of nature -- and once was worshipped as a goddess in Africa for that very reason. As a member of the X-Men, she wields her unique genetic gifts to protect a world that hates and fears mutants! Defeat Enemy: "I believe you've lost." Request Help: "X-men...keep together." Level Up: "I feel as strong as a hurricane!" "Yyyeeessss!! Ahahahahaha!" "Faaaantastic!" Dying: Idle: "Isn't it time we righted some wrongs or defended the weak? Oooor...at least took a few steps forward?" "So I'm just supposed to stand here?" LIGHTNING STRIKE (Mutant Power 1) CHAIN LIGHTNING LEGEND LIGHTNING WHIRLWIND (Mutant Power 2) TORNADO LEGEND VORTEX STORM SHIELD (Mutant Power 3) HAIL SHIELD BLIZZARD SHIELD CYCLONE FURY (Xtreme Power) LIGHTNING FURY LIGHTNING RAGE TOUGHNESS FLIGHT LEADERSHIP MUTANT MASTERY CRITICAL STRIKE Storm is the ULTIMATE member of the team. If she had Wolvie's healing factor, she'd be invincible when maxed out in most of her powers. Her Lightning Strike is already powerful to begin with, but once you get it up to a max of Chain Lightning, you can take groups of enemies out with a single strike. At Legend Lightning, she takes EVERYTHING out. So build this up as fast as you can. Early on, build up her Whirlwind a bit too, as this can be useful while at lower levels in keeping enemies away when you're being swarmed. I didn't find too much use for her Storm Shield, as I pretty much cleared the area before I needed it. Her Cyclone Fury is good for when you're really in a pinch, but I didn't really need it too much after I got her Legend Lightning full. I only used it once I was out of energy. Aside from her Lightning Strike, the Lightning Fury/ Lightning Rage is something you should max out as quickly as possible. She's a very POWERFUL melee fighter once this is built up. And she takes out the environment (walls and stuff) easily. Like Cyclops, her Leadership is useful for building Experience quickly. And her Flight is necessary for some missions where you may not want Rogue or Jean on the team. Her Whirlwind puts out fires and her Lightning Strike can weld (for the Aribiter and doors). Strike, Body and Focus are the places you want to add points to. ------------------------------------------------------------ < ROGUE > (Beat New York City (1st) Level) Real Name: Unrevealed Height: 5'8" Weight: 120 lbs. Eye Color: Green Hair Color: Brown with a white streak The young woman known only as Rogue joined the X-Men to learn to control the genetic attributes that are both her blessing and her curse -- namely, the power to absorb others' memories and talents through touch. Tragically, she still has not mastered this power, and so is forced to keep those she loves most at arm's length. Defeat Enemy: Request Help: Level Up: Dying: Idle: SOUTHERN STRIKE (Mutant Power 1) SOUTHERN SMASH SOUTHERN LEGEND ABILITY DRAIN (Mutant Power 2) ABILITY SAP CONSUME ABILITY BULLETPROOF (Mutant Power 3) IRON MAIDEN INVULNERABILITY ENERGY DRAIN (Xtreme Power) TOUGHNESS FLIGHT CRITICAL STRIKE MUTANT MASTERY GRAPPLING MIGHT Early on, I used Rogue for her Might and Flight. But in later levels, I didn't find too much use for her except maybe having the AI control her as a melee fighter. I built up her Flight and Might early on because that's what I needed. I never really used her Ability Drain, because I would use Iceman or Jean if I needed to stun any baddies. Her Southern Strike is useful in taking down early bosses quickly. I never used her Bulletproof much, but the AI does use it often in melee fights. The biggest reason I used her early on was for my comic geekiness and constantly using her and Wolverine's "Fastball Special" attack. It doesn't do much damage, but it's FUN to be able to do it. Since she's mostly a melee fighter I put points in her Strike more than anything else. ------------------------------------------------------------ < JEAN GREY > (Beat New York City (1st) Level) Real Name: Jean Grey Height: 5'6" Weight: 115 lbs. Eye Color: Green Hair Color: Red One of the first mutants recruited by Professor Charles Xavier, Jean Grey has been an anchor of the X-Men since the team's inception. Tempering telepathy and telekinesis with warmth and compassion, Jean has overcome seemingly insur- mountable challenges -- rising from the ashes of her apprent death like a Phoenix to stand in defense of a world on the brink of genetic war! Chosen Character: "Ok" Defeat Enemy: Request Help: Level Up: Dying: Idle: "Isn't it time we got moving?" TELEKINESIS (Mutant Power 1) TELEKINETIC MASTERY TELEKINETIC LEGEND PSYCHIC SHOUT (Mutant Power 2) PSYCHIC SCREAM PSYCHIC LEGEND TELEKINETIC SHIELD (Mutant Power 3) TELEKINETIC SHELL TELEKINETIC ARMOR PHOENIX FORCE (Xtreme Power) PSIONIC STRIKE PSIONIC FURY TELEKINETIC COMBAT TOUGHNESS MUTANT MASTERY FLIGHT CRITICAL STRIKE Jean is the second most powerful character (after Storm) in the game. Early on, she may not seem like much, but get her Psychic Shout up to Psychic Legend and you'll see what I mean. Her Telekinesis is useful when you don't have Storm to move objects or Iceman/Magma to build bridges. It's also a good attack move when you get it up to Legend level. Her Telekinetic Shield is a good defense, but unlike the AI, I didn't use it too much...everyone was dead before I remembered I had it. The few times I tried her Phoenix Force, it didn't seem like it did much, so I stopped using it. Build up her Psionic Strike until it's a maxed out Psionic Fury and her melee ability will rival that of Storm and Wolverine. You definitely need to get some points into her Mutant Mastery, as she uses energy quite a bit. Especially if being controlled by the AI. And Flight is always useful (although I relied more on Rogue or Storm for that). Focus is the main place you want to build. Add some to her Strike to help her out during melee attacks. ------------------------------------------------------------ < BEAST > (Beat New York City (1st) Level) Real Name: Henry McCoy Height: 5'11" Weight: 400 lbs. Eye Color: Blue Hair Color: Originally brown, bluish-black fur Hank McCoy not only possesses superhuman agility, strength, speed, endurance and dexterity -- he's also a world- renowned biochemist. As an X-man, the blue-furred Beast has dedicated the totality of his physical gifts and scientific genius to the creation of a better world for man and mutant! Defeat Enemy: Request Help: Level Up: Dying: Idle: PINBALL (Mutant Power 1) CANNONBALL LEGEND BALL PROPELLER KICK (Mutant Power 2) PROPELLER LASH LEGEND PROPELLER BEASTIAL FEATS (Mutant Power 3) BEASTIAL INSTINCT BEASTIAL SOUL ORBITAL BOMBARDMENT (Xtreme Power) TOUGHNESS ACROBATICS CRITICAL STRIKE MUTANT MASTERY GRAPPLING MIGHT Unfortunately, I didn't use Beast much. I really couldn't figure this guy out. His melee attacks felt a bit awkward to me and his powers were hard to get used to. As far as I can tell, he's best as a melee fighter and that's how I built him up. I worked on his Propeller Kick first and would drop him in the middle of a group of baddies taking them out with this power. His Pinball is useful if you can learn to control it. I didn't get a chance to use his Beastial Feats or Orbital Bombardment, so I can't really comment on those. I built up his Acrobatics and Might for when Nightcrawler, Colossus, Rogue or Magma weren't on the team. He can also perform the "Fastball Special" with Wolvie. I built up his Agility and Strike because I usually used him in the front lines. ------------------------------------------------------------ < JUBILEE > (Beat HAARP Facility Level) Real Name: Jubilation Lee Height: 5'5" Weight: 105 lb.s Eye Color: Blue Hair Color: Black With mutant powers to match her explosive personality, Jubilation Lee was the most outspoken member of Generation X. An orphaned California mallrat, Jubilee hasn't been the same since she hooked up with the X-Men. Defeat Enemy: "One more citizen for loserville!" "I guess this wasn't your day, chump!" Request Help: "Let's keep together guys." "Stick close." Level Up: Dying: "A little help here!" Idle: "Huh...and to think...I could be shopping at the mall right now." ENERGY BURST (Mutant Power 1) ENERGY BLAST LEGEND BLAST PHOTO FLASH (Mutant Power 2) STROBE FLASH LEGEND FLASH BAIT (Mutant Power 3) TAUNT PEP RALLY INDEPENDENCE DAY (Xtreme Power) DETONATE TOUGHNESS MUTANT MASTERY ACCURACY CRITICAL STRIKE POINT BLANK SHOT Early on, Jubilee seems like a useless character. But take her along as a support character on missions where you take charge mostly of one or two characters and the AI makes good use of her and she picks up some quick experience. Once you build up her Pep Rally and Legend Blast, she can be a pretty good range fighter and add some easy defense to your team. I didn't find too much use for her Independence Day. Her Detonate is fun to use when you've got tons of stuff lying around that you can charge up. Charge things around the room as baddies are coming your way and you've got instant land mines. I tended to add to her Focus and Agility. She needs the energy to keep her mutant powers useful and the AI tends to put her in the thick of the action. ------------------------------------------------------------ < NIGHTCRAWLER > (Beat HAARP Facility Level) Real Name: Kurt Wagner Height: 5'9" Weight: 195 lbs. Eye Color: Shining yellow with no pupils Hair Color: Indigo Raised in a traveling circus, German-born Kurt Wagner learned that his mutant abilities were a gift to be celebrated. Since joining the X-Men, Nightcrawler has changed costumes, switched teams and even shifted his life's focus: He now dedicates himself to a higher calling as a priest in training. Nightcrawler may look like a blue- skinned demon, but this swashbuckler is one of mutantkind's guardian angels. Defeat Enemy: Request Help: Level Up: Dying: Idle: TELEPORT LEAP (Mutant Power 1) TELEPORT STRIKE LEGEND STRIKE TELEPORT FLURRY (Mutant Power 2) TELEPORT FRENZY LEGEND FRENZY SHADOW BLEND (Mutant Power 3) SHADOW ARTS SHADOW MASTERY BLINDSIDE BLITZ (Xtreme Power) LEAP OF FAITH SUCKER PUNCH TOUGHNESS MUTANT MASTERY ACROBATICS CRITICAL STRIKE Nightcrawler is almost essential for doing things other characters can't. His Teleport Leap is needed immediately for getting into those rooms that have no doors or getting past the barriers the EASY way. I maxed his Teleport Flurry up to Legend Frenzy first because it's the best move he's got. With it, he can obliterate multiple attackers or a single enemy. I believe he's the only one with this kind of attack. I didn't use his Shadow Blend much and didn't even get a chance to use the Blindside Blitz. Of the rest, I only really built up his Mutant Mastery (because of how often I'd use his powers) and Acrobatics. Nightcrawler can also grab onto walls and launch himself across the room. Points go best into Agility and Focus. ------------------------------------------------------------ < GAMBIT > (Beat Marrow) Real Name: Remy LeBeau Height: 6'1" Weight: 175 lbs. Eye Color: Burning red Hair Color: Brown Always an outsider, Remy LeBeau was shunned as a youth because of his strange, burning-red eyes. Eventually, he realized he was a mutant -- gifted with the ability to charge inanimate objects with explosively released bio- kinetic energy. A reformed thief and charming scoundrel, the ragin' Cajun always has a card up his sleeve! Defeat Enemy: Request Help: Level Up: "The deuces are really wild now!" Dying: Idle: CHARGED CARD (Mutant Power 1) CHARGED SHUFFLE CARD LEGEND STAFF SLAM (Mutant Power 2) STAFF DETONATION STAFF LEGEND KINETIC BOOST (Mutant Power 3) KINETIC AMPLIFICATION KINETIC MASTERY 52 PICK UP (Xtreme Power) KINETIC STRIKE KINETIC FURY OVERLOAD STAFF MASTER TOUGHNESS MUTANT MASTERY CRITICAL STRIKE Like Beast, I really couldn't figure out how best to use Gambit. His range attacks early on were weak and his melee skills weren't the greatest. I mostly used his Staff Slam (as it does good damage and knockback on multiple enemies) and his Overload (charging objects around the room). His 52 Pick Up was nice against bosses. ------------------------------------------------------------ < COLOSSUS > (Beat Nuclear Facility Level) Real Name: Piotr (Peter) Nikolaievitch Rasputin Height: (normal) 6'6" (armored) 7'5" Weight: (normal) 250 lbs. (armored) 500 lbs. Eye Color: Blue, (transformed) Silver Hair Color: Black Piotr Rasputin was born on the Soviet collective farm called the Ust-Ordynski Collective near Lake Baikal in Siberia. His superhuman powers emerged in adolescence. At first, Rasputin was content simply to use these powers to aid the other people of the Collective. However, Peter was contacted by Professor Charles Xavier, founder of the X-Men, when Xavier was organizing a new team of mutant X-Men. Peter agreed to leave the farm community in which he was born and raised to go to America with Xavier. Although Peter remained in the United States with the new X-Men while the rest of his family stayed on the farm his family always remained in his thoughts, especially his sister, Illyana. Colossus is a mutant with the ability to convert his body into an organic steel-like substance, granting him superhuman strength and a high degree of resistance to injury. Defeat Enemy: "Sleep well." Request Help: Level Up: Dying: Idle: POWER SMASH (Mutant Power 1) TITANIC SMASH TITANIC LEGEND CONCUSSION SLAM (Mutant Power 2) CONCUSSION BLAST CONCUSSION LEGEND STEEL SKIN (Mutant Power 3) TITANIUM SKIN OSMIUM SKIN SEISMIC SMASH (Xtreme Power) COLOSSUS CHARGE TOUGHNESS MUTANT MASTERY CRITICAL STRIKE KNOCKBACK MIGHT Colossus is surprisingly a fast mover, but a slow striker. Build more in his Focus than in his Strike as you'll use his mutant powers more than you will just throw punches. His Concussion Slam is great to build quickly because it takes out multiple opponents and has knockback. I also built the Colossus Charge out of curiousity, but ended up finding it more useful (especially against Sentinels) than regular melee attacks because he moves better with it. Build up his might, as it's very fun to pick up cars and throw them at the Sentinels during the New York City Riot level. He can perform the "Fastball Special" with Wolverine. ------------------------------------------------------------ < WHITE QUEEN > (Beat Nuclear Facility Level) Real Name: Emma Frost Height: 5'10" Weight: 144 lbs. Eye Color: Blue Hair Color: Blonde A diamond-sculpted seductress with the brains to back up her body of work, Emma Frost amassed wealth and influence enough to attract the attention of the planet's social elite. As White Queen of the exclusive Hellfire Club, Frost's frequent power plays put her at odds with the heroic X-Men. Now, she stands with her genetic brethren in defense of a world that hates and fears them. Chosen Character: "Very well." "If you insist." Defeat Enemy: "Who's next?" Request Help: "Alright dears, it's time to go." "I demand you help me this instant!" Level Up: "It should be a sin to...(?)" Dying: Idle: "Hello? Hello out there?! This can't be happening to ME!" CONFUSE (Mutant Power 1) COMMAND LEGEND COMMAND FEAR (Mutant Power 2) TERROR LEGEND TERROR PSYCHIC SHELL (Mutant Power 3) DIAMOND SHELL IMPERVIOUS SHELL PSYCHIC BEDLAM (Xtreme Power) PSIONIC STRIKE PSIONIC FURY HARDNESS SHELL MIGHT TOUGHNESS MUTANT MASTERY CRITICAL STRIKE Emma is a deceptive character. You would think she's a weak melee fighter or a weaker version of Jean, but that is not the case. She's one of the better melee fighters when you get her leveled up and she provides a great defense against swarming enemies. Build up either her Confuse or Fear but put a lot of points into her Striking and get her Psionic Strike/Psionic Fury maxed as quickly as possible. She does some major punch/kick damage. The Confuse and Fear is great against swarms of enemies. I didn't use her Psychic Shell much because I was too busy dishing out damage to bother. Hardness is good to build as it gives her a better defense when diving into those fist fights. I never tried her Psychic Bedlam, so I'm not sure how good it is. ------------------------------------------------------------ < PROFESSOR X > (Used in Astral Plane (1st) Level and fight against Shadow King) Real Name: Charles Xavier Height: 6' Weight: 190 lbs. Eye Color: Blue Hair Color: Bald (blonde as a child) Telepath. Teacher. Visionary. The planet's most powerful mutant is also its most compassionate teacher. In pursuit of his dream for peacful coexistence between Homo sapiens and Homo superior, Professor Charles Xavier established his School for Gifted Youngsters to help a select class of troubled teenagers hone their strange abilities -- and pro- tect society from those who would use such gifts to rule mankind. Chosen Character: "Okay." Defeat Enemy: "I believe I won that round." "You can always surrender." "Terribly sorry about that." Request Help: Level Up: Dying: Idle: HAMMER LEGEND (Mutant Power 1) BLASTS LEGEND (Mutant Power 2) PSYCHIC DEFENSE (Mutant Power 3) PSYCHIC MAELSTROM (Xtreme Power) PSIONIC COMBAT TOUGHNESS MUTANT MASTERY CRITICAL STRIKE LEADERSHIP MIGHT ASTRAL KNOCKBACK You only get to use Professor X twice, once in the first Astral Plane mission and again against Shadow King. You don't really get to distribute his points because he's already levelled up. In the fight against Shadow King, you can distribute his skill points, but it didn't seem to matter too much to me how I did since there's a fairly easy strategy to beating the guy. ------------------------------------------------------------ < PSYLOCKE > (Beat New York City Riots Level) Real Name: Elizabeth Braddock Height: (both bodies) 5'11" Weight: (both bodies) 155 lbs. Eye Color: (original body) Violet, (current body) Blue Hair Color: (original body) Blonde, (current body) Black (dyed purple) Psylocke possesses many telepathic abilities, enabling her to read minds, communicate mentally with others over long distances, stun the minds of others with "mental bolts," control the minds of others, and create illusions in the minds of others. Psylocke can intensely focus her psionic powers into her "psychic knife," with which she can stun or kill an adversary. Because her mind was transferred into the body of an assassin, she also is highly trained in martial arts. Defeat Enemy: Request Help: Level Up: Dying: Idle: PYSCHIC SLASH (Mutant Power 1) PSYCHIC HAMMER HAMMER LEGEND PSYCHIC BOLTS (Mutant Power 2) PSYCHIC SPIKES LEGEND BOLTS PSYCHIC DEFENSE (Mutant Power 3) PSYCHIC ARMOR PSYCHIC WALL PSYCHIC ONSLAUGHT (Xtreme Power) PSIONIC STRIKE PSIONIC FURY BLADE MASTER TOUGHNESS MUTANT MASTERY CRITICAL STRIKE Personally, I don't like Psylocke because she's not as I remembered her in the comics. I would think she'd move as well as Wolvie or even Jean, but she's slower and her attacks aren't as refined. However, she can mow down baddies with ease once she's maxed out her Legend Bolts. In the last level, I was taking out swarms of enemies with this single attack. Her Psychic Onslaught is also quite power- ful. Build up her Psionic Strike/Psionic Fury to improve her melee abilities. Her Psychic Slash isn't very useful because it's got a narrow target area and misses most of the time. And early on, it does very little damage. ============================================================ :: SUPPORTING GOOD GUYS ------------------------------------------------------------ < FORGE > Real Name: Unrevealed Height: 6' Weight: 180 lbs. Eye Color: Brown Hair Color: Black The man known as Forge is a Cheyenne Indian who was once the pupil of Naze, a shaman in his tribe. Forge developed con- siderable mystical powers as a result of the training Naze gave him. Forge is also a mutant with an unusual talent for inventing mechanical devices. ------------------------------------------------------------ < THE HEALER > ------------------------------------------------------------ < MOIRA MACTAGGART > Real Name: Dr. Moira Kinross MacTaggart Height: 5'7" Weight: 135 lbs. Eye Color: Blue Hair Color: Brown Dr. Moira MacTaggart is the daughter of the powerful Scots nobleman Lord Kinross. She proved to be a brilliant student of the biological sciences and selected genetics as her specialty. As a college student she met Charles Xavier who was working toward a doctorate at Oxford University. Moira MacTaggart led a brilliant career as one of the world's leading geneticists, earning a Nobel Prize for her work. She founded a Mutant Research Center on Muir Island off the coast of Scotland. Xavier and MacTaggart discussed the possibility of establishing a school for training, super- human mutants in the use of their powers. Eventually, MacTaggart became Xavier's "silent partner" in founding this school, which trained the team of mutant adventurers known as the X-Men. Moira MacTaggart continued to operate her Muir Isle research center and has proved to be a val- uable ally to mutants who have trained under Xavier's guidance. ============================================================ :: MAIN VILLAINS ------------------------------------------------------------ < MYSTIQUE > (New York City (1st) Mid-Level Boss) Real Name: Raven Darkholme Height: 5'10" Weight: 125 lbs. Eye Color: Yellow with no pupils Hair Color: Red; black as Raven Darkholme Whether operating undercover or fronting a band of genetic terrorists, the metamorphic mutant known as Mystique possesses an almost pathological capacity for deception. The sinister shapeshifter has infiltrated the highest levels of the federal government, trading on her lofty status to further her terrorist objectives. ------------------------------------------------------------ < BLOB > (New York City (1st) Boss) Real Name: Fred J. Dukes Height: 5'10" Weight: 510 lbs. Eye Color: Brown Hair Color: Brown Thinking of himself as no more than, in his own words, "an extra-strong freak," the Blob used his superhuman powers as a performer in a carnival. Eventually, the Blob was re- cruited by Mystique for the Brotherhood. As a member of the Brotherhood, the Blob was involved in missions that con- tinued to bring him into conflict with the X-Men. The Blob's mutant powers relate to the mass, strength, resilience and indestructibility of his obese body. His primary ability is to become virtually immovable at will as long as he is in contact with the ground. He also has a superhuman resistance to injury. ------------------------------------------------------------ < PYRO > (HAARP Facility Mid-Level Boss) Real Name: St. John Allerdyce Height: 5'10" Weight: 150 lbs. Eye Color: Blue Hair Color: Blonde St. John Allerdyce was born and raised in Australia. His powers emerged at puberty, but since he could not think of a way to use them for profit, for years he did not use them except in emergencies. Under circumstances that have yet to be revealed, Allerdyce met the mutant called Mystique, who learned of his mutant powers. As a result, Allerdyce joined her and the Brotherhood under the name of Pyro. Pyro is invulnerable to any fire that he has placed under his mental control and has the psionic ability to cause any fire to grow in size and intensity and to take any form he wishes, even that of a living creature. (Such fire creatures, however, have no intelligence or life.) However, he can only control fire, not create it. Therefore he usually carries a flame- thrower with him. ------------------------------------------------------------ < TOAD > (HAARP Facility Boss) Real Name: Mortimer Toynbee Height: 5'8" Weight: 260 lbs. Eye Color: Brown Hair Color: Brown Since birth, Toad has been cursed with a grotesque physical appearance. As he matured, the other children considered him a freak and tormented the youngster mercilessly. When he reached puberty, Toad's mutant abilities manifested. During this time, Magneto recruited the youngster to join his cause. The Master of Magnetism recognized that Toad shared |
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Another X-Men: Legends Walkthrough :
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