Xenosaga Episode II: Jenseits von Gut und Bose Walkthrough :
This walkthrough for Xenosaga Episode II: Jenseits von Gut und Bose [Playstation 2] has been posted at 15 Aug 2010 by gfgbgbjcft and is called "Xenosaga Episode ll FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up gfgbgbjcft and share this with your freinds. And most important we have 10 other walkthroughs for Xenosaga Episode II: Jenseits von Gut und Bose, read them all!
|
gfgbgbjcft |
Walkthrough - Xenosaga Episode ll FAQ/Walkthrough_______________________________________________________________________________ =============================================================================== X E N O S A G A E P I S O D E I I J E N S E I T S V O N G U T U N D B O S E =============================================================================== Game: Xenosaga Episode II: Jenseits von Gut und Bose Platform: PlayStation 2 Region: North American Release (NTSC) Guide Type: Complete FAQ & Walkthrough Written by: Darrin Ackerman (VertigOne) Version: v1.0 - March 28, 2005 This document was written with the font Courier New, Size 10, 79 characters per line. Best viewed with Courier New, Size 10. Notepad, WordPad, Word, UltraEdit and any text editor/viewer work great for viewing. If you are going to print this guide, I strongly suggest you print only the sections you need, as this is a very large document. You can always find the latest version of this guide at: - http://www.geocities.com/onevertigo1 - http://www.GameFAQs.com ******************************************************************************* * SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING * ******************************************************************************* * * * This guide contains minor spoilers! I have tried my best to minimize the * * amount of spoilers. There are no major spoilers. I do not reveal parts of * * the plot and/or plot-specific events, bosses, etc. You have been warned! * * * ******************************************************************************* * SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING * ******************************************************************************* _______________________________________________________________________________ =============================================================================== ==> i. L E G A L I N F O R M A T I O N SLI01 =============================================================================== First and foremost let's get the legal stuff out of the way. This document is a copyrighted work and is intended solely for PERSONAL USE. You may print a copy for yourself and you may give copies to your family and friends so long as you do NOT change a single thing. COMMERCIAL ENTITIES (INDIVIDUALS OR GROUPS) ARE NOT PERMITTED TO USE THIS DOCUMENT FOR ANY PURPOSE WHATSOEVER BEYOND THE PERSONAL USE OF AN INDIVIDUAL. THIS DOCUMENT IS NOT TO BE INCLUDED AS PART OF ANY SOFTWARE, MAGAZINE, ON-LINE SOURCE OR ANY PART OR AFFILIATE OF ANY COMMERCIAL ENTITY. YOU MAY NOT REPRODUCE, DISTRIBUTE, MODIFY OR DO ANYTHING TO THIS DOCUMENT, BEYOND PRINTING FOR PERSONAL USE. DOING ANY SUCH ACTION IS A DIRECT VIOLATION OF COPYRIGHT LAW! _______________________________________________________________________________ =============================================================================== ==> ii. D I S T R I B U T I O N A N D H O S T I N G SDAH01 =============================================================================== Distribution and hosting of this document is limited to the following websites. Developers and/or publishers of the game are most welcome to host this guide and need no permission from me to do so. No other sources are allowed! -> GameFAQs.com (and its affiliates) -> neoseeker.com -> faqs.ign.com -> cheathappens.com -> supercheats.com -> xenolegacy.com If you would like to host this FAQ on your website, drop me an e-mail at the address listed above, and we'll see what we can do. You MAY NOT host this guide without being listed in this section or my written permission! -[ Hosting Rules ]- 1. The guide must be displayed in plain-text format. However, it can be wrapped in a frame, table, or whatever. This is primarily to keep the proper formatting of the guide. 2. The guide must be publicly available for FREE. No charges of any kind may be applied for access to this guide! NO EXCEPTIONS! _______________________________________________________________________________ =============================================================================== ==> iii. L A T E S T U P D A T E S SLU01 =============================================================================== - First version of the FAQ released on March 28, 2005!! The guide is nearly totally complete at this point, enough so that I can release it as complete. The main walkthrough is done, the post-game walkthrough is done (minus two of the extra bosses). There's still a fair amount of work I need to do with a few sections (check the next section to see), but for all intents and purposes, the guide is complete! I have less and less time to game lately, so instead of just letting the guide stagnate, I figured I should release it. Future updates will definitely come! _______________________________________________________________________________ =============================================================================== ==> iv. T H I N G S L E F T T O D O STLTD01 =============================================================================== - Finish the Items sections (90% complete) - Most items are already listed. Drops and Found are not listed yet. Hopefully I'll have it done for the next update. - Finish the Skills section (99% complete) - Nearly every skill is listed (minus two or three, tops), all info is present, except for the missing skills. Will be in the next update. - Finish the Global Samaritan Campaigns section (95% complete) - Just missing some info for a couple of the GSC's. The information is in the Sidequesting Adventures section, I just haven't put it in this section yet. Will be in the next update. - Finish the Extra Bosses section of the Post-Game section - Phobos Rigas is done. Baal Zebul and Mukyi..whatever his name is aren't done yet. Next update, hopefully. _______________________________________________________________________________ =============================================================================== ==> v. T A B L E O F C O N T E N T S STOC01 =============================================================================== Welcome to the Table of Contents! Here you can see a quick outline of all the sections in this FAQ. Each section has a Search Code, as does any of its sub- sections. To use the Search Codes, press CTRL+F and enter the code into the Find box that pops up. That will then take you right to the section! If CTRL+F doesn't work for you, use the Edit or Search menu, then Find. You may have a magnifying glass or binoculars button on your toolbar which works, too. Sec# Section Title Search Code ------------------------------------------------------------------------------- i Legal Information SLI01 ii Distribution and Hosting SDAH01 iii Latest Updates SLU01 iv Things Left To Do STLTD01 v Table of Contents STOC01 I Introduction SI01 II Terminology STRM01 III Gameplay SGP01 a. Basic Information and Tips SGP01A b. Game Controls SGP01B c. The Main Menu SGP01C 1. Menu Layout SGP01C1 2. Items SGP01C2 3. Ether SGP01C3 4. Skills SGP01C4 5. Tech SGP01C5 6. Status SGP01C6 7. Party SGP01C7 8. Options SGP01C8 9. U.M.N. SGP01C9 e. Learning and Using Skills SGP01F IV Battle Mechanics SBM01 a. Changes From Episode I SBM01A b. Screen Layout SBM01B c. Command Menu SBM01C d. Action Sequence SBM01D e. Event Slot SBM01E f. Information Window Details SBM01F g. Basic Attacks SBM01G h. Zones SBM01H i. Movement SBM01I j. Weaknesses SBM01J k. Stock SBM01K l. Boost SBM01L m. Air & Down SBM01M n. Elemental Chains SBM01N o. Double Attacks SBM01O p. Special Attacks SBM01P q. Ether SBM01Q r. Ether Combos SBM01R s. Status Effects SBM01S t. Escape! SBM01T u. Change SBM01U v. Items SBM01V V Characters SCHR01 a. Shion SCHR01A b. KOS-MOS SCHR01B c. MOMO SCHR01C d. Ziggy SCHR01D e. chaos SCHR01E f. Jr. SCHR01F g. Jin SCHR01G VI E.S. Robots SESR01 a. E.S. Asher SESR01A b. E.S. Dinah SESR01B c. E.S. Zebulun SESR01C VII Walkthrough SWT01 a. In The Beginning... SWT01A b. Second Miltia - Spaceport SWT01B c. Second Miltia City SWT01C d. Exploring Second Miltia - Part I SWT01D e. Sidequesting Adventures I SWT01E 1. GS Campaign 01 - Jacqueline SWT01E1 2. GS Campaign 02 - Sikes SWT01E2 3. GS Campaign 03 - Shiela SWT01E3 4. GS Campaign 07 - Miguel SWT01E4 5. GS Campaign 08 - Lizzy SWT01E5 6. GS Campaign 09 - Maple SWT01E6 7. GS Campaign 11 - Ciaran SWT01E7 f. Exploring Second Miltia - Part II SWT01F g. Sidequesting Adventures II SWT01G 1. GS Campaign 05 - Jun SWT01G1 2. GS Campaign 25 - Stella SWT01G2 h. Subconscious Domain (Summer) SWT01H i. Subconscious Domain (Winter) SWT01I j. Dammerung Restricted Area SWT01J k. Sidequesting Adventures III SWT01K 1. GS Campaign 27 - ADONIS SWT01K1 2. Elsa U.M.N. Treasure Hunt SWT01K2 l. Ormus Stronghold SWT01L m. Sidequesting Adventures IV SWT01M 1. GS Campaign 23 - PANACHE SWT01M1 2. GS Campaign 14 - Kate SWT01M2 3. GS Campaign 34 - Carlos SWT01M3 4. GS Campaign 06 - Chop SWT01M4 5. GS Campaign 12 - Ray SWT01M5 6. GS Campaign 04 - SPUMONI SWT01M6 7. GS Campaign 17 - Bonny SWT01M7 8. GS Campaign 31 - Layla SWT01M8 9. GS Campaign 19 - King SWT01M9 10. GS Campaign 30 - Clive SWT01M10 11. GS Campaign 22 - Johnny SWT01M11 12. GS Campaign 29 - Butch SWT01M12 13. GS Campaign 20 - Kramer SWT01M13 14. GS Campaign 15 - Mallory SWT01M14 15. GS Campaign 33 - Hugo SWT01M15 16. GS Campaign 10 - Luty SWT01M16 17. GS Campaign 18 - Janet SWT01M17 n. Submerged City SWT01N o. Labyrinthos SWT01O p. Sidequesting Adventures V SWT01P 1. GS Campaign 16 - Margoyles SWT01P1 2. GS Campaign 35 - Camille SWT01P2 3. GS Campaign 26 - Pitt SWT01P3 q. Tying up loose ends... SWT01Q r. Omega System SWT01R s. Space-time Anomoly SWT01S VIII Post-Game Adventures SPGA01 a. Omega System - Part II SPGA01A b. Submerged City - Part II SPGA01B c. Sidequesting Adventures VI SPGA01C 1. GS Campaign 24 - Simon SPGA01C1 2. GS Campaign 28 - Caito (Part I) SPGA01C2 3. GS Campaign 21 - Roy (Part I) SPGA01C3 4. GS Campaign 13 - Glenn SPGA01C4 d. Desert SPGA01D e. Factory SPGA01E f. Sidequesting Adventures VII SPGA01F 1. GS Campaign 21 - Roy (Part II) SPGA01F1 g. Heaven's Ruins SPGA01G h. Space Coliseum SPGA01H i. Sidequesting Adventures VIII SPGA01I 1. GS Campaign 21 - Roy (Part III) SPGA01I1 2. GS Campaign 28 - Ciato (Part II) SPGA01I2 3. GS Campaign 36 - Winona SPGA01I3 j. The Final Chapter - Extra Bosses SPGA01J IX Globabl Samaritan Campaigns SGSC01 X Items SITM01 a. Normal Items SITM01A b. E.S. Accessories SITM01B c. Key Items SITM01C XI Skills SSKL01 a. Skills Overview SSKL01A b. Equipped Skills SSKL01B c. Ether Skills SSKL01C d. Mastered Skills SSKL01D e. Ether Combos SSKL01E XII Bestiary SBST01 a. Old Miltia (14 years ago) SBST01A b. Second Miltia City SBST01B c. Subconscious Domain (Summer) SBST01C d. Subconscious Domain (Winter) SBST01D e. Dammerung Restricted Area SBST01E f. Ormus Stronghold SBST01F g. Submerged City SBST01G h. Labyrinthos SBST01H i. Omega System SBST01I j. Desert / Factory SBST01J k. Heaven's Ruins SBST01K XIII E-Mail and Submissions SEMS01 XIV Version History SVH01 XV Credits and Special Thanks SCST01 _______________________________________________________________________________ =============================================================================== ==> I. I N T R O D U C T I O N SI01 =============================================================================== Welcome to my Xenosaga Episode II FAQ! This guide is a complete walkthrough and FAQ for the game. I've tried to be as detailed as possible (as my usual) without overwhelming you with details. Everything game-related is included: items (locations and info), character details, attacks, ethers, skills, enemies and more. While this is the second chapter in the Xenosaga series, much has changed from Episode I. The games, while sharing the same storyline, are vastly different. Even if you played Episode I, there's a pretty steep learning curve (at least with battles). There's an entire section devoted to the actual Gameplay, so check it out before you play or if you get confused. The main storyline is quite short. However, there is much to do in the game beyond the main story. It would take you about 30 hours to beat, without doing much of the extras. However, you can expect to spend lots of time if you want to do everything. Just remember, this is only another chapter in a multi-part series. Furthermore, there's a lot of cutscenes. I think more than even Episode I has. That's not a bad thing, as much is explained, but don't freak when after 10 hours, it asks for Disc 2. There's much more time involved in the second disc. _______________________________________________________________________________ =============================================================================== ==> II. T E R M I N O L O G Y STRM01 =============================================================================== While my method for writing guides is different than most, I do tend to use terms and abbreviations to make my life a bit easier. I write very detailed, but it's just plain easier sometimes. I'll explain these things to you here. Keep in mind, I don't go overboard. -[ Directions ]- When I give directions, I mostly use up/down/left/right, which refer to the part of the screen I'm talking about. If I say go "down" that means move the character towards the bottom of your screen. I do sometimes use the Cardinal directions (think: compass), too. This is simple, as well: North - top of the screen (also called "up") South - bottom of the screen (also called "down") East - right side of the screen (also called "right") West - left side of the screen (also called "left") -[ Abbreviations ]- I'm not really big on using abbreviations. I don't want to have to print out a glossary when I'm reading something to know what things mean. The only time I really use abbreviations is when they're already used in the game itself. For the sake of completion, I've outlined some of them here. I explain every abbreviation at one point or another, usually in the beginning of a section. These listed here are simply the most used. STR -- strength VIT -- vitality EDEF -- ether defense EATK -- ether attack AGL -- agility DEX -- dexterity EVA -- evade/evasion PDEF -- physical defense PATK -- physical attack E.S. -- the robots you pilot, much like the A.G.W.S. from Episode I S -- square button T -- triangle button O -- circle button X -- x button I use abbreviations for enemy weaknesses as well, which are: P -- Physical E -- Ether Au -- Aura Bm -- Beam Fi -- Fire Ic -- Ice Pc -- Pierce Sl -- Slash St -- Strike Th -- Thunder I also use abbreviations for skills when I mention them. This isn't an abbreviation of the Skill name or anything. For example, if I talk about the Analyze skill, I'll mention it as "Analyze (1C)." The (1C) is the route from the skills menu to get that skill. 1 being Level 1, C being Class C. You'll understand it better once you read the Skills section in the Gameplay section. _______________________________________________________________________________ =============================================================================== ==> III. G A M E P L A Y SGP01 =============================================================================== This section is devoted entirely to the gameplay mechanics of the game. Only the basics of Gameplay are focused on in this section. This includes controls, navigating menus, learning Skills and much more. Basically, everything except the battle system is explained here. For information on the battle system, please see the Battle Mechanics section. There are 100 or more Skills in the game. What's covered here is only how to learn the skills and use them. For more detailed information on each skill, check out the Skills section of the guide. Much of this information is directly from the manual. HOWEVER, I add my own information and elaborate on a lot of it. I kept the info from the manual in mostly for people that do not have access to the manual. I've added information because I don't think the manual is as clear as it could be, and it's rather cheap at a whopping 16 pages -- 5 of which are useless. ------------------------------------------------------------------------------- --> III-a. Basic Information and Tips SGP01A ------------------------------------------------------------------------------- -[ Saving Your Game ]- Saving is much like Episode I. Find a golden UMN plate, step on it and press O to save. What's different with Episode II is that whenever you touch a save point, you get healed fully. All HP/EP will be restored. Remember this!! -[ Interacting With The World ]- You interact with the world much like Episode I, too. - You can use the left analog stick or the d-pad to move around. Holding R2 will make you walk. - The O button examines things, opens doors and talks to people. - Destroying objects is, again, the same as Episode I, however you don't need any special equipment to do so. Every character destroys things in a different manner (some kick, some explode, etc.). The Square button is what you use to destroy objects. L1/R1 can be used to change targets if multiple targets exist. -[ Items, Equipment and Stats ]- There are NO shops in Episode II. Therefore, you only get items from chests, destructible objects, some NPCs and of course, battles. So explore everywhere, talk to everyone, and collect items. This doesn't mean there's a lack of items, as the drop rates have been improved, and you'll get something after almost every battle. This does mean, however, that you generally have to be pretty conservative with your items. Instead of using Med Kits, have everyone learn Medica (yes, that's possible, see the Skills subsection of this section for more info). Additionally, there is no equipment, so you never have to worry about equipping your chars with the best items or whatever. However, E.S. Robots still have Accessories (much like the former A.G.W.S.) which do need to be equipped. Finally, upgrading Stats is gone. Don't whine to me, I didn't do it. It's simply not there anymore. The only thing you can do to a character is change what Skills they learn and which ones to equip. That's it. -[ Traps ]- Traps are back, and they function much like the traps from Episode I, however they look different. They're small circular objects on the ground. They can be destroyed, and if an enemy is caught in the blast, the enemy will be immobilized, and the trap will give you some sort of bonus effect Yellow trap -- Stock bonus Red trap -- Boost Gauge bonus -[ Tips ]- This goes without saying, but I'll remind you just in case. TALK TO EVERYONE. The NPCs are there to make the world look alive, for the most part, but they often have information for you. Some NPCs activate/unlock sidequests for you, while others are needed to advance the story. Make your life easier, and talk to everyone. Destroy everything you can. There's a reason they let you blow stuff up. Most of the time destructible objects hold items (and since there's no shops, ya better stock up!). Sometimes you have to destroy objects to advance. Basically, if it can be destroyed, you should destroy it. Also, if you leave the area (so the screen goes black) and return, most/all destroyed objects will be back. This is extremely handy for the couple of "puzzles" where you must destroy things in a certain order to access areas. Explore! I tell you where to go to get and do everything in the walkthrough, but that does generally require me to skip some areas (because they hold no importance). That doesn't mean you shouldn't still explore. There may be people to talk to or neat things to see. Ultimately, I leave that up to you, though. ------------------------------------------------------------------------------- --> III-b. Game Controls SGP01B ------------------------------------------------------------------------------- Here are all the controls for the game. There aren't many, but I felt it necessary to point them out. These controls are pretty much exactly the same as Episode I, so if you know them, you can safely skip this section. -> D-PAD - Moves your character and the cursor. If something needs moving, this does it. For movement, the pressure determines the speed. -> Left Analog Stick - Same as D-PAD. For movement, the angle determines the speed. -> Circle Button (O) - Confirm choice, examine objects, talk to people, attack. -> X Button (X) - Cancel/back. - In battle, displays command menu -> Triangle Button (T) - While walking around, it opens the main menu - While in the main menu, it exits. - In battle, attack. - During cutscene (while paused) skips Cutscene -> Square Button (S) - While walking around, it allows you to destroy objects. - From the Main Menu (in the Status menu), removes the equipped skill - In battle, attack. -> L1 Button - While walking around, changes targets for destructible objects. - In the main menu, changes the character or page - In battle it shows/hides the attack information -> L2 Button - In the main menu, changes the menu category - In battle it shows/hides the attack information -> R1 Button - While walking around, changes targets for destructible objects. - In the main menu, changes the character or page - In battle it displays the Boost window -> R2 Button - While walking around, holding it makes you walk (instead of run) - In the main menu, it changes the menu category - During battle, it displays the Boost window -> Start Button - Pauses the game. If you pause during a cutscene, you can press T to skip the cutscene. Press Start again to unpause. ------------------------------------------------------------------------------- --> III-c. The Main Menu SGP01C ------------------------------------------------------------------------------- Like most RPGs, you use the Main Menu quite often. This game is no exception. I've attempted to explain each part of the menu as best I can. The skills section in this section is extremely short because later on there's another section (in this Gameplay section) dealing with learning/equipping skills. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.1. Menu Layout SGP01C1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main menu is split up into 5 parts, as follows: On the very top of the screen is the various parts of the menu you can access which include: Items, Ether, Skills, Tech, Status, Party, U.M.N., GS Path, Segment F and Options. Use the D-PAD or Left Analog Stick to navigate. NOTE: U.M.N., GS Path and Segment F are only displayed after a certain point in the game. You'll get them eventually, but you don't start with access to them. Below that, on the left side of the screen is your 3 active party members. These are the guys that participate in battle (when the battle first starts). To the right of your active party members is the Reserve party members. These guys are not in battle from the start. They will also gain HP/EP over time, the longer they're in reserve. You can access these people during battle by using the Change feature. NOTE: Some characters listed here may only be accompanying you on your journey and cannot be controlled. These characters will be slightly darker looking than the rest. Just below the Reserve, on the bottom right is the Time. This is the total amount of time you've been playing the game. The very bottom of the screen is devoted to the Help window. This displays a tiny bit of information about whatever it is you've selected. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.2. Items SGP01C2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is where you can view and use the various Items you acquire throughout the game. There are two submenus here, Items and Special Items. Items are normal, everyday useable items, while Special Items are only used during certain parts of the quest (or side-quests). Some items can only be used during battle, while others can only be used while walking around in the world. Additionally, some items may only be used while piloting an E.S. To use an item, simply select it, then select the Character or E.S. to use it on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.3. Ether SGP01C3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu is where you go to view or use Ethers that you have learned. Unlike Eipside I, you do not need to "equip" Ethers to use them. Once they have been learned, they become available. Only one E.S. can use Ethers, and that's the E.S. Zebulun. This E.S. has all the Ethers that MOMO has learned. To use an Ether, select it, then select the character(s) to use it on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.4. Skills SGP01C4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here you can view and learn new Skills. I strongly suggest you read the tutorial at least once to better understand this section. I have an entire subsection devoted to using/learning skills in this Gameplay section. E.S. do NOT learn skills! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.5. Tech SGP01C5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu is simply viewing the button combination and attacks of each character. You cannot change anything. While operating an E.S., this menu shows the normal and special attacks of that E.S. The following information is listed: Name -- the name of the attack Command -- the button combination to execute the attack Partner -- partner needed to perform the attack (for double/special attacks) Copilot -- Copilot needed to perform the attack (while operating an E.S.) Charge -- EC amount needed to execute attack (while operating an E.S.) Target -- the target. "Single" means one enemy; "All" means all enemies Zone -- the attack zone, where it hits. More on this later. Type -- the type of the attack Range -- distance of the attack. Short/Long. Attribute -- the attribute of the attack, such as Fire/Ice/Beam/etc. Condition -- any conditions that need to be met in order to execute the attack Effect -- what effects the attack may have (status effects, etc.) NOTE: Zones are new to the Episode II battle system. They are explained further in the Battle Mechanics section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.6. Status SGP01C6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Status menu allows you to view current information on a character or E.S. Additionally, this is where you go to equip skills (for skills that require equipping) and equip Accessories on E.S. The screen layout is as follows: Top-left is the character or E.S. portrait and status info. Below that is the list of currently equipped skills/accessories while to the right is the list of available skills/accessories. The following information is listed: Name -- Character's name Lv -- Character's level Position -- "Combatant" means they're in the active party. HP -- Current / Total HP for the character EP -- Current / Total EP for the character Next Lv -- how much experience is required for the next level Total Exp -- the total amount of experience the character has STR/POW -- Physical attack strength (POW is for E.S.) VIT/ARM -- Physical defense strength (ARM is for E.S.) DEX -- Dexterity (hit rate) EVA -- Evasion (dodge rate) AGL -- Agility (determines turn order during battle) EATK -- Ether attack strength EDEF -- Ether defense strength Each character may equip up to 3 Skills, and each E.S. may equip up to 3 Accessories. To equip a skill/accessory, select it from the list on the right and press O. To remove a skill or accessory, press Square. Then select the skill/accessory in the list on the left and press O to remove that item. Additionally, you can press Square to remove ALL items. Only skills that require to be equipped can be equipped here. Certain skills are Ether skills, and can be used from the Ether menu, while others are "mastered" skills, which means they are always active once they are learned. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.7. Party SGP01C7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu allows you to change the battle formation (where characters appear in battle) and the active/reserve members of your party. You can also select the Leader (the character you see and move on-screen) in the Leader menu. NOTE: The Leader is indicated by an L in the upper-right corner of their portrait. Characters listed on the left side are in your active party. When a battle starts, you will start with these characters. Those on the right are in your Reserve and will not start in a battle. Reserve characters, however, can be called into battle at any time by using the Change feature. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.8. Options SGP01C8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are the game options, such as sound and visuals. The options are as follows: -> Audio Output - Sets the sound to 2ch (Stereo/Headphones), Dolby Pro Logic II (requires a Dolby PL2 receiver) or Mono. - You should choose whichever fits your setup. Dolby has 5.1 surround sound during cutscenes. -> Optical Digital Output - If you're using the Optical output for the PS2, choose either 2ch (stereo) or Dolby, depending on your setup. -> Subtitles - Turn subtitles (the text at the bottom of the screen while people are talking) on or off. - NOTE: This only applies to the subtitles during cutscenes when people actually talk (ie: you hear them). -> Vibration - Turn the vibration feature on and off. This game doesn't abuse this feature, so I'd recommend you leave it on, unless you don't want it. -> Menu Controls - Allows you to set the menu controls (while in the main menu) to Standard or Expert. Expert mode has shortcuts for the most used features. -> Cursor Memory - Turn cursor memory on or off. This will remember the position of the cursor in the main menu. -> Screen Adjustment - Lets you position the screen to fit better on your TV. The Square button resets to default. -> Default - Resets all configuration options to their default settings. -> Game Controls - Displays a graphical illustration of the controls. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.9. U.M.N. SGP01C9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu is only accessible when you are standing on a green EVS Plate, or you're already in the EVS. When standing on an EVS Plate, press O to access this menu, or enter the main menu and select U.M.N. You can then select an area to go back to inside the EVS. While inside the EVS, enter this menu to exit the EVS and return to the real world. ------------------------------------------------------------------------------- --> III-d. Learning and Using Skills SGP01D ------------------------------------------------------------------------------- This section is an attempt to describe the learning, equipping and using of Skills. It's really not that hard, but it might be confusing here, as you can't see it (unless you read while playing). I STRONGLY RECOMMEND that you read the tutorial in the Skills menu. It doesn't explain everything, but it does give you an overall grasp of how skills work. To learn skills, each character requires two things: C.Pts and S.Pts. C.Pts are Class Points, and these are spent to unlock a Class (group) of skills. Each class contains 4 Skills. These skills can only be learned AFTER the class has been unlocked. S.Pts are spent on the actual skills themselves. Prices vary anywhere from 100 to 4000 or more for each skill. You can only learn a skill after you have unlocked the appropriate class. There are some skills which show up as "????" in the Skills List. These are hidden skills and you must find Secret Keys in order to unlock them. Once you have a Secret Key in your possession, the Skill becomes available to learn. You can browse the list of Secret Keys from the Key Item menu, and see a nice description of what they do. Finally, there are four "Levels" of skills, from 1-4. The higher levels have some of the better skills, but they cost more. As you unlock classes and skills in one level, you will soon gain access to the next level. Each skill has an icon which lets you know what kind of skill they are: Green with arrow pointing up: - This is an Ether skill. You can use them immediately from the Ether menu in the Main or Command menus. Red with yellow circle: - These are Equipped Skills. You must equip them in order to gain the effects from them. You equip these Skills from the Status menu. Red with little person: - These are Mastered Skills. You do not need to activate, use or do anything but learn these skills to get the effects of them. Once they're learned, they're on. Forever. For each Class you completely learn (ie: learn every skill in the class) you'll get a C.Pt bonus. C.Pts are hard to come by in the game, so the best way to gain extra C.Pts its to learn skills! Okay, so now, let's learn a skill so you know how to do it. We'll say Medica (1C) is what we're after. So here's the steps: 1) Open the Main Menu 2) Select the Skills Menu and press O. 3) Select the character to learn the skill and press O. 4) Select Skill (not Tutorial) and press O. Now you'll see the Levels. Left/Right will allow you to browse the classes and skills within each class. For our purposes we're using Level 1, so from the Level list: -> Highlight "Level 1" and press right (dpad or stick). You see now a list of Classes lettered A-H. Each class has a set of skills in it and a cost next to them. The number next to the class is the C.Pts you need to spend in order to unlock the class. You cannot learn skills from a class which hasn't been unlocked! -> Now, select "Class C" and press O on it to unlock it. Select "Yes" You can now press right again to view the skills in that class. We want to learn Medica so: -> Select "Medica" and press O to unlock that skill. The number next to the skill is the cost in S.Pts. Select "Yes" when asked. Great! Now you have your first Ether skill, Medica. You can access this skill now from the Main Menu or from the Command Menu during battle! Please note, not all skills can be accessed via the Main Menu. That was just a basic description and taken from the Tutorial. I hope it's clear. Learning skills isn't hard, and it's necessary that you learn them. Just a reminder, any skills you see listed as "????" are "hidden" skills and you need special items to unlock them (Secret Keys, specifically). Alrighty, that's about all there is to skill learning. Remember the differences between the skills and remember that the "Equipped Skills" (skills with the golden ring for an icon) MUST BE equipped in the Status menu in order to work! So, now, get some S.Pts and get learning skills! _______________________________________________________________________________ =============================================================================== ==> IV. B A T T L E M E C H A N I C S SBM01 =============================================================================== Battles are a major part of XS2, as with many RPGs. You'll be doing battle throughout the game, so obviously you're going to need a good understanding of the battle system. I've covered (or attempted to, at least) every aspect of the battle system and the mechanics of it in this section. Everything from screen layout, to in depth analysis of every aspect of battle. You may want to have the manual handy as you read this. I can't show you screenshots to help you visualize what I'm talking about -- but the manual already has some fairly good shots for you to examine. Some of what's here is from the manual, in part or whole, but I've gone a step further to help clarify things I thought were vague, or just to simply add more information. There is far more information in this guide than in that piddly manual. Anyway, let's get on with it. ------------------------------------------------------------------------------- --> IV-a. Changes From Episode I SBM01A ------------------------------------------------------------------------------- While the battle system is fairly similar to the Episode I battle system, there are many changes and new additions. This section simply lists what relevant changes there are from Episode I to Episode II. -[ AP ]- AP is no longer, it's gone. Instead, each character can perform two normal attacks (or one single attack) each turn. However, there is a new feature called "Stock" which allows you to stock up attacks so you can execute up to 5 attacks in one turn. More on Stock, later. -[ Techs ]- Techs can no longer be upgraded or chosen. Each character has a set of Techs, and that's all they get. Techs are called "single attacks" throughout this guide. -[ Positions ]- Characters and enemies have slightly different positioning now. You have more freedom to where you can move on the battlefield. You (or an enemy) may have your back to another character or enemy (which could end up very bad or very good depending on who's back is facing whom). -[ Scope ]- There is no more Scope accessory or skill. You always see the enemy name and HP info now. -[ Boosts ]- Boosts are now shared between your entire party. There is only one Boost Gauge for your party, and so long as you have at least one Boost, anybody can take it. This also means that you'll generally get more Boosts and be using them more often. They still work the same as in Episode I. The character must NOT be in the Group Turn Window and nobody else can be Boosted. Also, enemies now have an onscreen Boost Gauge you can see (below the GTW). Now you can always tell how many Boosts an enemy has. These are also shared between all enemies on the screen. NOTE: The Boost Gauge maxes out at 3, however there are items you can use to increase it all the way up to 5. -[ Status Effects ]- Statuses are still here, however they come in two flavors now. L or "low" for weaker statuses, and "H" for "high" or stronger statuses. This also means that there are now two types of ethers and items for removing statuses. More on Statuses later. -[ A.G.W.S. ]- The A.G.W.S. are also no more, having been replaced by E.S. Robots. These newer robots are much larger and piloted by 2 people (pilot and copilot). You cannot bring them in to a normal battle anymore. Rather, there are certain dungeons (and other points) throughout the game where you use them. -[ Event Slot ]- The Event Slot is back, but this time is slightly different from Episode I. It has the same three from Episode I (Crit up, boost up, points up) as well as 3 new slots: Ether damage up, turn cancel and reverse. More info on these later. ------------------------------------------------------------------------------- |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Xenosaga Episode II: Jenseits von Gut und Bose Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

