Yu-Gi-Oh! Duelists of the Roses Walkthrough :
This walkthrough for Yu-Gi-Oh! Duelists of the Roses [Playstation 2] has been posted at 16 May 2010 by boy-gilvrend and is called "FAQ". If walkthrough is usable don't forgot thumbs up boy-gilvrend and share this with your freinds. And most important we have 6 other walkthroughs for Yu-Gi-Oh! Duelists of the Roses, read them all!
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Walkthrough - FAQFAQ Created by Mike W. 1.00 General FAQ TheeMikester@aol.com ______ ______ _______ _ \\ // || || | _____| |__ __| | _____ | || || | | 1.) Title \\// || || || ___ || || || ||___|| | | (YUGI.1) || || || --- || |__ | || --- || || | ___ | |_| || ||___|| ||____|| __||__ ||_____|| || || _ || |_____| |______| |______| |_______| || || /_\ ::::::::::::::::::::::::::::Duelist Of The Roses::::::::::::::::::::::::::::::: ------------------------------------------------------------------------------- 2.) Copyright (YUGI.2) This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web siteor otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All respective names are copyright of their owners. Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654 ------------------------------------------------------------------------------- 3.) Contents (YUGI.3) 1.) Title (YUGI.1) 2.) Copyright (YUGI.2) 3.) Contents (YUGI.3) 4.) Intro (YUGI.4) 5.) Basics (YUGI.5) 6.) Characters (YUGI.6) 7.) Tips (YUGI.7) 8.) Hidden Cards (YUGI.8) 9.) Interactive (YUGI.9) 10.) My Strategy (YUGI.10) 11.) Last Words (YUGI.11) ------------------------------------------------------------------------------- 4.) Intro (YUGI.4) A Little about the game... Okay, this is Yu-Gi-OH! to the max. We got 3-D Monsters, new cards, new field setups, new everything. You can either choose Yugi's side, or Kaiba's side. Either way, you have to beat every duelist, get their rose cards, and then switch roles and do the same thing all over again. A little about me... I'm not one for cheats. I am a frequent message board user, and have contributed 4 FAQs before this one. People have said that my guides were helpful before, and I hope you find this one helpful. as you can tell, I also failed grammar school. Good luck. That being said, let's move on to the guide! ------------------------------------------------------------------------------- 5.) Basics (YUGI.5) Here are the basics of the game. Skip if you already know this stuff. Controls are... Travel... D-pad- Move the little arrow thingy. Select- Get the option of going to start screen. Start- Pause game. Square- Nothing important. Just helps move screen. Deck screen... D-pad- Selects a card. Start- selects deck leader, changes decks. Square- Removes a card from your deck. Triangle- Press to see basic info about a card. Press again to see a live picture of a monster. X- Puts a card into your deck. Circle- get's out of deck edit. L1- Moves cursor by 5 cards up. L2- Changes the sorting of da deck. L3- Reincarnates a card. R1- Moves cursor by 5 cards down. R2- Changes the sorting of da deck. R3- Brings up password screen. Battle... D-Pad- Selects a square. Select- Brings up surrender screen. Start- Ends your turn. Square- Summons a monster. Triangle- Shows info on a card. X- Selects something. Circle- Goes back. L1- Puts a card into attack position. L2- Cancels an accidental flip when deciding how to position a card. L3- Turns camera. R1- Puts a card into defense position. R2- Flips a card. R3- Zooms. The monster types are... Aqua Beast Beast-warrior Dinosaur Dragon Fairy Fiend Immortal (or ???) Insect Machine Plant Pyro Reptile Rock Sea-serpent Spellcaster Thunder Warrior Winged-beast Zombie The monster Elements are... Dark Earth Fire Light Water Wind =============================================================================== I would like to take some time to talk about Immortals. These are VERY rare. The only way you can uncover them is if your deck leader has the find ability and moves over a certain square. You may then find an Immortal hiding. Immortals are favorable of crush, create crush when they are destroyed, and always have another devastating effect to them. They have a very high DC, so be wary when putting them in your deck. otherwise, these are incredible cards. These cards are limited to this game. Immortals are represented by ???. =============================================================================== =============================================================================== I would also like to talk about toon monsters. These can be anything from Dragons to Warriors. They still have favor to their respective territory, but have favor in the toon land also. F.E. Parrot Dragon is either a winged beast or a dragon. Either way, both favor to Mountain. Parrot Dragon favors to Toon and Mountain. =============================================================================== Okay, the basics of the game are to move around. There are many types of territories, described in the following: Dark- Favorable to spellcaster and fiend. Unfavorable to Fairy. FOrest- Favorable to Beast, Beast-warrior, Plant, and Insect. Meadow- Favorable to beast-warrior and Warrior. Unfavorable to spellcaster. Mountain- Favorable to Winged-Beast, Fairy, and Thunder. Sea- Favorable to Aqua, Sea-serpent, Thunder, and Fish. Unfavorable to Machine and Pyro. Wasteland- Favorable to Dinosaur, Zombie, Rock, and Machine. Unfavorable to Plant, Aqua, and Fish. Toon- Favorable to "Toon" monsters. Unfavorable to anything else except Immortals. Crush- Favorable to Immortals. =============================================================================== I would now like to talk about "Special" Lands. Normal, Crush, Labyrinth, and Toon are special lands. Why? I'll tell you... Normal- Not really special, just not favorable or unfavorable to anything. Crush- Favors to Immortal, but destroys any monster above 1500ATK when they come into that space. Labyrinth- Unless stated, monsters cannot enter the Labyrinth space. Toon- Unless the monster is a Toon or Immortal, this is unfavorable to all other monsters. =============================================================================== Aight, now that we done with that, lets talk about card colors (oh God). They are as follows... Yellow- A normal monster. Just fight with it. Orange- a monster with an effect. While you fight, or die, or whatever, you might hurt the opponent in the process or help yourself. Green- Magic card. Power ups, field cards, etc. are all field cards. With no attack power, any monster can come by and destroy it without any effect. Blue- Ritual. With the appropriate monsters, you can summon something amazing. Purple- Trap. Like a magic card, except it triggers when your opponent does something. ZZZZ...I'll take that million for ya...Oh, wha? Oh, yeah, the FAQ... Sorry. - Now, lets talk about winning. Along with bragging rights, you get a win on your record, a card that your opponent lost to the graveyard, and some more points for any of your selected monsters (Including the deck leader), which help them get another ranking up as a deck leader. Now, how do you win? Easy... YOu can delete the opponent's life points, surround the opponent's deck leader so he can't summon anything, wait for 99-100 turns and have the highest life points, or summon all of Exodia (R Leg, L Leg, R Arm, L Arm, Head). * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * STORYLINE * * * * Oh, goodie! Now, after an intro movie, you can choose a name. I made mine * * gotahel (get it?). After that, you can choose a deck that "Talks to your * * soul". Meh. Just pick a deck. Afterwards, you will have to decide which * * Side you would like to start on. I'd choose Seto's side. Now, you have to * * beat 8 people and Madawydden Fab Llyr. Then, you have to do it over again. * * Simple enough? Now, go out there and kick some duelist ass! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ------------------------------------------------------------------------------- 6.) Characters (YUGI.6) Here are the characters and all of their deck costs, bla bla bla. WEEVIL UNDERWOOD Deck cost: 854 Deck Leader: Basic Insect General Info: Meh. He's a decent challenge for beginners. He mostly likes to keep his deck leader defended and will do a lot to make sure he isn't attacked. --- REX RAPTOR- Likes Dinosaurs Deck cost: 960 Deck Leader: Two headed king rex General Info: Not too hard of a challenge. He's kind of hard to get to, since of his field setup. My advice is to put strong monsters on the inside channels. That's where he summons at the beginning. -- DARKNESS RULER- Likes Fiends Deck cost: 982 Deck Leader: King of Yamimakai General Info: This guy's not smart. He ritual summoned Zera the Mant, and then used time stop and eternally paralyzed him... Well, whatever. He's built on his terrain. The main thing you can do is use a field card to change the terrain. Then take your favorable monsters and... Well... Get violant. --- NECROMANCER- Likes Zombies Deck cost: 795 Deck Leader: Pumpking the King of Ghosts General Info: Aww, man! With that low Deck Cost, we have to take away all of our good monsters! Meh. Throw a field card that's not wasteland and crush him. He has crap cards, but does use rituals and fusions to make some powerhouses, so watch out. Especially if he's in the wasteland terrain. --- PEGASUS CRAWFORD- Likes Toons Deck cost: 1254 Deck Leader: Illusionist Faceless Mage General Info: This guy's as hard as hell. First of all, you have to unleash a field card on that toon area he has. Once you do, he will be pretty much powerless. He has many magic/trap cards, so watch out. You will want to punch him when he uses Tremendous Fire or Change of Heart on you. Just play it cool. --- LABYRINTH RULER- Likes Everything Deck cost: 1016 Deck Leader: Monster Tamer General Info: This guy doesn't have any skill at dueling. He sends out 600ATK monsters to battle! Oh well. He does use Sanga of the Thunder, Suigin, and Kazejin to fight, and can sometimes use a ritual to get Gate Guardian. He has a weird field, and monsters that can move through labyrinths, and crush spaces. I REALLY advise some serious field cards to wipe out those crush spaces, and maybe a few Magical Labyrinths to kill those labyrinths he has. I actually had to keep skipping turns until the end because we both ran out of cards. He's boring. --- ISHTAR- Likes Aqua Deck cost: 861 Deck Leader: Witch of the Black Forest General Info: She's easy. She has some nice cards, and powers them up or makes fusions out of them alot. Those crush fields will kill you, take those out with a little field card. Get her cards out of the slot machine and move on. --- KEITH- Likes Machine Deck cost: 1027 Deck Leader: Slot Machine General Info: Wow, he has a good deck for that DC. Change the field IMMEDIATELY!!!!!!!!!! Move forward and put a couple traps behind you. You should be good for a while. He has some awesome cards, so destroy his Metalzoa, his Slot Machine, and win them in the awards slot afterwards. Let's move on. --- RICHARD SLYSHEEN OF YORK- Likes Warrior Deck cost: 1039 Deck Leader: Battle Steer General Info: Easy pickens. Destroy his meadow field, then his little Battle Oxs and such will be powerless against your almighty onslaught! After that, just send out powerful monsters at his deck leader and win. --- SETO- Likes Dragon Deck cost: 1184 Deck Leader: Blue Eyes White Dragon General Info: Aww, man! This guy is hard. He hides in the corner all of the time. A useful strategy is to make the inside courtyard a favorable field, and lure his dragons into there. Take the dragons down. Then, send out Warriors or Beast-Warriors to get the Deck Leader. He has the moving feature, so make sure you fire two guys at him so you can corner him. Watch out for his Blue Eyes Ultimate Dragon ritual. Otherwise, you can get some sweet cards off of him. --- MANAWYDDAN FAB LLYR 1- Likes Anything Deck cost: 1985 Deck Leader: Skull Knight General Info: Oh, God. This guy is very hard. Well, to start out, destroy the crush inside the labyrinths on your side. Leave the rest there so he can't get to your trap cards. And now, what do you know, put the trap and magic cards you want in your new terrain. Now, you have to build up REALLY powerful monsters before you go out attacking. He likes using Riryoku an you, so watch out. After this, you switch sides. --- TEA- Likes Fairies Deck cost: 933 Deck Leader: Dancing Elf General Info: Wow, this is easy. The cool thing here is that there is no need to change the territory, it's mostly normal. Anyway, she has crappy, 200ATK monsters she sends out at you. Take those out. Easy, right? Yeah, but there is one catch. She tends to use effects and magic cards to power up her monsters and increase her life points. Besides that, easy pickens. After the award slot, if you look at the dialogue, she says she failed her love (A.K.A. Yugi)! Uh-oh! --- T. TRISTIN GRAY- Likes Warriors Deck cost: 1149 Deck Leader: Karbonala Warrior General Info: Oh my God, this guy is easy. Just use a field card that's not wasteland and change the stripes. Besides that, he has weak as hell monsters, crappy traps, and stupid magic cards that can't do anything to you. Good training battle for beginners. --- MARGARET MAI BEAUFORD- Likes Winged Beasts Deck cost: 1003 Deck Leader: Harpie Lady General Info: Not much to say. Switch the field so there are no more mountains. Then attack and win. ONe thing you do have to watch out for are those dreaded Harpie Lady combos, they get annoying after a while... Just take them out with a powerful dragon or something. --- MAKO- Likes Aqua Deck cost: 1001 Deck Leader: Kairyu-shin General Info: He's based on water. The best thing you can do is use the Wasteland field card to change the whole thing into desert, and dry the whole sea up. Then, fire machines and such at his choking fish monsters and win. --- JOEY- Likes Warriors Deck cost: 970 Deck Leader: Flame Swordsman General Info: Meh. He has a decent amount of good cards, so watch out. Change the field so it's your field, and attack like you never have before. Keep some backup trap/magic cards so you don't get any Joey attacks. --- J. SHADI MORTON- Likes Anything Deck cost: 982 Deck Leader: Millenium GOlem General Info: You can't control his cards, let me say that right off the bat. His fieldis divided by crush, so use your field card to change that. He really isn't hard, he has a weak fusions deck. Just beat him and move on. --- JASPER DICE TUDOR- Likes Fiends Deck cost: 1078 Deck Leader: Exodia the Forbidden One General Info: He's no challenge. Well, except for his Exodia. Make sure he has no more than 5 cards on the field. With his little labyrinth hideout, it would be a good idea to pack your deck full of monsters/magic/trap cards that can break through the labyrinth. He attacks with crap monsters, so he will be no challenge, except for the constant fear of him summoning Exodia. He's done it to me once, so it's possible. --- BAKURA- Likes Plants Deck cost: 757 Deck Leader: Dark Plant General Info: Ahhh... WTF? STupid deck cost... Well, anyway, try to get some weak fusion monsters. Change the field to a wasteland and dry him up. If you can't get access to a field card, take two fusicle monsters and fuse them right in front of Bakura's DL. That aughta shut him up. Well, maybe he'll keep talking because of that 50 LP he gets every turn... --- YUGI- Likes Spellcasters Deck cost: 1206 Deck Leader: Dark Magician General Info: Meh. Beat him for good cards. His field is just a bunch of different squares, use a field card for some decent order. Besides that, you should watch out for his spellcasters like Dark Magician, he can kill with those. This guy is a good source for cards. --- MANAWYDDAN FAB LLYR 2- Likes Fiends Deck cost: 1891 Deck Leader: Chakra General Info: Meh. It's the same strategy for the first one. Change the middle courtyard, throw around some magic/trap cards, etc. Not too hard, but he is a great source for some nice cards. ------------------------------------------------------------------------------- 7.) Tips (YUGI.7) Here are some basic tips. *Always carry a field card in your deck. Since most other duelists adjust the field to their liking, it's always nice to change that around. *Magical Labyrinth is great for blocking people from getting to your DL. *The more monsters of one species on a field, the faster that monster levels up to be a DL. *Never surrender. Got tips? E-mail me at Theemikester@aol.com and tell me! ------------------------------------------------------------------------------- 8.) Hidden Cards (YUGI.8) If you have the hidden find ability, you can find these cards... - Brain Control Takes control of opponent's most powerful monster for one turn - Carat Idol - Catapult Turtle 1000/2000 Can move into labyrinth spaces and turn them into normal spaces - Cold Wave - Dharma Cannon Can move into labyrinth spaces and turn them into normal spaces - Dust Tornado Destroys all face up winged beast monsters - Electromagnetic Bagworm - Eradicating Aerosol Destroys all face up insect monsters - Eternal Rest Destroys all face up zombie monsters - Exile of the Wicked Destroys all face up fiend monsters - Eye of Truth - Jowls of Dark Demise - Moisture Creature - Novox's Prayer - Riglas Leever - Servant of Catabolism - Shape Snatch - Souleater - Stain Storm Destroys all face up machine monsters - Time Eater - Warrior Elimination Destroys all face up warrior monsters - Where to find them? Figure that out for yourself! ------------------------------------------------------------------------------- 9.) Interactive (YUGI.9) Alright, this is the interactive section. What does that mean? It means you can show off the most cards available, the most powerful card you have, the most rituals you have available, ect. You will get all credit, but if someone sends in a better record than yours, then yours will be replaced with the better record. To destroy his record, just comply with the guidelines and beat your opponent. (F.E. You put the Red Eyes B. Dragon. Someone E-mails me that he has The Seiyairu. You have to get a more powerful card than him, or you lose the spot. You may E-mail me to ask if the record is better or not) My E-mail address is TheeMikester@aol.com. And, title the E-mail Yu-Gi-Oh! Record, so I know what it is. Oh, and don't say you did something when you really didn't. That's just weak and cheap. If you have the same record as somebody else, they got there first and, not to be rude, I won't post yours. Sorry! Also, I am an active partaker in this, so I might be the one to beat your records. Most cards- Most powerful Card- Most Magic Cards- Most Rituals- Most Traps- Most Effect Monsters- Most Regular Monsters- Most Monsters of one type- Least losses- Most Wins- Deck with lowest DC- Deck with Highest DC- ------------------------------------------------------------------------------- 10.) My Strategy (YUGI.10) You want to know how I won two games straight (both sides) with only ten losses? It's all in the deck. After you beat Rex, get over to Necromancer and win a whole bunch of duels against him (at least 4 if you are good at the slots). You might need to win cards off of other people too. Also, I advise starting with the Luminous Soldier deck. These are the cards you need in your deck: Pumpking the King of Ghosts X 4 (One will be your Deck Leader) (1800/2000) Kaiser Dragon (2300/2000) Thunder Dragon (1600/1500) Graveyard and the Hand of Invitation (700/900) OR Call of the Haunted Slot Machine (2000/2300) Dokuriozo the Grim Reaper (900/1200) Revival of Dokurorider Various Insect monsters Various weak Zombie monsters Various weak Machine monsters Magic Jammer If you can do all this in a duel, you are awesome. 1.) Get Dokurorider out by tributing one Zombie (not Pumpking or GatHoI), one Machine (Not Slot Machine) and one Insect. Move him around for wasteland territory. 2.) Get Slot Machine out and power him up if you can. 3.) Fuse Kaiser and Thunder Dragon for Twin Headed Thunder Dragon (2800/2100) 4.) Get out GatHoI out and flip it. Now all of the monsters are zombies. 5.) Destroy GatHoI and bring out two Pumpkings. Now all of those monsters will gain 200 every turn and Dokurorider will make it wasteland for the movement bonus and power bonus. 6.) If you are dueling Rex, have a Magic Jammer handy if he uses Eternal Rest. If he does you're screwed. ------------------------------------------------------------------------------- 11.) Last Words (YUGI.11) Sites with permission to use this FAQ... http://www.Gamefaqs.com* http://www.psxextreme.com *Will always have the latest issue of my FAQ. I would like to thank... CjayC- Accepting the guide You- For reading this If you have anything to tell me, then feel free to do so. My email address is TheeMikester@aol.com. Oh, and don't send my anything stupid, please. And, it'd be nice if you let me know you're contributing to this faq (title it Yu-gi-oh! FAQ or something). Don't E-mail me... If you plan to send me a virus or spam. If you want to send me something stupid. If you want to send me an E-mail doing nothing with the game. If you plan to E-mail me about something already clearly mentioned in the guide. If you plan to be rude. If YoU PlAn To TyPe LiKe ThIs. 1f y0u plan t0 use 1337 typ!ng. This is a bad letter... HeY M0R0N! WhErE ArE ThE ChEaTz? 1 NeEd T0 UsE Y0Ur T01lEt. HeRe'S A V1RuS. HaVe FuN! Write Me about... Mistakes I have made. Additions to the guide. If you have any questions. Be polite in the E-mail, please. If you need permission to use this on your site. Here is a good letter... Excuse me, I need help on Selecting cards.. I can't seem to be able to find the right ones! Can you add my question to the guide? Thanks! Version history 1.00- Started everything, finished everything. Might have another update if\ E-mail comes through, besides that this might be it. 1.10- Fixed up the contents, new strategy. If you have problems reading this, use a monowidth font. If the numbers, letters, and punctuation marks line up, you're OK. 5743832074378943027584068949358 ABCDEFGHIJKLMNOPQRSTUVWXYZABCDE ~`!@#$%^&*)(_+|\][}{'" ;:/?.>,< (The space there is a purposely made space, don't worry) _ _ __ __ . . __ | |_| |__ |__ |\ || \ | | | |__ |__ | \||__/ |
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