Zatchbell!: Mamodo Fury Walkthrough :
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Walkthrough - FAQ/Walkthrough
Zatch Bell! Mamodo Fury Walkthrough Version 0.1 11/10/06 Author: Joe-kun E-mail: firstname.lastname@example.org Sections: (Use Ctrl + F to find something fast!) 1. Update History 2. Introduction 3. What is Zatch Bell? 4. Controls and Basic play 5. When playing as Mamodo 6. Main Story 7. Zatch's Diary 8. Characters (Unlocking them) 9. 4P Mode 10. Gallery Mode 11. Arcade Mode 12. Extras 1. Update History 11/10/06 - Started FAQ. 1/05/07 - Added 4P Mode and some info between battles (What difficulty you have to be on.) 1/06/07 - Updated a new strategy for Bari and added the correct way to win Zofis' 2nd battle, along with a strategy for it. Fixed some spelling errors. Added how to unlock Victoream's arcade mode. 1/15/07 - Fixed some spelling errors, and added websites to the list of who can post this. 6/1/07 - Made some minor corrections in spelling and battles. 10/26/07 - Read through and added some "fun facts" to a few things and made some minor corrections. Will probably continue until it's perfect. 2. Introduction Welcome! This is my first FAQ ever! I'm at the board a lot for this game, and I've noticed that the same questions get asked repeatedly, so I'm here to fix that problem. Anyone who would rather not wait for your answer in the message board should probably check this out. I will not be using the Japanese names, but will stick to the dubbed version names to prevent confusion. 3. What is Zatch Bell? Zatch Bell! (or Konjiki no Gash Bell!! in Japan,) is about a 14 year-old genius, named Kiyo Takamine who thinks the world is just a bore. This goes on until his 14th Birthday, when a strange blonde boy bursts through his window. Enter Zatch Bell, who was found by Kiyo's father in England, and promised him that he would help Kiyo change and become a better person. Kiyo didn't have a clue what his future would hold, but it turns out Zatch is a creature called a "Mamodo", and he has magical powers! Zatch came with a red book that, when read by Kiyo (and Kiyo only) can make him blast lightning from his mouth! I won't ruin any more, because I bet everyone reading this already knows the story. Enjoy the FAQ! 4. Controls and Basic Play Just the controls and a few things you should know when playing. Analog Sticks or Directional Buttons: Move character, adjust camera, select an option. Square: Cast Spells, they differ depending on how long you hold the button. Circle: Physical attack. When playing as the human, this will be a "book swat", allowing you to knock your opponent's book away, if it hits correctly. If you're the Mamodo, it's just a physical attack, you can hit both the human or opponent Mamodo, your choice. X: Jump, Approve an option (Like selecting to go into Story mode, etc.) Triangle: Defensive spell (Or the 2nd spell you can choose with Square.) Start: Pause Game L1: Targeting Mode R1: Dash R2: Select between Human or Mamodo 5. When playing as a Mamodo Pressing R2 while playing as the human will allow you to switch characters, and play as the Mamodo. This can be both good and bad. While playing as the Mamodo, you can run freely and attack faster, plus your spell meter will raise quickly. But, your human will stay in the place you left him/her, and is open for any attack. If possible, hide your human behind an invincible object (something that can't be destroyed, such as a building) and then attack. Also, it takes a bit for a spell to cast. It's easier to run free as the Mamodo, then quickly switch to the human and cast a spell, then switch back. Takes some getting used to. 6. Main Story I'll skip the cutscenes and just get straight to the fighting, as I'm sure that's why you're here. I won't be fancy and post the EXACT condition to win, I'll just tell you exactly what to do. NOTE: I don't have space to throw in all 3 difficulties, so just use these as tips for all 3. Fight 1: Zatch VS Reycom Battle Requirements: Win before time runs out (or before you run out of health) This guy can be a big jerk to beginners. Dash as much as needed to avoid Gikor and anything else he throws at you. Use Zaker as much as possible, but make sure to not let the spell meter get too low, as casting while you don't have enough power lowers your stage rank. Just keep on fightning! After the 1st battle, you'll get a new spell! "RASHIELD!" This spells helps occasionally, but .. it isn't that great. Dashing is still better. Anyway, for this battle, just cast Rashield anytime you think you can't avoid Gikor, and keep on blasting Zaker until he's down. Congratulations, you have 2 spells! Fight 2: Zatch VS Sugino Battle Requirements: Battle 1, just survive. Battle 2, WIN! Okay, Battle 1 can be VERY difficult, depending on how good you are. Basically, just run around and cast Rashield 3 or 4 times everytime a spell is cast so you won't take damage. If you can survive long enough, you'll win. To get a good rank, try to not get hit as much as possible, and don't drop your book by getting hit. Battle 2: They tend to dash, so be ready to cast Zaker again if Sugino and his partner keep avoiding it. Watch out for the puddles of goo on the ground, or you'll get stuck and will have to dash out of it. Just keep blocking with Rashield, and casting Zaker, and you should be fine. If possible, try knocking the book away from the human, but don't risk it if your health is low. "Juron" can hit you from ANYWHERE, so dash the SECOND you hear that spell. His other spells are just spiked balls that fly towards you, and purple gas that take almost half of your health from one hit, so again, cast Rashield when needed. Fight 3: Zatch VS Kolulu Battle Requirements: Battle 1, knock the book away. Battle 2, WIN! Battle 1: Cast Zaker to knock Kolulu down (hopefully, or just distract her) and use Kiyo to hit the book from Lori's hands (Hitting her with the circle button) Just keep trying, it isn't that hard, no matter what mode you're on. This took me 3 hits to knock it away. Switch to Zatch for a few seconds and knock Kolulu down, then switch to Kiyo and hit Lori, if needed. Battle 2: Just cast Zaker over and over (This will be the main strategy for a while,) and control Zatch by himself and try hitting Kolulu or Lori if you're out of spell power. Also, if you're low on health, watch for the raining Yellowtail (fish) to regain some health. Fight 4: Zatch VS Fein Battle Requirements: For both battles, just WIN! Battle 1: Slightly difficult, as practically everything around you can be destroyed. Just watch out for flying pieces of debris (rock on the ground) and you'll be fine. Also, one of Fein's spells places him behind you, so anytime you hear a screeching noise (think of a car's tires when it stops quickly) make sure you dash away, or use Rashield. This may take you a try or two to win. After you win, you get the 3rd spell, JIKERDOR! Battle 2: The same as the 1st, just now you're on the roof, and pipes can fly at you. Jikerdor, the 3rd spell on your spell bar, will stick the opponent to anything metal in the area, as long as it hits. If you've seen the episode with Fein in it, you'll know what I'm talking about. Jikerdor isn't required to beat him, it just helps. While Fein (or his partner) is stuck, attack the other opponent. If attacking Fein, cast spells, if attacking the human, try to swat the book away. Fight 5: Zatch VS Eshros Battle Requirements: Battle 1, Defend the school! Battle 2, WIN! Battle 1: THIS IS VERY HARD. VERY, VERY HARD. You have to stop Eshros from destroying the building, but really all you have to do is keep their attention from the school until time runs out. In Normal and Hard modes, this is very difficult, and you WILL get frustrated. Don't give up! If you pay attention, you'll notice that after they run, they'll pause and look in the direction they're going to attack in. Zaker IMMEDIANTLY. If they don't move afterwards, Zaker again. Also, use L1 to target the human, it's much easier than attacking Eshros. When they stand at the corner of the building, DO NOT CAST ZAKER. Use Zatch and QUICKLY hit Eshros down, then the human. If you hit the human first, Eshros will knock you down and it'll take FOREVER to get back up. If you cast Zaker while they're at the corner of the building, you will damage the school, which would MAKE YOU LOSE QUICKER. Please take that tip, and try knocking the book away when possible, as usual. Battle 2: Not that bad. He's tough, but just use our current strategy: Zaker and Rashield, and use Zatch on his own once in a while. Keep this up, maybe use Jikerdor if needed, and this battle will be yours. Also, one of his spells will just blast rocks at you. Just watch their shadows, simply run out of the way, and continue the Zaker casting. Fight 6: Zatch VS Robnos Battle Requirements: Battle 1, win with Jikerdor, Battle 2, win by hitting stuff. Battle 1: "Solve Robnos' Riddle" isn't really a good way to say how to win. Basically, just attack him like normal. But, when you get his health bar empty, you still don't win. Just hit him with Jikerdor (when his health bar is empty,) and the battle's over. Battle 2: The description for this one is kind of strange. "Inflict damage using objects"? Oh well. Basically, instead of attacking them, try to blast at the boxes, shelves, and anything around you. Just DO NOT BE CLOSE TO THEM. Use Zatch by himself, quite a distance away from what you want to hit, and use Zaker. Make sure you're not Kiyo, because casting Zaker as him will just make Zatch aim at Robnos. Hope that Robnos is near what item you hit, or try to hit items near him, and keep hitting him with Zaker once in a while, and you'll win. Isn't Robnos ugly with 3 eyes? Fight 7: Zatch VS Maruss Battle Requirements: Battle 1, protect Tia until time runs out, Battle 2, win! Battle 1: Stay in front of her at all times. Rashield constantly. Don't try hitting them, distracting them, anything. Stay in front of Tia, and Rashield. For some reason, she likes to run towards them. Just follow and Rashield. If it's safe (And I mean SAFE) cast Zaker and stop them for a few seconds. Other than that, RASHIELD! Oh, and don't get hit. If Tia gets hit, it counts as you being hit, so be careful. Sometimes, they'll run from you to regain power. When this happens, stand still, switch to Zatch, charge up your spell power, and go back to Kiyo and Rashield casting. After this, you'll get the 2nd best spell for Zatch: ZAKERUGA! Battle 2: They like to hide behind the semi-truck with Megumi on it. Just cast Zaker (It doesn't matter where, just near them a little.) to scare them out. Also, watch out for his most powerful spell ("Ri Goron", I think. It sounds like that, anyway.) When you hear it, DASH. DASH NOW. It's a HUGE spiked ball that takes over half of your health. If possible, hide Kiyo and run Zatch in front of them, then switch back to Kiyo and cast Zakeruga and Zaker as much as possible, as Zatch aims better when computer-controlled and away from Kiyo. Also, DO NOT let Zatch get stuck behind a truck/van/whatever with them. For some reason, he'll miss more than usual, and WILL take a beating. Fight 8: Zatch VS Baltro Battle Requirements: Battle 1, destroy his body, Battle 2, hit with Zaker! Battle 1: THIS is the fight people seem to have the most trouble with, and it's easy to understand why. First off, find the doors on the side of the room you can go in, the place with stairs that lead you to the balcany. Hide Kiyo on those stairs, and go as Zatch. Here comes the hard part. The first thing he does is jump, so RUN. When he lands, a huge shockwave will cover the floor, so get as far away as possible. Target whenever he pauses. Usually, you'll end up on the wrong side of his body (It'll target the right place, but you need to be on his right side, etc.) So keep running, eventually you'll see the pink flowers. First, you shoot off an arm, then another arm, a leg, and he's down. If possible, just shoot the leg, although I'm not sure if the game will let you. Strategy 2: Hide Kiyo on the stairs, but take Zatch up them. Stand on the rail on the balcony, target, and use Zaker. The only way Baltro can hit you is with the bullets from his chest, and they'll just knock you back on the ground, you can come right back up. You will have to move a little for a better angle. (Credit for Strategy 2 goes to angstyreikomu, as he's helped me along the way.) Battle 2: This is the easiest battle in the game. I have no clue while some people can't figure this out. As soon as the battle begins, switch to Zatch and roll right into Baltro. He'll get dizzy. then tap square and use Zaker. You win. Fight 8: Zatch VS Brago Battle Requirements: Battles 1 and 2 - WIN! I'll just do both battles now, since it's basically the same. HE'S HARD. One little tip though that will help you in the long run. Trees are made of rubber in the world of Mamodo Fury, as any spell that hits one will disappear. So, hide Kiyo behind a tree, and get going with Zatch. Run towards Sherry, switch back to Kiyo, ZAKERUGA! I think you can cast it twice before you lose power. When that happens, DO NOT MOVE KIYO FROM THE TREE. Just switch back to Zatch and run around a bit. The game suggests (on the loading screen) that you target Sherry, but it's impossible. In the time it takes to target her, Brago destroys you. Hide Kiyo, Zaker and Zakeruga whenever possible. YOU WILL NOT WIN ON THE FIRST TRY. If you do, you're GOOD. And I mean GOOD. Also, one of his spells will be a ball on the ground, which will suck you in. Switch to Kiyo, and Zaker IMMEDIANTLY. If you get hit, you'll lose practically ALL of your health. Just Zaker it, and it'll go away, but even hitting it is luck. Yellowtail fall here, but they're EXTREMELY rare, and I think Brago gets smart enough to get them himself in the 2nd Battle, so snatch them up whenever you can. Usually, the camera will angle to them (The Yellowtail) when they begin to fall, so that should clue you in. (After Brago, you'll have to start over and choose Normal Mode. You'll have to play through all of these battles again, but after Brago, you'll start here.) Fight 8: Zatch VS Rops Battle Requirements: Battle 1 - Win! Battle 2 - Hit with BAO ZAKERUGA! Battle 1: RUN. LIKE HECK. The first spell he casts (Usually the spell with flying chains), if it hits, will do a TON of damage. You see that crane/vehicle/thing Apollo's standing next to? Run a circle around the area (Not straight through, that's just suicide.) Hide Kiyo behind it, and PRAY Apollo doesn't notice. Switch to Zatch and run into the middle of the area. Switch to Kiyo, and ZAKERUGA! He'll have to hit at LEAST once, that's almost guaranteed. ALMOST. Repeat this, and try hiding behind other things if Apollo finds Kiyo. His other spells are powerful, so watch out. Blast the smaller rocks with Zaker for health-restoring Yellowtail. Mmmm ... Yellowtail. Actually, if you follow this strategy correctly, you won't see much action at all. Just let Zatch (computer-controlled) stay out in the middle, and stay as Kiyo, casting Zakeruga when possible. When you run out of power, switch to Zatch and run around, try to hit Apollo or Rops if possible. If you do hit Apollo, RUN. Rops will immediantly knock you down, and that gives them time to find Kiyo, which is bad. After the first battle, you'll get the game's 3rd best spell - The strongest spell, BAO ZAKERUGA! Battle 2: This is what will make you mad. VERY mad. Both you AND Apollo can cast Ultimate spells now, and for some reason he can do it anytime he pleases. This will take some getting used to, but if possible, knock his book away. For future reference, anytime the "S" is over your opponent's book, if you knock the book away, they'll have to charge it up all over again, same goes for you. If you're lucky, hitting Apollo with Zatch multiple times may make him drop it, because using Kiyo is very dangerous. Okay, so repeat part one of the last battle: Hide Kiyo. You need to keep as much health as possible, because if you screw up on defending Apollo's Ultimate spell, you're done for. Don't bother with Zakeruga, just keep casting Zaker as much as possible, but still try to avoid their attacks like last time. Also, since you're gonna be using Zaker anyway, go ahead and destroy the small rocks and grab the Yellowtail after Apollo casts his Ultimate (You're gonna need the health.) Cast Bao Zakeruga, and that's it. You win. SOUNDS simple enough. (I'll be referring to Bao Zakeruga as just "Bao" from now on, to make things easier.) Fight 9: Zatch VS Baransha Battle Requirements: Battles 1 and 2 - Win! Battle 1: I'll make these separate, as she's easier to beat the 1st time. You start behind a big rock. Just hide Kiyo there behind it, and send Zatch up the hill. Once you get there, Garza (The human) will either cast the armor spell, or the invisiblity spell. Either way, you'll most likely get hit. The object here is to win, while making sure they don't go down that hill after Kiyo. If they do, switch back to Kiyo and run up the hill. Pretty much, if they attack Kiyo once, start over, because you're gonna lose. So anyway, once you get Zatch up the hill and survive whatever attack they use, try leading them into the small area next to them (If you don't see any movement from them, that's where they're at, just standing there.) cast Zakeruga when you can, but remember: We can use BAO now, so use Zaker once in a while to charge it. Yellowtail are very rare here, if any show up, so don't run around and wait for them, because you most likely won't get any. Just keep Baransha up on that hill, attack as much as possible, and you'll win. Also, her Ultimate spell is MURDER if you mess up your defense. And, as usual, if you run out of spell power, have Zatch run around and hit them, and switch back to Kiyo AS SOON AS POSSIBLE. Battle 2: You don't start off behind that rock this time, and running back to it will just hurt more than help. Run up the hill, and try to avoid them on the way up. You may need to use Rashield on your way up. For some reason, whenever they hide in a bush, spells won't hurt them, so switch to Zatch and knock 'em out of there. Zaker and Zakeruga will help you win this, and cast Bao whenever possible. Also, Garza's pretty much a chicken in this one, meaning that if Baransha's down, he'll run, and he'll hide, too. Whenever possible, use Kiyo and hit the book away, since it's a bit easier. Don't try this whenever Baransha's with him, though, or you'll just be hit. A lot. Fight 10: Zatch VS Bari Battle Requirements: Battle 1 - Protect Suzy, Battle 2 - Win! Battle 1: This is just as hard as Eshros "protect the school" battle. I have no idea what Suzy's doing here, as she was nowhere near this battle in the show/manga. Anyway, on to the "fight." There are a few things you can do here (if you're brave. REAL brave.) One, you can use Jikerdor. They can still cast spells, but they won't be able to run towards Suzy. Two, try to distract them (Using Zaker, Zakeruga, or just by fighting.) That usually doesn't work, as they tend to focus on Suzy. Three, Just follow Suzy around and cast Rashield. That can also hurt, as eventually, they get smart and cast spells from behind you. Just like when you protected Tia from Maruss that long time ago, Suzy will tend to run towards them. Just follow her, and DO NOT LOSE SIGHT OF HER. That's a very easy mistake to make, and once you lose her, she'll be pretty much down by the time you find her. This battle's pretty much just "try, try again." So if my strategy doesn't help, you'll have to find your own on this one. Also, you can destroy the front doors of the building, and lead him outside (maybe,) and that'll keep Suzy safe, provided he follows you. If you see him or Gustav near the opening (After you blast the doors off,) use Zaker and knock him outside, and follow. Once you're out there, and he attacks you, he'll be strong, so be careful. Use Bao whenever possible while outside, as it'll knock him over, which will help take seconds off your time. You start out in front of the doors, so just turn around and use Zatch alone (since using Kiyo will make him aim towards Bari,) and blast the doors. You'll have to hit both separately, though. If Suzy follows you outside, and she might, you're in trouble. Be extremely careful, and try to lure Bari back inside. Just remember: If you're too weak on health to fight, just keep him distracted, and if that fails, just keep using Rashield in front of Suzy, like usual. Battle 2: Ah, fun. "Oro Zonis" (Or whatever it's really called) will follow you, so be sure to dash. The good thing in this battle is that Bari gets confused easily. If you have Zatch on one side of the area, yet you're controlling Kiyo on the other, he can't decide who to hit. So while controlling Kiyo (with a computer-controlled Zatch away from you,) use Zaker and Zakeruga. Bari can use his Ultimate now, so be careful. If you need a place to hide Kiyo, run right from directly where you start, and you'll see a ramp-like stone for running up to get on top of the destroyed building. Hide Kiyo behind that ramp (Not in plain view, of course,) and send Zatch running out. After you get him far away, switch back and start casting. Feel free to run around as Kiyo, as by this time Bari will have decided on who to hit. Zatch will pretty much take care of himself, but if he does screw up, switch to him and run him back towards Kiyo, follow the beginning of this (Hide Kiyo, send him back out.) Cast Bao whenever it becomes availible, and you should win this. I hope this hasn't confused you. Fight 11: Zatch VS Kido Battle Requirements: Battle 1 - Win! Battle 2 - Hit Kido while using Rauzaruk! Battle 1: Dr. Riddles and Kido like to run. You won't lose from running out of health, the majority of the time you'll lose by running out of time. When Kido does attack, he's strong. Keep Zatch and Kiyo together for this one, unless you hide Kiyo behind something big (Or, like in Brago's battle, one of those "Rubber" Trees.) Whenever "Koboruk" is cast, RUN. RUN LIKE THE WIND. Those little Kido's, if they hit, will do A LOT of damage. When they're cast, you don't know if they're coming towards Kiyo or Zatch (if they're apart.) If you're using Zatch alone, but are close to Kiyo, immediantly run Zatch far away, then switch to Kiyo and run (If he hasn't been hit by now.) Dr. Riddles loves to use his Ultimate Spell whenever he can, so be careful. Don't worry about using Zakeruga, using Zaker will be just as good (and easier for you.) Whenever you hit Dr. Riddles, about 30-50% of the time, he'll drop his book. If you haven't noticed by now, if you run into his book while it's on the ground, you'll kick it away. Do this if possible, then while he's behind you, turn and attack. Sometimes, he'll stand still or crouch down to regain power, if possible, use Zaker or Zatch's physical attack (The "O" button if you STILL don't know what that is,) and hopefully you'll knock them down. If you can follow all of that, and be quick about it, then you should win. If not, practice makes perfect. After this, you'll get the game's BEST SPELL (In my opinion,) - RAUZARUK! Battle 2: People seem to think this is harder than it is. All you do is cast Rauzaruk, switch to Zatch, and hit Kido with a physical attack. If you do this, you'll see Zatch throwing Kido "far away" (Like the game says,) and you'll win. No reason why you shouldn't get an A on this one, unless you have a hard time catching him. Fight 12: Zatch VS Penny Battle Requirements: Just one battle, knock the book out of Uri's (the human) hand. Ah, this is where the Thousand-year Mamodo arc starts. This is incredibly simple, no matter what difficulty you're on. Just run up and smack the book away. Simple as that. No reason why you shouldn't get an A here. It usually takes 4 hits to get it away from him. If you're worried you'll get hit (You usually won't) cast Rauzaruk to keep Zatch safe, although this is really a waste of time. Too bad you can't unlock Penny to play as, but oh well. Fight 13: Zatch VS Byonko Battle Requirements: Just 1 Battle - Win! This guy looks easier than he is. A frog, and an old guy. Simple, right? WRONG. First off, start running. Almost every spell he has will easily take over half of your health. His human doesn't really say the spells in a language that I can understand, so I'll tell you this. When you see a big green ball fly from Byonko, RUN. This will turn into a HUGE green puddle that will take a nice amount of damage from you. That's one reason I said stay on the opposite side of the room. Another spell of his is a giant fist that will smack you, and this will pretty much always take tons of health, sometimes it's a hit-one kill. Cast Rauzaruk, and send Zatch running. There's really no place to hide Kiyo, since this battle starts the "ruin area" battles, so everything around here can blow up and hurt you or the opponent. Starting with this battle, your opponents will be smart and GO AFTER KIYO, so be careful. So just put Kiyo as far away from them as possible. Once Rauzaruk runs out, run back to Kiyo as quick as possible, or run as Zatch and gather enough power for Zakeruga. Rauzaruk and physical attacks will win this. Bao takes a while to charge up, so don't rely on it. You'll see Oranges and Moonstone fragments around, but they either do nothing, or restore some of your health or spell power. Be careful and good luck, you'll need it. Fight 14: Zatch VS Victoream Battle Requirements: Battle 1 - Win! Battle 2 - Hit with BAO ZAKERUGA! Battle 1: VERY MELON! Here's Victoream. You either love him or hate him, and I CAN'T STAND HIM. Winning Battle 1 is pure luck. No real strategy, just luck, and in Hard mode it's practically impossible. They'll attack as soon as the battle starts, so dash left and cast Rauzaruk. Send Zatch running to the right, and hope that this distracts them from Kiyo. If they attack Kiyo again, you pretty much need to start over. You can't really hit Mohawk Ace physically (As Victoream tells you: "That won't work!") you need to run around a bit. Whenever "Magu Yo-Yo" is cast, take this time to either use Zaker, or attack him physically. Zakeruga and Zaker do pretty much the same damage. 85 percent of the time, you should be in Rauzaruk form, trying to hit Victoream or Mohawk Ace. To hit Victoream, you'll pretty much have to knock him off-guard, like hit when he's not looking directly at you, which is rare. If you MUST hide Kiyo, hide him behind the destroyed pillars (When they're just down to a broken square,) as usually Victoream won't go for them. Bao does almost nothing. Follow this (multiple times, probably) and you should win. Like Kido's battle, you'll lose here from time loss. Just keep trying, and you'll do it! BURRAH! Battle 2: Here, he'll just stand in one place and cast one spell, usually. Just run around and cast Zaker as much as possible. Nothing else. Keep doing this until you can use Bao, and you win. You'll probably get an A or B, maybe a C if you take too long, or lose a lot of health. He can use his Ultimate now, but you'll know when he can. He'll stand still, and shout things like "More power to my left shoulder!" or "More power to my (insert body part here!)" and he'll start glowing, and when you see 5 glowing spots on him, that's when he's charged and ready to use. Just hope that you can use your Ultimate before he can use his. Fight 15: Zatch VS Laila Battle Requirements: Just 1 Battle - Win! Yay! Laila! My favorite Mamodo. Look at her cuteness. Anyway, to the battle. SHE'S HARD. She'll constantly use strong spells, and they'll usually ALWAYS hit, unless you use Rashield. There's a pretty simple strategy on here, though. She'll eventually knock down a pillar (It'll look like a brown rectangle,) which you can hide Kiyo behind. Just keep hitting them with Zatch's physical attacks, using Rauzaruk as much as possible, and you'll win. Also, like always, use Bao if possible. Like Victoream, they'll come after Kiyo, so be careful and keep an eye out. I REALLY wish she was unlockable, but oh well .. -Zatch VS The Four Supreme Mamodo- Here's the hard part. You have to fight all 4 "Supreme Mamodo" (or "Heavenly Kings" in the Japanese version,) one after another. These guys are difficult. WARNING: This WILL take a while. These fights are fights 16-19. Fight 16: Zatch VS Tsao-Ion Battle Requirements: 1 Battle, just win with BAO ZAKERUGA! Pretty straightfoward. Run around, avoiding his attacks, and casting Zaker. Use Rashield anytime he casts a spell, then keep running. That's basically it. Use Bao, and you win. Just a fun little thing I've noticed - Starting now (I think,) Zatch and Kiyo will say different things when you switch characters. Zatch will say things like "I won't let you lay a hand on Kiyo!" .. Pretty much ripped right from the TV Show itself, since you can hear static when either of them talk. Could've done better with that, but it's nice to see a change .. Fight 17: Zatch VS Belgim E.O. Battle Requirements: 1 Battle - Win! No, I didn't spell that wrong. Normally spelled "Belgium," the people that translated decided the "u" was too much in his name, apparently. Oh well. To the battle! This guy is ... kind of difficult, kind of not. Depends on your skill. Health-restoring melons are everywhere, but he's also smart enough to pick them up. You can put Kiyo pretty much anywhere, since Belgim E.O. will pay practically no attention unless Daria (The human) goes near him. Whenever the battle starts, cast Rauzaruk, place Kiyo somewhere out of them way, and start running. This guy may look hard, but run right up to him, and hit