Zone of Enders Walkthrough :
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Walkthrough - FAQ/Walkthrough------------------------------------------------------------------------------- ZONE OF THE ENDERS A Full FAQ/Walkthrough, ver 1.0; March 13, 2005 ------------------------------------------------------------------------------- For the Sony PlayStation 2 By Merca (c) 2004-2005 Chris Noonan. All rights reserved. ######, ,####, ##### ,# # #, # ,# #, # ##### ,# # # #, ###### ##### ##### _____________________________________________ ############################################# #`. @ % &$ * * $& % @ .’# #`. @% &$ * * $& %@ .’# #`. @% &$ *** $& %@ .’# #`. @% &$ $$$$$ $& %@ .’# #`. @% &&&&& %@ .’# #`. @ %%%%%%% @ .’# #`. @@@@@@@ .’# #`. @@@ .’# #`. .’# #`. .’# #`.’# # =============================================================================== TABLE OF CONTENTS =============================================================================== I. Introduction a. Contact Me II. The Story III. Game Basics a. Controls b. The Art of Blowing Things Up IV. Walkthrough a. Enter Leo b. Meeting with the Atlantis c. Infection d. The Tyrant e. Life and Death V. Rescue Missions VI. Sub-weapons VII. Versus Mode VIII. FAQ IX. Revision History X. Legal Disclaimer XI. Closing WHAT'S NEW? The first version of this guide. Everything is done. If you're lucky, I may decide to toss in some character bios later on. If not, enjoy what you've got! =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= I ------------------------------------------------------ INTRODUCTION =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Hey, look who it is again! Merca has returned with yet another FAQ for a game that no one plays anymore! True as that may be, I actually decided to write this guide more to get myself back in the mood to write as opposed to wanting to help people. See, I'm the kind of person that's insanely lazy, so getting this guide done quickly like I did really helped to overcome that. Keep in mind that while I'll try to pleasure your mind with humor throughout this guide, most of it is so poorly done that I end up looking like an idiot. Just a heads-up warning. ;p One final thing before I end this intro; this FAQ is dedicated to Kao Megura, an amazing FAQ writer who passed away recently. The example set by his constant attention to detail and quality in guides has not only inspired many writers (myself included), but also helped to mold GameFAQs into the site it is now. - Merca =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a. Contact Me =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Need to get in contact with me? That's cool, so long as you follow some simple rules. Feel free to send any questions, comments, hate mail or anything else of the sort to . However, I highly suggest reading through the FAQ before asking a question--if it's answered within the confines of this document then you shouldn't expect a response. What that means is that if you are too lazy to check through the FAQ by pressing Ctrl + F and searching for whatever it is that you're looking for, then I'm too lazy to reply. Also, do not ask me any questions about something that I may not have covered yet, as I probably don't know anything about it and would rather not have it spoiled for me. One last thing: when sending me an e-mail, be sure to put something along the lines of "Zone of the Enders" in the subject. If you fail to comply, your mail will be promptly deleted. Sound good? In short... E-Mail: faintwhitefigures311 (at) gmail (dot) com Please only contact me if it's pertaining to something that isn't already in the guide, otherwise I'll be left with no prerogative but to eat your face. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= II -------------------------------------------------------- THE STORY =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Thanks to the ZOE instruction manual for this little snippet providing a basic backdrop to the story so far! "In the remote reaches of the solar system in the 22nd century, there is a colony on Jupiter called "Antilia." In a sudden outbreak of war, a shy youth named Leo Stenbuck loses his friends right before his eyes. Thoughts of "if they just weren't around I wouldn't be picked on anymore" had crossed through his mind just moments before his friends were killed. Blaming himself for not being able to save them, he panicked and ran away from the scene of the attack, inadvertently stumbling onto the cause of the war, the Orbital Frame "Jehuty," a colossal war machine with a human form that holds the key to civilization's existence. "The game is set in the near future, in which you pilot the player's machine, the colossal robot "Jehuty." You must fight enemies blocking your path and complete a variety of objectives while progressing through the story. Ultimately, you must choose between shooting down enemies or protecting the civilians around you." =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= III ----------------------------------------------------- GAME BASICS =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= This nifty little section will go over all of the basic information you need to know before playing Twin Snakes. It's kinda like a condensed version of the instruction manual, only written by me instead of whoever writes those. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a. Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Start Button - Pause Press Start to stop the game momentarily and open up the menu screen. Left Analog Stick - Move As with almost every other game out there, you can use this round, rubber stick to control your character. Tilt it to move forward, backward, left, or right. Right Analog Stick - Free view Tilt this stick to look around without moving and align your aiming reticle. D-Pad - Select sub-weapon Press up or down on the Directional Pad to cycle through your available sub-weapons. X Button - Descend Hold this button during play to hover downward. Additionally, the X Button cancels menu selections. Triangle Button - Ascend Same deal as X, only this allows Jehuty to soar upward. Square Button - Primary attack Depending on how close you are to the enemy, pressing Square will either fire a laser gunshot or slash with Jehuty's sword. Circle Button - Secondary attack Much like the normal attack button (Square), the distance between you and the enemy determines this button's function; it either uses a sub-weapon or executes a throw move. R1 Button - Guard Hold down R1 to activate a shield that can block most enemy attacks. R2 Button - Dash Tap this button for a quick boost of speed or hold it while moving for a continuous burst. Also, hold it down while stationary to enter burst mode. L1 Button - Center camera Hit L1 to center the camera behind Jehuty's back. Also, it will cancel any lock-ons during battle, allowing you to turn tail and flee. L2 Button - Change lock During a fight, press this button to switch your lock from one foe to another. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= b. The Art of Blowing Things Up =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= All the basic stuff you should already know / be able to figure out / will be told to you by the in-game tutorials... ========= MAIN MENU ========= Boot up the game, enjoy the lengthy introductory cutscenes, and this is what will pop up. Several options lurk ahead that may toy with your brain! New Game -------- Click on this to begin a new game. Before it begins, you'll have to choose a difficulty (Easy, Normal, Hard, or Extreme). This guide is based on Normal mode. However, if you find that too difficult, Easy mode provides a health alternative (just like eating fruit does). Load Game --------- This, obviously, gives you the option to load any of your previously saved games. If you don't happen to have any, then beginning a new game is the only way to play. Options ------- Various choices to make here. * Vibration: Want the controller to shake slightly during battle? If so, turn this on. Default is "On." * Caption: This toggles on the subtitles. Default is "On." * Sound: Whichever floats your boat... Default is "Stereo." =========== GAME SCREEN =========== The-thing-you-see-all-the-time-when-you're-playing: ___________________________ | | | EN / 1 SQ / 2 | | | | | | | | [ 5 ] | | | | | | | | 3 | | [=====] Lv.4 -=- 6 | |___________________________| 1 - Enemy This displays the number of enemies you've engaged in combat. Not the total number of enemies in the area. 2 - Squads This number shows how many enemy squadrons are patrolling the current area. 3 - Life Gauge This little meter displays Jehuty's life. Every time he takes damage, it will go down. Don't ever let it get completely empty! That means you're dead! 4 - Level Jehuty's current level. 5 - Jehuty! That's you! The rings around your machine represent the number of enemy squads in the area. 6 - Sub-weapon This is your currently equipped sub-weapon, as well as the amount of ammo you have for it. ======== MOVEMENT ======== You can steer Jehuty, your flying battle tank of doom, using the Left Analog Stick. To move up and down, use the Triangle and X buttons respectively. ========= ATTACKING ========= You can activate Jehuty's main attack functions by pressing the Square button. Depending on your range, two different attack options are possible. From a distance, Jehuty's attack is a basic gunshot. Press the button repeatedly to fire continously. Up close, Jehuty is able to slice 'n' dice his enemies with a blade attack. This is much more powerful than the aforementioned gunshot, although it's riskier to use, since you must be right in the middle of the fray to use it. ============== DASH AND BURST ============== To perform a dash, which gives Jehuty a nice speed boost, hold down the R2 button while moving. Jehuty has unlimited dash capabilities, so there's no need to use it sparingly. To enter burst mode, remain stationary and hold R2. Jehuty will gather his energy in preparation for a powerful attack. Also, if you hit the dash button in conjunction with either X or Triangle, Jehuty will execute a flip in that direction. This flamboyant move works well for evading enemy fire. =========== DASH ATTACK =========== Whilst performing a dash, Jehuty gains new attack abilities. Dash toward a foe and use that sword of his to execute a lunging strike that's stronger than a basic attack, and works great for assaulting an enemy frame. Additionally, Jehuty's ranged lasers also become more potent. Instead of a basic gunshot, a web of lasers replaces your distanced weapon. ============ BURST ATTACK ============ Much like the dash attack, attacking while in burst mode will add two new moves to Jehuty's arsenal. In close-quarters, Jehuty will spin around, cutting in a deadly circle with his blade. From afar, he'll chuck a massive ball of energy at the desired foe. Keep in mind that burst attacks take a bit of time to prepare the attack, so Jehuty will be wide open to any enemies in the area. However, burst attacks are significantly more powerful than dash moves, and often are enough to destroy a foe. ============== GRAB 'N' THROW ============== When you are in close vincinity of an enemy frame (and by that, I mean right next to them), you can press the Circle button to grab them. If you aren't close enough, the foe will slap you silly for making a mistake, so be careful. Once you've got hold of another frame, direct where you want to knock him. If you tap L2 to lock-on to a different enemy, you can actually send your captured frame flying into the other foe, causing damage to them both! Very cool. It also works quite nicely to throw a foe into a building. ======== ESCAPING ======== The enemy packin' too much heat? No worries, just tap the L1 Button to release your lock-on and flee. A timer will appear on-screen; when it reaches zero, Jehuty has successfully escaped from the fray. This is useful if too many enemy squads attack at once and you can't handle it. ============ GLOBAL STAGE ============ From this stage, you can visit any area in the game's world. I tend to refer to it as the "world map" or the "overworld", 'cause it's like the world map from an RPG or something. ============ LEVELING UP! ============ Another RPG-type quality in ZOE! By defeating enemies, you can gain levels, which boost Jehuty's offensive and defensive capabilities. Nice! Level 8 is the highest you can get, so don't bother trying to surpass that. Note that enemies also level up, get more powerful, and learn new moves as you progress through the game. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= IV ------------------------------------------------------ WALKTHROUGH =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Based on Normal mode... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a. Enter Leo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Following the explosion-filled introductory cutscenes, you will be tossed into control, with little to no knowledge of the game's play mechanics. Fear not, however, as this initial battle is of minimal difficulty. In fact, you can easily breeze through it by using the Left Analog Stick to steer your vehicle toward the enemy machine, then hammering the Square Button. Don't worry about dieing, or even taking any damage for that matter, since this fight is meant to be easy, and serves as an intro to the game moreso than anything else. After you've destroyed the enemy robot, which is known as a Raptor, a handy tutorial will commence. If you prefer to learn things on your own, it's cool to skip by, although I highly recommend indulging in each training session. Not only are they short and sweet, but the sessions also explain exactly how to manipulate Jehuty, your futuristic mechanism of destruction. Pay close attention to the tutorials for the various methods of attack, as they will all prove valuable in due time. When you're prepared, select "end training" and you'll regain control of your Orbital Frame (y'know, that big robot you're controlling), Jehuty. Thanks to that battle not long ago, we need to retrieve an item called Metatron Ore to replenish poor Jehuty. Move straight ahead toward the box, then follow ADA's commands and, following the directional arrow, exit the hangar via a hole in the ceiling (remember, press Triangle to ascend and X to move down). Outside, a pack of unhappy Raptors awaits, and they don't seem to be looking to make any new friends at the moment. Apply some of the skills you learned during the tutorial, such as the dash, to make mincemeat of these small fries. Your sword is a good bit more powerful than a basic gunshot, so close in on the enemies and beat them down melee-style. The two Raptors will go down in a flash, even at the hands of a newbie. When they've been reduced to scrap metal, a second group of foes will zero in. This time you're up against a pair of Mummy Heads; heavily-armored foes who pose more of a threat than the Raptors you dealt with previously. Stay on the move to avoid their projectiles, and defeat them with some well-placed sword blows. Having jumped those hurdles with relative ease, the game decides to take this time to throw something a little more difficult into the mix. Viola, the pink- haired lady from the opening cutscenes, appears, in all her pink-haired glory. Her Orbital Frame is of much high caliber than those you've encountered before, but really all you need do is last a few minutes. Nail her a few times with some sword strikes or stay back on your heels and fire lasers at her from afar. Either way, she'll bow out of the battle before you know it. With that, we're finally given a breather--no more enemies in the area! Once Leo stops whining, you're free to explore the area. First, we need to find the local server to install some new modules onto Jehuty. Follow the arrow to the central platform and stop in front of the designated spot. This new module allows you to lock-on to enemies in battle, thus providing the ability to deal with multiple foes at once. You'll be given the option of enjoying a few more tutorials; it's all useful information so there's no reason not to watch them. You'll also gain the ability to access the main menu, from which you can save your game, view the current mission, and more! Nice! --[ MISSION OBJECTIVE ]--------------------------------------------------- Obtain the flight mode module and move to another area using "AREA CHANGE" in the Command Menu. ----------------------------------------------------- Our goal at this early point in the game is to extract a module that will allow Jehuty to traverse the entire colony from a local server. Of course, in order to access the server, we'll need to locate the passcode, which is held safely by one of the four groups of enemy machines patrolling the Factory. Unless you want to take down all four groups just for the heck of it, find the crowd labeled as "PASSCODE" and beat the crap out of them. Should you take too much damage from these lowly Raptors and Mummyheads, look for the group marked "METATRON" and defeat them to earn some of that yummy health-restoring Metatron Ore. There is also some Metatron hidden away in the southern reaches of the Factory, though it shouldn't be necessary to use it. With firmly in tow, locate the server in one of the sunken in areas to the north (check your map on the menu screen). Thanks to this brand spankin' new module, it's now possible to leave the Factory and explore the remainder of the colony. Lovely. Simply select "Area Change" from the main menu and you're on your way! --[ MISSION OBJECTIVE ]------------------- Destroy the large Orbital Frame in Town.1. ------------------------------------------ Seeing his home in flames, Leo decides to display his terrific whining skills. Shocking! Enter Town.1 and prepare yourself for the game's first boss battle. Tempest =-------= As the first boss in ZOE, Tempest is a far cry from difficult, though he can prove a handful for the unsuspecting gamer. Of course, that's why I'm here; to prevent you from being unsuspecting. Anyhoo, Tempest's first form is a cakewalk. You can't get near enough to slice 'n' dice him with your blade, so stay back and fire either dash beams or a powerful ball of energy using your burst attack. Both work quite well, although the former is a safer approach, as it keeps you on the move, making Jehuty harder to hit. To avoid Tempest's flamethrowers, all you need to do is stay on the move. Once his health gauge is halfway depleted, Tempest decides to show off some new tricks. This stage of the battle kicks off as Tempest launches a volley of fireballs toward you--either continually dash to shake them off or knock them down with a guard. Either way, he'll follow up by driving toward the sky, waiting for a moment or two, the propelling himself downward at you. What you want to do is move far away and start charging up a burst attack. After his violent descent, Tempest will reveal his head, at which point you should release the ball of crackling energy and follow up with a blast from your dash lasers. Rinse and repeat until the battle comes to a conclusion. Once he's down for the count, Leo fusses for a bit, then decides to get a move on. Despite having their head honcho taken down a notch, the town is still crammed with foes. Fortunately, there's some Metatron Ore directly in front of Jehuty when you regain control, so quickly grab it, since that last dogfight may have left you hurting. --[ MISSION OBJECTIVE ]--------------------------- Avoid unnecessary battle and move to another area. -------------------------------------------------- Now then, your objective in the ruins of this town is to locate the group of enemies carrying a certain passcode that will grant us access to a rip-roarin' sub-weapon. Rejoice! A grand total of six squads patrol the town, some of which include a new enemy type called the Cyclops, and I suggest taking down every last one of them. See, the idea isn't just to get what you need, then get out. Hey, you might even level up (RPG-stylee, baby!). Anyhoo, once you've cleared out the area and have obtained , you are home free to visit the sewers in the center of the town and unlock the Javelin, your very first sub-weapon, from the server. Beautiful! * SUB-WEAPON ACQUIRED: Javelin. Just like the ones they use in the Olympics, (except that these are good for blowing up hostile robots), these weapons travel in an arc toward a foe when fired. They don't do much damage, but work well for a first sub-weapon. Although it's bone dry in terms of ammunition, you can easily obtain some by defeating some of the foes in this location. With that task complete, you are free to exit the area. .--------------------------. | RESCUE MISSION: Town.2 \______________________________________________ | ====================== | | At this point in the game, you've got the opportunity to venture into | | town for an optional mission. Although it's not necessary to complete, | | participating in this rescue missions will boost your overall score at | | the end of the game. For this first one, you need to destroy five | | squads of enemies before they go willy-nilly on the surroundings and | | make a mess of the various buildings. The most effective way to deal | | with these foes is to lure them away from the buildings and strike them | | down using your sword alone; gunshots may miss their mark and hit | | buildings. Also, target the Mummyheads and Raptors first, as they're | | ones who like to shoot everything. Those Cyclops won't do much with | | their fists of steel. Once all the enemy frames have been defeated, | | Ada will give you a status report, as well as a ranking from A-E (A | | being the best, obviously). During one of the battles, you should have | | received , which can be used at a local server to attain | | a new sub-weapon called the, *gasp*, Phalanx! | |__________________________________________________________________________| --[ MISSION OBJECTIVE ]-------------------------------------------------- Obtain colony info necessary for mission completion from the local server in Factory.1. ----------------------------------------------------------- As you arrive, good ol' ADA will impart some useful tips. Pay attention. Your first order of business in this oh-so familiar area is to go toe-to-toe with the squad carrying the passcode we need. Ada just pointed said group out to us, so approach and fight. Keep in mind that they're a Level 3 squad, so it should be expected that they will be tougher than the other grunts you've done battle with thus far. Even so, it's just a trio of Raptors, so how hard can it be? Now that you've got , go have some fun with the server (look for the green thing in the corner of your map). Also, there's some Metatron Ore right nextdoor, so go ahead and grab that if need be. We're done in the Factory for now, so return to the world map and listen carefully as Ada explains the next mission objectives. Once you're back in control, you've got a choice: either proceed onward with the game or take a short break and try to save some people in a rescue mission. .-------------------------. | RESCUE MISSION: Town.1 \_______________________________________________ | ====================== | | What really sucks about this rescue mission is that the damage from the | | earlier encounter with Tempest counts against you here. So basically, | | you may be right screwed from the very beginning. Hopefully you didn't | | let Tempest blow up too much, but, hey, it happens. Really, the only | | way to avoid this is to restart the game and be mind-numbingly careful | | during the aforementioned battle. | | | | In town, there are six squads waiting for you to prevent them from | | destroying the various buildings. The only safe place to fight these | | guys is in the gulch in the center of the area. Try to lure your foes | | here, one group at a time, by getting near enough to lock onto them, | | then fleeing into the sewer area. They'll follow you, at which point | | you're free to engage them. Hopefully you can still attain a high | | score, regardless of Tempest's destructive antics. | |__________________________________________________________________________| Now that you've (hopefully) saved many innocent lives, make an about face and head into City.1! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= b. Meeting with the Atlantis =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --[ MISSION OBJECTIVE ]--------------------------------------------- Move to City.1 where the colony shaft is located and destroy the EPS relay block. ------------------------------------------------------- When you land, Ada explains that there's no way we can make it past the force field up ahead, so we will have to destroy the EPS relay block using a long- distance weapon. Well, there's no such thing in this area, so return to the world map. We shall return. --[ MISSION OBJECTIVE ]---------------------------------- Destroy the porters in Town.2 and obtain the hidden item. --------------------------------------------------------- Back on the world map, head back over to Town.2 to see what's crackin'. Not only have the enemies that you (by your own choice) vanquished during the first rescue mission returned, but there's also a "Vector Trap" in the area. As ADA will tell you, there are several objects called Porters scattered across the town. Destroy them to release the trap. Now, it's a real pain in the arse to shoot them down while enemies are still in the area, so take out all five squads beforehand. Additionally, if you aren't bothering with the optional rescue missions, you probably haven't retrieved the Phalanx yet. Get the passcode from the appropriately labeled squad, then access the server. Fun! One other thing: at this point, the Mummyhead foes have gained a new "power", so to speak. Watch out for their plasma cannon--it hurts. Badly. * SUB-WEAPON ACQUIRED: Phalanx. An interesting weapon, indeed, the Phalanx has somewhat of a machinegun-esque firing rate. What's more, how hard the button is pressed determines how the energy shots are distributed; lightly hold the button for a shower of shots in a wide arc or push it down all the way to fire in a nearly straight line. Works decently up close, but isn't too accurate for enemies that are further away. Once you've cleared the area of any and all foes, land Jehuty on the ground and shoot out the Porters. In case you haven't figured it out yet, Porters are those little black and white jar-type devices floating around the stage. They're a bit tricky to hit, so stand right in front of one and maneuver the Right Analog Stick around until the reticle gets bigger. Hit the Porter a few times and it'll blow. There are six in all, and once they've been destroyed a new item will appear. Go check it out to gain the Sniper, another new weapon! * SUB-WEAPON ACQUIRED: Sniper. This long-range weapon comes fully equipped with 20 shots. Though it's main use is to destroy the EPS relay block in City.1, it can be used in battle, albeit somewhat ineffectively. --[ MISSION OBJECTIVE ]------------------------------------------------ Use the newly obtained Sniper and destroy the EPS relay block in City.1 ----------------------------------------------------------------------- With that new Sniper weapon shining in your hot little hands, proceed to City.1 where we can use it to destroy the EPS relay block. Park yourself in front of the massive structure ahead and observe the rotating shaft in the middle. Using the Sniper, you need to hit each individual white circle on that shaft. Just as you did with the Porters in the previous mission, line up the white circles using the Right Stick, then fire as they enter the reticle. Make sure you're precise with your aim, because if you run out of ammo you'll have to return to Town.2. Once all eight are gone, the force field will dissipate. Hunt down the squads that you haven't eliminated yet and use , received from one of the enemy groups, to utilize the local server. * SUB-WEAPON ACQUIRED: Geyser. This interesting weapon is best used in a small, confined area. Once dropped, the Geyser sets up a network of lasers that cause damage to anything nearby, except you, of course. After that, it's time to get outta there! From the world map, two new areas are now accessible: EPS.1 and EPS.2. Set your course for EPS.1 first. --[ MISSION OBJECTIVE ]------------------------------ Destroy the power supply facility of EPS.1 and EPS.2. ----------------------------------------------------- The first order of business in this sprawling mountainscape is to fight your way toward the satellite on the other side of the area. However, as you'll soon find out, the satellite cannot be destroyed just by Jehuty's basic laser shots. Instead, we'll need to head underground and blow up the emergency EPS generator. By defeating the various foes in the area, you can find some ammunition for that Geyser weapon you earned back in the city. Also, there are ten Porters scattered throughout the mountain. Destroy them to receive , which will allow you to extract the Halberd sub-weapon from the nearby server. Beautiful! * SUB-WEAPON ACQUIRED: Halberd. When used, this sub-weapon fires a heavy stream of energy directly ahead. Although controlling the stream's direction is rather easy, Jehuty is immobilized while the Halberd is being used. Somewhat similar to those plasma cannons that the Mummyheads love to use. Now, as for that maintainence passage that Ada's been telling you about, check your map. Just opposite the satellite should be a marker that looks like three arrows, pointing at a small entrance hidden behind the mountains. Head to that place to locate a nifty highway leading right into the side of the mountain. How 'bout that. The path is linear; there are no turns so you can't get lost. Every so often you'll meet up with some enemies, but they're nothing you haven't dealt with before. Since there's little room to maneuver here, now's a perfect time to try out those Geysers of yours. After three separate foes have been done in, you'll enter the generator room. Position yourself in front of the generator (it's the thing that looks like a giant fan) and blast it a few times. Once Ada gives you the confirmation that it was indeed destroyed, you're good to go. Return to the surface and exit the area! Back on the world map, you're meant to travel to EPS.2 right now. However, if you take a little break and visit City.1, you can locate a sweet new sub-weapon known as the Mummy. Surprisngly enough, you don't even need to beat down some enemies to gain a passcode for it; it's sitting happily underneath the massive structure in the middle. Nice! * SUB-WEAPON ACQUIRED: Mummy. While it won't blast your foes to oblivion, the Mummy is still a terrific weapon, albeit one that must be conserved and used only when needed. Basically, it's a shield, like the ones used by Mummyheads. However, it also replenishes Jehuty's health, making it a valuable addition to your arsenal. --[ MISSION OBJECTIVE ]---------------------- Destroy the emergency EPS generator of EPS.2. --------------------------------------------- Same deal as last time. Heck, the area is even shaped the same, so you'll know exactly where to find the underground entrance. However, as you make your way through the underground tunnel, an unexpected energy field impedes the path to the generator room. Uh-oh. Head back outside and deal with the group of Cyclops that just appeared. Be careful--they're a bit tougher than the ones you've been dealing with as of late. Defeat them to find . That's all there is to do here, so get a move on. --[ MISSION OBJECTIVE ]---------------------------------------- Obtain the module necessary to get past the EPS.2 energy field. --------------------------------------------------------------- Go to Town.1, where six squads are eagerly awaiting your arrival, one of them with the second part of the necessary passcode. You're fighting Level 4 opponents now, so they are obviously going to be more difficult than baddies from before. Still, there are two groups in town carrying Metatron Ore, and you can find even more lying around. The only squad you need to defeat here is the one with the passcode, though they tend to group together so you'll probably end up dealing with multiple squads anyway. Either way, you've got both passcodes in your control now, so leave town and head for EPS.1. Much to everyone's despair, seven squads have repopulated this area startlingly fast. Deal with them if you want, otherwise just fight off the ones that come on to you and head for the entrance to the underground in the back. There are no indoor battles this time around, thankfully, so just take a right at the first opening and play with the server to receive . This nifty little device will allow you to control a Raptor. Sweet! We need to find an undamaged, unmanned Raptor to manipulate for our own dark purposes. Celvice seems to remember seeing one such vehicle somewhere, but doesn't bother to elaborate. Ah well, you've got this guide sitting in front of you for a reason, I suppose. And that reason is not to bore you out of your mind with idiotic commentary such as this, so leave the mountains and go visit Town.2, but beware of the Level Mummyhead that attacks on your way out, as well as the Raptor that follows. The Geyser is your best bet to dole out some damage in such close quarters. Once you arrive in Town.2, ignore the various enemies (unless they attack you, in which case you may as well teach them a thing or two about the proper use of deck chairs... err, I mean about fighting) and land down right next to the red box holding some Sniper ammo. The Raptor on the ground nearby will become your toy for a bit. --[ MISSION OBJECTIVE ]---------------------- Destroy the emergency EPS generator of EPS.2. --------------------------------------------- ADA will automatically warp your Raptor to EPS.2, so you needn't worry about getting there yourself. With the almighty Jehuty sitting on the sidelines, you can't do too much with this Raptor. Avoid battles like the plague; ignore everyone and head straight for the underground passage. Sadly, you are forced to do battle a total of four times inside, so allow me to expound upon it's various controls. Much like Jehuty Triangle and X allow a Raptor to move up and down, and it can dash and use burst, too. It's basic attack is a Javelin, exactly like the ones you use. Geysers serve as the Raptor's dash attack, and its burst attack fires an energy ball in an arc. Spiffy. Anyhoo, survive the battles by whatever means necessary--I like to continually use the dash attack, so that Geysers are everywhere, causing damage like a madman. Head right after the first battle and, after dealing with an unhappy Cyclops, grab the from the server. This will reveal a set of previously invisible Porters. Destroy them to obtain some Metatron Ore; a godsend in this piece of crap Raptor. Proceed onward en route to the generator room. Blocking the path along the way, however, is a dead end. Blast through the wall with a burst attack to gain access to the generator room. Find the massive fan and blow it to smithereens. Afterward, the Raptor spazzes out. Oh well, it sucked anyway. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= c. Infection =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --[ MISSION OBJECTIVE ]-------------------------- Move to Mountain.1 and meet up with the Atlantis. ------------------------------------------------- On the overworld, fly beyond EPS.1 and 2 and head for the mountains. As you arrive, ADA will explain that she was created in a nearby Factory. Not that it's worth anything at this point in time, but whatever. .-------------------------. | RESCUE MISSION: Town.3 \_______________________________________________ | ====================== | | If you're interested, steer clear of Mountain.1 and instead set your | | course for Town.3, a new area whose citizens are in peril. As you may | | notice, only one of the 11 squads is moving from the get-go; the others | | remain stationary. Make that particular squad your first target. Lure | | the enemies toward the river in the center of the town to fight. Once | | they've been taken down, the other ten groups will get their rears in | | gear, so one-by-one approach them and show them the way to the river. | | Remember to use only melee attacks and don't migrate away from the | | river. | |__________________________________________________________________________| --[ MISSION OBJECTIVE ]-------------------------------------------- Avoid battle with the large Orbital Frame located ahead and move to another area. ----------------------------------------------------- As of now, there's no way to defeat this behemoth of an enemy. You're screwed from the beginning if you try, so instead simply retreat to the world map as soon as you get the chance. Oh, and by the way, Jehuty's been infected with a nasty virus. Better check out ADA's "home", Factory.2, to try to find a way to cure it. .-------------------------. | RESCUE MISSION: City.2 \_______________________________________________ | ====================== | | The thing that really sucks about this particular rescue mission is | | that, because Jehuty's been infected with that nasty virus, so much as | | one hit from an enemy will end the game. That means BE CAREFUL, even | | all the squads are comprised of puny Level 1 foes. Not even the oh-so | | helpful Metatron Ore can be used here. First, take out the squad that | | is comprised only of a single Cyclops--he's of little danger to you. | | Dash in and hit him with a dash sword attack, then quickly move away to | | avoid a possible counterattack. | | | | Once he's been properly disposed of, two squads remain. Be sure to | | take them on one at a time, otherwise you're sure to get hit at least | | once. Aim for the Mummyheads before dealing with the Raptors--their | | plasma cannons are your worst enemy at this point in time. Hit them | | hard with constant dash lasers and stay on the move to evade any of | | their attacks. | |__________________________________________________________________________| --[ MISSION OBJECTIVE ]--------------------------------------- Find the program in Factory.2 necessary for the repair of ADA. -------------------------------------------------------------- Enter the factory, but be very careful. Thanks to that virus, a single blow from any move, even a tiny bullet, will destroy Jehuty. "Uh-oh" is right. Because of this, you want to avoid enemy confrontation at all costs. Search your map for an arrow, which can be found in one of the sunken in warehouses. Quickly head there, straying away from any nearby group of enemies, keeping low to the ground, if possible. Remember, you can escape from battle by pressing L1 to release your lock and running the opposite direction. Once inside, you'll soon encounter a pair of servers, guarded by a hostile foe. Fortunately, your enemy here is nothing more than a Level 1 Raptor, so close in on him and slice through him before he's got a chance to retaliate. Upon his defeat, you'll obtain . Use it to access one of the servers, procuring the vaccine to cure Jehuty's virus. Yay! We're back to normal! Forget about the other server in here for now. We need a couple of passcodes to crack it's code, so leave it be and return to the overworld. Unless, of course, you want to clear out the Factory now that you're not guaranteed to die. .-------------------------. | RESCUE MISSION: City.1 \_______________________________________________ | ====================== | | Okay, here's the deal: five squads are swarming the area, and survivors | | reside within the central shaft. Aim for the Raptors and Mummyheads | | first, as always, and rely mainly on your sword. Only use a projectile | | attack if you are faced away from the main shaft, otherwise you may | | miss and cause some damage. Additionally, take the groups on one by | | one, as I've said for each previous mission. This is the last one of | | these missions, so make it count! | |__________________________________________________________________________| Oh, you may also want to note that if you pay a visit to EPS.1 again, you can find some rare refills for your Mummy sub-weapon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= d. The Tyrant =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --[ MISSION OBJECTIVE ]------------------------------------------ Find the module necessary to avoid the laser attacks of the large Orbital Frame in Park.1. ---------------------------------------- As ADA will explain, Jehuty needs a better means of defense before dealing with that massive Orbital Frame we met with a bit earlier. Better find something like that. Make your way into City.2 to get crackin' on the search for a better defensive item. The enemy frames in this area are pretty advanced and can lay a fine smackdown on the unsuspecting player, so be wary and don't try to fight multiple squads at once. Escape from battle if things get too hectic and pick a fight elsewhere. Anyhoo, your goal in the city is to obtain from one of the many enemy squadrons. After grabbing it, you may also want to go about destroying the nine Porters in the region. Doing so will release a Vector Trap, allowing you to collect the Comet sub-weapon. * SUB-WEAPON ACQUIRED: Comet. This sub-weapon fires a ball of energy that homes in on foes. Also, it's shaped kinda like a comet, hence it's name. Nothing left to do in the city, so head back to the overworld and set your pace for Town.3. Chances are, ghostly Orbital Frames will attack the moment you arrive. Uh-oh! Currently, it's not possible to damage them, so Area Change and return to the world map, where it's nice and safe. ADA will explain what's up, and that we'll need to find a special module. --[ MISSION OBJECTIVE ]----------------------------------------------- Find the anti-stealth module necessary to defeat the enemy in stealth. ---------------------------------------------------------------------- Ahh... EPS.2; sprawling mountainscapes, underground tunnels, and far too many enemy squads to bother dealing with. Ignore them unless they attack and head for the underground entrance in the back. Once there, proceed into the generator room, where our self-controlled Raptor met it's demise earlier. Unfortunately, it seems to have reversed the effects of it's demise, and now it's looking for a fight! Quickly re-destroy the Raptor, and take it's for our own vile purposes. Back outside, a set of Porters has magically appeared right before you. Blast down all five to release the trap, then go collect from the air above you. Slap it through the local server to gain access to a humdinger of a sub-weapon called the Gauntlet. Lovely. * SUB-WEAPON ACQUIRED: Gauntlet. Launches a powerful shot directly at a foe, causing some nice damage. Easily one of the better sub-weapons in the game. Now, find your way back to Town.3 and get to work cutting down those previously invicible enemy frames. Though it's still a bit difficult to see your foes, the lock-on system works perfectly for showing where they are. Grab from the squadron carrying it, then stick around and clear out the rest if you care to. Otherwise, get your metal behind over to Factory.2. When you arrive, head into the underground facility from before and defeat the Raptor that appears before unlocking the remaining server to obtain the Decoy sub-weapon. Rejoice! Back outside, shoot the Porters scattered across the factory's outskirts to earn some ammunition for this sweet device. * SUB-WEAPON ACQUIRED: Decoy. This sub-weapon, necessary to defeating the upcoming boss, creates a mirror image of Jehuty that befuddles the enemy and keeps you nice and safe. Park.1, here we come! --[ MISSION OBJECTIVE ]------------------- Destroy the large Orbital Frame in Park.1. ------------------------------------------ Equip the Decoy beforehand, then enter Park.1 and prepare yourself for the first boss battle in a while. Tyrant =------= For Tyrant's first stage, begin the battle by moving nearer and firing a dash blast at him whilst moving to the side to avoid his lasers. When a red warning flashes on-screen, release a Decoy and move to the side; this is the best time to go all-out on Tyrant with a powerful burst energy blast. His other lasers can be easily avoiding by simply holding down the dash button and circling around his head, firing lasers when you're in front. At about half health, Tyrant will morph into a battleship of sorts. At this point, you're done with the Decoy, so switch it out in favor of your Geysers. This portion of the duel begins with Tyrant charging at you, so lay down some Geysers and move out of the way. When he pauses to fire missiles or lasers at you, retaliate with a dash or burst attack. Also, |
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